Thanks for posting. A few questions: 1. heavy swell on water animation makes it look unrealistic, so how can you reduce surface disturbance level to a more tranquil pattern? 2. Scatter grass doesn't interact with solid scatter objects well, so you get grass emerging from mid pebble. Useful post, nonetheless.
Please devs we need a 3D grass texture. The paint/scatter tool is limited by space and straight edge boundaries.
..Nice. Just one more tip: Better if you configure the waves of the water.. smaller..
Very good. Very illustrative.
Thanks for posting. A few questions: 1. heavy swell on water animation makes it look unrealistic, so how can you reduce surface disturbance level to a more tranquil pattern? 2. Scatter grass doesn't interact with solid scatter objects well, so you get grass emerging from mid pebble. Useful post, nonetheless.
I tend to use the 'swamp water's for this sort of thing, there's some leaves and detritus in it and it looks great.
Me: add 5 megascan plants, pc hangs for 2 minutes.
They: add 100 like nothing, change to 200.. move on..
hahahhaha story of my life. I think they have big machine
Is this pool full of Gatorade?
thank you guys!!
We really need subsurface scattering on plants like the lumion
It's there in 2024 twinmotion you potato
Nice tutorial, but I renovate the request for full Mac OS support
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supeeer
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