VIDEO 1 of 4 today, new video every hour! Lots to talk about for the next coming days with 2 to 4 videos a day! DLC lords tomorrow! I am also LIVE on twi- as thegreatbookofgrudges pop by an say hi (linked very bottom of description) TIME STAMPS IN DESCRIPTION! Lastly I have a brand new Vod channel which will be for the vods / extra content that doesn't fit into this main one. Have a great day guys! Campaign vods start tomorrow (8th)! ua-cam.com/channels/7gUZG-pxydova34M0qMNZA.html
Really hope they're either saving War Boss / Big Boss variants for a future DLC or give them out as freebies for stuff like the Skulls event. As you yourself say: People like themed armies, and I am most certainly one of those people. Desperate to finally get Strigoi characters so I can play my favourite faction again.
I would admittedly prefer if CA changed Wurrzag's new faction effect of providing winds of magic to his personal lord effects and instead added the recruitment cost reduction in its place or something to that effect.
Moving the charge bonus from faction to Wurrzag seems like a pretty big nerf. Especially for your savage orc garrisons and non-shaman lords. Not sure I like it.
Wurrzag now feels like a Savage Orc Lord. Unfortunately it's at the cost of no unique mechanics, Wurrzag feeling too much like the generic Savage Orc Shamen, and still missing Savage Orc characters and units. Wurrzag is great, but still missing things here and there.
Was I hoping for a faction mechanic allowing Wurrzag to set himself and Shaman lords in his faction to different dances that provide different buffs? Yes, yes I was! However am I excited to play him anyway after all these changes? You bet I am! He finally looks good fun and hopefully in the future if we get the Big Boss and Big Stabbas he'll have a true Savage fullstack.
I tested the Goblin Sawmillz and the Beast Lairz today in the current 5.3 version. They don't lower the upkeep cost for Savage Orcs or their Boar riders. Are you saying that patch 6.0 will fix that?
Since you mentioned that Skarsnik is going to get his own video as well, can you check whether they changed his Prodda in any way? It's been a rather disappointing item for a long time, and now would be the perfect time to rework it,
This happens when community and youtubers tells CA they dont want that kind of stuff, that the only thing they want is units basically. CA said "ok fair enough, here you go".
I thought it was pretty obvious seeing as how they did the Dwarfs sadly : / The Ogres get Empire treatment The Greenskins get Dwarfs treatment And Khorne got the Nurgle treatment This is probably the model they will keep using foward for next DLC's
@@draconomegaThey aither support this game for next 10 years or I dont like that model. Despise it and I will show it clearly when their future games came up. Second thing is that everything is recycled and price stayed the same. Dev team is making a modders job. Its still lazy way Imo.
@@Khorneywho on earth was saying that??? Thrones was revived so eel because they did so much more in the update with new mechanics and stuff, while shadows did terribly partially because they did almost none of that
I really hope CA in the updates after omens of destructions release goes back and gives the green skins a proper rework like they did for the dwarves after thrones of decay!!!!
That's a fair point! Although I don't want them to just reskin other Lords mechanics to make it easier for them. I could see us getting 'Grimgors adventures' and Skarsniks sneaky dealings. 😅
@@kommentier9884 That’s a whole new sentence dude. I said he got a bunch of other buffs to his campaign/his units. Removing one of his previous buffs isn’t inherently a nerf when everything else is so much stronger, including the same unit that’s allegedly ‘getting nerfed.’
@@Dragonage2ftw I'm sorry but what else is "so much stronger"? Regular savage orks?? Nope, they nerfed their physical res too. The best part about this is CA themselves said physical res isn't even that good anymore with all the Daemon factions around. Didn't stop them from nerfing him
In order for Wurrzag to be perfect, his faction needs to be remade into the Bone Nose Tribe. Bloody Handz is a Badlands tribe of regular, not Savage, Orcs.
Wurrzag is still unplayable without mods that add a Savage Orc hero. It's strange that Greenskins now have 2 Night Goblin heroes for some weird reason, but 0 Savage Orc heroes. I was hoping that the Savage Orc Big Boss would be the 2nd FLC stuff, similar to the Gold Wizard for Thrones of Decay.
VIDEO 1 of 4 today, new video every hour! Lots to talk about for the next coming days with 2 to 4 videos a day!
DLC lords tomorrow!
I am also LIVE on twi- as thegreatbookofgrudges pop by an say hi (linked very bottom of description)
TIME STAMPS IN DESCRIPTION!
Lastly I have a brand new Vod channel which will be for the vods / extra content that doesn't fit into this main one. Have a great day guys! Campaign vods start tomorrow (8th)!
ua-cam.com/channels/7gUZG-pxydova34M0qMNZA.html
Unrelated, but the "zombies" from 28 days later would be perfect Khorne zombies in warhammer.
New drinking game: drink a shot each time GBOG mentions he painted 200 savage orcs in a week
Was not he supposed to upload a video about that???
@@WalterSobchack51 he just keeps talking about it. it is some point of pride or trauma or both.
Really hope they're either saving War Boss / Big Boss variants for a future DLC or give them out as freebies for stuff like the Skulls event. As you yourself say: People like themed armies, and I am most certainly one of those people.
Desperate to finally get Strigoi characters so I can play my favourite faction again.
I feel like another greenskin dlc is highly unlikely but adding stuff for free bit by bit is pretty doable for them, as long as they're reskins
I'm disappointed at the lack of unique faction mechanics for the legacy greenskin factions. Seems like a massive missed opportunity.
Same with Dwarfs. It's just Empire and Ogres that have them
@@raynightshade8317dwarves have a lot more mechanics for themselves so it’s less visible. Grimgor and Azhag have literally nothing but waagh…
Not too mention the lack of genetic lord and hero skill tree updates. Silly stuff CA
@ yeah it definitely feels low effort, especially with the 6 months timeframe. Makes me think wh3 isn’t the priority at CA sadly
As an optimist, I like to think it means I’ll have fun twice. Once now with this update, then again when they update the subfaction mechanics
I would admittedly prefer if CA changed Wurrzag's new faction effect of providing winds of magic to his personal lord effects and instead added the recruitment cost reduction in its place or something to that effect.
i will sure miss his best skill "colossal warpaint" 5% physical resistance for whole army, and 20% for all the big monsters. RIP 😅
@@Andy_The_Lich ...I mean, he still kinda keeps that, just in a different form.
Please make a video about Azhag and Grimgor and how they got shafted in the patch.
Moving the charge bonus from faction to Wurrzag seems like a pretty big nerf. Especially for your savage orc garrisons and non-shaman lords. Not sure I like it.
Oh, yeah. It was real cheeky of them to nerf your charge bonus unless you buy the dlc to use the new lord.
Time to redownload boys I’m stoked to destroy the forces of order and the forces of chaos and make the world a giant green fungi
I am really excited to try out Skarsnik again with the DLC. Squig only campaign!
Would be so nice if they could still add savage orc (anti large) hero to the Wurrzag dlc owners.
Old Greenskins LL need their own unique campaign mechanics. To me that's really the disappointing part about this DLC.
So basically CA nerfed Wurrzag and made him a bit more generic in order to fit him with new generic shaman lord. That's a bit of a shame
I'm so glad we got the savage orc great shaman! That was one of my biggest hopes for the DLC.
'Da plan tactic slot' hmmm
Savage Orcs need a Big Boss and the Big Stabba for the complete Savage Orc Experience
Almost perfect when there is no Savage Orc hero, no big-stabba unit and no Giant with savage warpaints is a bit of an overstatement methinks.
Wurrzag now feels like a Savage Orc Lord. Unfortunately it's at the cost of no unique mechanics, Wurrzag feeling too much like the generic Savage Orc Shamen, and still missing Savage Orc characters and units. Wurrzag is great, but still missing things here and there.
Great to hear this, Wurzaag was that one OnG lord I wanted to give a try :)
Was I hoping for a faction mechanic allowing Wurrzag to set himself and Shaman lords in his faction to different dances that provide different buffs? Yes, yes I was!
However am I excited to play him anyway after all these changes? You bet I am! He finally looks good fun and hopefully in the future if we get the Big Boss and Big Stabbas he'll have a true Savage fullstack.
They need variants and a Savage Orc Big Boss hero..
I tested the Goblin Sawmillz and the Beast Lairz today in the current 5.3 version. They don't lower the upkeep cost for Savage Orcs or their Boar riders. Are you saying that patch 6.0 will fix that?
Since you mentioned that Skarsnik is going to get his own video as well, can you check whether they changed his Prodda in any way? It's been a rather disappointing item for a long time, and now would be the perfect time to rework it,
Does wurrzag get mumbo jumbo chant too?
I am pretty disappointed that no Greenskin legacy LL gets any unique mechanic with the update.
Not using this opportunity is a huge L for CA.
@@AliothAncalagon Agreed.
This happens when community and youtubers tells CA they dont want that kind of stuff, that the only thing they want is units basically. CA said "ok fair enough, here you go".
I thought it was pretty obvious seeing as how they did the Dwarfs sadly : /
The Ogres get Empire treatment
The Greenskins get Dwarfs treatment
And Khorne got the Nurgle treatment
This is probably the model they will keep using foward for next DLC's
@@draconomegaThey aither support this game for next 10 years or I dont like that model.
Despise it and I will show it clearly when their future games came up.
Second thing is that everything is recycled and price stayed the same.
Dev team is making a modders job. Its still lazy way Imo.
@@Khorneywho on earth was saying that??? Thrones was revived so eel because they did so much more in the update with new mechanics and stuff, while shadows did terribly partially because they did almost none of that
I really hope CA in the updates after omens of destructions release goes back and gives the green skins a proper rework like they did for the dwarves after thrones of decay!!!!
Do they need a rework? More content is always nice, but at the moment they play very well, and they're getting more toys in a weeks time.
The legendary lords for the most part need unique mechanics outside of just faction and lord effects.
That's a fair point! Although I don't want them to just reskin other Lords mechanics to make it easier for them. I could see us getting 'Grimgors adventures' and Skarsniks sneaky dealings. 😅
I mean, that's pretty much what they did. They reworked the scrap system, they changed the WAAAGH system a bit, changed buildings and tech
If Wurrzag is out of the Badlands, then that means the Dwarves even more unchecked in the Old World? Jesus...
Dwarves always die out in my campaigns, idk about you
I find it weird seeing so many nerfs for the greenskins like wurzag used to have 40 physical resistance to rogue idols.
That’s not a nerf.
They just shifted the buffs around. Wurzzag is way stronger now than he was.
@@Dragonage2ftwSo reducing the physical resistance from 25% to 10% is a buff?? Are you ok?
@@kommentier9884 That’s a whole new sentence dude.
I said he got a bunch of other buffs to his campaign/his units. Removing one of his previous buffs isn’t inherently a nerf when everything else is so much stronger, including the same unit that’s allegedly ‘getting nerfed.’
@@Dragonage2ftw I'm sorry but what else is "so much stronger"? Regular savage orks?? Nope, they nerfed their physical res too. The best part about this is CA themselves said physical res isn't even that good anymore with all the Daemon factions around. Didn't stop them from nerfing him
In order for Wurrzag to be perfect, his faction needs to be remade into the Bone Nose Tribe. Bloody Handz is a Badlands tribe of regular, not Savage, Orcs.
8 months of waiting for dlc and no mechanics for the orcs good. For grimgor, skarsnik and others.
Sigh where's the big stabbas :((
reupload?
No grimgor buff...
Nice
Good movie 😂👻💀
So Wurrzag becoming perfect means getting weaker?? Weird logic
Wurrzag is still unplayable without mods that add a Savage Orc hero. It's strange that Greenskins now have 2 Night Goblin heroes for some weird reason, but 0 Savage Orc heroes. I was hoping that the Savage Orc Big Boss would be the 2nd FLC stuff, similar to the Gold Wizard for Thrones of Decay.
I dunno, the generic orc shaman seems to fit the bill well enough