Twinmotion 2024.1 - Get Realistic Trees And Vegetation In Two Steps

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 27

  • @TwinmotionGuru
    @TwinmotionGuru  3 місяці тому

    Check out the Twinmotion Masterclass portal www.twinmotionmasterclass.com/pages/coming_soon

  • @bbvarnell
    @bbvarnell 3 місяці тому

    Thank you for making high quality training videos for Twinmotion! I am really enjoying learning each week from them

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому

      Thank you so much for your kind words, i really appreciate it. Neve stop using Twinmotion and keep goin, I'm here to help!

  • @HuỳnhNguyễnKiếnQuốc
    @HuỳnhNguyễnKiếnQuốc 3 місяці тому

    Thank you for all the guides.
    I notice that when I use the scatter tool to make a grass ground, the density is really low and there no relevant setting. I have to click the ground like 100 times. Is there a better workflow/settings that I missed?

  • @bbvarnell
    @bbvarnell 3 місяці тому +1

    Is there a way to have common materials replaced automatically upon importing a model into Twinmotion. If so could you make a tutorial on it? There is a similar function to what I am describing in lumion and it would be helpful to learn if it was possible in Twinmotion.

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому +1

      I'm not very sure, i have to do some tests and then back with a solution!

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому +1

      No, at the moment it seems it's impossible to do it, it depends on the 3D model export

  • @avicohen2k
    @avicohen2k 3 місяці тому

    Great video.
    Globeplants are ridiculously expensive for what you get but they are TM ready..
    I imported a few plants from max tree and unreal but it was incredibly time consuming, downloading, importing, assigning TM materials and saving to library. After spending a couple of hours just sorting out a few trees and plants I ended up not liking half of them..

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому

      I my friend, i can suggest to import all the plants you like in the same time, all white, and then assign new materials only to he ones you like!

    • @Ericaandmac
      @Ericaandmac 3 місяці тому

      exactly, thats why I dont like importing plants manujally from websites, it should be built in and optimized,

    • @Ericaandmac
      @Ericaandmac 3 місяці тому

      @@TwinmotionGuru Yes I agree but sometimes materials make u dislike trees too, its hard to decide if its realistic or not without everything is ready. :((

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому +1

      @@Ericaandmac from maxtree all the vegetazione imported is already set with materials, so you don t have to apply new foliage to see the final result 😀
      But yes, just hope EpicGames optimize this proces 💪

  • @cheikhahmadoubambambackedi6387
    @cheikhahmadoubambambackedi6387 Місяць тому

    How you used maxtre fbx. I don't understand how to apply the layers

    • @TwinmotionGuru
      @TwinmotionGuru  Місяць тому

      Hi, what layer are you talking about? everything's explained in the video, what am i missing?

  • @georgetyrothoulakis1931
    @georgetyrothoulakis1931 3 місяці тому

    how do you put the growth effect at the inserted plants ?

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому

      you only have to use a Foliage material on the leaf! in this video I explain how to do it: ua-cam.com/video/HmDy13NFP-Q/v-deo.html&ab_channel=TwinmotionGuru

  • @DustyAnimations
    @DustyAnimations 3 місяці тому

    How do you make road/asphalt texture that curves with the geometry? Please reply.

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому

      you have to correctly set the UV of a mesh inside a 3D modelling free form software, for example like Blender or 3D Studio Max. you can't do it inside any rendering software, Twinmotion too

  • @asimansari6672
    @asimansari6672 3 місяці тому

    very nice tutorial.

  • @emanuelefesta8868
    @emanuelefesta8868 3 місяці тому +1

    Con i tuoi consigli è difficile non essere bravo con TM

  • @asimansari6672
    @asimansari6672 3 місяці тому

    do you know how we can use osl parallax texture in twinmotion ??

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому

      You have to use a Displacement texture in the parallax parameter, under Normal

    • @asimansari6672
      @asimansari6672 3 місяці тому

      @@TwinmotionGuru i am asking about paralaex interior that we can use osl mtl (Fake interior)

    • @TwinmotionGuru
      @TwinmotionGuru  3 місяці тому +1

      @@asimansari6672 I'm sorry, I missed the osl. At the moment you can't use it in Twinmotion, in the next future it will be released, no worries 😎

  • @conmes3077
    @conmes3077 3 місяці тому

    🥰🥰🥰