For most of my entire playthrough, just below 200 hours so far... it have really been bugging the crap out of me that I could only use the small containers... Then a few minutes in, in this video, you show that there are different tiers to some of the object.... DAMMIT! and thank you 😆
For perfect corners, just let the corner snap in the direction of the first wall, and then use the move option to rotate it in the same place. This way you see both the original angle and the one you're moving at the same time. It's the easiest way to make sure you're actually making it 90 degrees
conslole - "modangle z 90" is the easiest way to make a perfect corner actually lolol. Just snap your item normally, select it in console, enter the console command, exit console, select and deselect in build mode to fix the rotation of the item's foundation, then start snapping new items in the new direction.
Everyone has a different solution for perfect corners but mine is the castle method. make one of your walls taller than the other in that specific corner and the frame will auto fill below it. There is a way to make the top of the container go at 1 cube over the other using the single cube container. It completes the wall in a way that's impenetrable. I call it the castle method cause the corners are taller than the walls are.
Great ideas! In order to not worry so much about meeting in the final corner, consider starting the wall behind the landing pad. In this way, the slightly off/disconnect will happen at the front gate where you already have to do custom stuff anyway.
I think no one is the first, don't think we will ever truly determine that. We all got our different designs and hopefully they come up with walls in a future update. I use the small container to build mine but like the idea of sticking a container out and making a corner that way. The real trick is learning how to make a complete circle. That took me a long time to master.
I use console command to lay grids with storage on every tiles, using beacon as centre point, then decide how & where to place the buildings. Very very teadious process.
If you don’t already know, there are a bunch of settings in the main menu controls section for adjusting the outpost speed and angles of the camera and rotation.
TactiCat, I would swap power to the oxygen one, gives you around 10 secs of infinite air supply, makes it possible to move around without worry during that time :) Thanks for the heart 😄. Unfortunally it seems to be undeserved, I just tested it again (Thought I had already), and the oxygen doesn't give you unlimited air, when so overencumbered it does actually drain the air, although at a slower rate, so I'd still opt for that, but it's not at all infinite...
i seen you trying to align items by going side to side at a 90 degree angle. Try rotating camera and align by going back and forward, rotating slightly to move the item by small increments.
You don’t have to tab out for storage units to snap to the right location. You can just hover over the spot you showed us and it’ll snap to it after a second or two.
When you turn the corner it is better to be in the ground level view mode where you can place the containers running the right angle direction. I did a wall for the entire circle perimeter in the flat savannah and part on a small mountain.
I used a simple fabricator to mark the spot so the next time i placed one down it would show me forward our back that's how i am doing it it take time but you can gut it 6" a part works for me .
@@fifi-fifi-fifi why would you want to leave your base to get to the landing pad....you have one opening to force a choke point for your turrets, mobs patching forces then through the one open gap. Think for a moment man c'mon...
neat video :) Scroll in when you are in overhead mode trying to line up wall corners. Being closer lets you move less. Also when you are placing a corner and it is just too close or too far, instead of deleting it and trying again you should "move it" ( E button) it will start as a yellow box and you can use that to judge where you should move it! ( again in CLOSE VIEW!) lol sorry it was painful to watch :D. THe in and out of view to place new wall will be a life saver lol thx
Great guide TacticalCat I love how meticulous you are about how things look and are spaced. Would choosing some of the spacing on the corners and stuff be easier in 1st person instead of top view?
"Pretty annoying as shit" sums up the entire outpost creation system. It feels like they've taken all the worst design decisions possible - snapping for boxes, but you still need to link their inventories, arbitrary rotation, no snapping for solar panel but we'll put them on a square base, solar panel rotation resets after placing each one... and on and on, it's death by a thousand papercuts.
And something worse, like ship pad or cargo link consist of multiple id, if you want to adjust position or angle with console command, you got to do multiple times.
I hope we get a patch soon for some of the outpost bugs. My outpost management skill stopped working so now I can only use 3 cargo links and after a day or so every base starts getting the weird lines through it which then messes up the few cargo links I have
I'm gonna try this, I'm wondering if you can use other structures/habs/pads for sections of the wall/corners to give it even more of a fortress look? The entry point looks cool but I'm wondering if it's necessary, or just funnel/narrow it even more.
@TacticatGaming Okay I've used this build technique a few times now, it's great but very time consuming. I wish the game had fortifications/walls or even a prefab compound that you could customize. It would be less time consuming, you shouldn't have to create walls with containers.
On my very first base I had an attack, the ship landing right in my backyard, and I had to fight I think 10 enemies (Something like that), was quite fun... But I haven't seen it since :(
great vid! but be careful moving your outpost beacon currently, as many folks (myself included) have ran into bugs where if you try to open your menus after moving it it will cause you to crash to desktop/dashboard and rebooting doesnt fix the issue, so you have to revert a save
Yeah, it should be like Fallout 4 where everything got moved into your workshop when you deleted an item in your camp, now everything goes into your inventory. Have learned a lot about outpost building from your videos 😊
Do pirate raids happen enough to need all these defenses? I've played over 500 hours and have 6 outposts and have been attacked 3 times total. I do like that barrier wall though!
I place my curser where I want to build hit tab to go out of build and then tab to go back in. this is in the video but I should probably make a shorter version of this with methods.
@@TacticatGaming that's what you do for the walls, what I meant was what you are doing at around 18:25 where you are just going through the snap points, I always fiddle around with the cursor for ages for it to snap somehwere else
When u think about the construction and production of the game what does it really do and how mutch of it do u really need. Even with just 1 extractor u can produce an enormouse amount of resources over a small amount of time with very little to actually spend it on. Why isent resource extraction and production tied to ship construction in any way. Resource production should be 1 of the core mechanics for u to be able to build your own ships. The way it is now the main usage of any kind of construction is to exploit the xp system. Why are u getting player xp for construction in the first place? It worked in Skyrim becouse by crafting u could lvl up your crafting abilitys. But in Starfield it directly effects your caracter lvl, why? There is no chans they dident se that ppl would use crafting just to power lvl there caracter to oblivion (pun unintended) so why even have it give xp at all.
@@sanguinetales I had no idea, thanks. almost 9 days of playtime still havent used any powers. I was going to say they suck or something but i didn't use the dragon shouts in skyrim either so maybe its just me.
For most of my entire playthrough, just below 200 hours so far... it have really been bugging the crap out of me that I could only use the small containers... Then a few minutes in, in this video, you show that there are different tiers to some of the object.... DAMMIT! and thank you 😆
For perfect corners, just let the corner snap in the direction of the first wall, and then use the move option to rotate it in the same place. This way you see both the original angle and the one you're moving at the same time. It's the easiest way to make sure you're actually making it 90 degrees
Will DEFINITELY try this!! Thx
conslole - "modangle z 90" is the easiest way to make a perfect corner actually lolol. Just snap your item normally, select it in console, enter the console command, exit console, select and deselect in build mode to fix the rotation of the item's foundation, then start snapping new items in the new direction.
Everyone has a different solution for perfect corners but mine is the castle method. make one of your walls taller than the other in that specific corner and the frame will auto fill below it. There is a way to make the top of the container go at 1 cube over the other using the single cube container. It completes the wall in a way that's impenetrable. I call it the castle method cause the corners are taller than the walls are.
Very cool. Great tip about putting down rugs to remove terrain.
Great ideas! In order to not worry so much about meeting in the final corner, consider starting the wall behind the landing pad. In this way, the slightly off/disconnect will happen at the front gate where you already have to do custom stuff anyway.
LOVE your outpost builds! Will ramp up my Amp RV to this build!
I think no one is the first, don't think we will ever truly determine that. We all got our different designs and hopefully they come up with walls in a future update. I use the small container to build mine but like the idea of sticking a container out and making a corner that way. The real trick is learning how to make a complete circle. That took me a long time to master.
Excellent video. I’ve had issues with spacer raids on my compound. This fort will enhance my drug lord fantasy.
I use console command to lay grids with storage on every tiles, using beacon as centre point, then decide how & where to place the buildings. Very very teadious process.
Walter whitestar! That’s awesome!
If you don’t already know, there are a bunch of settings in the main menu controls section for adjusting the outpost speed and angles of the camera and rotation.
Liked and subscribed.
Love this base. I am absolutely copying this tutorial.
Thanks mate. Keep up the great work 💪👍
TactiCat, I would swap power to the oxygen one, gives you around 10 secs of infinite air supply, makes it possible to move around without worry during that time :)
Thanks for the heart 😄. Unfortunally it seems to be undeserved, I just tested it again (Thought I had already), and the oxygen doesn't give you unlimited air, when so overencumbered it does actually drain the air, although at a slower rate, so I'd still opt for that, but it's not at all infinite...
Nice Vid, TactiCat it will really help! Tks!
The Rug strat is genius!
i seen you trying to align items by going side to side at a 90 degree angle. Try rotating camera and align by going back and forward, rotating slightly to move the item by small increments.
You don’t have to tab out for storage units to snap to the right location. You can just hover over the spot you showed us and it’ll snap to it after a second or two.
When you turn the corner it is better to be in the ground level view mode where you can place the containers running the right angle direction. I did a wall for the entire circle perimeter in the flat savannah and part on a small mountain.
I used a simple fabricator to mark the spot so the next time i placed one down it would show me forward our back that's how i am doing it it take time but you can gut it 6" a part works for me .
Why not position the landing pad outside the walled-off area? And why even leave an opening when you can easiely boost-pack over the wall?
@@fifi-fifi-fifi why would you want to leave your base to get to the landing pad....you have one opening to force a choke point for your turrets, mobs patching forces then through the one open gap. Think for a moment man c'mon...
neat video :) Scroll in when you are in overhead mode trying to line up wall corners. Being closer lets you move less. Also when you are placing a corner and it is just too close or too far, instead of deleting it and trying again you should "move it" ( E button) it will start as a yellow box and you can use that to judge where you should move it! ( again in CLOSE VIEW!) lol sorry it was painful to watch :D. THe in and out of view to place new wall will be a life saver lol thx
Just do it properly and use two small containers and one medium so you can place them perfectly side by side
Great guide TacticalCat I love how meticulous you are about how things look and are spaced. Would choosing some of the spacing on the corners and stuff be easier in 1st person instead of top view?
Yes probably
"Pretty annoying as shit" sums up the entire outpost creation system. It feels like they've taken all the worst design decisions possible - snapping for boxes, but you still need to link their inventories, arbitrary rotation, no snapping for solar panel but we'll put them on a square base, solar panel rotation resets after placing each one... and on and on, it's death by a thousand papercuts.
And something worse, like ship pad or cargo link consist of multiple id, if you want to adjust position or angle with console command, you got to do multiple times.
I hope we get a patch soon for some of the outpost bugs. My outpost management skill stopped working so now I can only use 3 cargo links and after a day or so every base starts getting the weird lines through it which then messes up the few cargo links I have
I'm gonna try this, I'm wondering if you can use other structures/habs/pads for sections of the wall/corners to give it even more of a fortress look? The entry point looks cool but I'm wondering if it's necessary, or just funnel/narrow it even more.
You can use any structure as long as it’s tight
@TacticatGaming Okay I've used this build technique a few times now, it's great but very time consuming. I wish the game had fortifications/walls or even a prefab compound that you could customize. It would be less time consuming, you shouldn't have to create walls with containers.
Been playing almost 300 hours, tons of outposts, very hard, never had one ecliptic attack
On my very first base I had an attack, the ship landing right in my backyard, and I had to fight I think 10 enemies (Something like that), was quite fun... But I haven't seen it since :(
great vid! but be careful moving your outpost beacon currently, as many folks (myself included) have ran into bugs where if you try to open your menus after moving it it will cause you to crash to desktop/dashboard and rebooting doesnt fix the issue, so you have to revert a save
The issue I have currently is when I spawn on it it pulls everyone ontop me lmao
Have you tried putting your guns on the walkway so they can shoot down onto targets rather then inside your base? Good stuff all around.
I have not, but i think it's best to keep them on the ground for clear shots - i'll have to experiment
The first time my outpost got attacked by Ecliptic mercenaries was enough
Walking around 100x overloaded is the daily life of a outpost builder in Starfield 😂
Yeah it's hard to balance making a video that doesn't send everyone into a seizure. i have to try and not move ever
Yeah, it should be like Fallout 4 where everything got moved into your workshop when you deleted an item in your camp, now everything goes into your inventory. Have learned a lot about outpost building from your videos 😊
Do pirate raids happen enough to need all these defenses? I've played over 500 hours and have 6 outposts and have been attacked 3 times total. I do like that barrier wall though!
They can in systems that have raiders - in lower systems not often. This is pure for the fun of it
@@TacticatGaming ah ok. My main post is in Bessell III-B so maybe that's why I rarely get raided. You inspired me to build that wall though. Thanks!
How do you swap where you snap to without moving around? You often cycle through snap points, I definitely missed something
I place my curser where I want to build hit tab to go out of build and then tab to go back in. this is in the video but I should probably make a shorter version of this with methods.
@@TacticatGaming that's what you do for the walls, what I meant was what you are doing at around 18:25 where you are just going through the snap points, I always fiddle around with the cursor for ages for it to snap somehwere else
oh that's just left and right clicking on the mouse to change snap points.@@TheBuildMiner210
Nice outpost but how to you address the vendor money limit when selling all this amp? Seems to me that would be the bottleneck.
I just rest 48 ut and repeat the cycle of vendors in neon
And I thought the hydro outpost modules were to grow plants. The outpost hab modules really serve little to no purpose.
When u think about the construction and production of the game what does it really do and how mutch of it do u really need. Even with just 1 extractor u can produce an enormouse amount of resources over a small amount of time with very little to actually spend it on. Why isent resource extraction and production tied to ship construction in any way. Resource production should be 1 of the core mechanics for u to be able to build your own ships. The way it is now the main usage of any kind of construction is to exploit the xp system. Why are u getting player xp for construction in the first place? It worked in Skyrim becouse by crafting u could lvl up your crafting abilitys. But in Starfield it directly effects your caracter lvl, why? There is no chans they dident se that ppl would use crafting just to power lvl there caracter to oblivion (pun unintended) so why even have it give xp at all.
Great build. But I hope that in the near future modders will create a mod for real walls.. 👈👈
That would be cool!
Why do you even need an entry point.
You don't - but then you can't have a cool defense choke point
Why are you using the personal atmosphere power instead of just wearing your suit?
I’m using it because I have 50k weight
Personal Atmosphere isn't for what it sounds like, it give you infinite O2 for the duration granting you stamina
@@sanguinetales I had no idea, thanks. almost 9 days of playtime still havent used any powers. I was going to say they suck or something but i didn't use the dragon shouts in skyrim either so maybe its just me.
I don't have all the powers yet, but the two I use are the atmosphere one and the one that gives you wall hacks. Pretty useful
Imagine a game that lets you build walls.