Import Quixel Megascans trees in Twinmotion | Twinmotion Tutorial

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  • Опубліковано 2 січ 2025

КОМЕНТАРІ • 59

  • @ryanquinn4577
    @ryanquinn4577 6 місяців тому +6

    Thank you! This was what we were all hoping for, thanks for responding to the community!

  • @cgsather3309
    @cgsather3309 6 місяців тому +21

    Thanks, but please add some good trees to TM native library. The selection and quality now is poor, which for me is the main reason for me to use other software. Importing from sketchfab or Quixel is not ideal.

  • @scoiatael
    @scoiatael 6 місяців тому +9

    Exactly what i was looking for. Big fat THANK YOU!

  • @gabyanto2690
    @gabyanto2690 6 місяців тому +6

    Great! We need nanite inside Twinmotion. And smart grass too.

  • @AlexsandrCody
    @AlexsandrCody 6 місяців тому +1

    Amazing feature! The last update in general is just gold! Bravo 👏

  • @itvoi
    @itvoi 6 місяців тому +6

    Unfortunately, I have errors when exporting any asset.

  • @BarryLester
    @BarryLester 6 місяців тому +22

    export twinmotion vehicles to unreal, and export unreal trees to twinmotion. we have come full circle.

  • @alvarovelasquez187
    @alvarovelasquez187 6 місяців тому +5

    Thanks, but why don't you just make Quixel trees available to be imported directly to Twinmotion like any other asset??

  • @latitude48design
    @latitude48design 6 місяців тому +23

    Why can't we just have this content in Twinmotion without all the need for importing?

    • @HYPERSPACE-MUSIC
      @HYPERSPACE-MUSIC 6 місяців тому +4

      Exactly my thought. Twinmotion is based on UE after all.

    • @latitude48design
      @latitude48design 6 місяців тому

      @@HYPERSPACE-MUSIC Don't get me wrong, I love Twinmotion, but workarounds like this are a pain. Get good, quality content into TM and charge for it. Make it a productive business tool that saves us time and I'll pay more. Taking the time and resources to integrate Sketchfab was a head scratcher for me. I wish they would simply focus on program stability and content and lay off on new features for a while.

    • @Ericaandmac
      @Ericaandmac 6 місяців тому +1

      @@HYPERSPACE-MUSIC yes I agree, they should just add megascan trees addition to regular tree library

    • @geodude1725
      @geodude1725 6 місяців тому

      Right! I'm guessing its because of Nanite

    • @Ericaandmac
      @Ericaandmac 6 місяців тому +2

      @@geodude1725 Yes but not exactly, there are megascan trees for unreal engine 4 with LODS, twinmotion use LODS for its trees for performance. So if twinmotion really wants it can do it . Most assets in twinmotion have LODS that we never notice , thats why its performant

  • @arkodeepsen3627
    @arkodeepsen3627 6 місяців тому +3

    Sometimes the textures don't export correctly following this method. Happened with European Hornbeam.

  • @schablonskiman4364
    @schablonskiman4364 6 місяців тому +4

    YOU ARE THE BEST!! Thank you!!!!❤

  • @chrisrulz333
    @chrisrulz333 6 місяців тому +1

    Thank you so much for making this it will help with all my projects so much!

  • @yehorperepeliuk7617
    @yehorperepeliuk7617 6 місяців тому +4

    Ok, but why don‘t you just make it possible to use quixel trees in Twinmotion without importing it from anywhere? It’s huge disadvantage, you should fix it
    But thank you for this video, it helps

  • @bratwinbock2959
    @bratwinbock2959 6 місяців тому +1

    I have issues and errors when exporting gltf format. Specifically shader errors. Please assist.

  • @andrewth7864
    @andrewth7864 6 місяців тому

    Thank you so much! Finally solved the problem with plants!❤ We are waiting for nanite in updates! ❤

  • @ustmuni
    @ustmuni 6 місяців тому

    Thank you very much! This is what I've been looking for for so long.

  • @suitlm
    @suitlm 6 місяців тому +1

    Our team made a bunch of plants, probably a few thousand models, and we wanted to batch-convert them into Twinmotion, but unfortunately, we had to manually assign the foliage material. Twinmotion doesn't provide any API to automate this task

  • @zakaria20062
    @zakaria20062 4 місяці тому

    I think have very important feature missing , is live link between twinmotion Ue , live link with 3ds max and unreal work fine.
    And also important feature inside twinmotion is how to change metadata for 3d object to use datapreps

  • @justusmuller9911
    @justusmuller9911 5 місяців тому

    Hi thanks for the tutorial. One question: why do we apply the foliage in Twinmotion?

  • @kalingaanimationstudio
    @kalingaanimationstudio 6 місяців тому +1

    Why we can't seamless integration with tm = ue,

  • @kirk_mtb
    @kirk_mtb 4 місяці тому

    I'm having issues with the textures. When the model is loaded into Twinmotion either the textures are not correct, or once i apply the newly created TM foliage texture the scale goes off and the texture looks nothing like the original. Please can someone offer some advice. Much appreciated.

  • @imuller
    @imuller 6 місяців тому +1

    materials not exporting in gltf format. Please help!!:)

  • @_SG_86
    @_SG_86 5 місяців тому

    why are there no megascans trees in the Megascans TM library?

  • @ap1970
    @ap1970 4 місяці тому

    I did exactly like you but the leafs don't change to orange. Any thoughts?

  • @TroyHomenchuk
    @TroyHomenchuk 5 місяців тому

    Even if it's not built-in, could we get a download so we can avoid the export process? Is there someone who has already remapped the textures who is willing to share?

  • @dennisadarkwa7990
    @dennisadarkwa7990 2 місяці тому

    GUYS please i need help, i downloaded TM 24 as an upgrade from 21 yet the MEGASCANS library isnt complete only few categories are present. How do i fix that?

  • @mdex1
    @mdex1 6 місяців тому +1

    We so need more European tree types inside of TM, this is yet another workaround 🤷🏽

  • @TwinmotionGuru
    @TwinmotionGuru 6 місяців тому +5

    amazing!!

  • @vladan.Poison
    @vladan.Poison 6 місяців тому

    nice.. wind works with this setup ?

  • @eddcapellan7590
    @eddcapellan7590 6 місяців тому

    Hello, Thanks for the Tutorials. however is the any content make on apple IOS

  • @WARES-ht9ww
    @WARES-ht9ww 6 місяців тому

    when iam using area tool to place trees and export it to ue5 with datasmith its not working

  • @Astrusgaming
    @Astrusgaming 6 місяців тому

    i can't download megascan and sketchfab in twinmotion. Any Solution ?

  • @avicohen2k
    @avicohen2k 6 місяців тому

    I just tried to do that the other day and couldn't get the textures to export. Will try again.
    I have to wonder, if we access to quixel megascans inside twinmotion, and these trees are free from quixel megascans, Why are these not automatically available inside tm? Why do we even need to go through unreal marketplace for them? TM is about simplifying unreal, not going through it for trees..
    PS are you replacing our old french twinmotion guide?? Miss his accent already..
    Thanks for the tutorial either way!

    • @Ericaandmac
      @Ericaandmac 6 місяців тому

      He probably only do tutorials withx twinmotion, this require unreal engine knowledge too, that must be why,
      and I agree, they should just do this process and give us a twinmotion file with all trees so everyone wont have to go through these long step one by one

  • @joeyjoe694
    @joeyjoe694 6 місяців тому

    It's great to see the proccess if one needs to do this with something else. But could you just make a download link for these trees? I don't want to install 50 GB just for the trees if it is not necessary.

    • @Ericaandmac
      @Ericaandmac 6 місяців тому +1

      yes thatsx the reason I always get hesitant to get UE objects or materials

  • @JavierOropeza08
    @JavierOropeza08 6 місяців тому

    Is there no way to do this inside of TM w/o having to install unreal? I do not use TM often, I thought their was a Quixel button built into it?
    I know there is also a Quixel app, does that come into play into any of this? Thank you!

    • @twinmotion
      @twinmotion  6 місяців тому +2

      You're right; many Quixel assets are already inside Twinmotion that you can drag and drop into your scene, but not the Megascans tree packs. This tutorial shows the workflow specific to importing these trees.

    • @latitude48design
      @latitude48design 6 місяців тому +3

      @@twinmotion Why can't you add them into Twinmotion and save all the hassle?

    • @Ericaandmac
      @Ericaandmac 6 місяців тому

      @@latitude48design yes its a big hassle :( if someone do this process and send a twinmotion file with all trees I would be happy lol

  • @SASSY13169
    @SASSY13169 5 місяців тому

    I always get download error msgs.

  • @jksowerby
    @jksowerby 6 місяців тому

    Amazing. Thank you

  • @kalingaanimationstudio
    @kalingaanimationstudio 6 місяців тому

    We missing some basic features like backward compatibility, gi,

  • @Zakarofff
    @Zakarofff 5 місяців тому

    Please make Nanite in twinmotion, thanks for the tutorial.

  • @conmes3077
    @conmes3077 6 місяців тому

    ❤️❤️❤️

  • @TotoWolffBoladão
    @TotoWolffBoladão 6 місяців тому

    Easier to add direct access or install a Quixel Megascans plugin in Twinmontion, so much bureaucracy to add a simple tree. I really like Twinmontion but the vegetation part is tiny compared to its market competitors.

  • @AlicjaSzwabe
    @AlicjaSzwabe 3 місяці тому

  • @Cealnadebz
    @Cealnadebz 6 місяців тому

    woo thanks

  • @nelsongareca7604
    @nelsongareca7604 6 місяців тому

    IMPORTAR ARCHIVOS DE ANIMACION "ABC"

  • @РоманПавлов-ч6е
    @РоманПавлов-ч6е 6 місяців тому +1

    hmm... dunno why a twinmotion team dont import all megascans trees models?! old twinmotion trees so ugly

  • @xecint1258
    @xecint1258 Місяць тому

    Thanks a lot for this tutorial. However, this is a click-torture for every single species.