3 simple things MASSIVELY improved our game.

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  • Опубліковано 30 чер 2024
  • like and sub so we know to make more of these micro-devlogs.
    we're just two brothers trying to make it as indie game devs.
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КОМЕНТАРІ • 62

  • @ill-FatedStudios
    @ill-FatedStudios 6 днів тому +7

    I actually haven't thought of stalling a single "damaged" sprite, rather than that I was making an animation. Thank you for this I shall include it in my game's next update.

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      awesome glad you liked the effect, and hope your update goes great.

    • @ill-FatedStudios
      @ill-FatedStudios 4 дні тому

      @@BrosMakeGames Thanks!

  • @bananapeelonhead
    @bananapeelonhead 6 днів тому +2

    I really enjoy your bite-sized devlogs. And thanks for sharing some of the code, I love knowing how things are made!

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      I try to show JUST enough code to be intriguing but not daunting, glad to hear it's doing the trick, thanks for the helpful feedback!

  • @sethjackson2010
    @sethjackson2010 3 дні тому

    So much info in so little time. This is what we need.

  • @mohLuk7121
    @mohLuk7121 6 днів тому +8

    Great video like always!! I needed a reminder to add some screen shake to a game I'm working on.

  • @JreesOSRS
    @JreesOSRS 6 днів тому +4

    Love the short dev vlogs. keep em coming!

  • @shpleemcgert
    @shpleemcgert 5 днів тому

    Oh man this video was really well made. I think you’ve inspired me.

  • @SilverDSlite
    @SilverDSlite 5 днів тому +2

    To kick the damage poses up another notch-which would require a little bit of extra coding-you could make it so it can't pick the pose it's already on, making sure each hit gives you a different pose.
    That, or a slight shake on the enemy when hit.

  • @thefufuu3157
    @thefufuu3157 5 днів тому

    i like how the biggest addition was the musik at the end

  • @RKIOrbMage
    @RKIOrbMage 6 днів тому

    The damage frames are adorable haha

  • @abdo_pro151
    @abdo_pro151 6 днів тому

    Looks great! Definitely gonna play when it releases!

  • @apebabel
    @apebabel 5 днів тому

    That random damage pose is amazing! 😂 Every time they get hit they start to vogue.

  • @_AngeloDev
    @_AngeloDev 6 днів тому +1

    Broo I LOVE THIS GAME :O ,your tutorials is the best imo ,you should rly make a steam release when u get more done in development :D

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому

      we definitely will be creating a steampage for this game in the near future.

  • @brysonmcbee
    @brysonmcbee 6 днів тому

    you guys rock!!!

  • @jayman1462
    @jayman1462 6 днів тому +1

    let's go i'd been waiting for another vid

  • @futabaanzu1876
    @futabaanzu1876 5 днів тому +1

    I've been enjoying the devlogs.
    Is there a benefit to using a noise texture over something like godots random float?
    The new animations are such a nice touch.

    • @BrosMakeGames
      @BrosMakeGames  3 дні тому

      Thanks! the noise is handy because it naturally gives a smooth movement over time, but for sure you could achieve this in other ways too.

  • @Big-Secret
    @Big-Secret 6 днів тому

    Love this vid. Keep it up!

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому

      thanks for the feedback, and we certainly will!

  • @ImWeaver
    @ImWeaver 6 днів тому

    This looks great!
    For the random "hit" animation, maybe keep track of the previous index (animation index) used, or increment through the indices so that the same animation doesn't play twice in a row? I had similar logic in a previous project and didn't like that sometimes the same animation would play concurrently (just personal preference).

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      yes! definitely had this in mind when I wrote it but didn't implement yet. appreciate the idea.

    • @ImWeaver
      @ImWeaver 6 днів тому

      @@BrosMakeGames Of course! Game looks awesome, excited to see more

  • @floaredor4178
    @floaredor4178 6 днів тому +1

    love this!

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      glad to hear it, thanks for the feedback!

  • @itsmidge
    @itsmidge 5 днів тому

    Nice, simple, juicy.

  • @DavidArt
    @DavidArt 6 днів тому

    quick, simple .. KISS principle. Good job 👍

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому

      thanks David! appreciate the feedback.

  • @godofpumpkins
    @godofpumpkins 6 днів тому

    I am definitely going to add damage frames and hit flash to my game
    as always, good video

  • @AIAdev
    @AIAdev 6 днів тому +2

    just started the video... gonna take a guess at what they are...
    1. sounds
    2. camera shake
    3. particle effects
    i'll let you know how I do

    • @AIAdev
      @AIAdev 6 днів тому

      okay... I only got one.
      the camera shake is really good!. it instantly made the game feel so much punchier

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      to be fair though, your list is probably a better top 3 to level up a game prototype. without good sounds none of the other effects will 'hit' right.

  • @uhdpixels2
    @uhdpixels2 6 днів тому

    Nice work but to make it better maybe add smoothing to the camera

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      right now this game is fully low res but yep if we scale it up we will definitely smooth the cam. thanks!

  • @Gorillaking-nn5yl
    @Gorillaking-nn5yl 6 днів тому +1

    When is level 2 of bat to bed coming out I’m so excited

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      VERY soon. just some final playtesting and bug fixes to go.

    • @Gorillaking-nn5yl
      @Gorillaking-nn5yl 6 днів тому +1

      Let’s goooo

    • @jayman1462
      @jayman1462 6 днів тому +1

      i haven't even managed to beat level 1 :(

  • @felixp535
    @felixp535 4 дні тому +1

    Why are you sampling from a noise texture? Can't you just create a random vector?

  • @sapbucry
    @sapbucry 5 днів тому

    What is the block that assigns module = color ? I know that in godot 4 to have modulate you need to do COLOR *= COLOR but I curious what’s your approach there
    Good video, thanks

    • @BrosMakeGames
      @BrosMakeGames  3 дні тому

      As far as I know, this is the only way to store the modulate color by itself for use later in the shader. It's not really needed in this one now, but we might use it later

  • @TheErer1243
    @TheErer1243 3 дні тому

    Juice it or lose it

  • @dbweb.creative
    @dbweb.creative 5 днів тому

    camera shake should be: 1. minimal. 2. direction should account for recoil direction, otherwise it looks plain horrible.

    • @not_ever
      @not_ever 5 днів тому +1

      3. Optional

    • @dbweb.creative
      @dbweb.creative 5 днів тому

      @@not_ever yea, definitely should be a way to turn it off.

  • @b16d0n
    @b16d0n 6 днів тому +1

    No dodges?😢

    • @BrosMakeGames
      @BrosMakeGames  6 днів тому +1

      there actually is a very basic dodge but I don't think I used it in this vid at all. maybe a topic for a future devlog.

  • @funlabsdesignstudio
    @funlabsdesignstudio 23 години тому

    FuNtimes!

  • @nawhz6292
    @nawhz6292 5 днів тому

    Instead of shaking the characters you chose the shake the entire camera. What the fu?

  • @nawhz6292
    @nawhz6292 5 днів тому

    Camera shake is not good. Try making the game fun first instead of giving people motion sickness

    • @AVeryCooIName
      @AVeryCooIName 3 дні тому

      Juice is a large part of what makes games fun. It's fine if you don't like it, but most do.

    • @nawhz6292
      @nawhz6292 3 дні тому

      @@AVeryCooIName wouldn't it be if the characters shook instead?

  • @voidipoyo
    @voidipoyo 6 днів тому

    The enemy should insantly die or have a death animation because the stun at damage ani is high which causes the player to think that enwmy is alive.