Couple of tips to help people make this faster: - Using the scanner you can fast travel to your ship's cockpit - personal atmosphere gives you unlimited oxygen if you are over-burdened - I am 90% sure you can use resources from your ship's cargo, so you don't have to carry 200KGs all the time and you can put it all in the ship's hold - You can edit the outpost builder from the scanner
I'll add target the border of iron and helium-3 on this moon and try to find a spot where you have iron, aluminium, helium-3 and if possible also beryllium in one spot. That might take you 1 or 2 hours but it is really worth the time spent, if you're into base building. Iron is unforunately only within its own areas while helium-3, aluminium, beryllium and europium all share the same "biom" if you will and if you find a spot where these two collide you only have to build one outpost this way and avoid having to transfer stuff via fright links back and forth. So the best trick to find those areas quickly is to run at the border of those areas. In contrast o reality, where the redish-part indicates rusty areas and therefore some form of iron there, the red landscape acutally indicates helium-3, aluminium, beryllium and europium while the bluish area indicate iron. So if you run along that border and look for iron close to the border you then can check the surroundings for the other components, probably via the place-outpost preview indicator to scan a larger area at once
I will ad 1. use the placing outpost for resource scanning, you don't need to actually build it, just select it. It has a lot bigger range then scanner, and show what you wants - what resources are possible in place of outpost. It allowed me to find place in Androphon with both Iron, Aluminium, Beryl and He-3. Iron is in mountains there so you need to land on biome borders to get all. With manual scanning it would taken ages. 2. Content of this containers (but not chests) and your ship main inventory is accessible when crafting no need to get to your backpack.
@@iansroyalties1810the guy is constantly over burdened so he can’t fast travel for shit lol. Should make a cargo ship just for use when doing outpost things.
Instead of running to the outpost beacon, you can go straight to the outpost editor by going into tour scanner and hitting R (outpost button). If youre within your outpost beacon range itll instead bring you to yhe editor. Learned it today from playing, hope it saves you all some time.
Yeah, this is how I build bases. I usually will make a hab with the manufacturing table and research station first and the. Stand inside of the hab and build my base with the Birds Eye view. Whenever I run out of frames I just exit and make them since I’m already standing in front of the table.
Thanks! So... 1 - Create outpost in He3 Planet and ship it to all planets with good, useful resources. (x1) 2 - Make lots of outposts to get most useful resources. (x6) 3 - Organize a central hub to receive all these resources, with absurd storage space. Use it as base if possible. (x1) And that's it, all 8 outposts that are allowed at the start... Gosh, i hope i can be patient enough to do that.
Even with all my playtime in this game I did not know that you did not die while running while overloaded (I have thrown away so much stuff to not die LOL) Thank you. One tip is you can access the build menu from your scanner
Just a heads up, Cargo Links do work with other planets in the same system from what I have experimented with, and inter-system cargo links are for outposts in different systems.
@@TacticatGaming Yea you can create a daisy chain with two links at each outpost and then have one link feed into the other so they all end up at the final base. Even though the links are one to one they are bidirectional though so you wanted you could have two “hub” bases one at each end of the chain.
The running overburdened thing was so helpful. Overall your outpost guides are really good. I cranked out $200K without really trying. Jumped from level 25 to level 31 just crafting and selling tau grade rheos. It took me way too long to figure out I could take off from new Atlantis then from space select the lodge when I’m overburdened. Same with running back to the ship from the lodge overburdened. I didn’t realize I could just select another planet and jump there from the lodge when I’m overburdened. Anyway, now my cargo on the ship is empty and I use the safe in the lodge to store everything. Now I can use my whole cargo hold to store stuff to sell when I leave my outpost.
You can go to the build menu for your settlements by clicking x with the scanner open. It's kind of needed if you want to build a base for people to live in and want to decorate with furniture.
In addition you can also press (H) to access your ships cargo, so long as you are in the same area. This allows you to quick swap items if you get over burdened.
The vendor reset in New Homestead is 4 hrs. 1 hour there is 15 hours UT time. Vendors reset after 48hrs UT time. This seems to be a very confusing topic.
Instead of buying resources you can also land at any of the spaceports that have a bunch of storage containers. (Like hopetech area) don’t ask me what system, but if you Google it’ll come up. And just steal everything. Nobody’s around to catch you at them usually either. And it’s more than enough to fill your ship 3 times over if it’s a small cargo hold :)
Pro tip: Find a place to land on the border two biomes, and the chances are you'll be able to get 4 or 5 of the materials listed in one outpost. My outpost on Andraphon has Al Fe Be and He-3. This is nice because you can pump the He3 into generators to power your base without having to drop a crap ton of solar. For Andrapon specifically look for a border between mountains and crater biome.
I've found that it doesn't really matter. I land in mountains biome, all I see is Iron. I land in craters biome, and I'll see some mix of the other 4 resources. I heard someone got a Fe, Al, and Be spot, but I haven't been able to replicate it after hours of trying.
I got lucky with my outpost for aluminum and beryllium since one one of the nearby procedurally generated sites happened to be a already established colony with it’s own trader fully stocked in resources and could repair ships. There is also a convenient asteroid field in orbit where you could mine iron the fun way.
A note about the map. 3:23 These worlds are absolutely massive. Don't worry about finding a "good spot" with your planetary scanner. We're quite literally talking about individual pixels on those planet maps that are explorable at one time. Sure, you can run for kilometers from where you land, but even then you won't be hopping across these shaded in regions. The biomes themselves can have several different resources, like on Andraphon, between the Mountains and Craters biomes, mountains has iron (Fe) and craters has everything else. For example, it is technically possible to see New Atlantis from the outside of the city. You just have to load up an adjacent tile and run to the invisible boarder to spot the city off in the distance. However, this is only possible on PC through the use of console commands, by turning off landing zone icons so that you can select to land nearby, and even then you're going to be hunting for the correct PIXEL to find one of the adjacent tiles.
@TactiCat There is an exception to the 'Wire' option messing up the 'Radiant' power. That is the Switches. Use those for Fabricator units, wire ONE power producer to the switch, then the switch to the fabricator. This allows you to shut the production down when you want to build up raw materials.
Have you thought of buying ammo or needed resources after you sell, so the vendor has more money to sell again. Like if their limit is $11k, you sell 11k, then buy their resources or ammo for 5-20k, you can sell to them again.
Yeah that’s actually a tactic I use a lot but didn’t mention in the video. I bought some very expensive armor and lots of ammo - you can rest/ sit down 36 hours to reset the vendor’s credit though.
pro tip: you can build a fabricator to automatically make adaptave frames. output link storage with iron/aluminum directly to the fabricator, output link the fabricator to the appropriate storage. then sleep. wake up with a ton of adaptave frames. higher level fabricators make better parts.
Great information. Just a personal note, while it may note bother you to 'not die' to the CO2 build up, the blurred vision with all the movement made this difficult to watch at times. For video purposes it would be so much cleaner to slowdown just a bit to avoid this. Thank you for the effort in getting this info out and about.
What matters to find resources are the specific bioms, not the resoure map. The map is useful to know which biom has what resource though. Even if the map does not show resources on a spot you find them there. Knowing that, the trick to get all the resources in one outpost is finding a spot where you have different bioms bordering. I did that on that moon, found a place at the edge of the mountains and have all 4 recources in one place. Now, in order to not clutter the planet surface with landing spots, which can be annoying later on and might not be removable, use quick load/safe for each attempt to find the perfect spot.
@@Rysdad1 The resource view gives you a rough idea. And then you can click on an empty spot and the marker tells you what biom it is. To fine tune the position click on the marker again to remove it, so you can get very close to the edge.
you can move what you want to craft to the top of the list so you don't have to move your mouse and can just click mouse to craft max and then click enter to craft then mouse is over the same item still.
It's much easier to link containers from above view, you don't have to jump around them and you can stack them much much higher. As for crafting, choose the item that you want to craft. Open window to pick amount, place mouse pointer at the end of slider, click to pick the count and leave the pointer there. Now to mass produce you have to hit 2 times "E" (or enter) and click 1 time. repeat as fast as you can till you run out of materials.
The comments have been very insightful, and I'm continuously learning. Please respectfully point out any mistakes. This video aims to provide a framework; I'm not an authority on Starfield after just one week of play. The feedback has shed light on resource spawning and the impact of planet and moon time. I plan to create a more concise, informed guide in the future.
The waiting just has to equal 48 hours UT time. Homestead planet would only require a couple of hours waiting based on that I believe. I have an unhealthy amount of hours in this game already LOL
doesn't fit the channel niche mate, so staying away from it. Also, just something I wanted to enjoy away from recording (been waiting since announcement for this) lol
@TheOnlyL0nzY lol yeah I understand that I don’t have long term goals for star citizen content. But surprisingly a lot of people from my subs like this game - my niche is games I like lol.
@TheOnlyL0nzY it’s not sustainable nor is it wise with how many big fish are making content for this game. My process has always been to make content for 1-2 weeks and see what sticks. That’s how I made bannerlord guides that did well for a time. But sticking to city builder niches works pretty consistently . I have one more let’s play planned for this and then it will be short guides based on things I discover that are easy and back to the city building grind stone lol
I really appreciate the guide but it was a little bit over the shop. I would suggest this would have been better not explaining as you go but preplanning and scripting it out so that it could be a bit more systematic of a guide. I had to pause, rewind and rewatch multiple times. Again super appreciate you making the video but planning the video beforehand would make a much better experience as a viewer
With an orbital save, after about 5-6 landing tries/fails/load retries, I was able to get a sweet outpost spot on Andraphon. Could fit 4 aluminum, 3 beryllium, 4 iron, and 10 helium3 extractors. I landed by chance about 300m from a helium3 abandoned facility with some squatting spacers. In the other direction from there was a mountain, where I found the location I mentioned. Not sure if that's a static locale, or if the procedurally generated RNG gods were smiling on me tho... Either way, Andraphon is where it's at for your first outpost location 👏
Planets have different biomes, and each biome has its own set of resources. For example, on Andraphon, iron is in the mountains, aluminum is in craters. Thats why you couldnt get them together in your video. What you want to do is find a spot where the two biomes meet, they overlap a bit there. Then you can find a sweet spot with both sets of resources. Dont pay that much attention the the color guide, its mostly there so you can learn which biome has which resource. On Andraphon, click a landing site and dont land. Look to see if its a crater or mountain. Lets say you clicked on a crater. Now try clicking a new site to the left and see if it says mountain. If it does, zoom in as close as you can and keep clicking left and right until you find the spot where the two biomes meet. Thats where you want to land. Also, each biome has its own look to it, so if you know what the crater area looks, and how the mountains look, youll clearly see where those two areas overlap.
Stacking containers is a pain, but if you want a the container to sit on top, you aim at the top crate and wait a couple of seconds and it will move to where you are pointing.
Personally I'm doing comm relays have two machines set up to make the magnets and reostats. Took alot of planning to get all the materials in on star system but worth it.
I've read that the resource map is kind of a lie. That it's more about biome types, so you could find more than is shown on the map. I saw a video where this was used to exploit biome boundaries to get up to 6 resources in a single outpost.
Yeah that actually makes sense because I’ve seen a fair amount of inconsistency and random things show up for materials. Overall they seem to at least indicate what you can expect to find but are by no means a guarantee
Dammit I knew I should have tried to just keep running when over encumbered just to see what happens! I found myself thinking "I bet you can't actually die from this" but for some reason I never fully tested it. Good to know I can just keep sprinting back to the ship or wherever and sleep it off haha. Also, as many of you may know, you can transfer materials to/from your ship from outside your ship but you have to be within roughly 250M for it to work. I've had it work further away before but it's not consistent.
RE connecttions. It's easy to stand by the destination spot. Then use V and find a source. click from node. V back to you. click destination. Repeat V as needed for all froms. Remember they are directional
Additional tips, Cargo Links work inter-system, plus I personally just direct all crates to the Transfer Cargo thing. Also, 24 Local Hours on Venus is 200 hours UT. If you wanna jump really far time wise, land and sleep on Venus. Be careful of House Va'Ruun!
@TacticatGaming got to talk to a NASA Scientist as a kid, that was one bit of trivia I remembered. Lol. I was amazed to see actual distance and time calculations done properly.
Think it's 2400 hours if I remember right. So if you have an insane amount of storage built up you can just go take a nap on Venus and all your outposts will be full Irl it's a lot longer but they just made it 100:1 for whatever reason in game
I MADE A BETTER GUIDE Version 2.0 can be viewed here - BONUS CONTENT - Better Trade Guide & ALSO bonus Google doc with resource breakdown ua-cam.com/video/IAaM-VIxRyE/v-deo.html I want to thank everyone for all the pointers and advice on better methodology. I have learned a shit ton in just one day and i spent the last 12 hours re-doing the whole set up process and editing every second of a much much better and shorter video. Again i appreciate all the advice and knowledge people have dumped here as it has helped me create a far greater video that is much faster and more accurate.
Random fact Sol system Venus time is really slow so if you go there and sleep or sit for 24 hours it’s like 4 months of production. Hidden gem for maxing out your containers instantly.
To craft faster, position your cursor horizontally where 99 is and vertically where the space between the items underneath is. It sorta-not-really lines up
You can put anything into your ship cargo from anywhere. You don't have to be near it. Just click start and click the bottom left to open your ship. The click ship cargo and scroll to your inventory.
I’m loving the game but same I never used outpost and now that I’m trying it, just feels like a waste of time and too much effort compared to everything else I’m doing
i gotta disagree. i got an outpost and basic mining down early, was able to mod equipment and have a home base to store my resources throughout my lvl 20-30s. made me way ahead of the curve going into the late game.
If it's all going into a transfer container is there any need for more than one Storage unit? Also, if you just wanted XP, could you replace the transfer container with a fabricator?
Containers are good for stacking vast quantities while you rest. To be honest I have a mega video talking about this subject in huge detail coming out tomorrow
My outpost glitched when I first went there it let me put 5 helium extractors down, now I’ve gone back it says I cant move them as they’re is nothing to extract from and they’ve turned into aluminium extract area in the same place where the helium was so my outpost turned into 3 resources got lucky haha
I must have missed something, or several things. I can't get production to produce more than one at a time. Additionally, selling those items at $12 each, does not net you much (concidering they are valued at $82 each) certainly a one at a time. What did I miss? Everything else is set up, producing, cargo linked, and working. Edit - ok, i had a simple fabricator instead of the industrial workbench. Doh!
I made several huge outpost and I noticed after adding more storage for minerals, my game started randomly stuttering. Would the huge outpost inventory be causing this? And yes, Im on ssd. there was no stutter or lag prior to adding much more storage.
isnt there bots and autocrafting stations you can set up also ? im sure i seen something like that in another video somewhere ? \ Outside of that. great vid, thanks for all the info ;]
Very nice video! Ok so you have become an industrialist producing modules on large scale to a), rise your XP quick, b), produce a mega amount of modules to sell for a mega profit. Still, you only can do it by falling back into Fallout 4 trading rules: Filling up your Backpack and scoot to a trade authority boot with a limited budget for buying your industrial scaled products. Rinse and repeat until you die of boredom. I wonder if Bethesda is fully aware of the production magnitude outposts capable of, brining a full new element to the game unparalleled to their previous games. This is no more picking up trash for sale at a vendor, but still Bethesda managed to transfer the same FO4 trading system into Starfield. This game needs trade desks in relevant industrial headquarters, as Slayton Aerospace for modules (only) or Argos extractors for minerals (only) outfitted with a substantial trade budged. Both companies do have nice offices in new Atlantis trough.
Yes it is fairly boring honestly after a day of doing it. I made like 200k worth of the disc yesterday and had to sit in certain trade areas for far too long. I'm trying to find a better trade post with high cap and where 1 hour = 48 lol. then you could rest 1 hour and their credits would be restocked.
I’m playing on console and tried the stacking thing, it’s didn’t work at all connected all of the little red things to the bottom container but that’s the only one that filled
My Rheostats are only selling for 10 cred each at all the vendors. Has Bethesda changed the price to patch this massive money line, or am i doing something wrong?
It must be nice not having a syndrome where you need to make your outpost look like a place people live and work at, lol. I wish I had a brain that would just let me make a totally utilitarian and just plop shit anywhere with the eye on the production prize. No I need to have a hab....decorated and livable. My extractors etc. need to be organized and in order.
I think so, I’m starting to get a bit of feedback on how some people have been able to find all 5 resources in one spot. Overall this moon/planet area will work but you’ll have to strut around town to find the deposits unfortunately
@@stephenclement3349 I think you're right on that. I dont have any skills in that tree.. i ended up landing on the same spot as the video and there was a beryllium node there on the planet. It just wasn't showing on the planet scanner.
@@TacticatGamingSomething I learned, you want the circles of the mining rigs away from eachother, they lose efficiency when the yellow circles are touching.
Would be great if they added functionality to automate selling mined resources to Trade Authority. It only makes sense. A businessman does not go around transporting the goods himself 😤
This may have already been covered, or has begun since patch. The vendor on NH will not pay 10G rate for bulk Rheostats. In fact selling him 200 units should have been 2000 and I was given 1360. Shortage of 640. Anyone else experiencing this?
@@TacticatGaming Seems that way. Just did it again at 150 units 1500 and got 1400. Thinking offloading them 100 at time, tedious as fck but there it is
Yep that is fact it. As soon as you open the trade window with him it will say how many Vendor credits he has in the upper right corner. He mos def will not give you more than he has!!
I only did Uranium and on a 2 day cycle sleep on Venus I got 12 000$ but I'm sure by stacking my uranium and upgrading my yield I can get easy 20K and I did seperate my drills from one another I have 6 but I know I can have 8 of 9 probably and I have iron but I use the iron to build mostly and buy everything and I got 240K and I'm level 15 and I'm not done with my uranium I put all my drills on each single storage bins to make sure
Just stack storage like 50 and go to Venus - rest 5 hours for 500 ut, come back and boom. I use this a lot for equipping my outpost npcs - just buy 29k in armor and a good gun. It’s wonderfully quick way to buy things
Currently have 6 bases including a Tungsten base. Avg materials is about 12k iron, 10k aluminum, 8k copper and beryllium, 6k helium, 4500 Cobalt, Nickel, tungsten, titanium and water, and 1k lead. Goal is to get all of these bases above 10k mats in reserve. Broadly, I have 2 bases that operate as “forward bases,” (one specialized to iron, and one to aluminum/beryllium) and I use them to distribute building materials to new outposts so I can effectively “contract the build.” I can get to full productivity on a base from start within 1.5 hours, and some of my bases produce as much as 60 materials per minute. My lowest productivity bases produce around 11 per minute. Need to build a new lead base cause I shut my old one down. Already have a massive gold tract prospected for my new base but haven’t started the build. I’ve only broken ground, so the location is staked. It takes up about 50% of the build radius. Then I have chlorosilanes for another 30%. One piece of advice I would say is always make sure you have your helium source prospected before starting a base. Whether it is on the same planet or nah, there are usually multiple helium sources in every system., so make sure your bases have a proper gas station to support them. You don’t need to have the helium base started, just know where you are gonna get it from when the time comes. Cause you’re gonna need to move those materials at some point or another. I had a friend who thought he could game building by buying all the materials he could find. Don’t do this. This video is correct in that you want to focus on your foundations. Get marketplace independent when it comes to building materials and then start to focus on more specialized elements. The second piece of advice is this: get moving on foot. Spend time actually walking and prospecting the area, cause you can get some wildly awesome tracts. I usually average about 1.5-2 klics on foot before stopping. The tracts in this video were tiny tbh (and I know it is likely for illustrative purposes, so no shade on the video maker), and I would not use them as a reference for a good tract. You can get tracts in this game that will take up 2/3 of the available base area if you look hard enough. My tungsten and nickel bases are like this with one giant tract for tungsten and another giant tract for titanium. And one giant tract for nickel and another for cobalt. The gold base I talked about earlier was found after 2.5km of trekking. That’s a mile in game. Just use that walking time to mark your resources. Glad this video was made cause I didn’t know sleeping could accelerate production. I figured Bethesda wouldn’t allow that. That’s a game changer for me tbh lol. TBH I could turn the video off after learning that. Hell, 10k mats per base might not be enough lmao. Also, OP, how the fuck do you already have raiders hitting your base? Lmao. I have a bunch of bases with thousands of resources and I’ve only ever been hit once-and it was on my base with the most valuable resources (tungsten and titanium). Oh yeah, also final piece of advice: be aware of the environment you are harvesting on, as this absolutely will inform how much power you can generate per unit. For example, solar arrays on my tungsten base create 2 power per unit cause I’m on titan and it snows all the damn time. So to maximize production I needed quality wind turbines. My forward base for aluminum, copper, and beryllium gets around 5 power per unit, but the day night cycle is long so after a certain point my whole base will power down, which means to keep things running I needed to rig up helium generators. So be aware of your environment because it will inform your infrastructure. Final thing: be careful with base building. It is so much fun! I started this game thinking I’d do a stealth net runner build and instead I’ve put TONS of points into sciences. Offworld habitation, and outpost engineering are worth it alone if base building is your thing. Ok, essay over lmao.
Raiders are light, but my bases are well established. I’m going to be pouring over date and videos this week to make a comprehensive defense guide based on all the info I can find
I wish I could sell my manufactured and mined goods faster! That is what takes the longest even in NEON. All the vendors except for Trade authority only keep 5K, trade auth keeps 11k, So I can only sell 26k worth of goods before I have to wait the 48 hrs then do it again.
Beryllium doesn’t show any where on that moon for me even though it’s supposed to be on it. Is there a way to reset the moon resource locations or something?
You might need scanning lvl 1 to see it. But it should be in the middle of pockets of aluminum . I’d just try to randomly find it . You’d be surprised how easy it is to find
Couple of tips to help people make this faster:
- Using the scanner you can fast travel to your ship's cockpit
- personal atmosphere gives you unlimited oxygen if you are over-burdened
- I am 90% sure you can use resources from your ship's cargo, so you don't have to carry 200KGs all the time and you can put it all in the ship's hold
- You can edit the outpost builder from the scanner
The tip about edit from the scanner just wow tks a lot
I'll add target the border of iron and helium-3 on this moon and try to find a spot where you have iron, aluminium, helium-3 and if possible also beryllium in one spot. That might take you 1 or 2 hours but it is really worth the time spent, if you're into base building. Iron is unforunately only within its own areas while helium-3, aluminium, beryllium and europium all share the same "biom" if you will and if you find a spot where these two collide you only have to build one outpost this way and avoid having to transfer stuff via fright links back and forth. So the best trick to find those areas quickly is to run at the border of those areas. In contrast o reality, where the redish-part indicates rusty areas and therefore some form of iron there, the red landscape acutally indicates helium-3, aluminium, beryllium and europium while the bluish area indicate iron. So if you run along that border and look for iron close to the border you then can check the surroundings for the other components, probably via the place-outpost preview indicator to scan a larger area at once
I will ad
1. use the placing outpost for resource scanning, you don't need to actually build it, just select it. It has a lot bigger range then scanner, and show what you wants - what resources are possible in place of outpost.
It allowed me to find place in Androphon with both Iron, Aluminium, Beryl and He-3. Iron is in mountains there so you need to land on biome borders to get all. With manual scanning it would taken ages.
2. Content of this containers (but not chests) and your ship main inventory is accessible when crafting no need to get to your backpack.
You don’t need to go to ship to land somewhere else literally can just fast travel anywhere from anywhere
@@iansroyalties1810the guy is constantly over burdened so he can’t fast travel for shit lol. Should make a cargo ship just for use when doing outpost things.
Instead of running to the outpost beacon, you can go straight to the outpost editor by going into tour scanner and hitting R (outpost button). If youre within your outpost beacon range itll instead bring you to yhe editor. Learned it today from playing, hope it saves you all some time.
Thank you! This is great!
Yeah, this is how I build bases. I usually will make a hab with the manufacturing table and research station first and the. Stand inside of the hab and build my base with the Birds Eye view. Whenever I run out of frames I just exit and make them since I’m already standing in front of the table.
Thanks!
So...
1 - Create outpost in He3 Planet and ship it to all planets with good, useful resources. (x1)
2 - Make lots of outposts to get most useful resources. (x6)
3 - Organize a central hub to receive all these resources, with absurd storage space. Use it as base if possible. (x1)
And that's it, all 8 outposts that are allowed at the start...
Gosh, i hope i can be patient enough to do that.
Even with all my playtime in this game I did not know that you did not die while running while overloaded (I have thrown away so much stuff to not die LOL) Thank you. One tip is you can access the build menu from your scanner
I love how the character can carry 10 times an entire space ship can contain and still be able to move run and jump. roleplaying at its best
I’m roleplaying as a 500 cargo fitted ship
Just a heads up, Cargo Links do work with other planets in the same system from what I have experimented with, and inter-system cargo links are for outposts in different systems.
Thank you, you’re correct I was mistaken. I didn’t realize they were just limited to one link.
1 link!? That sucks
@@MrJakedsbthe idea is that you bundle everything together and send it to one single outpost I figured.
@@TacticatGaming Yea you can create a daisy chain with two links at each outpost and then have one link feed into the other so they all end up at the final base. Even though the links are one to one they are bidirectional though so you wanted you could have two “hub” bases one at each end of the chain.
@@MrJakedsbI think it's a mistake. But either way, I'm sure Bethesda is going to update outpost building.
The running overburdened thing was so helpful. Overall your outpost guides are really good. I cranked out $200K without really trying. Jumped from level 25 to level 31 just crafting and selling tau grade rheos.
It took me way too long to figure out I could take off from new Atlantis then from space select the lodge when I’m overburdened. Same with running back to the ship from the lodge overburdened. I didn’t realize I could just select another planet and jump there from the lodge when I’m overburdened.
Anyway, now my cargo on the ship is empty and I use the safe in the lodge to store everything.
Now I can use my whole cargo hold to store stuff to sell when I leave my outpost.
Yeah who needs oxygen or health to live? Not this fulkin guy
You can sell to a vendor from your lodge safe inventory?
@@TherealSliceit has infinite space iirc, so you can keep all your stuff for crafting at the lodge and grab as needed
You can go to the build menu for your settlements by clicking x with the scanner open. It's kind of needed if you want to build a base for people to live in and want to decorate with furniture.
In addition you can also press (H) to access your ships cargo, so long as you are in the same area. This allows you to quick swap items if you get over burdened.
Bonjour !
This is my 45120th Starfield video. In one week, I will have more money than Musk and Gates.
Good job by the way!
Thank you!
The vendor reset in New Homestead is 4 hrs. 1 hour there is 15 hours UT time. Vendors reset after 48hrs UT time. This seems to be a very confusing topic.
Instead of buying resources you can also land at any of the spaceports that have a bunch of storage containers. (Like hopetech area) don’t ask me what system, but if you Google it’ll come up. And just steal everything. Nobody’s around to catch you at them usually either. And it’s more than enough to fill your ship 3 times over if it’s a small cargo hold :)
That's brilliant, thank you!
Pro tip: Find a place to land on the border two biomes, and the chances are you'll be able to get 4 or 5 of the materials listed in one outpost. My outpost on Andraphon has Al Fe Be and He-3. This is nice because you can pump the He3 into generators to power your base without having to drop a crap ton of solar. For Andrapon specifically look for a border between mountains and crater biome.
I've found that it doesn't really matter. I land in mountains biome, all I see is Iron. I land in craters biome, and I'll see some mix of the other 4 resources. I heard someone got a Fe, Al, and Be spot, but I haven't been able to replicate it after hours of trying.
I got 4 on Andraphon
I got lucky with my outpost for aluminum and beryllium since one one of the nearby procedurally generated sites happened to be a already established colony with it’s own trader fully stocked in resources and could repair ships. There is also a convenient asteroid field in orbit where you could mine iron the fun way.
Damn absolutely making money hand over fist, up 1800% from what I was doing before!
A note about the map. 3:23 These worlds are absolutely massive. Don't worry about finding a "good spot" with your planetary scanner. We're quite literally talking about individual pixels on those planet maps that are explorable at one time. Sure, you can run for kilometers from where you land, but even then you won't be hopping across these shaded in regions. The biomes themselves can have several different resources, like on Andraphon, between the Mountains and Craters biomes, mountains has iron (Fe) and craters has everything else.
For example, it is technically possible to see New Atlantis from the outside of the city. You just have to load up an adjacent tile and run to the invisible boarder to spot the city off in the distance. However, this is only possible on PC through the use of console commands, by turning off landing zone icons so that you can select to land nearby, and even then you're going to be hunting for the correct PIXEL to find one of the adjacent tiles.
@TactiCat There is an exception to the 'Wire' option messing up the 'Radiant' power. That is the Switches. Use those for Fabricator units, wire ONE power producer to the switch, then the switch to the fabricator. This allows you to shut the production down when you want to build up raw materials.
Thank you for genuinely going step by step and explaining this. You earned my like and sub :)
You’re welcome! Thank you!
Have you thought of buying ammo or needed resources after you sell, so the vendor has more money to sell again. Like if their limit is $11k, you sell 11k, then buy their resources or ammo for 5-20k, you can sell to them again.
Yeah that’s actually a tactic I use a lot but didn’t mention in the video. I bought some very expensive armor and lots of ammo - you can rest/ sit down 36 hours to reset the vendor’s credit though.
Great guide on how to build outposts thank you!!
The fact you can't easily line up placed items in this game is maddening. It's my only real pet peeve.
It drives me insane too lol
You can slow down the rotation in settings. It’s makes it way easier
oh damn, thank you!@@twwister98
I have so much appreciation for creators, like you. Without you I’d easily get frustrated and quit.
20:30 you can click mouse1 or mouse2 when placing a new storage container to change which side it should snap to
Thank you! Good to know!
pro tip: you can build a fabricator to automatically make adaptave frames. output link storage with iron/aluminum directly to the fabricator, output link the fabricator to the appropriate storage. then sleep. wake up with a ton of adaptave frames. higher level fabricators make better parts.
Great information. Just a personal note, while it may note bother you to 'not die' to the CO2 build up, the blurred vision with all the movement made this difficult to watch at times. For video purposes it would be so much cleaner to slowdown just a bit to avoid this. Thank you for the effort in getting this info out and about.
Thank you. Easy enough for even me to follow.
Funny enough, my other guides are much easier to follow haha - i hae a new guide coming out tomorrow on how to organize links that's very very useful
What matters to find resources are the specific bioms, not the resoure map. The map is useful to know which biom has what resource though. Even if the map does not show resources on a spot you find them there.
Knowing that, the trick to get all the resources in one outpost is finding a spot where you have different bioms bordering. I did that on that moon, found a place at the edge of the mountains and have all 4 recources in one place.
Now, in order to not clutter the planet surface with landing spots, which can be annoying later on and might not be removable, use quick load/safe for each attempt to find the perfect spot.
And how do you identify the biomes from space?
@@Rysdad1 The resource view gives you a rough idea. And then you can click on an empty spot and the marker tells you what biom it is. To fine tune the position click on the marker again to remove it, so you can get very close to the edge.
you can move what you want to craft to the top of the list so you don't have to move your mouse and can just click mouse to craft max and then click enter to craft then mouse is over the same item still.
It's much easier to link containers from above view, you don't have to jump around them and you can stack them much much higher. As for crafting, choose the item that you want to craft. Open window to pick amount, place mouse pointer at the end of slider, click to pick the count and leave the pointer there. Now to mass produce you have to hit 2 times "E" (or enter) and click 1 time. repeat as fast as you can till you run out of materials.
The comments have been very insightful, and I'm continuously learning. Please respectfully point out any mistakes.
This video aims to provide a framework; I'm not an authority on Starfield after just one week of play. The feedback has shed light on resource spawning and the impact of planet and moon time. I plan to create a more concise, informed guide in the future.
really awesome mate. nice activity to do when not doing missions or exploring. love the content. Subscribed
The waiting just has to equal 48 hours UT time. Homestead planet would only require a couple of hours waiting based on that I believe.
I have an unhealthy amount of hours in this game already LOL
Lmao why aren’t you posting let’s plays ! Yeah I’m learning more everyday. I’m 27 hours into this game now :/ and I’ve been working every day….
doesn't fit the channel niche mate, so staying away from it.
Also, just something I wanted to enjoy away from recording (been waiting since announcement for this) lol
@TheOnlyL0nzY lol yeah I understand that I don’t have long term goals for star citizen content. But surprisingly a lot of people from my subs like this game - my niche is games I like lol.
That's fair. Imagine the time commitment to editing and recording a full Starfield let's play. No thanks haha
@TheOnlyL0nzY it’s not sustainable nor is it wise with how many big fish are making content for this game. My process has always been to make content for 1-2 weeks and see what sticks. That’s how I made bannerlord guides that did well for a time. But sticking to city builder niches works pretty consistently . I have one more let’s play planned for this and then it will be short guides based on things I discover that are easy and back to the city building grind stone lol
07:00 - the resources don't disappear, it seems the available resources list also take into account surface deposits
chaotic but understandable - thx for guide
Players: is it a bug or a feature?
Bethesda: yes
lol!
I really appreciate the guide but it was a little bit over the shop. I would suggest this would have been better not explaining as you go but preplanning and scripting it out so that it could be a bit more systematic of a guide. I had to pause, rewind and rewatch multiple times. Again super appreciate you making the video but planning the video beforehand would make a much better experience as a viewer
With an orbital save, after about 5-6 landing tries/fails/load retries, I was able to get a sweet outpost spot on Andraphon. Could fit 4 aluminum, 3 beryllium, 4 iron, and 10 helium3 extractors. I landed by chance about 300m from a helium3 abandoned facility with some squatting spacers. In the other direction from there was a mountain, where I found the location I mentioned. Not sure if that's a static locale, or if the procedurally generated RNG gods were smiling on me tho...
Either way, Andraphon is where it's at for your first outpost location 👏
Planets have different biomes, and each biome has its own set of resources. For example, on Andraphon, iron is in the mountains, aluminum is in craters. Thats why you couldnt get them together in your video. What you want to do is find a spot where the two biomes meet, they overlap a bit there. Then you can find a sweet spot with both sets of resources. Dont pay that much attention the the color guide, its mostly there so you can learn which biome has which resource.
On Andraphon, click a landing site and dont land. Look to see if its a crater or mountain. Lets say you clicked on a crater. Now try clicking a new site to the left and see if it says mountain. If it does, zoom in as close as you can and keep clicking left and right until you find the spot where the two biomes meet. Thats where you want to land.
Also, each biome has its own look to it, so if you know what the crater area looks, and how the mountains look, youll clearly see where those two areas overlap.
Dont bother searching with your scanner. Just jam that outpost out there and use that to search for the location.
Trade authority in wolf station has 11k in my game. Good vendor to sell to. Also accepts contraband without a scan
Nice! Thank you!
My biggest suggestion to everyone is to keep outpost storage separate. These containers store iron. Those store only aluminum. Etc.
100% - my newest guide does that and it’s much cleaner
Build yourself a chair or a bench near your outpost pole. Don’t need to run to ship to wait out time.
Make sure it's a bed for that juicy XP boost
Stacking containers is a pain, but if you want a the container to sit on top, you aim at the top crate and wait a couple of seconds and it will move to where you are pointing.
You can also use rotate keys to change the snapping point.
Personally I'm doing comm relays have two machines set up to make the magnets and reostats. Took alot of planning to get all the materials in on star system but worth it.
Very cool!
I've read that the resource map is kind of a lie. That it's more about biome types, so you could find more than is shown on the map. I saw a video where this was used to exploit biome boundaries to get up to 6 resources in a single outpost.
Yeah that actually makes sense because I’ve seen a fair amount of inconsistency and random things show up for materials. Overall they seem to at least indicate what you can expect to find but are by no means a guarantee
yop managed to recreate this outpost spot ua-cam.com/video/1wlSZASwUDM/v-deo.htmlsi=uoAZItAk13bWqjZX@@TacticatGaming
They got rid of the barilium deposits where you landed.
Dammit I knew I should have tried to just keep running when over encumbered just to see what happens! I found myself thinking "I bet you can't actually die from this" but for some reason I never fully tested it. Good to know I can just keep sprinting back to the ship or wherever and sleep it off haha. Also, as many of you may know, you can transfer materials to/from your ship from outside your ship but you have to be within roughly 250M for it to work. I've had it work further away before but it's not consistent.
The funny thing is it took me 14 hours to question myself. And I was running 12 feet at time *facepalm! The game is new and we’re all learning lmao
@@TacticatGaming hell I'm 50 hours in (took off work this week to play) and still hadn't tested it haha
RE connecttions. It's easy to stand by the destination spot. Then use V and find a source. click from node. V back to you. click destination. Repeat V as needed for all froms. Remember they are directional
Additional tips, Cargo Links work inter-system, plus I personally just direct all crates to the Transfer Cargo thing. Also, 24 Local Hours on Venus is 200 hours UT. If you wanna jump really far time wise, land and sleep on Venus.
Be careful of House Va'Ruun!
Oh damn, that's a good tip!
@TacticatGaming got to talk to a NASA Scientist as a kid, that was one bit of trivia I remembered. Lol. I was amazed to see actual distance and time calculations done properly.
Think it's 2400 hours if I remember right. So if you have an insane amount of storage built up you can just go take a nap on Venus and all your outposts will be full
Irl it's a lot longer but they just made it 100:1 for whatever reason in game
How do the containers connect to this machine so you don't have to go and harvest them by hand all the time?
The machine pulls automatically from any container in a base
Thenks
Interesting , Thank You
I MADE A BETTER GUIDE
Version 2.0 can be viewed here - BONUS CONTENT - Better Trade Guide & ALSO bonus Google doc with resource breakdown
ua-cam.com/video/IAaM-VIxRyE/v-deo.html
I want to thank everyone for all the pointers and advice on better methodology. I have learned a shit ton in just one day and i spent the last 12 hours re-doing the whole set up process and editing every second of a much much better and shorter video. Again i appreciate all the advice and knowledge people have dumped here as it has helped me create a far greater video that is much faster and more accurate.
You can also buy resources from Jemison Mercantile in New Atlantis near the landing pad
Typical Tacticat brilliant strategy! Looking forward to playing the game.
Lol thank you!
Random fact Sol system Venus time is really slow so if you go there and sleep or sit for 24 hours it’s like 4 months of production. Hidden gem for maxing out your containers instantly.
Nice!
To craft faster, position your cursor horizontally where 99 is and vertically where the space between the items underneath is. It sorta-not-really lines up
you can just press F and then R to enter build mode in an outpost
Awesome. thank you!
I really love your video's but find it confusing as I have the Xbox, it would be great if there was a key conversion chart from computer to Xbox..
You can put anything into your ship cargo from anywhere. You don't have to be near it. Just click start and click the bottom left to open your ship. The click ship cargo and scroll to your inventory.
Nice!
This don't work
There is a 250M distance limit I think, and in the same load area.
The outposts are really of no use if you are late game. I didn’t look at them until around level 30, already had money, ships and guns.
I’m loving the game but same
I never used outpost and now that I’m trying it, just feels like a waste of time and too much effort compared to everything else I’m doing
i gotta disagree. i got an outpost and basic mining down early, was able to mod equipment and have a home base to store my resources throughout my lvl 20-30s. made me way ahead of the curve going into the late game.
If it's all going into a transfer container is there any need for more than one Storage unit? Also, if you just wanted XP, could you replace the transfer container with a fabricator?
Containers are good for stacking vast quantities while you rest. To be honest I have a mega video talking about this subject in huge detail coming out tomorrow
I got lucky on this moon and found a spot with Iron, Aluminum, Beryllium and Helium-3.
That’s awesome as hell. I’m still looking
Thanks for the tutorial. This was super helpful 👏 👍
My outpost glitched when I first went there it let me put 5 helium extractors down, now I’ve gone back it says I cant move them as they’re is nothing to extract from and they’ve turned into aluminium extract area in the same place where the helium was so my outpost turned into 3 resources got lucky haha
Love your video! I only ask that you include chapters
Is there a faster way to scroll when selling/ crafting things? Im on Xbox and it takes ages
Not to my knowledge, i made a plutonium guide for straight cash and no crafting to help the x-box players.
I find it amusing that I just randomly ended up with outposts in the same place in Narion completely unrelated to watching this video
Narion seems to be very popular - it’s an amazing starter system!
Narion system, near Sol.
Moon is named Andraphon.
They have aluminum, iron, and helium-3.
You can also use the personal atmosphere power to refill your oxygen
I'm level 38 and have scanned dozens and dozens of planets, and I've yet to find any Berilium. It's like it just doesn't exist.
I throw a rock and hit Berilium. I usually find it hanging around with iron.
How do you find Beryllium? my Androphon doesnt have one area with the resource
Scanner lvl one - I just randomly land and look for the resource I want then take off and land again until I find the right spot
What point in the game should I start building settlements? I'm only level 10 right now.
There is no point in the game that you need to. It’s purely just another way to play, I started at lvl 7
No way to make the trading loop sell for you? We have to pick up resources manually and travel to vendors?
?
I must have missed something, or several things. I can't get production to produce more than one at a time. Additionally, selling those items at $12 each, does not net you much (concidering they are valued at $82 each) certainly a one at a time. What did I miss? Everything else is set up, producing, cargo linked, and working. Edit - ok, i had a simple fabricator instead of the industrial workbench. Doh!
You got to slide the craft bar over to 99
Sell to max $, buy to max needs, sell again to max $$… then sleep.
I made several huge outpost and I noticed after adding more storage for minerals, my game started randomly stuttering. Would the huge outpost inventory be causing this? And yes, Im on ssd. there was no stutter or lag prior to adding much more storage.
I’ve not noticed issues yet on my side with some pretty insane setups
Is there a reason to place Extractors on the Edge of Mineral Site?
Vs getting as much of Extractor Ring filled with resource color before placing ?
It’s all about placing as many extractors as you can currently. I haven’t seen any diminished returns based on where the circle is
isnt there bots and autocrafting stations you can set up also ? im sure i seen something like that in another video somewhere ?
\
Outside of that. great vid, thanks for all the info ;]
Yes the sweeper bots give 30%
Very nice video!
Ok so you have become an industrialist producing modules on large scale to a), rise your XP quick, b), produce a mega amount of modules to sell for a mega profit. Still, you only can do it by falling back into Fallout 4 trading rules: Filling up your Backpack and scoot to a trade authority boot with a limited budget for buying your industrial scaled products. Rinse and repeat until you die of boredom.
I wonder if Bethesda is fully aware of the production magnitude outposts capable of, brining a full new element to the game unparalleled to their previous games. This is no more picking up trash for sale at a vendor, but still Bethesda managed to transfer the same FO4 trading system into Starfield. This game needs trade desks in relevant industrial headquarters, as Slayton Aerospace for modules (only) or Argos extractors for minerals (only) outfitted with a substantial trade budged. Both companies do have nice offices in new Atlantis trough.
Yes it is fairly boring honestly after a day of doing it. I made like 200k worth of the disc yesterday and had to sit in certain trade areas for far too long. I'm trying to find a better trade post with high cap and where 1 hour = 48 lol. then you could rest 1 hour and their credits would be restocked.
@@TacticatGaming Have a companion with you, they can carry stuff for you. Get social skill, “leadership” gives your companion a +50 kg capacity.
26:43 "we have to get some lubricant so i can show you how to really do this." Is wild 😅
Hahaha .. not gonna lie I say awkward stuff a lot on my videos.
Wut skills do you need to build this?
None
This is a dumb question, but can you have two outposts on the same plant?
Yes
Thanks for answering. I hate where I put my g
Sorry, hit the wrong button. Lol Thanks again.😁
Tungsten is totally minable on Titan, along with TITANium
I was waiting so long for him to finally die but he never did
The power "Personal Atomsphere" is great when youre hauling overweight
I’m playing on console and tried the stacking thing, it’s didn’t work at all connected all of the little red things to the bottom container but that’s the only one that filled
You have to link each container
@@TacticatGaming ah okay thank you man, I tried that after with varying results those little buggers and finicky af lol. Thanks for the response
lol it's pretty annoying, i can't imagine how much harder it is on x-box@@SlothmanTV
My Rheostats are only selling for 10 cred each at all the vendors. Has Bethesda changed the price to patch this massive money line, or am i doing something wrong?
I have a rank in commerce giving me 15% more
One thing with the landning pad is that your ship doesnt show uppmonterad it directly. I hope This is a bug and that it Will be fixed 🙂
Spelling ”help” I do love you the same as migrane
It would all look better and be easier to see if your character wasn't having a near death experience from overexertion the whole time
Yeah my apologies, I’ve taken this into consideration I. Future videos and managed my o2 better. It is pretty annoying to watch
4 hours rest on Titan is enough
That's good to know, thank you for the tip!
Yeah but he did over 100+ hours = over 100 aluminum he needed
26:42 That's what she said
It must be nice not having a syndrome where you need to make your outpost look like a place people live and work at, lol. I wish I had a brain that would just let me make a totally utilitarian and just plop shit anywhere with the eye on the production prize.
No I need to have a hab....decorated and livable. My extractors etc. need to be organized and in order.
Lmao, I'm a very dry person. As long as it works i'm happy.
On my game there's 0 beriliym in this location. i wonder if the maps are different.
I think so, I’m starting to get a bit of feedback on how some people have been able to find all 5 resources in one spot. Overall this moon/planet area will work but you’ll have to strut around town to find the deposits unfortunately
I think since beriliym is an uncommon resource you need the scanning skill at level 1 to find it
@@stephenclement3349 I think you're right on that. I dont have any skills in that tree.. i ended up landing on the same spot as the video and there was a beryllium node there on the planet. It just wasn't showing on the planet scanner.
@@stephenclement3349 Hmm that's a good point, i'm not exactly sure - i'll add that to the guide
@@TacticatGamingSomething I learned, you want the circles of the mining rigs away from eachother, they lose efficiency when the yellow circles are touching.
Would be great if they added functionality to automate selling mined resources to Trade Authority. It only makes sense. A businessman does not go around transporting the goods himself 😤
This may have already been covered, or has begun since patch. The vendor on NH will not pay 10G rate for bulk Rheostats. In fact selling him 200 units should have been 2000 and I was given 1360. Shortage of 640. Anyone else experiencing this?
Damn
Silly question but is he out of credits?
@@TacticatGaming Seems that way. Just did it again at 150 units 1500 and got 1400. Thinking offloading them 100 at time, tedious as fck but there it is
Interesting i have a plutonium guide if you just want straight cash too@@tracysuttles
Yep that is fact it. As soon as you open the trade window with him it will say how many Vendor credits he has in the upper right corner. He mos def will not give you more than he has!!
I only did Uranium and on a 2 day cycle sleep on Venus I got 12 000$ but I'm sure by stacking my uranium and upgrading my yield I can get easy 20K and I did seperate my drills from one another I have 6 but I know I can have 8 of 9 probably and I have iron but I use the iron to build mostly and buy everything and I got 240K and I'm level 15 and I'm not done with my uranium I put all my drills on each single storage bins to make sure
Just stack storage like 50 and go to Venus - rest 5 hours for 500 ut, come back and boom. I use this a lot for equipping my outpost npcs - just buy 29k in armor and a good gun. It’s wonderfully quick way to buy things
Heisenberg System planet Heisenberg2 (Tungsten) all over
Just alittle help pointer
Currently have 6 bases including a Tungsten base.
Avg materials is about 12k iron, 10k aluminum, 8k copper and beryllium, 6k helium, 4500 Cobalt, Nickel, tungsten, titanium and water, and 1k lead. Goal is to get all of these bases above 10k mats in reserve.
Broadly, I have 2 bases that operate as “forward bases,” (one specialized to iron, and one to aluminum/beryllium) and I use them to distribute building materials to new outposts so I can effectively “contract the build.” I can get to full productivity on a base from start within 1.5 hours, and some of my bases produce as much as 60 materials per minute. My lowest productivity bases produce around 11 per minute.
Need to build a new lead base cause I shut my old one down. Already have a massive gold tract prospected for my new base but haven’t started the build. I’ve only broken ground, so the location is staked. It takes up about 50% of the build radius. Then I have chlorosilanes for another 30%.
One piece of advice I would say is always make sure you have your helium source prospected before starting a base. Whether it is on the same planet or nah, there are usually multiple helium sources in every system., so make sure your bases have a proper gas station to support them.
You don’t need to have the helium base started, just know where you are gonna get it from when the time comes. Cause you’re gonna need to move those materials at some point or another.
I had a friend who thought he could game building by buying all the materials he could find. Don’t do this. This video is correct in that you want to focus on your foundations. Get marketplace independent when it comes to building materials and then start to focus on more specialized elements.
The second piece of advice is this: get moving on foot. Spend time actually walking and prospecting the area, cause you can get some wildly awesome tracts. I usually average about 1.5-2 klics on foot before stopping. The tracts in this video were tiny tbh (and I know it is likely for illustrative purposes, so no shade on the video maker), and I would not use them as a reference for a good tract. You can get tracts in this game that will take up 2/3 of the available base area if you look hard enough. My tungsten and nickel bases are like this with one giant tract for tungsten and another giant tract for titanium. And one giant tract for nickel and another for cobalt. The gold base I talked about earlier was found after 2.5km of trekking. That’s a mile in game. Just use that walking time to mark your resources.
Glad this video was made cause I didn’t know sleeping could accelerate production. I figured Bethesda wouldn’t allow that. That’s a game changer for me tbh lol. TBH I could turn the video off after learning that. Hell, 10k mats per base might not be enough lmao.
Also, OP, how the fuck do you already have raiders hitting your base? Lmao. I have a bunch of bases with thousands of resources and I’ve only ever been hit once-and it was on my base with the most valuable resources (tungsten and titanium).
Oh yeah, also final piece of advice: be aware of the environment you are harvesting on, as this absolutely will inform how much power you can generate per unit. For example, solar arrays on my tungsten base create 2 power per unit cause I’m on titan and it snows all the damn time. So to maximize production I needed quality wind turbines. My forward base for aluminum, copper, and beryllium gets around 5 power per unit, but the day night cycle is long so after a certain point my whole base will power down, which means to keep things running I needed to rig up helium generators. So be aware of your environment because it will inform your infrastructure.
Final thing: be careful with base building. It is so much fun! I started this game thinking I’d do a stealth net runner build and instead I’ve put TONS of points into sciences. Offworld habitation, and outpost engineering are worth it alone if base building is your thing.
Ok, essay over lmao.
That’s a solid setup
Raiders are light, but my bases are well established. I’m going to be pouring over date and videos this week to make a comprehensive defense guide based on all the info I can find
Want some money??? Join the crimson fleet. Most money and most fun quest
I wish I could sell my manufactured and mined goods faster! That is what takes the longest even in NEON. All the vendors except for Trade authority only keep 5K, trade auth keeps 11k, So I can only sell 26k worth of goods before I have to wait the 48 hrs then do it again.
Beryllium doesn’t show any where on that moon for me even though it’s supposed to be on it. Is there a way to reset the moon resource locations or something?
You might need scanning lvl 1 to see it. But it should be in the middle of pockets of aluminum . I’d just try to randomly find it . You’d be surprised how easy it is to find
Yeah that’s what I was missing but my layout for the moon was the same as yours so I’ll have a go at that location. Thanks for the quick response!