@alex.g7317 lol no, he legit has a piece of carpet cut out and and just uses that. table itself isnt the carpet he just takes the square and lops it on it to film. he has pictures on twitter its funny af
If I had a nickel for every time Scott talked about the 25th anniversary Wii port of Super Mario All Stars, I'd have like 7 or 8 nickels, which... is actually a lot at this point
I haven’t been this excited about a new addition to the Scott the Woz family since Target Employee! I truly love Scott’s cat with all my heart. Will demand more.
The segment with Scott's cat made me smile on the entire thing. I like how Scott even made jokes incorporating his cat on the fly. Another Wii game on Switch that I could think of is Dokapon Kingdom Connect. A remake of Dokapon Kingdom (which itself was a remake of a SNES game). 34:03 From what I've heard, Klonoa 1 on the Reverie Series was the Wii remake but altered a bit.
Aight cool, I saw the notification had more text than the actual vid because I saw it a couple hours after post, but I couldn't read it all and wanted context
When I saw that Scott became a cat owner, I was hoping they would show up in a videos and I'm so happy that they have been making small appearances in recent videos. They make already amazing videos even better
Hey all, here’s some timestamps for the different Wii/switch games. 0:00: Super Mario All Stars (SNES NSO) 1:40: The Legend of Zelda: Skyward Sword HD 8:47: Super Mario Galaxy (Included in Super Mario 3D All Stars) 13:50: Sonic Colors Ultimate 17:49: Super Monkey Ball: Banana Blitz HD 20:18: Go Vacation 22:26: Xenoblade Chronicles: Definitive Edition 24:04: Kirby’s Return To Dream Land Deluxe 27:01: Rapid-Fire Releases / A Boy And His Blob 27:25: De Blob 1 + 2 27:56: Mega Man 9 and 10 (Part of Mega Man Legacy Collection 2) 28:18: Bit Trip Series 28:43: World of Goo 29:10: Star Wars: The Force Unleashed 30:20: No More Heroes 1 + 2 30:51: Pikmin 1 + 2 (Technically were GameCube games, but got rereleased on Wii under the “New Play Control” line) 32:17: Metroid Prime Remastered (Again, like Pikmin 1 and 2, was a GameCube game that got rereleased on Wii, but as part of the Metroid Prime Trilogy) 32:40: Resident Evil 1 (Remake Version on GameCube, will also use RE for Resident Evil), RE Zero, RE 4 32:49: Okami HD 33:13: Just Dance Games 33:36: Nintendo Switch Sports (Substitute for Wii Sports) 33:45: Clubhouse Games: 51 Worldwide Classics ( substitute for Wii Play) 34:01: Klonoa (Included in the Klonoa Phantasy Reverie Series) 34:17: Carnival Games 34:25: Ghostbusters: The Video Game Remastered (Based on the Xbox 360 / PS3 version) 34:48: PAC-MAN Museum Plus (included games that were originally from Namco Museum Remix/Megamix) 34:56: Active Life: Outdoor Challenge (supposedly a substitute for Wii Fit, but is overshadowed by Ring Fit Adventure) 35:02: Final Thoughts on the future of the Switch and potential console ports/remasters/remakes
As a certified Go Vacation fan, I can agree that it was always kinda trying to be a Wii Sports Resort knockoff. It was probably only brought to the Switch to fill the void of the Wii series. Still, for all the game's many shortcomings, it’s still really good. Just hearing someone talk about Go Vacation is really cool, and the open world mixed with sports/minigames is a great idea. If they made a sequel that fixed some of the problems of the first game, I could die happy.
love this game got it for christmas in 2011, blew me away as a kid as it was the first open world game i played lol. really happy they put it on switch but it was just a port, would’ve loved if it was a remaster
@@CliffordTheVulture for a while on the original upload from 0:07 to 0:23 was completely mute. so scott reuploaded it with the title “Wii Games on Nintendo Switch (Now with Brand New Hearable Audio from 0:07 to 0:23)”
The Force Unleashed is this really weird case where the version for HD consoles was a perfectly fine game, but the Wii/PS2/PSP versions are a lot more interesting. They all include content in the HD versions was either DLC or never added at all in the base game, they have extra modes the HD games don't, and just waving my arms around to use the force and swing a lightsaber was half the fun of owning a Wii for me as a kid.
@@kokotheclown2588Okami is another good one. When the main gimmick of a game is drawing/calligraphy, the motion controls work better for making a circle than an analog stick. It was the best version of the game until the PC version.
@@tylercoon1791 don’t forget Star Wars Unleashed the Wii port was apparently superior to the HD version and even got ported to modern consoles cause that version was better and tbh in some aspects it is
Funnily enough, the Nvidia Shield release of Super Mario Galaxy actually uses the right stick for the pointer controls. I wish they had the option for that in 3D All-Stars.
Can't say I agree with the pointer thing- being able to reposition my hand and recenter with just a button is actually a pretty big advantage to me over having to point at the screen.
i gotta say, i love go vacation. not because it's a good game, or even because i enjoy it in the moment, but because its world has a really nice old school charm to it. the game is huge for what feels like no reason, and there are genuinely secrets and tons of little things to see as you travel through it. it's an appeal i have trouble describing and something that a lot of games don't really manage to accomplish for me
@@somecallmesean_ sam is locked away for his sound error crimes (edit: i am only joking sam and the others are doing a great job editing. i know it was youtube or exporting issues)
I could die a happy man if either Epic Mickey or Rabbids Go Home made it to switch. Weird ass combo, but they’re definitely the most nostalgic Wii games for me other than the Galaxy games.
oh my gosh, i had no idea scott has a cat! maybe it was in previous scotts stash videos, but most of the time i have them on in the background and dont actively watch that. but seriously, thats adorable. love it.
I think Nintendo has to expand Punch-Out!!! if they want to make it a success. It feels too arcade-y for people to like. I remember when a lot of people complained a ton about Star-Fox Zero being like that.
@@leonro I think just a remaster of the Wii game could still do pretty well and probably be effortless to make, but as for a new game altogether I get what you mean. I'm a huge Punch-Out fan so I'd just be excited to see a new game at all, but I do know that people want more than just the arcade style goodness Punch-Out is known for. I'm not really sure what they'd do that would feel most fitting; maybe some kind of open world exploration mode around New York where you make a custom character and can train under the opponent boxers? Like a diet Street Fighter 6 World Tour mode. Also I think Star Fox Zero probably would have had less complaints if it didn't stick with the gimmicky controls so hard and, from what I hear, Star Fox fans really don't like how samey the story feels. I can't really comment on it much though cuz I never played it and I'm not a Star Fox guy.
@@bobjeezorham7658 I'm not saying that Star Fox Zero was without faults, just that the game being very arcade-y was a major point of criticism online, especially re-release. After it was released, the criticism mainly went towards what critics disliked (story + controls), but before that, nobody talked about the controls, and there wasn't nearly as much criticism for the story.
I have to say, I never had any problems with the gyroscope when pointing with the joycon in Super Mario Galaxy, and being able to recalibrate as I'm playing actually made it easier for me.
a side note on Xenoblade Definitive Edition - it includes a brand-new epilogue chapter called Future Connected, which not only restored the Bionis Shoulder map into a fully playable area, but also featured some foreshadowing for Xenoblade 3 (Future Redeemed in particular)
Skyward Sword HD also made many of the Fi dialogues optional and didn't show item pick ups after booting the game again, which were really the main things they had to fix.
Game needed a lot more than just those to be really fixed. The ridiculous amount of pointless fetch quests that drag the game down, having to go through each area three times, just how braindead easy the game is. But at that point you would need a remake to actually fix those.
@@okagron I can recall only a few of those quests being mandatory, and they didn't last to long from what I remember. Complaining about going to the same areas again doesn't make sense since you access a new separate area afterwards or go through it in a brand new way. You do unlock a hard mode after beating the game, all they really had to do for that is make a toggle option like with WWHD.
@@CDRW24Except you don't go different areas when you go through an old area, that's the problem. You are still in grass world, you are still in volcano world, you are still in sand world. You are in the same area, doing some menial, boring task like awkwardly swimming with terrible controls to catch notes because all the devs thought were ways to needlessly stretch the game for some reason and not actually ways to make the game fun. In any other Zelda games you are not in the forest area three times, you are in volcano area three times, you are not in the sand world three times, not a single game in the series does that. The mandatory quests are boring, drawn out and add nothing to the game except, again, to needlessly drag game on and on. Get the goddess sword but it's not apparently awake, gotta collect flames to wake it up for some reason. Now gotta collect the triforce because padding. Not to mention crap like defending that robot that carries that jug of water because padding. Skyward Sword pretty much took all the bad parts of Twilight Princess and made them far worse while not keeping any of its improvements. It's a padded to shit game that needed much more than a basic ass, overpriced remaster that adds basic shit that should have been in the original to begin with. Paying 60 bucks for basically making Fi dialogue optional is absolutely ridiculous.
"They're not as good as Wii Remotes, but their modern Wii Remotes" This is the only thing I wanted to hear when clicking on the video, and I'm glad I clicked on it.
4:00 The main reason Switch motion control games end up more finnicky is because most games that used Wii Motion Plus still used the sensor bar to basically auto calibrate constantly. The Switch doesn't really have a "sensor bar" so it has no point of reference to recalibrate on its own.
You know Kirby's Return to Dreamland Deluxe was such a fantastic remake on the Nintendo Switch and also it would be cool to see it keep going with the two 3DS Kirby Games of Kirby Triple Deluxe and Kirby Planet Robobot being remastered on the Nintendo Switch and also having new epilogue modes for both Taranza and Susie now that would be cool to see those two Kirby 3DS Games being remastered on the Nintendo Switch.
I really hope they roll out a Nintendo Selects for Switch someday. There are quite a few games I'd like to play, but not for full price. Like, I'm never gonna be a big Mario fan, but I could see myself picking up Super Mario Wonder if it ever hit the shelves as a discounted bestseller-style release. But by the time they would do that for Super Mario Wonder, they'd just have another system released. It came so late in the system's life.
Real Heroes Fire Fighters also made it to switch, it’s my favorite childhood Wii game, I remember playing the absolute shit out of it. It was basically a first person firefighter game, you had multiple levels and different types of tools you can switch to, and it controlled mainly with the Wii-mote and nunchuck, you move the camera by aiming your cursor around (its sorta clunky due to how it was set up). A couple years ago, they remade this game for all platforms and they did some unique things exclusive (as far as I’m concerned) to the Switch version, for one, they actually took advantage of the joy-con motion controls and kept in that movable cursor/aim that the OG Wii version had. They also took some notes from the PC version and added in a functionality where if your using a regular controller like the pro controller, it disables motions controls and acts like a regular fps shooter styled game. But it sucked they got rid of the extra options, like on the Wii version they had some juicy settings but then removed most of them (probably cuz most of them were tailored to the Wii-mote itself) and only left the settings for sound and subtitles. Also apparently the version they used for the remasters was the German versions as the difference between the US and Germany versions is that the US version had more realistic darker toned graphics while the German version had a sorta cell shaded look to it. (For any RHF fans, they screwed up the comic filter cuz now it’s indistinguishable from the “regular” graphics lol) Overall, they did a decent job of the port, only issue I had was that it would randomly crash during loading screens, but other than that, it looks crispy and HD, runs well and costs pretty fairly (I think its like 5$ on switch)
If I had a nickel for every “Wii Games on Nintendo Switch” video that Scott uploaded on 11/29/2023, I’d have two nickels…which isn’t a lot, but it’s weird that it’s happened twice, you know?
Another one is Martian Panic, it was an on-rail shooter type of game with aliens, originally on Wii (and could have a gun bundled with it), that got a physical release on Switch and also has the option of a gun being bundled with it (although it's a very different looking gun lol)
I've never heard about skyward sword before I bought a cartridge when i was helping my friend build a pc, we were looking for a wi-fi adapter in store and there were games for the switch with a decent price. It is an amazing game, (at least on switch) and one of my favorites now. Great adventure with light story, simple battle mechanics and pleasant visual.
We got Wii U games on Nintendo Switch We got Wii U games NOT on Nintendo Switch We got Wii games on Nintendo 3DS And now we got Wii games on Nintendo Switch Now you know what to do to conclude this epic series: Wii games on Wii U
As a massive Klonoa nut, the PRS version of Klonoa 1 is 100% the wii version, just with the voice lines and script from the PS1, a new model for Klonoa instead of the Wii redesign, and generally upgraded visuals. You can tell from mainly the cutscenes, but if you put the Wii version and PRS side by side, you can really tell
I'm glad Scott said what he said about Sonic Colours, because the honest comparisons between Colours and Forces show how similar they really are. Not to mention, too much 2D, not enough 3D. Even including the DS version as well would've been amazing, or even including the story of the DS version into the game would've worked too because apparently the DS story is the canon story. Regardless, couldn't have said it any better Scott.
I actually love the linearity of Skyward Sword. It directs you where to go, yes. But I always look forward to completing side quests after each dungeon. It makes it feel extremely complete. And while it is linear, the world is still MASSIVE. Not as big as Breath of the Wild or Tears, but it's bigger than Twilight Princess by long run. People tend to give up after the second dungeon, but there is SO MUCH content and amazing characters. Flying on the Loftwing has to be one of the coolest animal companions, it's not the best, but ITS A MASSIVE FUCKING BIRD, WHATS NOT TO LOVE??? Plus, Girahim being the sassiest thing in existence. Chefs kiss.
I can't believe Scott's cat likes bad deals. This is truly disappointing. 😔 Also, Scott's theory for 'Super Mario Galaxy 2' not being in 'Super Mario 3D All-Stars' is the most logical explanation I've heard for it.
Bro I'm so glad he finally said it, I've been saying this for years but everyone keeps forgetting that the pointer, especially _Yoshi,_ would be nigh impossible to use if they took the same solution as with Galaxy. At least in the first game, the pointer stuff was never used in conjunction to jumping
@@jaretco6423 The difference is in how often you use it WHILE playing normally In Galaxy 1 the pointer is mostly used in sections where you aren't moving and jumping around as Mario. Slingpods restrict your movement until you leave them, the bubble keeps you inside it until you jump out, hungry Lumas don't move so you don't have to either. Galaxy 2 Yoshi on the other hand is all about pointing at things and using his tongue in conjunction with regular movement. Some sections require you to grapple on a flower, flutter kick to a platform, and then chain grapple flowers over and over while also adding a flutter kick for a bit extra distance. Or, there's entire bosses centered around holding something in Yoshi's mouth and then spitting it out at the perfect moment while you're jumping as high as you can. If it used the same method as Galaxy does, those sections would be INCREDIBLY difficult, if not impossible, in handheld mode.
@AniMariBro Hm. I see. So unless they find ways to make the pointer in Galaxy 2 more responsive, it's gonna be hard on the Switch since it's not as powerful to control the pointer as the Wii has. That would be pretty flawed.
Always love it when Scott's cat guest stars himself in his videos
He's appeared before?
@@jhunt7235 I've seen him in a video where it's Scott and the guys talking about something, I think it might be the one where Justin got a switch
Also reminder this is just a table with a carpet on so yes, cat like high places.
Right....
As himself......
He certainly has you fooled. That is unless you are part of the conspiracy. I'm watching you @jytvreal, I'm watching you.
Man my allergy to cats are so strong that just seing his cat is making my nose itch
Scott's cat getting in the way of filming is a really great addition to this channel.
It adds immersion to the carpet!
its just funny because we n3ed the immersion, since the carpet is just on the table 💀
@@Mickeyds11does that imply he eats off of carpet?
@alex.g7317 lol no, he legit has a piece of carpet cut out and and just uses that. table itself isnt the carpet he just takes the square and lops it on it to film. he has pictures on twitter its funny af
@@Mickeyds11 lol.
@@Mickeyds11to me he will always sit on the ground with his legs folded up and tucked under his torso
I can’t wait to see the cats get acting roles in the actual Scott the Woz videos
me too
Eric is actually 5 cats in a trench coat
😂
UpIsNotJump did it well
RelaxAlax moment
Scott’s channel(s) are like an endless psychedelic vortex of analysis strictly regarding Nintendo products from the years 2007-2015
It’s amazing how long some of these videos and topics can get. I love this content
Loved the part with the cat! Truly a big cat moment
If I had a nickel for every time Scott talked about the 25th anniversary Wii port of Super Mario All Stars, I'd have like 7 or 8 nickels, which... is actually a lot at this point
You could buy a gumball. Maybe.
A gumball? in this economy?
That’ll buy you a dream at best
@@Butchybub1975A dream?!? In this economy?!?
Finally there's more than 2 nickels, I'm tired of everyone saying the same old joke, thank you for changing it up a bit
I haven’t been this excited about a new addition to the Scott the Woz family since Target Employee! I truly love Scott’s cat with all my heart. Will demand more.
The cat needs to be a mandatory addition to all future Scott’s Stash videos
And Scott the Woz, and Scott's Snippets.
Love how Scott’s cat appears and he just haves him involved in his rant on Skyward Sword
I will now head canon all Scott stashes as just him explaining things to the cat rather than the viewer.
The segment with Scott's cat made me smile on the entire thing. I like how Scott even made jokes incorporating his cat on the fly.
Another Wii game on Switch that I could think of is Dokapon Kingdom Connect. A remake of Dokapon Kingdom (which itself was a remake of a SNES game).
34:03 From what I've heard, Klonoa 1 on the Reverie Series was the Wii remake but altered a bit.
Dokapon Kingdom is an iffy one, because it's technically a PS2 game first, alongside it being an SNES remake at all. Another technicality.
Scott's cat appearance. Truly amazing.
Weirdo
@@ramrodbldm9876end it
Shoutout to the people that were able to witness the glory of "Wii Games on Nintendo Switch, but without hearable audio from 00:07 to 00:23"
Yeah what even was that
"THAT'S what i wanna talk about!"
several seconds of silence
"there are no lies coming out of MY mouth!"
yeah bro cause you didn't say anything
Back in the good old days...
Aight cool, I saw the notification had more text than the actual vid because I saw it a couple hours after post, but I couldn't read it all and wanted context
When I saw that Scott became a cat owner, I was hoping they would show up in a videos and I'm so happy that they have been making small appearances in recent videos. They make already amazing videos even better
Many of Fi's interruptions were also made optional in SS HD which helped alot
Hey all, here’s some timestamps for the different Wii/switch games.
0:00: Super Mario All Stars (SNES NSO)
1:40: The Legend of Zelda: Skyward Sword HD
8:47: Super Mario Galaxy (Included in Super Mario 3D All Stars)
13:50: Sonic Colors Ultimate
17:49: Super Monkey Ball: Banana Blitz HD
20:18: Go Vacation
22:26: Xenoblade Chronicles: Definitive Edition
24:04: Kirby’s Return To Dream Land Deluxe
27:01: Rapid-Fire Releases / A Boy And His Blob
27:25: De Blob 1 + 2
27:56: Mega Man 9 and 10 (Part of Mega Man Legacy Collection 2)
28:18: Bit Trip Series
28:43: World of Goo
29:10: Star Wars: The Force Unleashed
30:20: No More Heroes 1 + 2
30:51: Pikmin 1 + 2 (Technically were GameCube games, but got rereleased on Wii under the “New Play Control” line)
32:17: Metroid Prime Remastered (Again, like Pikmin 1 and 2, was a GameCube game that got rereleased on Wii, but as part of the Metroid Prime Trilogy)
32:40: Resident Evil 1 (Remake Version on GameCube, will also use RE for Resident Evil), RE Zero, RE 4
32:49: Okami HD
33:13: Just Dance Games
33:36: Nintendo Switch Sports (Substitute for Wii Sports)
33:45: Clubhouse Games: 51 Worldwide Classics ( substitute for Wii Play)
34:01: Klonoa (Included in the Klonoa Phantasy Reverie Series)
34:17: Carnival Games
34:25: Ghostbusters: The Video Game Remastered (Based on the Xbox 360 / PS3 version)
34:48: PAC-MAN Museum Plus (included games that were originally from Namco Museum Remix/Megamix)
34:56: Active Life: Outdoor Challenge (supposedly a substitute for Wii Fit, but is overshadowed by Ring Fit Adventure)
35:02: Final Thoughts on the future of the Switch and potential console ports/remasters/remakes
Cat the Woz is the best addition to the cast
Raise your hand if you want to see Scott's cat on Scott's Stash more 🖐
Feels pretty natural.
🫡
Scott's Cat
✋
✋
Glad that Scott is letting others edit for him now, even if just a bit! It should lessen his workload. I hope it helps him be less overwhelmed 🙏
I've always been begging for hearable audio from 0:07 to 0:23! This is the best christmas ever!
Adam Sandler
i think everyone can agree when i say we need more of scotts cats opinions
As a certified Go Vacation fan, I can agree that it was always kinda trying to be a Wii Sports Resort knockoff. It was probably only brought to the Switch to fill the void of the Wii series. Still, for all the game's many shortcomings, it’s still really good. Just hearing someone talk about Go Vacation is really cool, and the open world mixed with sports/minigames is a great idea. If they made a sequel that fixed some of the problems of the first game, I could die happy.
love this game got it for christmas in 2011, blew me away as a kid as it was the first open world game i played lol. really happy they put it on switch but it was just a port, would’ve loved if it was a remaster
My kids love this game and still play the WiiU version.
Never thought I’d encounter a fellow Go Vacation fan LOL
@@lyndisrobin apparently, there are 7 of us, if you count my 2 boys and Scott 🤣
I love this game so much. I still think it stands out from Wii Sports resorts. Solely because of the Hub worlds to explore
The cat stole the spotlight while Scott rambles on Skyward Sword
The sequel to wii games on 3ds we needed
and the sequel to wii u games on switch we needed
@@ampixxyAnd the sequel to wii games on switch without hearable audio from 0:07-0:23 we needed.
@@Pyxcore why do I keep seeing this, I can hear the audio just fine??? Am I missing something??
@@ampixxythis is a reupload
@@funkytime69 Ohhh that makes sense, wonder why I never got the notification for the original video.
thanks scott! christmas came early this year! i’ve always wanted brand new hearable audio from 0:07-0:23!
DONT TALK TO ME!
i dont understand why everyone is saying this, what??
@@CliffordTheVulture for a while on the original upload from 0:07 to 0:23 was completely mute. so scott reuploaded it with the title “Wii Games on Nintendo Switch (Now with Brand New Hearable Audio from 0:07 to 0:23)”
The Force Unleashed is this really weird case where the version for HD consoles was a perfectly fine game, but the Wii/PS2/PSP versions are a lot more interesting. They all include content in the HD versions was either DLC or never added at all in the base game, they have extra modes the HD games don't, and just waving my arms around to use the force and swing a lightsaber was half the fun of owning a Wii for me as a kid.
A lot of Wii ports sometimes would be better or surpassed their HD counterparts it was rare but some Wii ports felt like the better game at time
@@kokotheclown2588resident evil 4 is a good example, way better than the HD ports
@@PP-cq7zy another one Prince of Persia forgotten sands the Wii port it’s far superior and cannon to the Prince of Persia lore
@@kokotheclown2588Okami is another good one. When the main gimmick of a game is drawing/calligraphy, the motion controls work better for making a circle than an analog stick. It was the best version of the game until the PC version.
@@tylercoon1791 don’t forget Star Wars Unleashed the Wii port was apparently superior to the HD version and even got ported to modern consoles cause that version was better and tbh in some aspects it is
scott: 10/10
scott with a cat: 12/10
Can’t believe Scott removed the line “ “, it was the best one in the video
Funnily enough, the Nvidia Shield release of Super Mario Galaxy actually uses the right stick for the pointer controls. I wish they had the option for that in 3D All-Stars.
Scott has a cat, that literally melts my heart for no reason.
Can't say I agree with the pointer thing- being able to reposition my hand and recenter with just a button is actually a pretty big advantage to me over having to point at the screen.
Ditto that
Sweet, I love Scott's Stash videos with dlc
"As you can see here we have a little friend"
Jesus Scott you are the cutest cat dad
i gotta say, i love go vacation. not because it's a good game, or even because i enjoy it in the moment, but because its world has a really nice old school charm to it. the game is huge for what feels like no reason, and there are genuinely secrets and tons of little things to see as you travel through it. it's an appeal i have trouble describing and something that a lot of games don't really manage to accomplish for me
I miss when this video had no audio from 0:07 to 0:23, Scott’s Stash has really fallen off since those days
sigh.. Last christmas.. you gave me my silent audio from 0:07 - 0:23. the very next hour.. you gave it away 😢😢😢
love this new and improved version scott!
omg change it back to the other title
And Sam don't forget Sam
@@somecallmesean_ sam is locked away for his sound error crimes (edit: i am only joking sam and the others are doing a great job editing. i know it was youtube or exporting issues)
Scott’s cat really chill like that
The saga of Scott's cat choosing between skyward sword versions to lay on was intense.
I could die a happy man if either Epic Mickey or Rabbids Go Home made it to switch. Weird ass combo, but they’re definitely the most nostalgic Wii games for me other than the Galaxy games.
Seeing the Wii/DS era Rabbids games on current hardware would be awesome
Epic Mickey would be nice, but Disney charges near full price for 16 bit collections. Not sure how they would handle Epic Mickey.
240 dollar game.
i’m playing epic mickey right now on the steam deck oled and it’s blowing my mind on how much fun i’m having, dolphin emulator is awesome
@@channelnameanddescription8999 that’s awesome, I’m glad you’re liking it!
oh my gosh, i had no idea scott has a cat! maybe it was in previous scotts stash videos, but most of the time i have them on in the background and dont actively watch that. but seriously, thats adorable. love it.
I'm always hoping that one day Punch-Out Wii will join the list of Wii games on Switch.
I think Nintendo has to expand Punch-Out!!! if they want to make it a success. It feels too arcade-y for people to like. I remember when a lot of people complained a ton about Star-Fox Zero being like that.
@@leonro I think just a remaster of the Wii game could still do pretty well and probably be effortless to make, but as for a new game altogether I get what you mean. I'm a huge Punch-Out fan so I'd just be excited to see a new game at all, but I do know that people want more than just the arcade style goodness Punch-Out is known for. I'm not really sure what they'd do that would feel most fitting; maybe some kind of open world exploration mode around New York where you make a custom character and can train under the opponent boxers? Like a diet Street Fighter 6 World Tour mode.
Also I think Star Fox Zero probably would have had less complaints if it didn't stick with the gimmicky controls so hard and, from what I hear, Star Fox fans really don't like how samey the story feels. I can't really comment on it much though cuz I never played it and I'm not a Star Fox guy.
@@bobjeezorham7658 I'm not saying that Star Fox Zero was without faults, just that the game being very arcade-y was a major point of criticism online, especially re-release. After it was released, the criticism mainly went towards what critics disliked (story + controls), but before that, nobody talked about the controls, and there wasn't nearly as much criticism for the story.
A rerelease of Punch-Out Wii would be a good gauge to test the waters for interest in a new Punch-Out
30:20 Pikmin 1 has always been my personal favorite No More Heroes game. Glad to see I'm not alone anymore
The sequel we all asked for but didnt deserve
galaxy 2
Hopefully by next year we can have a similar length video for Gamecube Games on Switch.
2:35 KITTY CAT!!!
I have to say, I never had any problems with the gyroscope when pointing with the joycon in Super Mario Galaxy, and being able to recalibrate as I'm playing actually made it easier for me.
Get that cat in every video from here on out
Who else is wishing they ported Punch-Out!! Wii already?
I fall asleep to Scott’s videos every night and I’m not ashamed to admit it. Quality content
i need more cat the woz.
a side note on Xenoblade Definitive Edition - it includes a brand-new epilogue chapter called Future Connected, which not only restored the Bionis Shoulder map into a fully playable area, but also featured some foreshadowing for Xenoblade 3 (Future Redeemed in particular)
Skyward Sword HD also made many of the Fi dialogues optional and didn't show item pick ups after booting the game again, which were really the main things they had to fix.
Also generally streamlined the opening iirc
Game needed a lot more than just those to be really fixed. The ridiculous amount of pointless fetch quests that drag the game down, having to go through each area three times, just how braindead easy the game is. But at that point you would need a remake to actually fix those.
@@okagron I can recall only a few of those quests being mandatory, and they didn't last to long from what I remember. Complaining about going to the same areas again doesn't make sense since you access a new separate area afterwards or go through it in a brand new way. You do unlock a hard mode after beating the game, all they really had to do for that is make a toggle option like with WWHD.
@@CDRW24Except you don't go different areas when you go through an old area, that's the problem. You are still in grass world, you are still in volcano world, you are still in sand world. You are in the same area, doing some menial, boring task like awkwardly swimming with terrible controls to catch notes because all the devs thought were ways to needlessly stretch the game for some reason and not actually ways to make the game fun. In any other Zelda games you are not in the forest area three times, you are in volcano area three times, you are not in the sand world three times, not a single game in the series does that.
The mandatory quests are boring, drawn out and add nothing to the game except, again, to needlessly drag game on and on. Get the goddess sword but it's not apparently awake, gotta collect flames to wake it up for some reason. Now gotta collect the triforce because padding. Not to mention crap like defending that robot that carries that jug of water because padding.
Skyward Sword pretty much took all the bad parts of Twilight Princess and made them far worse while not keeping any of its improvements. It's a padded to shit game that needed much more than a basic ass, overpriced remaster that adds basic shit that should have been in the original to begin with. Paying 60 bucks for basically making Fi dialogue optional is absolutely ridiculous.
"They're not as good as Wii Remotes, but their modern Wii Remotes"
This is the only thing I wanted to hear when clicking on the video, and I'm glad I clicked on it.
Dear Sam and Scott
Thanks for the new hearable audio!
-SM6400
4:00 The main reason Switch motion control games end up more finnicky is because most games that used Wii Motion Plus still used the sensor bar to basically auto calibrate constantly. The Switch doesn't really have a "sensor bar" so it has no point of reference to recalibrate on its own.
You really gotta hand it to Scott. Audio? He really loves his fans enough to appeal to at least 2 senses
Skyward Sword HD's best change is that Fi doesn't interrupt you every five to ten minutes telling you stuff you already know.
The Scott’s Stash episode about Wii Games on Switch without hearable audio from 0:07 - 0:23 is now lost media.
Scott’s Tuxedo Cat sleeping gives me a SERIOUS case of cuteness aggression 🥺😭
Glad to see Wii games with more traditional controller schemes!
Also, Cat!!! 🐈🥰Would you consider letting him appear in more videos?
You know Kirby's Return to Dreamland Deluxe was such a fantastic remake on the Nintendo Switch and also it would be cool to see it keep going with the two 3DS Kirby Games of Kirby Triple Deluxe and Kirby Planet Robobot being remastered on the Nintendo Switch and also having new epilogue modes for both Taranza and Susie now that would be cool to see those two Kirby 3DS Games being remastered on the Nintendo Switch.
Skyward Sword HD did more than just HD, 60FPS and button controls. They fixed so many small issues from the game.
The cat in the shot with Skyward Sword is amazing
In other news, armed robbery has risen by 800%
Thanks for the cameo, Scott!
Sorry I kept picking all the bad deals though.
I really hope they roll out a Nintendo Selects for Switch someday. There are quite a few games I'd like to play, but not for full price. Like, I'm never gonna be a big Mario fan, but I could see myself picking up Super Mario Wonder if it ever hit the shelves as a discounted bestseller-style release.
But by the time they would do that for Super Mario Wonder, they'd just have another system released. It came so late in the system's life.
Real Heroes Fire Fighters also made it to switch, it’s my favorite childhood Wii game, I remember playing the absolute shit out of it. It was basically a first person firefighter game, you had multiple levels and different types of tools you can switch to, and it controlled mainly with the Wii-mote and nunchuck, you move the camera by aiming your cursor around (its sorta clunky due to how it was set up).
A couple years ago, they remade this game for all platforms and they did some unique things exclusive (as far as I’m concerned) to the Switch version, for one, they actually took advantage of the joy-con motion controls and kept in that movable cursor/aim that the OG Wii version had. They also took some notes from the PC version and added in a functionality where if your using a regular controller like the pro controller, it disables motions controls and acts like a regular fps shooter styled game. But it sucked they got rid of the extra options, like on the Wii version they had some juicy settings but then removed most of them (probably cuz most of them were tailored to the Wii-mote itself) and only left the settings for sound and subtitles.
Also apparently the version they used for the remasters was the German versions as the difference between the US and Germany versions is that the US version had more realistic darker toned graphics while the German version had a sorta cell shaded look to it. (For any RHF fans, they screwed up the comic filter cuz now it’s indistinguishable from the “regular” graphics lol) Overall, they did a decent job of the port, only issue I had was that it would randomly crash during loading screens, but other than that, it looks crispy and HD, runs well and costs pretty fairly (I think its like 5$ on switch)
If I had a nickel for every “Wii Games on Nintendo Switch” video that Scott uploaded on 11/29/2023, I’d have two nickels…which isn’t a lot, but it’s weird that it’s happened twice, you know?
im so happy you gave so much praise to return to dream land deluxe, it really is an amazing experience.
I always find it absolutely satisfying that you can take these Wii games with you on the go and it's pretty damn cool and impressive!
Hey M64bros! 👋
@@traviscunningham7062 WHATZ UP!!!
Scott's cat is so adorable, he deserved a full video on his own
I hope that DKC Returns joins this list before the generation ends. I would love to play it in HD with button controls.
@ade1174: Um.... Tropical Freeze says "Hi"!
@@marmilaied5218 I love Tropical Freeze. I played it on Wii U, and I double dipped on Switch this year. But I still want Returns in HD.
@ade1174 Tropical Freeze is an better game anyway. So there's bo need for Returns to he on Switch. Besides, the already remade it on 3DS.
Another one is Martian Panic, it was an on-rail shooter type of game with aliens, originally on Wii (and could have a gun bundled with it), that got a physical release on Switch and also has the option of a gun being bundled with it (although it's a very different looking gun lol)
Only real fans remember the deleted version where Scott forgot to talk for 15 seconds.
I haven’t finished the video yet, but Scott’s cat is everything 😼
Great editing work Sam! Awesome how you all guys are really a team!
thanks for the brand new hearable audio from 00:07 to 00:23 it really adds to the experience
More Cat friend cameos!
10/10, i love scotts videos on cat paws...and something about the wii
Scott: analyses a Zelda game
Cat: lies and rolls around
Everybody: *OMG A CAT!*
We live in a great society
I've never heard about skyward sword before I bought a cartridge when i was helping my friend build a pc, we were looking for a wi-fi adapter in store and there were games for the switch with a decent price. It is an amazing game, (at least on switch) and one of my favorites now. Great adventure with light story, simple battle mechanics and pleasant visual.
We got Wii U games on Nintendo Switch
We got Wii U games NOT on Nintendo Switch
We got Wii games on Nintendo 3DS
And now we got Wii games on Nintendo Switch
Now you know what to do to conclude this epic series:
Wii games on Wii U
Awesome! now i can hear my favorite scott for +16 seconds! :0
The Wii version of Rodea the Sky Soldier would be great on Switch and get the attention it deserved
...if Yuji Naka wasn't currently in prison
I got a notification about this upload and saw the OG title about missing audio and I couldn't help but burst into laughter. Never change, Scott.
Ah yes the prequel to Wii U games on switch
As a massive Klonoa nut, the PRS version of Klonoa 1 is 100% the wii version, just with the voice lines and script from the PS1, a new model for Klonoa instead of the Wii redesign, and generally upgraded visuals. You can tell from mainly the cutscenes, but if you put the Wii version and PRS side by side, you can really tell
Scott! You didn’t tell us this episode was going to be a collab!
I love the adorable cat just basically reacting in the same way and trying to help with the video at 4:44. XD
special guest scotts cat
I, too, am a bastard, and THIS bastard appreciates YOU, Scott ‘n’ Sam, for the quick fix!
We should call it wiireleases
I'm glad Scott said what he said about Sonic Colours, because the honest comparisons between Colours and Forces show how similar they really are. Not to mention, too much 2D, not enough 3D. Even including the DS version as well would've been amazing, or even including the story of the DS version into the game would've worked too because apparently the DS story is the canon story. Regardless, couldn't have said it any better Scott.
Next, we need "Wii games not on Nintendo switch"
Glad Scott fixed that little audio error at the beginning.
As a dude who loves video games, and has both of my cats tattood on me... this video made me very happy.
I actually love the linearity of Skyward Sword. It directs you where to go, yes. But I always look forward to completing side quests after each dungeon. It makes it feel extremely complete. And while it is linear, the world is still MASSIVE. Not as big as Breath of the Wild or Tears, but it's bigger than Twilight Princess by long run. People tend to give up after the second dungeon, but there is SO MUCH content and amazing characters. Flying on the Loftwing has to be one of the coolest animal companions, it's not the best, but ITS A MASSIVE FUCKING BIRD, WHATS NOT TO LOVE???
Plus, Girahim being the sassiest thing in existence. Chefs kiss.
i didn't know scott had cats
can't wait for your cat to have a starring role in a scott the woz special
Cat the Woz
I can't believe Scott's cat likes bad deals. This is truly disappointing. 😔
Also, Scott's theory for 'Super Mario Galaxy 2' not being in 'Super Mario 3D All-Stars' is the most logical explanation I've heard for it.
Bro I'm so glad he finally said it, I've been saying this for years but everyone keeps forgetting that the pointer, especially _Yoshi,_ would be nigh impossible to use if they took the same solution as with Galaxy. At least in the first game, the pointer stuff was never used in conjunction to jumping
@AniMariBro But isn't Yoshi's pointing thing just the same as your ordinary pointer? If so, than how hard is it to implement that kind of thing?
@@jaretco6423
The difference is in how often you use it WHILE playing normally
In Galaxy 1 the pointer is mostly used in sections where you aren't moving and jumping around as Mario. Slingpods restrict your movement until you leave them, the bubble keeps you inside it until you jump out, hungry Lumas don't move so you don't have to either.
Galaxy 2 Yoshi on the other hand is all about pointing at things and using his tongue in conjunction with regular movement. Some sections require you to grapple on a flower, flutter kick to a platform, and then chain grapple flowers over and over while also adding a flutter kick for a bit extra distance. Or, there's entire bosses centered around holding something in Yoshi's mouth and then spitting it out at the perfect moment while you're jumping as high as you can.
If it used the same method as Galaxy does, those sections would be INCREDIBLY difficult, if not impossible, in handheld mode.
@AniMariBro Hm. I see. So unless they find ways to make the pointer in Galaxy 2 more responsive, it's gonna be hard on the Switch since it's not as powerful to control the pointer as the Wii has. That would be pretty flawed.
"we're back to wagglin' my ass off!" Is definitely one of the strangest quotes of all time from Scott, I love it