I advise people not to bring companions along if you are trying to upgrade your stealth skills (the challenges) or stealth missions because they are terrible at stealth at the moment
Note that companions have unlimited ammo as long they have 1 bullet in their inventory. So give them your strongest weapon and 1 bullet and watch them rip the enemies apart :)
@@bennyrosso I actually gave him the gun at one occasion, but I was stealthing ahead so I don't remember. Since then I was with other companions. But good question?
Make sure to unassign all crew members assigned to your ship before doing the Mantis quest. If you have more assigned crew than the Razorleaf has slots for, your excess crew will disappear from the game completely because it's bugged. Simeon is lost to the void in my current playthrough because of this.
Oh dang, so THAT’S where they went! Bummer. I had just hired on a couple of good crew members at no small expense (even with persuasion.) But getting that ship and armor early in the game? Worth it. I think I did the Mantis lair at like level 10.
Pretty sure if you unassign them they go back to where you found them the you can just reassign. I had 5 crew and when I got theantis all 5 were assigned active and present. Guess I just got lucky
You need to play skyrim then because the detail and immersion is way better. Starfailed removed most of the mechanics and cool immersive stuff from their old games. You'll love that way more
@@terry85mar or Fallout 4. But I love starfield so far! The whole magic and stuff in skyrim doesn't interest me as much as the faux reality that is a little closer to a possible reality in SF or FO4. Kind of a campy reality, but more believable than Skyrim with magic and dragons.
@@terry85mar After playing Oblivion , Skyrim didn't interest me at all. I've seen tons of gameplay videos and have a been there done that vibe. Burnt out on that genre.
Not a bad vid, but you didn’t actually mention any “mistakes” to avoid like the title suggested. You just gave a basic overview of hiring crew and how to sort of maximize the experience.
I liked Andreja, she was less sanctimonious than the others. But certain events transpired...A good ship crew member is Andromeda Kepler, she gives you 1 extra unit of power which is sweet.
@@ThatOtherRaccoon all the constellation companions are pretty much goody two shoes, if you really wanna be evil get the two companions from the crimson fleet quest line, the ladies from Euphorika and Madame Sauvage’s Place on Neon, or take Vasco or the annoying fan everywhere with you
5:15 Not true. Most of the companion skills are VERY DIFFERENT from your own, even though they have the same name. They add benefits to the same system or game mechanic, but in a different way. For instance: YOUR piloting skill lets you fly ships with bigger reactors. THEIR piloting skill basically increases your turn and braking abilities while you're flying the ship.
@@SimiCantStandYaBits that doesn’t change the fact that they all have the same dialogue other than asking they’re asking their bounty story, which is asking the same question but just getting a different answer💀
I would love to know who designed this game mechanic and how they thought it was easy to understand. Even knowing now that you will get the buff but not the unlocks means you have to go through several screens to check what that is when anyone with half a brain would give you a little bit of information on the crew page like when you hover over the skill it says "Gives 20% extra ship laser damage" or whatever. But no they make it so you have no clue what the stat is then make you search the internet for some sort of explanation and even then its not 100% clear, there are a few systems in this game that could be done a lot better including building ships or outposts, replacing parts of your ship is clunky and outpost building is not explained very well and as such I have only replaced some parts of my ship because starting a new ship is to much like a full time job and my outpost is doing something but for all I know I have to keep going to the planet its on to see what its produced or if the storage is full because there is no separate screen where you can manage them. It's still a good game but so many things are clunky and not well done it's like its average at all parts and good at none.
@@jeambeam3173 Did I say that perks are not described well? My point(since you did not understand it)was on the CREW PAGE it would have been a good idea to have a pop-up when you hover over the perk that tells you what it does. I did not say I need help understanding what they do or how to get the information aka I don't need hand holding but a simple pop-up would have been easy to do and save multiple clicking just to check.
See now this is a vid to watch bc not only is he saying how to get crew is also tells u what u need to unlock to add more crew ......DUDE I GIVE 💯 RESPECT N I GIVE U 5 ⭐⭐⭐⭐⭐
I will say on the outpost engineering. After I put a crew member with the skill there and unlocked the skill. I noticed my some of my research would automatically finish allowing me to save on one or two material requirements for each research.
5:27 you are talking about Outpost Engineering but showing the Outpost Management skill. Also, it's not entirely clear what you're trying to say here. Are you saying that as long as we have Outpost Engineering rank 1, Heller's Outpost Engineering rank 4 will activate and thus we don't need to get that rank for ourselves? Does this bonus only apply to the Outpost she's assigned to? Does it have the exact same benefits? So many questions here, I would have liked to see this explored in more detail. Crew abilities in general are really poorly understood at the moment and I just don't understand why none of the YTubers with EA are explaining how they work in detail.
I too would like to understand more. I thought the benefit of crew was they can add the skill set to you when they are assigned as crew or companion and thus use the skill. That way you don't have ot invest in that specific skill.
Sorry thats an editing error that I missed, it should be the Outpost Engineering skill I'm showing. It is poorly explained in the game I agree. Heller's outpost engineering skill might actually be bugged at the moment so it's a bad example in the video. From my understanding, skills are active when their highlighted in the Crew Roster screen. E.g for ship skills, they will enhance that specific aspect of your ship, e.g shield systems increases your shield capacity without needing the skill yourself. Same for the weapon skills.
5:18 So what is the point of the crew skill then? What benefit is it giving off if it's not active unless I have it myself anyway? I'm so confused and frustrated by the lack of clarity with this system.
It seems you get the buff that comes with the npc ability level, not the unlocked ability for yourself. So check what skill it is they have and the level on your skill tree and you can see the buff that comes with said level. Hope this helps
There has to be secret companions like curie from fallout 4, because frankly speaking it feels like the amount of actual companions compared to fallout 4 feels very lacking
@@terry85mar with the Constellation crew and those waiting in bars who are companion-able, it’s 20. Just for now. My $5 bet says Bethesda will be adding more with n3xt major update &/or dlcs. They have in past games, added more later.
There is an unlimited box right behind the research station in the basement of the lodge. You don’t need your companions to hold everything, just put it all in the box there.
The storage box in the basement at the Lodge is very helpful. But for some unknown reason it doesn’t automatically feed resources to the crafting stations there, so you have to manually transfer resources to your own inventory before you can with them. I hope they change this soon.
THANK YOU for the very noob friendly video! So many other videos just expect you to know what everything does, it's refreshing to see some that explains a few of the points I was lacking xD. I'll have to see what else you've uploaded!
My favorite? Marika from the Viewport. She wears the cold weather coat with the puffy orange sleeves. She has as very endearing personality and has a little backstory. But most importantly she is happy, cheerful, and pretty much never gets mad at you no matter what, and never comments or complains about choices you make. She doesn't come with any needless drama because she is not romance-able. One of my three characters got her mad once and there didn't seem to be any way to fix it so I revered back to an earlier save. I think it was a glitch in the game. She was marked red on the radar as hostile, wouldn't speak and would run away from me if I got close. Since we were on the ship she couldn't get away and eventually started shooting at me like an enemy. All three of my characters have her and keep her for the whole game and this has only happened once,...for no apparent reason. It could have been accidentally shooting her in a firefight where she got out in the way and I was using a maxed-out "Big Bang",...but that is only a guess. She has one bug. Her default gun is a shotgun. Even if she has no gun in her inventory, she still has that gun,...no way to take it away from her. The problem is the audio of the gun firing gets stuck in a loop when she is shooting it and you hear it firing over and over even when just standing there doing nothing. It will loop until something like maybe a loading screen resets it. To solve it just give her a different weapon with ammo and "equip" it to her.
Nice to see a tips video where the video matches, somewhat ,with the audio. I've seen far too many lazy tutorials where it's just random game footage that doesn't actually fit what the person is saying. Like it's a video about crafting but the footage is some guy running around shooting!
I followed your advice and got a guy from Akila (Imari Hassan), who added shields...and every time I jumped into a system my ship energy would pull from my shield and dump them back into the energy pool which was so annoying that I researched it and found several people had the same bug from crew who buffed ship sections. Engines, grav drive, weapons and shields were always getting rebalanced after jumping to a new star system. Some weird Bethesda bug. Removed the crew member and the shield bug stopped happening. Now I have no crew and the only thing I get is the one pip on grav drive is dumped back into the energy pool. Since Imari left the ship my shields stay exactly as I left them and I stop shouting at my monitor and my blood pressure doesn't go through the roof. During the Constellation questline I went to repair the Eye with other Constellation members but I had sarah as crew, again based on your advice because she does not count as crew for some reason. There are 4 tasks on the Eye and one is given to you by Sarah...who wouldn't get off my damned ship and give me the quest. A bit of research and found that you just head to some tool in the centre (No not Vladimir...an actual tool) and the quest moved forward anyway but still, if she had a quest there then get off my damned ship and give it to me, Jeez bethesda, you really know how to fuck up the simplest things...it's a scripted event and you can't get it done.
All core companions coming from the same faction is such a bummer. Yes i know theyre coming in future DLC more than likely but it severely hampers the whole RP aspect
So I am confused? So speaking of Heller. He has outpost engineering 3. Can I not use him to research things? I have him assigned to the outpost and in my party and it’s not working.
I believe how it’s supposed to work is … You have to be doing the research at the outpost he is assigned to .. So you need an outpost, a crew desk to assign a crew member to, and a research station .. Once setup correctly you should be able to use his skill to do research you could not before
Dude I just tried that and that doesn't work. Even making them your companion doesn't allow you to use their skills. So how would you get a buff on the ship 🤔
Since your sponsored by Bethesda and all, how about making a video detailing which crew skills actually work, and what bonuses they give, because the majority of people are reporting that they either don't work at all (for the majority of skills), or work inconsistent to the description in the skill.
@@Cristian-et5bghas anyone you know even checked all the numbers? The combat ones work the non combat ones don't or only partly work Has anyone checked them? And who are you talking about anyway? Please provide internet handles so I can ask them personally Because a rando on TY saying "no one I know" is the same as "trust me bro"
@@Patrickf5087 To be fair, the original comment also made a claim it was the majority having an issue without providing evidence and we would just have to “just trust him bro” too. Welcoming to the internet where everyone claims everything and you can’t provide links to show evidence
Give all your out post companions brackets and stun grenades. Especially if the outpost is where that armory rhyming thing is. I hung out in such an outpost on “my temples only NG1” and rewound up with quite a few Essence motes.
So I'm not sure if the bonuses for the companions are bugged but some of them seem to not work or are limited. For example, assigning Barrett who has starship engineering lvl 4 doesn't allow you to buy ship parts that require starship engineering lvl 4. So, I guess I have to put my own skill points into starship engineering and that makes it seem pointless to assign Barrett to your crew but idk maybe that's the way they intended it to be.
@@found6393That seems to be the common theme with people complaining about the companions. They don't ACTUALLY know the differences between a lot of things.
You might have mentioned that the leadership perk that affects number of crew members also requires either 6 or 8 of worthless social skill points invested first. That is really something Bethesda should change. I don't get a lot of HP for some reason so I was in mid 50s as I ran out of quests. I have almost no social perks now at level 68. Not near enough to get perk to add crew members. It really screws a neat aspect of the game of using crew to improve ship dynamics or outpost.
Companions have not changed, as in all Bethesda games these new ones are still worthless and always in the way constantly. Best solution and the most help they can be is to leave them alone and never interact with them unless the game forces you do do so. Do not assign them to your crew either. Instead take the ISOLATION perk and gain 60 percent weapon, ship and damage of all kinds bonus. This far exceeds any help they can ever be and gets them out of the way and you do not have to worry about shooting them when they run in front of you in a fire fight. Hey I am trying to look at the loot companion, how about stop pushing and breaking my line of sight, I think they should all be called Dogmeat. Cheers Kit
Does companion skills work at all? I have assigned Vasco to my ship but i don't see any increase in ship shields. I also have an assigned companion with level 4 piloting but i can't add C class reactor to my ship.
You didn't address if the Companions use default armor and helmet, etc, or do they use the equipment you provide them? I know you don't need to keep them supplemented with ammo, and they will use weapons you enter into their inventory. I'm presuming the suit, helm and backpack is similar. You provide them with better equipment and they will use it?
when you are giving your companion stuff there is an option to equip it once it is in their inventory. They then use that as a first preference. Not sure about gun ammo but if you give them one grenade and equip it they will use it intelligently and will never run out
at 05:47 in the video we see two shield systems being highlighted at the same time as if they are both active, do they stack on each other or does the ship only get 1 instance but of the highest level available? So in that case would the ship have shield systems level3 or shield 3+2=5?
@@InstagramWanker thats not entirely so, i mean it is kinda like that but I upped the damage to 2x for both incoming and outgoing and I can tell you that makes ship combat a pain in the rear until you get a hang of it and it actually becomes interesting and very intense in every encounter. The piloting and engine systems skills together with targeting or a combo become vital in order to not only survive but also evade and positioning.
@@InstagramWankerjust say you're not that good at ship fighting. Upgrade your shield and engine skills to rank 4 and with a decent ship you'll be damn near unstoppable unless you try to fight a whole system at once.
@@remy5347 yes i found that out after i was checking out the perks. But people dont need combat perks to win a personnel battle right. So the ship combat has a defect because the enemy ai has auto aim target on ur ass no matter how crazy u fly your ship, which only disengages with the piloting perk which says enemy cant target u while boosting
Dont get the Leadership perk if you like conversations after faction and main quests with the Constellation companions. There is a bug where if you have the Leadership perk those conversations don't trigger
slow gamer, but for now i like Heller most. by trying about 10 npc's he was the best in fighting (coincidence, i dunno). besides he is pretty chill and cool. Talking romances, i did the blonde one from the beginning... but hell how i wish having that with Lin later on, cause she is so easy and nice. (at least because of the german voice actress)
at 5:37 ish you talk about how some follower’s outpost skills dont activate until you also have the skill, so then what do they actually do? because i assumed that assigning a follower with outpost engineering 3 would give me the benefits of that perk when i’m at that outpost, but it doesnt work, and if i need to get the perk myself for it to work then wouldnt that just be my perk activating not theirs? it seems more like a broken feature than an intended one
My favorite companion is Gideon Acker, he brings positivity to my ship! Least favorite Vasco.. I don't know but I just can't trust a Robot that gives me a 2001 Space Odyssey vibe.
Companion skills are absolutely not the same as the player's. Nor are they "only the buff but not the unlock" as some seem to believe. Take Astrodynamics for example: player's version at rank 4 gives 50%less fuel used and 30% grav ump range. Sarah's rank 4 gives only 40% less fuel used. You can test this very easily by assinging her to you ship and planning a jump, then unassigning and replanning the same jump. Bethesda should really make a description of companion skill's actual effects available somewhere.
Why couldn’t they make the adoring fan more involved, hes basically invisible, doesn’t contribute to any dialogue or can’t even raise affinity with him
Vasco: adds 1 reactor point, and guards your ship. Omari Hassan: adds one free point to your Shields. Barrett: makes your particle beam weapons stronger, you're repairs faster, and your ship systems more resistant to critical damage. Sarah: astrodynamics let's you grave jump further. Sam: let's you fly faster and hold more shit on your ship. Is also good with a rifle. Gideon: weapon and missile systems boost. Best I've found so far. I am actually really disappointed Beth made the 4 consolation companions pretty much better in every way than the majority of what you can find. Like why bother spending money on the no name guy that gives you a 1 star bonus to your Shields, when Vasco is free, gives 2 stars, AND gives you a free point of reactor power, also guards outside your ship, and can be recruited to help you kill things? It's also hard to want to spend all your skill points in ship stuff considering you don't spend a lot of time in it really. Most quests are on the ground with your ship, at most, being a little mini game. You don't actually fly places like is Elite Dangerous or even NMS. You just kind of spawn in, have little vallpit sized area you can move the ship around in, and maybe 2-3 ships ocme hastle you from time to time. When it's over you click land, watch the animation, and proceed on foot. Don't get me wrong, ships are fun to build. I think I have spent half my overall time I have in Starfield building and modifying ships. I just know they are about as pointless and building elaborate bases in Fallout 4
They should make non-Constellation members able to be leveled by some fashion. Otherwise, there's literally no point to any others except the guy with ballistic and missile systems, if you use those. Same for crew count--the Constellation members have so many overlapping skills, you can get every possible bonus with 4-5 crew (maybe 6 depending on your weapon systems, but that's max).
its weird to me on a story stand point but out of no where some person(main character which is you) starts demanding you things like to watch a outpost lightyears away with no ship back to civilization. While a week ago they were the main character of finding the magical stones now they are mere nobodies with no drive to deepen their own story
Crew skills do not directly match yours. Sam's piloting actually gives you a boost to top speed (unsure if it's also boost bonuses like the rest of Engine Systems, which is where speed is located for the player). His 2 star Payloads also only gives 10% cargo, i believe, instead of the 20 the player equivalent would give. Lin's skill improves resource production rate (at least inorganic, like iron) by 20%, which is not what her skill does in the player's tree.
That is the most confusing and annoying part, how the hell do I tell what they do. I've got one that boosts geology but what does it actually do? Hell if I know. Outpost management, great, what does it do?
Only one follower but you still see your ship crew while your on your ship so it's like getting an Xtra few u don't see all the time. I love it because idk if it's Vasco specific or if one of your crew randomly do this but every time I land and get off the ship he just waits at the end of the bay or hallway like my lil robo butler
Thanks for sharing 2 of my companions just disappeared. Do they get off when the ship gets crowded? I thought I ticked them off when I killed the pirate who kidnapped Barret. Sarah and Lin got off the ship somewhere.
i have played and its pretty simple they give you a tutorial at the beginning. you pretty much aim at the circle near the enemy ship and if you do that you will get hits. later on you will know more
@@richardcouture5275took me a while to figure out how to use the subsystem VATS mode. there's a lot of functionality hidden behind long presses and short presses that i think many people don't realize and think there's no QOL.
Best companions are those who don´t keep wanting to talk to me while I am trying not to die, so I hired a nobody who keeps quiet for the most part. Also, if you romance someone don´t bring them along, every time you need for them to carry gear they will act like it´s a black and white movie with cream on top.
I found quite random how crew gives its perks to the ship. Occasionally the give all, I mean all their perks at once, others none. Not to speak of the shield bug that usually happens to me on the infiltrate the crimson quest line. Also I learnt to avoid the mantis ship. Most stable (so far) a much improved rabler II.
I'm still confused a bit on the outpost and crew part specifically. Does the perk outpost management that Lin has actually passively make her manage and expand the outpost she's set to, will this happen if I have the perk myself as well, or are they never autonomous? Do crewmembers with certain space ship weapon skills shoot with the spaceship weapons themselves? Like, do they do stuff that you want them to actively do or will they always just kinda watch and make you do all the heavy lifting?
The crew skills won't make them perform actions while on your ship, but it will act as if you have that skill. e.g shield systems increases your shield capacity without needing the skill yourself. Same for the weapon skills.
@@norzzamust be bugged. Lin and the other miner companion, Heller I think? Their buffs don't extend to my op's. Lots of people online are saying the same thing. Maybe that's how it's supposed to work in theory but doesn't in practice.
Do their skills increase over time? I'm just asking because if im supposedly able to unlock all the skills down the line (thats what they said in another vid) then i'll override their skills either way at some point
If you're in a universe where the members of the lodge aren't there who should I get for my ship because the only person I have on my crew is the adoring fan
How do I move my unassigned adoring fan from my ship to my outpost? I move tab to outpost but cannot send him there. Or does he need a desk and bunk at outpost first?
Crew skills do completely different things than your skills. I wish somebody would make an actual video on what they do. Hope everyone understands. He's completely wrong on that and that you can't just look at your skills to see what your crew members skills do
Like a number of players, I've lost Heller. I thought I lost him the 1st time, switched my home ship back the Frontier and he walked off the ship at the NA port. I talked to him but didn't assign him anywhere, he was in the crew list then. I thought he would end up somewhere on New Atlantis like Lin, she just hangs around the bar in Cydonia. Heller isn't in my crew list again.
Bro I don’t even know how I got Heller 😂 He just showed up on my ship last night at the end of like four consecutive hours of grind on mostly uninhabited planets. And I hadn’t talked to him in real-life days
Try checking that homestead on Titan, Saturn's moon. I haven't lost Heller, but I remember from his dialogue that he mentioned having family there. Maybe that's where he goes when let loose...?
Not a bad idea, I'll have a look. Maybe I can also find out where the ECS Constant is by asking the relative I talked to if they know anything. Seriously.@@bekahreece2018
its a little bit dumb that we have to spend at least one point in a skill in order to get the buff, like bro i got an crew membrer just to get acess for some high tear skills but i have to get there to activate, idk its annoying af
If a companion comments negatively to something I do, will that decrease their affinity toward me? Additionally, what's the difference between 'Affinity' and 'AffinityLevel'?
I agree that the amount of interactive companions in Starfield is lackluster compared to the number of companions you could build relationships with in FO4, heck even in FONV and FO3.
You see i found out that if you have only constellation groups crew then you can add 4 crew without the skill ship command, and if you are using other crew i.e. non constellation people then it only limits to 3 people
I had heard the same thing about Sarah not taking a slot. I think I can confirm it's not just Constellation-only, I think it is either Sarah or Vasco. I've had 4 crew (always including them) but alternatively including Barrett, Lin, Adreja, Heller, and Moara. I haven't messed around much with it, but that's what I've noticed.
Oh! What you could try is unnasigning everyone, then re-assign them back to the ship, starting with vasco/Sarah. I think that's what I did when I originally re-organized my crew. Maybe it's actually a glitch that only works if they're already assigned to the ship when you try to add others?
When i encounter enemy ships, crew members automatically shoot them and destroy them, i want to stop them from using the ship guns because it will prevent me from taking ship engines out then stealk their ship
I hate all of the main companions one minute they're fine with stealing and murder the next they're suddenly the Pinnacle of morality. They can sit on the ship for their bonuses and nothing more
Really I guess you missed the Consolation briefing that BGS gave In the secret file in the Game . Oh well, here's the dope right out of Sarah's mouth as CEO of Constellation . . . They are as members of Constellation examples of the best of humans .. and in that same speech she mentions just how there not so sure Sam will make the cut give he tends to go too far Now you want a real bad ass companion find Betty
Thanks, Bethesda, for sponsoring this video. Learn more about Starfield: beth.games/45ovK7k #Ad
Can someone explain to my why crew slots don't always work and habs having 4 beds only allow 2 passengers?
I advise people not to bring companions along if you are trying to upgrade your stealth skills (the challenges) or stealth missions because they are terrible at stealth at the moment
Note that companions have unlimited ammo as long they have 1 bullet in their inventory. So give them your strongest weapon and 1 bullet and watch them rip the enemies apart :)
can vasco fight how do I make him shoot?
@@bennyrosso I actually gave him the gun at one occasion, but I was stealthing ahead so I don't remember. Since then I was with other companions. But good question?
Yes I guess my problem was that I didn't give him any ammo@@PixPunxel
I just wanted Vasco to hang on to some melee weapons and he kept using them till I took them back.
Thank you!
Make sure to unassign all crew members assigned to your ship before doing the Mantis quest. If you have more assigned crew than the Razorleaf has slots for, your excess crew will disappear from the game completely because it's bugged.
Simeon is lost to the void in my current playthrough because of this.
Oh dang, so THAT’S where they went! Bummer. I had just hired on a couple of good crew members at no small expense (even with persuasion.) But getting that ship and armor early in the game? Worth it. I think I did the Mantis lair at like level 10.
Oh shit, is that what happened to them? They're still listed in my crew list, but nowhere to be found on my ship.
Rip rip potato chip fam 🙏 thank you for your sacrifice and telling of your tail traveler, I too was a adventurer once tell I took a arrow to the knee
@@dougtube9870 I have the opposite lol, I can find my specialist in my ship (usually sleeping in my bed :/) but no entry in the crew list.
Pretty sure if you unassign them they go back to where you found them the you can just reassign. I had 5 crew and when I got theantis all 5 were assigned active and present. Guess I just got lucky
I’ve never paid an RPG
But I’ve Gotta say this is without a shadow of a doubt, the best game I’ve played
The depth of the game is amazing.
You need to play skyrim then because the detail and immersion is way better. Starfailed removed most of the mechanics and cool immersive stuff from their old games. You'll love that way more
@@terry85mar
thanks 4 the heads up man.,
Il definitely give it a try
@@terry85mar or Fallout 4. But I love starfield so far! The whole magic and stuff in skyrim doesn't interest me as much as the faux reality that is a little closer to a possible reality in SF or FO4. Kind of a campy reality, but more believable than Skyrim with magic and dragons.
@@terry85mar
After playing Oblivion , Skyrim didn't interest me at all. I've seen tons of gameplay videos and have a been there done that vibe.
Burnt out on that genre.
Not a bad vid, but you didn’t actually mention any “mistakes” to avoid like the title suggested. You just gave a basic overview of hiring crew and how to sort of maximize the experience.
I liked Andreja, she was less sanctimonious than the others. But certain events transpired...A good ship crew member is Andromeda Kepler, she gives you 1 extra unit of power which is sweet.
I’ll have to get her then because Sarah Morgan is such a goodie two shoes.
@@ThatOtherRaccoon all the constellation companions are pretty much goody two shoes, if you really wanna be evil get the two companions from the crimson fleet quest line, the ladies from Euphorika and Madame Sauvage’s Place on Neon, or take Vasco or the annoying fan everywhere with you
Dude I stopped playing the game for a while after said events...
@@ThatOtherRaccoon Yeah all Sarah ever does any more is just yell at me. I've never even done anything that bad.
@@ThatsRightUnclePhil which one is the lady from Euphorika?
5:15 Not true. Most of the companion skills are VERY DIFFERENT from your own, even though they have the same name. They add benefits to the same system or game mechanic, but in a different way. For instance: YOUR piloting skill lets you fly ships with bigger reactors. THEIR piloting skill basically increases your turn and braking abilities while you're flying the ship.
I want the Red Dwarf crew assigned to my ship. Lister the space bum, Cat the egomaniac, Kryten the cleaning droid and Arnold Judas Rimmer.
I was just contemplating building Starbug!
It's cold outside
There's no kind of atmosphere
I'm all alone, more or less
I should have built our Ace Rimmer. Smoke me a kipper, I’ll be back for breakfast!
@@Reverend_Taco I want him to pilot my ship. What a guy.
I made a red dwarf, Star bug, and a blue midget!
Andromeda Kepler... oh Bethesda :D This is why Rockstar and BGS are my favorite studios. Small things like this that make you smirk
She's a pretty good crew member as well!
They need to make the bounty Hunter on mars companionable/ romanceable.
I know exactly which one and 100%agree she just came off as cool in the 4 dialogue options she got
Why tf would they do that?? There’s one of those people at every main city and they all have the same exact dialogue other than their bounty story😭
@@thesecondguywhoknowsthings7154bro there’s a bounty hunter ar every major city all their dialogue is the same😭
@@jacoblindsey292they're all different people with different backgrounds, voices, character 🤦♂️
@@SimiCantStandYaBits that doesn’t change the fact that they all have the same dialogue other than asking they’re asking their bounty story, which is asking the same question but just getting a different answer💀
I would love to know who designed this game mechanic and how they thought it was easy to understand.
Even knowing now that you will get the buff but not the unlocks means you have to go through several screens to check what that is when anyone with half a brain would give you a little bit of information on the crew page like when you hover over the skill it says "Gives 20% extra ship laser damage" or whatever.
But no they make it so you have no clue what the stat is then make you search the internet for some sort of explanation and even then its not 100% clear, there are a few systems in this game that could be done a lot better including building ships or outposts, replacing parts of your ship is clunky and outpost building is not explained very well and as such I have only replaced some parts of my ship because starting a new ship is to much like a full time job and my outpost is doing something but for all I know I have to keep going to the planet its on to see what its produced or if the storage is full because there is no separate screen where you can manage them.
It's still a good game but so many things are clunky and not well done it's like its average at all parts and good at none.
U need some hand holding? Also each perk explains perfectly well what they do
@@jeambeam3173 Did I say that perks are not described well?
My point(since you did not understand it)was on the CREW PAGE it would have been a good idea to have a pop-up when you hover over the perk that tells you what it does.
I did not say I need help understanding what they do or how to get the information aka I don't need hand holding but a simple pop-up would have been easy to do and save multiple clicking just to check.
Andreja must survive AT ALL COSTS
See now this is a vid to watch bc not only is he saying how to get crew is also tells u what u need to unlock to add more crew ......DUDE I GIVE 💯 RESPECT N I GIVE U 5 ⭐⭐⭐⭐⭐
Undoubtedly the best companion in Andrea, she has the best banter.
I will say on the outpost engineering. After I put a crew member with the skill there and unlocked the skill. I noticed my some of my research would automatically finish allowing me to save on one or two material requirements for each research.
Cool. I put Lin in one & Heller in another. I'm guessing the engineering skills of H would be handy for research there?
The two Crimson Fleet crew members are my favorite. Their comments are hilarious and interesting back stories.
5:27 you are talking about Outpost Engineering but showing the Outpost Management skill. Also, it's not entirely clear what you're trying to say here. Are you saying that as long as we have Outpost Engineering rank 1, Heller's Outpost Engineering rank 4 will activate and thus we don't need to get that rank for ourselves? Does this bonus only apply to the Outpost she's assigned to? Does it have the exact same benefits? So many questions here, I would have liked to see this explored in more detail.
Crew abilities in general are really poorly understood at the moment and I just don't understand why none of the YTubers with EA are explaining how they work in detail.
Agreed. I want to know if you can use their skills to craft items instead of one’s own, so you can skip taking certain skills.
I too would like to understand more. I thought the benefit of crew was they can add the skill set to you when they are assigned as crew or companion and thus use the skill. That way you don't have ot invest in that specific skill.
Sorry thats an editing error that I missed, it should be the Outpost Engineering skill I'm showing.
It is poorly explained in the game I agree. Heller's outpost engineering skill might actually be bugged at the moment so it's a bad example in the video. From my understanding, skills are active when their highlighted in the Crew Roster screen. E.g for ship skills, they will enhance that specific aspect of your ship, e.g shield systems increases your shield capacity without needing the skill yourself. Same for the weapon skills.
@@norzza didn't you mean "they're highlighted?"
So you get the buff, not the unlocked skill for yourself, basically.
5:18 So what is the point of the crew skill then? What benefit is it giving off if it's not active unless I have it myself anyway? I'm so confused and frustrated by the lack of clarity with this system.
It seems you get the buff that comes with the npc ability level, not the unlocked ability for yourself. So check what skill it is they have and the level on your skill tree and you can see the buff that comes with said level. Hope this helps
There has to be secret companions like curie from fallout 4, because frankly speaking it feels like the amount of actual companions compared to fallout 4 feels very lacking
Im lvl 10 and have 12 compagnon
There's over a dozen companions for hire in bars across the galaxy... As the video states at 3:00+...
Only a dozen? That's not very much at all for how big the game is and how many outposts you can have.
@@terry85mar with the Constellation crew and those waiting in bars who are companion-able, it’s 20. Just for now. My $5 bet says Bethesda will be adding more with n3xt major update &/or dlcs. They have in past games, added more later.
@@michealnelsonauthorI hope so, I'm all for having more companions through updates and or dlc.
Are the ship crew skill bonuses cumulative with your own?
You've really helped me on outpost creation. Stacking modules! My outposts have been sprawling interconnected 2D messes up to now.
There is an unlimited box right behind the research station in the basement of the lodge. You don’t need your companions to hold everything, just put it all in the box there.
The storage box in the basement at the Lodge is very helpful. But for some unknown reason it doesn’t automatically feed resources to the crafting stations there, so you have to manually transfer resources to your own inventory before you can with them. I hope they change this soon.
yes, and why can't you transfer between the box and your ship? ack.@@landonewts
My favourite female companion is Andreja No debat 🗣️💯🔥
I liked her until I saw she was a peacewalker as well.
@@BigJBearok murd hobo
I mean... There's only one other choice so it's not much competition.
You can make a class A enough for 8 crews you just need to know how to build it.
THANK YOU for the very noob friendly video! So many other videos just expect you to know what everything does, it's refreshing to see some that explains a few of the points I was lacking xD. I'll have to see what else you've uploaded!
My favorite? Marika from the Viewport. She wears the cold weather coat with the puffy orange sleeves. She has as very endearing personality and has a little backstory. But most importantly she is happy, cheerful, and pretty much never gets mad at you no matter what, and never comments or complains about choices you make. She doesn't come with any needless drama because she is not romance-able.
One of my three characters got her mad once and there didn't seem to be any way to fix it so I revered back to an earlier save. I think it was a glitch in the game. She was marked red on the radar as hostile, wouldn't speak and would run away from me if I got close. Since we were on the ship she couldn't get away and eventually started shooting at me like an enemy. All three of my characters have her and keep her for the whole game and this has only happened once,...for no apparent reason. It could have been accidentally shooting her in a firefight where she got out in the way and I was using a maxed-out "Big Bang",...but that is only a guess.
She has one bug. Her default gun is a shotgun. Even if she has no gun in her inventory, she still has that gun,...no way to take it away from her. The problem is the audio of the gun firing gets stuck in a loop when she is shooting it and you hear it firing over and over even when just standing there doing nothing. It will loop until something like maybe a loading screen resets it. To solve it just give her a different weapon with ammo and "equip" it to her.
Good thing you said about the bed. I realised I don’t have any beds for my crew at my outpost. I’ll get right on that. Cheers
You don't need beds. They do nothing for the crew members. This game isn't immersive like fallout 4.
Nice to see a tips video where the video matches, somewhat ,with the audio.
I've seen far too many lazy tutorials where it's just random game footage that doesn't actually fit what the person is saying. Like it's a video about crafting but the footage is some guy running around shooting!
I followed your advice and got a guy from Akila (Imari Hassan), who added shields...and every time I jumped into a system my ship energy would pull from my shield and dump them back into the energy pool which was so annoying that I researched it and found several people had the same bug from crew who buffed ship sections. Engines, grav drive, weapons and shields were always getting rebalanced after jumping to a new star system. Some weird Bethesda bug.
Removed the crew member and the shield bug stopped happening. Now I have no crew and the only thing I get is the one pip on grav drive is dumped back into the energy pool. Since Imari left the ship my shields stay exactly as I left them and I stop shouting at my monitor and my blood pressure doesn't go through the roof.
During the Constellation questline I went to repair the Eye with other Constellation members but I had sarah as crew, again based on your advice because she does not count as crew for some reason. There are 4 tasks on the Eye and one is given to you by Sarah...who wouldn't get off my damned ship and give me the quest. A bit of research and found that you just head to some tool in the centre (No not Vladimir...an actual tool) and the quest moved forward anyway but still, if she had a quest there then get off my damned ship and give it to me, Jeez bethesda, you really know how to fuck up the simplest things...it's a scripted event and you can't get it done.
All core companions coming from the same faction is such a bummer. Yes i know theyre coming in future DLC more than likely but it severely hampers the whole RP aspect
So I am confused? So speaking of Heller. He has outpost engineering 3. Can I not use him to research things? I have him assigned to the outpost and in my party and it’s not working.
Same, I don't think their skills matter all that much, though I hope I'm wrong
I believe how it’s supposed to work is … You have to be doing the research at the outpost he is assigned to .. So you need an outpost, a crew desk to assign a crew member to, and a research station .. Once setup correctly you should be able to use his skill to do research you could not before
Dude I just tried that and that doesn't work. Even making them your companion doesn't allow you to use their skills. So how would you get a buff on the ship 🤔
Since your sponsored by Bethesda and all, how about making a video detailing which crew skills actually work, and what bonuses they give, because the majority of people are reporting that they either don't work at all (for the majority of skills), or work inconsistent to the description in the skill.
What are you talking about? I haven’t encountered any issues related to crew or companions and no one I know has either
Tf are you talking about? They all work without issues
@@mnorbert4188they don't apply the bonus properly
@@Cristian-et5bghas anyone you know even checked all the numbers?
The combat ones work the non combat ones don't or only partly work
Has anyone checked them? And who are you talking about anyway? Please provide internet handles so I can ask them personally
Because a rando on TY saying "no one I know" is the same as "trust me bro"
@@Patrickf5087 To be fair, the original comment also made a claim it was the majority having an issue without providing evidence and we would just have to “just trust him bro” too. Welcoming to the internet where everyone claims everything and you can’t provide links to show evidence
Give all your out post companions brackets and stun grenades. Especially if the outpost is where that armory rhyming thing is. I hung out in such an outpost on “my temples only NG1” and rewound up with quite a few Essence motes.
So I'm not sure if the bonuses for the companions are bugged but some of them seem to not work or are limited. For example, assigning Barrett who has starship engineering lvl 4 doesn't allow you to buy ship parts that require starship engineering lvl 4. So, I guess I have to put my own skill points into starship engineering and that makes it seem pointless to assign Barrett to your crew but idk maybe that's the way they intended it to be.
Starship engineering provides combat buffs for your ship (repairs and damage mitigation)
@@TheRealXartaX OK right, so you get the buffs, not the ability unlock, thanks for this, I was quite confused with it...
@@giorgioosiris3216I don't think it has any unlocks tied to it, at least the skill doesn't mention it. Starship Design does.
You're confusing Starship Engineering (ship repairs) with Starship Design (component unlocks). Barrett has the former, but not the latter.
@@found6393That seems to be the common theme with people complaining about the companions. They don't ACTUALLY know the differences between a lot of things.
Andreja got me actin unwise in that swimsuit
You might have mentioned that the leadership perk that affects number of crew members also requires either 6 or 8 of worthless social skill points invested first. That is really something Bethesda should change. I don't get a lot of HP for some reason so I was in mid 50s as I ran out of quests. I have almost no social perks now at level 68. Not near enough to get perk to add crew members. It really screws a neat aspect of the game of using crew to improve ship dynamics or outpost.
Companions have not changed, as in all Bethesda games these new ones are still worthless and always in the way constantly.
Best solution and the most help they can be is to leave them alone and never interact with them unless the game forces you do do so. Do not assign them to your crew either.
Instead take the ISOLATION perk and gain 60 percent weapon, ship and damage of all kinds bonus. This far exceeds any help they can ever be and gets them out of the way and you do not have to worry about shooting them when they run in front of you in a fire fight. Hey I am trying to look at the loot companion, how about stop pushing and breaking my line of sight, I think they should all be called Dogmeat.
Cheers
Kit
Does companion skills work at all? I have assigned Vasco to my ship but i don't see any increase in ship shields. I also have an assigned companion with level 4 piloting but i can't add C class reactor to my ship.
Thank you for the upload . lots of helpful tips .
Amazing video thank you love the build a bed for them at end lol 😂
You didn't address if the Companions use default armor and helmet, etc, or do they use the equipment you provide them?
I know you don't need to keep them supplemented with ammo, and they will use weapons you enter into their inventory.
I'm presuming the suit, helm and backpack is similar. You provide them with better equipment and they will use it?
Yes they do have default equipment and also yes, if you give them anything else and enable it they can use it
when you are giving your companion stuff there is an option to equip it once it is in their inventory. They then use that as a first preference. Not sure about gun ammo but if you give them one grenade and equip it they will use it intelligently and will never run out
Yes.
at 05:47 in the video we see two shield systems being highlighted at the same time as if they are both active, do they stack on each other or does the ship only get 1 instance but of the highest level available? So in that case would the ship have shield systems level3 or shield 3+2=5?
Ship battle is whack. You have no control over the battlefield like in ground combat. So i just lower difficulty then worrying about shields
@@InstagramWanker thats not entirely so, i mean it is kinda like that but I upped the damage to 2x for both incoming and outgoing and I can tell you that makes ship combat a pain in the rear until you get a hang of it and it actually becomes interesting and very intense in every encounter. The piloting and engine systems skills together with targeting or a combo become vital in order to not only survive but also evade and positioning.
@@InstagramWankeri rushed the Crimson Fleet storyline and that last mission is a nightmare if you're to underleveled
@@InstagramWankerjust say you're not that good at ship fighting. Upgrade your shield and engine skills to rank 4 and with a decent ship you'll be damn near unstoppable unless you try to fight a whole system at once.
@@remy5347 yes i found that out after i was checking out the perks. But people dont need combat perks to win a personnel battle right. So the ship combat has a defect because the enemy ai has auto aim target on ur ass no matter how crazy u fly your ship, which only disengages with the piloting perk which says enemy cant target u while boosting
Dont get the Leadership perk if you like conversations after faction and main quests with the Constellation companions. There is a bug where if you have the Leadership perk those conversations don't trigger
Watched a couple of your videos now,
great information, subscribed! I will say though you either talk fast or have sped up the narrative track.
I found a mod on Nexus that names the unnamed crew members, it gives them names from various sci-fi films/series.
slow gamer, but for now i like Heller most. by trying about 10 npc's he was the best in fighting (coincidence, i dunno). besides he is pretty chill and cool. Talking romances, i did the blonde one from the beginning... but hell how i wish having that with Lin later on, cause she is so easy and nice. (at least because of the german voice actress)
What are the benefits of having crew members at outposts? Like do they guard the Outpost or just sit around?
Just started avoiding all crew at level 56 don't need them, isolation skill maxed out for the WIN....
at 5:37 ish you talk about how some follower’s outpost skills dont activate until you also have the skill, so then what do they actually do? because i assumed that assigning a follower with outpost engineering 3 would give me the benefits of that perk when i’m at that outpost, but it doesnt work, and if i need to get the perk myself for it to work then wouldnt that just be my perk activating not theirs? it seems more like a broken feature than an intended one
My favorite companion is Gideon Acker, he brings positivity to my ship!
Least favorite Vasco.. I don't know but I just can't trust a Robot that gives me a 2001 Space Odyssey vibe.
Companion skills are absolutely not the same as the player's. Nor are they "only the buff but not the unlock" as some seem to believe.
Take Astrodynamics for example: player's version at rank 4 gives 50%less fuel used and 30% grav ump range. Sarah's rank 4 gives only 40% less fuel used.
You can test this very easily by assinging her to you ship and planning a jump, then unassigning and replanning the same jump.
Bethesda should really make a description of companion skill's actual effects available somewhere.
Why couldn’t they make the adoring fan more involved, hes basically invisible, doesn’t contribute to any dialogue or can’t even raise affinity with him
Vasco: adds 1 reactor point, and guards your ship.
Omari Hassan: adds one free point to your Shields.
Barrett: makes your particle beam weapons stronger, you're repairs faster, and your ship systems more resistant to critical damage.
Sarah: astrodynamics let's you grave jump further.
Sam: let's you fly faster and hold more shit on your ship. Is also good with a rifle.
Gideon: weapon and missile systems boost.
Best I've found so far.
I am actually really disappointed Beth made the 4 consolation companions pretty much better in every way than the majority of what you can find. Like why bother spending money on the no name guy that gives you a 1 star bonus to your Shields, when Vasco is free, gives 2 stars, AND gives you a free point of reactor power, also guards outside your ship, and can be recruited to help you kill things?
It's also hard to want to spend all your skill points in ship stuff considering you don't spend a lot of time in it really. Most quests are on the ground with your ship, at most, being a little mini game. You don't actually fly places like is Elite Dangerous or even NMS. You just kind of spawn in, have little vallpit sized area you can move the ship around in, and maybe 2-3 ships ocme hastle you from time to time. When it's over you click land, watch the animation, and proceed on foot.
Don't get me wrong, ships are fun to build. I think I have spent half my overall time I have in Starfield building and modifying ships. I just know they are about as pointless and building elaborate bases in Fallout 4
They should make non-Constellation members able to be leveled by some fashion. Otherwise, there's literally no point to any others except the guy with ballistic and missile systems, if you use those. Same for crew count--the Constellation members have so many overlapping skills, you can get every possible bonus with 4-5 crew (maybe 6 depending on your weapon systems, but that's max).
Amazing video! ;)
Can you only have one crew member follow you when you leave the ship or is it possible to have more crew members walk and fight with you?
Only one companion with you that’ll follow you around.
Mods will make it more. Don’t worry. I also want more than just one.
I want that cowboy hat! Where did you find It?
its weird to me on a story stand point but out of no where some person(main character which is you) starts demanding you things like to watch a outpost lightyears away with no ship back to civilization. While a week ago they were the main character of finding the magical stones
now they are mere nobodies with no drive to deepen their own story
Yeah it definitely doesnt make sense with some characters like Sarah and Barret
Crew skills do not directly match yours. Sam's piloting actually gives you a boost to top speed (unsure if it's also boost bonuses like the rest of Engine Systems, which is where speed is located for the player). His 2 star Payloads also only gives 10% cargo, i believe, instead of the 20 the player equivalent would give. Lin's skill improves resource production rate (at least inorganic, like iron) by 20%, which is not what her skill does in the player's tree.
That is the most confusing and annoying part, how the hell do I tell what they do. I've got one that boosts geology but what does it actually do? Hell if I know. Outpost management, great, what does it do?
So can you have more than one follow you at a time, or is it just like fallout/skyrim where you can only bring one?
Only one follower but you still see your ship crew while your on your ship so it's like getting an Xtra few u don't see all the time. I love it because idk if it's Vasco specific or if one of your crew randomly do this but every time I land and get off the ship he just waits at the end of the bay or hallway like my lil robo butler
Thanks for sharing 2 of my companions just disappeared. Do they get off when the ship gets crowded? I thought I ticked them off when I killed the pirate who kidnapped Barret. Sarah and Lin got off the ship somewhere.
Well... None of those companions comes even close to Piper or Cait from FO4
The skill boosts the companions give you aren't an exact match to what you as a player gets if you had that number of points in said skill.
Would love a video on the space part, like how to navigate, space combat and such, as this is the most confusing to me…
Haven't played yet.. But I've heard there's a space combat simulation station in game somewhere. Find that n it'll hopefully help you Gakk.
i have played and its pretty simple they give you a tutorial at the beginning. you pretty much aim at the circle near the enemy ship and if you do that you will get hits. later on you will know more
@@richardcouture5275took me a while to figure out how to use the subsystem VATS mode. there's a lot of functionality hidden behind long presses and short presses that i think many people don't realize and think there's no QOL.
Umm.... have you never played a FPS?
What part arr you confused about?
@@Patrickf5087 the dog fighting. I’m not good at it. Tend to get destroyed a lot. The normal combat i have no problems with…
Best companions are those who don´t keep wanting to talk to me while I am trying not to die, so I hired a nobody who keeps quiet for the most part. Also, if you romance someone don´t bring them along, every time you need for them to carry gear they will act like it´s a black and white movie with cream on top.
I found quite random how crew gives its perks to the ship. Occasionally the give all, I mean all their perks at once, others none. Not to speak of the shield bug that usually happens to me on the infiltrate the crimson quest line. Also I learnt to avoid the mantis ship. Most stable (so far) a much improved rabler II.
And anybody hire that "the hunter" eye found in the beginning
I feel so dumb... thanks for this video. helps out alot. couldn't figure out why all my followers wanted to punch stuff instead of shoot......
Sorry new player here So do I have to give each companion a weapon or do they have one by default?
Ok mission that need stealth the companion that’s with me always gets me caught how to sneak around missions without getting caught
I'm still confused a bit on the outpost and crew part specifically.
Does the perk outpost management that Lin has actually passively make her manage and expand the outpost she's set to, will this happen if I have the perk myself as well, or are they never autonomous?
Do crewmembers with certain space ship weapon skills shoot with the spaceship weapons themselves? Like, do they do stuff that you want them to actively do or will they always just kinda watch and make you do all the heavy lifting?
The crew skills won't make them perform actions while on your ship, but it will act as if you have that skill. e.g shield systems increases your shield capacity without needing the skill yourself. Same for the weapon skills.
@@norzzamust be bugged. Lin and the other miner companion, Heller I think? Their buffs don't extend to my op's.
Lots of people online are saying the same thing. Maybe that's how it's supposed to work in theory but doesn't in practice.
@@maskabaterthis is still technically pre-release, I’m expecting patches in the upcoming weeks
Do their skills increase over time? I'm just asking because if im supposedly able to unlock all the skills down the line (thats what they said in another vid) then i'll override their skills either way at some point
Matthew McCanaughey screaming is my favorite part.
If only Bethesda provided descriptions for crew skills because some of them work different.
Yea I thought Sam's pilot skill would let me use higher grade ships but it doesn't work that way.
@@exodore2000your confusing piloting with ship engineering
@@jeambeam3173 Is it ship engineering to pilot higher level ships? I thought that was just for building ships.
So i have to unlock "piloting" for myself so i can use my crew piloting lvl4?
You saw him when you were in the bar right? I had a conversation with him lol.
If you're in a universe where the members of the lodge aren't there who should I get for my ship because the only person I have on my crew is the adoring fan
How do I move my unassigned adoring fan from my ship to my outpost? I move tab to outpost but cannot send him there. Or does he need a desk and bunk at outpost first?
Hi, how can they help you in the ship? Do they “only stay” there?
I just wanted to equip swimsuit on Vasco 😢
How you get 12 recruits in your outposts next to the 8 crew in ship? I heard it was 20 total.
12 + 8 = 20..
Crew skills do completely different things than your skills. I wish somebody would make an actual video on what they do.
Hope everyone understands. He's completely wrong on that and that you can't just look at your skills to see what your crew members skills do
Like a number of players, I've lost Heller. I thought I lost him the 1st time, switched my home ship back the Frontier and he walked off the ship at the NA port. I talked to him but didn't assign him anywhere, he was in the crew list then. I thought he would end up somewhere on New Atlantis like Lin, she just hangs around the bar in Cydonia. Heller isn't in my crew list again.
Bro I don’t even know how I got Heller 😂 He just showed up on my ship last night at the end of like four consecutive hours of grind on mostly uninhabited planets. And I hadn’t talked to him in real-life days
Try checking that homestead on Titan, Saturn's moon. I haven't lost Heller, but I remember from his dialogue that he mentioned having family there. Maybe that's where he goes when let loose...?
Not a bad idea, I'll have a look. Maybe I can also find out where the ECS Constant is by asking the relative I talked to if they know anything. Seriously.@@bekahreece2018
What's "Crew capacity" stat on other ships parts is doing? In guns, reactor, engines...
its a little bit dumb that we have to spend at least one point in a skill in order to get the buff, like bro i got an crew membrer just to get acess for some high tear skills but i have to get there to activate, idk its annoying af
I just wanted Birgitt from the Hope ship factory to be a companion, disapointed lol
If a companion comments negatively to something I do, will that decrease their affinity toward me? Additionally, what's the difference between 'Affinity' and 'AffinityLevel'?
Why do all the npc look old or middle age
Vasco is just iconic but its better to let him in the ship
My favourite thing about Crews: They get eaten by the Fauna.
My adoring fan never let's me down 😅
I agree that the amount of interactive companions in Starfield is lackluster compared to the number of companions you could build relationships with in FO4, heck even in FONV and FO3.
You see i found out that if you have only constellation groups crew then you can add 4 crew without the skill ship command, and if you are using other crew i.e. non constellation people then it only limits to 3 people
Are you sure about that?
I think it's just Sarah. She just doesn't take up a slot. Probably due to her leadership skill.
@@Danceofmasks i guess so but i cannot add sarah or vasco if there's 2 constellation and 1 other crew, I'll try it tomorrow and get back to you
I had heard the same thing about Sarah not taking a slot. I think I can confirm it's not just Constellation-only, I think it is either Sarah or Vasco. I've had 4 crew (always including them) but alternatively including Barrett, Lin, Adreja, Heller, and Moara.
I haven't messed around much with it, but that's what I've noticed.
Oh! What you could try is unnasigning everyone, then re-assign them back to the ship, starting with vasco/Sarah. I think that's what I did when I originally re-organized my crew. Maybe it's actually a glitch that only works if they're already assigned to the ship when you try to add others?
Sarah has leadership, so she adds a slot effectively making her free.
The adoring fan is Fantastic. More carry weight and non judgmental. Other then that would always having Vasco on the ship.
When i encounter enemy ships, crew members automatically shoot them and destroy them, i want to stop them from using the ship guns because it will prevent me from taking ship engines out then stealk their ship
It wont let me assign the doctor, just says there are no assignments are currently available
I liked everyone, but Andreja fits my style of gameplay :v
Favorites are Sarah and Sam, best crew
And Barret, hes cool too
I hate all of the main companions one minute they're fine with stealing and murder the next they're suddenly the Pinnacle of morality. They can sit on the ship for their bonuses and nothing more
Really I guess you missed the Consolation briefing that BGS gave In the secret file in the Game . Oh well, here's the dope right out of Sarah's mouth as CEO of Constellation . . . They are as members of Constellation examples of the best of humans .. and in that same speech she mentions just how there not so sure Sam will make the cut give he tends to go too far Now you want a real bad ass companion find Betty
thank you for story spoilers
Can the crew embers lvl up there skills? and if so how? like I see Geology 1 star on Heller can he get 3 stars at some point?