How We Polished Our Game's Movement | Devlog #1
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- Опубліковано 5 жов 2024
- 🐥 Wishlist Halve on Steam! - store.steampow... 🦌
We spent another year or so developing our game Halve! In this devlog, I will share with you some stuff that we worked on and go into a deeper dive into how we polished the character movement.
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Links from the video:
Tom Schipper - @tomponist
David Starchan Article - www.davetech.co...
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This is like an optimized and newer version of the old fireboy and watergirl coop game that everyone played on the web before. It looks so smooth, cant wait to play it!
Awesome, really cool to hear that you like the game! 😄
Super happy to be a part of this! 🙏
Super happy to have you! 😄
What a lovely game!
Thanks for the paper on player movement
I will credit you in my next devlog for sure ❤
Awesome, thanks! ❤
Very nice work! Interesting to see where this takes the whole team. Keep it up!
Can't wait for RELEASE
We're trying our best to make the release happen by the end of this year!
Would love to play this, looks really fun nice movement too
Love the graphics!
Very informative! I like the new video format! Curious to see what kind of tools you have cooked up in your future devlogs
Glad to hear that you liked the new video format! I do have some plans to share what kind of tools we've prepared in the future devlogs 😀
Super happy you've made a second devlog, game looks great! Don't feel pressured into making more devlogs though, focus on making the best game you can!
🌘🍃
What was that article/document about character control that you mentioned at @6:30? That looks pretty interesting.
It's David's Starchan's platforming tips and tricks article - www.davetech.co.uk/gamedevplatformer 😊
We need an indication to how close we are to dying
We actually do have indications set in place for that. For example, when the characters get too far away from one another, the screen's colors are drastically adjusted and the sound feels like it's coming from underwater
nice video, the article also looks very interesting but for me the list with the checkmarks of the prototype on the top right are all named helper_name_x. Anyone else had this problem and could fix it?
Glad you liked the video!
That's strange, I did not have any issues like that - maybe it has something to do with the web browser app that you're using?
how long till you think it’ll be out? i’d buy it straight away (:
That's so awesome to hear, thank you! 💙 We're doing everything we can to finish the game by the end of this year!
@@ShorteDev ah ok thank you!!