Precursor Launcher in Jak II - Part 2 (Dark Jak and Guns)

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 20

  • @bullzeye399
    @bullzeye399 Рік тому +12

    It's cool that when launching with a gun the animation doesn't completely break and Jak still wiggles his legs. A lot of games resort to T-posing when doing unintended stuff like this.

    • @educherrypatty9436
      @educherrypatty9436 Рік тому +6

      This is most likely due to Jak's highly adaptable 3d animation blending techniques. Jak's animation blending was pretty advanced, which allows a set of priorities to command certain actions. The gun holding probably being pretty high. This is why when Jak moves at steep inclines, his runing posture changes heavily. This was not animated, and is merely the animation blending process taking account for the game's incline; technically it is using these variables to create an entirely "new" animation.

  • @onthedre
    @onthedre Рік тому +8

    I really liked the launcher pass, felt like they could’ve done some cool stuff with them like how in Sonic Adventure you use them to jump from area to area

  • @NotOrdinaryInGames
    @NotOrdinaryInGames Рік тому +3

    Apparently, Dark Bomb™ thinks a jump pad is an object to be knocked back by.

  • @darkslayer9789
    @darkslayer9789 Рік тому +4

    This makes me wish jak 1 elements were in jak 2 and 3

  • @NateDaMan5
    @NateDaMan5 Рік тому +4

    3:20 was there originally a hud menu for the dark powers?

    • @LuminarLight
      @LuminarLight  Рік тому +3

      Yeah in this version you had to use the dpad to activate dark powers. But only dark punch is implemented.

  • @Grandlett
    @Grandlett Рік тому +2

    I always wondered just why in the world they didn't have red yellow or blue eco in j2 or 3 :/

    • @prestonparish
      @prestonparish Рік тому

      Demoted to ammo power source

    • @Flesh_Wizard
      @Flesh_Wizard Рік тому

      They put it in the guns

    • @miguelcondadoolivar5149
      @miguelcondadoolivar5149 7 місяців тому

      Jak is no longer able to harness them, due to the Dark Eco injections tarnishing his body. This impurity is mentioned in Mar's Tomb.

  • @jak3489
    @jak3489 Рік тому +2

    9:22 I imagine that the "flut" option will freeze the game. I am right?

    • @LuminarLight
      @LuminarLight  Рік тому +1

      It works if there is flutflut in any of the loaded levels (or the engine). No known Jak II build has flutflut anywhere at all.

    • @jak3489
      @jak3489 Рік тому

      @@LuminarLight It might just be a leftover from tpl

    • @LuminarLight
      @LuminarLight  Рік тому +2

      @@jak3489 Jak II is a sequel to TPl. This menu entry wasn't in the way. And in Jak 3, it works again, when conditions are met.

    • @jak3489
      @jak3489 Рік тому +1

      @@LuminarLight interesting

    • @NateDaMan5
      @NateDaMan5 Рік тому +3

      @@jak3489
      I’m guessing this is maybe due to Jak 3 re-using the flut flut code for the leapers maybe?

  • @Katiethekitten
    @Katiethekitten Рік тому

    HOW FO I GET THE DEV MENU????

    • @LuminarLight
      @LuminarLight  Рік тому

      jadtech.miraheze.org/wiki/Downloads#PCSX2_-_Jak_and_Daxter_Debug_Mode