Yeah this is a treasure! This guy gave it so much life and character. Not many would have moved in this kind of an awkward way but it works so well in the game
MrJeanBombers yep you are exactly right the sole creator and designer of the game Jordon Mechner (who has his own UA-cam channel btw) filmed his brother jumping, climbing and running with a video camera, he then took the individual film frames and traced over them with tracing paper, scanned them into the Apple 2 and digitised the frames then he animated them with his custom animation tool kit and that’s why for a game released back in 1989 it’s movements were so realistic
They use the same rotoscoping techniques for a lot of animated movies as well. That's why several of the Disney characters in old Disney movies have such lifelike expressions and movements.
This is what was great with these games: they were hard. Like really. All of them. Dune 2, Prince of Persia, The Lion King, Galacta The Battle for Saturn, Donkey Kong Country (on Super NES): I was never able to finish one of them even as an adult. It took me 15 years to finish C&C Red Alert, I couldn't do it as a child. Same with Half Life (#1 of course). And the fact that usually you couldn't even save the game made it even harder, but also way more fun, because it was a real challenge for yourself. The joy that I got each time I was able to make some progress in one game was incredible. Since they were so hard, the pleasure of playing them was spread out on several years, and as you would evolve as a teenager and as an adult, your ability to progress in the games was increasing. Nowadays you can finish many video games in a matter of a few hours. It took me one night to finish Call of Duty Modern Warfare (the first version). If you're looking for a modern video game which feels like these good old games, I would definitely recommend Factorio. One game takes at least 20 hours, probably more 40h when you're a beginner, and there are an incredible amount of possibilities with it so you can challenge yourself and have a lot of fun. If you have some other suggestions, please share them here!! 🙏
Oh god... This video mus´t dissapear never. Should survive at least, until the next century. The origen of a real legend and masterpiece of videogames.
Fordzy see my other comment job this thread. First it’s rotoscoping and not motion capture. Second the technique used her was used years before in several games.
@@ThePreciseClimber well if that case animation itself is a capture of motion. Even if it’s drawn directly by hand from a visual reference. What I refer to is the definition of motion capture when the term was coined. And it’s not rotoscoping. As said rotoscoping as a term and concept was done starting in the late 1930s
@@litjellyfish > well if that case animation itself is a capture of motion Some of it was, yes. But some of it wasn't. Motion capture should mean "the capturing of the motion," otherwise it's a bad term. Like immersive sim.
@@ThePreciseClimber well thing is that rotoscoping is not capturing anything. It’s exactly what it’s stated to be. Project a reference photo so an artist (or sometimes automatically digitally) can trace that motion. Whole motion capture actually captures motion data that is translated to motion. Again this is how the terms are defined and used. It might not be the best terms but that is how it is so we should ideally use them accordingly to that or it might be wrong info
It's incredible how a game created so many years ago can be so iconic and revolutionary to this day, created by one person and with so little resources, today we have trillion-dollar companies among many others with so much technology, and absolutely no one can do it or creating something close to this, that to me is incredible, congratulations Jordan Mechner and thank you.
Awesome video. I've been thanking since first time played POP, HOW THEY MAKING IT? It's like a dream. The Story, music, animation and movements. I adore this game.
The most of fighting classic games (like as SF and KOF) the sprite animations is build by hand... This guys can take a real movements to make ower game.
@@quietdemon8138 They did get Jordan Mechner on Sands of Time reboot from 2003... but after that, it kind of went its own way. But old Prince of Persia is great!
10:05 they couldn't Rotoscope that with less repetition in the cells somehow especially with such limited storage capacity ? I guess key frames and such may not occur to such a young developer, self described as self taught ;]
@@markhorvath7611 haha so I think when the prince die from those things, the animation is not as real as the prince jump or run. Maybe it is the cause.
No wonder I was so impressed by this game back then on the super Nintendo , high quality game , and this was the first mo cap ever done in video game history
Leonardo di parma just want to say that this has nothing to do with mocap. That is both a totally different concept and tech. This is good old rotoscoping. A technique that started to be used for traditional animation back in the late 1939’s Still it produced great result. And even today for 2D sprite animation it can be better to use than mocap. Also to be a complete nagger ;) this was for sure not the first time this technique was used in video game. The game done before by the same designer Karateka used the same technique. Also impossible mission for C64 5 years earlier (84) used this technique for the main characters smooth animation.
l love the realistic animations though, wow. Mocap(or motion capture?) is a lot better. So they recorded it and only crop the character instead of a green screen or these weird gadgets they have with face expressions? In detail if possible.
I want to know why the SNES run this game in better graphics and the DOS computer at that time was more expansive then the consoles and dont have better graphics?
It always bothered me that the fencing in Prince of Persia is modern epee/sabre fencing, not fencing with a shamshir or talwar or anything authentically Persian. But of course you can find a guy who knows a bit of epee technique easily enough, but finding a HEMA fencer who knows shamshir technique in the 1980s would have been completely impossible.
Props to the guy who impaled himself for making the fall realistic
This belongs in a museum. It's a Masterpiece
Actually i've put a copy next to the joconde at the louvre museum at france 🎉
Yeah this is a treasure! This guy gave it so much life and character. Not many would have moved in this kind of an awkward way but it works so well in the game
I was always impressed by the high quality animations of such an old title. Cool to see how they did it.
It looks like it's rotoscoped
@@MrJeanBombers It is.
MrJeanBombers yep you are exactly right the sole creator and designer of the game Jordon Mechner (who has his own UA-cam channel btw) filmed his brother jumping, climbing and running with a video camera, he then took the individual film frames and traced over them with tracing paper, scanned them into the Apple 2 and digitised the frames then he animated them with his custom animation tool kit and that’s why for a game released back in 1989 it’s movements were so realistic
@@quietdemon8138 wow so basically the prince character is his brother!
So, one guy runs, jumps, falls, rolls, but they put another to hug the princess. That's unfair.
😂
The producer gets to hug
The younger brother was still a kid.
🤣
Of course you have to chose a couple of the same height, to make things easier.
Wow, not even capturing the moves and footage in a studio. Just outdoors with a cheap video camera. Hats off to these guys.
They use the same rotoscoping techniques for a lot of animated movies as well.
That's why several of the Disney characters in old Disney movies have such lifelike expressions and movements.
They didn't even have good VHS, they had super 8
Back in the day no video camera was cheap!!!
@@Peter_1986 Especially in _Sleeping Beauty_
Mainly because it wasn't used as digitized images, like Mortal Kombat, so no green screen needed, they just needed a body shape, like a silhouette.
This game kicked my ass when I was a kid. SO hard yet so fascinating I couldn't stop playing.
This is what was great with these games: they were hard. Like really. All of them. Dune 2, Prince of Persia, The Lion King, Galacta The Battle for Saturn, Donkey Kong Country (on Super NES): I was never able to finish one of them even as an adult. It took me 15 years to finish C&C Red Alert, I couldn't do it as a child. Same with Half Life (#1 of course). And the fact that usually you couldn't even save the game made it even harder, but also way more fun, because it was a real challenge for yourself. The joy that I got each time I was able to make some progress in one game was incredible. Since they were so hard, the pleasure of playing them was spread out on several years, and as you would evolve as a teenager and as an adult, your ability to progress in the games was increasing. Nowadays you can finish many video games in a matter of a few hours. It took me one night to finish Call of Duty Modern Warfare (the first version). If you're looking for a modern video game which feels like these good old games, I would definitely recommend Factorio. One game takes at least 20 hours, probably more 40h when you're a beginner, and there are an incredible amount of possibilities with it so you can challenge yourself and have a lot of fun. If you have some other suggestions, please share them here!! 🙏
This game has a amazing animation
I was shock at the first
Imagine the shock back then. I first saw this mid-late 80s at release. Wow!
Awesome! I wish we had more videos like this, documenting game development in the 80s and 90s.
This game was beyond its time by a large margin
Oh god... This video mus´t dissapear never. Should survive at least, until the next century.
The origen of a real legend and masterpiece of videogames.
I remember being 9 years old, in shock, watching and playing this in a Philips 8086 with cga monochrome. What a time.
it's immensurable the influence of this game in everything that came after
Still one of the best games ever made.
defintly !!
Castle level
To think all of this was rotoscoped to make the movement in the game quite fluid and authentic. Great memories as a kid growing in the 90's.
Just like lightsabers.
Amazing video! Very interesting too see how it was made. Jordan Mechner is a genius!
Mechner is genius. Probably first motion capture in gaming history.
Fordzy see my other comment job this thread. First it’s rotoscoping and not motion capture.
Second the technique used her was used years before in several games.
@@litjellyfish Rotoscoping is a type of motion capture. You capture the motion.
@@ThePreciseClimber well if that case animation itself is a capture of motion. Even if it’s drawn directly by hand from a visual reference.
What I refer to is the definition of motion capture when the term was coined. And it’s not rotoscoping. As said rotoscoping as a term and concept was done starting in the late 1930s
@@litjellyfish > well if that case animation itself is a capture of motion
Some of it was, yes. But some of it wasn't.
Motion capture should mean "the capturing of the motion," otherwise it's a bad term. Like immersive sim.
@@ThePreciseClimber well thing is that rotoscoping is not capturing anything. It’s exactly what it’s stated to be. Project a reference photo so an artist (or sometimes automatically digitally) can trace that motion.
Whole motion capture actually captures motion data that is translated to motion.
Again this is how the terms are defined and used. It might not be the best terms but that is how it is so we should ideally use them accordingly to that or it might be wrong info
It's incredible how a game created so many years ago can be so iconic and revolutionary to this day, created by one person and with so little resources, today we have trillion-dollar companies among many others with so much technology, and absolutely no one can do it or creating something close to this, that to me is incredible, congratulations Jordan Mechner and thank you.
Before Assassins' creed, Mirror edge
.
.
Once upon a time, there was a Prince.
The animations in this game are pure magic
So cool to see the creative processes behind my favorite, old games!
Pixel animations are better looking than the best current 3D engines
I appreciate that
Exactly. Take a look at Factorio if you don't know it, you might like it.
Karateca and Prince of Persia were the first games to use motion capture of real actors and influence games to this day with the use of mocap
Bless 🙏🏿 everyone on this project it's Magnificent And thank you Mr Mechner And Mr Guillemette👍🏿⭐👍🏿⭐👍🏿⭐⭐👍🏿⭐👍🏿⭐⭐👍🏿
It's great to see this! Also, glad yo didn't include the reference footage for the guillotine parts
3:27 Oh.... wonder who the actor was.
Amazing that this footage exists!
Was one of my 2 favorite computer games back in the 90s.
What an absolute legend Jordan Mechner is
I'm glad I subscribed. What an interesting video.
awesome video... i used to play it when i was like 5 years old
Better animations than Mass Effect: Andromeda
@GodZpeed X7 it's a *J O K E*
@@asrielplays3302 I can imagine no better compliment than GodZpeed commentary.
@@asrielplays3302 ASRIEL KKK
I played this game in 91 or 92 on my highscreen 386DX :) nice old days... PoP 2 was a revolution later
Awesome video. I've been thanking since first time played POP, HOW THEY MAKING IT? It's like a dream. The Story, music, animation and movements. I adore this game.
Amazing. Thanks for the uploader
2:25 happiest times in gaming
This is art
A Timeless Classic!🌹🌟💯
The most of fighting classic games (like as SF and KOF) the sprite animations is build by hand... This guys can take a real movements to make ower game.
Prince of persia is the best
Until Ubisoft got a hold of the franchise.
Frank Micucci sands of time was awesome but the rest of their Persia games have been pretty much mediocre
@@quietdemon8138 They did get Jordan Mechner on Sands of Time reboot from 2003... but after that, it kind of went its own way. But old Prince of Persia is great!
@@quietdemon8138Warrior Within, Two Thrones and the 2008 version would like to have a word for you
I enjoyed this video very much. I loved the reboot game on the original Xbox in 2003 but I remember they had the classic on that disc.
always AMAZING to watch !
10:05 they couldn't Rotoscope that with less repetition in the cells somehow especially with such limited storage capacity ? I guess key frames and such may not occur to such a young developer, self described as self taught ;]
Gold.
amazing !!
Legend
This is truly amazing to watch, I only wish I could see more development footage after the 3rd month, to see everything up until the test footage
so, guys. where did you find a model for a awaking skeleton?
Fashion shows.
The bone
and where are motion capture videos for the jaw doors and spike traps?
@@markhorvath7611 haha so I think when the prince die from those things, the animation is not as real as the prince jump or run. Maybe it is the cause.
0:47 is this a different game?
Early title
Infancia vrgs, un placer y un privilegio saber cómo se grabaron las escenas
love this game's music
I had no idea Pop was so old amazing stuff
thx for uploading :)
did yu create this video, or was it made back then..?
how'd yu acquire this footage..?
awesom insight!
Amazing development story
AMAZING
Just realized that middle-east prince has the ability of western swordfight
Why some animation frames are corrupt there? Video convertion artifacts?
pretty insane animation for a 30 year old game
They used rotoscope
The book is pretty cool: “The making of Prince of Persia”
Internet archive/Wayback Machine this wonder!!!
Animation looks much better than most of modern games
Even you know you're lying.
Chills
1:10 - Is it Éric Chahi?!...
I'm not crying. You're crying.
2:15 lol that man looks like Devon Larrat, an arm wrestler
Or late captain Phil Harris from Cornelia Marie
Just imagine the Prince Of Persia guy! I would love accolade.
Amazing
Crazy, I would love to have a movie or a animate tv series that is really really similar to the first game atmosphere
Very nice
As a kid I`ve tryed to jump like the prince.
No wonder I was so impressed by this game back then on the super Nintendo , high quality game , and this was the first mo cap ever done in video game history
Leonardo di parma just want to say that this has nothing to do with mocap. That is both a totally different concept and tech.
This is good old rotoscoping. A technique that started to be used for traditional animation back in the late 1939’s
Still it produced great result. And even today for 2D sprite animation it can be better to use than mocap.
Also to be a complete nagger ;) this was for sure not the first time this technique was used in video game. The game done before by the same designer Karateka used the same technique. Also impossible mission for C64 5 years earlier (84) used this technique for the main characters smooth animation.
Are these developers/engineers still alive??? How they managed in 1989??? They are the foundation really.
It was just one dude: Jordan Mechner. It was a different time.
que genial yo lo jugaba en diskette en los 90
Who else knows that it was coded in assembly language. Unbelievable!
32 anniversary of prince of persia
the motion capture that way before the motion capture.
if your are watching this,means you are OLD! :P
that is right i remember playing prince in the middle of the 1990's on MS DOS computer at school
nostalgic
can somebody reply me the full sprite sheet for the prince?
if not, thats fine
1989 Prince of Persia is made. 1990 tripods are invented.
l love the realistic animations though, wow. Mocap(or motion capture?) is a lot better. So they recorded it and only crop the character instead of a green screen or these weird gadgets they have with face expressions? In detail if possible.
Hermoso. Que lindo ver un gran juego nacer.
Somehow, the running animation didn't translate into the actual game. Did they run out of memory and have to lose some frames?
Animations can be compared with Splinter Cell Black list movements.
I want to know why the SNES run this game in better graphics and the DOS computer at that time was more expansive then the consoles and dont have better graphics?
Hardware evolved in mere 2-3 years. The original Prince of Persia came out in 1989. The SNES port came out in 1992.
Y así nació el parkocur 😁
The Best Game In DOS
Had he not gone outside and climbed random walls then filmed it in 1985, Assassin's Creed wouldn't exist today.
Wow you guys actually chopped off a guy to see how it would look. Kudos!
I like the smile of the real princess!
This game was way cool and hard, good graphics good story line, not like These days game
The princess is very beautiful. I'd like to kiss her.
Firstly you have to go through all the battles and dangers!
Music 🎶
Any tutorial to do this ik unity
It always bothered me that the fencing in Prince of Persia is modern epee/sabre fencing, not fencing with a shamshir or talwar or anything authentically Persian. But of course you can find a guy who knows a bit of epee technique easily enough, but finding a HEMA fencer who knows shamshir technique in the 1980s would have been completely impossible.
im here because of prince of persia remake
First motion capture ever.
No. It's rotoscope
A baby who was born that day is 36 years old...☹️
RIP Tina LaDeau
It would be awesome to have Prince Of Persia Maker just like Mario Maker!
entonces pasaron de la vida real al juego todos los movimientos... con razon son bien naturales los movimientos