Where now "material view"? "Material view" or simple textured view was a working tool, not a way to please the eyes. "Clay/Workbench" is another working tool, but not an alternative. I'd be glad to set up eevee in something simpler to get the same performance with a lot of objects as in 2.79, but I have not seen anything related to disabling pbr bells and whistles. Clay engine good for scuplters. And what is workbench engine? "A complete engine for modeling" will support auto-generated colors, beautiful diffuse shading, sharp specular highlights, shadows. How about a texture? I just do not believe that it's just better without pitfalls. Up to 2.79 each version of the blender was accompanied by announcements of realistic things. I do not believe in rubicons, I think that they are always failing. It's just that everything can be delayed for so long, while everyone is happy. Sorry for my pessimism.
Jason Kivok That is because Eevee is more like a game engine. But, it does not need to run at very high framerates, so it can be higher quality and have more polygons. However, to maintain reasonable viewport framerates, we will see a ton of video game development tricks. However, even then, Eevee will be very slow. Notice how simple the demos are. Yet, they crush mainstream graphic cards. The number of polygons on screen will need to be tightly managed by hiding layers and using proxy models. A GTX 1080 Ti only runs at a few FPS when 10 million triangles are on the screen at once ( ua-cam.com/video/a6p2g1xFJJQ/v-deo.html ). Despite optimizations for the viewport, the graphic drivers will crash if a final render takes too long. Vulkan for multi-GPU support may be highly requested, even essential for larger projects.
ACBlenderTutorials thats not the point. 1 it is still way faster than cycles. 2 you should use it to design objects seperately and add them to a scene later, that will make your work much faster.
Wow, cant wait for this! Truly ground breaking render engine, he's running a gtx 1060 on his laptop :O and hes getting that quality real time renders :O i cant believe.
eknight2904 antialiasing shouldn't be a problem because you can render it out at 4 times higher resolution for example and then shrink down (supersampling)
12:26 nice i'm looking to put that on my baby greed. Will that rendering be shown in the game. How long l've been working on it for 2 years in blender. ? If it does the wave the goood that rendering that's all i need for a game.^_^/!?
I think it is fantastic. I know that there is the beta version. But it can be interesting to know when, plus or minus, the Blender 2.8 version will definetively relaese.
13:40 Or really, *taking away* depth of field. Because with computer rendering the depth of field is infinite to begin with. You have to deliberately add blurring to reduce it.
I never liked Blender but I am amazed by 2.8 (even by the very stable alpha version) ... There are many reasons now to switch to Blender but there's still this one little thing that prevents me to change: USER INPUT. I try to get into it for one week now and I am still confused by very basic things. Each 3D software is different but ALL of them have a more intuitive learning curve. I hope that you guys change or add another input system in the future.
Even with a GTX 1080 TI, Eevee will be too slow for the viewport. Most people will need to use Eevee like they use Rendered viewport. And, they will need to hide most objects in the scene until they render. For large scenes, Eevee may only be usable as a very fast final render engine. Vulkan will be requested a lot, especially for multi-GPU support. Due to slow performance, Vulkan _may_ be implemented before 2.8 is released. Just wait until instancing is supported in the 2.8 builds and people try Eevee with polygon grass and such.
hm, the basic of a realtime rendering is to render everything with as many optimizations as possible. I dont think that Blender team is not considering it when developing eevee. Thats why they have things like the local volume rendering, parallax occlusion, frustum culling. AND they are too working with the viewport customization, so that we can have some faster rendering when editing the scene before rendering the final render. I rather trust the team and wait, Im sure they know the majority of blender users are not big companies with monsters pcs :D
I am sure that they will do everything they can. But, he even says that Eevee will trade the speed of a game engine for visual quality. Honestly "too slow for the viewport" was quite over-dramatic. Like you said, we will have to see what the final performance is. But, a $150 modern gaming graphics card may be needed for anything meaningful in Eevee. I was mostly basing my thoughts on the demo at 16:32, which ran on a GTX 1080 Ti. But, the creator uploaded a video with all the volumetrics turned off, and it was very smooth. So, a GTX 1080 Ti can handle 10's of millions of triangles in Eevee. That should be plenty, even for production.
Yeah, Im not very sure where eevee will be most used. I guess for vizualization of small meshes and materials or something. Of course Blender team cannt just develop a software able to render a Pixar movie in realtime, that would be nuts. But for realtime they can just make the viewport customizable enough so that each one can set up it for enough quality vs performance. I can already see how useful it can be. And the fact the new viewport will blend seamlessy with Cycles in theory, is a bless.
id rather have a 5fps viewport rendering in real time than viewing something in cycles that re renders everything everytime you move the view... XD and this thing alone you can conclude that rendering in eevee is way faster than in cycles when it comes to animation..
Hey Its Me! Fair enough. And, yes, it will be amazing for animations. Certainly, there will be limitations on polygon count and such. But, GPU rendering in Cycles has limitations as well. Once Eevee is finished, we will be able to determine what those limitations are.
so basically, you have added a video game rendering pipeline to the viewport. good i was wondering when that plane rasterized opengl viewport will get some effects. why so late tho? and why not directx?
Render is something of a pain in blender but I think we need something to do what adobe photoshop do, I would also love to see a more integration between blender and unreal engine :) which if it happened will do wonders
big difference between a game engine and a vfx/raytracer real-time engine. throw in movie assets in a game engine and watch it crawl to a stand still. i prefer vfx renderers because at least what you see in your viewport, is what you'll expect to see once your renders are done.
I have 3 x GPU, 2 x 780ti 3gb ram 1x 980ti 6gb ram, will Eevvee act on them? are strong links to renderin , in vray I caught up with Titan V :) in the blender they also give new constructions but if they can do it Eevee?
no, not true,,, blender has no framerate limit, but bigger scenes WILL be more demanding, and opposed to a game engine, none of the "effects" are pre baked. everything (including radiosity and global illumination) is calculated per frame...
Vray is a render software created by NVidia. It is the most used in Autodesk 3d Programm, but it is expensive. It gives great rendering I don't know if there is the possibility to use Vray on Blender
COMPLETELY matters what would you want to do. For simple modelling, a meh laptop would do everything fine, but for more complex modelling and scenes and stuff you would need more of a high-end PC. Short answer would be that it can't go not well as long as all hardware supports it the technologies and stuff that blender uses, so just use anything!
It depends on what kind of work you are doing. Then, it depends on how much of that work you are doing. In general, the tasks in Blender fit into two categories: "all-purpose" and "compute". All-purpose includes modeling, animating, sculpting, weight-painting, constraints and modifiers, UV mapping, scene setup, and other things that you do in the viewport. All-purpose tasks need a few fast CPU cores and a single graphics card with decent OpenGl performance. Any graphics card will work. But, for smoother performance with more triangles on your screen at once, you need a faster graphics card. Any modern CPU will work, unless you are animating. Animating really needs a fast CPU and 2-4 CPU cores. I suggest an AMD Ryzen™ 3 1300X or an Intel® Core™ i3-8100. Those CPUs will be plenty for most things. Compute includes simulations and Cycles rendering. The trick here is that slower hardware will just mean waiting longer. So, using the CPUs mentioned above for simulations will be fine. But, an AMD Ryzen™ 5 1600X or an Intel® Core™ i5-8400 will give comparable all-purpose performance and 50% faster compute performance. But, Cycles rendering is so demanding that you really should use a graphics card for it. The Ryzen™ 5 1600X CPU will render about as fast as a nVidia GeForce 1050 Ti graphics card. But, that is still quite slow. It is enough for setting up materials and rendering a still image overnight. But, anything more than that will need a stronger GPU. An AMD Radeon™ RX 580 8GB or a nVidia Geforce GTX 1060 6GB would be entry level GPUs for rendering (as well as entry level for really using Eevee). But, I would suggest an AMD Radeon RX Vega 56. It renders as fast as a GTX 1080 to faster than a GTX 1080 Ti.
I don't think this is going to replace Cycles, but it can read same node setups and they target is to make Eevee look as close to Cycles with same setup as possible, giving a good preview AND a tool for people with slower PC's that can render faster.
It's not intended to replace cycles, it's intended to be an alternative for (much) faster render times with minimal decrease in quality. Of course, Cycles will still be the ultimate as far as quality goes if you can afford to have longer render times. For example, people who are not working in motion graphics of some kind will almost certainly still be primarily using Cycles because they only need to render out one frame. For motion graphics, this could be a game changer.
Ok! Thanks for the clarification! I think this is exactly what I'm needing. I'm trying to real time render some simple things for live streams. Hopefully this will provide an NDI output of some kind that can be brought into other software. Where can I find the current status of the project? How close are we?
Patrick Smith I don't know what NDI is, but you can use Blender Internal to do basic shading in real time, it's actually really good for toon shading in particular. It can do color, specular (not mirror), normal, AO in the viewport, but not raytracing. Shadows have to be created with a lot of fakery, but it works well once you get it going.
lol all of these awesome features when basic shit like camera navigation is a major pita and you cant cull backfacing in edit mode and other really simple things that are needed to make the software useful.
In fact you can even today. There's just no PBR workflow for Blender Game Engine yet. Eevee most probably will change it, making it suitable for interactive presentations. Anyway there are also some legal problems about exporting games from Blender - at least there always were.
Wow. This is a huge step forward for Blender. However, don't envy real-time engines like Unity too much, because even though they are technically rendering their Adam-Demo in real-time, there's a lot of "cheating" (read: baking and pre-calculation) involved which you cannot do at all if everything in your scene is actually editable (because that would trigger a re-bake which takes a while). So in my humble opinon, the blender devs are doing even *more* than most real-time 3D engines because they cannot resort to pre-computation-based methods.
eevee could work nice, just make sure we can run it at 144fps so we can work on it, right now you can have millions of tris in viewport with no problem, but when you enter edit mode and start working on it, its very slow. i hope eevee can fix that problem and give closer to cycles end result while working on scene, we can not take a fps hit while working, its not comfortable to move the mouse around let alone work while having low fps. i dont mind eevee having higher higher gpu demand, but combining the performance we have right now to something we can use. and forget about those 20 to 60 fps stuff you have been "learned" its not good for the human brain to work with, 144fps is where its at. motion blur and depth of field also needs to go away. its very uncomfortable to look at and removes so much information at the same time, not to mantion that all tv's does interpolation anyways and motion blur just gets doubled as well and you get a even worse result.
You completely miss the point of Eevee. It's not supposed to be an engine that you're using as the primary way you interact with a scene when modeling or animating or anything. It's an almost-real-time render preview/super high speed renderer for animations, that is in theory performant enough to give a reasonable ability to navigate a scene and get previews. In addition, you can turn on or off any of the effects you do or don't want. The other viewport "engines" (clay, edit, etc) will be the ones where you primarily are interacting with blender, and from the sound of it, they should all be getting a major performance boost as well, with 144hz probably being easily attainable in any of the non-eevee modes (maybe more difficult in clay than the standard edit mode).
is the IOR value set for the material ? (means index of refraction ) you can look up this number for common materials glass should be around 1.45 to 1.50 i think it defaults to 1
Cruel presentation. Do not always talk to the wall and do not look at the projection on the wall. You created it and you should know what is written there. Stand confidently to your Pullt and talk to the people ... permanently. Short views of the wall are allowed but not as much as you do. You lose sight of your audience. Not to do everything bad ... the content has been rewarded with a thumbs up.
DR. FUN TIMES 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 xD
This poor guy. Props for pushing through that anxiety and getting the info out. This build looks insane!
Awesome features. Blender is no less than any software. Extreme great software and I am proud to be a blender user. :-)
mohammed rizwan Me too
with these changes it is way more than any software. Maya doesn't have this, 3dmax neither, c4d, etc. This is were blender will kick them out.
Your are a Blenderer not a Blender user ;-)
The man in the cave will lead us into a new age.
Eevee will be so awesome!!
Glad I know who made this masterpiece called EEVEE.
It's like watching history being made, 3 years later I use EEVEE all the time and almost take it for granted
it took me 10 mins to realize how impressive 2.8 update actually is.
Yep, 2.8 is a game changer. As simple as that.
Yes, for comfortable fps we now need some moster hot GPUs even for simple scenes.
Where now "material view"? "Material view" or simple textured view was a working tool, not a way to please the eyes. "Clay/Workbench" is another working tool, but not an alternative. I'd be glad to set up eevee in something simpler to get the same performance with a lot of objects as in 2.79, but I have not seen anything related to disabling pbr bells and whistles.
Clay engine good for scuplters. And what is workbench engine? "A complete engine for modeling" will support auto-generated colors, beautiful diffuse shading, sharp specular highlights, shadows. How about a texture?
I just do not believe that it's just better without pitfalls. Up to 2.79 each version of the blender was accompanied by announcements of realistic things. I do not believe in rubicons, I think that they are always failing. It's just that everything can be delayed for so long, while everyone is happy. Sorry for my pessimism.
Tappy Mappy tbh it runs faster than the game engine
The UI is getting a big change in the form of workspace tabs and the top bar. I am so excited for 2.8!
I am done I loved BGE eevee is gg. I agree but we need BGE not that it was grate but still
This is LITERALLY a game changing feature.
You are amazing people! Thank you for your work!!
noice
the Blender team needs a prize or something
you can always make donations ;)
and THATs a good idea
@@elcookiemonsteru the legend says he is still to this day planning to donate
@@blameyourm8519 hahaha
😍😍😍😍😍 OMG the view port is freaking awesome you rock Blender. Cannot wait to be release 2.8
Those real-time views looked really appealing and smooth, the audience could have been more enthusiastic, no? 😃
I think they behave better than game cons.
Can't be enthusiastic if the guy struggles with the speech all the time really have to have serious interest to follow full thing
how rude
I think they are speechless :D
The audience doesn't clap. It's an audio clip in a loop. The audience is basically dead.
A little correction, the Unity 5 'Adam' demo was rendered using a GTX 980, not a GTX 1080.
Blenderrrrrr....I love Youuuuuu😘😘
Good to see Parallax mapping on the list of future features 18:52
Oh I didnt even know
Thats like something you NEVER see in 3D software, only games
Jason Kivok
That is because Eevee is more like a game engine. But, it does not need to run at very high framerates, so it can be higher quality and have more polygons. However, to maintain reasonable viewport framerates, we will see a ton of video game development tricks.
However, even then, Eevee will be very slow. Notice how simple the demos are. Yet, they crush mainstream graphic cards. The number of polygons on screen will need to be tightly managed by hiding layers and using proxy models. A GTX 1080 Ti only runs at a few FPS when 10 million triangles are on the screen at once ( ua-cam.com/video/a6p2g1xFJJQ/v-deo.html ). Despite optimizations for the viewport, the graphic drivers will crash if a final render takes too long. Vulkan for multi-GPU support may be highly requested, even essential for larger projects.
ACBlenderTutorials thats not the point.
1 it is still way faster than cycles.
2 you should use it to design objects seperately and add them to a scene later, that will make your work much faster.
What a team. Unbelivable. Devs of blender are amazing. I wish i had started learning blender when i was young.
Eevee has evolved so much since then
Wow, cant wait for this! Truly ground breaking render engine, he's running a gtx 1060 on his laptop :O and hes getting that quality real time renders :O i cant believe.
download it and try it for yourself :P
its really a lot better than this video already
Bought his Blender 2.79 book in german. It is awesome. So many things I didn't know Blender can.
Very nice progress - and with applying higher quality shadows and antialiasing, you can already render great animations quickly
eknight2904 antialiasing shouldn't be a problem because you can render it out at 4 times higher resolution for example and then shrink down (supersampling)
we've come so far in last 5 years
12:26 nice i'm looking to put that on my baby greed. Will that rendering be shown in the game. How long l've been working on it for 2 years in blender. ? If it does the wave the goood
that rendering that's all i need for a game.^_^/!?
I can't wait.)))) For 2.80.
That is amazing Blender.
Tough crowd, presentation was awesome :)
Just saw a SIGGRAPH speech by NVidia, and this should be amazing with the new RTX cards, if you’re an NVidia fan, of course...
Awesome features.
this changes everything
We need better hair tools... like Maya's "Genx" and "nHair"
I think it is fantastic.
I know that there is the beta version.
But it can be interesting to know when, plus or minus, the Blender 2.8 version will definetively relaese.
it will definitely be released in oct 2018
or at least thats the goal.
13:40 Or really, *taking away* depth of field. Because with computer rendering the depth of field is infinite to begin with. You have to deliberately add blurring to reduce it.
I never liked Blender but I am amazed by 2.8 (even by the very stable alpha version) ... There are many reasons now to switch to Blender but there's still this one little thing that prevents me to change: USER INPUT. I try to get into it for one week now and I am still confused by very basic things. Each 3D software is different but ALL of them have a more intuitive learning curve. I hope that you guys change or add another input system in the future.
Even with a GTX 1080 TI, Eevee will be too slow for the viewport. Most people will need to use Eevee like they use Rendered viewport. And, they will need to hide most objects in the scene until they render. For large scenes, Eevee may only be usable as a very fast final render engine.
Vulkan will be requested a lot, especially for multi-GPU support. Due to slow performance, Vulkan _may_ be implemented before 2.8 is released. Just wait until instancing is supported in the 2.8 builds and people try Eevee with polygon grass and such.
hm, the basic of a realtime rendering is to render everything with as many optimizations as possible. I dont think that Blender team is not considering it when developing eevee. Thats why they have things like the local volume rendering, parallax occlusion, frustum culling.
AND they are too working with the viewport customization, so that we can have some faster rendering when editing the scene before rendering the final render.
I rather trust the team and wait, Im sure they know the majority of blender users are not big companies with monsters pcs :D
I am sure that they will do everything they can. But, he even says that Eevee will trade the speed of a game engine for visual quality.
Honestly "too slow for the viewport" was quite over-dramatic. Like you said, we will have to see what the final performance is. But, a $150 modern gaming graphics card may be needed for anything meaningful in Eevee.
I was mostly basing my thoughts on the demo at 16:32, which ran on a GTX 1080 Ti. But, the creator uploaded a video with all the volumetrics turned off, and it was very smooth. So, a GTX 1080 Ti can handle 10's of millions of triangles in Eevee. That should be plenty, even for production.
Yeah, Im not very sure where eevee will be most used. I guess for vizualization of small meshes and materials or something.
Of course Blender team cannt just develop a software able to render a Pixar movie in realtime, that would be nuts. But for realtime they can just make the viewport customizable enough so that each one can set up it for enough quality vs performance.
I can already see how useful it can be. And the fact the new viewport will blend seamlessy with Cycles in theory, is a bless.
id rather have a 5fps viewport rendering in real time than viewing something in cycles that re renders everything everytime you move the view... XD and this thing alone you can conclude that rendering in eevee is way faster than in cycles when it comes to animation..
Hey Its Me!
Fair enough. And, yes, it will be amazing for animations. Certainly, there will be limitations on polygon count and such. But, GPU rendering in Cycles has limitations as well. Once Eevee is finished, we will be able to determine what those limitations are.
Nice worrk!!! Its a hight time to make a huge step in 3d modelling! Goodbye 3ds max, maya ond other buggy shit
Can't wait for this!
8:20 whats an engine
Can`t wait!!!! And when you will make simillar scripting language as an unreal engine, this will be epic :)
amazing work!
I'm really looking forward to it. And when it comes out, I wonder what will happen in the 3D world.
Boom
16:46 *Five million* vertices!
It's over 9000!!!!! :)))
so basically, you have added a video game rendering pipeline to the viewport. good i was wondering when that plane rasterized opengl viewport will get some effects. why so late tho? and why not directx?
it is gorgeous11 but may i ask why obbject mode is missing the layers access?
Render is something of a pain in blender but I think we need something to do what adobe photoshop do, I would also love to see a more integration between blender and unreal engine :) which if it happened will do wonders
Blender I love you guys!!!!!
Bro do u know how Blender 2.8 is working now :D hahaha damn awesome.
Is there any book about blender worth reading? I find the market lack nice books talking abt blender.
我还是希望blender倾向提高实时渲染的帧率,追求媲美个人游戏艺术的开发环境,不然EEVEE和CYCEL未来也许会变成一对冲突的功能。
I hope blender can do what I need it to do, and trust, I can amaze you w/ PicsArt
Love you guys
AWESOME!
Blender You are awesome!!!
Dreams come true.
so it's about half 2018, so has it gotten some of these things in it?
its gotten most of those things but a lot more OTHER things :)
still doesn't work with armature?
it's sad
Boy this is Boss!
big difference between a game engine and a vfx/raytracer real-time engine. throw in movie assets in a game engine and watch it crawl to a stand still. i prefer vfx renderers because at least what you see in your viewport, is what you'll expect to see once your renders are done.
Can i run blender 2.80 in opengl 3.0 without changing graphics card
nope, needs 3.3
I have 3 x GPU, 2 x 780ti 3gb ram 1x 980ti 6gb ram, will Eevvee act on them? are strong links to renderin , in vray I caught up with Titan V :) in the blender they also give new constructions but if they can do it Eevee?
your 980ti will make eevee run like butter :)
give it a try
AWESOME, I WANT! º0º
Any way to run blender 2.80 in openGL 3.0
nope
very good 😇
Yeah!
Funcionará esto en mi Intel Pentium III con Windows 95?
Will this work on my Intel Pentium III with Windows 95?
lol no
So lemme the straght: eevee can't play more than 20fps??
TaîRøne Yennille that's more than enough in production and btw most movies you watch have 24 frames
no, not true,,, blender has no framerate limit, but bigger scenes WILL be more demanding, and opposed to a game engine, none of the "effects" are pre baked. everything (including radiosity and global illumination) is calculated per frame...
What is V-Ray?
Vray is a render software created by NVidia. It is the most used in Autodesk 3d Programm, but it is expensive.
It gives great rendering
I don't know if there is the possibility to use Vray on Blender
Francesco Saltarel there was a concept of vrey in blender
Thanks, I don't know that because i pass recently from 3ds max (student version) to blender, so i have to understand a lot of thing
what is the configuration needed in a PC to work well in blender?
COMPLETELY matters what would you want to do. For simple modelling, a meh laptop would do everything fine, but for more complex modelling and scenes and stuff you would need more of a high-end PC.
Short answer would be that it can't go not well as long as all hardware supports it the technologies and stuff that blender uses, so just use anything!
Check system requirements here: www.blender.org/download/requirements/
It depends on what kind of work you are doing. Then, it depends on how much of that work you are doing.
In general, the tasks in Blender fit into two categories: "all-purpose" and "compute". All-purpose includes modeling, animating, sculpting, weight-painting, constraints and modifiers, UV mapping, scene setup, and other things that you do in the viewport.
All-purpose tasks need a few fast CPU cores and a single graphics card with decent OpenGl performance. Any graphics card will work. But, for smoother performance with more triangles on your screen at once, you need a faster graphics card. Any modern CPU will work, unless you are animating. Animating really needs a fast CPU and 2-4 CPU cores. I suggest an AMD Ryzen™ 3 1300X or an Intel® Core™ i3-8100. Those CPUs will be plenty for most things.
Compute includes simulations and Cycles rendering. The trick here is that slower hardware will just mean waiting longer. So, using the CPUs mentioned above for simulations will be fine. But, an AMD Ryzen™ 5 1600X or an Intel® Core™ i5-8400 will give comparable all-purpose performance and 50% faster compute performance. But, Cycles rendering is so demanding that you really should use a graphics card for it.
The Ryzen™ 5 1600X CPU will render about as fast as a nVidia GeForce 1050 Ti graphics card. But, that is still quite slow. It is enough for setting up materials and rendering a still image overnight. But, anything more than that will need a stronger GPU. An AMD Radeon™ RX 580 8GB or a nVidia Geforce GTX 1060 6GB would be entry level GPUs for rendering (as well as entry level for really using Eevee). But, I would suggest an AMD Radeon RX Vega 56. It renders as fast as a GTX 1080 to faster than a GTX 1080 Ti.
I really just want something to view and work on my models in VR lol
2.8 is still not usable on my computers (tried several). Blender 2.8 will crash whenever I enter into edit mode.
it does that for me too, but only when I'm in blender internal. Try the eevee, cycles, or clay engines
How is this intended to compare to cycles for photorealism? Doesnt seem like replacement of cycles is the goal? Or is it?
I don't think this is going to replace Cycles, but it can read same node setups and they target is to make Eevee look as close to Cycles with same setup as possible, giving a good preview AND a tool for people with slower PC's that can render faster.
It's not intended to replace cycles, it's intended to be an alternative for (much) faster render times with minimal decrease in quality. Of course, Cycles will still be the ultimate as far as quality goes if you can afford to have longer render times. For example, people who are not working in motion graphics of some kind will almost certainly still be primarily using Cycles because they only need to render out one frame. For motion graphics, this could be a game changer.
Ok! Thanks for the clarification! I think this is exactly what I'm needing. I'm trying to real time render some simple things for live streams. Hopefully this will provide an NDI output of some kind that can be brought into other software. Where can I find the current status of the project? How close are we?
Still far away right now. As he said, this will last for the first half of 2018, so, give it time, right now is just in process.
Patrick Smith I don't know what NDI is, but you can use Blender Internal to do basic shading in real time, it's actually really good for toon shading in particular. It can do color, specular (not mirror), normal, AO in the viewport, but not raytracing. Shadows have to be created with a lot of fakery, but it works well once you get it going.
making everything from scratch... that's going to take longer
I want that!! :D
Dank.
lol all of these awesome features when basic shit like camera navigation is a major pita and you cant cull backfacing in edit mode and other really simple things that are needed to make the software useful.
I hope that one day I will be able to export FPS game using blender. It would be awesome for archivis presentations. Then bye bye ue4.
In fact you can even today. There's just no PBR workflow for Blender Game Engine yet. Eevee most probably will change it, making it suitable for interactive presentations. Anyway there are also some legal problems about exporting games from Blender - at least there always were.
Wow. This is a huge step forward for Blender. However, don't envy real-time engines like Unity too much, because even though they are technically rendering their Adam-Demo in real-time, there's a lot of "cheating" (read: baking and pre-calculation) involved which you cannot do at all if everything in your scene is actually editable (because that would trigger a re-bake which takes a while). So in my humble opinon, the blender devs are doing even *more* than most real-time 3D engines because they cannot resort to pre-computation-based methods.
eevee is a palindrome.
eevee could work nice, just make sure we can run it at 144fps so we can work on it, right now you can have millions of tris in viewport with no problem, but when you enter edit mode and start working on it, its very slow. i hope eevee can fix that problem and give closer to cycles end result while working on scene, we can not take a fps hit while working, its not comfortable to move the mouse around let alone work while having low fps.
i dont mind eevee having higher higher gpu demand, but combining the performance we have right now to something we can use.
and forget about those 20 to 60 fps stuff you have been "learned" its not good for the human brain to work with, 144fps is where its at.
motion blur and depth of field also needs to go away. its very uncomfortable to look at and removes so much information at the same time, not to mantion that all tv's does interpolation anyways and motion blur just gets doubled as well and you get a even worse result.
You completely miss the point of Eevee. It's not supposed to be an engine that you're using as the primary way you interact with a scene when modeling or animating or anything. It's an almost-real-time render preview/super high speed renderer for animations, that is in theory performant enough to give a reasonable ability to navigate a scene and get previews. In addition, you can turn on or off any of the effects you do or don't want. The other viewport "engines" (clay, edit, etc) will be the ones where you primarily are interacting with blender, and from the sound of it, they should all be getting a major performance boost as well, with 144hz probably being easily attainable in any of the non-eevee modes (maybe more difficult in clay than the standard edit mode).
My glass material looks opaque or transparent without any refraction.
is the IOR value set for the material ?
(means index of refraction ) you can look up this number for common materials glass should be around 1.45 to 1.50 i think it defaults to 1
Excuse my English, but you try yourself to create a glass material in EEVEE. i used version 2.8 dated November 20 ; ))
Refraction of a glass ball, only the environment map.
The objects оf scene and them textures is not refracted.
0 dislikes :D
Engines should be called Motors, since diesel and gasoline will eventually become obsolete, I hope.
Cruel presentation. Do not always talk to the wall and do not look at the projection on the wall. You created it and you should know what is written there. Stand confidently to your Pullt and talk to the people ... permanently. Short views of the wall are allowed but not as much as you do. You lose sight of your audience.
Not to do everything bad ... the content has been rewarded with a thumbs up.
DIMO
click spam on 10:46 thx me later.
So many cringe moments..
DR. FUN TIMES not really
English isn't his first language, but he's obviously a very sharp guy.
DR. FUN TIMES 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 xD
Eevee, the excitement is real ♥
Suicide is never an option, except for the guy who decided to call it 2.8 after 2.79.
Kirby Fan wtf