OneWingedAkira
OneWingedAkira
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Bringing Inkbrush Nouveau To Tournament
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING
Music:
Client with two tails / Zenless Zone Zero
Business x Strangeness x Justness / Zenless Zone Zero
The Vision Corporation / Zenless Zone Zero
Timestamps:
Round 1 - 0:00
Round 2 - 2:27
Round 3 - 3:41
Round 4 - 7:00
Outro - 9:30
Переглядів: 1 863

Відео

Why Tenacity Can NEVER Work In Splatoon 3
Переглядів 8 тис.21 день тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Big thanks to Yaga for making the thumbnail! You can find them on bluesky : bsky.app/profile/a-bog-hag.bsky.social Music: My Room / Bakugan Battle Brawlers DS Aquos Arena / Bakugan Battle Brawlers DS Normal Arena / Bakugan Battle Brawlers DS The Park / Bakugan Battle Brawlers DS The Shop / Bakugan...
How Tacticooler Fixes Splatoon 3's BIGGEST Problem
Переглядів 3,2 тис.Місяць тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Big thanks to Yaga for making the thumbnail! You can find them on bluesky : bsky.app/profile/a-bog-hag.bsky.social Music (I know. I know. more ZZZ music. I just can't help myself ) Ballet Labyrinth - Night / Zenless Zone Zero Genuinely not sure what it is called. It's a track that plays near the e...
How Big Bubbler Became TOP TIER
Переглядів 8 тис.2 місяці тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Music: Toto'haha - Day / Octopath Traveler 2 Tempest On The Battlefield / Octopath Traveler 2 Normal Battle 1 / Octopath Traveler 2 Battle on the Sea! / Octopath Traveler 2 Timestamps: 0:00 - Intro 0:19 - Setting the Stage 2:20 - What Makes Big Bubbler Good? 4:29 - Where Does Big Bubbler Work Best...
How Splatoon 3 FAILED Rainmaker
Переглядів 5 тис.2 місяці тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Rainmaker is a mode that the devs just can’t seem to get quite right. The mode has its problems and with each new game, we get changes to the mode that alter how we play it. So in this video, I want to take a look at the mode as it is in Splatoon 3, I want to look at what it does well, where it fa...
Why Angle Shooter is the WORST sub in Splatoon 3
Переглядів 6 тис.3 місяці тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING The release of Splatoon 3 saw the release of 1 new sub weapon. We expected a lot from this new subs as the last 2 subs added to the game, torpedo and Fizzy bomb, were both incredibly strong. Now that its been out for almost 2 years, it's pretty clear that angle shooter is by far the worst sub in t...
The Problem With Turf War
Переглядів 9 тис.3 місяці тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Turf war is the flagship mode of Splatoon. the mode that is in all the marketing and the mode you are expected to play in Splatfests. Despite being such an important part of Splatoon, turf war is easily the most poorly designed mode in the game. in this video, I'd like to discuss why that is Music...
How Tacticooler KILLED The Skirmisher Role
Переглядів 10 тис.4 місяці тому
Throughout most of Splatoon 2 and 3's history, the role of Skirmisher is one that has been well represented in the meta. That was until the rise of tacticooler which managed to push these weapons out of the meta entirely. In this video, I want to explore just how cooler managed to remove such an icon role from the meta Music: (look, I'm going through my ZZZ phase rn okay. It's just such a good ...
How Wavebreaker Became One Of The WORST Specials In The Game
Переглядів 6 тис.4 місяці тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Back when Splatoon 3 was in its early days, wave breaker was one considered one of the strongest specials in the game - not far behind crab. It's almost 2 years later and despite being nearly unchanged, wave breaker has fallen to one of the worst specials in the game. In this video, I'd like to ex...
Why Wiper Deco Is WORSE Than Its Base Kit
Переглядів 9 тис.4 місяці тому
If you enjoyed or learned something from this video, please consider leaving a LIKE or SUBSCRIBING Back when Wiper Deco was announced, we were terrified that it would bring about a new age of missile meta. Now that it has been out for a while, I want to take a look at Wiper Deco and discuss why, despite having missiles, it isn't considered as strong as it's base kit Music: Path of the Wind - La...
Why Shooters Will ALWAYS Be Meta In Splatoon 3
Переглядів 6 тис.5 місяців тому
Trizooka has been dominant in the meta for a very, very long time. To the point where tournaments have been banning only splattershot and leaving all the other trizooka weapons alone. So this got me thinking, what about splatterhsot makes it the best abuser of trizooka and this ended up sending me down the rabbit hole of why shooters will always be meta. Music: Conquest - Fire Emblem: Awakening...
Have Splatoon 3's Map Reworks Actually Worked?
Переглядів 1,3 тис.6 місяців тому
So far in Splatoon 3, every mid season update, we get a map rework. a certain map gets taken out of rotation for a bit and when the mid season patch drops, the map is back but better! Now that 3 maps have been reworked, it seems like a good time to look back see if those reworks were successful... or not. This was meant to be a quick vid that would only take a week to make but wow I put way too...
Inside The Mind Of A PRO Inkbrush player In Splatoon 3
Переглядів 6996 місяців тому
I played in a couple of tournaments recently and thought it would be fun to go through some clips and explain my thought process during these games. Music: Blizzard Peaks - Sonic Rush Adventure Normal Arena - Bakugan Battle Brawlers (DS) Ventus Arena - Bakugan Battle Brawlers (DS) The Park - Bakugan Battle Brawlers (DS) Timestamps: Intro - 0:00 Mako TC - 0:17 Inkblot CB - 1:20 Hagglefish TC - 2...
The ULTIMATE Inkbrush Guide For Splatoon 3
Переглядів 5 тис.9 місяців тому
This was made for Version 6.1 and changes or kits released after the fact wont be included in this guide. The links past me promised: The set that got me playing inkbrush - ua-cam.com/video/ZRMP9xkR_ck/v-deo.html Western Brush Players: Robbe - ua-cam.com/users/Robbec_ Spore - ua-cam.com/channels/FeBdvFp5fNZppckovi_vAw.html Japanese Brush Players: Fumitoshi - ua-cam.com/channels/7aaa9Zex0hvtdD3f...
Bluefin Is Back! But is it any good?
Переглядів 13711 місяців тому
With the release of the 2023 Chill season came the release of the much anticipated Bluefin Depot. Splatoon 3 has had a bit of an iffy track record when it comes to Splatoon 1 map reworks so in this video i want to see if the devs have improved bluefin or if they've butchered it like many maps before. Also if you enjoyed this video, a like would be much appreciated and if you want to see more, p...
Why Every Meta Feels The Same
Переглядів 1,3 тис.Рік тому
Why Every Meta Feels The Same
Why Tacticooler Is the PERFECT Support Special in Splatoon 3
Переглядів 278Рік тому
Why Tacticooler Is the PERFECT Support Special in Splatoon 3
Why Light Weapons Are The KING Of Competitive Splatoon 3
Переглядів 725Рік тому
Why Light Weapons Are The KING Of Competitive Splatoon 3
The Problem With Splatoon 3's Special Balance
Переглядів 1,5 тис.Рік тому
The Problem With Splatoon 3's Special Balance
What Happened To Big Bubbler in Splatoon 3?
Переглядів 628Рік тому
What Happened To Big Bubbler in Splatoon 3?
Why Quick Respawn Is The BEST Ability In Splatoon 3
Переглядів 297Рік тому
Why Quick Respawn Is The BEST Ability In Splatoon 3

КОМЕНТАРІ

  • @Kattail_
    @Kattail_ 3 дні тому

    my favorite buff idea I've had for it, even if it isnt particularly practical, is to increase the damage *if* it bounces off a wall, getting an extra 20 damage per bounce with it being able to oneshot if the stars align, im not sure how practical it would be, but it'd enable it to be used way more as a skill sub, as well as giving it scenarios where you'd legitimately prefer the marker to a burst bomb, though I also think giving it line damage would be nice in just letting it be more actively useful instead of "it's the same but sometimes you get lucky and actually just kill them", I think it's also kinda fair to let it pierce purely on the basis that it not being able to is a lil stupid

  • @BeeNitsua
    @BeeNitsua 3 дні тому

    Any tips on using Killer Wail effectively? I feel like when I activate it I can barely do anything with it and I also have a hard time getting in near or behind the enemy team. Is it just supposed to be a distraction?

  • @eli-v1y7l
    @eli-v1y7l 4 дні тому

    8:08 is so unhinged without the context😭💀💀

  • @mirvalyoutub8295
    @mirvalyoutub8295 5 днів тому

    ggs on round 4 that museum game was so chaotic lmao

  • @Sadams1818
    @Sadams1818 6 днів тому

    Gameplay was so good I thought it was challenger Hwei

  • @Sprigzz
    @Sprigzz 6 днів тому

    John Madden would love to add these plays to his book

  • @iknowwhereyoulive618
    @iknowwhereyoulive618 7 днів тому

    inkbrush gameplay is actually hysterical

  • @jarotaro
    @jarotaro 7 днів тому

    Wait so TIL you play Octobrush in solo Q, any particular reason you don’t personally bring it out in tournament?

    • @onewingedakira
      @onewingedakira 7 днів тому

      I don't actually like octobrush and i'm not really that good with it. It's less "I play octobrush in solo q" and more "i don't play inkbrush in solo q". Playing inkbrush too much can be really straining on my hand and wrist so i limit myself to playing it only in a competitive environment like tournaments and scrims

  • @Flares_splatoon
    @Flares_splatoon 7 днів тому

    Good for you

  • @jarotaro
    @jarotaro 7 днів тому

    That surskit png appearing for a fraction of a second was a marvelous edit

  • @EggDevilKing94
    @EggDevilKing94 7 днів тому

    I feel like everyone hates Hagglefish TC but no one admits it.

    • @a-ramenartist9734
      @a-ramenartist9734 6 днів тому

      HAGGLEFISH TC IS SO TRASH IM TIRED OF FEELING ALONE!! There are basically no key positions before the tower jump (and the tower jump itself is a really cramped and boring area plus there's no way to get there on your own), it's all who had the best/most specials so it feels horrible on both attack and defense, and once you get past first check it's basically a landslide from there. Nothing about haggle tc is fun, nothing. I would have much preferred if it went the other direction since its underutilized in other modes anyways

    • @agentblackbird9435
      @agentblackbird9435 5 днів тому

      Wouldn’t be an issue if the second check wasn’t such a bitch to stop

    • @freshmaggot
      @freshmaggot 3 дні тому

      I just don’t like TC

  • @ajmoment8091
    @ajmoment8091 7 днів тому

    Stamp throw is unironically probably the best mechanic they've added to any special weapon tbh. It kinda saves a special that would be much worse without it (both for lack of range and inability to end it early).

    • @frozenflame1723
      @frozenflame1723 7 днів тому

      Inkvac 👀

    • @onewingedakira
      @onewingedakira 7 днів тому

      If inkvac could cancel the vac phase and shoot the shot whenever it wanted, it would also be saved like hammer. it's a cool idea so idk why they haven't added that to vac yet tbh

    • @ajmoment8091
      @ajmoment8091 7 днів тому

      @@onewingedakira yeah especially when I think ending it early would help it in soloq a lot, where vac struggles even more thanks to the lack of coordination.

  • @jamesonsmoogle7407
    @jamesonsmoogle7407 7 днів тому

    For a brush noob would recommend vanilla brush or nouveau? Or is it just preference for which one I'm interested in

    • @onewingedakira
      @onewingedakira 7 днів тому

      I'd say pick your favourite and start with that. they're both good and have their own strengths and weaknesses that suit different players. If you don't necessarily have a favourite, I'd say start with vanilla since its the easiest to pickup as well as the easiest to learn imo. In high level competitive play, nouveau is the preferred one 90% of the time but if you're not a high level competitive player, it doesn't really matter

  • @normanred9212
    @normanred9212 8 днів тому

    It's almost like Splatoon 3 is a terribly designed extremely unbalanced game

  • @Dizmond
    @Dizmond 15 днів тому

    My school has a splatoon team where due to schedule conflicts, we're sometimes forced into 3v4s to have a chance of picking up rounds. Our three most available all run tenacity in that situation. We call ourselves the Tenacity Trio

  • @terratius
    @terratius 15 днів тому

    Spotting myself in an akira vid, thats crazy

  • @dougalw
    @dougalw 17 днів тому

    I think the problem is when competitive players try to play it. They search for how to optimise their gameplay to ensure a win. Turf war is about having fun, and whether thats trying to get as many kills as possible or just relaxing and painting it's still fine to do so as the matches in reality have no consequences

  • @GeepGorp69
    @GeepGorp69 19 днів тому

    maybe make it charge while you are dead also. making it a mix of special charge and special saver

  • @lancergv2331
    @lancergv2331 20 днів тому

    I like the idea of making tenacity just an inverted comeback, where it just grants abilities while active instead of actively putting points in the meter. Though… Abilities in general just need to be reworked, I think. Beyond the balance and implementation of many abilities being terrible, I think the way they’re obtained and used also needs big tweaks. Abilities are too important, they’re more a knowledge check than a source of customization. Like Stealth Jump and value subs, or the mountain of bad and niche abilities (Running Speed or Intensify Action on Splatanas for example). Maybe a system where you get one unique ability, two “mains,” three “subs” and no dupes would work? And cut/merge a bunch of abilities… Merge RS and IA, SPU OS and BPU, the ink savers and recovery, bake in Stealth Jump, remove Special Charge… And then rebalance from there of course.

  • @ahuhokay
    @ahuhokay 20 днів тому

    video subject aside u are goated on brush

  • @zekromfan1
    @zekromfan1 20 днів тому

    Tenacity should be folded into either Last Ditch Effort or Comeback. It’s useless on it’s own, but if it’s combined with either of those two into a single ability, it would definitely be an improvement.

  • @MattisticStatistic
    @MattisticStatistic 20 днів тому

    i still like running it with vunder i don't know why but since I manage to play around the shield and survive more things than I probably should, it feels like I get more value from it What if Tenacity also made allies jump to you faster, though?I I think playing into the whole Objective: Survive thing could be neat.

  • @iguessthisismyworkaccountl8437
    @iguessthisismyworkaccountl8437 20 днів тому

    dumb idea from soneone who doesnt play splatoon: what if tenacity was based on ink coverage instead of missing allies?

  • @Queen_Of_Discord
    @Queen_Of_Discord 20 днів тому

    Idk if it's been fixed, but during the splatoon 3 demo, tenacity would always activate when attacking on tricolor turf war, which was pretty sweet

  • @Sadams1818
    @Sadams1818 21 день тому

    I used bard R on mid tower just before rift herald hit it and my team thought I was epic

    • @onewingedakira
      @onewingedakira 21 день тому

      That sounds incredibly epic! I expect no less from THE sigilmassasaurus, Epic league of legends support player

  • @JakoBpyroTech
    @JakoBpyroTech 21 день тому

    With the idea of QR and Tenacity being abilities everyone has instead of gear abilities, this reminded me of another idea I had a while back: having respawn times be determined by how many players are on a team. Similar to how the respawn times for Attackers in Tri-Color and during the Dual of the Dynamic Duos challenge are shorter, because the teams only have 2 players, what if only having 3 players on a team lowered that team's respawn times by give or take 2 seconds? And same deal for 2 or even 1 player teams, with the time removed adjusted accordingly (I know this would mainly apply to private battles, or the rare match that goes horribly wrong, but I think it would be nice.)

  • @DaBoy2187
    @DaBoy2187 21 день тому

    Tenacity should be basekit soo that players (mainly in turf) who could be susceptible to spawn camping could have a smaller chance of trying to get a special. also change it to something like Rally : being close to a teammate allows you to charge up special with the same numbers of tenacity. It makes it able to work longer than a teammates death and tries to allow teamwork or multi shooter spam, which has a losing MU to rollers and blasters

  • @pascal8045
    @pascal8045 21 день тому

    It should fill the special charge when dead as well or may teammates get some as well with a lower effect when multiple people have it

  • @thijsmin
    @thijsmin 21 день тому

    tenacity rework idea: when 1 of you teammates die, the rest of you team gains a ink res, bomb def and 20% of special charge bar, but this cant stack.

  • @crashur3600
    @crashur3600 21 день тому

    They should rework tenacity to just be when your team goes down, so if it ends up being a 1v1 because everyone else is dead, you can have an edge. I also think the devs should add abilities. At max effect, it should be 3 mains of ink resistance, 3 mains of intensify action, 3 mains of quick super jump, 3 mains od special power up, and 3 mains of special saver. And let it keep the passive special charge. This will support the several playstyles a player might do when stuck in a situation as well as reward the player for being able to stay alive the longest. I could imagine this working with backlines or certain sharking weapons.

  • @aronspiker72
    @aronspiker72 21 день тому

    I always just assumed Tenacity was an ability mainly used by backlines since they typically stay alive when the rest of the team does not, so they get the most value out of it throughout a match, but maybe that's just a splatoon 1, or Solo Queue kind of mindset

    • @onewingedakira
      @onewingedakira 21 день тому

      It still is. you need to be alive for tenacity to activate on you so its best users still are weapons like bows, splattlings, chargers and the likes

    • @GamesAndAnimes
      @GamesAndAnimes 20 днів тому

      @@onewingedakira Ok, then I am totally fine as a Solo Queue backline player. 😁 The only thing I don't know is, helps special charge to get more points, if the points came from the goal and not from painting the ground? In Tower Control you get points, when you push the tower as example.

    • @13_cmi
      @13_cmi 15 днів тому

      I’m considering using it because of the frequency that my teammates die at. It’s not uncommon to have multiple teammates with 10+ deaths so for solo queue it seems totally worth it for back and midline weapons.

  • @BlackF0x_
    @BlackF0x_ 21 день тому

    If only Tenacity didn't care about number of active enemies and activated solely depending on number of teammates alive it will be quite stronger. Not sure if it will be enough to consider running it but still much better than what we have now.

  • @MrNovascar
    @MrNovascar 21 день тому

    It's totally savable, it just needs some reworks. Easiest thing would be to alter the condition from "number of teammates down" to "number of teammates got splatted in the last X seconds". This removes the problem with quick respawn, since the time difference no longer matters. Teammate dies = 5 sp points. No strings attached. Besides that, just give it any other trait except Special Charge. Be it Swim Speed, Intensify Action, Ink Saver Main/Sub, Ink/Sub Resistance...ANYTHING that helps you win the fight in a pinch. Its called "tenacity" after all, so why does it grant something that only helps when you run away or are like 2% off from getting your special anyway? It should at least come with Special Saver so in case you die, you don't lose all the special points that you just gathered. Alternatively, we go in a different direction and make it a side grade to Comeback. Based on the number of splatted teammates in the last 10 seconds, it grands buffs to help you catch up and regroup faster after you eventually die as well. Special Saver, Quick Respawn, Quick Super Jump, Run/Swim Speed. The worse the situation, the faster you come back.

  • @dnr-vs1lk
    @dnr-vs1lk 21 день тому

    Bakugan

  • @Pokeball35
    @Pokeball35 21 день тому

    This is the first video I’ve seen of yours because it was in my recommended feed, but it’s already incredible! I love hearing what others say about different topics in this game and I’ve always never been a fan of Tenacity. It should really be thrown out for something new in a future game. Congrats on 1K subs! Your channel feels super underrated right now so I hoping for a big blow-up someday!

  • @alexiscarbajal1282
    @alexiscarbajal1282 21 день тому

    itd be real impactful if you got charged immediately depending on how many teammates go down. imagine whenever you’re minus 1 player you immediately get 25% of your meter… you might even thank them for going down at certain times

  • @squiddler7731
    @squiddler7731 21 день тому

    I have an idea for a Tenacity rework that is... probably not very balanced if I'm being honest, but I do feel like it'd be very funny so I'm sharing anyway: What if instead of passive special charge while teammates were dead, it was reworked to give you a stacking buff to special charge up _and_ special power up? Specifically, the first time a teammate dies, you get +7 points of both abilities, immediately putting it almost on par with special charge up. A second death adds +6 points, putting you up to 13. Then +5, +4 and so on up to a max of 28 points of special charge + special power that doesn't go away when teammates respawn. The catch? You lose all these buffs the next time you die, _and_ the next time you use your special. So you get to charge up and fire off this superpowered special, but if you're aiming to spam special you'll get far less out of the ability than a playstyle that uses them strategically. Additionally, the risk of dying with special is even higher with this ability, making you a juicy target for the other team to take down. One last thing: if teammates are still dead when you respawn, you'll also get a stack of this buff, but only until they respawn as well at which point it goes away (you only get to keep the buff if they die while you're still alive). Unless you're in a situation with a disconnect, in which case you just get one stack permanently and always start at +7.

    • @squiddler7731
      @squiddler7731 21 день тому

      Edit: I just remembered that cooler exists and is basically by far the strongest special with special power up, and so this version of Tenacity would synergize with it so well that everyone would just have permanent tacticooler. So uh... maybe like cooler deaths don't count for this? I dunno it's easier to imagine this ability working in a world without cooler lol

  • @EverythingInMyBrain
    @EverythingInMyBrain 21 день тому

    what if tenacity also had a special saver effect where if you get splatted you get progressively less special charge loss with each additional player who has not yet respawned.

  • @KSCK993
    @KSCK993 21 день тому

    I was 10 second pushed once. We had them at almost their spawn, got wiped, and they won at 60-70% points or something if my (admittedly poor) memory serves me well.

  • @Mellohivee
    @Mellohivee 21 день тому

    I run tenacity because theres a good chance someone on either team is going to disconnect so if its on my team. At least i get something out of it

  • @harmless9336
    @harmless9336 21 день тому

    It has a use when you... 2:26 ... oh ok.

  • @baxterbruce9827
    @baxterbruce9827 21 день тому

    Why not just make it a direct small to moderate bump to special charge if an ally gets splatted? Something like 10-20 points maybe?

  • @Firefight_
    @Firefight_ 21 день тому

    Consider: Tenacity - Headgear ability If more than one enemy player damage you within a few seconds of eachother, gain X amount of spec charge up for Y seconds or until fully healed.

  • @DESMal
    @DESMal 21 день тому

    HARD rework for Splat 4 Tenacity has the same amount of passive charge, It low lasts for 2 seconds after your ally has respawned. in addition. If your team is down players when you die, you get increased Special Saver based on the team difference. While the Passive build rate is active you gain Special power up.

  • @flopps1051
    @flopps1051 21 день тому

    3:08 I think Object Shredder is also a counterpick ability in any mode outside Rainmaker. If your opponents have no objects on their team, it's completely useless. The viability of OS heavily depends on what specials (and weapons, to a degree) are meta

  • @chandirby1444
    @chandirby1444 21 день тому

    on the topic of no reason to droop tacticooler for tenacity what if you run tenacity with tentacooler? couldn’t that help the situation there? also this sucks a bit seeing as tenacity was one of my favorite gear slots in splatoon 1

  • @axyan0
    @axyan0 21 день тому

    Random thought. Since Tenacity plays for your special and passively charges depending on how many is splatted on your team, give it special saver in case you get splatted as well. 1 main of special saver depending on how many is splatted on your team relative to the opposing

  • @DavidMM2792
    @DavidMM2792 21 день тому

    I’ll just buff the shit out of Tenacity. Basically, respawn punish anyone you kill while one or more of your teammates are dead And give your teammates damage up when they respawn OH! and it ignores the effects of tacticooler. Fuck you.

    • @DavidMM2792
      @DavidMM2792 21 день тому

      This isn’t exactly healthy for the game but if tenacity wants to be viable, fine then even when I suck at balancing

  • @hellboros2790
    @hellboros2790 21 день тому

    Correct me if im wrong but u even get special charge up automatically depending on mode and if u have lead or are behind. So tenacity even gets beaten by ingame mechanic which isnt gear dependant at all.

  • @7_Sevyn_7
    @7_Sevyn_7 21 день тому

    ngl i saw my fav boss and it caught my eye