It seems like it wont be too long before we get to see what your 8 looks like :) You've been getting so close! But yeah Depravs movement is always just nuts. I remember watching him do NoMo episode 1 attempts and he was regularly hitting 8s in e1m1 like it was nothing.
Heh. NoMo 8 I can get easily, but sometimes my turn into the waste room is ass, not to mention the ending :^) I tried E1 NoMo some time ago. I got terrible times, but I was a lot worse back then. I think I got a 5:30 with E1M8, a minute slower than deprav :p
@@aconfusedhuman8439 watch your 8.94 in slowmo there are a few moments like turn to bridge that could be better, but its still 1 tic faster than shock so its still very good
I think you should put a note that this uses sr50 on turns somewhere in a highly visible place. To my understanding, TAS usually implies something that could theoretically be done with perfect play, but you're doing something that's actually impossible/illegal.
Actually, and sorry to say but, you're wrong on both counts. Sr50 is human possible, I'm pretty sure, plus TAS is what's possible if a computer controls the inputs. For instance, smb accelerated start. It requires left and right d pad inputs at the same time, so not humanly possible, bit possible with tas. Or if you can get a controller that allows both at the same time (no software limitation), there are others that, sure, if a human could press a set of 100 inputs perfectly, yes, but it's still, for all intents and purposes, impossible for a human to do... though I've seen soo many 'tas only' starts being proven wrong! Lol
All of the movement of the TAS and the non-TAS run are completely within the speed limits and input limitations of the original game. Demo files for both runs can be played back perfectly by the original game executable and vanilla-compatible source ports.
The point-of-view playback is from a run recorded by a player that was playing Doom using a program called a source port. The source port accurately recreates the gameplay conditions of the original DOS version of Doom. It plays at the gameplay speed of the original game, the gameplay behaviour (movement physics, enemy behaviour, etc) is the same as the original game, so on and so forth, it is deliberately made to be perfectly accurate to the original game. So yes, the speed of this run and an 8 second E1M1 is achievable when playing the DOS version of Doom.
depravs ending is so smooth, wish my potential 8s could be like that :p
It seems like it wont be too long before we get to see what your 8 looks like :) You've been getting so close! But yeah Depravs movement is always just nuts. I remember watching him do NoMo episode 1 attempts and he was regularly hitting 8s in e1m1 like it was nothing.
@@almostmatt1tas looper regularly gets like 10 8s nomo in a row
Heh. NoMo 8 I can get easily, but sometimes my turn into the waste room is ass, not to mention the ending :^)
I tried E1 NoMo some time ago. I got terrible times, but I was a lot worse back then. I think I got a 5:30 with E1M8, a minute slower than deprav :p
@@aconfusedhuman8439 watch your 8.94 in slowmo there are a few moments like turn to bridge that could be better, but its still 1 tic faster than shock so its still very good
i hope you get it soon dude
That bot is spooky fast
Doom guy vs Shroom guy. The drugs got him going fast. Surprised he didn't run into a barrel, then he'll be Ka-Boom guy
This is like me when I desperately need a toilet 0:00 😂
Ps: however unlikely it is, but who knows what the future holds
I think you should put a note that this uses sr50 on turns somewhere in a highly visible place. To my understanding, TAS usually implies something that could theoretically be done with perfect play, but you're doing something that's actually impossible/illegal.
Actually, and sorry to say but, you're wrong on both counts. Sr50 is human possible, I'm pretty sure, plus TAS is what's possible if a computer controls the inputs. For instance, smb accelerated start. It requires left and right d pad inputs at the same time, so not humanly possible, bit possible with tas. Or if you can get a controller that allows both at the same time (no software limitation), there are others that, sure, if a human could press a set of 100 inputs perfectly, yes, but it's still, for all intents and purposes, impossible for a human to do... though I've seen soo many 'tas only' starts being proven wrong! Lol
Bro, use the original game's speed please
All of the movement of the TAS and the non-TAS run are completely within the speed limits and input limitations of the original game. Demo files for both runs can be played back perfectly by the original game executable and vanilla-compatible source ports.
@@almostmatt1tas I mean the DOS version
So do I.
@@almostmatt1tas you're telling me I can boost my speed on DOS?
The point-of-view playback is from a run recorded by a player that was playing Doom using a program called a source port. The source port accurately recreates the gameplay conditions of the original DOS version of Doom. It plays at the gameplay speed of the original game, the gameplay behaviour (movement physics, enemy behaviour, etc) is the same as the original game, so on and so forth, it is deliberately made to be perfectly accurate to the original game. So yes, the speed of this run and an 8 second E1M1 is achievable when playing the DOS version of Doom.