How To Test Your Baldur's Gate 3 Class Mod in the Toolkit!

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 14

  • @ImADoctorNotA
    @ImADoctorNotA  2 місяці тому

    Want to learn how to make a subclass or class mod? Check out my channel and my most recent video here: ua-cam.com/video/V8l43Vs5lXA/v-deo.html

  • @foreverneverland8197
    @foreverneverland8197 2 місяці тому

    Have you figured out how to test class/subclass icons for custom classes/subclasses? The mod documentation that's available online lists the directory, but I'm still a little unsure of where to save our DDS files.

    • @ImADoctorNotA
      @ImADoctorNotA  2 місяці тому

      I have not personally tested it yet, though should have what I need to make a video. It will likely make it to the next poll!

  • @renatocandia2688
    @renatocandia2688 2 місяці тому +1

    Hey, sorry for bothering. I'm playing with some friends using various mods, whether race or class. The thing is that almost all of them are in English, so I'm trying to make a translation of previously existing mods, but I don't know where to start, could you show me how to modify the text of an already made mod?
    Again, sorry for bothering.

    • @ImADoctorNotA
      @ImADoctorNotA  2 місяці тому

      Sadly, I have been unable to figure out an efficient way to do that with the toolkit (so importing a PAK file into the toolkit, editing it, and then making a PAK file from it). You can unpackage the mod using the BG3 Modder's Toolkit (on Github), edit the localization file to translate the descriptions you want to translate, make a fresh localization file, and then repackage the mod using the BG3 Modder's Toolkit. I recognize this may be unintuitive (modding generally is, unfortunately). I'll put making a tutorial on translating existing mods on my list of video ideas, because it is very relevant.

    • @renatocandia2688
      @renatocandia2688 2 місяці тому +1

      @@ImADoctorNotA thank you so much, I'll wait for your video

  • @SlycerZ
    @SlycerZ 2 місяці тому

    Is there another way to force a level up? Ctrl+Shift+L for some reason doesnt work and i have been forced to spawn wolves and kill them then spawn companions in

    • @ImADoctorNotA
      @ImADoctorNotA  2 місяці тому

      Did you click on the character icon first before trying that? I had to click on the character sheet icon (the circle next to health) for it to work.

    • @SlycerZ
      @SlycerZ 2 місяці тому

      @@ImADoctorNotA I'll try that but i believe i had used that button to open the inventory/character sheet before pressing the keyboard shortcut

    • @ImADoctorNotA
      @ImADoctorNotA  2 місяці тому

      @@SlycerZ Sounds good. I do not think I opened the inventory/character sheet for the command. I used the mouse to click on the circle icon once then clicked the hotkey. Though let me know if it still does not work out and we'll figure it out

    • @SlycerZ
      @SlycerZ 2 місяці тому

      @@ImADoctorNotA I tried clicking the circle portrait on the testing screen and hitting left CTRL + left SHIFT + L, the character does not gain a level. But after some testing I figured it out, I have to hover the cursor over the portrait. clicking has nothing to do with it, it seems.

    • @ImADoctorNotA
      @ImADoctorNotA  2 місяці тому +1

      @@SlycerZ Good to know, thanks! There is also a debug console that can be unlocked that can be used to add spells and the like. I will not cover it in the next video, though you can also do CTL + SHIFT + F11 if you want to explore it. In that console, there is a command "levelup" that accomplishes what the hotkey does.

  • @Vi0ar
    @Vi0ar 2 місяці тому

    How do I go about adding sneak attack progress to a custom subclass? Whenever I add sneak attack to a class that's not a Rogue I can get it to work, but the sneak attack does no extra damage and doesn't scale.

    • @ImADoctorNotA
      @ImADoctorNotA  2 місяці тому

      It is likely a matter of bringing in the spell/passive that enables that extra damage. I'd search for "sneak" in the passives file in Shared to see if there is a passive that enables extra damage.