How to precisely scatter grass | Twinmotion Tutorial

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  • Опубліковано 18 чер 2024
  • In this tutorial, learn techniques to precisely scatter grass in your project.
    www.twinmotion.com
    #Twinmotion #Twinmotion2024
  • Наука та технологія

КОМЕНТАРІ • 83

  • @geometramartiniantonio
    @geometramartiniantonio 26 днів тому +28

    This is not a method, or a solution. It's a palliative. A tortuous path that requires time and work, in external software, to overcome a chronic lack of twinmotion.

    • @santiquiss
      @santiquiss 25 днів тому +3

      Exactly! Twinmotion needs to improve the way grass is applied and controlled. This feels like a workaround and not a method, like you said.

  • @mateuszchmielinski4049
    @mateuszchmielinski4049 26 днів тому +35

    Thanks for the tutorial but this is a workaround of a problem. As I'm working in Revit I love it paired with Twinmotion but I never have time to spend for additional modeling just to make the grass look good. I need my model with one surface and one material to do the trick. That is why I kindly encourage TM developers to make grass more user friendly as additional modeling time is not worth it or possible in a professional environment. I can't speak for other but I suspect that other architects using BIM programs have the same feeling about it.

    • @gabrielduarte3904
      @gabrielduarte3904 21 день тому

      YES! im sure lots of people have the same issue, i think both Lumion and D5 have better solutions for grass in this regard.. if i where to use another software other than Twinmotion for rendering, i would go with D5 (i ditched TM almost a year ago for things like these..

  • @Ericaandmac
    @Ericaandmac 26 днів тому +9

    There can be simply a built in way to do this without geometry,
    1. choose geometry
    2. click scatter
    3. drag 1 detail grass and 1 regular grass
    4. choose detail grass and click checkbox ''only use in borders''
    5. choose regular grass and click ''offset from borders according to distance between assets center to its external bounding box limits
    6. choosing both and clicking on surface to scatter, it will scatter long regular grass to internal parts while filling borders with detail grass
    So, No even need to invent new method for scattering system, applying this to current scatter system can even fix it.

    • @cristianvalenghi896
      @cristianvalenghi896 14 днів тому +1

      I can't see the checkboxes. Can you maybe help?

    • @Ericaandmac
      @Ericaandmac 13 днів тому +2

      @@cristianvalenghi896 Oh sorry, what I mean is currently there is no implementation like that, but it would be easy for them to make it happen without rewriting a scatter system. I just try to give ideas to developers :D

  • @alex5140
    @alex5140 26 днів тому +8

    At last after 2 years I know how make nice detailed grass) Thank you, and please do more tutorials!

  • @nebadon2025
    @nebadon2025 24 дні тому +5

    This seems insanely convoluted and its nice you can do this, but the fact that we have to is insane.

  • @aboutsketchupbyms
    @aboutsketchupbyms 26 днів тому +13

    Well explained, with the necessary and important details (cm) and easy to follow and understand. Thank you! I hope you will continue to create many more such tutorials.

  • @rabbittdesign8482
    @rabbittdesign8482 26 днів тому +8

    Good Tute but really just need Twinmotion to add an option for edge detection to replace with border grass with collision detection, OR even a simpler implementation, calc a bounding box of the grass patches being instanced and allow collision but dont allow the bounding box to extend passed the mesh bounds it is being applied to

    • @Moskeeto
      @Moskeeto 26 днів тому

      I imagine they will eventually add that after a few more years of development. I've been using Twinmotion since 2019 and they only recently added fabrics with transparency which is something I have desperately needed since my work involves a lot of drape for events that I design. They have been slow to add desperately needed features but they do add them eventually and it does get better every year.

    • @rabbittdesign8482
      @rabbittdesign8482 26 днів тому

      @@Moskeeto We could do translucency before we just had to start with translucent materials. A pain I know.
      This particular one is the main reason to use TM for me, so it'd be nice if we didnt have to zone out our borders.
      Would also mention we are losing features. We used to be able to save grass groupings to library...I know this because I still have it in my library and it still works!

    • @Moskeeto
      @Moskeeto 26 днів тому

      @@rabbittdesign8482 Well, I used to use glass materials which didn't allow for normal mapped textures. I also used to use styrofoam materials which only helped light shine through but didn't have any sort of opacity slider. Now the new fabric materials achieve exactly what I have been needing.

  • @janledwon
    @janledwon 26 днів тому

    Awesome!
    thank you so much for the tutorial!

  • @gabyanto2690
    @gabyanto2690 26 днів тому +2

    Amazing Tip!!! Good Job!!!

  • @Labisa256
    @Labisa256 26 днів тому +4

    very helpful, thanks

  • @danielgiorgi2245
    @danielgiorgi2245 26 днів тому

    Great video!

  • @lorenztribucio20200
    @lorenztribucio20200 26 днів тому +4

    great tutorial ! I hope in the future updates we can also use 3d grass

  • @DavidPerez-co
    @DavidPerez-co 26 днів тому

    Amazing... as always :)

  • @joecerdikiawan5614
    @joecerdikiawan5614 26 днів тому

    Wow !!! thanks !!

  • @jonassidney3606
    @jonassidney3606 26 днів тому

    muito bom! obrigado!

  • @Sergi999Sergi
    @Sergi999Sergi 26 днів тому

    Прекрасно!

  • @1insp3ru16
    @1insp3ru16 26 днів тому

    wow this is amazing

  • @ys4448
    @ys4448 26 днів тому +6

    We need a Blender Twinmotion direct link plug-in

  • @carvingtheway
    @carvingtheway 26 днів тому

    Awesome

  • @benwaddington9272
    @benwaddington9272 26 днів тому +2

    It would be useful to be able to apply a similar technique for gravel or stone paths.

  • @Traveller-665
    @Traveller-665 23 дні тому

    Super

  • @fedekun79
    @fedekun79 12 днів тому

    Good thing is that the narrator is now a native English speaker, way to go
    😄

    • @Ericaandmac
      @Ericaandmac 5 днів тому

      because this video is made by a popular twinmotion user and then dubbed by a twinmotion voice actor. Old video tutorials with French person was actual twinmotion tutorial with twinmotion company worker probably. So thats why he didnt present these ones.

  • @hawkwu123
    @hawkwu123 9 днів тому

    Very good video and when will be the next video for flower? I cannot wait....

  • @GRUMPNUGS
    @GRUMPNUGS 26 днів тому +2

    Helpful! (Never enough SKP extensions/plugins 🤣)

    • @allansmith350
      @allansmith350 26 днів тому

      they definitely have a deeeeep menu and a lot on screen :)

  • @vaughanthayer2566
    @vaughanthayer2566 26 днів тому +2

    Great tutorial, but they should really sort this out, couldn't the actual physical model of grass axis auto detect an edge and shift to the far right/left and then have a rule that it should aways 'face' inward from the edge, surely a simple thing to code and execute with a check box?

  • @rennycepeda6576
    @rennycepeda6576 26 днів тому +3

    very nice but we NEED SMART GRASS

  • @Trimanonymous
    @Trimanonymous 25 днів тому +1

    When Twinmotion users found out that LUMION and D5 RENDER next door have 1-click smart 3d grass material.They'll find this tutorial is so ridiculous.For a simple grass effect, but to do such a complex thing in sketchup uh...😅

  • @martinezq1
    @martinezq1 26 днів тому +2

    Better you can make autocut by elements or one click like in Lumion

  • @Wtf-11
    @Wtf-11 25 днів тому +1

    U should fix grass scaling if U trying less than 50% downscale it’s doing to growing under landscape

  • @conmes3077
    @conmes3077 26 днів тому

    ❤️❤️❤️

  • @dinefarouk134
    @dinefarouk134 26 днів тому

    Great ! I would like to know how you created those amazing ivy on the walls.

    • @pawelrymsza
      @pawelrymsza 26 днів тому +1

      There will be tutorial about ivy in next weeks.

  • @avicohen2k
    @avicohen2k 26 днів тому

    Really good tutorial!
    Until a better 3d grass tool comes 😜
    Also in next tutorial, how did you do the ivy leaves on the wall? I was unable to paint leaves on vertical surfaces..

  • @FedericoTesta1
    @FedericoTesta1 10 днів тому

    You need to add features like in Forest Pack for 3ds max, that automatically cuts edges.

  • @averagepainter
    @averagepainter 5 днів тому

    it would be nice if TM could detect borders of different materials and adjust the grass accordingly instead of me having to bend my archicad model to all kinds of weird borders and offsets.

  • @jonassidney3606
    @jonassidney3606 26 днів тому

    quero vê animação DMX no twinmotion! será que teremos algum dia?

  • @ogarga666
    @ogarga666 25 днів тому +1

    thanks!
    instead of adding several times, maybe a density slider or something like thaat?

  • @MauroMan_
    @MauroMan_ 13 днів тому +1

    Can I download this scene to try it ?... could you put the link ?-- pls

  • @prajwalgowdaaaa
    @prajwalgowdaaaa 26 днів тому

    Great tutorial, How was the ivy on the walls made in twinmotion?

    • @pawelrymsza
      @pawelrymsza 26 днів тому +1

      There will be tutorial about ivy in next weeks.

  • @rendrafirdaus8957
    @rendrafirdaus8957 20 днів тому

    can you make tutorial about rendering without Path tracer but still looks good? especially interior scenes. Thanks

  • @stephenday1520
    @stephenday1520 16 днів тому

    Good tutorial, I am a fan of TM, but TM needs smart grass. I use anyher program you simply apply the grass i second later..... grass, simple

  • @aafox
    @aafox 22 дні тому +1

    Just seems so far from D5… Their latest vid sent shivers down my spine, and then we get this for TM…

  • @SivTeaze
    @SivTeaze 22 дні тому +1

    Not sure if learning twinmotion is worth it and a waste of time... I just tried D5 and everything there is so easy and faster to do. And it even runs faster... What only keeps me from switching is the Lumen feature which provides a good fast result.

  • @joevega7558
    @joevega7558 26 днів тому +22

    Devs going to do anything, but NOT 3d grass textures, bruh...

    • @EL.-SO
      @EL.-SO 26 днів тому

      For what?

    • @joevega7558
      @joevega7558 26 днів тому +8

      @@EL.-SO for making grass in one click, instead making 3 types of surface, 3 different scattering with own specific settings etc.

    • @Kainis80
      @Kainis80 26 днів тому

      @@joevega7558 it's on the roadmap as a high priority

    • @lost-spirit-exploration
      @lost-spirit-exploration 26 днів тому

      Amen

    • @milbauer61
      @milbauer61 26 днів тому +3

      coughs in lumion

  • @caiodelrei1
    @caiodelrei1 26 днів тому

    poderia disponibilizar o arquivo

  • @anthonygirard-dellupo8071
    @anthonygirard-dellupo8071 25 днів тому

    Faut il améliorer l'outil ou soumettre l'utilisateur ?

  • @o2cokolja
    @o2cokolja 25 днів тому

    When is the fur material coming to twinmotion?

  • @jameshindley379
    @jameshindley379 20 днів тому

    Very odd - -I have matched you move for move and i dont get the same result. Grass still looks trash and the grass scatter is growing through the stones. Wonder what im doing wrong or what is different

  • @ArchAdemia
    @ArchAdemia 25 днів тому

    I get some of the criticism around this being a workaround, but I quite like it. I don't think it's too much additional effort to get a really good result. Great video.

  • @wayneseymour1
    @wayneseymour1 24 дні тому

    model link please

  • @mdex1
    @mdex1 26 днів тому +4

    It’s a workaround, and looks ok, but, it shouldn’t have to be like this in the year 2024

  • @fedekun79
    @fedekun79 12 днів тому

    So basically what you are proposing is to solve this issue previously during the modelling stage and then scattering two types of grass on two different objects.... So far the solution must come from the user. Not good at all. It's a nice workaround but you definitely should improve edge detection for this type of situations.

  • @nelsongareca7604
    @nelsongareca7604 14 днів тому

    alembic import ...

  • @Wtf-11
    @Wtf-11 25 днів тому

    And PLEASE add cut lawn grass 🤯

  • @GeepeBrow
    @GeepeBrow 19 днів тому

    My GPU: Nuh uh... don't try

  • @camerongregory5815
    @camerongregory5815 17 днів тому

    As some else has said better than I will here, this is not productive way to add 3D grass. Lumion handles it so much better, effectively using 3D as a drag and drop material. Worse still if you need to refresh the existing geometry or add more to it, there's always a risk that they grass you've spent hours placing to begin with just goes!
    I appreciate that maybe there will be situations where you don't necessarily want full dense coverage, but I think of plenty more times where I've wanted that then when I haven't...
    There's not much I don't like about twinmotion but this is often quite the dealbreaker.

  • @antonivanov2167
    @antonivanov2167 25 днів тому

    where is our beloved french accent?))

    • @Ericaandmac
      @Ericaandmac 5 днів тому

      this is a dubbed video, original video is posted by a popular TM user, then TM put in official channel by dubbing it :D Thats why

  • @guillaumevandermaas9316
    @guillaumevandermaas9316 26 днів тому +4

    pain in the ass tutorial. you want 1 or 2 clicks not change your 3d model. d5/lumion beat TM

  • @cpsvis
    @cpsvis 26 днів тому +10

    modelling 3 surface for 1 grass...joke!:D

    • @Wtf-11
      @Wtf-11 25 днів тому +1

      It’s super silly approach this year

  • @ComparisonPoint
    @ComparisonPoint 25 днів тому

    Time to shift🫡

  • @2023Meta
    @2023Meta 23 дні тому

    wonderful