The technique here works extremely well - however, I've found from experience that the F-1CZ and EZ have the greatest authority when in a vertical climb when at 450-550+, even at 2000kgs of fuel. They can also handily out-range an F-5 and the MiG-21 in a turning fight - you can afford to hit 525 with a wider circle, safe in the knowledge that nose authority is nothing without range - this was the lesson of the South West Africa Border War engagements. One thing I make use of constantly are combat flaps, which I have mapped to toggle on the HOTAS throttle, which makes harder turns much easier. Overall, the CZ accelerates better, where the EZ has a more forgiving engine computer routine. The F-1 in the right hands - yours, and mine - is able to be extremely deadly. Great video, and thanks for it !
Combat flaps was deployed the second the scissors happened and only got switched off after the kill, I needed it to keep it inside, they been bound to my HOTAS from day one. I find the air brakes also help pull that nose around in a slow scissor if you keep the burner going. I have noticed some decent turning when I dip into 500 knots in the rate fight, i'll have to experiment a bit with it. Thanks!
How do you avoid catching a missile up the tailpipe when going vertical and/or in a long-range(?) 2-circle fight? I've always gotten smacked with a sidewinder when I try to go vertical, and/or end up bleeding all my speed off going over the top.
@@djbiscuit1818 Well....at the apex of the loop, I drop 2 flares, particularly if the RWR is even slightly worried. There are options at the apex - you can complete the loop, but you can also roll and loop down going the other way, if unsure of position. The F-1 has the capacity to deliver far more ballistic flight performance than both the F-5 and the MiG-21, and give a stiff fight to almost everything else.
Are we going to get a kill comp on Syria where you literally farmed 10 people in a row in the EE? As one of your crops, I would like to see this kill comp. o7 CrazyGman
So when you're talking about "kilograms of fuel," are you just reading the number off the fuel gauge and/or totalizer? Because the fuel indicators of the Mirage F1 read in L, not kg. For reference, JP-1 is 0.79kg/L. Additionally, the analog gauge to the left of the totalizer reads both feeder tank levels and needs to be doubled, because there are two needles right on top of each other. (barring incredibly rare battle damage and/or asymmetric burn, but then the needles separate) The first fuel state I was able to read at 1:17 was just under 2x 700L, for a weight of ~1100kg. Then right at the end (4:17 conveniently enough) your fuel warning popped on, which happens at 250L or less in one feeder tank, meaning 500L total, a weight of 400kg / 880lbs. 700kg burned across 3 minutes, so just under 2 minutes of full-burner playtime left. How often do you die to running out of fuel and/or catching a missile when you have no choice but to try and run in mil power? I'm used to bingo being 2000lbs or more on jets that thirsty, and have usually been heading home at ~1000L or more to make sure I actually have the gas to reach an airfield when I run at full burner. EDIT: Accidentally doubled the starting fuel amount, that would change the numbers just *slightly*. Interesting tips overall though, and definitely provides some insight on why I've struggled with BFM in the Mirage. I'm definitely pulling too hard too early and bleeding off my speed, leading me to get in a worse energy state than my opponent and die.
It's liters that i'm referencing your right. I get it mixed up from the mirage 2000 which is in kilograms, so i sometimes forget when referencing between the two. Usually if I end a fight with 700-600 liters I can burn away to about to 300-250 liters remaining which puts me deep enough back in friendly lines that i'm either at friendly air defence or pursuers have broken off. I'd say 1 in 20 someone catches me up if they weren't already on top of me when the fight ended, but i'll try to break off if a contact shows up within 15nm and there are no friendlies around. Deadstick landings are not uncommon for me however.
Heh, thats interesting. I guess its easy to forget the Mig-21 BIS might be surprisingly capable in a dogfight, but it also has a way smaller fuel fraction than most other planes. A mirage below 2.5k kg would be only a bit below the Migs fuel fraction. F1 looks like a cool module in general, especially going F1CE to F1M. Only reason I havent bought this module yet is because im waiting for the F-4.
The MiG-21 was designed to operate from frontline airstrips and quickly get up fast and knock out 1 to 2 planes fast and then land if possible back at base, but also on a road or decent field if nesscessary. Later interations of the MiG-21 like the Bis gave it some multirole capability, but it still was funementally meant to get up quick, kill something quick and use a lot of them to try and cover as best you could the massive land mass of the Soviet Union which the allies could attack from multiple directions. The F1 while still designed as an interceptor was made a bit more versatile but that means you have to set it up a bit if you want to to go up against something that's was almost designed so that it was ready to kill stuff immediately after take off with minimum effort. Even still if you look at the DCS manual the MiG-21Bis is in it's best performance envelope at 1300 liters of Fuel with 2 missiles or less. You will notice the difference fighting a heavy MiG-21 vs a light F-5, and the reverse is also true.
@@crazygmanssimstuff Yeh, from what I understand, the F1 generally seems to follow interceptor logic. But it was also designed to be more versatile and easier to use than the Mirage III. More range, shorter landing strips, better avionics. Something I also found recently trialing the M2000; crazy how much capability they fit into a plane thats a good bit lighter than an F-16. I just kinda love that about DCS. Learning the planes, you really get to understand the history, the design compromises and logic behind the aircraft. And with experience and understanding, you start to unlock capabilities that you might not have expected!
@Termitreter Yeah I really like the Mirage 2000C as well. I prefer it over the F-16. With the big mouth F-16C you do get really good low alt performance, but the jet really needs to use burner to keep itself aloft at high alt above 40,000 feet, as is just doesn't have the wing area, and you need to have a nice long runway to put her down. The M-2000C is still good at low and mid alt, but the pure delta design and small size makes it perform easier at high alt, and it has more robust gear and a chute so it can land on some pretty short runways.g
@@crazygmanssimstuffMan, reading about that stuff... I want a Mirage 2000-5 so badly. Just like the 2k (besides better avionics), but with up to 6 MICA missiles and 2 heaters. That would be the dream :D
Nice vid and great to see some BFM debriefs in real time dispensing with some of the myths and 'wisdom' about the F1! Question though: you mentioned getting the boards out on the scissor but retaining reheat. Any reason for boards vice retaining energy by exploiting the vertical?
Thanks! At 3:01 I make a mistake and bring the plane down instead of remaining perched above. After that, i'm basically just hanging on to stay inside, and keep his nose off. With other jets like the MiG of F-5, I would just come on and off throttle as needed, based on my opponents position to stay behind him and not use the boards unless i'm really in danger. But the F1 has basically only a full burner on-off switch and no degrees of burner in betweem unlike other jets (unless you go over mach 1.4) and once you get around 250 knots it becomes very likely that if you do rapid throttle movement from idel to burner you'll flame out the emgine, so instead i use boards to modulate my speed where in other jets i would use throttle adjustment. Also with the F1 i don't have the same low speed AoA as the F-5 does so i can't as well use the vertical and AoA to stay inside, and I instead need to slow the jet more and use the bigger wings to keep me aloft and behind my opponent
Hey just discovered this channel today. Remember from a conference of a real Spanish F1 and F4 pilot talking about how to dogfight each other. Something that people don't tend to do with the F1 is climb. Up is where it has most of his advantage in terms of performance. Let you here a vid (in Spanish) where he talks mainly about F4, but also F1. I'd say try to drag enemys higher where F1 do good (IRL atleast) Keep up the good content. Glad to discover. ua-cam.com/video/14ixlfZUMjc/v-deo.html Sad you can't autotranslate but on min 3:30 he talks about BFM F4VSF1. F1 pilots were told to drag other planes higher while F4 pilots were told to do the opposite.
I started doing DCS about half a year after cutting my teeth on IL-2 great battles MiG 21 was my first module, and would fly a lot on Alpenwolfs server. Still go back to IL-2 to do some tank stuff, and fly 109s or yaks from time to time.
I mean once they did the update that also fixed how severe having only wingtip missile was about 8 months ago it was already getting more competitive. The last set of updates made it more forgiving for sure, but the video is still relevant that you still want the F1 to be light when dogfighting even with the changes.
The technique here works extremely well - however, I've found from experience that the F-1CZ and EZ have the greatest authority when in a vertical climb when at 450-550+, even at 2000kgs of fuel. They can also handily out-range an F-5 and the MiG-21 in a turning fight - you can afford to hit 525 with a wider circle, safe in the knowledge that nose authority is nothing without range - this was the lesson of the South West Africa Border War engagements.
One thing I make use of constantly are combat flaps, which I have mapped to toggle on the HOTAS throttle, which makes harder turns much easier.
Overall, the CZ accelerates better, where the EZ has a more forgiving engine computer routine.
The F-1 in the right hands - yours, and mine - is able to be extremely deadly. Great video, and thanks for it !
Combat flaps was deployed the second the scissors happened and only got switched off after the kill, I needed it to keep it inside, they been bound to my HOTAS from day one. I find the air brakes also help pull that nose around in a slow scissor if you keep the burner going. I have noticed some decent turning when I dip into 500 knots in the rate fight, i'll have to experiment a bit with it. Thanks!
How do you avoid catching a missile up the tailpipe when going vertical and/or in a long-range(?) 2-circle fight? I've always gotten smacked with a sidewinder when I try to go vertical, and/or end up bleeding all my speed off going over the top.
@@djbiscuit1818 Well....at the apex of the loop, I drop 2 flares, particularly if the RWR is even slightly worried. There are options at the apex - you can complete the loop, but you can also roll and loop down going the other way, if unsure of position. The F-1 has the capacity to deliver far more ballistic flight performance than both the F-5 and the MiG-21, and give a stiff fight to almost everything else.
F1 is the peak dogfighter with an asterisk.
Great vid as always!
Thanks man!
Are we going to get a kill comp on Syria where you literally farmed 10 people in a row in the EE? As one of your crops, I would like to see this kill comp. o7 CrazyGman
I might do a quick 5-10 second montage to music, where it's just enemy planes blowing up in front of me from Super 530F hits
So when you're talking about "kilograms of fuel," are you just reading the number off the fuel gauge and/or totalizer? Because the fuel indicators of the Mirage F1 read in L, not kg. For reference, JP-1 is 0.79kg/L. Additionally, the analog gauge to the left of the totalizer reads both feeder tank levels and needs to be doubled, because there are two needles right on top of each other. (barring incredibly rare battle damage and/or asymmetric burn, but then the needles separate)
The first fuel state I was able to read at 1:17 was just under 2x 700L, for a weight of ~1100kg.
Then right at the end (4:17 conveniently enough) your fuel warning popped on, which happens at 250L or less in one feeder tank, meaning 500L total, a weight of 400kg / 880lbs. 700kg burned across 3 minutes, so just under 2 minutes of full-burner playtime left. How often do you die to running out of fuel and/or catching a missile when you have no choice but to try and run in mil power? I'm used to bingo being 2000lbs or more on jets that thirsty, and have usually been heading home at ~1000L or more to make sure I actually have the gas to reach an airfield when I run at full burner.
EDIT: Accidentally doubled the starting fuel amount, that would change the numbers just *slightly*.
Interesting tips overall though, and definitely provides some insight on why I've struggled with BFM in the Mirage. I'm definitely pulling too hard too early and bleeding off my speed, leading me to get in a worse energy state than my opponent and die.
It's liters that i'm referencing your right.
I get it mixed up from the mirage 2000 which is in kilograms, so i sometimes forget when referencing between the two.
Usually if I end a fight with 700-600 liters I can burn away to about to 300-250 liters remaining which puts me deep enough back in friendly lines that i'm either at friendly air defence or pursuers have broken off. I'd say 1 in 20 someone catches me up if they weren't already on top of me when the fight ended, but i'll try to break off if a contact shows up within 15nm and there are no friendlies around. Deadstick landings are not uncommon for me however.
Heh, thats interesting. I guess its easy to forget the Mig-21 BIS might be surprisingly capable in a dogfight, but it also has a way smaller fuel fraction than most other planes. A mirage below 2.5k kg would be only a bit below the Migs fuel fraction.
F1 looks like a cool module in general, especially going F1CE to F1M. Only reason I havent bought this module yet is because im waiting for the F-4.
The MiG-21 was designed to operate from frontline airstrips and quickly get up fast and knock out 1 to 2 planes fast and then land if possible back at base, but also on a road or decent field if nesscessary. Later interations of the MiG-21 like the Bis gave it some multirole capability, but it still was funementally meant to get up quick, kill something quick and use a lot of them to try and cover as best you could the massive land mass of the Soviet Union which the allies could attack from multiple directions.
The F1 while still designed as an interceptor was made a bit more versatile but that means you have to set it up a bit if you want to to go up against something that's was almost designed so that it was ready to kill stuff immediately after take off with minimum effort. Even still if you look at the DCS manual the MiG-21Bis is in it's best performance envelope at 1300 liters of Fuel with 2 missiles or less. You will notice the difference fighting a heavy MiG-21 vs a light F-5, and the reverse is also true.
@@crazygmanssimstuff Yeh, from what I understand, the F1 generally seems to follow interceptor logic. But it was also designed to be more versatile and easier to use than the Mirage III. More range, shorter landing strips, better avionics.
Something I also found recently trialing the M2000; crazy how much capability they fit into a plane thats a good bit lighter than an F-16.
I just kinda love that about DCS. Learning the planes, you really get to understand the history, the design compromises and logic behind the aircraft.
And with experience and understanding, you start to unlock capabilities that you might not have expected!
@Termitreter Yeah I really like the Mirage 2000C as well. I prefer it over the F-16. With the big mouth F-16C you do get really good low alt performance, but the jet really needs to use burner to keep itself aloft at high alt above 40,000 feet, as is just doesn't have the wing area, and you need to have a nice long runway to put her down. The M-2000C is still good at low and mid alt, but the pure delta design and small size makes it perform easier at high alt, and it has more robust gear and a chute so it can land on some pretty short runways.g
@@crazygmanssimstuffMan, reading about that stuff... I want a Mirage 2000-5 so badly. Just like the 2k (besides better avionics), but with up to 6 MICA missiles and 2 heaters. That would be the dream :D
@Termitreter Definitely formidable it's what the Pakistani F-16 Pilots felt was the biggest threat that the Indian air force had before Rafale
Nice one! I'm learning the F1 so this is super helpful. Thanks!
Nice vid and great to see some BFM debriefs in real time dispensing with some of the myths and 'wisdom' about the F1! Question though: you mentioned getting the boards out on the scissor but retaining reheat. Any reason for boards vice retaining energy by exploiting the vertical?
Thanks! At 3:01 I make a mistake and bring the plane down instead of remaining perched above. After that, i'm basically just hanging on to stay inside, and keep his nose off. With other jets like the MiG of F-5, I would just come on and off throttle as needed, based on my opponents position to stay behind him and not use the boards unless i'm really in danger. But the F1 has basically only a full burner on-off switch and no degrees of burner in betweem unlike other jets (unless you go over mach 1.4) and once you get around 250 knots it becomes very likely that if you do rapid throttle movement from idel to burner you'll flame out the emgine, so instead i use boards to modulate my speed where in other jets i would use throttle adjustment.
Also with the F1 i don't have the same low speed AoA as the F-5 does so i can't as well use the vertical and AoA to stay inside, and I instead need to slow the jet more and use the bigger wings to keep me aloft and behind my opponent
@@crazygmanssimstuff thanks for the full reply. I'm a novice in the F1 so this is really interesting stuff.
Hey just discovered this channel today. Remember from a conference of a real Spanish F1 and F4 pilot talking about how to dogfight each other. Something that people don't tend to do with the F1 is climb. Up is where it has most of his advantage in terms of performance. Let you here a vid (in Spanish) where he talks mainly about F4, but also F1. I'd say try to drag enemys higher where F1 do good (IRL atleast) Keep up the good content. Glad to discover.
ua-cam.com/video/14ixlfZUMjc/v-deo.html
Sad you can't autotranslate but on min 3:30 he talks about BFM F4VSF1. F1 pilots were told to drag other planes higher while F4 pilots were told to do the opposite.
I recognize the CrazyGman callsign. Nice to see another old head from the Il2/WT sim days migrating to DCS cold war. -LEAD_SLED
I started doing DCS about half a year after cutting my teeth on IL-2 great battles MiG 21 was my first module, and would fly a lot on Alpenwolfs server. Still go back to IL-2 to do some tank stuff, and fly 109s or yaks from time to time.
Only since recent updates.......its wonderful to fly now tho :)
I mean once they did the update that also fixed how severe having only wingtip missile was about 8 months ago it was already getting more competitive. The last set of updates made it more forgiving for sure, but the video is still relevant that you still want the F1 to be light when dogfighting even with the changes.
Hold on. Gman… Aces High 2 Gman?
No, don't know that guy. For me it's always been CrazyGman
nice one
I looked at my discord about 50 times during this video
Maniagtion... I feel don't want
Stay higher then anything on ECW and you kill all even with fuel. Absolute shredder on ECW. The EE on TLCW is the same plus 530s. Keep practicing.
that's not called dogfight tho
nice 👍