Houdini, Cinema 4D & Octane Render - Export VDB Simulations To Cinema 4D & Render With Octane Render

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 94

  • @EpicJCreations
    @EpicJCreations 7 років тому +17

    To make the smoke look more crisp and thicker, I would recommend setting a Float node under the scatter, and set it to a level of 2 :). Then you can adjust you density to get it thicker or less thick, in combination with the Absorption :). Hope this helps, and awesome tutorial by the way :D!

    • @jebhardwick
      @jebhardwick 6 років тому +1

      Hey bud, can you explain what you mean setting a Float node under the state? In Houdini? In Cinema? Thanks man!

    • @khomatech6428
      @khomatech6428 5 років тому +1

      @@jebhardwick Octane, most likely.

    • @ScytheZ
      @ScytheZ 2 роки тому

      please elaborate

    • @EpicJCreations
      @EpicJCreations 2 роки тому +2

      Sorry for the confustion all, what I meant by float node under the "state" was to put a float node under the "scatter" section, then once your float under scatter is set to a value of 2, you can then adjust your density to get a thicker or less thick smoke look. As for making sure your smoke is not looking pixilated, you want to make sure under the octane object tag on your smoke, that you set it to a lower voxel count. Note, you can only adjust the voxel count on Turbulance FD simulations, where as VDB's that have been loaded in like in Travis's video, you can not adjust he voxel size, its pre ditermand by hundini when you sim it and export it. Hope this helps :).

  • @nadiaborjesson5000
    @nadiaborjesson5000 11 місяців тому

    Thank you for making this so easy to understand. Appreciated!

  • @jasonlinn983
    @jasonlinn983 7 років тому +8

    Really great stuff man! Thanks for sharing. If you're wanting a sequence in the VDB object in octane, you can select the first frame, load it in and then in the "from" and "to" boxes you can adjust the frame range. You may need the "$F" expression instead of the "$F3" I'm not positive of that one. Also, Houdini needs to have the same frame rate as C4d or you'll get some weird gaps in playback. Cheers!

    • @TravisDavids
      @TravisDavids  7 років тому

      Awesome! Thank you for the informative feedback, i'll keep this in mind.

    • @amplifyingpixels2196
      @amplifyingpixels2196 7 років тому

      Yep! totally works. Thank you!

    • @stackyelf
      @stackyelf 6 років тому

      Thanks a lot!

  • @slayyou
    @slayyou 7 років тому +15

    damn it the more i see of houdini the more i realize i'm doing myself a disservice by not learning it right now

    • @TravisDavids
      @TravisDavids  7 років тому +2

      Its incredibly powerful software, i still need to dig deeper into learning a lot more about the program.

    • @steventapix2413
      @steventapix2413 4 роки тому

      Thanks !!!

  • @jamesvella
    @jamesvella 5 років тому

    Love how you dive right into things and give it a good go! If you want to increase the density of the smoke particles I recommend krakatoa. It can be used with 3dsmax and c4d, it will use the particles from houdini and multiply them by millions, very fast as well.

  • @Hellodentist
    @Hellodentist 5 років тому

    You probably all figured out how to get the VDB to be less pixelated, but just in case, I believe it's within the medium tab, change the density of the volume medium to something below 1. and the volume step length to something below 1. That should make it very dense and smooth, at which point you can go into the Scattering part within the Medium tab and turn the scattering phase way down to allow for more transparency. I used this on a cloud I made in Houdini and it seemed to help out pretty well.

  • @studiodesastre
    @studiodesastre 6 років тому +1

    Lovely friendly intro to these topics bro, thank you!

  • @SubbParProductions
    @SubbParProductions 3 роки тому

    Great tutorial, thanks! How do I export the fire without the smoke or possibly together?

  • @misheltali1070
    @misheltali1070 3 роки тому

    that was very informative for a guy who just started with houdini. ty a lot :)

  • @hassansarhan419
    @hassansarhan419 4 роки тому

    Thanks very much!

  • @dispersiasvata
    @dispersiasvata 7 років тому +1

    Thank you very much.
    It turned out to export the sequence of clouds in 3ds max
    $ F3

  • @software41
    @software41 5 років тому +6

    please how to export water&foam and whitewater from houdini to cinema 4d ... can you created video tutorial .... please sir

    • @lodesign5911
      @lodesign5911 5 років тому

      and partical pls :)

    • @therealkevinleee
      @therealkevinleee 4 роки тому

      does albemic work? ive only done it for just an ocean not sure if it also brings the foam out

  • @ArgoBeats
    @ArgoBeats 7 років тому

    It would be cool to create an asset from Houdini with which we can control the smoke simulation in C4D with some extra options, like adding collision objects...

  • @MariusParaschiv
    @MariusParaschiv 5 років тому

    Have you tried rendering at 60 FPS or higher in order to remove blurriness? Also, the rendered sequence may be sharpened in Photoshop or After Effects. It's just an idea, never tried it but I will give it a shot myself. Thanks for the tutorial, great value in there! :)

  • @MarkBTomlinson
    @MarkBTomlinson 5 років тому

    Nice demo thanks Travis!

  • @InstansVisio
    @InstansVisio 6 років тому +2

    That-s a great tutorial dude~ thanks alot! does anyone know how to STOP the sphere from emitting smoke ?

    • @illustr8ing
      @illustr8ing 6 років тому +1

      In the pyro node, select the container object - animate the ACTIVATION option from 1 to 0.

  • @daveycrockettla
    @daveycrockettla 4 роки тому

    Hi great tut! Do you know how to export a vdb (Fire/flame/smoke ,etc) WITHOUT the sphere geometry? Can you create smoke with an object ? Thanks

  • @byTwest
    @byTwest 4 роки тому

    Great tut!

  • @TopsonNoble
    @TopsonNoble 4 роки тому

    This is a good tutorial...
    However, what I'm trying to achieve is to create a smoke simulation for a moving object...
    I created the animation of my object in Maya, and cached it to alembic... Then I imported into houdini to create my smoke effect on the moving object, but after selecting the object and clicking on the pyro smoke sim like you did in this video, I did not see any smoke and also my object disappeared...
    Please someone should help me out here, I'm actually getting frustrated

  • @hasanbasryand6880
    @hasanbasryand6880 2 роки тому

    Hello. I want to export a fire animation to Houdini den blender. However when I come to the volume-import button in the blender and call the vdb files I created, it gives the following error, I write the exact text: (volume ^^firesı
    m _0001^^failed to load i lo error: could not get size of file C:\users\msi\videos\VDB sequece \firem_0001.VDB.) this is the error. What should I do about it? It gives this error when exporting from houdını to blender .Have a nice day

  • @aliamirian15
    @aliamirian15 2 роки тому

    thank you

  • @TheSiimur
    @TheSiimur 3 роки тому

    How would I import it entire VFB animation seequence?

  • @theloniuspoon
    @theloniuspoon 6 років тому

    you just saved me on a job today im gonna buy your assets as a thank you :)

  • @LawrenceLibby
    @LawrenceLibby 7 років тому

    really cool, thanks for sharing this tutorial!

  • @sognoccc
    @sognoccc 6 років тому

    Thanks Travis, do you know how to make the same process but using trails? Because when you create trails the pyro solver creates a lot of containers and in this method cinema 4d recognize only the firts container...

  • @martin_cgfx
    @martin_cgfx 7 років тому +1

    Thanks so much for that tut. Helps a lot.

  • @3uMesmo
    @3uMesmo 4 роки тому +1

    where can i buy that plugin?

  • @Samborek
    @Samborek 7 років тому +3

    Hey, any tips on how to animate that smoke or cloud in c4d + octane?

    • @schmoborama
      @schmoborama 4 роки тому

      vdb is baked simulation - doing another sim on top would look weird - and is kinda silly

  •  7 років тому

    Hello Travis, great tut. I've a question, when I export the simulation Houdini is making just one file instead of a sequence,, any clue? Thanks for reopening your channel :) ! Best

    •  7 років тому +1

      Solved it was de _$F3 lol :(, thanks anyway !

    • @TravisDavids
      @TravisDavids  7 років тому

      Sorry for only seeing the message now, glad you figured it out i was going to mention exactly that :) Oh, and i had to start from scratch again with this channel because youtube deleted my main one without any proper reason or closure but i'll still upload on here.

  • @Mradityasaraswat
    @Mradityasaraswat 6 років тому +1

    smoke is blurry probably coz the version of Houdini you are using is apprentice which'll export and render stuff in low quality.

  • @luckydesignstudio2423
    @luckydesignstudio2423 4 роки тому

    How to fix the blurriness? I searched on Google and couldn't find the answer.

  • @dreamalittle233
    @dreamalittle233 5 років тому

    thank you for this amazing tutorial! you saved my life ;-))))

    • @TravisDavids
      @TravisDavids  5 років тому

      It's only my pleasure, glad i could help :)

  • @Murathanaksoz
    @Murathanaksoz 3 роки тому

    its just renders one frame. what am i missing ?

  • @carlosiespinozab
    @carlosiespinozab 7 років тому +3

    Any idea why my vdb sequence is not exporting any of the channels (density, temp, etc) ? :(

    • @ZombiiEdits
      @ZombiiEdits 6 років тому +1

      ever fix this?

    • @viktortomic5142
      @viktortomic5142 6 років тому

      try make folder on desktop and export VDB in that folder, then try import to your software..

  • @PBVisuals
    @PBVisuals 5 років тому

    Hi can i ask you where can i find VDB for houdini and how to install ?

  • @Super-id7bq
    @Super-id7bq 7 років тому

    Hey man! Awesome tut! How would you do the same with the Sky Rig? Thanks :)

    • @Super-id7bq
      @Super-id7bq 7 років тому

      Nevermind! Figured it out :)

    • @TravisDavids
      @TravisDavids  7 років тому

      I have never tried the sky rigs unfortunately, I've only experimented with the bare minimums in houdini.

    • @Super-id7bq
      @Super-id7bq 7 років тому

      It's cool! It was pretty much the same thing but I just manually hooked up the convert to VDB and file nodes :) Simples! :)

  • @LensAndMotion
    @LensAndMotion 5 років тому

    can we scale the smoke in cinema 4d?

  • @cullenhassel8131
    @cullenhassel8131 7 років тому

    Is there really no way to bring in the whole animation sequence into C4D? I feel like there definitely is a way to do that.

    • @TravisDavids
      @TravisDavids  7 років тому

      I've got a video for rendering the whole sequence > ua-cam.com/video/eDXc9fL92-I/v-deo.html

  • @keepshinein
    @keepshinein 7 років тому +1

    hey Travis any idea why when i go to export my vdb files it only exports one file? also when i select the files destination in houdini some of the words turn red?

    • @flashgiz1
      @flashgiz1 6 років тому +1

      I have the same problem. Houdini is exporting only one file instead of a sequence of vdb files. Can't figure why. Anyone?

    • @lucyknowles1205
      @lucyknowles1205 6 років тому +3

      I'm sure you've fixed this but for anyone else wondering it was because I used a lowercase f rather than an upper case one

    • @michaelyu8459
      @michaelyu8459 5 років тому +1

      @@lucyknowles1205 this helped!!!

    • @lucyknowles1205
      @lucyknowles1205 5 років тому

      @@michaelyu8459 yay!

  • @RexArtTv
    @RexArtTv 7 років тому +2

    Will this work with Arnold render?

    • @JAYROUTHIER26
      @JAYROUTHIER26 6 років тому

      As long as you know how to import VDB it will

  • @TheSimitarBeastTO
    @TheSimitarBeastTO 5 років тому

    Can I save it as fbx file?

  • @javiergarciamunuera4734
    @javiergarciamunuera4734 5 років тому

    Anyone nows why it says 0 grids loaded and nothing happens when I import the vdb file??

  • @Axel-uc4uw
    @Axel-uc4uw 6 років тому

    nice tutorial!
    how to export the whole video?

    • @DIRECTORshane
      @DIRECTORshane 5 років тому

      In the octane vdb tab there is a start and end field. Just input the frames you want there.

  • @86harleys
    @86harleys 7 років тому

    Question, when I import the VDB into C4D, the VDB's looks pixelated? Is there a fix for this?

  • @jvolto
    @jvolto 4 роки тому

    what gpu are you using?

  • @FoolTheViking
    @FoolTheViking 6 років тому

    Hello, I don't have Octane. Is there another renderer I can use to simulate this?

    • @TravisDavids
      @TravisDavids  6 років тому

      Any render engine that supports VDB can do this :) Arnold etc

    • @FoolTheViking
      @FoolTheViking 6 років тому

      Travis Davids great thank you!

  • @aeko
    @aeko 7 років тому +1

    Did you figure out why the smoke looks blurry?

  • @Jay-zh6vr
    @Jay-zh6vr 5 років тому

    The smoke is weirdly pixelated

  • @BroOs
    @BroOs 6 років тому

    vdb not found erro, what is this?

  • @AdventureTimeWithAsh
    @AdventureTimeWithAsh 6 років тому

    what if it were particles

  • @dimassoeryoaji1817
    @dimassoeryoaji1817 5 років тому

    can't export pliss help me

  • @tomber595
    @tomber595 6 років тому +1

    I don't have a pyro import section. Only my Geometry, and pyro_sim.
    EDIT: I'm an idiot; I had to zoom out to see it lmao.

  • @SupSupa10
    @SupSupa10 7 років тому

    Render it with Arnold 5 for Cinema 4D :3

  • @rurouniex6002
    @rurouniex6002 7 років тому

    cool 666

  • @Claymoretrax
    @Claymoretrax 6 років тому

    you said f3.......PLEASE MAKE IT CLEAR THAT THE "F3" HAS TO BE CAPITAL "F" ;)