3:03 I imagine the reason it suprised you is because it's not _entirely_ true. On paper both weapons had the same spread, but factoring in how the game handles bloom and a shooter becoming less accurate over time tells an entirely different story. In addition to each shooter having a unique spread, they also have unique stats that determine how likely you are to shoot at that wider spread rather than dead center, and how quickly the weapon reaches max spread. For splattershot, you have 1% chance of your first shot being in the outer reticle, and this chance increases by 1% for each shot, up to a max chance of 25% (so even after a full second of shooting you only have an 11% chance to miss). _Nova on the other hand_ has a 10% chance of shooting in the outer reticle *by default,* and increases by 3% with every shot. And just to really sell how bad this is, it is literally the only shooter with whiff odds this high (other weapons with a 10% starting chance to miss include douser dualies and most splatlings, I.E. weapons that can actually play around this inconsistency). Every other shooter including _Aerospray_ has better consistency than this, to the point where Nova has the honor of being the only shooter where you have less than a 50% chance of landing your first 5 shots, even with perfect aim. Which is very unfortunate given that it's also one of the few that needs 5 shots to kill, it's awful accuracy means that statistically speaking it's actually a 6 shot kill, 5 if you're lucky and have perfect accuracy and potentially 7+ if you're unlucky. I feel like there's a world where they just like... didn't do this, and Nova just gets to be a functional weapon? But that's not the one we got, so yeah, that's the true story of why Nova is so awful. Also that idea of a super nova special just makes me imagine the devs trying to bring back damage up/main power up for the third time lol.
I have not watched the video, but I just want to say: I was playing Anaki Nova last night with Special Charge Up because I was mad. I got around 6 Inkjets a game. I just thought "THIS is why Nova HAS to be a 5 shot kill."
The problem with Nova as it is right now is that it's a strictly inferior Dualie Squelchers. Its only upside is that it is very efficient, but that doesn't matter because it doesn't have the high effect subs to make use of that efficiency, and if you're going for defensive main weapon sustain, pick literally any splatling. Squelchies have a Splat Bomb, a sub they often can't afford to use but at the end of the day they still have it for when they can afford it, which is better than Mine on a weapon that is comically allergic to overextending. In fact, all 3-liners either have or used to have either grenade or wall in their toolkit despite being generally inefficient, but suddenly the one efficient 3-liner doesn't get any good subs to use with that efficiency, so that one stat it has is wasted. I think there is a space for Nova's archetype to be better, without being overcentralizing or even having good parts, it just has to be handled carefully. Make one single change to the main by making it accurate, give it a high-usage sub (even if it's a second-rate one like Auto or Marker), and a strong but situational and non-spammable special like, indeed, Inkjet, and you get an interesting and actually functional weapon that doesn't steal stars from the sky, but gets consistent paint, consistent damage, consistent effect, consistent survival, consistent collateral, and paints enough to consistently have the situational special when the situation arises. A rat, yes, consistently annoying to fight, but current one is no different (aside from being consistently bad and thus not worth pursuing).
now that you mention it, i think it actually is just supposed to be a stand in for Dual Squelcher now that the original got reworked into Dualie Squelchers. they have a handful of very similar stats and (maybe its a stretch) both have killer wail on one of their kits
@@splashofazure That's probably the idea, but the main weapon is completely inferior to the Dual Squelchers in all attributes. If the Nova was their way of bringing back a beloved Splatoon 1 weapon then they completely dropped the ball hard.
On the topic of the kit system, I don’t really think it’ll work for the system to be changed to something like an ability system for unique specials on weapons, as that would require changing the it immensely from what it was originally intended to be, which is way too big of a leap from how the game is designed to happen imo. I do agree the current system is faulty, but moreso because of different issues with it, such has having next to zero wiggle room with how few options are given to the player for a single weapon even with third kits. I think the best option they could go with for the next game would be converting it into a system that lets you choose between 3 subs and 3 specials (or a 3x3 system), giving players some wiggle room for changing while keeping it limited enough (which I think is mainly the reason why they kept this current system for so long).
I think spray shooters in general are kind of just a dated archetype of weapon. Looking at the short ranged ones, Jr. and Sploosh both needed pretty unique buffs to make themselves stand out, and Aerospray is still stuck as being the piss baby casual weapon. Introducing another one was always going to be a bad idea imo, because without some super unique attribute to set it apart, like Jr.'s innate sub saver, or Sploosh's object damage and swim acceleration, I think it's just an inherently weak concept for a weapon. I think this kind of sucks because as far as midrange shooters go, I feel like a more supportive one is a role I'd really like to see filled, I just think that instead of being the areospray of midrange shooters, I think the zap of midrange shooters would've been much more appreciated. I still think it's saveable though, but doing so would need to either buff the weapon to the point of a full on rework (IE making it accurate and have paint that's good for more than just special spam) or one of the unique creative buffs like Nintendo gave to Sploosh and Jr. Just a random idea, based on what you said about Nova having a super form, giving it innate special power. If Jr. can have innate Sub Saver I don't see why that can't happen, and I think it'd give Nova (annaki at least, this wouldn't help the wail one in the slightest) a bit more of its own identity in special spam, having more powerful and/or longer lasting specials than its competition by default rather than just having the highest paint number.
I thought nautilus was carrying me but apparently I just didn’t know you were supposed to lead your shots. In all fairness to me I’ve been bad at that in every shooter, and prefer games with hitscan
I hate that these kinds of weaker fighting designs are purely seen as paint bots with no other design choices. It's design as even shown in the trailer is supposed to be a strafing shooter, a chargeless splatling. But due to that not working because nothing has endlag and everything that does get trapped in strafing ink can just point at nova and kill it, those qualities are completely ignored for: paint ground, use special, repeat. What we need is for its design to be given something to make it work instead of regarding it as long aerospray and trying to keep it bad for that reason.
I’d recommend Novas (particularly vanilla Novas) stay a little further from direct action and gather intel for their teammates with subs. Might help break up a couple pushes here and there.
Honestly it's not even just the range + accuracy combination, DS in S1 was close-ish, but the shot miss rate is so high for what it is that it feels like they grabbed S1 DS and tuned down almost every good parameter/tuned up almost every bad parameter. It's just "worse DS" and it's funny since they initially said it wouldn't have such a shot miss rate increase AT ALL iirc, then they make it have one of the *highest*?? 😭
I got 5 star badge with nova, the only thing they can do to make it more fun for the user and the player who faces it, is making it more la dual squelcher, with a fast running, mid range support shooter niche. Nova just needs better accuracy and velocity of the shots and it’s done, the base idea is really neat it only needs tweaking
great video! you did a great job of explaining complex concepts i didnt understand super smoothly. also great music choice lol that said it's a shame that with how this weapon is designed, its only chance to be better is a straight up redesign, which i dont really see happening. hopefully they'll figure something out for the next game or just yeet it out
I think they could go with a Grizzco branded weapons, have their special be "Grizzco Sponsor" they go Ki Charge and basically Super Sayan themselves with their players powering up yell, then their weapon is super buffed, like Shooter gets faster and splatters paint everywhere, brella unlocks and does alot of scatter, Roller can roll fast and vertical flick is a quake slam, sniper fast charge + range, bucket makes waves, dualies have low endlag and it doesent take ink away, blaster lobs a bomb(bomb launcher but shooter), brush attacks reach much further (h3 range) and look like slices, Bow can explode instantly and automatically can tap shot icepops, wiper charge slash is hero spin
You're suggestion for a special that massively improves your main weapon could be incorporated into the current game. Since it buffs a main weapon, even if you provide it to different mains, every main would get buffed in a way unique to itself. It would be a neat option to design some new mains, although the devs would need to be willing to have a special which has little consistency between main weapons and be careful with balance since trying to turn a main into a special could go very well or awful. There is also the secondary and larger problem which is if you keep the game centred around multiple kits, then you only get one real shot to make these weak weapons have a sense of identity and anything else you design is only really good for casual fun. At the moment it appears the devs really need to decide if they want to try and produce a special around making a bad weapon good or if they should try and find a new identity for this weapon. It's a shame too as it appeared they had more ideas for this weapon such as making it have no RNG decay but like line marker, it may forever be doomed to receive mediocre buffs until something on it is too overtuned to ever fix it.
AW COME ON WHY’D ANNAKI GET ALL THE LOVE You are right in saying that a Nova on its own is a weak weapon, though I do think it’s passable as a defensive support weapon, at least in casual where people don’t always have their brains on 100. The subs (regardless of model) give information to more aggressive teammates (who actually pay attention to it) and help predict/deny their movements. Root out the flankers and scare the range back a bit, maybe give somebody a nasty surprise with an ink mine. The turf patterns are… fine, they’re meh. I find that Novas usually want to make a second pass at a slightly different angle to completely claim ground, but it’s pretty good at cleaning up the spotty messes left behind at contested areas without removing a high-powered player or having to put a shorter ranged cleaner at too much risk. The Wails are obviously not great as an offensive weapon, but with their charge rates and paired with a hail of ink from fuck-knows-where that gums ‘em up, they can disrupt enemy movement enough to stagger or kill a spearhead aimed for the goal. I’m not arguing that it’s a great killing weapon (far from it), but I would like to note that as a support weapon stuck just behind the front lines, it does have its way to get its licks in. It’s not exactly one to jump straight in, but it keeps the ground warm by cleaning up and keeping the enemy team hesitant enough not to blindly charge (sometimes) while gathering intel for the folks who need it. I might even go so far as to argue that a good Nova needs to have at least as many assists as he does full splats, but that might be a bit too much.
You know what? Nova is a perfect candidate to be the first receiver of the Burst Bomb + Inkstorm kit. It fits perfectly as a mobile support shooter and mitigates all of the main weapon's weaknesses, and since Rain can't be spammed, it won't enable its most unhealthy attributes. I don't even think it would be that good. But still, you could finally use the gun without throwing.
they can't just make it a 4 shot at base since the weapon was designed around being a 5 shot unfortunately. but i like the idea of making it more accurate as it keeps firing. that would make it pretty unique rather than being just long splattershot
@@onewingedakira I need my dual squelchers to be back The concept of reverse bloom comes from its announcement tweet wich said that you would not have to wory about loosing your accuracy over time.
I think reverse bloom on Nova would be counterintuitive and would just give people bad habits and force them to "stick" in place with a weapon that has freeform mobility as one of its defining characteristics. It's not like the idea to give reverse spread to Aero, Aero has no range so it'll be forced to be super active to make use of that lack of spread, Nova will just stay back and plink with it. It'll just make it a bad splatling. We have enough good splatlings. But it can't keep its spread either, it makes it the single worst feeling weapon in the game that seems to actively punish you for trying anything. Giving it just average 3-liner accuracy instead would make it a good weapon for practicing your aim- I wouldn't call it rewarding, firepower is still not there, but it'll have good feedback, normal weapon feel (you have to readjust after Jet because its velocity is different) and long enough of a tracking window that you won't just get splats by wildly whipping your gun around. It won't reward you much for being precise, but it will tell you when you are at a level of precision where other weapons will reward you. But at the same time it'll still have poor accuracy if you decide to shoot for too long when charging your specials or sticking, so its current weakness persists, even compared to other 3-lines that either have extra accuracy by default or ways to mitigate inaccuracy (like Squelchies' roll that resets you to fresh every time, or firing .96 in short bursts to let it cool down). No need for 4-shot, its main advantage state is keepaway anyway, it doesn't matter how slow you splat if they can't splat you.
@@TheLaXandro This is really the worst argument against nova. reverse bloom is bad on most shooters because they have a good burst in their startup spread and no endlag. Nova is really different from other shooters in that its kill time is slower than it's startup spread. You will always be affected by its spread so trying to burst fire instead of strafing to chip away at players is playing the weapon wrong. It would be great for nova specifically because it already wants to be holding fire for longer than any other shooter in the game and giving it an identity for being the strafing hold fire shooter would be better than just being the long aerospray it is now. It really comes down to if you are trying to learn shooters by playing nova you are wasting your time and if you are trying to play nova as a shooter other than aerospray you won't get very far. Aside from paint bot the best way to play nova currently is with run pures so it would much more favor into that gameplay.
@@harmless9336 again, if you want a shooter-like 3-liner that sticks in place and paints for ungodly amount of time at once, Edit is better than Nova every day of the week. One of Nova's strengths is ability to freely reposition, and inscentivising it to not use that ability for questionable return of highly telegraphed stream of low power bullets is weird design. If you want to play RSU keepaway, then L3, Mini and Squelchies do that, Nova is neither unique nor even particularly good at it. Run back and chip away with Nova objectively feels terrible too now, no matter how effective it is. Small spreadfires can put down some skill expression and compensate for their inaccuracy by getting in closer, they have enough firepower to do so, but Nova can't get closer because its power is insufficient for close combat. If we disregard accuracy that we are changing either way, Nova's identity is low power, freeform mobility, ranged impact inking. Giving it reverse bloom would make its power worse where it matters, still vastly outclassed where it doesn't, dis-inscentivise using its mobility and inscentivise to just paintbot from a safe distance. It'll make it shallower and more outclassed. Nevermind ruin hundreds or thousands of novice players as they pick the most passive and formulaic playstyle imaginable and fail to improve from there because Nova sucked them into a skill trap. On the contary, regular accuracy would make it just strong enough to win fights with an initiative on fresh accuracy, while keeping its disadvantaged fighting ability when sticking with it for longer- without making said sticking obsolete, as you still get safe paint and soft zoning from it, something most 3-liners can't boast as they are largely fill inkers (or poor inkers) and can't afford to ink because their ink tank is too small for that. Just a little change that you'd think would make it more gentrified would instead give it options to choose out of, an actually nuanced weapon with just one firing mode. A miracle considering they've recently managed to consolidate a weapon with complex mechanics and a dozen different options into a single playstyle. With a buff, no less. As for aim training, for the last 8 years I tell everyone to pick up Jet Squelcher if they want to learn to hit their shots consistently. It teaches both leading and tracking to the fullest, and as you get more skilled, you can get in closer and try yourself in more and more disadvantaged states, trying to use your aiming skills to compensate for low firepower. But it has three problems as an aim training weapon- it no longer has standard shot velocity, it's got too much range and thus inscentive to stay back and be passive, and it's very low on paint. Accurate Nova fixes all of that, and its fire rate even gives better feedback on top. Inaccurate Nova provides zero training benefit since its feedback is so terrible.
Nice discussion and I like the idea of a superbuffed main weapon special.
3:03 I imagine the reason it suprised you is because it's not _entirely_ true. On paper both weapons had the same spread, but factoring in how the game handles bloom and a shooter becoming less accurate over time tells an entirely different story. In addition to each shooter having a unique spread, they also have unique stats that determine how likely you are to shoot at that wider spread rather than dead center, and how quickly the weapon reaches max spread. For splattershot, you have 1% chance of your first shot being in the outer reticle, and this chance increases by 1% for each shot, up to a max chance of 25% (so even after a full second of shooting you only have an 11% chance to miss).
_Nova on the other hand_ has a 10% chance of shooting in the outer reticle *by default,* and increases by 3% with every shot. And just to really sell how bad this is, it is literally the only shooter with whiff odds this high (other weapons with a 10% starting chance to miss include douser dualies and most splatlings, I.E. weapons that can actually play around this inconsistency). Every other shooter including _Aerospray_ has better consistency than this, to the point where Nova has the honor of being the only shooter where you have less than a 50% chance of landing your first 5 shots, even with perfect aim. Which is very unfortunate given that it's also one of the few that needs 5 shots to kill, it's awful accuracy means that statistically speaking it's actually a 6 shot kill, 5 if you're lucky and have perfect accuracy and potentially 7+ if you're unlucky.
I feel like there's a world where they just like... didn't do this, and Nova just gets to be a functional weapon? But that's not the one we got, so yeah, that's the true story of why Nova is so awful. Also that idea of a super nova special just makes me imagine the devs trying to bring back damage up/main power up for the third time lol.
I have not watched the video, but I just want to say: I was playing Anaki Nova last night with Special Charge Up because I was mad. I got around 6 Inkjets a game. I just thought "THIS is why Nova HAS to be a 5 shot kill."
The problem with Nova as it is right now is that it's a strictly inferior Dualie Squelchers. Its only upside is that it is very efficient, but that doesn't matter because it doesn't have the high effect subs to make use of that efficiency, and if you're going for defensive main weapon sustain, pick literally any splatling. Squelchies have a Splat Bomb, a sub they often can't afford to use but at the end of the day they still have it for when they can afford it, which is better than Mine on a weapon that is comically allergic to overextending. In fact, all 3-liners either have or used to have either grenade or wall in their toolkit despite being generally inefficient, but suddenly the one efficient 3-liner doesn't get any good subs to use with that efficiency, so that one stat it has is wasted.
I think there is a space for Nova's archetype to be better, without being overcentralizing or even having good parts, it just has to be handled carefully. Make one single change to the main by making it accurate, give it a high-usage sub (even if it's a second-rate one like Auto or Marker), and a strong but situational and non-spammable special like, indeed, Inkjet, and you get an interesting and actually functional weapon that doesn't steal stars from the sky, but gets consistent paint, consistent damage, consistent effect, consistent survival, consistent collateral, and paints enough to consistently have the situational special when the situation arises. A rat, yes, consistently annoying to fight, but current one is no different (aside from being consistently bad and thus not worth pursuing).
now that you mention it, i think it actually is just supposed to be a stand in for Dual Squelcher now that the original got reworked into Dualie Squelchers. they have a handful of very similar stats and (maybe its a stretch) both have killer wail on one of their kits
@@splashofazure That's probably the idea, but the main weapon is completely inferior to the Dual Squelchers in all attributes. If the Nova was their way of bringing back a beloved Splatoon 1 weapon then they completely dropped the ball hard.
Ok I gotta try support brush now
Oh God what have I done?!?!
@@onewingedakiraI support brushism
On the topic of the kit system, I don’t really think it’ll work for the system to be changed to something like an ability system for unique specials on weapons, as that would require changing the it immensely from what it was originally intended to be, which is way too big of a leap from how the game is designed to happen imo.
I do agree the current system is faulty, but moreso because of different issues with it, such has having next to zero wiggle room with how few options are given to the player for a single weapon even with third kits. I think the best option they could go with for the next game would be converting it into a system that lets you choose between 3 subs and 3 specials (or a 3x3 system), giving players some wiggle room for changing while keeping it limited enough (which I think is mainly the reason why they kept this current system for so long).
Support brush is goated.
Give it sprinkler/chumps as a third kit so s2 perma brush lives on.
The supernova idea is actually kind of cool
i'd want to play that
or see it played
I think spray shooters in general are kind of just a dated archetype of weapon. Looking at the short ranged ones, Jr. and Sploosh both needed pretty unique buffs to make themselves stand out, and Aerospray is still stuck as being the piss baby casual weapon. Introducing another one was always going to be a bad idea imo, because without some super unique attribute to set it apart, like Jr.'s innate sub saver, or Sploosh's object damage and swim acceleration, I think it's just an inherently weak concept for a weapon. I think this kind of sucks because as far as midrange shooters go, I feel like a more supportive one is a role I'd really like to see filled, I just think that instead of being the areospray of midrange shooters, I think the zap of midrange shooters would've been much more appreciated. I still think it's saveable though, but doing so would need to either buff the weapon to the point of a full on rework (IE making it accurate and have paint that's good for more than just special spam) or one of the unique creative buffs like Nintendo gave to Sploosh and Jr. Just a random idea, based on what you said about Nova having a super form, giving it innate special power. If Jr. can have innate Sub Saver I don't see why that can't happen, and I think it'd give Nova (annaki at least, this wouldn't help the wail one in the slightest) a bit more of its own identity in special spam, having more powerful and/or longer lasting specials than its competition by default rather than just having the highest paint number.
I thought nautilus was carrying me but apparently I just didn’t know you were supposed to lead your shots. In all fairness to me I’ve been bad at that in every shooter, and prefer games with hitscan
I hate that these kinds of weaker fighting designs are purely seen as paint bots with no other design choices. It's design as even shown in the trailer is supposed to be a strafing shooter, a chargeless splatling. But due to that not working because nothing has endlag and everything that does get trapped in strafing ink can just point at nova and kill it, those qualities are completely ignored for: paint ground, use special, repeat.
What we need is for its design to be given something to make it work instead of regarding it as long aerospray and trying to keep it bad for that reason.
I’d recommend Novas (particularly vanilla Novas) stay a little further from direct action and gather intel for their teammates with subs. Might help break up a couple pushes here and there.
Honestly it's not even just the range + accuracy combination, DS in S1 was close-ish, but the shot miss rate is so high for what it is that it feels like they grabbed S1 DS and tuned down almost every good parameter/tuned up almost every bad parameter. It's just "worse DS" and it's funny since they initially said it wouldn't have such a shot miss rate increase AT ALL iirc, then they make it have one of the *highest*?? 😭
I got 5 star badge with nova, the only thing they can do to make it more fun for the user and the player who faces it, is making it more la dual squelcher, with a fast running, mid range support shooter niche. Nova just needs better accuracy and velocity of the shots and it’s done, the base idea is really neat it only needs tweaking
I can get behind any video with FE Fates OST (And it has Alight (Storm) YAHHHHHHH LET'S GOOOOO)
great video! you did a great job of explaining complex concepts i didnt understand super smoothly. also great music choice lol
that said it's a shame that with how this weapon is designed, its only chance to be better is a straight up redesign, which i dont really see happening. hopefully they'll figure something out for the next game or just yeet it out
I think they could go with a Grizzco branded weapons, have their special be "Grizzco Sponsor" they go Ki Charge and basically Super Sayan themselves with their players powering up yell, then their weapon is super buffed, like Shooter gets faster and splatters paint everywhere, brella unlocks and does alot of scatter, Roller can roll fast and vertical flick is a quake slam, sniper fast charge + range, bucket makes waves, dualies have low endlag and it doesent take ink away, blaster lobs a bomb(bomb launcher but shooter), brush attacks reach much further (h3 range) and look like slices, Bow can explode instantly and automatically can tap shot icepops, wiper charge slash is hero spin
Fun fact I just got #256 x rank in splatzones with nova 😅
I’ll probably lose it super fast but it’s a neat weapon, I love playing the support role
GODDAMN BRU WAIT FOR ME I HAVEN’T EVEN BOOTED THE SEASON UP YET LMAO
Stupid college papers ):
@@Nemesis0513same but I only played my placement matches, won all 5 of them and got placed at #265 and then the modes changed xd
You're suggestion for a special that massively improves your main weapon could be incorporated into the current game. Since it buffs a main weapon, even if you provide it to different mains, every main would get buffed in a way unique to itself. It would be a neat option to design some new mains, although the devs would need to be willing to have a special which has little consistency between main weapons and be careful with balance since trying to turn a main into a special could go very well or awful.
There is also the secondary and larger problem which is if you keep the game centred around multiple kits, then you only get one real shot to make these weak weapons have a sense of identity and anything else you design is only really good for casual fun.
At the moment it appears the devs really need to decide if they want to try and produce a special around making a bad weapon good or if they should try and find a new identity for this weapon. It's a shame too as it appeared they had more ideas for this weapon such as making it have no RNG decay but like line marker, it may forever be doomed to receive mediocre buffs until something on it is too overtuned to ever fix it.
oh nah we aint turning splatoon into a hero shooter
A Nova main is listening.
AW COME ON WHY’D ANNAKI GET ALL THE LOVE
You are right in saying that a Nova on its own is a weak weapon, though I do think it’s passable as a defensive support weapon, at least in casual where people don’t always have their brains on 100.
The subs (regardless of model) give information to more aggressive teammates (who actually pay attention to it) and help predict/deny their movements. Root out the flankers and scare the range back a bit, maybe give somebody a nasty surprise with an ink mine.
The turf patterns are… fine, they’re meh. I find that Novas usually want to make a second pass at a slightly different angle to completely claim ground, but it’s pretty good at cleaning up the spotty messes left behind at contested areas without removing a high-powered player or having to put a shorter ranged cleaner at too much risk.
The Wails are obviously not great as an offensive weapon, but with their charge rates and paired with a hail of ink from fuck-knows-where that gums ‘em up, they can disrupt enemy movement enough to stagger or kill a spearhead aimed for the goal.
I’m not arguing that it’s a great killing weapon (far from it), but I would like to note that as a support weapon stuck just behind the front lines, it does have its way to get its licks in. It’s not exactly one to jump straight in, but it keeps the ground warm by cleaning up and keeping the enemy team hesitant enough not to blindly charge (sometimes) while gathering intel for the folks who need it. I might even go so far as to argue that a good Nova needs to have at least as many assists as he does full splats, but that might be a bit too much.
You know what? Nova is a perfect candidate to be the first receiver of the Burst Bomb + Inkstorm kit. It fits perfectly as a mobile support shooter and mitigates all of the main weapon's weaknesses, and since Rain can't be spammed, it won't enable its most unhealthy attributes.
I don't even think it would be that good. But still, you could finally use the gun without throwing.
honestly just let nova have better accuracy and bullet velocity while jumping it trades good fighting capability for speed which shooter love
Haha Point Sensor and Wails go brrrrr
Can someone tell me every song in this video? Why is it all good
All songs are listed in the description in order of appearance. They're all good because they're all fire emblem music
Fire Emblem Fates just has the perfect soundtrack
@@onewingedakira thank you, I knew it sounded like fire emblem
Nuh uh but good vid
Yuh huh! but thankyou
Bottom text
(Great vid btw)
What about making it a 4 shot and improving its accuracy (or give it reverse Bloom)?
That concept seems familiar but I don't know why 🤔
they can't just make it a 4 shot at base since the weapon was designed around being a 5 shot unfortunately.
but i like the idea of making it more accurate as it keeps firing. that would make it pretty unique rather than being just long splattershot
@@onewingedakira I need my dual squelchers to be back
The concept of reverse bloom comes from its announcement tweet wich said that you would not have to wory about loosing your accuracy over time.
I think reverse bloom on Nova would be counterintuitive and would just give people bad habits and force them to "stick" in place with a weapon that has freeform mobility as one of its defining characteristics. It's not like the idea to give reverse spread to Aero, Aero has no range so it'll be forced to be super active to make use of that lack of spread, Nova will just stay back and plink with it. It'll just make it a bad splatling. We have enough good splatlings.
But it can't keep its spread either, it makes it the single worst feeling weapon in the game that seems to actively punish you for trying anything. Giving it just average 3-liner accuracy instead would make it a good weapon for practicing your aim- I wouldn't call it rewarding, firepower is still not there, but it'll have good feedback, normal weapon feel (you have to readjust after Jet because its velocity is different) and long enough of a tracking window that you won't just get splats by wildly whipping your gun around. It won't reward you much for being precise, but it will tell you when you are at a level of precision where other weapons will reward you. But at the same time it'll still have poor accuracy if you decide to shoot for too long when charging your specials or sticking, so its current weakness persists, even compared to other 3-lines that either have extra accuracy by default or ways to mitigate inaccuracy (like Squelchies' roll that resets you to fresh every time, or firing .96 in short bursts to let it cool down). No need for 4-shot, its main advantage state is keepaway anyway, it doesn't matter how slow you splat if they can't splat you.
@@TheLaXandro This is really the worst argument against nova. reverse bloom is bad on most shooters because they have a good burst in their startup spread and no endlag. Nova is really different from other shooters in that its kill time is slower than it's startup spread. You will always be affected by its spread so trying to burst fire instead of strafing to chip away at players is playing the weapon wrong. It would be great for nova specifically because it already wants to be holding fire for longer than any other shooter in the game and giving it an identity for being the strafing hold fire shooter would be better than just being the long aerospray it is now.
It really comes down to if you are trying to learn shooters by playing nova you are wasting your time and if you are trying to play nova as a shooter other than aerospray you won't get very far.
Aside from paint bot the best way to play nova currently is with run pures so it would much more favor into that gameplay.
@@harmless9336 again, if you want a shooter-like 3-liner that sticks in place and paints for ungodly amount of time at once, Edit is better than Nova every day of the week. One of Nova's strengths is ability to freely reposition, and inscentivising it to not use that ability for questionable return of highly telegraphed stream of low power bullets is weird design.
If you want to play RSU keepaway, then L3, Mini and Squelchies do that, Nova is neither unique nor even particularly good at it. Run back and chip away with Nova objectively feels terrible too now, no matter how effective it is. Small spreadfires can put down some skill expression and compensate for their inaccuracy by getting in closer, they have enough firepower to do so, but Nova can't get closer because its power is insufficient for close combat.
If we disregard accuracy that we are changing either way, Nova's identity is low power, freeform mobility, ranged impact inking. Giving it reverse bloom would make its power worse where it matters, still vastly outclassed where it doesn't, dis-inscentivise using its mobility and inscentivise to just paintbot from a safe distance. It'll make it shallower and more outclassed. Nevermind ruin hundreds or thousands of novice players as they pick the most passive and formulaic playstyle imaginable and fail to improve from there because Nova sucked them into a skill trap.
On the contary, regular accuracy would make it just strong enough to win fights with an initiative on fresh accuracy, while keeping its disadvantaged fighting ability when sticking with it for longer- without making said sticking obsolete, as you still get safe paint and soft zoning from it, something most 3-liners can't boast as they are largely fill inkers (or poor inkers) and can't afford to ink because their ink tank is too small for that. Just a little change that you'd think would make it more gentrified would instead give it options to choose out of, an actually nuanced weapon with just one firing mode. A miracle considering they've recently managed to consolidate a weapon with complex mechanics and a dozen different options into a single playstyle. With a buff, no less.
As for aim training, for the last 8 years I tell everyone to pick up Jet Squelcher if they want to learn to hit their shots consistently. It teaches both leading and tracking to the fullest, and as you get more skilled, you can get in closer and try yourself in more and more disadvantaged states, trying to use your aiming skills to compensate for low firepower. But it has three problems as an aim training weapon- it no longer has standard shot velocity, it's got too much range and thus inscentive to stay back and be passive, and it's very low on paint. Accurate Nova fixes all of that, and its fire rate even gives better feedback on top. Inaccurate Nova provides zero training benefit since its feedback is so terrible.
"Bottom Text" lol
A way to make Nova better...? So you replace it with Dual Squelcher...
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1st
Too late bro