The Crust - Life Support, CPU and First Colonists [E4]
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- Опубліковано 20 сер 2024
- Our objective is to get some colonists in to the base to help make things more efficient but we need to make sure that we are prepared for them so they can live. We have a few other challenges to overcome first.
Welcome to The Crusts! In this captivating narrative base builder, you automate a lunar base to become humanity's savior. Experience the future on the moon by mining, crafting, researching, and trading resources with Earth. Dive into the challenge of sustaining human life beyond our planet in this thrilling space adventure. Play The Crusts today!
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I love it when that happens talking for an hour without recording makes it even more fun for the episode
In loving memory of the lost time on this episode, I will play for an hour before I start recording the next episode.
I really wish the bots would prioritize materials that are scattered on the ground before going to storage
It would be nice if any priorities worked.
Enjoying the series. You helped me totally reorg my production starting lines. Huge improvement. Thanks. Also enjoy the saffa accent. :) Cheers.
Thank you so much.
It's because those 3 batteries that didn't charge aren't wired up 🙂 Loving the series good sir!
There you go! got them connected up now 🙂
Good things take time.
You can change the cargo pod to do the contract.
Thanks.
Exactly what I would like to suggest to you. There are three different sizes and if you would build some more Landing Platforms, you could load more Cargo Pods at once. Given you have enough Hauler drones to transfer the goods...
Also try to clean up your belts, this way one would get a headache following this system, though it works, granted. It could be much more compact and cost efficient if you would change around the recipes in the Smelters. In your case, the utmost right belt with Iron Oxide goes all the way to the left into the first Smelter on the left side of the room. It would have been much more cost efficient and easier if you would change the Aluminium Smelter into the Iron Recipe, so to directly connect to it. Just as an example. Make more of these tweaks along the way and you'll do just fine. And also keep some more money in your pocket at the same time. ;-)
Good luck buddy, greetz from the Netherlands
@@EradicationGod Thank you very much.
Loved it as always!
Thank you.
You can mirror industrial buildings
Really! I will check that out, thanks.
We all do that,talk to yourself,hope it was informative?😂
LOL. Yes, it happens a lot.
Loving the series so far. A couple if things, if you don't mind. Could you explain or show how you got your cargo rovers to drop the contract they were on after you cancelled it on the contracts screen? Also, I'm not sure if you're aware, but I believe there is a way to swap the in parts and out ports on your smelting and production buildings. That could make your belt layout a bit easier.
One last thing. It appears that the order list in the playlist may be out of order. I'm seeing ep 4 as being the first in line and ep 1 as being the last. I checked the settings on my end and they appear ok. Thought you might want to know.
I still haven't figured out how to get the cargo trucks to drop a contract. I will have to get back to you. Moving ports would be interesting. Are you maybe talking about flipping the machine. Can use the T key for that. I have fixed the playlist order. Thanks.
@@surtrplays I believe there is a cancel task option on the rover itself, not sure if that would work
Unfortunately I can't select the rover. I have submitted a bug report.
@@surtrplays Well, at least the devs are usually quick to fix bugs that are reported. 😊
@@Daedalus1701 yes, they seem very good. I'm sure there is a bit of pressure on them right now.
you forgot to hook up aluminium output on the new smelter you added
Got it thanks.
@@surtrplays didnt want you to waste resources 👻🖖
hey you can change the inbounds of factorys with T
Thanks.
I know I'm late to the party, but if you had a one block space between the belt of your bus, can you tap off the bus by going straight into an underground belt?
Yes, that is another option.
Hi There. I have a little, unanswered - yet - problem. Engineers. They are at places...but mostly nowhere. I have a lot of factories which are really need Efficiency boost, but there is no button for set how many Engineers should go and work. Does it have any set for this? or is it just random where are they going?
At this stage I believe it is a bit random but I haven't looked too deeply into how colonists work.
@@surtrplays Hi again. I figured it out, but need test more. Priorities and workshift settings. I put highest priorities and switch off every other work for Engineers, cook, byo, etc. and give big work hours, 80%, but that could be too high, it will turns out. It seems they go more often to that factories what I like.
Can you buy more drones for inside the base?
Yes you can. Same place as you buy parts.
Bet you kicked yourself. Maybe set something on your desk to remind yourself every time
Well I'm pretty neurotic about it now. Checking 3 times before I start and every 3 minutes after that.
@surtrplays yeah, I can Imagine that. I couldn't have the patience
Episode was great , worth the headache. people now!,
Thank you very much.