Thank you for all the guides. I notice that when I use the scatter tool to make a grass ground, the density is really low and there no relevant setting. I have to click the ground like 100 times. Is there a better workflow/settings that I missed?
Is there a way to have common materials replaced automatically upon importing a model into Twinmotion. If so could you make a tutorial on it? There is a similar function to what I am describing in lumion and it would be helpful to learn if it was possible in Twinmotion.
Great video. Globeplants are ridiculously expensive for what you get but they are TM ready.. I imported a few plants from max tree and unreal but it was incredibly time consuming, downloading, importing, assigning TM materials and saving to library. After spending a couple of hours just sorting out a few trees and plants I ended up not liking half of them..
@@TwinmotionGuru Yes I agree but sometimes materials make u dislike trees too, its hard to decide if its realistic or not without everything is ready. :((
@@Ericaandmac from maxtree all the vegetazione imported is already set with materials, so you don t have to apply new foliage to see the final result 😀 But yes, just hope EpicGames optimize this proces 💪
you only have to use a Foliage material on the leaf! in this video I explain how to do it: ua-cam.com/video/HmDy13NFP-Q/v-deo.html&ab_channel=TwinmotionGuru
you have to correctly set the UV of a mesh inside a 3D modelling free form software, for example like Blender or 3D Studio Max. you can't do it inside any rendering software, Twinmotion too
Check out the Twinmotion Masterclass portal www.twinmotionmasterclass.com/pages/coming_soon
Thank you for making high quality training videos for Twinmotion! I am really enjoying learning each week from them
Thank you so much for your kind words, i really appreciate it. Neve stop using Twinmotion and keep goin, I'm here to help!
Thank you for all the guides.
I notice that when I use the scatter tool to make a grass ground, the density is really low and there no relevant setting. I have to click the ground like 100 times. Is there a better workflow/settings that I missed?
Is there a way to have common materials replaced automatically upon importing a model into Twinmotion. If so could you make a tutorial on it? There is a similar function to what I am describing in lumion and it would be helpful to learn if it was possible in Twinmotion.
I'm not very sure, i have to do some tests and then back with a solution!
No, at the moment it seems it's impossible to do it, it depends on the 3D model export
Great video.
Globeplants are ridiculously expensive for what you get but they are TM ready..
I imported a few plants from max tree and unreal but it was incredibly time consuming, downloading, importing, assigning TM materials and saving to library. After spending a couple of hours just sorting out a few trees and plants I ended up not liking half of them..
I my friend, i can suggest to import all the plants you like in the same time, all white, and then assign new materials only to he ones you like!
exactly, thats why I dont like importing plants manujally from websites, it should be built in and optimized,
@@TwinmotionGuru Yes I agree but sometimes materials make u dislike trees too, its hard to decide if its realistic or not without everything is ready. :((
@@Ericaandmac from maxtree all the vegetazione imported is already set with materials, so you don t have to apply new foliage to see the final result 😀
But yes, just hope EpicGames optimize this proces 💪
How you used maxtre fbx. I don't understand how to apply the layers
Hi, what layer are you talking about? everything's explained in the video, what am i missing?
how do you put the growth effect at the inserted plants ?
you only have to use a Foliage material on the leaf! in this video I explain how to do it: ua-cam.com/video/HmDy13NFP-Q/v-deo.html&ab_channel=TwinmotionGuru
How do you make road/asphalt texture that curves with the geometry? Please reply.
you have to correctly set the UV of a mesh inside a 3D modelling free form software, for example like Blender or 3D Studio Max. you can't do it inside any rendering software, Twinmotion too
very nice tutorial.
thank you so much!
Con i tuoi consigli è difficile non essere bravo con TM
Grazie!
do you know how we can use osl parallax texture in twinmotion ??
You have to use a Displacement texture in the parallax parameter, under Normal
@@TwinmotionGuru i am asking about paralaex interior that we can use osl mtl (Fake interior)
@@asimansari6672 I'm sorry, I missed the osl. At the moment you can't use it in Twinmotion, in the next future it will be released, no worries 😎
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