This game looks very appealing as a skirmish board game and I'm loving the miniature designs. It's quite interesting having the different dice colors that correlate to the stats on the data cards and it acts as their stats. I feel like it represents the characteristics of a model/unit pretty well. Looking forward to more videos and can't wait until this releases! Keep up the good work
That tracker is interesting. I hope other companies look at it and try new things. I've long had an idea about ditching turns and initiatives completely and moving to a fallout style action points that would require a long tracker to keep track of everyones constantly changing place in the order. Your attack cost 5 AP? Move back 5 spots on the tracker. Are you still at the front, take another action. If not, person at the front can take an action.
I think the turn tracker is a wonderful and fresh mechanic. I am very much looking forward on how it will lead to stacking effects and possible combos.
I am so excited for this game, I wish more companies issued turn trackers. A lot of times we use dice at our table and well, dice tend to go unnoticed and we forget to turn them.
The turn marker may initially clash, but then you realize not only the possibilities for scenarios but, above all, how good it is for the health of the game that the effects have durations “between rounds.” Right now I play a game in which the effects last until the end of the round, for the offensive or mobility effects there is no problem, but the defensive ones are victims of the rounds because at the beginning of the round they will not be there and you have to activate them again. That doesn't happen in Warcrow, if the effect lasts 4 turns, it doesn't matter if the round is over.
The turn tracker is so novel for a miniatures game and so common for a board game. It's such a good idea that I am shocked it hasn't been done like this recently. (If I say hasn't been done like this ever, I am sure someone will correct me!)
The number of turns per round is controlled by the narrative story? Is there a standard number of turns for pickup games, and are they based on points, number of figures? The starter box with only 7 figures on a smaller 2 x 2 play mat used 2 turns per round, is the standard size game 3 turns per round or is there a mechanism to determine # of rounds per turn?
I wonder if they're going to sale the tokens and turn tracker, cards, etc separate in the future. Anywone buying only the miniatures would have a hard time to play (once packs are relased separated)
I do worry that one bad knock on the table or forgetting to move the tracker is going to throw off some games... especially if things get competetive... but then again, we all have to learn how to play each new game within the rules, scenarios, and new mechanics.. so probably will be fine once I play a few games!
Cool system. Eliminates the “activation advantage” many alternating activations games struggle with. Also lets conditions last for varying periods of time… instead of lasting forever or arbitrarily ended at the end of a round
Can't wait for this game 😊
Turn tracker, dices, even the stride system. All those add to the narrative around the game and I really like it !
I like the narrative elements of this
Have not played the board game, but nonetheless the turn counter seems intuitive and definitely worth a try!
Looking forward to try it!
Seems like a pretty elegant solution for tracking various elements. Always love to see this sort of thing in games
This game looks very appealing as a skirmish board game and I'm loving the miniature designs. It's quite interesting having the different dice colors that correlate to the stats on the data cards and it acts as their stats. I feel like it represents the characteristics of a model/unit pretty well. Looking forward to more videos and can't wait until this releases! Keep up the good work
I’m really intrigued about the turn tracker and the narrative possibilities are literally endless. Awesome stuff.
Thanks for explaining this part in more in-depth.
Love how dynamic the turn tracker is!
Glad to see more content over the weekend!
I like the idea of units being about to manipulate the round length, sounds cool!
Its kinda cool to see people doing something with a turn tracker, its a nice mechanic
The turn tracker is what finally sold me on this game!
That is a smart way to organize effects and turn order :O and the design looks so nice
The turn tracker is a cool idea. I love the no man left behind rule
This is maybe the most innovative part of the system. Can't wait to try it out
I like the flexibility in the turn (scenario) tracker and that each scenario can have different amount of turns in each round.
I was hoping y'all were gonna do a deeper dive on the turns and rounds. Looking forward to playing this.
I like that there are events and effects that can be tracked with the turn tracker.
I like the turn tracker mechanic and the out of the ordinary scenarios that can come from it.
The turn tracker is without a doubt my favorite mechanic about this game, Im looking forward to seeing how it works in various scenarios
That tracker is interesting. I hope other companies look at it and try new things. I've long had an idea about ditching turns and initiatives completely and moving to a fallout style action points that would require a long tracker to keep track of everyones constantly changing place in the order. Your attack cost 5 AP? Move back 5 spots on the tracker. Are you still at the front, take another action. If not, person at the front can take an action.
The turn tracker is such a cool idea to keep track of effect durations and make scenarios more dynamic.
The turn tracker is a nice feature. Thanks for sharing!
I think the turn tracker is a wonderful and fresh mechanic. I am very much looking forward on how it will lead to stacking effects and possible combos.
I am so excited for this game, I wish more companies issued turn trackers. A lot of times we use dice at our table and well, dice tend to go unnoticed and we forget to turn them.
Adds a lot of possibilities for scenarios.
This was the thing I was most unsure of when the game was announced. I've definitely come around on it.
Cool idea, you can experience unique scenes!
This is actually a great mechanic that after seeing this makes more sense to me now.
Can't wait to experience the events through the tracker
What an interesting system! I can't wait to try it!
The turn marker may initially clash, but then you realize not only the possibilities for scenarios but, above all, how good it is for the health of the game that the effects have durations “between rounds.”
Right now I play a game in which the effects last until the end of the round, for the offensive or mobility effects there is no problem, but the defensive ones are victims of the rounds because at the beginning of the round they will not be there and you have to activate them again.
That doesn't happen in Warcrow, if the effect lasts 4 turns, it doesn't matter if the round is over.
I like the game is narrative and scenario driven. Very helpful tool this turntracker.
I like this as a better way to keep track of turns and the neutral models
I can't believe it's finally arriving ❤🎉🎉🎉
Continued great coverage of the game
I just really want to play this game! I loved aristeai and i like that some minor elements of that have made its way into a skirmish game!
Really like this mechanic for the game
Very cool way of doing it.
that clears up alot!
I really like this mechanic. I've never played Infinity. Are the Warcrow rules/mechanics similar?
This seems to raise the whole range of scenario and campaign possibilities to a level way above other narrative games
Giving me ideas for a narrative campaign for sure
The turn tracker is a very innovative idea
Turn tracker definitely adds another layer of uniqueness
I can't wait to try this one
It's actually really useful for tracking temporal buffs
I like the narrative element then tokens add
Such an interesting game dynamic. I hope events don't go totally unbalanced and become more frustrating than narrative
The turntracker is a great idea, I like it
thanks for the video!
This game is really interesting, some nice mechanics
What a great little system.
its a smart way to take turns
I like the turn tacker.
It's a really cool idea!
The turn tracker is so novel for a miniatures game and so common for a board game. It's such a good idea that I am shocked it hasn't been done like this recently. (If I say hasn't been done like this ever, I am sure someone will correct me!)
The number of turns per round is controlled by the narrative story? Is there a standard number of turns for pickup games, and are they based on points, number of figures? The starter box with only 7 figures on a smaller 2 x 2 play mat used 2 turns per round, is the standard size game 3 turns per round or is there a mechanism to determine # of rounds per turn?
Sorry, may have missed it, but is every scenario a total of 10 rounds?
The system you have developed would work well for a role playing game. Can you tell us if you have a fantasy and or sci-fi rpg in work?
I really like the random events
Seems kind of interesting so far.
Certainly looks interesting
Having a variable number of turns per round is an interesting mechanic.
Go go Warcrow!
Nice feature
It's an interesting mechanic that took a little time to get used to.
I wonder if they're going to sale the tokens and turn tracker, cards, etc separate in the future. Anywone buying only the miniatures would have a hard time to play (once packs are relased separated)
I do worry that one bad knock on the table or forgetting to move the tracker is going to throw off some games... especially if things get competetive... but then again, we all have to learn how to play each new game within the rules, scenarios, and new mechanics.. so probably will be fine once I play a few games!
It seems like a cool system.
No man left behind is a great tool for a system where not everyone gets to/has to activate
Hoopoe is awesome
Hate de voir ce que ça donne tout ça 😁
This game feels so narrative,
no man left behind is a super cool rule
Very interesting mechacnics o.O
The events are cooool
This game is looking good
I hope the turn tracker will bring an interesting dimension to the game
I don't know if it makes it feel more fantasy or more role-playing, by keep track on the turn tracker.
Seams to be a useful tool for the game
War row hype
Is release day yet?
you can now preorder this game
Turn trackers are so useful. Nive that it's integral to the game mechanic
Corvus belli the JRPG
Lets go
Cool system. Eliminates the “activation advantage” many alternating activations games struggle with.
Also lets conditions last for varying periods of time… instead of lasting forever or arbitrarily ended at the end of a round
I'm just like how the tracker looks.😂
I hope the one from warcrow adventures is the same, the one from the winds I got will go for the split 😢
This does get some gettingused to, but gives you another dimension for the game.
seems relatively straight forward
YAWC!
Magic users that warp time/reality by using the turn tracker?
Its the Wheel of time
Hopefully the upkeep of this isn’t too much
Commenting, would like to win 👍
It's a bit of up-keep, but a very "simple" one!
sorta reminds me of armada(rip)
Round tracker is gonna be a beefy part of the game that I may not love :(