Not sure if this is what you are asking me, here are two ways to place objects. 1) You can select an object then - use the Gizmo Tool Menu > Settings - Gizmo (Menu at top with Gizmo Icon) > Matrix: (your selected object) > Translation boxes to move object precisely. 2) Open Scene Menu > Select object > Click +Add... > Repeaters > Array (Best for adding multiples in all three axis evenly) Hope This helps!
Just helpful FYI, Nomad is in mm. The cube primitive is 1mm. I have tested the sizing from Tinkercad to Nomad and it imports at the same mm dimensions. I have not tried to import from Fusion 360, but I am sure that it would be fine.
At the bottom of your app there will be an icon that says SOLO. If it is not there go to the top menu bar and click on the three sliders for the interface. It is the one in between the gear and Nomad icon in the corner. Then click on INTERFACE, and you can add SOLO to the shortcuts bar. Hope this answers your question.
Interesting. I got influenced by a guy making highly accurate Michael myers masks on nomad. I’m working on my own project that requires a unique shape like a cubed rectangle. I need to study mask tool
I am beta testing version 1.66. The menus are in the same locations, they just have different icons now for scene menu has only three boxes connected and topology menu looks like a 20d or icosahedron.
Backing up in steps is the only way to invalidate. So you can use two fingers on the screen and tap several times to reverse what you just did or at the bottom of your screen there should be two curved arrows. You can tap the left one to go back, it will normally have a large number assigned to it. Lastly there is a book icon next to the arrows tap on it, scroll down until you see the line that says validate, tap on the action before it and perform a different action, you should see the validate option checkbox pop up at the top of the screen. Hope this helps and does not confuse you more. Nomad Sculpt has several ways to do just about anything. The book icon is probably the fastest if you have a specific operation you want to go back to. As you tap the lines in the stack, you will see the operation happen on the screen again. Good luck and have fun sculpting!
Thank for this new video. You explained it super clear. Really helpful.
Glad it was helpful!
Great video and thanks for teaching us I hope u got many more to come with the lessons.
I do have several more video tutorials planned. Let me know in the comments if there is a topic you want me to cover.
Great helpful videos , how do you get good even placements?
Not sure if this is what you are asking me, here are two ways to place objects.
1) You can select an object then - use the Gizmo Tool Menu > Settings - Gizmo (Menu at top with Gizmo Icon) > Matrix: (your selected object) > Translation boxes to move object precisely.
2) Open Scene Menu > Select object > Click +Add... > Repeaters > Array (Best for adding multiples in all three axis evenly)
Hope This helps!
@@Original-Werks that helps I’m just use to thing like solid woks and fusion 360 where you do everything in inches or mm
Just helpful FYI, Nomad is in mm. The cube primitive is 1mm. I have tested the sizing from Tinkercad to Nomad and it imports at the same mm dimensions. I have not tried to import from Fusion 360, but I am sure that it would be fine.
How do you do the solo thing
At the bottom of your app there will be an icon that says SOLO. If it is not there go to the top menu bar and click on the three sliders for the interface. It is the one in between the gear and Nomad icon in the corner. Then click on INTERFACE, and you can add SOLO to the shortcuts bar. Hope this answers your question.
Interesting. I got influenced by a guy making highly accurate Michael myers masks on nomad. I’m working on my own project that requires a unique shape like a cubed rectangle. I need to study mask tool
Very cool!
what is the version of the app? I don't have such layer parameter options(
I am beta testing version 1.66. The menus are in the same locations, they just have different icons now for scene menu has only three boxes connected and topology menu looks like a 20d or icosahedron.
@@Original-Werks Thanks! We are waiting for the release of this version with new features.
I am waiting to release several videos on the new features, the ability to pose now is amazing! Can't wait to share how easy it is.
how do I "invalidate" the mesh. I am so lost
Backing up in steps is the only way to invalidate. So you can use two fingers on the screen and tap several times to reverse what you just did or at the bottom of your screen there should be two curved arrows. You can tap the left one to go back, it will normally have a large number assigned to it. Lastly there is a book icon next to the arrows tap on it, scroll down until you see the line that says validate, tap on the action before it and perform a different action, you should see the validate option checkbox pop up at the top of the screen. Hope this helps and does not confuse you more. Nomad Sculpt has several ways to do just about anything. The book icon is probably the fastest if you have a specific operation you want to go back to. As you tap the lines in the stack, you will see the operation happen on the screen again. Good luck and have fun sculpting!