The Crust - Life Support, CPU and First Colonists [E4]

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  • Опубліковано 20 сер 2024
  • Our objective is to get some colonists in to the base to help make things more efficient but we need to make sure that we are prepared for them so they can live. We have a few other challenges to overcome first.
    Welcome to The Crusts! In this captivating narrative base builder, you automate a lunar base to become humanity's savior. Experience the future on the moon by mining, crafting, researching, and trading resources with Earth. Dive into the challenge of sustaining human life beyond our planet in this thrilling space adventure. Play The Crusts today!
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КОМЕНТАРІ • 42

  • @NozzaOneHand
    @NozzaOneHand Місяць тому +2

    I love it when that happens talking for an hour without recording makes it even more fun for the episode

    • @surtrplays
      @surtrplays  Місяць тому

      In loving memory of the lost time on this episode, I will play for an hour before I start recording the next episode.

  • @The_Cape_84
    @The_Cape_84 26 днів тому +3

    I really wish the bots would prioritize materials that are scattered on the ground before going to storage

    • @surtrplays
      @surtrplays  26 днів тому +1

      It would be nice if any priorities worked.

  • @williamrenaud8844
    @williamrenaud8844 27 днів тому +1

    Enjoying the series. You helped me totally reorg my production starting lines. Huge improvement. Thanks. Also enjoy the saffa accent. :) Cheers.

  • @The_Cape_84
    @The_Cape_84 26 днів тому +1

    It's because those 3 batteries that didn't charge aren't wired up 🙂 Loving the series good sir!

    • @The_Cape_84
      @The_Cape_84 26 днів тому +1

      There you go! got them connected up now 🙂

    • @surtrplays
      @surtrplays  26 днів тому +1

      Good things take time.

  • @oyza-t3u
    @oyza-t3u Місяць тому +3

    You can change the cargo pod to do the contract.

    • @surtrplays
      @surtrplays  Місяць тому +1

      Thanks.

    • @EradicationGod
      @EradicationGod Місяць тому +1

      Exactly what I would like to suggest to you. There are three different sizes and if you would build some more Landing Platforms, you could load more Cargo Pods at once. Given you have enough Hauler drones to transfer the goods...
      Also try to clean up your belts, this way one would get a headache following this system, though it works, granted. It could be much more compact and cost efficient if you would change around the recipes in the Smelters. In your case, the utmost right belt with Iron Oxide goes all the way to the left into the first Smelter on the left side of the room. It would have been much more cost efficient and easier if you would change the Aluminium Smelter into the Iron Recipe, so to directly connect to it. Just as an example. Make more of these tweaks along the way and you'll do just fine. And also keep some more money in your pocket at the same time. ;-)
      Good luck buddy, greetz from the Netherlands

    • @surtrplays
      @surtrplays  Місяць тому

      @@EradicationGod Thank you very much.

  • @fragrancepaws
    @fragrancepaws Місяць тому +1

    Loved it as always!

  • @OrpheusRocker0
    @OrpheusRocker0 Місяць тому +2

    You can mirror industrial buildings

    • @surtrplays
      @surtrplays  Місяць тому

      Really! I will check that out, thanks.

  • @Oldmagicman
    @Oldmagicman Місяць тому +3

    We all do that,talk to yourself,hope it was informative?😂

    • @surtrplays
      @surtrplays  Місяць тому

      LOL. Yes, it happens a lot.

  • @Daedalus1701
    @Daedalus1701 Місяць тому +1

    Loving the series so far. A couple if things, if you don't mind. Could you explain or show how you got your cargo rovers to drop the contract they were on after you cancelled it on the contracts screen? Also, I'm not sure if you're aware, but I believe there is a way to swap the in parts and out ports on your smelting and production buildings. That could make your belt layout a bit easier.
    One last thing. It appears that the order list in the playlist may be out of order. I'm seeing ep 4 as being the first in line and ep 1 as being the last. I checked the settings on my end and they appear ok. Thought you might want to know.

    • @surtrplays
      @surtrplays  Місяць тому +1

      I still haven't figured out how to get the cargo trucks to drop a contract. I will have to get back to you. Moving ports would be interesting. Are you maybe talking about flipping the machine. Can use the T key for that. I have fixed the playlist order. Thanks.

    • @tomhorton3406
      @tomhorton3406 Місяць тому +1

      @@surtrplays I believe there is a cancel task option on the rover itself, not sure if that would work

    • @surtrplays
      @surtrplays  Місяць тому +1

      Unfortunately I can't select the rover. I have submitted a bug report.

    • @Daedalus1701
      @Daedalus1701 Місяць тому +1

      @@surtrplays Well, at least the devs are usually quick to fix bugs that are reported. 😊

    • @surtrplays
      @surtrplays  Місяць тому +1

      @@Daedalus1701 yes, they seem very good. I'm sure there is a bit of pressure on them right now.

  • @UBik0013
    @UBik0013 Місяць тому +1

    you forgot to hook up aluminium output on the new smelter you added

    • @surtrplays
      @surtrplays  Місяць тому +1

      Got it thanks.

    • @UBik0013
      @UBik0013 Місяць тому

      @@surtrplays didnt want you to waste resources 👻🖖

  • @Spriggan400
    @Spriggan400 Місяць тому +1

    hey you can change the inbounds of factorys with T

  • @Stormcrow_1
    @Stormcrow_1 Місяць тому +1

    I know I'm late to the party, but if you had a one block space between the belt of your bus, can you tap off the bus by going straight into an underground belt?

    • @surtrplays
      @surtrplays  Місяць тому +1

      Yes, that is another option.

  • @pett3rson79
    @pett3rson79 23 дні тому

    Hi There. I have a little, unanswered - yet - problem. Engineers. They are at places...but mostly nowhere. I have a lot of factories which are really need Efficiency boost, but there is no button for set how many Engineers should go and work. Does it have any set for this? or is it just random where are they going?

    • @surtrplays
      @surtrplays  23 дні тому

      At this stage I believe it is a bit random but I haven't looked too deeply into how colonists work.

    • @pett3rson79
      @pett3rson79 23 дні тому +1

      @@surtrplays Hi again. I figured it out, but need test more. Priorities and workshift settings. I put highest priorities and switch off every other work for Engineers, cook, byo, etc. and give big work hours, 80%, but that could be too high, it will turns out. It seems they go more often to that factories what I like.

  • @cristophermorrison7574
    @cristophermorrison7574 Місяць тому +1

    Can you buy more drones for inside the base?

    • @surtrplays
      @surtrplays  Місяць тому +1

      Yes you can. Same place as you buy parts.

  • @drmlabs
    @drmlabs Місяць тому +1

    Bet you kicked yourself. Maybe set something on your desk to remind yourself every time

    • @surtrplays
      @surtrplays  Місяць тому +1

      Well I'm pretty neurotic about it now. Checking 3 times before I start and every 3 minutes after that.

    • @drmlabs
      @drmlabs Місяць тому +1

      @surtrplays yeah, I can Imagine that. I couldn't have the patience

    • @drmlabs
      @drmlabs Місяць тому +2

      Episode was great , worth the headache. people now!,

    • @surtrplays
      @surtrplays  Місяць тому +1

      Thank you very much.