How Halo 2 was made in JUST 10 Months (Halo 2 Development)
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- Опубліковано 6 вер 2024
- Halo 2 went through a stressful and short development cycle of just 10 months. After Halo 2 was show of at E3 in 2003 Bungie had to cut back on a lot of ideas and their original vision to make sure that Halo 2 was a working and fun game when it releases. Why was so much content cut from Halo 2? There was over 70 potential levels cut out of Halo 2 during development when Bungie needed to make the game work.
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That bungie team from 2000 to 2007 was one of the most talented bunch of video game developers in history. They managed to carry the whole xbox brand with only one franchise.
2000-2010. I know some people don't like ODST and Reach as much, but it was still the same team, same ambition. I mean, even a spin-off game like ODST, they tried to innovate with the way the story was told and the New Mombasa Streets. There just isn't really many developers like Bungie anymore. I'd say InXile comes in as my current favourite, the developer for Wasteland 2 and 3.
Too bad they've turned into a terrible excuse for a development team now.
@@mythicaltwinkie8216Indeed.
@@serathaevistille995 I like ODST and Reach, but I really don't play those games too much on MCC, although I still need to complete Reach Legendary Difficulty, and the only Halo multiplayer I play the most is Halo 2 Classic forever a masterpiece
Look what its turned into now… fortnite with spartans… its fucking lame.
Just imagine if they had the time to finish what they planned... Oh my.
Could have been even more revolutionary than the release of Halo CE
Then there would be no halo 3 :/
I think Halo would be a little different.
IMO Halo 2 should have been a launch title for the Xbox 360, not Perfect dark Zero and Oblivion xD
Halo 2's Multiplayer would have sold Xbox 360's like crazy maybe even more so that Halo 3 did later on.
Then we wouldn’t have Halo 3
It's absolutely crazy thinking about Halo 2's development. No matter how many times I hear about it, it's always just so astounding they were able to really put it out despite all of their hardship.
And Halo 2 ended up being many peoples', including my own, favorite game in the franchise.
When I was kid, I always felt like the campaign was off, it was like I was only walking on corridors. And now I understand why. Though, the multiplayer is the best out there imo
yuppp I’ve played through it legit hundreds of times. Everytime a friend of mine buys halo mcc, i beg them to play halo 2 with me.
The halo 2 demo is really a cut level and they cut it out due to it being too much for the OG xbox to handle.
@@Dilan_Duck I never felt like this, to me it was always as it should've been: perfect.
Halo 3 was the revision of Halo 2.
But because it was made in a hurry they had to cut a warthog run, and the games engine is held together by duct tape and popsicle sticks, but man it BROKE records
Would have loved a warthog run, that would have been poetic to all 3 bungie Halos
Some flood got cut along with the warthog run and the demo level (Btw the demo level was planned to be in the game but was cut because it was just too much for the OG xbox or it could have been due to time.)
do You think 343 will make the “definitive versions” of all the games on mcc where the campaigns are perfected to flawlessness and added things like extra missions and expanded areas to flesh out and make the experience the best it can be? I like what rubyofblue does and I think a dev take on it would take it even further. If this happens, they could very well put original campaign next the definitive version.
@@jackcolson4745 I would love to have a version Halo 2 that it's similar to Gears Ultimate, adding a chapter that war erased to the game.
most of the warthog run was still intact in the game files when the game was released, including the voice lines etc, my guess would be that it was cut due to creative choices, not time constraints, although i could be wrong, i think it's for the best though, it made the climactic warthog run at the end of halo 3 all the more powerful imo
During the final months of Halo 2's development, there was a whiteboard in the break room where someone had drawn a cargo plane on fire coming up short of the runway with the crew throwing boxes of cargo out the back to save weight, each with the name of something that had to be cut written on them. By the end of development, the graphic itself was also never completed, because the team ran out of room on the whiteboard
that is the most emblematic way possible to represent Halo 2's development hell, beautiful lmao
r/thathappened
@@D..S.. It actually did, it's an anecdote from a former Chris Butcher. "Concerning the ambition of the original scope of the project, Butcher offers an interesting anecdote. "There's a famous drawing that someone did on a whiteboard in the team's space that shows a plane on fire trying to land on a runway, and people are jettisoning cargo crates out the back of the plane in order to try and get it on the runway," Said Butcher, adding, "Every crate has the name of a feature we had to cut .... In the end, we ran out of room on the whiteboard for all the crates.""
@Juniper_Wippersnache :3
Imagine society if bungie had another year to work on halo 2
I don’t think halo 3 would exist if bungie had another year to work on halo 2
@@chotabila1761 halo 3 is way better than halo 2
Ewww haters haters haters haters haters haters 👃 smelly halo ce and 2 deserve the same hype as 3 hater halo ce 2 s tier like 3
@@SpectreAnimations It would exist. It just would have been its own narrative instead of being relegated to just being Halo 2's ending. I was so disappointed in Halo 3, it added nothing new narratively and had some of the worst and most illogical death scenes i've ever seen.
@@ghosttiee9212 omg you don’t agree with me time to sound immature
Don't you think it's mind boggling how they were able to create such a masterpiece in such a short time period?
Chill buddy. This video hasn't even been posted for three minutes
Well they cut corners like difficulty being damage and exploits like sword flying (tho they shouldn't remove that)
Sometimes, *"Quickies DO cut it."*
343 couldn't relate
Fallout New Vegas
*starts video:* "afterthereleaseofhalocombatevolved"
🤣🤣🤣
@@cxenvy 😂😂😂
@@GoesTeeVisuals 😂😂😂
@@tactical7601 ha ha ha
@Nagger you're welcome
The Halo franchise is extremely special to me. When I was 12 years old I was a huge nerd and would play halo 2 multiplayer on xbox live everyday after school and all night on the weekends. I met so many people including one of my best friends still to this day Derek. We met during a team slayer match on lockout and just hit it off. He was from Canada and I'm from the US. After the match I added him to my friends list and we would literally play everyday together to the point where we became best friends. So close in fact both our parents took notice to the time we spent playing with each other and 2 years later his Dad would be taking a business trip to NY and actually bring Derek along with him to stay at my house for the week in NJ to meet face to face for the first time. His parents met with mine just to make sure he was safe and we weren't murders😂 We had the best time together introducing him to my friends from school and showing him around my hometown. It's been well over a decade and we still are best friends and talk almost everyday. I'll forever be thankful to Halo and xbl for that. The community back then was something different.
I became best friends with my younger brother after moving away to college and we started gaming together every day on the 360 over live. It really brought us together in a way that hadn't happened before, I'm so glad it did. We are still the best of bros to this day. I really enjoyed your story, thanks for sharing! Game on :)
@@alexanderhoke672 Glad to hear that man. Xbox live is bringing families closer, how about that lmao. Thank you. Game on brotha.
Xbox Live Friend: best ending
Halo 2 was the first game I played online than Halo 3 . I'd play all night all the way till the next morning ! It would be like 7 the next morning and I was up not tired playing multiplayer. It was so fun .
I got friends like that from playing for honor and dark souls on Xbox live. Amazing how someone you normally would never have a chance to meet can become such good friends
hearing halo 2 production was actually a mess: "wow thats crazy"
remembering the game was made by bungie: "actually that checks out"
Back when Bungie was a mess that turned out games that set the trend, instead of buggy messes that failed to live up to hype.
Yeah whenever it comes to Halo development, it always something about crunch and cutting out a lot Of content to do it up to deadline.
@@vladislavivanov2334 And then somehow the games were still great
@@tuckerhenrikson7709 amazing, Isn't It?
*Laughs in Halloween 6*
I love that they had already made "ODST" shirts back when developing H2
ODSTs were an exciting addition that we couldn't wait to fight alongside. They weren't quite the badasses we were expecting, but they definitely enhanced the experience.
ODSTs were in Halo 2
@@stickmanbrains yes what is your point please
@@themeatpopsicle It's the way you worded your comment, as if Bungie was anticipating a spin-off game years before even Halo 3.
What southpaw said
Demo 2003: MASTER CHIEF WAS KICKING ASS AND TAKING NAMES
Demo 2020: lulz CRAIG
Goes to show how the halo community has evolved backwards
@@ryanschmidt58 No.... they just have higher expectations.
@@MasterLazyXD you mean the same people that can’t mentally get past halo 3 because of the ridiculous pedestal it’s been placed on?
@@ryanschmidt58 It was sooo good though!
@@ryanschmidt58 I really liked Halo 3's story and stuff, but a lot of the guns just feel lame. I actually liked Halo Reach* and 4 better for their gunplay. Although, 4 was a major step backwards in the art style.
*Reach's guns still were kind of wonky, but they felt a bit less weird than in Halo 3.
“What if we made jackal snipers have aimbot?” -Bungie Developer
“Holy fuck let’s do it” -Bungie
“Good enough sucks”
Goddamn man, if that aint what passion sounds like I have no freaking clue what does. Where did it all go wrong
As a programmer in college, I can say that these programmers are insane. Its very very hard to judge a job's time allotment because hidden bugs and errors are ALWAYS a part of an application. You just don't know how much of that will show up when you start testing, and how much of the code a massive logic error might effect. This is a lot of dedication.
Fix one bug and 10 more are created.
Halo 2 was actually very buggy at launch. It’s just everyone was too inexperienced to notice things like how you could stand on a plasma nade and survive, despite being stuck by one leading to a KO. Or how on launch k from the g were not possible because grenades would despawn.
By 2003 standards Bungie put lots of hard work into this and it eventually payed off because Halo 2 was a smash hit and then came Halo 3
"Big green space man does some stuff." Some people still think this.
Where's the lie?
That’s literally the least you could say about the mainline Halo franchise,
That’s all it ever needed to be
You can really feel it in the difficulty settings. Heroic doesn't feel hard enough while Legendary is unfairly soul crushing.
Jackal snipers……enough said
If only the game got more time in the oven, you can feel that the difficulty settings were not fine tuned enough on Legendary to make it a fair experience when I played through it. Its extremely rough time getting through the campaign because Bungie back then really needed the additional time to make the difficulty be what it should be.
Nah, feels fair to me yes a bit more thougher than usual but it still felt fair. I would know, i beat 90% of it deathless, no exploits/skips or speed running. I cleared out every enemy in my way. I just didn't finish off the prophet of Regret but got very close.
You can really feel the cut in Halo 2's graphics and level design. The music, characters and story worked overtime to carry that campaign.
Ah i I disagree it was great. Combat evolved was thin in comparison tbh. Halo 3 was slow and linear.
@@cody3335is there a single Halo game you think was actually good then?
@@InnuendoXP 1 2 3 and infinite
halo 2’s graphics were great tho
@@brancolt_ Halo 2 had normal mapping, a handful of dynamic shadows in cutscenes, and some pretty skyboxes. But the colours were drab, the textures were blurry & more obviously repeated, the environments were flat. Aside from character models, CE's visuals have aged far better in my opinion.
Back in my day Halo games weren't made with all this "Slipspace engine" and "next-gen" BS! We got duct tape and glue for the all the code, and we had to share that glue!
Bungie about Halo 2's development, probably.
Nice Sgt. Johnson quote.
Please don't eat the glue. The armour customization team needs it.
Joe Staten to the Infinite team
@DragonShapeshifter13 yep, and the original halo trilogy all used different engines from one another, all only took 3 years to make. They also didn’t make a big deal about how great the graphics were, they simply delivered and held up. Halo Infinite is looking like it’s gonna be bad, I hate to say that, but it’s just clear that this franchise can’t work under 343.
@DragonShapeshifter13 Reach’s engine was fine, the issue was reusing it for the next mainline, numbered, Master Chief centered game, and then stretching that engine out for Halo 2A MP and Halo 5. My point was that what took Bungie 3 years to do perfectly, even if it was a mess internally, is taking 343 6 years and there’s already major red flags.
everybody: emminem is the fastest rapper
me an intelectual: luke at 0:00
Play at .75. Sounds normal lol
I usually watch these kinds of vids at 1.5x speed anyway.
14:37 Arby trying to shoot that guy with a plasma sword lol
Lol yeah
Lmaoo
12:19 that third act did happen, it was called halo 3
@@darkember849 I like missions before the arc. I know that liking something or not is subjective but those levels obviously had a lot of work put into them.
Bungie: *endured a clusterfuck with Halo 2*
Bungie: Yeah, lets not do that again, preproduction for the next sequel starts now
I was always under the impression from the DVD they put with the special edition that they were too ambitious, rather than being giving such a short amount of time. Imagine if they were given the time
I remember when they mentioned not even having a single part of a single level done by the time e3 was over.
Iirc it was that they had some stuff, but they ended up cutting all of it and starting over, potentially more than once
Halo 2 was my first Halo game. My friend had it and I would come over and play it with him all the time, and when he sold his xbox he gave me his copy of the Collector’s Edition. Now I play MCC, but the memories of sitting in his room for hours on end just goofing around and trying to find secrets make this my favorite Halo game
Same, My first was actually CE but Halo 2 holds a place in my heart and Halo 3
343: No, we can't rush infinite, we don't have enough time!
Joseph Staten/bungie: Pathetic
the community forced 343 to delay the game so yeah
Tbh I'd rather they took their time than subject their employees to the shitty crunch conditions that such a tiny development schedule would demand. Also you just can't make a big Halo game within 10 months these days.
Halo 2 released in a better state than anything 343 ever delivered
@@lofiseeker1790 and what would you expect? Bungie had years of experience in making gamese before making halo CE, 343 just joined in 2011, they are still learning
@@Lanay_ i expect alot from a group of people who like to pretend there the best thing that ever happen for halo. They never admit there faults, they never take feedback well and call gamers entitled.
You can see how rough around the edges Halo 2 is in places, but there is still a massive level of polish compared to the average game.Its a labor of love by a dedicated team.
10 months that’s like ....
10 months
Really??
@@ScriptWriter66 yeah
Damn, that's deep
10/10 Great Storytelling, made me sob
Thats 10 years in covid time
The title could easily be “How Destiny 1 was made in just 10 months” Bungie is and always has been a mess.
Except halo 2 is actually a good game
@@cloakedhaise destiny is a good game
@@cloakedhaise naw, i think they're both good, just in different ways
MCC2: add back in every single bit of cut content lol
This
Is
Awesome
Bungie Restoration Project
@@Espartanica they got exposed.
I remember being a 13 year old and having dreams about playing Halo 2 the first time. The game was so good when it finally came out. Imagine now if they had the time to do what they originally wanted to.
We wouldn't have had Halo 3 or even possibly ODST. Halo 2 was going to conclude the Covenant story and that was going to be it.
@@agentmaryland1239 it was gonna include half of Halo 3 actually.
I dreamed about that game restlessly for the 4 nights before its launch day. I ran off the bus to get home because I already knew my dad had gotten it. Insane hype behind this game and well deserved.
My grandma bought me a xbox with Halo 2 . She's the GOAT ! I told her to I wanted a super soaker from toys R us . When we got there I led her to the games she said get whatever you want lol I got the xbox with Halo 2 it was expensive she was like wtf lol but got it for me anyways 🤍🤍
"To achieve great things, two things are needed: a plan and not quite time."
Sooo ten months, ten months for one of the greatest games of all time that's erm that quite impressive
6 months for CE btw
I'd say halo 3. Halo 2 was great with arbiter's story.
@@maramba32 halo 3 didn’t have the gripping story 2 had. It sidelined too many things
@Alex Denton117 I wish halo 3 had given good pay off to lost characters instead of just killing the two really good characters for shock value
@@teenageboyhormonalrage Jeremy recently said that CE had crunch, but they had fun making it.
Even though things were cut, it doesn't change how big of a masterpiece this game is, and the fact that they managed to create it in a mere 10 months is absolutely insane.
It's one of the best games ever
Early 2000's Bungie, and the OG Blizzard crew at around the same time were probably my all time favorite developers.
Everything they did was gold.
There was legitimately a statue of Halo 2 chief I SO wanted to buy as a kid. The final cut-away of that same shot was so nice.
It was in a technology store at the mall, even when they went out of business I had my eyes on that statue!
If only
Wow I just took a picture of exact statue you’re talking about the other day, I saw it in my local vintage game store and thought it was so cool
Halo 2: "I was made within 10 months"
Halo Infinite : "aight imma head out"
I can say having finished Infinite it's definitively less complete than Halo 2 was.
It honestly depresses me how rough development for the game went. What we got was excellent but it had the potential to be staggering
Ever know the expression, "Life is a circle?" Because I think that's what's going on. To clarify with a question, what if 343i is going through the Halo 2 development cycle but with Infinite?
I thought so too and it is sad because they can’t do what bungie did
If it turns just like halo 2 (being a development hell but an awesome game) then yes
Got delayed now tho
@@eleasxrresu8394 Yeah and I wonder what it'd be like if Bungie got a delay.
Not gonna happen, Halo is now in the hands of capitalism, first Halo’s where great because Bungie worked like an indie developer with full hands on their projects, taking risky decisions and integrating bold and creative ideas into the game originated by the limitations of the system of that time. Now is different, the franchise is treated like the typical modern AAA game, no soul, no creative ideas because budget, system or time limitations, I only hope they get Halo Infinite right, at least the story.
The mini documentaries on the Halo 2 bonus disc really sheds light on some of this stuff
Last time I was this early I wasn’t stabbed by an Elite Zealot
I thought I remembered reading that the multiplayer was up and running before the E3 debacle. Which means they had to basically make a campaign in under a year and polish multi.
Halo 2 is my favorite halo and my favorite game of all time. I’ve played this game since I was little kid.
I especially like the square tree trunks. This game truly had mind boggling amounts of replayability online. And people forget the best part, EVERYONE had a headset and used it. Oh shit anyone remember derankers?
I watched the bonus DVD with halo2 special edition soooo many times as a kid.
I love how they stuck with the ammount of blood seen in halo ce in the demo, but seeing as that because of time constrains they cut/toned down that as well :( Prob one of the things I miss most from halo ce and now we have no blood at all in infinite.....
How many times have u glitches into the ground. I have been counting, it's over 100
I only once
I never had that one but during Quarantine zone. The background would get brighter and kind of "highlight" itself until it was blocking your view. That used to aggravate the crap out of me..
@@ziptiejedi that's a glitch from the 360 port. Didn't exist on the og xbox version
Oh man. Thanks to @Rocket Sloth I have just realized that the Infinite's new VK78 Commando gun comes from the E3 demo battle rifle. But it looks as a Call of duty Gun. Maybe it coud have the shape of the 343 battle riffle of halo 4 and 5 to make it Halo-ish
To me, Bungie was the pinnacle of developer creativity. They pushed the envelope in every facet wherever they could. They didn't just set out to 'make a game and that's it'.
Edit: Indie devs are different. Bungie had that same spirit.
Excatly. That's what sets them apart. We should all strive for such a work of passion. I'm sure it was life-changing for them.
And then they created destiny
The key word here is 'was' Bungie lost themselves with Destiny.. both one and two. Their whole "its activisions fault" was completely undercut when they decided to fist fuck their fans by cutting over £200 worth of DLC- whether they have decided against that now or not, having that idea to begin with is just disgusting business practice.
The OG Xbox lighting just hit different
A second into the video: *"Afterthereleaseof"*
Me: Slowdown now buckarooooo,
You sound like Your trying to beat a deadline...
i still wish they added the warthog run in tyhe mission high chariety
When the AAA game industry still had passion. That's why I still LOVE these older games. Especially since no internet is was required to play single player.
6:09 lol, that was what made him say "That was game over!"
2004 now seems like the mid 90s, but in reality they were doing a lot of awesome stuff
Shows how talented Bungie was when they're able to make a game with one of the most innovative games of all time and all still pack it with brand new features too
I never had more fun in a game, greatest addition to the series, in my opinion. The Xbox live clans, the high level symbols everyone wanted, the trash taking, the glitches, BXR, double shot. ALL classic gaming. I wish game still felt like Halo 2 man. Cheers to the upload
Couldn't have said it better. That post game lobby turned boys into men.
NOOOO, YOU CAN'T JUST MAKE A WORLD RECORD GAME IN JUST 10 MONTHS
Bungie: Haha, weapon naming go BRRRRRRRRRR
Time went by so slowly back in my younger days. Never realized how close the halo 2 launch was from the 360 launch. Seemed like there was a big gap back then.
Halo 2 is my favorite game of all time. It's insane to think how different it would have turned out if there was no crunch
Same dude
I'm starting to think it will always be my favorite game, its just impossible to match the fun and excitement I felt playing that game, not just day one but up until halo 3 came out. Halo 3 is a fine game, some might say its a masterpiece, but it didn't change gaming like Halo 2, it just polished it up a bit.
I am especially saddened by the loss of the covenant ship mission. Chief with a bunch of ODSTs and Miranda boarding a Covenant ship in orbit around the Earth and blowing it from the inside? Count me in! :( One thing I also really like from the Halo 2 demo was that it took place at night. I wonder why they changed that, although I am so used to it that it's during the day in the final game.
Maybe that's where Halo 3: ODST and the Long Night of Solace mission in Halo Reach come from.
0:04 the sync rolling tho
My favorite halo game till this day. Endless fun. Whole game blew my mind every playthru and i still got my copy lol
I remember the hype behind halo 2 but my dad didn't want to spend 40$ so he got me CE. Still love both games to death
I like how Halo 1 went from a full on RTS to a story driven FPS in like a year, but was litterally a revolution. Halo 2 that went from a demo to a full game in 6+ months. But they were still incredible games, something other devs wouldn't have tried making, had the best musics (with H3 okay.) Steve, Martin, Michael.
H1 had an incredible campaign and basic but good multiplayer. H2 had a crazy good campaign (some levels weren't perfect and clearly unfinished, but it's okay), but for it's time the multiplayer was just crazy and really started to weld the community together. Crazy dedication from all the devs
The second half of ce was trash
I thought it was awesome to see the covenants side of what happen in Halo 1 in under 5 min of the game we see one of the ranked covenant leader strip of his rank because of the Chief. Then see High Charity A home to 23M members of the covenant go to a flood hive in 38 days and it was really nice to see High Charity in the remastered version so damn gorgeous.
I love the way the flying vehicles had weight too them now they literally fly like paper
Bungie :WE NEED TO BE ON TIME
343:let take years after the initial release
Add pandemic and new engine to timeline
I makes me so excited that papa staten is back for infinite
Halo 2 developers: we make epic game complete in 10 months.
Game devs now:
NooOoOoooOOo many years and big budget not enough to make an ok game
Halo 2: 10 months game that is a masterpiece
Cyberpunk 2077: 7 year bug that kinda has a game on it
That demo looks like some of the best gameplay i've seen ever. Maybe i'm just a Halo 2 fanboy, but damn...
Jesus Christ! So much content cut!
- E3 Demo
- 71 CAMPAIGN MISSIONS o_O
- Forge mode
- Silenced SMG weapon
- Mongoose vehicle
- Falcon vehicle
- Sprint ability
- Middle Finger emotes
343 Industries is going to have a field day adding this stuff back into the MCC. It's actually pretty much confirmed. Generalkidd has already made some videos about how they are porting over cut assets with each new build of MCC.
They are likely going to have an entire season dedicated to unlocking cut vehicles and weapons! I'm excited :D
Bruh forget halo 2. They should add all the cut content form halo ce Halo ce has wayy too much cut content
@@shaheer1172 I think Generalkidd made a video about Halo: CE stuff ported into MCC!
Not sure how much... Don't think it was a lot. Sorry guy. But def check him out!
They are adding the Revenant back to Halo 4 & Falcon back to Halo 2: Classic later on tho 😋
@@BranDuke i know him and all these things. If only 343 can bring everything from halo 1999 which is also called halo macworld i guess. If that comes dude I hope majority of the fans will be very happy
Sprint needs to gtfo from Halo 2.
Been watching you guys for the past few weeks now. You've made me rekindle my love for Halo, I'm thinking about streaming the entire series now because of you guys! Keep up the fantastic work.
I remember reading a gaming magazine where they had a MASSIVE interview with Bungle about Halo 2 and lots of the things that Bungie wanted to do. Sticky grenades with remote detonation, hijacking vehicles, sprint, etc. For the time, all of those ideas were amazing. And naturally a lot of them got cut.
Halo 2: 10 months, masterpiece
Halo infinite: 5+ years, um....
Halo 2s graphics and split screen are just so nostalgic
Simpler times 😥
ur voice is very listenable, it makes me engage in the story you are telling
Absolutely insane how good the game ended up looking compared to the original E3 gameplay. Amazing.
It still looks good
Seeing the footage of fans reacting to the e3 demo is wholesome
Halo 2 is already phenomenal, but I do have a couple minor nitpicks with the game. It's CRAZY that in just 11 months they delivered such a great whole package. I can't even imagine how would the game have been if they had time to fulfill their ambition. The greatest FPS ever perhaps.
Halo 1, 2 and 3 are my favorite games of all time, after 343i took over I turned my back on the franchise but I still play the games Bungie made.
Wow its hard to believe Halo 2 was made in just 10 months ! , and its my favorite game of all time.
These halo history type videos are some of my favorites!
All of this and they still made one of the greatest, most iconic games of all time.
It's absolutely incredible!
I remember when I played Halo 2 for the first time as a kid and was super gutted when there wasn't a mission where Master Chief and the Arbiter would fight side by side. I kept on wondering when that part comes up and if you're playing co-op do u get to choose which player is Chief and which player is Arbiter? Nice to hear that was actually an idea they wanted to incorporate but couldn't! I was never the online guy, so couch co-op of Halo 1 and 2 are my fondest memories of the series!
Imagine if Bungie comes back to Microsoft after splitting with Activision to work on the next game after Infinite
There not the same studio and most of the original people are not apart of it any more though id software wasn’t the same studio with its original people that made doom but they succeeded and even surpassed it original
@@thatoneguy6580 They didn't surpass it. I mean, don't get me wrong. Doom 4 and Doom Eternal were good games, but the original was literally revolutionary.
I don't think they want anything to do with halo. If they did they wouldn't have tried to make discount halo (destiny)
Great video y'all! I always found the Halo 2's development history fascinating.
5:10 it looked really wierd looking at a bunch of people crowded in an area without masks. Then I remembered that it was 17 years ago
Still my favorite game in the series because it’s the one I have the most hours in growing up. Split screen coop with friends doing constant warthog shenanigans will always be a fond memory.
16:32,shoutout to the guy wearing a Playstation shirt
finally, i found someone else who noticed
That's back when people could have a favorite console without shit getting started
This is literally the Majora's Mask dev cycle but shorter and with less re-used stuff.
bro when you started talking I thought I had my shit in 1.5x speed
and yet it's entirely an enigmatic masterpiece to me. I played this so much when i was 13-15 that i would fall asleep in a lobby online, only to be woken up by my halo friends yelling my gamertag into ears from my headset. getting out of the map was so mysterious, too. my friends and i would explore endlessly and have conversations out there. When the halo2 epilogue plays, i feel this deep sense of loss, this loss of childhood, friendship, and, overall, this loss of this important critical window, an important time and place in gaming that i was blessed to experience with ppl. I really do feel like this sorrowful soldier separated from his brothers, and sisters in family that were formed through being there and understanding that atmosphere and environment. When it play i get chills, and remember vividly, and fondly, that time.
I guess we really were Spartans, and, in my heart, and mind, those friends never died. They're only missing.
How cool would it be if in 2024 they released halo 2 anniversary 2.0. And maybe try and get close and see original ambitious idea Bungie. did. Not that might be very hard and a lot of researching for 343 to do but they do it, they got four years until so not that bad really. Sadly I highly doubt they might do that.
Nah, H2A campaign is faithful and enjoyable enough for what it is, if any game really needs an anniversary treatment, it's gotta be Halo 3 cos goddamn, them faces do not look gud
I remember once hearing a halo 2 mod maker say that the engine was basically stitched together with duck tape and string. The fact it functions as well as it does it a miracle
10:11 I feel so bad for this man, he’s been a leafs fan for so damn long just for them to do basically nothing in the past 50 years, haven’t won a playoff series since 2004, shits crazy.
Who is he?
@@J_claud he’s just a fan of the Toronto maple leafs, a hockey team in Canada. They suck and it sucks being a fan of them.
My favorite emblem in halo 2 was always the mark of shame and i still use that emblem to this day
Hmm that explains why halo 2 campaign was so hard
In any software/engineering project the final trsting phase NEEDS to be one of the longer phases. It often isn't (thanks management), but it is vital to a polished product.
In all of Bungie's wisdom, I could never figure out why while I played through the campaign Noone there didn't look at some of these amazing areas they made and say, let's section this part off and add it into multi-player as a map. The game could have had like 500 great mp maps with assets they already built for the campaign! Oh well..