What did you guys think of the Age of War C1 release? ALL my lore videos: ua-cam.com/play/PLb1BvY8uSBcc-H4sq5AqnBK4oRNkCcOOk.html Patreon: www.patreon.com/eradicati0n Get my first book FREE!: drive.google.com/file/d/15nNTyVCWPkfB6x1xIr88Qv_JBTgCDgku Twitter: twitter.com/eradicati0nn Discord: discord.gg/myexFkZ
I play on PS5. I reinstalled the game after the update and started a new character. I have over 600h on this game, only on solo. I generally like the changes on combat, and like the new flow of fights. But the bugs made the game unplayable after a while. As you said in the video, half of the animals are invisible, including some bosses (like Avalanche). Some structures as well, like the 2 huge statues near the starting area. This alone should have been a red light to release this version, especially since this bug existed in the Age of Sorcery. But on top of that, you have massive rendering issues. Imagine rotating the camera, and having big chunks of background appearing and disappearing as you do it. It looks like a pre-alpha version of a poorly developed game. Then there's the bugs where the game crashes on loading, after a death for example, and when you come back you lost all perks and you're back with only 1 attribute point to distribute. That's when I uninstalled the game and cursed all Funcom employees for 99 generations. And went back to FF 14. Overall, I'd love to go back to the game, but for now I'd advise people not to buy the game on consoles or spend a dime on the bazaar/BP until they solve these game-breaking issues.
I wonder why they didn't incorporate Legendary item repair into the sorcery system. Make it reasonably expensive to repair Legendaries with fragments/tablets of power, sacrificial blood, soul essence, and even other rare items like the Heart of a Hero. That would make it a quest worthy of the repair.
Legendary repair in the sorcery system would be pretty bussin. I do wonder if they might have something planned for legendary repair, but it will come from much harder content down the line, I'm thinking either the PvE raid or a new end-game dungeon, that seems like the appropriate place if they want legendaries to remain the best of the best
Was also thinking fragments of power might be a good balance for repairing, or maybe add in an item (legendary bars/energy/whatever) that you could get by dismantling legendary items and then use those to repair the legendary items you want.
There is already a mod that does just that. The blacksmith can reforge/repair the legendary weapon with a used Legendary Weapon and a fragment. it's really useful and doesn't feel like cheating. you need a legendary weapon and "expensive" fragments.
Imagine if they gave caravan animals a wagon feature or something like that to better transport treasure. Also makes me wonder how hard it would be to have NPC caravans that the player could ambush themselves. Wishful thinking of course, but hey. The combat does seem incredibly ... off. Stamina, I'm fine with because I always put a good amount in grit and once you get used to it, it's okay. But the health and damage nerfs is meh.
I think caravan animals are a bit more likely now than before, especially enemy ones, though I'd take the happy medium of at least being able to create our own and move treasures with ease
@@ReinaBenoir I suspect base spots near treasure locations will be very popular if the purge revamp plays out well, but yeah, I wouldn't haul treasure across the map unless you have a teleporter set up, it's just not worth the investment without being able to put it on a mount
Lets talk about the elephant in the room though.... Purge enemies spawning ON your base. The purge is supposed to come from somewhere else towards you, not just appear out of thin air on top of you. There needs to be a mechanic that does not allow the purge to spawn within a reasonable distance of player created structures.
I had this issue a few times (among other purge-related bugs) and I am looking forward to it being addressed in chapter two with the rework without introducing new bugs. If not at least have some official best build practices for building bug-free.
From a bit of my own testing it appears the purge will only spawn within your base or on it if there's no physical way to get to it without climbing. Such as if you built atop a mesa or other inaccessible feature. Which to me put in question whether it's an intentional feature designed to ensure no one is immune to the Purge.
@@clothar23When I built a base above Thugra’s Refuge, I build a stair to get to my base easily. They’ll attack anything player-built, so just place something they can attack. Most players builds cheap sandstone stairs so when it crumbles, they can’t get into the base. The established spawn points remains and they won’t teleport into your base.
@@NorseGraphic Which only strengthens my opinion that the teleportation thing is intentional. Which makes a certain amount of sense gameplay wise if not logically. Or it would logically as well if say there was some sort of animation involved in the process. A gate or some such appearing within in your base if you built it to be inaccessible.
Lost a level 20 Dal in Legion armor trying to tame a "wild" Dal. My thrall was also under the effect of well disciplined. I watched in horror as my Dal just stood there and let the wild Dal beat her to death. Non of my commands would get her to move. I Got killed trying to intervene and then saw my Dal fold. I was sooo mad.
If that happens run away until youre out of render distance and your thrall will pop up behind you, sometime you have to command it to stop twice to make it happen
@@isaacjacobs4397 This above or alternatively if you have nowhere to run to, use the rescue command from the followers tab, but you will lose the thrall's gear and inventory.
Since the Age of War update happened all my 10 max ranked Relique hunter treasure seekers just disappeared. It took me quite a while to enslave them and to level them up.
Yeah it's an issue I've seen a lot of people report. Kinda wild that it hasn't been fixed yet, unless it's a bigger issue than it seems, but it's not the first time it's cropped up to my knowledge
Random complaint: journey system is terrible. Making me activate a journey before I can do its steps is infuriating when you forget. Especially for journey steps you didn’t know existed, visit Sepermeru, etc.
@@2006kalipso While I don't really know if the OP was stated with the intent of how I read it, I do agree with it in part. The journey system is to get new players to do the 'stuff'. Experienced players who can level and build quickly will outrun the system very easily. If a player wants the prize, or is just a completionist, it can be frustrating that you are already using hardened steel or star metal tools and now have to craft a stone hatchet or skinning knife. Simply accepting a broader spectrum (craft and use any hatchet) and at least in some not having to go in order would make the system more enjoyable, but still functional for the new player.
After the trailer and everything they showed off to us chapter 1 having so little has really flatlined the momentum of this age for now, I hope chapter 2 picks up
Basically this. Sorcery was lacking in every aspects. It just needed a bit more. More useful spells and more golem variety for example. It just look like age of war will be the same. Half baked interesting ideas. It's a shame that the game is plagued like that. I bought the battle pass, hoping they would deliver. But, well. I guess it's on me.
Another bug that's just a nuisance for now is the Accountant for your treasure chest, if you have more than one page of inventory you cant scroll down to see what the total of your loot is - this will become a bigger issue in later chapters.
Exiles is still my main game, but it's only because I have a modded private server that's basically an mmo for friends/family. If it wasn't for that, Funcom hasn't done anything to make me want to continue playing the game, and in fact using dev resources to change combat instead of adding new areas/content makes me not want to play.
My biggest issue with this update is that you can’t change the color of the clan flags. And that the clan shield emblems wouldn’t stay if you put the shield on the wall. And it would be obviously nice to have the emblems from the Arena DLC flags as clan emblems. These things are really simple to implement (except the shields maybe) and the fact that they were overlooked tells a lot of how much developers care about the game experience.
IMO considering the art of the BP about the stygians invading the exile lands, testing their might against most factions and establishing a fortress, rather than the treasure room, the first thing they should have added was the ambushes, imagine going for materials or a new thrall only to find yourself attacked by a stygian squad and getting bodied, it could also have complemented the combat revamp, new combat for a new enemy, all while making them quite stronger than your average enemies (maybe even mounted enemy leaders), since they are an organized and properly equiped army, you know, teaching us to hate the new antagonist, lets hope the next chapter course corrects or at the very least fixes the invisimals, a 3 skull rhino stomped my lv 4 white sabertooth :( totally agree with your score, cheers
Yeah I think ambushes should have came with this chapter. Apparently they're gonna be Relic Hunter ambushes which is fine, but at the moment the biggest struggle is having the patience to carry your Derketo Cat across the desert 😂
As someone who mainly explores/builds/gathers, I found the new stamina changes to be IMMENSELY helpful. I typically play as a Beast of Burden build, which means I'm always over-encumbered. So in the past, if I jumped, or climbed a small hill, my stamina would take like 5-10 seconds to even begin regenerating, and if I had to jump again--I'd easily find myself having to stop everything I'm doing and wait for it to come back. Now it just auto regenerates immediately, and it's been a real blessing.
the one new important feature they added for AoW chapter 1 is the coffer and treasure system, and they can't even implement that correctly, cause after you have collected enough treasures to fill up the whole list but when you click on your "accountant" you can't actually scroll down to see how much have you collected.. that's you can't see the total amount..
This chapter is a solid F. Not only did it introduce disastrous bugs, give you almost nothing new to do, it took away one of my favorite activities which was capturing Sorcerors and dragging them to camps for rewards.
I just started playing so I have nothing to compare it too but it's more laggy than I anticipated. I do find it funny to look at my army of invisible creatures. For some reason all my greater ones are invisible except for a pair of floating eyes and name tags. I don't take them out with me because of it but during purges it's funny to watch them get defeated by nothing.
If you on console yea it's horrible how laggy and poor it performs they neglect and ignore their console players like they might as well. Or exist the lag started long before they jumped down the ridiculous battle pass band wagon it's sad af long before pandemic and never got fixed 3+ years later.
@@mausolus8466That was the plan to begin with. In exiled lands, you can still benefit from the skull trade, but it is a very focused plan now, instead of getting us a Dalinsia before level 20 ;)
A significant bug since the release of this chapter is invisible pets that have a different skin on them. I don't know if this is on PC but its been a bug since the beginning on console. I don't know why this wasn't fixed much sooner, escpecially since the bug fixes have taken so long to come out. I get wanting to group bug fixes together but i havent been able to see my greater sabertooth for two months lmao. I was introduced to this game by my friends towards the beginning of this year and I'm the only one from that group still playing. This chapter being so light on features and removing a lot of features from AoS killed their enthusiasm for the game, as of right now. I want to also mention I'm super tired of the bazaar being so overpriced. The recent building sets have been underwhelming and the constant flow of already released content is frustrating. I'm a sucker and will open my wallet for this game because I enjoy it so much but with them not releasing decent new furniture, more appealing building sets, reskined weapons, reskined armor, and pet skins that I still cannot see 2 months into this chapter, is ridiculous. It feels like they're leaving money on the table. Chapter 1 being so light on new features and new content makes me wonder why AoW is 3 chapters instead of 2. They could release new fixes/nerfs/buffs to stamina, combat, the repair system for armor and weapons, etc. at any time. First impressions are everything and my first impression of this new Age is frustration, disappointment, and bewilderment.
Maybe I'm just the special guy that the Devs saw when they made the legendary weapon but It seems fine to me, The Legendary Weapons all have a lot of Durability and by the time one breaks I'll have gotten five new ones to try.
One thing you left out of the bug section is people not being able to access 25% of Siptah, if you go over to the south west you freeze and crash on all versions of the game. Ive basically stopped playing conan since this happened and they froze siptah timers. They have only said they will fix it in next update, so over a month from now. Its a huge issue
This video has been sat in the scheduled section for a while, before the Siptah bug came about I think. That definitely would have effected the rating though. I know Siptah isn't a massively popular map, but all of it should work 100% of the time
I play Siptah daily on ps5 and have no issues with the map but decay is still turned off on Siptah sooo it be nice to be able to decay some old bases to help with lag in certain areas
I'm concerned at the availability of Purge Thralls now. If all of the purges are Stygian army... where will we be getting purge thralls? I built certain bases for the sole purpose of drawing human purges for thralls. I'm definitely not a fan of the hand carrying either. I would much rather it be a very heavy piece of inventory or perhaps you have to have a camel or mount to put it on as you mentioned. I hate not being able to repair legendary weapons... for a weapon to be legendary, it would need to last a while...
I think the biggest issue with this Age is that Siptah is almost unplayable. The game freezes when you enter some areas and you have to force the game down. And if you are still in that area then the game will freeze again in a matter of seconds
Can not upvote this enough - in fact Funcom mentions in the patch notes from around July 20 that they released a big patch knowing that clients would lock up on the Siptah map as you get nearer to the Southern Islands - and they shipped that out anyway. Too many other interesting things to play right now for that to be acceptable.
Heroic treasures need to be worth more, or made less tedious with the ability to put them into the saddle and running them home on foot (or grabbing two at a time and walking). Also, I think I got more value by going to the abandoned silver mine, fleeing when I ran into the 3 skull scorpion, and then smelting the ore into bars. I had bars and coins from chests, so I need to run it again to double check.
Significantly worse than the previous 3, maybe it'll get better in c2 or 3, but I've lost all hope in this game. Even those previous 3 chapters weren't that good, the headhunters would have been a nice permanent mechanic, and that fort was cool too. But that's about it (to me at least)
For AoS, I gave the following ratings: Chapter 1: 7 Chapter 2: 6.5 Chapter 3: 8 My rating generally starts at 5 and loses/gains points for positives and negatives, as opposed to building from 0. By that logic, C2 was just above the average I'd expect, and AoS C1 is just below that average, mainly because of the issues
@@Eradicati0nn hahaha, you answered that point too, while I was typing... interesting. I would like to know more, but that is probably a 30 minute video :D
@@thegingerbreadmaninyouroven I really liked sorcery, both gameplay-wise, as well as lore-wise. I also miss the headhunters, they made the game progress very fast, but I also understand that it was too fast, eliminating certain gameplay elements completely. The new dungeon was interesting, golems OKish. So beyond the spells that were done perfectly (after a few patches by the end of the age), I'd say the new storylines we got, was the best for me (PvE-only now, ignoring all in-game transactions, and interested in the original lore). This first chapter is a bit underwhelming, that said, I never toured the map to restock with legendary weapons, neither did certain treasure hotspots multiple times, so giving me more things to do is a good thing, but the purge system rework, next chapter, will be the deciding factor.
@@aresgalamatis7022 low-key I loved chapter 1 and 3 for AoS. Agreed about the headhunters being a bit much, but as with many things, just a bit of patching to the loot pools and quantity could have made it a mainstay. I never got a golem though and idk if they're even available anymore given the spire was destroyed after c3, so I honestly have no input there
Also the hitbox bugs are annoying. Dodging or not even in the way and still getting damage. Or clearly hitting something and it gets no damage. Happens pretty often, on both Siptah and Exiled lands on PS5.
One bug that’s been pretty irritating is any placable treasures, heroic or smaller, are no longer added to the hoard total in single player when you exit to menu. Probably has to do with server restarts but it should be adjusted if the hoard is pivotal in the new purge.
Okay I agree with you 100% on all that you've mentioned. The Changes to the way Stamina is used quicker but regenerates quicker took a bit of getting used to (Now I REALLY hate Hyenas!) One thing you didn't mention was the Journey steps. Shortly before Age of War, I was made aware of the "Homesteader" Journey steps. Once completed you gained access to a nice reinforced box. But now, on PC anyway, the journey step has disappeared completely ! Hope the Devs get onto this and other bugs. Very nice straightforward video! I will be watching for future updates/developments/answers. On the whole, I really like what they're trying to achieve
That's weird, the Homesteader journey is still there for me (PC, Singleplayer, Siptah). I'm not too sure what's causing that. Glad you enjoyed the video!
I have had to put up with , invisible animals added with Sorcery update. Age of war added no fix to invisible animals but added Very dark nights,minus the glow your ment to have around your character. So now we have very dark nights and invisible animals which is a game breaker especially on Siptah. (XboxSX)
the only bug ive ran into since the update while it may be from a previous update. is if i knock a npc out and look away so they leave my screen they just disappear so capturing thralls from large population areas as been a massive pain. otherwise ive been lucky and avoided the big bugs that everybody else was dealing with from chapter 1s release
I main a lot of agility weapons, but it sucks because my armor is very low. I want them to make a good armor set for agility. I like all the weapons, but the agility armors are so bad and low just hard when the best armor with stamina is only with low tier armor.
To be fair, agility has the only armor set that gives you a total of 40% bonus damage to its skill type. Strength doesnt have that, best it gets from a single set is 25%
@cryptowheat that's understandable, but it's still easier for us to be killed since the armor is so low, plus a lot of builds with strength weapons kil a lot npc with good armor
@@jonny702ja true, but agility builds can use katanas, and a couple of 2 handed swords and at least one 2 handed hammer, and a handful of good 1 handed swords now. The amount of damage done by agility builds is almost identical to that of strength builds.
@cryptowheat and yes, you're right, but it won't matter if you're fighting bosses and getting 2 tap when I can just put on strength armor and survive longer. I have tested this with my clan mates, and they survive longer than I do. Mind you, I have 480 armor, and each piece has stamina. I can have all this extra damage, but it won't matter if you die quickly. Mind you, I drink the boost on armor and still die. Obviously, I can kill everything else, but if you went up against big bosses like the big tree monster, you'd die faster with agility instead of strength armor
@@jonny702ja there is heavy agility armor, dark templar set from the debauchery of derketo set, cant recall if there is some in base game. Maybe Hykranian Raider?
As usual a well thought out and reasonable take. I generally agree with everything, particularly regarding the weapons and AI reworks. I don't like the repair changes particularly for Legendary weapons. While I agree that I like the intentions with trying to get people to mix things up, my issue is that Legendaries are too random, and the pool is skewed with the Exiled Lands not having a lot of Legendaries available, like short swords. In around 600 hours played, I've only ever got 1 Musashi's Black Blade, and it's also the only Legendary katana I've ever got. I've never got a Lifeblood Spear or Lying Bastard Sword, but I've got hundreds of Wightblades and Forgelights, and tons of Gauntlents of the Brute and stuff. I gave up on my agility build playthrough because I got tired of not finding any useful agility Legendaries after around 60 hours of playtime. If I finally got one, but then wasn't able to repair it, then what value would it really have? Making the rarer Legendary weapons display items because people are too afraid to use them isn't a positive change in my opinion. I think a reasonable solution would be to do away with the decaying stats from repairs as this is just annoying, and make Legendary weapons repairable with a new resource, and breaking other Legendary weapons down in the dismantling bench is the only way to get it. Maybe 4 or 5 Legendary weapons worth of the new resource to fully repair your favorite old trusty weapon. This still incentivizes hunting for Legendaries, and early game it will mean you use a Legendary you found early sparingly because you don't have have others to use for repairs. It could also make for an important/tough choice when you decide which Legendary to sacrifice to repair the other. And yeah the invisible enemies are great... Although my experience hasn't been as bad this time around as it was the last time it was an issue a year ago or whatever. The best one is the invisible miniboss rhino. Love getting knocked down, fairly significant damage, and bleed stacks with no warning.
Awww ... I like how you care and watch the cats here :3 The most bug off all which I hate ist still that strange physics-bug what you have here too. You can avoid it with teleport a large way over the map, that works with Thralls and with admin teleport too. I always have to do that in singelmodus.
I wish they'd fix: 1. The bodies and unconscious humans "fall through the world" or vanish. 2. Thralls/Pets/Horses blocking or making you stuck in some situations. 3. In some instances, commanding a thrall to attack, they draw their weapon and just stand. 4. Horse stamina is still on the old system (I wish it grew back quickly like the player does). I still play it despite the issues. I got rid of Nemedian foundations after losing stuff from the patch and won't use them again. Battle passes may have meh things at times, but if you buy one, you get coins to do the next one free, so it's a one time cost.
First off, thank you for being honest, considerate, and fair. Negativity just makes things worse for everyone, and even though there are problems, we don't have to let those issues ruin our day. I really respect that about you. Being a game dev isn't some easy path to glory and fame; computer programming is more like building a million-piece jigsaw puzzle where the pieces don't actually all fit together properly. As far as the update being "feature light" is concerned, I don't have a problem with it. I think that the accusation that the update "lacked content" or "was boring" only serves to highlight the innate toxicity of the live-service business model: nobody is here to enjoy the game in its current form and just have fun. They're always waiting for that next big update, then when it lands, they desperately wait for the next big update after that, and so on and so on as if they're drug addicts looking for their next high. A good game is one that doesn't need the dopamine rush of NEW UPDATE RELEASED being posted everywhere, and frankly, Conan Exiles is absolutely a good game. I've been playing it since it first released in alpha all those years ago, and I got the royal armor to prove it. I don't need another NEW UPDATE RELEASED to enjoy the game. Other people apparently do, unfortunately. If you are such a person whose enjoyment of the game increases or decreases based on the frequency and arbitrary "size" of game updates, I would politely point out that I really don't believe you actually enjoy the game. If it's a good game, you don't need any other "reason to come back" outside of simply wanting to play it again. In their current form, clan hoards and emblems are nothing but vanity items for clans to show off and incorporate into their bases. And that's perfectly fine. All the treasury did was give me a place to stick things that would otherwise just end up in a box somewhere. Instead of a random private chest or wooden box, all those coins and the like can now serve as decoration items to showcase my character's progression from scrappy survivor to lord of the land. Since all we did was improve the presentation of the wooden box that the coins used to sit in, it's a perfectly fine little feature in of itself. It is interesting to know that our treasuries will impact the Purge and other mechanics later on, but otherwise it's a great little decoration update. I have mixed feelings about the combat changes. On the one hand, as someone who recently finished 100% of Jedi Fallen Order, I really do appreciate the concept of speed and lethality in combat systems, and feel that it is an improvement over banging each other with sticks repeatedly. However, there are two things that need to also be added to really get a fantastic fast-paced combat system. First, netcode. Fun fact, the game's netcode actually isn't that bad at all. It just has terrible default settings. I have my own private dedicated server, and after following a guide another fellow made where he went in and optimized a large number of core network and game settings in the INI files, my server truly is running smoother than ever before. Latency is now the exception instead of the rule. Funcom needs to go through, like this guy did(this is the guide, for those who are interested: steamcommunity.com/sharedfiles/filedetails/?id=2130895654), and re-evaluate the default engine settings of the game. Doing so will likely kill the vast majority of the lag problems that Conan Exiles is unfortunately notorious for. Second, they need to add more to the combat. A number of the less-desirable changes, like the prior damage-sponginess and stun immunity and the current short leash and aggro distances, are all a result of enemies simply being dumb as bricks in combat. They need things like stun immunity and giant health pools to keep them from getting cheesed into the ground. If they did more than blindly attack into their target with absolutely no intelligence, then we could have greater opportunity for counterplay as players, and beating our foes would make us feel more like actual clever, skilled warriors instead of apex cheesers. Right now, Conan Exiles' combat system is surprisingly barren compared to other action-combat games. While it's still fun, just imagine what would happen if more weapons than just shields and battleaxes could block. Or if certain attacks in various combos had arbitrary shieldsmash for that "unblockable attack" feeling. Or if heavy finishers had more to them that really made them powerful, so getting enough grit to use them had a more tangible benefit. Or if there was a parry system that allowed you to throw your enemy off in more ways than simply dodging, dodging, and dodging. Because Funcom made the changes they did, they've highlighted the natural issues with the combat system that were far less visible before. I didn't actually experience much of the launch bugginess that people have been complaining about, so I can't say anything about that. In fact, I really haven't encountered any major bugs so far, and I've been playing since the chapter released. I understand that that other people have, and that said bugs have caused them a lot of problems. I'll go ahead and say this: crap happens. Seriously, it does. Nobody is perfect, and being a game dev doesn't make you magically more observant than average. Yes, it is entirely possible that a major problem accidently got shipped with the update without Funcom ever realizing it, and if you had been in the dev team when it happened, you would have been just as shocked as everyone else was to find out that said problem existed. This never should have happened, yes, but how many other things over the course of human history "never should have happened" and yet did anyway? The Apollo 1 fire comes to mind; if anyone at NASA had actually put two-and-two together and realized that the 100% oxygen environment in the space capsule was a massive fire hazard, then they all would have immediately fixed the problem. But no one thought of it, no one noticed, the left hand didn't look at what the right was doing, and then a single accidental spark in a training run in the capsule resulted in the entire thing going up in flames in a matter of seconds, killing all three crewmembers. Someone in the subsequent investigation pointed out that the problem was a "failure of intelligence." It wasn't negligence, or incompetence, or lack of communication between different teams. it was the simple human error of not noticing something blatantly obvious because sometimes we just don't see the trees for the forest. Let me be clear: understanding this truth does not make you spontaneously less critical of bad updates and bugs, nor should it. But I will tell you that I spend a lot less time steaming in rage and fury at "incompetence" than other people here do. If Funcom's devs were the incompetent morons they have been called, then they probably wouldn't have done jack about the issues caused by the Nemedian foundations, as an example. Don't immediately jump to evil or stupidity as explanations when natural human error is still a perfectly valid justification.
You can repair legendary weapons with the nemedian helmet. equip that helmet to a thrall an let him fight with the weapon you want to get repaired. the helmet transfers the damage taken into repairing the weapon without damaging the weapon ^^ or just use a legendary repair kit if you got lucky enough to get one
I walked carrying the statue from Buccaneer Bay to my base up by New Asgard without using fast travel. PS, you need a thrall. I wish you could hitch the statue to your horse through a wagon or something. I don’t use Legendaries since they can’t be repaired. I give them to the thralls.
I was waiting for it but it never came... You either didn't know or forgot about the siptah servers being down for over a week! That was huge to me, I worried that I was going to come back to an empty plot. To clarify, I am on a Xbox series X and it was on official siptah servers both pve and pve-c
Unfortunately this video was made before the Siptah glitch became widely reported, it's just been sat in the scheduled tab for a while. It would have dragged the review score down even further though
Couple of bugs I've noticed is archers spawning without bows and attacking you with strength melee weapons instead. Also lost a lvl 19 dancer thrall along the southern wall of the nameless city. A group of Cimmerians spawned practically on top of me with several named fighters and at least two berserkers.
@@aresgalamatis7022 The archers spawning with melee weapons and not bows has been already reported by several users in the steam forums. The gang of Cimmerians I've been unsure about if it is intentional. Two females in the spawn that killed my thrall were both Dalinsia the Accursed" along with two male named fighters and the berserkers. I was running inside the nameless city along the southern wall and the whole group spawned right there beside me at a certain point. It was just a lil south and west of the treasure seekers that normally spawn with a named female fighter.
I'd have to agree with everything you've put out there; especially in regards to the large treasures and how they are slowly lugged about. Just to be able to get these things back to "base," I had built a base fairly close to an obelisk and will always carry enough materials to build a map room just to not have to spend hours hauling these things around. I really like the idea of the mounts being able to carry these things in some way, like a wagon or cart that can be "equipped" to the mount. I think it would help keep a sense of immersion in play, planning a treasure run and taking your "carriage" mount out for the adventure. The only thing that really bothers me, and it is NOT something that came with Age of War C1 alone but the game as a whole is the "plane of existence" it seems that most foundation and ceiling tiles exist on. Since it seems you, Erad, really enjoy the building aspect of the game, I'm guessing you'll likely know exactly what I'm talking about. Most of these tiles are not level with each other, and, in some cases, are so far downset or upset from other tiles that things appear to float above them (Insulated Wood, Arena, Yamatai) or sink into them (Nemedian, Turanian). If one is trying to go for a certain theme with their base, you may get stuck with a world of crafting stations that float above all of your floors. I find this is especially true if you are using the pillar-to-ceiling floor rather than foundations, but foundations are far from all level too. Perhaps the worst tiles by comparison is the Yamatai set that clearly rests far below everything else. I'd honestly like to see an overhaul of all the building sets so that things are actually on the same plane. While they are at it, perhaps take the time to fix the "thickness" of walls so that decorations and torches don't float off half of them as well. It's likely just wishful thinking.
i havent had the invisible enemies on console (PS5) since this update, but im finding it extremely hard to get back into conan as i want to play isle of siptah, but they wont fix the foliage issue, it still wont render in
There are invisible enemies on PC too. I've seen them 4 or 5 times. Only once did they agro tho. Otherwise you just see their health bar and your thralls alert to them but without attacking - weird. Another very repeatable bug is enemies disappearing into permanent rock formations. And yet another bug which has been with us a very long time is unconscious NPCs falling into (below) the ground plane. I could go on and name another 50 or so bugs that I've encountered in this and previous builds but what's the point? The likelihood they will be addressed, acknowledged, or fixed is very near zero. Some of the new server bugs bother me a lot tho. Having a server just drop out with no warning is frustrating - and then not being able to rejoin for 10 to 20 minutes can be a little dangerous!
Well, overall, I like it, but I play on console, and the clan bench is set for pc, and I can not figure out how to choose the new emblems or to work the colors.
My issue is the fear of missing out with all of the seasons, I didn't have time to play for a while due to work so I lost out on a few seasons, and I won't be able to get the cool things I missed :(
Totally agree with your review, but additionally I’d like to express my disappointment about the situation with The Isle of Siptah map is treated differently regarding to the use of remaining ancient coins, that’s jus simply unfair. (Especially if we consider to play on that map had to pay extra and now getting less)
That's something that I think a lot of people would get some value out of, hence why there are so many mods targeting that facet. I'm hoping we'll be able to do something like that in the future.
@@aresgalamatis7022 Yeah you're not the first person I've heard mention that. I've used it once I think for a single build video, it was good, but took way too long to set up for me to warrant using it often enough
The cape on the armor is also disappoiting, seeing all the other physics on armors made me think it would be a flowing cape, not locked to the back of your character
I need to know what armor is that in the thumbnail? And i also dont really mind the changes i mean it may make it difficult a little bit now knocking out thralls due to them hitting harder and less health but other than that it doesnt bother me
I wouldn't say the enemies are "invisible" I can still see their eyes just floating around, (which is pretty terrifying at moments) but it does get annoying as well. Also, is it just me, or has anyone else had issues with the Blue Stygian Carpet? Only the blue one though, lol.
Overall I agree with your assessment. I may be slightly more or less critical of certain points but think you were fair and honest with your views. I think however you missed a key change to overall combat for many people. Lowering thrall HP so they can't face tank any longer is having drastic effects on some people. Now I am enjoying the change and have been playing less lazy, but if the goal is to make everything disposable there needs to be a change to the thrall leveling system. Especially with the unknown purge being touted as a more intense experience, I would expect to lose some thralls in the battle. Nobody wants to spend weeks of long gameplay to level a bunch of thralls only to lose them in their first purge.
Ive played on and off for years but i think i may sit it down for good now. They just need more teams. They need a team that does retroactive work on the massive issues like lag, glitches. A team doing building content for their huge builder population. And then a team doing pvp/pve content. And we need to see lots of work each new patch. And i dont really see that happening as it appears they just have too small a team and budget to get the game in a good state and build on it.
As usual, am in almost complete agreement with your summations. Also PvE in the main, as are my servers. I can't say I like all changes implemented so far in AoS-1/3, but am liking several changes. I like the way that things chance-deteriorate per repair. It would be fun to see armour visually deteriorate as it degrades too, but suspect most GPUs could go 'ping' if that was included. I (almost) agree with @bubzthetroll below re Sorcerous healing to Legend items, but then it should be for a set duration and wear off. Funcom could have an Alchemical Age wherein difficult crafting of Legens items could be brought in? I do not like the new fighting engagement/disengagement. In agreement that the losing interest is too easy. I think that the NPC AI needs some serious re-jigging - perhaps in updates/patches associated with 2/3. I have always been of the mind that Decay should be more inventive. Large bases not visited for a while should attract Plunderers, Prowlers and treasure-hungry entities such as dragons and the like. Base sizes could be constrained by players having to place a Base-Marker that defines a set circumference for a base footprint. Bases could be expanded a little beyond, but not much. This could make for an interesting dynamic. Perhaps more treasure to add to that perimeter. Perhaps Thrall-loyalty also could be affected by levels of Treasure - lose the treasure and possibly have thralls turning on you. 100% re Beasts of Burden for large treasure transport. Excellent analysis as usual. ps: Would love to see more randomisation of wandering Ravagers and creatures. Making things more random increases the freshness of replaying.
I used to avoid the north and wolves in particular until I was ready. Now they are not as fearsome. Similarly, the blues (one skull bosses) were deadly; now they are marginally more difficult than non-boss variants. Fighting the Abysmal in the early game with lowest tier weapons (stone daggers, etc.) is more difficult to defeat now, as it has a health buff. The Skellies respawn before the Abysmal can be defeated. And worst of all is the buggy combat. The creature goes off center and often launches itself well above the player or under the map. In either case it's kinda hard to hit it like that. Funcom has been consistently adding more bugs with each release and fixing only the most egregious. I first noticed this with Siptah. Then with Chapter 1 of AoS. Eventually I leave the Exiled Lands. Never played AoS chapters 2 or 3. Did I miss anything?
They need to implement a way to us "target farm" a legendary weapon, since AOW i only use legendaries that a have more than one of the same weapon, too afraid to break the only one i have and never get another one
I'm not entirely against the idea. If you can farm the same legendary over and over again, I think it kinda defeats the point of the change in the first place. I wouldn't mind targetted group farming, where a boss might drop a legendary katana or greatsword, but not a specific one. There's definitely an elegant way to do it
@@Eradicati0nn Yes, but i just want a way for less RNG, like a "currency" you get from dismatling legendaries, so if you get 3 legendaries you dont want, you can trade these for one you are looking for, you still have to go out and defeat the bosses
@@thiagooliveira4194 See I kinda think systems like that are a bit meh, they suck the dopamine out of it for me. Similar systems exist in Runescape, a game I play far too much, where some bosses will regularly drop small items that can be combined to create their main weapon. I generally always prefer content where you have the chance of the big drop, as long as it's not stupidly rare
@@Eradicati0nn You still could get the weapon you are looking for from the bosses if you are lucky, think of the system like some sort of bad luck protection. I know it's rewarding to get the drop you want, but it's not fun to farm for hours and hours and don't get anything interesting
Great review and I agree with you on most of your points. I am mostly disappointed in Chapter 1's lack of fun content. I suggest the means of collecting treasure would be for players to attack defended Relic Hunter Camps with a boss who drops unique Age of War recipes (armor, weapons, seige weapons). Crom Coins should be rewarded to players active participation on servers. Like a Purge Meter, the longer and more actrive you are on the server, the more Crom Coins you are rewarded.
I really hope they do an official port to be optimized for current gen systems. Playing on a PS5 is better than a PS4, but it's still a last gen game and has alot of loading and optimization issues
I've started outfitting all my thralls in godbreaker and illusions to redress em just so they arent so squishy. And yeah, boring likely up till act 3. That saying nothing of invisible pets and opponents. Generally this is just a texture rendering issue but easy fixes are never easy with funcom. Its been and still is the most buggy game I've ever played and I played cyberpunk. 😂
Oi, I won't take any slander on Cyberpunk 😂😂 I think Chapter 2 might be pretty good if they get the purge change right, it depends what side-features come with it too. It could be texture rendering or something a bit more significant, I know very little of game development so I would only be able to hazard a rough guess
I don't think so, though I do think they've acknowledged it and done some stuff to mitigate losses on Siptah. Might be worth checking the forums or the Conan twitter for more details
I just had the strangest glitch. I got one ancient lemurian statue and when I got it back to my base, I placed this one statue over 30 times and they all counted towards my coffer 😂
Update, I can pick up any smaller treasure such as harps and urns, then place them indefinitely, alll counting to the coffers. If I log out, its all still there but none of it counts. However picking up and dropping again recounts the items in the coffer.
great vid agree with most really....for the treasure gathering there should be other ways to carry them, cause walking across map or just longer distances is just stupidly annoying. But an issue for me and others i know plays the game, is the coffer does not count the treasure on relog. This means for the coffer to count it, i have to pick them all up and put them back down, every time i log in to the game in solo mode, and that's annoying. For the weapons my biggest problem is the rng. I build my character after the weapon type i choose to use. However i went through 5 bosses and only got shields from the chests. This means it can be way too hard to get a weapon to begin with, and even more one you can use with your chosen build. Personally im not a fan on the combat rebalance, i understand why but the stamina rework makes little sense to me. With the updates in general though, Yes they add something to do, but nothing that has anything to do with or change the main storyline. You still do the same things to remove the bracelet as example. You do not have to do any of the new ad on´s to the game to complete it, they are just a little extra to do on the side is all. It would create more context to the game if the lore expanded and added to what you have to do to remove the bracelet, instead of just being something on the side.
I play on an Xbox 1 X and multiple creature textures are not showing ( shaleback king, explosive imps, etc.. ), so I haven't played very much since the new age started. They had this problem before, fixed it and now back to broken. I enjoy the game but if the devs can't get their act together there's really no point in continuing to bother with it.
Yeah I'm really not sure on the logic of that. I can maybe see the thought of "well people would wanna use their stuff straight away, and having to level up to craft it wouldn't be good", but the inverse is true in its current state
They should make the bazaar/battlepass stuff lined up with the level requirements of the default items. Then they could allow benches etc to be reskins for endgame benches. same as DLC items work. Don’t get why they made those items available at level 1.
Invisible enemies are there for a few years now. And not just on consoles. I currently play on PC and I see it everywhere. Killed / KO'd enemies, if they get out of view they get invisible. Same with your own corpse or corpse of your follower. I also see them falling into the ground which supposed to be fixed years ago. Followers are pretty bad shape too, they die all the time and there's a new issue with pink texture pop-ins which is new.. Conan exiles add new bugs with every patch that was the case always.. Sad..
I've never had the invisible enemies bug myself, but I have had the new purple texture pop-in. From my very limited knowledge, I think the purple texture stuff is from entities and items de-loading as you look away from them to save performance. It doesn't really bother me too much if it provides a decent enough performance bump
@@Eradicati0nn That is actually a very good guess. It happens to small textures and even parts. I've noticed it on the eye of a hyena pet for example. Also, normally happens as I move around and disappears quickly. Just enough to be irritating.. :D You see something odd color, and when you focus on it it's gone. It does corresponds to textures are loaded in and out - more so when my laptop is under strain from other stuff. It is not normally noticeable on modern hardware, I guess., just the devs forgot that older configs exist. 😅
@@SolearGnG I think it came in with AoS C1. It can get a bit irritating, but I'm used to it by now so I don't even really notice it. I get it on all settings on my PC so it's almost definitely an optimization thing, and it's probably doing some job of saving resources somewhere in the engine 😂
@@Eradicati0nn If you want to take a look, the Conan Exiles devkit is freely available if you have the NASA hardware to run it.. starts at 250GB space required.. I recently had to download it for some asset creation research, and daamn.. not a light reading, that's for sure. 😁
@@SolearGnG I was talking about the devkit with Scarro in Discord the other day. I'd love to learn it, but even slightly technical things confuse me 😂 maybe one day
Re Clan Emblem - I don't know if a setting is off but similar to the dyes I often find that all the colours are way too bright, they desperately need a darker options. For the treasures, the current system is horrible. I practically completely ignored it once I carried my first statue for over 10mins. The alternative of teleporters may be ok on your personal server but realistically this will lead to each clan building their own teleporters in each location and seeing 20 teleporters around each major location is just horrible (we already constantly have to stop people from building thrall wheels outside of the cities, etc.). Lastly the battle pass was ok but I don't know why they did the multiplier - I practically finished it in 5 days and I am certain I wasn't fast there. having legendaries non repairable isn't just an issue for useability but also swapping around is bad as you would have to constantly respec your skills to match (excessive description but it can get annnoying).
6 not 20 teleporters, there are only 6 location with heroic treasure (black galleon, jamilla's liberty, descent of dagon, xel-ha, new asagarth & mounds of the dead). You can get away with only 5 since xel-ha and dagon can be served by one teleporter. This is 2 runs of the silver mine with a deceant pick. In official PvE there will be way more teleporters than these.
Great video Rad! I have found myself Not playing conan again, just zero interest these days. Perhaps the next update will breath a bit more life into the game. BUT I think i will be too involved with BG3. I guess i'll just be logging in to save my base from decay.
The new incoming version of the purge will keep griefers in the game from using their purge to destroy your base ? When you say pve sieges, you mean that players will be able to siege your base in pve ?
We will find out over the next half year. At this point there is no info out about the bullet points funcom's managers made in their "showcase" streams.
Me and my brother just started playing and we love the game. The only complaint I have is the distance you have to consider when you play co-op. Other than that, I’m actually enjoying everything. Glitches and bugs don’t bother me or my brother, we don’t care about that. It’s not a big deal for us. I’m just happy I found this game. Really love it!
Yeah the tethering is a bit of a pain unfortunately. You might wanna eventually try a PvE server, no tether and you don't really have to worry about other players
Can't wait for chapter 2, this is a game changer for me. But i still hope they will make NPC's more alive, make them doing some everyday business instead of standing and playing some chat animation. Same for your thralls.
I would probably be able to rant quite excessively as to why Age of War was a bad update, it helps reinforce bad playstyles whilst punishing variety even harder. It feels as if FunCom went into dungeons with a sword and shield said "This is great, this is balanced!" then forgot other weapons exist. Overall: poor update, nothing compared to sorcery which had way much more content packed in.
I'm not a big fan of seasons, period. When one is as buggy as SOW is, hate it. In protest not putting any more money into the game until I see Funcom acts like they care. Everytime I log onto my server it seems like I find a new invisible one skull. I loved Conan, but since I logged on after the update and lost 95% of my stuff. They didn't address it until 10 to 12 days after it. Said they would fixed it in update, but haven't. I haven't cared about replacing everything, because it's still happening. No desire to make a treasure room, and I sure don't want to walk the map carrying a treasure. Pretty sure I'll turn purge off before they update it. No way it's not going to be buggy. The only thing I do in Conan is log in to do server maintenance. I miss DLCs we're you had a choice if you wanted it or not. I don't mind Battle Pass, but not buying anymore until they make an effort to fix the bugs. What good is an animal skin if when you put it on the animal goes invisible? As always thanks for the video.
The bug did affect me massively, but didn't bother me. Gave me a chance to play the game again instead of just hoard. If you have more stuff than you can collect in a few weeks of proper gaming, you have too much stuff anyways. Same goes for the legendaries, instead of using one and collect boxes and boxes of others, it now makes sense to go and find more. What I don't like at the moment is that thralls are pretty disposable as well, which is not a problem, but the grind to get them levelled is not worth it with them dying so quickly. Either levelling should make a bigger difference, or should go a lot quicker.
In regards to bugs I've been lucky. The only one I've encountered was that when I logged off (single player) all the treasure in my hoard not in the chest stopped counting to my total. The treasure is still there but if I want it to register to the thrall I have to pick it all up and put it down again. Did anyone else have that issue?
I've been pretty lucky too, only encountered treasure falling through a floor once. I've seen a fair few people report that treasure counting issue though
@Eradicati0nn I think religion needs gutted burned bown and rebuilt from scratch because all the alters have become is just a large decoration and level requirements in skills should be fixed or removed I mean lv15 i can make a iron greatsword but I have to be lv40 to make a iron cup
@@theexiled4345 I could see a complete religion overhaul coming in the future. There are so many cool gods in the game, and not yet implemented, andit feels like the mechanic doesn't really make religion feel like something worth doing. A good overhaul could make a huge difference
If you have to much treasure the list is unreadable you won’t be able to see your total happened after the last treasure fix with it falling through the floor
@@kawaiikrayzi5485 As a senior software developer in a very different industry field, where failure is not an option, on one hand, I want to bring excuses for all my junior coworkers that have to work under such incompetent taskmasters, but on the other, I would tell them as their senior to get better :(
Great review. Fair enough and I agree. Playing on PS5 I also encountered the inviseble enemies BUT I usually laugh about it calling it "the eyes of doom". However, one thing has not been pointed out: The Age of War is pretty much pointless for solo players like me. I don't like pvp and I never have and the idea that the game is brute forced into a full scale pvp game is something I'm not looking forward to.
Entire clan quit a couple of weeks after patch release. Mind you, we were alpha on our server for 3, going on 4, months at the time. (PvP) Update broke combat with infinite stamina and weapon rebalance was all over the place and made no sense, also (nearly) instant thralls made getting them pointless. Only positives about this update was the new legendary weapon balance and clan emblems, everything else was terrible. So after a couple of weeks we just deleted all loot and quit; the game just isn't fun anymore. Only challenge in it was PvP, and now even that is gone since it's all just sprinting and rolling. EDIT: New npc stats (HP and damage) are meaningless.If anything, they've made something easy even easier. Doesn't matter if the npcs hit harder when they were never hitting me to begin with. Now I just farm bosses quicker and get legendaries as if they were common items. The new durability system is ok, I understand the sentiment behind it and it felt a bit off, but def a step in the right direction; making people get out of their bases more often to farm mats for weapons and repairs. I loved this game, but until they put the SURVIVAL and proper combat back in it, I just don't find it worth playing. Not fun.
So far I've come across invisible elephants greater shellbacks white dragons avalanche white rhinos lotus in planters are bugged can't see them pretty much anything white is invisible enemies tied up dissappear can't see the total in my treasure room items dissappear from my coffer but are still in my treasure room that's just off the top of my head I'm sure there is plenty more it's beyond ridiculous at the amount of bugs that are in this game
And from what I can see the pvpers don't care about treasure at all. I put in a tiny loot room and when I got raided they completely ignored it and I haven't found any treasures except the small ones at any bases I've raided. But on pve server we can't wait for hopefully exciting purges
Yeeee there's no real reason to loot treasure in PvP at the moment. Maybe if the rewards from the Purge revamp are good enough, it could become a target for PvPers
It's sad that both dragonbone and black ice weapons are altogether useless. I can see modding them down a bit to make sure they're not as good as legendaries, but they aren't even as good as perfected hardened steel weapons. Shrug.
for this.. i was only completing the battlepass in two days.. (after waiting two weeks to get the bonus) conan exiles feels bad for me at the moment. i really like building but yah... i don´t know it´s not the same game anymore.. if the rocks and grasses know your name.. maybe it´s time for another game
What did you guys think of the Age of War C1 release?
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I play on PS5. I reinstalled the game after the update and started a new character. I have over 600h on this game, only on solo.
I generally like the changes on combat, and like the new flow of fights. But the bugs made the game unplayable after a while. As you said in the video, half of the animals are invisible, including some bosses (like Avalanche). Some structures as well, like the 2 huge statues near the starting area. This alone should have been a red light to release this version, especially since this bug existed in the Age of Sorcery.
But on top of that, you have massive rendering issues. Imagine rotating the camera, and having big chunks of background appearing and disappearing as you do it. It looks like a pre-alpha version of a poorly developed game.
Then there's the bugs where the game crashes on loading, after a death for example, and when you come back you lost all perks and you're back with only 1 attribute point to distribute. That's when I uninstalled the game and cursed all Funcom employees for 99 generations. And went back to FF 14.
Overall, I'd love to go back to the game, but for now I'd advise people not to buy the game on consoles or spend a dime on the bazaar/BP until they solve these game-breaking issues.
I wonder why they didn't incorporate Legendary item repair into the sorcery system. Make it reasonably expensive to repair Legendaries with fragments/tablets of power, sacrificial blood, soul essence, and even other rare items like the Heart of a Hero. That would make it a quest worthy of the repair.
This is an excellent idea!
Legendary repair in the sorcery system would be pretty bussin. I do wonder if they might have something planned for legendary repair, but it will come from much harder content down the line, I'm thinking either the PvE raid or a new end-game dungeon, that seems like the appropriate place if they want legendaries to remain the best of the best
To be honest, legendaries are too easy to get and farm on the exiled map. To the point that everyone has the same busted legendary weapon.
Was also thinking fragments of power might be a good balance for repairing, or maybe add in an item (legendary bars/energy/whatever) that you could get by dismantling legendary items and then use those to repair the legendary items you want.
There is already a mod that does just that. The blacksmith can reforge/repair the legendary weapon with a used Legendary Weapon and a fragment. it's really useful and doesn't feel like cheating. you need a legendary weapon and "expensive" fragments.
Imagine if they gave caravan animals a wagon feature or something like that to better transport treasure. Also makes me wonder how hard it would be to have NPC caravans that the player could ambush themselves. Wishful thinking of course, but hey. The combat does seem incredibly ... off. Stamina, I'm fine with because I always put a good amount in grit and once you get used to it, it's okay. But the health and damage nerfs is meh.
I think caravan animals are a bit more likely now than before, especially enemy ones, though I'd take the happy medium of at least being able to create our own and move treasures with ease
Personally, I'm not going to bother with the treasure stuff. It makes no sense to take time to carry something across the map.
@@ReinaBenoir I suspect base spots near treasure locations will be very popular if the purge revamp plays out well, but yeah, I wouldn't haul treasure across the map unless you have a teleporter set up, it's just not worth the investment without being able to put it on a mount
@@ReinaBenoir Learn sorcery and build transportory stones? Just a thought also in the video ;)
bosses arent sponges anymore, i dont see an issue
Lets talk about the elephant in the room though.... Purge enemies spawning ON your base. The purge is supposed to come from somewhere else towards you, not just appear out of thin air on top of you. There needs to be a mechanic that does not allow the purge to spawn within a reasonable distance of player created structures.
I had this issue a few times (among other purge-related bugs) and I am looking forward to it being addressed in chapter two with the rework without introducing new bugs. If not at least have some official best build practices for building bug-free.
Had this as well most purges are fine for me its always the Nordheimer that spawn on my roof or inside
From a bit of my own testing it appears the purge will only spawn within your base or on it if there's no physical way to get to it without climbing.
Such as if you built atop a mesa or other inaccessible feature.
Which to me put in question whether it's an intentional feature designed to ensure no one is immune to the Purge.
@@clothar23When I built a base above Thugra’s Refuge, I build a stair to get to my base easily. They’ll attack anything player-built, so just place something they can attack. Most players builds cheap sandstone stairs so when it crumbles, they can’t get into the base. The established spawn points remains and they won’t teleport into your base.
@@NorseGraphic Which only strengthens my opinion that the teleportation thing is intentional. Which makes a certain amount of sense gameplay wise if not logically.
Or it would logically as well if say there was some sort of animation involved in the process. A gate or some such appearing within in your base if you built it to be inaccessible.
Lost a level 20 Dal in Legion armor trying to tame a "wild" Dal. My thrall was also under the effect of well disciplined. I watched in horror as my Dal just stood there and let the wild Dal beat her to death. Non of my commands would get her to move. I Got killed trying to intervene and then saw my Dal fold. I was sooo mad.
If that happens run away until youre out of render distance and your thrall will pop up behind you, sometime you have to command it to stop twice to make it happen
@@isaacjacobs4397 This above or alternatively if you have nowhere to run to, use the rescue command from the followers tab, but you will lose the thrall's gear and inventory.
The Thrall AI is pretty terrible. I have experienced much the same thing.
Since the Age of War update happened all my 10 max ranked Relique hunter treasure seekers just disappeared. It took me quite a while to enslave them and to level them up.
Yeah it's an issue I've seen a lot of people report. Kinda wild that it hasn't been fixed yet, unless it's a bigger issue than it seems, but it's not the first time it's cropped up to my knowledge
Those thralls are gone for good sorry. Least you didn't lose your whole huge base because of the bomb dope in sorcery
Random complaint: journey system is terrible. Making me activate a journey before I can do its steps is infuriating when you forget. Especially for journey steps you didn’t know existed, visit Sepermeru, etc.
that sounds more like a YOU problem and not a GAME problem. I have no issue with the journey system myself, but that is a ME issue.
In options click "take journey steps off" will negate the lagg totally
@@2006kalipso While I don't really know if the OP was stated with the intent of how I read it, I do agree with it in part. The journey system is to get new players to do the 'stuff'. Experienced players who can level and build quickly will outrun the system very easily. If a player wants the prize, or is just a completionist, it can be frustrating that you are already using hardened steel or star metal tools and now have to craft a stone hatchet or skinning knife. Simply accepting a broader spectrum (craft and use any hatchet) and at least in some not having to go in order would make the system more enjoyable, but still functional for the new player.
For me, it’s been boring, basically feels like nothing was added.
If you don’t buy anything you hardly get anything new anymore 🙃
After the trailer and everything they showed off to us chapter 1 having so little has really flatlined the momentum of this age for now, I hope chapter 2 picks up
Cosmetics 🙄
Basically this. Sorcery was lacking in every aspects. It just needed a bit more. More useful spells and more golem variety for example.
It just look like age of war will be the same. Half baked interesting ideas. It's a shame that the game is plagued like that.
I bought the battle pass, hoping they would deliver. But, well. I guess it's on me.
@@clnetrooper I like the additions of new items but I want a better gameplay loop,
Another bug that's just a nuisance for now is the Accountant for your treasure chest, if you have more than one page of inventory you cant scroll down to see what the total of your loot is - this will become a bigger issue in later chapters.
Another bug i found, sometimes the coin pile dont get added to your treasure total
Exiles is still my main game, but it's only because I have a modded private server that's basically an mmo for friends/family. If it wasn't for that, Funcom hasn't done anything to make me want to continue playing the game, and in fact using dev resources to change combat instead of adding new areas/content makes me not want to play.
My biggest issue with this update is that you can’t change the color of the clan flags. And that the clan shield emblems wouldn’t stay if you put the shield on the wall. And it would be obviously nice to have the emblems from the Arena DLC flags as clan emblems. These things are really simple to implement (except the shields maybe) and the fact that they were overlooked tells a lot of how much developers care about the game experience.
IMO considering the art of the BP about the stygians invading the exile lands, testing their might against most factions and establishing a fortress, rather than the treasure room, the first thing they should have added was the ambushes, imagine going for materials or a new thrall only to find yourself attacked by a stygian squad and getting bodied, it could also have complemented the combat revamp, new combat for a new enemy, all while making them quite stronger than your average enemies (maybe even mounted enemy leaders), since they are an organized and properly equiped army, you know, teaching us to hate the new antagonist, lets hope the next chapter course corrects or at the very least fixes the invisimals, a 3 skull rhino stomped my lv 4 white sabertooth :(
totally agree with your score, cheers
Yeah I think ambushes should have came with this chapter. Apparently they're gonna be Relic Hunter ambushes which is fine, but at the moment the biggest struggle is having the patience to carry your Derketo Cat across the desert 😂
As someone who mainly explores/builds/gathers, I found the new stamina changes to be IMMENSELY helpful.
I typically play as a Beast of Burden build, which means I'm always over-encumbered. So in the past, if I jumped, or climbed a small hill, my stamina would take like 5-10 seconds to even begin regenerating, and if I had to jump again--I'd easily find myself having to stop everything I'm doing and wait for it to come back.
Now it just auto regenerates immediately, and it's been a real blessing.
Another playstyle made possible because of the stamina changes :)
the one new important feature they added for AoW chapter 1 is the coffer and treasure system, and they can't even implement that correctly, cause after you have collected enough treasures to fill up the whole list but when you click on your "accountant" you can't actually scroll down to see how much have you collected.. that's you can't see the total amount..
This chapter is a solid F. Not only did it introduce disastrous bugs, give you almost nothing new to do, it took away one of my favorite activities which was capturing Sorcerors and dragging them to camps for rewards.
I just started playing so I have nothing to compare it too but it's more laggy than I anticipated. I do find it funny to look at my army of invisible creatures. For some reason all my greater ones are invisible except for a pair of floating eyes and name tags. I don't take them out with me because of it but during purges it's funny to watch them get defeated by nothing.
If you on console yea it's horrible how laggy and poor it performs they neglect and ignore their console players like they might as well. Or exist the lag started long before they jumped down the ridiculous battle pass band wagon it's sad af long before pandemic and never got fixed 3+ years later.
I love the game, but gave up after getting killed and losing thralls too many times from beasts being invisible. Fix the rendering please!!
I just want at least 1-3 headhunter caravans back :(
Aye, removing them (mostly from Exiled Lands and completly from Isle of Siptah) means that the entire free new content of A1CH2 was only temporal.
@@mausolus8466That was the plan to begin with. In exiled lands, you can still benefit from the skull trade, but it is a very focused plan now, instead of getting us a Dalinsia before level 20 ;)
A significant bug since the release of this chapter is invisible pets that have a different skin on them. I don't know if this is on PC but its been a bug since the beginning on console. I don't know why this wasn't fixed much sooner, escpecially since the bug fixes have taken so long to come out. I get wanting to group bug fixes together but i havent been able to see my greater sabertooth for two months lmao.
I was introduced to this game by my friends towards the beginning of this year and I'm the only one from that group still playing. This chapter being so light on features and removing a lot of features from AoS killed their enthusiasm for the game, as of right now.
I want to also mention I'm super tired of the bazaar being so overpriced. The recent building sets have been underwhelming and the constant flow of already released content is frustrating. I'm a sucker and will open my wallet for this game because I enjoy it so much but with them not releasing decent new furniture, more appealing building sets, reskined weapons, reskined armor, and pet skins that I still cannot see 2 months into this chapter, is ridiculous. It feels like they're leaving money on the table.
Chapter 1 being so light on new features and new content makes me wonder why AoW is 3 chapters instead of 2. They could release new fixes/nerfs/buffs to stamina, combat, the repair system for armor and weapons, etc. at any time. First impressions are everything and my first impression of this new Age is frustration, disappointment, and bewilderment.
Maybe I'm just the special guy that the Devs saw when they made the legendary weapon but It seems fine to me, The Legendary Weapons all have a lot of Durability and by the time one breaks I'll have gotten five new ones to try.
One thing you left out of the bug section is people not being able to access 25% of Siptah, if you go over to the south west you freeze and crash on all versions of the game. Ive basically stopped playing conan since this happened and they froze siptah timers. They have only said they will fix it in next update, so over a month from now. Its a huge issue
This video has been sat in the scheduled section for a while, before the Siptah bug came about I think. That definitely would have effected the rating though. I know Siptah isn't a massively popular map, but all of it should work 100% of the time
I play Siptah daily on ps5 and have no issues with the map but decay is still turned off on Siptah sooo it be nice to be able to decay some old bases to help with lag in certain areas
That bug was fixed about two or three weeks ago, on Xbox atleast
I'm concerned at the availability of Purge Thralls now. If all of the purges are Stygian army... where will we be getting purge thralls? I built certain bases for the sole purpose of drawing human purges for thralls. I'm definitely not a fan of the hand carrying either. I would much rather it be a very heavy piece of inventory or perhaps you have to have a camel or mount to put it on as you mentioned. I hate not being able to repair legendary weapons... for a weapon to be legendary, it would need to last a while...
I think the biggest issue with this Age is that Siptah is almost unplayable. The game freezes when you enter some areas and you have to force the game down. And if you are still in that area then the game will freeze again in a matter of seconds
Can not upvote this enough - in fact Funcom mentions in the patch notes from around July 20 that they released a big patch knowing that clients would lock up on the Siptah map as you get nearer to the Southern Islands - and they shipped that out anyway. Too many other interesting things to play right now for that to be acceptable.
14:20 the increased harvest rates were PvE only. I understand not having that on PvP, but as someone on PvEC, we felt very left out on my server.
Heroic treasures need to be worth more, or made less tedious with the ability to put them into the saddle and running them home on foot (or grabbing two at a time and walking). Also, I think I got more value by going to the abandoned silver mine, fleeing when I ran into the 3 skull scorpion, and then smelting the ore into bars. I had bars and coins from chests, so I need to run it again to double check.
@17:50 How does this chapter compare to the 3 previous of sorcery? especially, chapter one?
Significantly worse than the previous 3, maybe it'll get better in c2 or 3, but I've lost all hope in this game. Even those previous 3 chapters weren't that good, the headhunters would have been a nice permanent mechanic, and that fort was cool too. But that's about it (to me at least)
For AoS, I gave the following ratings:
Chapter 1: 7
Chapter 2: 6.5
Chapter 3: 8
My rating generally starts at 5 and loses/gains points for positives and negatives, as opposed to building from 0. By that logic, C2 was just above the average I'd expect, and AoS C1 is just below that average, mainly because of the issues
@@Eradicati0nn hahaha, you answered that point too, while I was typing... interesting. I would like to know more, but that is probably a 30 minute video :D
@@thegingerbreadmaninyouroven I really liked sorcery, both gameplay-wise, as well as lore-wise. I also miss the headhunters, they made the game progress very fast, but I also understand that it was too fast, eliminating certain gameplay elements completely. The new dungeon was interesting, golems OKish. So beyond the spells that were done perfectly (after a few patches by the end of the age), I'd say the new storylines we got, was the best for me (PvE-only now, ignoring all in-game transactions, and interested in the original lore). This first chapter is a bit underwhelming, that said, I never toured the map to restock with legendary weapons, neither did certain treasure hotspots multiple times, so giving me more things to do is a good thing, but the purge system rework, next chapter, will be the deciding factor.
@@aresgalamatis7022 low-key I loved chapter 1 and 3 for AoS.
Agreed about the headhunters being a bit much, but as with many things, just a bit of patching to the loot pools and quantity could have made it a mainstay.
I never got a golem though and idk if they're even available anymore given the spire was destroyed after c3, so I honestly have no input there
I'll be honest I just want an open world conan rpg
Open world Conan RPG would be pretty cash money ngl
Absolutely... that's my dream. ❤
Also the hitbox bugs are annoying.
Dodging or not even in the way and still getting damage.
Or clearly hitting something and it gets no damage.
Happens pretty often, on both Siptah and Exiled lands on PS5.
One bug that’s been pretty irritating is any placable treasures, heroic or smaller, are no longer added to the hoard total in single player when you exit to menu. Probably has to do with server restarts but it should be adjusted if the hoard is pivotal in the new purge.
Okay I agree with you 100% on all that you've mentioned. The Changes to the way Stamina is used quicker but regenerates quicker took a bit of getting used to (Now I REALLY hate Hyenas!) One thing you didn't mention was the Journey steps. Shortly before Age of War, I was made aware of the "Homesteader" Journey steps. Once completed you gained access to a nice reinforced box. But now, on PC anyway, the journey step has disappeared completely ! Hope the Devs get onto this and other bugs. Very nice straightforward video! I will be watching for future updates/developments/answers. On the whole, I really like what they're trying to achieve
That's weird, the Homesteader journey is still there for me (PC, Singleplayer, Siptah). I'm not too sure what's causing that. Glad you enjoyed the video!
@@Eradicati0nn Hmmm Maybe it's a Siptah thing. I've got that expansion, I'll have to have a look. Thanks for pointing that out
I liked the combat rebalances, but everything else felt.. underwhelming sadly
Neither the stamina nor the durability changes are fun.
I really love both :D
I have had to put up with , invisible animals added with Sorcery update. Age of war added no fix to invisible animals but added Very dark nights,minus the glow your ment to have around your character. So now we have very dark nights and invisible animals which is a game breaker especially on Siptah. (XboxSX)
the only bug ive ran into since the update while it may be from a previous update. is if i knock a npc out and look away so they leave my screen they just disappear so capturing thralls from large population areas as been a massive pain. otherwise ive been lucky and avoided the big bugs that everybody else was dealing with from chapter 1s release
I main a lot of agility weapons, but it sucks because my armor is very low. I want them to make a good armor set for agility. I like all the weapons, but the agility armors are so bad and low just hard when the best armor with stamina is only with low tier armor.
To be fair, agility has the only armor set that gives you a total of 40% bonus damage to its skill type. Strength doesnt have that, best it gets from a single set is 25%
@cryptowheat that's understandable, but it's still easier for us to be killed since the armor is so low, plus a lot of builds with strength weapons kil a lot npc with good armor
@@jonny702ja true, but agility builds can use katanas, and a couple of 2 handed swords and at least one 2 handed hammer, and a handful of good 1 handed swords now. The amount of damage done by agility builds is almost identical to that of strength builds.
@cryptowheat and yes, you're right, but it won't matter if you're fighting bosses and getting 2 tap when I can just put on strength armor and survive longer. I have tested this with my clan mates, and they survive longer than I do. Mind you, I have 480 armor, and each piece has stamina. I can have all this extra damage, but it won't matter if you die quickly. Mind you, I drink the boost on armor and still die. Obviously, I can kill everything else, but if you went up against big bosses like the big tree monster, you'd die faster with agility instead of strength armor
@@jonny702ja there is heavy agility armor, dark templar set from the debauchery of derketo set, cant recall if there is some in base game. Maybe Hykranian Raider?
As usual a well thought out and reasonable take. I generally agree with everything, particularly regarding the weapons and AI reworks.
I don't like the repair changes particularly for Legendary weapons. While I agree that I like the intentions with trying to get people to mix things up, my issue is that Legendaries are too random, and the pool is skewed with the Exiled Lands not having a lot of Legendaries available, like short swords. In around 600 hours played, I've only ever got 1 Musashi's Black Blade, and it's also the only Legendary katana I've ever got. I've never got a Lifeblood Spear or Lying Bastard Sword, but I've got hundreds of Wightblades and Forgelights, and tons of Gauntlents of the Brute and stuff. I gave up on my agility build playthrough because I got tired of not finding any useful agility Legendaries after around 60 hours of playtime. If I finally got one, but then wasn't able to repair it, then what value would it really have? Making the rarer Legendary weapons display items because people are too afraid to use them isn't a positive change in my opinion.
I think a reasonable solution would be to do away with the decaying stats from repairs as this is just annoying, and make Legendary weapons repairable with a new resource, and breaking other Legendary weapons down in the dismantling bench is the only way to get it. Maybe 4 or 5 Legendary weapons worth of the new resource to fully repair your favorite old trusty weapon. This still incentivizes hunting for Legendaries, and early game it will mean you use a Legendary you found early sparingly because you don't have have others to use for repairs. It could also make for an important/tough choice when you decide which Legendary to sacrifice to repair the other.
And yeah the invisible enemies are great... Although my experience hasn't been as bad this time around as it was the last time it was an issue a year ago or whatever. The best one is the invisible miniboss rhino. Love getting knocked down, fairly significant damage, and bleed stacks with no warning.
Awww ... I like how you care and watch the cats here :3
The most bug off all which I hate ist still that strange physics-bug what you have here too. You can avoid it with teleport a large way over the map, that works with Thralls and with admin teleport too. I always have to do that in singelmodus.
I wish they'd fix:
1. The bodies and unconscious humans "fall through the world" or vanish.
2. Thralls/Pets/Horses blocking or making you stuck in some situations.
3. In some instances, commanding a thrall to attack, they draw their weapon and just stand.
4. Horse stamina is still on the old system (I wish it grew back quickly like the player does).
I still play it despite the issues.
I got rid of Nemedian foundations after losing stuff from the patch and won't use them again.
Battle passes may have meh things at times, but if you buy one, you get coins to do the next one free, so it's a one time cost.
First off, thank you for being honest, considerate, and fair. Negativity just makes things worse for everyone, and even though there are problems, we don't have to let those issues ruin our day. I really respect that about you. Being a game dev isn't some easy path to glory and fame; computer programming is more like building a million-piece jigsaw puzzle where the pieces don't actually all fit together properly.
As far as the update being "feature light" is concerned, I don't have a problem with it. I think that the accusation that the update "lacked content" or "was boring" only serves to highlight the innate toxicity of the live-service business model: nobody is here to enjoy the game in its current form and just have fun. They're always waiting for that next big update, then when it lands, they desperately wait for the next big update after that, and so on and so on as if they're drug addicts looking for their next high. A good game is one that doesn't need the dopamine rush of NEW UPDATE RELEASED being posted everywhere, and frankly, Conan Exiles is absolutely a good game. I've been playing it since it first released in alpha all those years ago, and I got the royal armor to prove it. I don't need another NEW UPDATE RELEASED to enjoy the game. Other people apparently do, unfortunately. If you are such a person whose enjoyment of the game increases or decreases based on the frequency and arbitrary "size" of game updates, I would politely point out that I really don't believe you actually enjoy the game. If it's a good game, you don't need any other "reason to come back" outside of simply wanting to play it again.
In their current form, clan hoards and emblems are nothing but vanity items for clans to show off and incorporate into their bases. And that's perfectly fine. All the treasury did was give me a place to stick things that would otherwise just end up in a box somewhere. Instead of a random private chest or wooden box, all those coins and the like can now serve as decoration items to showcase my character's progression from scrappy survivor to lord of the land. Since all we did was improve the presentation of the wooden box that the coins used to sit in, it's a perfectly fine little feature in of itself. It is interesting to know that our treasuries will impact the Purge and other mechanics later on, but otherwise it's a great little decoration update.
I have mixed feelings about the combat changes. On the one hand, as someone who recently finished 100% of Jedi Fallen Order, I really do appreciate the concept of speed and lethality in combat systems, and feel that it is an improvement over banging each other with sticks repeatedly. However, there are two things that need to also be added to really get a fantastic fast-paced combat system. First, netcode. Fun fact, the game's netcode actually isn't that bad at all. It just has terrible default settings. I have my own private dedicated server, and after following a guide another fellow made where he went in and optimized a large number of core network and game settings in the INI files, my server truly is running smoother than ever before. Latency is now the exception instead of the rule. Funcom needs to go through, like this guy did(this is the guide, for those who are interested: steamcommunity.com/sharedfiles/filedetails/?id=2130895654), and re-evaluate the default engine settings of the game. Doing so will likely kill the vast majority of the lag problems that Conan Exiles is unfortunately notorious for. Second, they need to add more to the combat. A number of the less-desirable changes, like the prior damage-sponginess and stun immunity and the current short leash and aggro distances, are all a result of enemies simply being dumb as bricks in combat. They need things like stun immunity and giant health pools to keep them from getting cheesed into the ground. If they did more than blindly attack into their target with absolutely no intelligence, then we could have greater opportunity for counterplay as players, and beating our foes would make us feel more like actual clever, skilled warriors instead of apex cheesers. Right now, Conan Exiles' combat system is surprisingly barren compared to other action-combat games. While it's still fun, just imagine what would happen if more weapons than just shields and battleaxes could block. Or if certain attacks in various combos had arbitrary shieldsmash for that "unblockable attack" feeling. Or if heavy finishers had more to them that really made them powerful, so getting enough grit to use them had a more tangible benefit. Or if there was a parry system that allowed you to throw your enemy off in more ways than simply dodging, dodging, and dodging. Because Funcom made the changes they did, they've highlighted the natural issues with the combat system that were far less visible before.
I didn't actually experience much of the launch bugginess that people have been complaining about, so I can't say anything about that. In fact, I really haven't encountered any major bugs so far, and I've been playing since the chapter released. I understand that that other people have, and that said bugs have caused them a lot of problems. I'll go ahead and say this: crap happens. Seriously, it does. Nobody is perfect, and being a game dev doesn't make you magically more observant than average. Yes, it is entirely possible that a major problem accidently got shipped with the update without Funcom ever realizing it, and if you had been in the dev team when it happened, you would have been just as shocked as everyone else was to find out that said problem existed. This never should have happened, yes, but how many other things over the course of human history "never should have happened" and yet did anyway? The Apollo 1 fire comes to mind; if anyone at NASA had actually put two-and-two together and realized that the 100% oxygen environment in the space capsule was a massive fire hazard, then they all would have immediately fixed the problem. But no one thought of it, no one noticed, the left hand didn't look at what the right was doing, and then a single accidental spark in a training run in the capsule resulted in the entire thing going up in flames in a matter of seconds, killing all three crewmembers. Someone in the subsequent investigation pointed out that the problem was a "failure of intelligence." It wasn't negligence, or incompetence, or lack of communication between different teams. it was the simple human error of not noticing something blatantly obvious because sometimes we just don't see the trees for the forest. Let me be clear: understanding this truth does not make you spontaneously less critical of bad updates and bugs, nor should it. But I will tell you that I spend a lot less time steaming in rage and fury at "incompetence" than other people here do. If Funcom's devs were the incompetent morons they have been called, then they probably wouldn't have done jack about the issues caused by the Nemedian foundations, as an example. Don't immediately jump to evil or stupidity as explanations when natural human error is still a perfectly valid justification.
You can repair legendary weapons with the nemedian helmet. equip that helmet to a thrall an let him fight with the weapon you want to get repaired. the helmet transfers the damage taken into repairing the weapon without damaging the weapon ^^ or just use a legendary repair kit if you got lucky enough to get one
I walked carrying the statue from Buccaneer Bay to my base up by New Asgard without using fast travel.
PS, you need a thrall.
I wish you could hitch the statue to your horse through a wagon or something.
I don’t use Legendaries since they can’t be repaired. I give them to the thralls.
I was waiting for it but it never came...
You either didn't know or forgot about the siptah servers being down for over a week!
That was huge to me, I worried that I was going to come back to an empty plot.
To clarify, I am on a Xbox series X and it was on official siptah servers both pve and pve-c
Unfortunately this video was made before the Siptah glitch became widely reported, it's just been sat in the scheduled tab for a while. It would have dragged the review score down even further though
Couple of bugs I've noticed is archers spawning without bows and attacking you with strength melee weapons instead.
Also lost a lvl 19 dancer thrall along the southern wall of the nameless city. A group of Cimmerians spawned practically on top of me with several named fighters and at least two berserkers.
have you reported these?
@@aresgalamatis7022 The archers spawning with melee weapons and not bows has been already reported by several users in the steam forums.
The gang of Cimmerians I've been unsure about if it is intentional. Two females in the spawn that killed my thrall were both Dalinsia the Accursed" along with two male named fighters and the berserkers.
I was running inside the nameless city along the southern wall and the whole group spawned right there beside me at a certain point. It was just a lil south and west of the treasure seekers that normally spawn with a named female fighter.
I'd have to agree with everything you've put out there; especially in regards to the large treasures and how they are slowly lugged about. Just to be able to get these things back to "base," I had built a base fairly close to an obelisk and will always carry enough materials to build a map room just to not have to spend hours hauling these things around. I really like the idea of the mounts being able to carry these things in some way, like a wagon or cart that can be "equipped" to the mount. I think it would help keep a sense of immersion in play, planning a treasure run and taking your "carriage" mount out for the adventure.
The only thing that really bothers me, and it is NOT something that came with Age of War C1 alone but the game as a whole is the "plane of existence" it seems that most foundation and ceiling tiles exist on. Since it seems you, Erad, really enjoy the building aspect of the game, I'm guessing you'll likely know exactly what I'm talking about. Most of these tiles are not level with each other, and, in some cases, are so far downset or upset from other tiles that things appear to float above them (Insulated Wood, Arena, Yamatai) or sink into them (Nemedian, Turanian). If one is trying to go for a certain theme with their base, you may get stuck with a world of crafting stations that float above all of your floors. I find this is especially true if you are using the pillar-to-ceiling floor rather than foundations, but foundations are far from all level too. Perhaps the worst tiles by comparison is the Yamatai set that clearly rests far below everything else. I'd honestly like to see an overhaul of all the building sets so that things are actually on the same plane. While they are at it, perhaps take the time to fix the "thickness" of walls so that decorations and torches don't float off half of them as well. It's likely just wishful thinking.
i havent had the invisible enemies on console (PS5) since this update, but im finding it extremely hard to get back into conan as i want to play isle of siptah, but they wont fix the foliage issue, it still wont render in
I've been struggling with the light spill, it barely works, most of the time the light doesn't even appear.
There are invisible enemies on PC too. I've seen them 4 or 5 times. Only once did they agro tho. Otherwise you just see their health bar and your thralls alert to them but without attacking - weird. Another very repeatable bug is enemies disappearing into permanent rock formations. And yet another bug which has been with us a very long time is unconscious NPCs falling into (below) the ground plane. I could go on and name another 50 or so bugs that I've encountered in this and previous builds but what's the point? The likelihood they will be addressed, acknowledged, or fixed is very near zero. Some of the new server bugs bother me a lot tho. Having a server just drop out with no warning is frustrating - and then not being able to rejoin for 10 to 20 minutes can be a little dangerous!
Well, overall, I like it, but I play on console, and the clan bench is set for pc, and I can not figure out how to choose the new emblems or to work the colors.
My issue is the fear of missing out with all of the seasons, I didn't have time to play for a while due to work so I lost out on a few seasons, and I won't be able to get the cool things I missed :(
I feel the same, but this is an objective of funcom's engagement strategy.
@@aresgalamatis7022 yeah man, it's rough lol
Totally agree with your review, but additionally I’d like to express my disappointment about the situation with The Isle of Siptah map is treated differently regarding to the use of remaining ancient coins, that’s jus simply unfair. (Especially if we consider to play on that map had to pay extra and now getting less)
There is a PS fix for invis enemies available on YT.
Still looking for a XBOX fix
i just wish we could get more life in our villages and forts... the base dont really feel alive so i dont play that much these days :I
That's something that I think a lot of people would get some value out of, hence why there are so many mods targeting that facet. I'm hoping we'll be able to do something like that in the future.
i truly hope soo! i dont need the system that fallout4 has but someting atleast :)@@Eradicati0nn
I played in servers with the "thralls are alive" mod, and while it had some good ideas, the lag in there made those "lively" areas unplayable.
@@aresgalamatis7022 Yeah you're not the first person I've heard mention that. I've used it once I think for a single build video, it was good, but took way too long to set up for me to warrant using it often enough
@@aresgalamatis7022thats a shame, i had hoped to have a proper village but if the lag is to much :(
you didnt mentioned Siptah vulcano freez/crash bug and being unable to play on that part of the map
That's because this video was made before that bug became more widely reported, though it would have affected the score for sure
I can't even admin cheat and get ahead. I lose too many things when I log in after a log out freeze.
The cape on the armor is also disappoiting, seeing all the other physics on armors made me think it would be a flowing cape, not locked to the back of your character
I need to know what armor is that in the thumbnail? And i also dont really mind the changes i mean it may make it difficult a little bit now knocking out thralls due to them hitting harder and less health but other than that it doesnt bother me
It's the Stygian Infantry Armor from Tier 30 of the current battle pass
@@Eradicati0nn oooh ok thank you
I wouldn't say the enemies are "invisible" I can still see their eyes just floating around, (which is pretty terrifying at moments) but it does get annoying as well. Also, is it just me, or has anyone else had issues with the Blue Stygian Carpet? Only the blue one though, lol.
Overall I agree with your assessment. I may be slightly more or less critical of certain points but think you were fair and honest with your views. I think however you missed a key change to overall combat for many people. Lowering thrall HP so they can't face tank any longer is having drastic effects on some people. Now I am enjoying the change and have been playing less lazy, but if the goal is to make everything disposable there needs to be a change to the thrall leveling system. Especially with the unknown purge being touted as a more intense experience, I would expect to lose some thralls in the battle. Nobody wants to spend weeks of long gameplay to level a bunch of thralls only to lose them in their first purge.
Hopefully they change/fix raw ash drops because it's way too annoying to harvest.
But is there a way to get Conan’s sword or royal armor ?
Ive played on and off for years but i think i may sit it down for good now. They just need more teams. They need a team that does retroactive work on the massive issues like lag, glitches. A team doing building content for their huge builder population. And then a team doing pvp/pve content. And we need to see lots of work each new patch. And i dont really see that happening as it appears they just have too small a team and budget to get the game in a good state and build on it.
As usual, am in almost complete agreement with your summations. Also PvE in the main, as are my servers.
I can't say I like all changes implemented so far in AoS-1/3, but am liking several changes. I like the way that things chance-deteriorate per repair. It would be fun to see armour visually deteriorate as it degrades too, but suspect most GPUs could go 'ping' if that was included. I (almost) agree with @bubzthetroll below re Sorcerous healing to Legend items, but then it should be for a set duration and wear off. Funcom could have an Alchemical Age wherein difficult crafting of Legens items could be brought in?
I do not like the new fighting engagement/disengagement. In agreement that the losing interest is too easy. I think that the NPC AI needs some serious re-jigging - perhaps in updates/patches associated with 2/3.
I have always been of the mind that Decay should be more inventive. Large bases not visited for a while should attract Plunderers, Prowlers and treasure-hungry entities such as dragons and the like. Base sizes could be constrained by players having to place a Base-Marker that defines a set circumference for a base footprint. Bases could be expanded a little beyond, but not much. This could make for an interesting dynamic. Perhaps more treasure to add to that perimeter. Perhaps Thrall-loyalty also could be affected by levels of Treasure - lose the treasure and possibly have thralls turning on you.
100% re Beasts of Burden for large treasure transport.
Excellent analysis as usual.
ps: Would love to see more randomisation of wandering Ravagers and creatures. Making things more random increases the freshness of replaying.
I used to avoid the north and wolves in particular until I was ready. Now they are not as fearsome. Similarly, the blues (one skull bosses) were deadly; now they are marginally more difficult than non-boss variants.
Fighting the Abysmal in the early game with lowest tier weapons (stone daggers, etc.) is more difficult to defeat now, as it has a health buff. The Skellies respawn before the Abysmal can be defeated. And worst of all is the buggy combat. The creature goes off center and often launches itself well above the player or under the map. In either case it's kinda hard to hit it like that.
Funcom has been consistently adding more bugs with each release and fixing only the most egregious. I first noticed this with Siptah. Then with Chapter 1 of AoS. Eventually I leave the Exiled Lands. Never played AoS chapters 2 or 3. Did I miss anything?
The combat changes ruin being a sorcerer. The devs need to come through with their promises and make grit corruptible.
They need to implement a way to us "target farm" a legendary weapon, since AOW i only use legendaries that a have more than one of the same weapon, too afraid to break the only one i have and never get another one
I'm not entirely against the idea. If you can farm the same legendary over and over again, I think it kinda defeats the point of the change in the first place. I wouldn't mind targetted group farming, where a boss might drop a legendary katana or greatsword, but not a specific one. There's definitely an elegant way to do it
@@Eradicati0nn Yes, but i just want a way for less RNG, like a "currency" you get from dismatling legendaries, so if you get 3 legendaries you dont want, you can trade these for one you are looking for, you still have to go out and defeat the bosses
@@thiagooliveira4194 See I kinda think systems like that are a bit meh, they suck the dopamine out of it for me. Similar systems exist in Runescape, a game I play far too much, where some bosses will regularly drop small items that can be combined to create their main weapon. I generally always prefer content where you have the chance of the big drop, as long as it's not stupidly rare
@@Eradicati0nn You still could get the weapon you are looking for from the bosses if you are lucky, think of the system like some sort of bad luck protection. I know it's rewarding to get the drop you want, but it's not fun to farm for hours and hours and don't get anything interesting
Great review and I agree with you on most of your points. I am mostly disappointed in Chapter 1's lack of fun content. I suggest the means of collecting treasure would be for players to attack defended Relic Hunter Camps with a boss who drops unique Age of War recipes (armor, weapons, seige weapons). Crom Coins should be rewarded to players active participation on servers. Like a Purge Meter, the longer and more actrive you are on the server, the more Crom Coins you are rewarded.
I really hope they do an official port to be optimized for current gen systems. Playing on a PS5 is better than a PS4, but it's still a last gen game and has alot of loading and optimization issues
I've started outfitting all my thralls in godbreaker and illusions to redress em just so they arent so squishy. And yeah, boring likely up till act 3. That saying nothing of invisible pets and opponents. Generally this is just a texture rendering issue but easy fixes are never easy with funcom. Its been and still is the most buggy game I've ever played and I played cyberpunk. 😂
Hardcore agree, it seems to have gotten WORSE for consoles at least
Oi, I won't take any slander on Cyberpunk 😂😂 I think Chapter 2 might be pretty good if they get the purge change right, it depends what side-features come with it too. It could be texture rendering or something a bit more significant, I know very little of game development so I would only be able to hazard a rough guess
Have they fixed the issues with Isle of Siptah's stability in the southern islands?
Nope.
I don't think so, though I do think they've acknowledged it and done some stuff to mitigate losses on Siptah. Might be worth checking the forums or the Conan twitter for more details
I've been several times in new Asagard and didnt see any difference, was still overwhelmed by nordheimers
I just had the strangest glitch. I got one ancient lemurian statue and when I got it back to my base, I placed this one statue over 30 times and they all counted towards my coffer 😂
Update, I can pick up any smaller treasure such as harps and urns, then place them indefinitely, alll counting to the coffers. If I log out, its all still there but none of it counts. However picking up and dropping again recounts the items in the coffer.
All in single player btw and when offline and online.
This update was a good foundation to build more content on.
For all the people complaining about thralls if you have no skill and rely on them just say that
great vid agree with most really....for the treasure gathering there should be other ways to carry them, cause walking across map or just longer distances is just stupidly annoying. But an issue for me and others i know plays the game, is the coffer does not count the treasure on relog. This means for the coffer to count it, i have to pick them all up and put them back down, every time i log in to the game in solo mode, and that's annoying.
For the weapons my biggest problem is the rng. I build my character after the weapon type i choose to use. However i went through 5 bosses and only got shields from the chests. This means it can be way too hard to get a weapon to begin with, and even more one you can use with your chosen build. Personally im not a fan on the combat rebalance, i understand why but the stamina rework makes little sense to me.
With the updates in general though, Yes they add something to do, but nothing that has anything to do with or change the main storyline. You still do the same things to remove the bracelet as example. You do not have to do any of the new ad on´s to the game to complete it, they are just a little extra to do on the side is all. It would create more context to the game if the lore expanded and added to what you have to do to remove the bracelet, instead of just being something on the side.
I play on an Xbox 1 X and multiple creature textures are not showing ( shaleback king, explosive imps, etc.. ), so I haven't played very much since the new age started. They had this problem before, fixed it and now back to broken. I enjoy the game but if the devs can't get their act together there's really no point in continuing to bother with it.
I am disappointed that you have not mentioned the constant crashes south west of the lower isle of Siptah, part of this map is totally unplayable.
aesir blacksmith bench being T1 was so disappointing 😒
Yeah I'm really not sure on the logic of that. I can maybe see the thought of "well people would wanna use their stuff straight away, and having to level up to craft it wouldn't be good", but the inverse is true in its current state
They should make the bazaar/battlepass stuff lined up with the level requirements of the default items. Then they could allow benches etc to be reskins for endgame benches. same as DLC items work. Don’t get why they made those items available at level 1.
Invisible enemies are there for a few years now. And not just on consoles. I currently play on PC and I see it everywhere. Killed / KO'd enemies, if they get out of view they get invisible. Same with your own corpse or corpse of your follower. I also see them falling into the ground which supposed to be fixed years ago.
Followers are pretty bad shape too, they die all the time and there's a new issue with pink texture pop-ins which is new..
Conan exiles add new bugs with every patch that was the case always.. Sad..
I've never had the invisible enemies bug myself, but I have had the new purple texture pop-in. From my very limited knowledge, I think the purple texture stuff is from entities and items de-loading as you look away from them to save performance. It doesn't really bother me too much if it provides a decent enough performance bump
@@Eradicati0nn That is actually a very good guess. It happens to small textures and even parts. I've noticed it on the eye of a hyena pet for example. Also, normally happens as I move around and disappears quickly. Just enough to be irritating.. :D You see something odd color, and when you focus on it it's gone. It does corresponds to textures are loaded in and out - more so when my laptop is under strain from other stuff. It is not normally noticeable on modern hardware, I guess., just the devs forgot that older configs exist. 😅
@@SolearGnG I think it came in with AoS C1. It can get a bit irritating, but I'm used to it by now so I don't even really notice it. I get it on all settings on my PC so it's almost definitely an optimization thing, and it's probably doing some job of saving resources somewhere in the engine 😂
@@Eradicati0nn If you want to take a look, the Conan Exiles devkit is freely available if you have the NASA hardware to run it.. starts at 250GB space required.. I recently had to download it for some asset creation research, and daamn.. not a light reading, that's for sure. 😁
@@SolearGnG I was talking about the devkit with Scarro in Discord the other day. I'd love to learn it, but even slightly technical things confuse me 😂 maybe one day
Re Clan Emblem - I don't know if a setting is off but similar to the dyes I often find that all the colours are way too bright, they desperately need a darker options. For the treasures, the current system is horrible. I practically completely ignored it once I carried my first statue for over 10mins. The alternative of teleporters may be ok on your personal server but realistically this will lead to each clan building their own teleporters in each location and seeing 20 teleporters around each major location is just horrible (we already constantly have to stop people from building thrall wheels outside of the cities, etc.). Lastly the battle pass was ok but I don't know why they did the multiplier - I practically finished it in 5 days and I am certain I wasn't fast there. having legendaries non repairable isn't just an issue for useability but also swapping around is bad as you would have to constantly respec your skills to match (excessive description but it can get annnoying).
Btw what the hell is going on with the Siptah map?
6 not 20 teleporters, there are only 6 location with heroic treasure (black galleon, jamilla's liberty, descent of dagon, xel-ha, new asagarth & mounds of the dead). You can get away with only 5 since xel-ha and dagon can be served by one teleporter. This is 2 runs of the silver mine with a deceant pick. In official PvE there will be way more teleporters than these.
@@aresgalamatis7022 I mean at each location 20 as each clan builds one for their own network
Great video Rad! I have found myself Not playing conan again, just zero interest these days. Perhaps the next update will breath a bit more life into the game. BUT I think i will be too involved with BG3. I guess i'll just be logging in to save my base from decay.
The new incoming version of the purge will keep griefers in the game from using their purge to destroy your base ?
When you say pve sieges, you mean that players will be able to siege your base in pve ?
We will find out over the next half year. At this point there is no info out about the bullet points funcom's managers made in their "showcase" streams.
i did love the oh where is my thrall ah its underground and cant help
comment for the good of the channel. thanks for the video.
Thanks Pyro, appreciate you
@@Eradicati0nn anytime! 👍
Me and my brother just started playing and we love the game. The only complaint I have is the distance you have to consider when you play co-op. Other than that, I’m actually enjoying everything. Glitches and bugs don’t bother me or my brother, we don’t care about that. It’s not a big deal for us. I’m just happy I found this game. Really love it!
Yeah the tethering is a bit of a pain unfortunately. You might wanna eventually try a PvE server, no tether and you don't really have to worry about other players
@@Eradicati0nnyes! We’ve thought about that. We’ll probably do that soon 😄
Can't wait for chapter 2, this is a game changer for me.
But i still hope they will make NPC's more alive, make them doing some everyday business instead of standing and playing some chat animation.
Same for your thralls.
I would probably be able to rant quite excessively as to why Age of War was a bad update, it helps reinforce bad playstyles whilst punishing variety even harder. It feels as if FunCom went into dungeons with a sword and shield said "This is great, this is balanced!" then forgot other weapons exist. Overall: poor update, nothing compared to sorcery which had way much more content packed in.
I'm not a big fan of seasons, period. When one is as buggy as SOW is, hate it. In protest not putting any more money into the game until I see Funcom acts like they care. Everytime I log onto my server it seems like I find a new invisible one skull. I loved Conan, but since I logged on after the update and lost 95% of my stuff. They didn't address it until 10 to 12 days after it. Said they would fixed it in update, but haven't. I haven't cared about replacing everything, because it's still happening. No desire to make a treasure room, and I sure don't want to walk the map carrying a treasure. Pretty sure I'll turn purge off before they update it. No way it's not going to be buggy. The only thing I do in Conan is log in to do server maintenance. I miss DLCs we're you had a choice if you wanted it or not. I don't mind Battle Pass, but not buying anymore until they make an effort to fix the bugs. What good is an animal skin if when you put it on the animal goes invisible? As always thanks for the video.
The bug did affect me massively, but didn't bother me. Gave me a chance to play the game again instead of just hoard. If you have more stuff than you can collect in a few weeks of proper gaming, you have too much stuff anyways. Same goes for the legendaries, instead of using one and collect boxes and boxes of others, it now makes sense to go and find more. What I don't like at the moment is that thralls are pretty disposable as well, which is not a problem, but the grind to get them levelled is not worth it with them dying so quickly. Either levelling should make a bigger difference, or should go a lot quicker.
In regards to bugs I've been lucky. The only one I've encountered was that when I logged off (single player) all the treasure in my hoard not in the chest stopped counting to my total. The treasure is still there but if I want it to register to the thrall I have to pick it all up and put it down again. Did anyone else have that issue?
Yep that happened to me
Same here but I play on console so it may be a console thing
I've been pretty lucky too, only encountered treasure falling through a floor once. I've seen a fair few people report that treasure counting issue though
@Eradicati0nn I think religion needs gutted burned bown and rebuilt from scratch because all the alters have become is just a large decoration and level requirements in skills should be fixed or removed I mean lv15 i can make a iron greatsword but I have to be lv40 to make a iron cup
@@theexiled4345 I could see a complete religion overhaul coming in the future. There are so many cool gods in the game, and not yet implemented, andit feels like the mechanic doesn't really make religion feel like something worth doing. A good overhaul could make a huge difference
If you have to much treasure the list is unreadable you won’t be able to see your total happened after the last treasure fix with it falling through the floor
I have to complain about this for a change... this is so silly to be a bug not thought of, let alone found :/
They changed the list to count every treasure individually 😅 now the list is sooo long I can’t scroll at all to see my total 😂
@@kawaiikrayzi5485 As a senior software developer in a very different industry field, where failure is not an option, on one hand, I want to bring excuses for all my junior coworkers that have to work under such incompetent taskmasters, but on the other, I would tell them as their senior to get better :(
Since the update, I can't see elephants and exploding imps
Great review. Fair enough and I agree. Playing on PS5 I also encountered the inviseble enemies BUT I usually laugh about it calling it "the eyes of doom". However, one thing has not been pointed out: The Age of War is pretty much pointless for solo players like me. I don't like pvp and I never have and the idea that the game is brute forced into a full scale pvp game is something I'm not looking forward to.
Entire clan quit a couple of weeks after patch release. Mind you, we were alpha on our server for 3, going on 4, months at the time. (PvP)
Update broke combat with infinite stamina and weapon rebalance was all over the place and made no sense, also (nearly) instant thralls made getting them pointless.
Only positives about this update was the new legendary weapon balance and clan emblems, everything else was terrible.
So after a couple of weeks we just deleted all loot and quit; the game just isn't fun anymore. Only challenge in it was PvP, and now even that is gone since it's all just sprinting and rolling.
EDIT: New npc stats (HP and damage) are meaningless.If anything, they've made something easy even easier. Doesn't matter if the npcs hit harder when they were never hitting me to begin with. Now I just farm bosses quicker and get legendaries as if they were common items.
The new durability system is ok, I understand the sentiment behind it and it felt a bit off, but def a step in the right direction; making people get out of their bases more often to farm mats for weapons and repairs.
I loved this game, but until they put the SURVIVAL and proper combat back in it, I just don't find it worth playing. Not fun.
sometimes follower just not even drawing their sword 🤷 they just taking beaten from beast and killed standing
I have to second that the AI is atrociously stupid, like chatGPT and other "conservative" tools :D
I started conan at the of age of sorcery and then left at the start of age of war....
So far I've come across invisible elephants greater shellbacks white dragons avalanche white rhinos lotus in planters are bugged can't see them pretty much anything white is invisible enemies tied up dissappear can't see the total in my treasure room items dissappear from my coffer but are still in my treasure room that's just off the top of my head I'm sure there is plenty more it's beyond ridiculous at the amount of bugs that are in this game
Very fair and honest review. Totally agree.
And from what I can see the pvpers don't care about treasure at all. I put in a tiny loot room and when I got raided they completely ignored it and I haven't found any treasures except the small ones at any bases I've raided. But on pve server we can't wait for hopefully exciting purges
Yeeee there's no real reason to loot treasure in PvP at the moment. Maybe if the rewards from the Purge revamp are good enough, it could become a target for PvPers
It's sad that both dragonbone and black ice weapons are altogether useless. I can see modding them down a bit to make sure they're not as good as legendaries, but they aren't even as good as perfected hardened steel weapons. Shrug.
for this.. i was only completing the battlepass in two days.. (after waiting two weeks to get the bonus) conan exiles feels bad for me at the moment. i really like building but yah... i don´t know it´s not the same game anymore.. if the rocks and grasses know your name.. maybe it´s time for another game