The first time a saw a atomic reactor on a ship - congratulation! Please show your home base and how do you delver the resources for the reactor. That said - your rocket launchers on the ship doesn't seem to dismantle the big junks - they are sitting idle.
Where do I even start? 1) Yellow bullets - not green, not even red... 2) Not legendary, not unique, not rare, not even uncommon turrets - ordinary turrets with the lowest range possible... 3) Not enough bullets - Apparently, having a single inserter picking bullets from the belt is barely enough for 2 turrets, not 12 on the "wings", or 20 in the front... 4) Only 1 bullet assembler - not at least 5 5) The platform is clearly built to look good, instead of, you know, ACTUALLY working - looks comes LAST - AFTER you actually succeeded...
@@user-tb7ml8kz7h 1) is the only truely self-sustainable option. 2) range helps, but turrets clearly have enough time to spend ALL ammo. Bigger range will change nothing. 3) ammo supply gets dry too fast. The inserters are not an issue 4) 1 bullet assembler requires 5 smelters. 5) agree
over engineering as it is. tons of unnecessary turrets, too wide, too heavy, too slow, no foundries, at least double amount of turbines. very bad. but looks cool, can't argue :)
Turbines looks good, no? Ideal ratio for 1 reactor is 4 heat - 7 turbines. There is 8 for symmetry. This should work 95% of the time, even gives you bonus energy for a moment (eating all excessive stored steam).
@@Cold_ViKing do you really need 40MW all the time? i'm sure the consumption never reach 20-25MW even with speed modules all over the place. engines are flow-through, so you can feed one, which will feed the other, just place them with shift. and seriously - use foundries. you have calcite from ice shards already. foundries give +50% productivity and produce much more iron. and too many turrets, you don't need them all :)
@@basila33 I just noted that turbines heating-turbines ratio is good. Maybe he wants to use more laser turrets in a future, it's his choice to fully utilise energy from reactor. Not like space is the problem, no need to min-max it like that.
Of course the ui is in korean
Battlecruiser operational
All crews reporting
Set a course
Make it happen
Shields up, weapons online
Do svidaniya!
RETREAT!
The most appropriate quote is: "No shields? Well, buckle up!"
Set destination for Aquillo. Remember, we're here to help the factory grow.
The faster you go the less time your ship has to respond to the asteroids.
A perfect representation of the real battlecruisers; those don't have shields either.
You need railguns for those huge asteroids
Finally a ship and not a usual square :d
Where is yamato gun?
Why is there a lack of a yamato cannon the center has no gap for it
The first time a saw a atomic reactor on a ship - congratulation!
Please show your home base and how do you delver the resources for the reactor.
That said - your rocket launchers on the ship doesn't seem to dismantle the big junks - they are sitting idle.
Hammerhead Destroyer from Starsector is pretty cool
Level:
-easy
-normal
-hard
-asian
A South Park PC RPG had on level harder: Black.
처음으로 저도 군사팩 쓰게 되더라고요
Did you really forget to add metallic asteroids to the rocket turrets 😭
I think if you put nukes in the rocket turrets they'll be able to destroy the asteroids in time
Jokes aside though that platform design is gorgeous
Is there a reason why no lasers?
Asteroids are very resistant to lasers, up to 99% for the big ones I think.
@MrAntiKnowledge dang
I want blueprint!
I don't understand what's the problem
Where do I even start?
1) Yellow bullets - not green, not even red...
2) Not legendary, not unique, not rare, not even uncommon turrets - ordinary turrets with the lowest range possible...
3) Not enough bullets - Apparently, having a single inserter picking bullets from the belt is barely enough for 2 turrets, not 12 on the "wings", or 20 in the front...
4) Only 1 bullet assembler - not at least 5
5) The platform is clearly built to look good, instead of, you know, ACTUALLY working - looks comes LAST - AFTER you actually succeeded...
@@user-tb7ml8kz7h
1) is the only truely self-sustainable option.
2) range helps, but turrets clearly have enough time to spend ALL ammo. Bigger range will change nothing.
3) ammo supply gets dry too fast. The inserters are not an issue
4) 1 bullet assembler requires 5 smelters.
5) agree
@@user-tb7ml8kz7h look comes FIRST - then you try to actually succeed. come on bro if i ain't spacing in style then i ain't spacing.
over engineering as it is. tons of unnecessary turrets, too wide, too heavy, too slow, no foundries, at least double amount of turbines. very bad. but looks cool, can't argue :)
Turbines looks good, no? Ideal ratio for 1 reactor is 4 heat - 7 turbines. There is 8 for symmetry. This should work 95% of the time, even gives you bonus energy for a moment (eating all excessive stored steam).
@@Cold_ViKing do you really need 40MW all the time? i'm sure the consumption never reach 20-25MW even with speed modules all over the place.
engines are flow-through, so you can feed one, which will feed the other, just place them with shift.
and seriously - use foundries. you have calcite from ice shards already. foundries give +50% productivity and produce much more iron.
and too many turrets, you don't need them all :)
@@basila33 I just noted that turbines heating-turbines ratio is good. Maybe he wants to use more laser turrets in a future, it's his choice to fully utilise energy from reactor. Not like space is the problem, no need to min-max it like that.