Not sure if you know it, but you’re laying the groundwork for a new generation of artists with these videos. I applaud you for pushing these out. A few years late for my journey but I’m not complaining. You still inspire me with how well you go from loose drawing to refined finish. I still can’t do this as well, especially being fixated on the warp/deform tools. But hey. I’m sure each person uses each software to their liking eh? ;)
I love these info packed videos. It's like getting a master class in small digestible chunks. And this one is such a great way to practice and get better. I am so inspired by these! Thank you!
@@MechNuggets I saw the video link in another comment about pinning the desktop but this makes more sense now. I didn't really like the workflow of importing images into Modeler. I think this will be better. Thank you!
I’m working on one currently. On that note I believe mechnuggets already has one on their platform already. Pretty sure it’s in Medium, but the same principles apply. There’s some differences of course since the softwares are inherently different but they’re the same package at their roots/foundations. His video is worth a watch there if you have a subscription.
Thanks to you, Jama and Finnian I had the balls to just jump into VR and give it a try (felt in love with it immediatly and also wanted to through up cuz I didnt take breaks lol), this sketchy workflow is amazing, I started using it when accidentally saw Momo sketching with lines inside Medium for organic characters, eye opening shit right there
This stuff is a dream come true. Especially with the Painter workflow. I hope you show how you would work one of these thumbs up to a more polish. And yes, this is Gnomon level concepting and workflow. I'm going to look for stager as well. What gets me is the low poly export is nice enough to retop in Maya or Zbrush. And I'm finally getting that over all heavy weight mech feel.
yeah, this is maybe the greatest thing about VR sculpting, in my opinion... have you tried playing with the lights so you can focus more on the silhouette of the sketch?
I just bougth a Quest3 becuse of your videos, I have done a first test and I love it but its hard to get use to it, I have very little control, I can only make potatoes XD any advise for new VR artists? i feel like I need to learn how to move again.
I kind of think it's easier to do a little bit of hardsurface in desktop mode first, you get to know the program, tools, features, how to keep a clean file. Just make some simple things and then move to VR once you're comfy with it.
Loving all the videos, thanks for taking the time to share! - had a small question : how would you recommend having using refs with Modeler? You mentionned Miro quickly in this video, but how do you "look at it" while sculpting? Do you just.. remove our headset and look at your PC screens? - Thanks!
Oh good question, you can pin a desktop window in VR. You'll be able to see whatever is on your monitor, control it, etc. ua-cam.com/video/XQT8TQT2jzc/v-deo.htmlsi=5VeXWgvtAtmGZwD6&t=27
Would honestly love to see a "I'm new as fk to Modeler" video from you explaining some basic-level stuff. Nothing mega extensive (imo), I've got a grasp on most of the basics, but there are a few things I've noticed with the way you work that I'm curious about that I've not seen many other tutorials covering.
I mean Blocking is compltly normal in Pixel art and the only reason I see it not being a thing in 3D art is the vast majoiorty of 3D art rpograms suck at the controls so very much... Like even Blender is nortrous for having insanely bad controls... So much so it is common for people to miss all the basic camre controls including how to move the camera which should be middle mouse click but is alt for some ungodly reason... Also 3D art programs hate to have any controls the same as any other one and they seemly have a need to make the hot keys and short cuts and UI as complex and convuted as possible... Which you know a program has terrible controls if you can do everythinbg with just the mouse... Like yes in a video game you need more inputs... But in an art program covered in clickable UI no you very much don't... Like i said Lego studio, Godot abd Brick bench all have issues with controls but you can ue just the mouse to make any art in them... Blender just refuses to let you do that... Like at least put the toggle for cmare movement on tghe UI like the snap to axis... But yeah some people can do blocking in Blender it's just insanely diffcault for most and sketching something is faster for them... lucky for them I can do physical art only Pixel art 100px100p core rez max and very low poly 3D art... However having my skill set and limtations has made my art exterly unquie which is a nice perk...
Also the main platform that people use blocking for 3D art is Minecraft funnly enough. Which outside of an map editor you need two hands but it's Minecraft so it has insanely good controls allowing for blocking despite have very limited camre tools.... Also to be fair all games that let you make stuff in 3D and in game let you use blocking.... Including Halo with forge even back in base Halo 3 people use it to great effect despite it vbeing very limited at the time... Much less now with the modern versions of Forge...
@@StormShadowGFX-go5xq they have a feature for that. You sketch a rough chair and it searches for a database of chairs. Not AI yet and I honestly hope they do not invert time and money into that crap.
@@aledmb I feel you, I just don't see it not happening. I stopped doing art for movies a long time ago. And we never thought there would be a "make art button" I've seen AI art being used in news papers. And all over artstation.
@StormShadowGFX-go5xq yeah, I can't wait to see what AI will do for artists in terms of new tools and workflows, but generative AI is just bad in every way you look at it. Anyway, I agree with you that it will happen whether we want it or not.
I'm studying VR sculpting, and nothing has been as helpful as your videos. Thank you so much for always uploading great content!
Not sure if you know it, but you’re laying the groundwork for a new generation of artists with these videos. I applaud you for pushing these out. A few years late for my journey but I’m not complaining. You still inspire me with how well you go from loose drawing to refined finish. I still can’t do this as well, especially being fixated on the warp/deform tools. But hey. I’m sure each person uses each software to their liking eh? ;)
Really appreciate that, means a lot
@ inspires, educates, and demonstrates. Keep at it man. 😎
This guy does not missssss
I love these info packed videos. It's like getting a master class in small digestible chunks. And this one is such a great way to practice and get better. I am so inspired by these! Thank you!
Im using Pureref on my desktop and Im pinning my desktop window in VR. Whenever Im looking up in videos, thats what Im looking at.
@@MechNuggets I saw the video link in another comment about pinning the desktop but this makes more sense now. I didn't really like the workflow of importing images into Modeler. I think this will be better. Thank you!
WOOT WOOT! You rock! I think it's time for GNOMON video :-)
I’m working on one currently. On that note I believe mechnuggets already has one on their platform already. Pretty sure it’s in Medium, but the same principles apply. There’s some differences of course since the softwares are inherently different but they’re the same package at their roots/foundations.
His video is worth a watch there if you have a subscription.
Thanks to you, Jama and Finnian I had the balls to just jump into VR and give it a try (felt in love with it immediatly and also wanted to through up cuz I didnt take breaks lol), this sketchy workflow is amazing, I started using it when accidentally saw Momo sketching with lines inside Medium for organic characters, eye opening shit right there
Yes the Momo technique is even sketchier I love it, might have to share his secrets too in an upcoming video 😆
@@MechNuggets "Exposing Momo 🗿" lol
This stuff is a dream come true. Especially with the Painter workflow. I hope you show how you would work one of these thumbs up to a more polish. And yes, this is Gnomon level concepting and workflow. I'm going to look for stager as well. What gets me is the low poly export is nice enough to retop in Maya or Zbrush. And I'm finally getting that over all heavy weight mech feel.
Also, would be great to see a quick breakdown of how to instance multiple limbs, what the best way to group layers ect,
Yeah thats stuff is pretty confusing 😅 i can try my best to explain
@@MechNuggets That'd be great, I appreciate you sharing your flow, very fun to watch
I can't thank you enough for this.
YOOOOOO
Another brilliant video
yeah, this is maybe the greatest thing about VR sculpting, in my opinion... have you tried playing with the lights so you can focus more on the silhouette of the sketch?
Iv done it before but I prefer to see things clearly so u can also see surface details, its a good exercise tho! 👍
I just bougth a Quest3 becuse of your videos, I have done a first test and I love it but its hard to get use to it, I have very little control, I can only make potatoes XD any advise for new VR artists? i feel like I need to learn how to move again.
Just make sure the steady option is on when you work. Apart from that its just practice. Keep it up, it'll get easier as you go.
I kind of think it's easier to do a little bit of hardsurface in desktop mode first, you get to know the program, tools, features, how to keep a clean file. Just make some simple things and then move to VR once you're comfy with it.
@@Xoliul I disagree😅Id say jump into VR right away, but everybody learns differently 👍
How much time do you spend in VR each day? Do you ever take your design from VR further, in Max/Maya/Blender?
Realistically 4-6h. I don't really clean up sculpts elsewhere, I just go straight to textures and rendering usually.
Loving all the videos, thanks for taking the time to share! - had a small question : how would you recommend having using refs with Modeler? You mentionned Miro quickly in this video, but how do you "look at it" while sculpting? Do you just.. remove our headset and look at your PC screens? - Thanks!
Oh good question, you can pin a desktop window in VR. You'll be able to see whatever is on your monitor, control it, etc.
ua-cam.com/video/XQT8TQT2jzc/v-deo.htmlsi=5VeXWgvtAtmGZwD6&t=27
@@MechNuggets Awesome, thanks!
How are you quickly copying/drag-copying selected pieces of geo?
Would honestly love to see a "I'm new as fk to Modeler" video from you explaining some basic-level stuff. Nothing mega extensive (imo), I've got a grasp on most of the basics, but there are a few things I've noticed with the way you work that I'm curious about that I've not seen many other tutorials covering.
@@WORLD_Z3RO I got that covered in the Speedrun video I posted. 👍
@@MechNuggets Very slay. For the benefit of others, this the speedrun you're referencing: ua-cam.com/video/BuLuHucwn1s/v-deo.html ?
@@WORLD_Z3RO yep!
When I make a new layer, it will darken the unactive layers, doesnt seem to be the case in your scenes? What setting am i not seeing?
Go Edit>Preferences>Editor>De-emphasize unfocused objects - off
@@MechNuggets Cheers mate!
@@MechNuggets damn i had no idea it was possible to turn it off, awesome :D!
I mean Blocking is compltly normal in Pixel art and the only reason I see it not being a thing in 3D art is the vast majoiorty of 3D art rpograms suck at the controls so very much... Like even Blender is nortrous for having insanely bad controls... So much so it is common for people to miss all the basic camre controls including how to move the camera which should be middle mouse click but is alt for some ungodly reason... Also 3D art programs hate to have any controls the same as any other one and they seemly have a need to make the hot keys and short cuts and UI as complex and convuted as possible... Which you know a program has terrible controls if you can do everythinbg with just the mouse... Like yes in a video game you need more inputs... But in an art program covered in clickable UI no you very much don't... Like i said Lego studio, Godot abd Brick bench all have issues with controls but you can ue just the mouse to make any art in them... Blender just refuses to let you do that... Like at least put the toggle for cmare movement on tghe UI like the snap to axis... But yeah some people can do blocking in Blender it's just insanely diffcault for most and sketching something is faster for them... lucky for them I can do physical art only Pixel art 100px100p core rez max and very low poly 3D art... However having my skill set and limtations has made my art exterly unquie which is a nice perk...
Also the main platform that people use blocking for 3D art is Minecraft funnly enough. Which outside of an map editor you need two hands but it's Minecraft so it has insanely good controls allowing for blocking despite have very limited camre tools.... Also to be fair all games that let you make stuff in 3D and in game let you use blocking.... Including Halo with forge even back in base Halo 3 people use it to great effect despite it vbeing very limited at the time... Much less now with the modern versions of Forge...
Imagine if adobe added AI to this program so it can take your ruff sketch and make it real, and spit out a .obj file and .stl.
@@StormShadowGFX-go5xq they have a feature for that. You sketch a rough chair and it searches for a database of chairs. Not AI yet and I honestly hope they do not invert time and money into that crap.
Yeah @aledmb is right there is a feature like that in Modeler where you can replace your sketchy model with a model from their database.
@@aledmb I feel you, I just don't see it not happening. I stopped doing art for movies a long time ago. And we never thought there would be a "make art button" I've seen AI art being used in news papers. And all over artstation.
@StormShadowGFX-go5xq yeah, I can't wait to see what AI will do for artists in terms of new tools and workflows, but generative AI is just bad in every way you look at it. Anyway, I agree with you that it will happen whether we want it or not.