Thanks, but please add some good trees to TM native library. The selection and quality now is poor, which for me is the main reason for me to use other software. Importing from sketchfab or Quixel is not ideal.
@@HYPERSPACE-MUSIC Don't get me wrong, I love Twinmotion, but workarounds like this are a pain. Get good, quality content into TM and charge for it. Make it a productive business tool that saves us time and I'll pay more. Taking the time and resources to integrate Sketchfab was a head scratcher for me. I wish they would simply focus on program stability and content and lay off on new features for a while.
@@geodude1725 Yes but not exactly, there are megascan trees for unreal engine 4 with LODS, twinmotion use LODS for its trees for performance. So if twinmotion really wants it can do it . Most assets in twinmotion have LODS that we never notice , thats why its performant
Ok, but why don‘t you just make it possible to use quixel trees in Twinmotion without importing it from anywhere? It’s huge disadvantage, you should fix it But thank you for this video, it helps
Our team made a bunch of plants, probably a few thousand models, and we wanted to batch-convert them into Twinmotion, but unfortunately, we had to manually assign the foliage material. Twinmotion doesn't provide any API to automate this task
I think have very important feature missing , is live link between twinmotion Ue , live link with 3ds max and unreal work fine. And also important feature inside twinmotion is how to change metadata for 3d object to use datapreps
I'm having issues with the textures. When the model is loaded into Twinmotion either the textures are not correct, or once i apply the newly created TM foliage texture the scale goes off and the texture looks nothing like the original. Please can someone offer some advice. Much appreciated.
Even if it's not built-in, could we get a download so we can avoid the export process? Is there someone who has already remapped the textures who is willing to share?
GUYS please i need help, i downloaded TM 24 as an upgrade from 21 yet the MEGASCANS library isnt complete only few categories are present. How do i fix that?
I just tried to do that the other day and couldn't get the textures to export. Will try again. I have to wonder, if we access to quixel megascans inside twinmotion, and these trees are free from quixel megascans, Why are these not automatically available inside tm? Why do we even need to go through unreal marketplace for them? TM is about simplifying unreal, not going through it for trees.. PS are you replacing our old french twinmotion guide?? Miss his accent already.. Thanks for the tutorial either way!
He probably only do tutorials withx twinmotion, this require unreal engine knowledge too, that must be why, and I agree, they should just do this process and give us a twinmotion file with all trees so everyone wont have to go through these long step one by one
It's great to see the proccess if one needs to do this with something else. But could you just make a download link for these trees? I don't want to install 50 GB just for the trees if it is not necessary.
Is there no way to do this inside of TM w/o having to install unreal? I do not use TM often, I thought their was a Quixel button built into it? I know there is also a Quixel app, does that come into play into any of this? Thank you!
You're right; many Quixel assets are already inside Twinmotion that you can drag and drop into your scene, but not the Megascans tree packs. This tutorial shows the workflow specific to importing these trees.
Easier to add direct access or install a Quixel Megascans plugin in Twinmontion, so much bureaucracy to add a simple tree. I really like Twinmontion but the vegetation part is tiny compared to its market competitors.
Thank you! This was what we were all hoping for, thanks for responding to the community!
Thanks, but please add some good trees to TM native library. The selection and quality now is poor, which for me is the main reason for me to use other software. Importing from sketchfab or Quixel is not ideal.
Exactly what i was looking for. Big fat THANK YOU!
Great! We need nanite inside Twinmotion. And smart grass too.
Amazing feature! The last update in general is just gold! Bravo 👏
Unfortunately, I have errors when exporting any asset.
export twinmotion vehicles to unreal, and export unreal trees to twinmotion. we have come full circle.
This!
So true 🤣
Thanks, but why don't you just make Quixel trees available to be imported directly to Twinmotion like any other asset??
Why can't we just have this content in Twinmotion without all the need for importing?
Exactly my thought. Twinmotion is based on UE after all.
@@HYPERSPACE-MUSIC Don't get me wrong, I love Twinmotion, but workarounds like this are a pain. Get good, quality content into TM and charge for it. Make it a productive business tool that saves us time and I'll pay more. Taking the time and resources to integrate Sketchfab was a head scratcher for me. I wish they would simply focus on program stability and content and lay off on new features for a while.
@@HYPERSPACE-MUSIC yes I agree, they should just add megascan trees addition to regular tree library
Right! I'm guessing its because of Nanite
@@geodude1725 Yes but not exactly, there are megascan trees for unreal engine 4 with LODS, twinmotion use LODS for its trees for performance. So if twinmotion really wants it can do it . Most assets in twinmotion have LODS that we never notice , thats why its performant
Sometimes the textures don't export correctly following this method. Happened with European Hornbeam.
YOU ARE THE BEST!! Thank you!!!!❤
Thank you so much for making this it will help with all my projects so much!
Ok, but why don‘t you just make it possible to use quixel trees in Twinmotion without importing it from anywhere? It’s huge disadvantage, you should fix it
But thank you for this video, it helps
I have issues and errors when exporting gltf format. Specifically shader errors. Please assist.
Thank you so much! Finally solved the problem with plants!❤ We are waiting for nanite in updates! ❤
Thank you very much! This is what I've been looking for for so long.
Our team made a bunch of plants, probably a few thousand models, and we wanted to batch-convert them into Twinmotion, but unfortunately, we had to manually assign the foliage material. Twinmotion doesn't provide any API to automate this task
I think have very important feature missing , is live link between twinmotion Ue , live link with 3ds max and unreal work fine.
And also important feature inside twinmotion is how to change metadata for 3d object to use datapreps
Hi thanks for the tutorial. One question: why do we apply the foliage in Twinmotion?
Why we can't seamless integration with tm = ue,
I'm having issues with the textures. When the model is loaded into Twinmotion either the textures are not correct, or once i apply the newly created TM foliage texture the scale goes off and the texture looks nothing like the original. Please can someone offer some advice. Much appreciated.
materials not exporting in gltf format. Please help!!:)
why are there no megascans trees in the Megascans TM library?
I did exactly like you but the leafs don't change to orange. Any thoughts?
Even if it's not built-in, could we get a download so we can avoid the export process? Is there someone who has already remapped the textures who is willing to share?
GUYS please i need help, i downloaded TM 24 as an upgrade from 21 yet the MEGASCANS library isnt complete only few categories are present. How do i fix that?
We so need more European tree types inside of TM, this is yet another workaround 🤷🏽
amazing!!
nice.. wind works with this setup ?
Hello, Thanks for the Tutorials. however is the any content make on apple IOS
when iam using area tool to place trees and export it to ue5 with datasmith its not working
i can't download megascan and sketchfab in twinmotion. Any Solution ?
I just tried to do that the other day and couldn't get the textures to export. Will try again.
I have to wonder, if we access to quixel megascans inside twinmotion, and these trees are free from quixel megascans, Why are these not automatically available inside tm? Why do we even need to go through unreal marketplace for them? TM is about simplifying unreal, not going through it for trees..
PS are you replacing our old french twinmotion guide?? Miss his accent already..
Thanks for the tutorial either way!
He probably only do tutorials withx twinmotion, this require unreal engine knowledge too, that must be why,
and I agree, they should just do this process and give us a twinmotion file with all trees so everyone wont have to go through these long step one by one
It's great to see the proccess if one needs to do this with something else. But could you just make a download link for these trees? I don't want to install 50 GB just for the trees if it is not necessary.
yes thatsx the reason I always get hesitant to get UE objects or materials
Is there no way to do this inside of TM w/o having to install unreal? I do not use TM often, I thought their was a Quixel button built into it?
I know there is also a Quixel app, does that come into play into any of this? Thank you!
You're right; many Quixel assets are already inside Twinmotion that you can drag and drop into your scene, but not the Megascans tree packs. This tutorial shows the workflow specific to importing these trees.
@@twinmotion Why can't you add them into Twinmotion and save all the hassle?
@@latitude48design yes its a big hassle :( if someone do this process and send a twinmotion file with all trees I would be happy lol
I always get download error msgs.
Amazing. Thank you
We missing some basic features like backward compatibility, gi,
Please make Nanite in twinmotion, thanks for the tutorial.
❤️❤️❤️
Easier to add direct access or install a Quixel Megascans plugin in Twinmontion, so much bureaucracy to add a simple tree. I really like Twinmontion but the vegetation part is tiny compared to its market competitors.
❤
woo thanks
IMPORTAR ARCHIVOS DE ANIMACION "ABC"
hmm... dunno why a twinmotion team dont import all megascans trees models?! old twinmotion trees so ugly
Thanks a lot for this tutorial. However, this is a click-torture for every single species.