Designing Characters With Soul | Project Feline Devlog
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- Опубліковано 4 лип 2024
- Wishlist Project Feline ► store.steampowered.com/app/22...
Patreon ► / raymondcripps
Discord ► / discord
Have you ever had an experience with a video game that felt like magic? Where does that feeling come from, and how can developers pull it off? I believe it comes from a place of love, and to execute requires more than distracting players with mechanics, graphical fidelity and hours of content, but enchanting them with a fantastic escape from reality birthed from the heart, not from committee. In this devlog we'll explore the work I've put in to make Project Feline more memorable through it's characters and setting.
Project Feline is a high-speed anime-style parkour game. Players run on walls, grind, slide and climb to build momentum and race through complex 3D environments! This documentary series explores my journey as an emerging indie game developer building my dream game from start to finish.
My setup ► raymondcripps.com/gear
/ projectfeline
/ raymondcripps
/ raymondcripps
/ projectfeline
/ raymondafcripps
/ project_feline
/ raymondafcripps
/ project_feline
/ raymondafcripps
/ projectfelineofficial
projectfeline.com
Chapters
0:00 Prologue
1:28 Discarding old ideas
2:12 Critiquing the plot of Mirror's Edge
4:04 Introducing the new cast
5:15 Spelunking into my childhood sketchbooks
6:29 Designing Calder
7:35 Designing Felix
8:36 Choosing the right palettes
11:25 Choosing the right production limits
13:03 Telling stories with intention
14:42 Epilogue
Attributions
Atari - Pong
Blackbird Interactive - Homeworld 3
DICE - Mirror's Edge
Insomniac Games - Ratchet & Clank Future: A Crack in Time
Insomniac Games - Ratchet & Clank Future: Tools of Destruction
Japan Studio - Gravity Rush Remastered
Luminous Productions - Forspoken
Maddy Makes Games - Celeste
Naughty Dog - Jak and Daxter: The Precursor Legacy
Naughty Dog - The Last of Us Remastered
Nintendo - The Legend of Zelda: Ocarina of Time
Q Entertainment - Child of Eden
Sonic Team - Sonic the Hedgehog
Ubisoft - Rayman 3
Featured fan artwork & thumbnail by Rock Lobster: / rocklobster0
“Simple Hop” by Broke For Free; “Air Hockey Saloon” by Chris Zabriskie; “Don’t Touch The Ground” by Foria; and “Blue Moon” by Glitch licensed under CC BY 3.0: creativecommons.org/licenses/....
#indiegame #gamedev #devlog - Ігри
I freaking love characters
👍 me too
me too, characters are my favorite part of a story
THE LORE IS ABOUT TO GO DEEP ❤
your cast of them is an isekai anime, raymond
Your characters are friggin cute.
We got a dad bear, a cat sister, and a human younger brother.
We got a great foundation for a found family story.
Ah, fonts. An oft neglected topic in games.
My secret life goal is to own a license to use New Rodin Pro DB in all my branding but it's a $500 font😭
@@RaymondCripps start a kickstarter
@RaymondCripps hope you have world building without the main focus not ruin, and also if it remembers me of the feeling of a game called cocoon in gameplay and inenchantment even if their totally differ.
fonts are hard, they can look so crappy so easily and trying to hard or way underdesigned and boring
@@RaymondCripps I thought you was using Eurostile or Michroma. I was looking for that font for years cause it looked very futuristic and Xbox 360-esqe.
This game is starting to look like a spiritual successor to sonic
Mirrors edge except its 3rd person with cat ears.
@@Sgt_Turkigreyvi Sonic Edge: Feline Catalyst
Oneshot is a great example of a low production cinema that tells an amazing story. It to only used text boxes and still images
Every indie developer should play OneShot imo.
Yeah, this also applies to other low budget rpgs made in gamemaker like Undertale and Omori
I literally thought about that when he talked about these
It would be kinda cool if a late game mission had you rescue felix from a collapsing stage or something by having him get on your back. Something that tied speed not only toward satisfaction but also some level of an emotional drive toward saving your friend.
Every time one of these devlogs come out I feel a new wave of inspiration and motivation for my own project, I've been working on a story for the last 12 years that I hope to turn into an animated series that uses a bunch of characters I drew when I was four. Most of the story is written out (with a little refining left to do), I'm just stuck at the modeling phase. But I chip away at it each day and get closer and closer to the goal.
I'm not sure why, but every time you post a new devlog I just get a great feeling and feel super motivated to work on my own games. It's really heartwarming hearing you talk this passionately about your characters and the story!
I truly believe that by the end of development you will have a very solid game!
He's got me wanting to continue my novel! Inspiring.
The cast already looks so fun to interact with just from the design alone!
ngl the hud kinda reminds me of sonic '06 (in a good way)
Thank you, I take that as very high praise
I’ve been following the development of this game since around 2020 (I found this channel via the videos of making Gabi’s original model in Blender) and I’ve been following along ever since!! One part of a video game I really like and what seems to attract me the most to a game is the characters! Being a fan of the platformer genre like Sonic the Hedgehog. The stories and characters is what keeps me playing until the very end through the ups and downs of the gameplay.
As you mentioned, seeing the story progress is really rewarding!! And I absolutely adore the concept of the characters in Project Feline, it honestly seems to be a mix of everything I love in a video game! Fast and engaging gameplay, that really allows you to experiment on how you play via Gabi’s momentum and speed, the inspiration from anime, and characters who at the end of the day really want to find some sense of belonging!! Keep up the wonderful work Raymond this was an inspirational episode!
That's so nice of you to say. My friends get kinda confused as to why I obsess over character design so much. But what you said there, making something that is a mix of what you love about video games, that's what it's all about for me. It would consider it the highest privilege to make a game that becomes someone's favorite.
RIP my childhood sketchbooks, i can't raid you for old ideas anymore ;_;
stay winning bestie
This new character structure would make a very heart touching story.
I'm curious to see how Felix would make bond with the player after he got kidnapped. And I hope you have a good plan for that.
Thats awsome that you still have all your sketch books. I dont have mine
As a child you are way more open to creative unusual ideas. The older I became the more I lost this ability. I will definitely use the drawings from my children for future projects.
This end screen gives this project some fine juice.
Been watching your devlogs every now and then for 4 years now, and while I was sceptical about most of the stuff, these characters are awesome, they work really great, and as mentioned, this end screen gives so much personality to them, makes them really feel alive. Now it is getting interesting
Thanks for sticking with my channel so long.
I agree, there isn't a single creature more creative than a twelve-year-old. I didn't mention this in the video but its been difficult to revive these old ideas because I lost that ability too.
After first leaving school, I abandoned those ideas and went with what everyone else told me, make small junk games for the app store and profit. After two years of that I burned out and almost quit game dev for good.
It wasn't until I unlearned everything and made an effort to follow my inner child that things started going somewhat well. I reconnected with Gabi and allowed her lead where my game would go. We've had some car trouble and gotten lost a few times on the way. We may run out of gas before we arrive. But wherever we end up will be a lot further than if I'd kept making soulless junk.
I've become more skeptical too. Your perspective and standards can change so much in 5 or 10 years. I've had a hard time working out what to keep, what to throw out, what is good enough and what isn't. But better to have 12 scrapped drafts than 0.
4:55 Felix eyes look like he likes to smoke that kush sometimes
Super interesting approach to writing, kinda like your own take on the "gardener" approach, there's a UA-camr called lucid you might resonate with on writing style. That conclusion about all the characters being outcasts in some way feels like it glues them together in a way that'd make a story flow naturally
For character writing, I find it very hard to beat Frieren: Beyond Journey's End for how quickly it sells the emotional bonds between characters, through the contrast between animation (or drawings, in the manga) and text.
Wow, I've never thought to use nature to find good colour schemes. That's a really great idea 👍👍👍
When I think of soulful characters I think of redline, the main character having a vague memory of smthn cool and basing his life around it, and Cromwell from killer bean taking a little bit to think of a witty comeback
This has developed so much since the last time I saw it, it's amazing to see how incredible your game is becoming.
Whatever story ideas I used to have as a child, I had to realize they were so bad I had to completely scrap them. However every new idea was a take on my previous one combined with whatever media I was consuming at the time. Half-Life and Unreal are still big influences on my more serious game ideas despite nowadays I'm going 2D for the most part.
I got a bit of a Hi Fi Rush vibe now. Not a bad thing either! The animation is very charming!
Characters are my favorite piece of any media. Seeing you go through your sketchbook genuinely struck a chord because it's so often the ideas we have may sit In the back of our minds and dreams. They just take a little ironing out to be fully realized. You're doing a great job pushing forward, and you've given me a boost to work on my own personal projects too!
Easiest color cheat is to just use warm and cool colors (that are so in their respective context), thats why that blue and pink works well together, purple and yellow, green and red or orange, etc etc.
Seeing the game play of the fleshed out level at the end always gives me that special pure excitement to just sit down and sink hours into a game that rivals the enjoyment of 12 year old me playing minecraft without a care in the world. I can't wait for this game to come out!
14:27 WTF this movement looks so good and much much better, keep improving my guy!
I've been trying to make stories for the characters I've been using in roleplays with friends, and my ideas for them changed a lot from back then.
My ideas for them changed so much that I had to make an entire world with a deep past and a simple but complex magic system just so I can have everything about these characters make sense.
And now that I made the world for them, my ideas for these characters grew even more that I'm getting headaches from all these ideas lol.
Also I wanna say that your video came out at a crazy convenient time for me, I was forgetting the reason I was doing all this in the first place, and you helped remind me, so thank you Raymond.
I think one problem is most games don't have a story that fits the game's style. One of my favorite game stories is Devil May cry 3, because while simple, it gives you just enough to care about what's going on while reinforcing the feelings of styling cool that you're supposed to have while playing the game. Doom 2016 is similar.
A story that's simple but fits with the theming and style of your gameplay, will always be better than a story that tries to be complex/deep but just ends up keeping you from the main reason you're here.
Aaaaaa I'm excited to see how this goes! Kinda gonna miss blue calder though ahahahaha! I'm seeing even more Gabi animation updates and they're all looking great!!! ❤️❤️❤️✨✨✨
What is with the archetype of boyish blond mess heads and their surrogate big sister that they're emotionally dependent on???
I love this video, I love the thought you've put into these characters.
Distilling and articulating the soul of a character is somethin' I spend ALOT of time on, and I love seeing the process that other people take and then watching them bask in their creation... so often it feels like observing something separate from yourself and appreciating it as its own entity.
C-A-R as part of the name, the first name that popped up on my mind was Caesar.
reminds me of the Sonic, Knuckles, and Tails trio, but the art, and commentary surrounding your characters makes me imagine playing the game and memorizing what piece of dialogue plays at what moment in the level, for example Felix screams "Watch out! There's enemies ahead", and then Calder replies " Press the [space] button to jump, while in the air press [Jump] again to activate an attack!", sorta like how the og Sly Cooper series breaks the fourth wall for a moment to explain to the player how to proceed, yeah that screwed with my head as a kid and made me think of how do they know? that they are in a video game? but overall your game reminds of classics from ps2-ps3 era.
They're giving found family to be honest, and I'm so here for it
😮 I hope we can unlock these design as skin for fun, with the same naive rendering as you design them as a child, would be fun to play with old version 😊
Awesome to see your character work and thought process. It's a testament to great character design when just seeing the characters makes me imagine their dialogue and relationship dynamics.
The illustration of Gabby and Felix together 8:19 is so precious 💖 😢
You can tell how much she cares for him.
How is it that I adore these characters and the game hasn't been released yet. Can't wait for the final product, gl.
She protecc, 🛡
She attacc, ⚔️
But most importantly...
She got Felix's back ❤
Man it's amazing to see how your skilled leveled up through the years.
Love the gradation from normal human to fully animal with Gabi in the middle lol
oh hey, i wishlisted this on steam a while back forgot about it and now i randomly stumble across the guy making it and man this looks awesome
Love the progress you're making, looks amazing so far!
Man, I love your devlogs ! So entertaining to watch. Wishing you good luck and big success !
I was thinking about the sister gifting the tech to gaby as a tutorial with her explaining how to use and stuff. Like one should when giving an very advanced gift
Awesome work! I love how much thought you put into the character designs; it will definitely pay dividends down the line!
As a huge fan of old school Ratchet and Clank and Jak and Daxter, I'm really glad to see another game coming out that feels like a part of that era!
Having followed development on and off for a while now its honestly amazing and wonderful how far the game has come. Also the illustration at 8:35 is beautiful, and really endearing.
This is so amazing and special. Everything has so much heart put into their design, art, lore. Love it.
Looks like things are coming along nicely. Keep up the good work!
As for your questions at the end there, I've only completed one fanfic story that took me five years to write (three of which were wasted in rewriting chapters. Most of which I inevitably deleted wholesale and went in a different direction). I was more or less pushed into it when I shared my idea at a convention and the people I shared it to decided to announce it in a panel they were in. By the time I finished, none of them remembered who I was or that I was writing anything. I still published it online, though, because I wanted proof that I actually did it in a time that I had given up on myself. But it was hard working on it by myself and having a friend or two look it over and give me advice on what they thought worked or didn't work was worth it's weight in gold. So yeah, I think you're doing great so far. Especially when you recognized what parts of your story won't work and what it might need instead. That's not something people can easily do with their work sometimes.
And I'll recommend To The Moon as a game that I thought told its story well within the confines of RPG Maker. The story is about two doctors traversing backwards through a dying man's memories to fulfill his last wish. It's quite touching and works well within the confines of the gaming engine it was built in. I got through it in about 4 hours and, while not as impressive as OneShot or Undertale in presentation or puzzles, is definitely worth the asking price. Just like Project Feline will be, I imagine. =)
Thanks, I appreciate your enthusiasm. I've seen a couple of others here mention OneShot and Undertale, I haven't actually played them myself but now I am tempted to. All praise to Gaben for the glorious Steam summer sale!
That must've felt devastating. Its a lot of work to hold peoples' attention over 5 years, and one of my biggest fears is being forgotten about at the finish line too. But you sound like you learned a lot over that time, and were surrounded by some great people if they were willing enough to help you edit.
I have the opposite problem to what you describe there, where I find it a lot easier to dissect and shoot down my work instead of build on it. It took a while for me to feel comfortable sharing even the character designs from this video. I did these over 2 years ago but kept thinking to myself "nah, this is still bad", but I was so critical that it was debilitating. But I've met plenty who are the opposite and believe to an almost delusional degree that their work is good, despite evidence of the contrary, so that's made me extra careful. It takes more courage than I thought to 100% sincerely believe in an idea, not from a place of "this is MY idea so its the best!", but a genuine "this isn't perfect, but it's cool enough that some people will like it".
Guh? New devlog? Ayo?
Hell yeah, misfits and found family! I love these kinds of stories!
Pretty cool stuff man, actually trying to make something on my own and I'm going through some of the same challenges as well. Keep up the good work.
Love the video and love all your hard work!
I would love to see more devlogs about character design!!
The webcomic I'm working on can be traced back to my childhood makebelief stories as well. A whole lot has changed, the MC isn't a space cat anymore for example, but a lot of the original DNA is still in there.
Your old Bill sketch is really adorable
This is Amazing! Good Luck On Your Game Project. :)
If you are looking for an effective way to make characters using only text boxes, I think Hollow Knight has some of the best characters despite the little amount of time most of them are shown. While characters like Hornet and Zote appear multiple times with recurring confrontations with the character, some characters like Elderbug have such a cult following just from a few lines of dialogue. People feel bad for him as he holds onto what he has left, others walk straight past him as he reaches out as if feeling betrayed and starved of communication. I don't even think its a case of "he's the first NPC so everyone knows him", I just think every Hollow Knight character is put there for a reason, as if they are on their own adventure and have their own life, not just a vessel of lore for the character.
I'm not sure what kind of NPCs Project Feline will have, but I think it would be cool to give every NPC a purpose for existing instead of putting them there to fill empty space. I mean, you can use inanimate objects to do that! And by purpose I don't mean every NPC needs a shop or a quest or anything, just that every NPC has their own life, their own problems, etc.
This really speaks to me. I similarly ended up inventing my own characters and story because of wanting a platformer with more storytelling depth, I've spent quite a while working on it and grown quite attached. The story is huge, and I've realised that it's unrealistic for me to think I can make the games (plural!) that would be required to tell it, so I've started gradually writing it as a script for a comic instead. Even a comic series is probably still going to be too much for me to complete due to the situation I'm in IRL, but whatever, I won't loose anything by trying. In fact, I haven't even fully let go of the idea of making games based on this story- part of the motivation behind my videos I started making recently is wanting to better understand game design in case I ever have the chance to actually make something.
Anyway, you seem to be doing an amazing job with this game, and I'm actually really glad you've shared your early ideas and how you had to change them! Thanks for showing it all to us, it's helpful to see the journey you have to take in order to make something like this
i didn't know you were so talented at drawings . well done!
I havent seen you in like 3 years. Good to see your still going
NEW PROJECT FELINE VIDEO LETS GO
Yoooo Project feline is back 👏
can't wait to watch this here in just a few minutes!
i feel she'd be so excited to basically find a little brother
I feel like Gabby could still HAVE a sister, but she could exist as a character that is mentioned sometimes by her, and not as a character that is actively involved within the story or matters too much, she could even be deceased by the time of the story, you did kill her after all xD
"calder is a scottish word which means rough waters"
it also looks like the word colder, and he is a polar bear.
i am here on this channel from the very start and just the other day i was thinking about project feline and what might have happend to it. amazing seeing it getting matured and i wish you good luck
Can't wait!
The gameplay is starting to remind me a LOT of sonic, and that's honestly a good thing,
i feel like project felines character have some correlation to jjk (an anime) characters. calder is panda, gabi is gojo and felix is yuji. these are just gut feelings tho :p
WOO NEW DEVLOG
In Level 3 of the book: Level Up! A Guide To Great Game Design (by Scott Rogers) there is a section that goes over making players care about characters. I suggest you read it anyway, but the suggestion I would have for making a character that you have to save is making the sister a character that actually helps you in the first section of the game, like her running after you and sometimes fighting or giving you health. When the character you have to save is held hostage, the player feels it in-game, because you don't have an ally that helps you anymore. I really like Felix's design and palette. Good luck on the game.
I love seeing how the game improve throughout the years❤
gosh I wish I put more time into spit balling ideas.
your effort inspirers me.
I hope one day I can be better with my time management and can tell the stories I wanna tell.
As for project feline, I eagerly await gabi's journey with her new friends.
i never really had sketchbooks as a child, never had the urge to draw characters
...at least as far as i can remember
i did make up characters and ocs, but never really developed on them
_however_
during my teens i conceptualized my own world and my own story
a world where certain people could manipulate a certain metal into different shapes, after forging it and combining it with a piece of yourself
after casting it, the metal would take a certain shape, create a certain weapon varying from person to person, which would be your prime form and truly represent you
the method would've been to put your hand in the forge, in the hot, molten metal, and pulling it out; the bond with it would allow you not to get hurt by it
and, while you could try to bend and reshape the metal of others, it'd be incredibly difficult and take a lot of effort
the story would take place in a world where the people capable of this had split into two groups: the ranged weapons group and the melee weapons group
since the weapon you wielded was a representation of your soul, whatever you did with it and whatever happened to it would be reflected in it- and among these things, blood would tend to make people lust for more bloodshed
the melee clan believed that it was possible to exercise self-control, while the ranged clan believed the danger was too high, and sought the extinction of the entire group in order to prevent a potential catastrophe
the protagonist would be a sword wielder, first attacked by the ranged clan, but rescued by the melee clan
they would train him, at first making sure that no cuts were ever made
but eventually something would happen that would spill blood on his sword
and from there there was no going back
training would become much more serious, but also much more focused on self-control- now with cutting and slicing
his mentor would eventually lose control during a lesson, and the protagonist would have had to defend himself
the professor ended up being restrained, but the damage was done
the protagonist would see the fact that restraint could be applied as a sign that, yes, even if the worst happens, catastrophe could be avoided
later that night, he would go alone to the place where the ranged clan resided, but without the self-control of his teachers he would end up trying to slaughter them all
from there, i was undecided on whether he'd succeed and move on to seek for other victims, or end up getting killed
but, yeah, that was something i made
This dev log feels rlly promising!!!
For a game built on the foundations of speedrun platformers, it does sound like a good idea to keep the story brief and impactful.
With that said, as someone who loves replaying these kinds of games, I do hope the skips on the second playthrough are quick and snappy. You're making an home arcade game at the end of the day, so having cutscenes and other micro-slogs can bring down the pace when trying to go back and S-rank everything while you're adrenaline is still going and you're in "the zone".
Devil May Cry 5 cutscenes take a long time to skip just to fade out, but funnily enough, turning on pre-production live-action cutscenes just has the video delete itself and you're back in the game already! lol
Solid cast of characters!!
You could still give Gabi a sister. She doesn't have to be the main focus for Gabi's motivation, but maybe a simple reference as a callback to your og concept. Would be cool.
Calder is amazing
Project feline kinda has started to seem like neon white which is a good thing but you should really play, it’s a really good game.
Story is my favorite part of games as well. I played and enjoyed mirrors edge, but I honestly do not remember anything about the character you play as or the fact that you were trying to save her sister. On the other hand I remember many details from playing the Witcher 3. That game has a lot of great content. I was even surprised in one quest line with the Dandelion and his girlfriend. I won't spoil it but something happens to one of them and I was legitimately angry at the perpetrator despite the fact that these two characters were new to me. They did such a great job of making me care about them that I felt like it was my duty to hunt down the perpetrator and make them pay for harming my friends.
As a big fan of mirror's edge, I had no attachment to the stories, it was all about gameplay & the vibes for me.
“When I boot up Project Feline I don't want to be treated to a two minute expository cutscene” ⬅️ and here in a nutshell is why I only buy indie games these days (or, rarely, a very very old AAA that's on sale). Not the cutscenes specifically, although tbh that's a factor too, but the respect for the player's time, the awareness of what a game's primary job is. ❤
Really cool designs
the thumbnail is so anime ✨️
felt like I was watching Kim possible with mirrors edge.
5 years later and still going... Soon itll be 6! Are you done soon?
5:30 I really wish I kept my childhood sketch books. I saw one while cleaning out my old room at my Grandparents' house some years back, and it was filled with little doodles of a guy who kinda looked like a mix of a chain chomp and a goomba (big mouth, spike teeth, but with feet), named Chompy, and he was placed in this sidescroller-looking platformer game. The doodles were so bad and had so many spelling mistakes that it made me cringe from looking at it, so I threw it out. Only a little later did I think about it more and realize that I've been making games my whole life, and that book was the first REAL time I did it. They were awful, but they were mine
I've always thought the same way about how all iconic video game characters are written. It doesn't take much creativity, especially in modern game production, to slap some technologically advanced high fidelity graphics, lip sync, voice acting and expect your product to take off, where it'll be seen as just that - a bland, boring commercial product. The recipe is quite simple, but it's not easy to master. Take Undertale, Legend of Zelda, Pokemon, Metroid, OG Doom and even some modern titles like Stray and Rain World, just to give an example. What do all these have in common? Little to no voice acting, no extreme budgets up in the hundreds of millions that can't be recouped, no holywood-like cinematic universes. Just wonderful pieces of art with unique and extremely memorable characters, and text dialogue. Add in some good audio design accompanied with a banger soundtrack and you're 90% there.
The gabby sister thing could be an easter egg.
"[...] I just want to get in and start playing as soon as possible."
Based based based based based based based based day one buy!
Babe wake up Raymond Cripps posted a video
Ill only SAY this. IF YOU INTEGRATE YOUR COMMUNITY INTO THE DEVELOPMENT OF A GAME TOO MUCH IT STOPS BECOMING A GAME THAY NOBODY HAS SEEN BEFORE AND BECOMES STALE BREAD. Lets not let that happen here. This has style.
About time
I actually prefer text boxes (or text with limited voice acting) to full voice acting, personally.
I like how it makes a game feel kind of like a book where I can absorb the dialog at my own pace and linger on certain lines of text for a bit to absorb the atmosphere of the game while I contemplate the dialog.
I also like that it lets the music and sound design shine (little things like text box advance sounds and text type-out sounds), whereas voice acting tends to push that stuff to the background.
Plus there's so many fun ways to present the text visually and with audio. (Like for example how animal crossing has it's iconic animalese)
Absolutely. It's also a great way of avoiding this trend I've noticed where you'll see a character in a triple-A game standing far away in a cathedral or hallway but their voice sounds like it's being recorded 2 inches away from a Shure SM7B in a well treated studio capturing all their spit and tongue sounds. Just takes me out of the experience. Also I feel like so many performers over-act so much nowadays, and sound like their reading for a commercial and not playing a character. But you do something like animalese, and poof, all those problems are gone and your spending goes way down!
i love the concept of these characters but that pose at 8 48, gabby holding felix like that ... i foresee an incident that would cause felix to be immobile (possible even fatally wounded) which is why gabby is holding him so tenderly like that but his arms are limp - i noticed his eyes are open and looking up but u didnt colour them in (based on this video editing) and if that's the case that would be a great story ! , gabbys running free from "insert plot" meets the felix and calder they go though adventures together (playing as felix some of the time?) building the bond, calder splits from them at a pivotal time in the plot due to his size forcing him to find another way round (maybe we get to play as calder for this bit and when we know hes escaped we revert back and do it again as gabby) something happens to them in this section that results in the exact pose you draw, perhaps with calder walking up and re-joining only to realise somethings wrong with felix, we as the player can then make the choice to leave him or to take him with us to receive help where decisions we make impact the end result from felix becoming 100% health, being paralysed or even succumbing to his wounds ?
just a thought but either way im very much looking forward to your game lol
Keep going ✊️
is the game at least 80% done? Can't wait...!!
I've just seen that I was not wishlisting this game on steam... What a shame ;)