I’m just getting into D&D and was almost turned off from it in my first game. My friend boasted himself as an incredibly talented DM and encouraged the rest of the group to play. First dungeon, first battle, first enemy’s turn. The goblin nearest me hits me once and the DM says I’m dead. Not unconscious. Not rolling death saves. Nope. Not even allowed to make a new character for the session because, as he put it, “I don’t know how we’d put your character in”. Great DMing, bro.
“A paladin is always forgiving!” One of the 3 standard Paladin oaths, in the Player’s Handbook, is literally called the “Oath of Vengence”. Like alright alien cat man, whatever you say.
The way I see it the Paladin is probably the most unforgiving class of all, or rather the most prone to being unforgiving. He serves justice above all else, and forgiveness without proper punishment is simply not just in any way or form.
A DM got us into fighting an overleveled werewolf. DM unfairly targeted my feeble wizard because I got along well with the girl that played with us that he was into. To give you an idea, a 5 was all he needed to basically overshot my wizard. RNGesus must've took pity upon me, because for the next 5 or 6 turns, HE. COULD. NOT. TOUCH. ME. Best of all, DM being so hellbent on killing my wizard allowed everyone else to backstab the werewolf, dealing massive damage and some sweet XP after the battle.
Is your character Polish? Polish people are best in fu%$#% up situations like this (take battle of Westerplatte or spain vs Poland football match) But that was really unfair, DM should balance it and not just: UGH, HE ATTACKS YOU BECAUSE UGH... PLOT!
So as a DM with a significant other in my campaign, I have seen so many DND games get ruined by DM’s being excessively aggressive to other players And overly generous to their GF’s to know that you just don’t do that. In my homebrew campaign “The Fallen Order” it’s all my close friends and my GF. They get along fairly well and I made it clear to everyone that I would treat everyone fairly and if it felt like I was doing something unfair to them that they should tell me (PS, I appreciate all the friends I have so I don’t want to make them mad at me. Not unless I’m the campaign I specifically designed it that way to drive them forward with their fresh resolve). So while it is possible to run a game with a GF and friends, I generally don’t advocate it because it can cause some strife. The DM in this guys story should of been smart and known that dnd is a “Social game” too not just combat.
Most unfair thing a DM ever did to me was more of a chain of events: Made it so weapon effects that trigger on 20s (vicious, sharpness and vorpal) would instead trigger on crits, gave me a vorpal sword (I was a champion fighter) and then made every single enemy immune to crits. I got tired of it so I threw the sword away and took up a flametongue, so every single enemy was suddenly immune to fire damage. So I picked up a boss and threw it out of a window, killing it instantly since my weapon did almost nothing to it. After that he told me the others in the group didn't want me around anymore and kicked me out. I then learned (from the players who all contacted me to ask why I wasn't coming anymore, apparently the DM told them I didn't like the group despite the fact I was friends with all the players from outside dnd) that he retconned the fight so the boss threw my character out the window and killed him.
I dont want to assume that this is 100% the reason, but ease off the min-maxing a little bit. It kinda sounds like your DM just wanted the fights to be interesting and got tired of "that one untouchable PC" one-shotting every single thing in sight
@@johnrivers69 I ended most fights under half hp, struggled to deal significant damage compared to the casters and any time I was given a new weapon every monster in the game became immune to it. Don't really see how I was op or untouchable mate, but ok.
The GM killed off my character at the beginning of the session on purpose because he didn't like the way I played him. He also gave me no warning and had no extra sheets so I just had to sit there awkwardly while everyone else had fun. I can confirm it was on purpose because he told me why he did it.
I got killed with no rolls because the DM used his demigod to pull 3 characters into a pocket dimension. And one had to choose which of the two of us to kill. The person choosing was the other guys girlfriend. Took 3 sessions to get a new character introduced
I was playing a wizard who was meant to be a lawyer so when one of the party arrested and I volunteered to be his lawyer I got arrested too. Even though I had no part in the murder. Yeah I refuse to play with that dm anymore
Was this a fantasy setting? "Hi yeah I would just like to associate myself with this criminal and declare him innocent", yeah that would get locked up fairly quickly my guy
@@Rybosome141 "hi, my character is a lawyer" "Yeah sure but there is no legal system so fuck you" "thank you mr DM I will now play my character with foreknowledge that a lawyer as in modern day is basically non-existent in this world" - A conversation that never happened
Looking at the other comments, if the DM didn't think lawyers was a thing, letting you know this miiiight have been worth mentioning. Also lawyers not being a thing in fantasy? People tend to think there was no law in medieval times, this is simply false. "Justice" was severely weighted towards nobles and wealthy, but even they could be tried in court..... or in front of the king/a council of nobles. And i mean, most crimes were handled by a judge. Perhaps not how we see them nowdays, or the same name. But like hell the king has time to rule who is guilty when a farmer gets his potaties stolen. I think the lawyer character should have gotten a chance to defend the guy. Probably it would have been unfair and the judge ruling in favor of people of higher standing, but straight up arresting someone wanting to defend someone in trial? Yeah it would be a very corrupt place that did that, something that your law-knowing character should have been informed was the case if it was so.
@@Rybosome141 In my high fantasy setting lawyers exits. IN FACT lawyers have been a thing in fantasy settings for YEARS. Your DM or you are just stupid if thats how you operate.
My worst experience was a DM pretty much getting upset with me for making a character that fit a specific theme. I was a shadow magic sorcerer, and I basically built my character to deal necrotic damage and psychic damage and that's pretty much it. I didnt think many other damage types would make sense flavor-wise, and I wanted to make a themed, specialized character. A few sessions after we reach level 4, we're hunting down two cultist brothers who cursed our Druid. We end up in a fight with one of the brothers, and some giant snakes... and I learn after a few rounds of combat that every single enemy in this fight is immune to both necrotic and psychic damage. Then, the other brother teleports into the fray... he's a cross between a rogue and a paladin, dealing upwards of 30 damage per hit (reminder, we were all level 4 with no tank in the party) and for some reason, he's also immune to necrotic and psychic damage. So I'm completely useless in this fight... and yet, every enemy only attacked me until I was dead. I dealt zero damage for the encounter, yet somehow I was perceived as the biggest threat and my sorcerer was killed. Next character i made in that campaign was a barbarian, and every single enemy we fought from then on was immune to damage from unenhanced weapons. Oh, and the kingdom we were in had a strict governmental control over enchanting, so I couldn't get a magic weapon. That, paired with some very racist and xenophobic themes in this guy's homebrew world, was enough to get me to quit the group.
Honestly your only mistake was giving that asshat a second chance. A DM deliberately making a character useless and going out of his way to kill them doesn't deserve players.
@@CidGuerreiro1234 seriously. If you want to make a world where everything goes your way and everyone sucks up to you, write a fucking book. These types of DM’s should be put on a list, and not allowed into anything. Ever.
Ik I’m super duper late but did this guy at least have the decency to portray the racism and xenophobia as bad? Normally I hear “racist and xenophobic themes” I assume it’s at least trying to portray those themes as a negative aspect of society but the way you’re describing this guy I don’t even wanna give him that benefit of the doubt.
@@xanthemothcat Yeah no, long story short he basically had Tiefling culture in his world heavily inspired by middle eastern culture... and made it that any Tiefling who followed their religion was straight-up evil. No wiggle room, if you were faithful to the Tiefling god you were a terrorist. It was a really bad look from a DM who's a 40-something white guy.
The most unfair thing a DM did was when we were playing a one shot he'd made up. We were a group of six or so level 1's, with a human fighter (my character), a genasi monk, an undead bard, and honestly I don't remember what else the others played, it's been like two years. The only prompt we'd been given by the dm was we just got back from a dungeon where we got our asses kicked and were at a tavern. That was it. So we spent the next four hours screwing around the town, resulting in some drinking, dead rats, a tavern Patron being beheaded in his own bed, and the undead bard biting and turning several people into zombies. At this point the dm asked why we hadn't gone back to the dungeon. We asked why should we go back of we'd been beaten so badly. He said we were supposed to get supplies and go back to the dungeon, that was the point. But we were level 1 with no money, so how were we supposed to buy anything?! And he had never given us any incentive to go back! He said he was done and had us all roll a constitution saving throw. We all did and only one person passed the DC 19 con save, a DC he got by rolling a d20. So the dm said we all went back to the dungeon and died, and the one who passed survived and fled the now entirely zombified village. Tl;dr dm didn't give us a clear goal, we screw around, then he kills us with a bs con check.
Wow the DM implied you were dumb for not going back to the dungeon, then made it end with everyone dying because they went back to the dungeon. You could use a skull that thickheaded to hammer in a nail o_o
A married couple that were friends of my (at the time) wife's family realized that the family had began trying to get some D&D together and excitedly pulled us in to her first run as a DM in her own Valdemar homebrew based on 3.5. The husband was a long time player and DM, and said he helped her get everything in order and even how to handle the rules. All seemed fine, and I was even allowed to roll a race/class from savage species that I wanted a better campaign to try. (some horror stories concerning previous attempts to lay it). They looked it over and approved my griffin, but because they were different in Valdemar, a few minor tweaks were made. (I got a language, lost the negative to intelligence and only got +1 on every other strength boost). there was some concern about the strength of a low level griffin with a low level party, but only myself, my wife, and my father in-law (our usual forever DM when I was up there) had any concerns. we found out why when we arrived for the first session. Her husband rolled out his home brewed 'Hawkbrother' class, using no less than five systems to create this level one archer class that could easily have destroyed my HP monster in a single turn, as well as surviving my attack if I had went first in a PVP scenario. But that was not the problem the Dm caused. Father in-law played a sort of modified sorcerer that used mental powers rather than magic since it was Valdemar, there was no magic use, only mind powers. Session 1, we meet in the forest and have a chat as we were all individually sent to investigate possible magic use in the forest. party meets at the investigation site and has the meet and greet, then gets right into the investigation. DM's hubby was getting annoyed that I was finding more clues than he was able to find, thanks to the griffin's spot bonuses. We really paid no mind to it as we were seriously not under any delusion that he would not sweep up any combat single handedly and gloat about it when we found something that required us to fight. We stumbled upon a woman near a small path off the main road who flagged us down and told us that her brother was taken by some strange robed figures into this strange cave down the path. Hey1 Plot hook, we're heroes so we take the quest to find said brother, besides, robed figures sound like magic using suspects. We entered this cave that I was barely able to fit into, until it opened up to a large-ish chamber with a pit that had this really rickety rotting wooden bridge over it. The humans had no trouble crossing the bridge, but there was no doubt that my big feathered butt was going to crush that aging bridge like a house of cards. I asked how far the jump was, "10 feet". We all thought nothing of that, trivial for a griffin of feline and avian body and attributes, especially with their size. "Roll for your jump check, need a 17". Father in-law scowled and looked as though a foul scent had wafted his way as the DC was set, and I did protest, citing my character's size and very nature. After some debate, with two people as DM's hubby was adamant that the check should even be higher because Olympic athletes set records at 13 feet. Again there was emphasis that this was not a human character. Finally the DC was lowered, to 15. I relented at that, as I had a big racial bonus to leaps and solid dex as a griffin (forgive me if I do not recall the precise numbers, this was around 15 or so years ago and I don't even have a clue where all my books have gone during countless moves). I rolled low, but with racial it came to fourteen, and as started to announce, "with my dex bonus-" DM stares at me and says, "You don't get a dex bonus on that, you have a racial, getting both wouldn't be fair." Father in-law, trying to resist rules lawyering, looks as though he might give birth to a second head at this point, and my wife was even giving her a pinched expression. All the while hubby was all but ruining his pants with glee. I could see I was not getting anywhere with this railroad so i ate it and looked to actions I could take to save my character. But the Dm described what happened with missing the roll by 1. "You land dead in the middle of the bridge and it instantly crumbles all around you as you fall into this deep dark pit with seemingly no bottom." At this point, Father in-law has had enough and pipes up, "If he missed by 1 he isn't in the middle of the bridge, he would be right near the ledge. If you want to run a game, do it right." To this day I'm not sure what hold he had over them, but when he spoke there was never any argument, in D&D or otherwise. Dm relented and placed my griffin at the edge of the crumbling bridge. I asked if there was a possibility of a dex save to push off the bridge or to grab the ledge. She denied the save. I then just said, "Fine, I push myself to safety with a flap of my wings." Dm looks stunned for a moment then says, "The passage is too narrow to use your wings" I shrugged and scooped up my D20, "Fine, I'll roll a strength check to see if I can pin myself in place by spreading my wings against the walls." She seemed to be in a mild panic as I had a solution, but she used those wonderful DM powers, "the walls as just in that sweet spot where they are too narrow to flap, but just wide enough that you can't find a good purchase to wedge yourself." Father in-law slammed his hand down and announced he was burning a spell slot to use some homebrew telekinetic spell she had given him to grab and tug the griffin onto the ledge. Again a DC was set, this time much more reasonable at a 12. Father in-law rolls a 17. Me, my wife, and father in-law breathed a sigh of relief and hubby looked rather upset that the whole ordeal was over.. or so we thought. Giving one last parting shot to my character, the DM declares that while the tug did pull my character to be able to grab the ledge safely, it ripped all the feathers in a large circle form his chest with the exception of the leather harness that held his badge where it left an X of feathers intact in the middle of the circle of bald and slightly bleeding skin. The whole ordeal took so long that it was what ended our session. I sent her a message over MSN (Did I mention how long ago this was?) and explained that i would not be returning for a second session. My character could not reasonably finish the mission and would have to return home, RP wise, he lost a significant portion of his feathers and would be unable to regulate his body temperature, both RP and Mechanic wise, it negated his natural armor, since griffins can't use equipment, his AC was effectively, dex bonus. The character just couldn't function like that. To which she blamed me for ruining her campaign as it needed four players and that I was being unreasonable as that shouldn't stop my character from functioning. I pointed out that I was not going to be in the game either way as she had already tried to kill my character, so removing myself wasn't ruining her campaign, it was just ruining their fun of getting to humiliate my character further. TL/DR; insecure hubby and wife team tried to kill my character in humiliating fashion.
Man, thats so dumb. I definitely understand why you aren't friends anymore, that's just so stupid. They tried desperately to kill your character to make themselves feel better, and then whined when you left the game. TL;DR for the parent comment: Former friends of OP made a bogus campaign where they humiliated and killed the characters(or tried to) to make them feel better about themselves.
That sucks, now have you heard of this cool invention called the Enter key? Sometimes it looks like it says return, it’s a neat invention, I recommend trying it out.
My first DM purposefully killed my human fighter, then had the medallion he'd given the party at the beginning of the campaign disappear, then my body got burned by the horde of orcs we were hiding from. He did this because I knew some of the rules better than he did. This was a high schooler DM who was a running a game for an after school program, and I was in the 7th grade. I didn't join the follow up game the next year
Not school-related, and not as bad, but I had something of a similar experience with the main DM of my group when I first started. They'd been playing D&D and other RPGs for 20+ years, and we play D&D 5e - thing is, he only had access to the Core Rule Books. Me, I'd talk about races and subclasses that were in other books - issue is, I didn't have the books. He'd ask "Is it Official?" (He has a rule against homebrew and third-party based races and subclasses) and I'd have to admit that I lacked Proof (book or PDF). One day, had an argument over if the Celestial Warlock was Official, and basically, he said "Prove it.", bring up out relative experience - his 20 years to my then 2 months. Well, I went to the library, and turned out that the place had a book for me - Xanathar's - page 54, Celestial Warlock. Next session, found that someone *also* had Xanathar's - got the DM to read Page 54 onward. This guy, who is a former Marine by the way, ended up doing the Thousand Yard Stare upon reading it. When he looked at me, there was a mix of shock, awe, and respect, and perhaps some amusement. It was as if Tiamat had popped in, and I'd convinced her to go Vegan. He got his own book soon after. Since then, non-Core races and subclasses have popped into the games, and I have since gotten all the player-related books up to Theros.
that's messed up. i'm a high schooler that plays with other high schoolers and some adults, you'd think people would know better than to pull that bs when they're that old. screwed up thing to do to a first-timer.
@@seabirdflutter its okay, in the long run I've gotten back because now instead of fighters I make wizards. Yeah, most everything can kill me in 1 hit, but once we got level 15, the barbarians d12 great axe doesnt hold a candle to a 15d6 fireball
@@vlendrilsilverstar8934 DM: Wait, how much damage did you say again? Wizard: 180 fire damage, to each of those 5 Mummy Lord things, due to failing the save throw, and 90 to the 3 that passed it, as they be Vulnerable to Fire Damage. (Looks at rest of Party) Should make things easier for the rest of you. Paladin: That it will. There's only three left, and they are almost dead! Cleric: Much better. Rogue: Could someone Bless my Rapier or something?. Cleric: Sure. Sorcerer: I'll throw on an Enlarge as well. Rogue: This will be fun!
@@vlendrilsilverstar8934 i feel that. i main casters too, once we get going not much can slow us down. 3d10 fire damage at 3rd level (my current character is a warlock) will fuck up anyone. i'm one level away from 3rd level fireball (chef's kiss) i'll try a wizard at some point
One of my past GMs never liked my characters - my first one, in a campaign of Hawkmoon, was killed with a sneak attack (no roll, just had the head bit off) by a FIVE HUNDRED TONS giant lizard. Of course, my next character was a soldier, with the best armor money could buy - guess what? He was impaled through a leg by a crossbow bolt shot THROUGH THE FLOOR of the balcony above. Yep, you read it right - that bolt went through SIX INCHES of wood to pierce me in the leg. I asked the GM if he was using a railgun - nope, standard crossbow. Oh, and my character ended up falling behind - ended up with his head on the tip of a pike. Third character, a merchant. Chainmail jerkin, bag of coin tied around his neck. Went to pay, found out that my bag had been stolen. One of the other players admitted to pickpocketing me (OOC, of course). I asked how did he do that - I mean, it was in the middle of the day, under a (jingly) chainmail, and in the middle of a crowd. Oh, and he did NOT have the pickpocket skill. I asked the GM WHY THE FUCK he allowed that. He said, and I quote "I knew it would be fun to see you get mad about that, so I allowed it." That group didn't last much longer - he pulled this kind of crap with everyone, I was just his favorite target.
This when 5e first came out and me and my friends were just getting into it. Me and my friend made our characters be high elf twins, playing lawful Neutral Paladins. Were were starting at level 2 and we were going to battle some easy to fight goblins to get us into the system of 5e. I rolled really low for initiative and every single enemy was only trying to attack me and my friend. The goblins didnt mind that they were getting destroyed by a barbarian and fighter too, they ONLY targeted us. So at the end of the fight me and my friend are bloody and weak while no one else even got hit in the fight. Later that night we got into another fight with a few more goblins and they didn't kill me and my friend. Instead they beat our characters till they were unconcious, and then literally cut off both of our hands and then left. Me and my friend were just sitting there so confused and had no clue of what to even do anymore.
@@KyleSage35 Or.... Go high speed character with distant spell and quiet spell. Use spells that just appear to mess with every NPC/property/ players who are concentrating etc.... E.g. create bonfire. If short range, you can do 5 at lvl 4 before trading any spell slots for sorcerer points. If long range, you can do 5, but trade your 2 lvl 3 spell slots. Slate your character as a pyromaniac and dress them as a rogue archer. This way, if descriptions are only physical, you don't look magical.
That consecrate spell story makes me appreciate how awesome my DM is. If we do something that basically allows us to skip the encounter, he just looks at us, sighs, and says he should have thought it through. Eg. Big King-of-the-hill type tournament meant to be a big battle. We had to be at a certain point uncontested for a certain period of time. Druid chills at the objective as an ant. No one notices. We win.
I've luckily only had one DM and he's never been unfair Edit: since this needs to be said. The DM is not me or in my group of friends but since we're still pretty young we are going to a DM that works with children
I've had a few over the years, but the most memorable one involved someone who would show up occasionally at our games and liked to be an ass. No one really liked him, and somehow he managed to get us to let him DM a AD&D 2e session in dragon lance. During the session I acquired a magical pendent that was some kind of plot macguffin. DM: "So are you going to put it on?" Me: "Hell no! I don't know what it is and it might be cursed. I'm going to wrap it in silk and stuff it in the bottom of my backpack until I get a chance to identify it," That evening I go into town to do some shopping and I leave my backpack and most of my gear in the inn. As I'm walking down the street I'm told someone in a hooded cloak walks up to me, grabs the pendent and rips it off of me so hard it deals 2 points of damage (I'm a male wizard with 4 HP). I'm told I'm not allowed to do anything or try to stop him, and then I remind him I'm not wearing the pendent and it's back at the inn. He gets pissy says it happens anyway and that's that. After the guy has walked off and I'm allowed to do stuff again he implies I should try to go get the pendent back because it's important. At this point I have no F's left to give, so I just look at him and say "If he want's it so badly he bends time and space to take it, he can keep it. I'm going back to the inn to sleep and tomorrow I'm going on to the next town. So that night the DM had a drunk guy try to rape me while I was sleeping. The next day a kender steals a bunch of my stuff (again with no chance to stop him), then tracks me through the wilderness and tries to murder me. Thankfully after that session no one was willing to let him run one again. He still brings it up every few years about how great he did and how much fun we all had, and we need to pick it up again and finish it... Yeah, he's one of those people who ignores what you say and turns it into good things in his memory.
Good lord, I am so sorry you had to experience that. Like... The other comments I've seen is one thing, but this DM had a character try to RAPE your character? That's beyond ridiculous. I mean, if you guys discussed lines and veils beforehand and were okay with that subject, then fair play to you, but even then, that seems very excessive.
Yeah, I agree with Kody Williams. That was a horrific thing for the DM to do if you guys hadn't discussed lines beforehand, and even if you had it was a real a*hole move.
@@Apathygrrl Yeah. He's a real "special" type of person, and no we never discussed anything about lines. Never even thought of it as something to do (I'd been playing for 8 or 9 years and never had anything that would have been near any kind of line come up yet). He's just a petulant brat when things don't go his way and he likes to try to hurt other people's feelings for amusement or to vent. As an example he once got a speeding ticket for going 10 over. He spent over an hour ranting about how corrupt cops were and so on. Then found out the cousin of one of the other people there was a cop so he spent the rest of the night telling that person he hopped his cousin would get shot on duty and die painfully.
I played an online game once with a friend, a couple of randoms, and then the DM--and the DM's best friend. You can already see the direction this is heading, unfortunately, and you're absolutely correct. So, first and foremost I was a pretty solid veteran at the time, and I had previously DM'd myself, so I wasn't playing some edgy loner Rogue murderhobo. I was playing a largely neutral Rogue with a buried heart of gold, who stole to benefit his remote family whom he sent money too, and I was careful in all of my interactions not to do anything that would draw attention to the party or affect the other players. I played the role of a thief, particularly when no other players were around, and had already cleared my story arc leading to redemption and legitimacy with the DM. Cue problems. My first major act of theft was to sneakily rob a potion store vendor after the other players had left, waiting for the shopkeeper to turn away before taking a bunch of gold, rolling pretty high on my stealth check for it, at the level. Shopkeeper caught me anyway, of course, so I played it off as me being a simple street thief waiting on the big, tough adventurers to leave. Success again. Talk the shopkeeper down, return the gold, leave and catch up to the party on the way out of town. And I noticed the DM and his butt monkey whispering to each other, so of course I start to worry. I should mention here that most of the party wanted to go elsewhere and start on a plot thread, but we were railroaded into following what the DM called the main story. Naturally, the player in question was a Lawful Good seeming paragon, part of this main story, a real protagonist type despite being a rough around the edges anti-hero, and it was later revealed he had worked with the Dungeon Master on the campaign. We set up camp, and the DM let us do our tasks and then verified we were all headed to sleep while Player Enemy #1 kept first watch. And then, after more whispering, our "Good Guy" protagonist poisoned me in my sleep, let me drift into unconsciousness, and beat me half to death with his bare hands while I'm down. This was 3.5e, so I went down to the negatives. The DM then "ruled graciously" that I could survive despite me failing a ludicrously high check for both the sleeping poison and the beatdown, and the players revived me in a state where I couldn't move or act. The LG then proceeded to reveal that he somehow knew about my attempted theft from the store, and warned me that I would be punished if I ever did anything like that again. Needless to say, I wanted to just leave but my friend let me stay, and after some discussions in side chat we all agreed to sabotage the main story until the DM and player left, or until the game stabilized and became a normal, playable campaign and not a huge waste of the time of everyone else. Ten guesses which it was.
Man I would of been fucking kicking up a storm if they did that to me like I know it's a game but I don't care no way would I not be screaming my head of
Sounds super obnoxious of him, unless you were close friends with the guy you and your friend should have just ditched the campaign, sabotaging the campaign was probably not as fun as playing with a normal DM that cared more about playing the game than playing favourites.
I dunno, your first act in a campaign is to rob a potion store blind? It clear that the other players can't communicate their frustrations, but I can understand why they wouldn't be happy you risked relations with the very first shop they encountered.
@@connorjohnson8590 ok so he robbed a shop big deal it fit with his characters narrative he acted accordingly to how his character would of acted without affecting anyone else and made sure the situation didn't matter to his party he did nothing wrong the paladin guy was just one of those people who played a stereotypical paladin and decided murdering his party member when he had no knowledge of the theft was a good idea
@@spare389 Well, we don't know all the details. But yeah, what i'm saying is, regardess if it's in character, robbing the first shop isn't a good idea. I've been DM for a while, and i've talked with many OTHER DMs, and almost all of them put alot of effort into the first shop. That's mostly to ensure that it's got a good balance of items that are both relevant to the party at the low level they are, has interesting stuff they could potentially get into the future, and nothing gamebreaking on sale that potentially devalues future maguffins, espeially if they try to steal them. Along the way, it's inevitable that they pour alot of detail into the shop. At least that's how it went for myself and the 3 other dm's i've talked too. So what i'm saying is, I can understand that both the DM and at least one other player was pissed that they were willing to ruin relations with this first shop for fulfilling a rather cliche character motive. Sure, it's in character. But is it really worth ruining for the DM and the other players on the FIRST SESSION? Not a smart move. I'm not defending the other bs the paladin and the DM do later, but I AM saying that making a move like that 'because it's what my character would do' is arguably just as selfish.
I joined an ex at his weekly game once. ONCE. There were four players plus the DM in the regular party, and they were well aware that I would be there; Ex and I were informed that we were meeting early to run a one shot and just have fun, and they would run their regular campaign after. I was super excited until the game actually began. The DM gave us our prefab character sheets. My Ex immediately objected because his prefab was his actual level 7 character from the regular campaign. My character was basically a level 1, scantily clad, walking sex toy of a Rogue (I will always remember seeing "Randy-almost addicted to sex, really" written as a defining character trait) named Nevaeh. I also had access to spells and abilities no level 1 should. The other three and the DM tried to railroad me into an early death because "girls don't know how to play D&D right" and they wanted to play a "real game". DM then announced that loot/XP/all the things from this game would carry over to their actual campaign. This group had a ton of 'house rules'. One of the house rules let me basically do whatever the hell I wanted outside of battles, I just had to write it down. Please note that I did NOT have to tell the DM what I was doing. I Sleight of Hand and Pick Pocketed the everloving fuck out of them as we explored the town (taking what possessions the DM had included from the real campaign), sold my new treasures, and used to gold to put a bounty on them. The thing is that I wasn't actually trying to hide what I was doing, I would even ask the character I was stealing from to roll perception! They ignored it ("I notice Nevaeh but ignore her", "Whatever, call it a two, I don't care"). I died in our first encounter, smiled, handed the DM my sheet of notes, and went for coffee. Their shrieking was GLORIOUS. My ex thought it was hysterical; he knew that I knew how to play. I was at his game that week because he's joined mine earlier in the week. My mom has been a DM since before I was born. I was born in 1980. The campaign lasted longer than our relationship, but we remained friends and he told me about every time their party had to get away from the bounty hunters and what not. I will say this, he may have been a sexist ass but that DM kept his word.
Many moons ago, I had a DM who was kinda a walking talking stereotype. Overweight, cheese-scented, and no female interaction outside of his mother. Quite possibly the most sexist person I've ever known and his setting reflected as much. For context, I'm female. I usually play female characters. I was expected to just accept this. It meant that I couldn't interact (Meaningfully) with any npcs, he (Through npcs) would often make derogatory/suggestive comments toward my character (Including physical traits that I had that my character did not.) I was even expected to deffer to the other PCs, as they were all male. We were two sessions into the second campaign I tried with him, and he made it clear that though this was a different world for everyone else, it wouldn't be for me. Well ok. I have a solution for this. Combat came up and I basically threw myself to the wolves. New character was already rolled up. So be it. My character died and I handed him my new sheet. A male half-elf ranger. Problem solved, right? Nope, not at all. We got to the next town and it turns out that the townspeople "just don't like him for some reason. He seems... weird to them. Like he's not what he's pretending to be." I collected my things and left. Left my own basement, mind you. Done. Bright side, the character I rolled up ended up being one of my favorites to play (With other people, obviously.) and I'm using him as a baby sitter DMPC to guide my 9 year olds into playing DnD over the past couple weeks. So... Weird thanks I guess.
Oh damn im sorry you had to experience "that guy" as a dm. Some idiots treat dnd like their own power fantasy, and its good you up and left. Im glad to hear you still enjoy dnd though and have found other people to play with ^^
The most unfair thing that a DM ever did to me is I was playing a Scion campaign which is Heroes and gods and the DM knows that I love riddles and I know a lot of riddles so I was told explicitly not to Guess the Riddle so I start sitting around doing stuff and then I get scolded for not trying to Solve the Riddle and when I Solve the Riddle the DM thinks I'm cheating
Bro WTF??? That literally doesn't even make any sense. He tells you not to do a thing, scolds you for not doing the thing, then says you're cheating when you do the thing.
TL;DR: Dm says hes okay with flirty character, isn't and kills character with random assassin. Roll up new character and destroy his game. Had spoken to my DM about making a fairly flirtatious cleric which he said he was all for. Told him i didn't expect any romance with the character but would be okay if he decided to add something in. Campaign goes on for a few sessions fine, character has only hit on the sister of the blacksmith who works at the desk and the waitress at their local tavern. DM never expressed any problems with me doing this. About our 5th session in he introduces a new female NPC, he knew what what Valafor liked at that point and made it a point to make her as appealing to him as the DM possibly could. Valafor throws on the charm and to my surprise she flirted back (was literally the first time it'd happened). Was thinking the DM was giving Valafor a bit of a break. The two of them ended up getting a few drinks and she invited him to her room at the tavern. He agreed and faded to black. "What was Valafors perception again" turns out she was an assassin sent to kill him (I was the only one targeted too). Character got stabbed in his sleep with a dagger that had paralysis poison on it. Didn't even let me roll con and just had her stab me to death in bed. The DM later told me he didn't like how much my character flirted with all the female characters (was literally two and we didn't even see them that often) and rather than talk to me about it just decided to off him. Was pretty pissed so i ended up rolling a runeknight goiliath and two rounding every boss monster he threw against us.
@@BLUEBOYISLEDGE first of all flirty characters are fine as long as you're playing them with the group that he's okay with that. Second of all the DM is not justified in basically lying to his player and then killing his character off
The most unfair thing that happened was this and ended with 10 years of friendship with the DM down the drain. It happened many years ago but I'm still kinda pissed about it. It was my first D&D game ever and I was pretty much a total noob. My best friend at the time was the DM, He wanted to run a homebrew campaign based on the 3.5 rule set with another 3 friends (monk, fighter, wizard, cleric, and me, the totally not an edgelord drow ninja). I told him what I wanted to play and that I wanted to specialize in poisoning. The DM told me everything was fine with my character and so, on the day of the session cero came. That's when the problems began. One of the PCs was a homebrew bear lycanthrope monk (I don't remember why but he started at LVL 5 when the rest of us started at LVL 3) and the girlfriend of the monk was a fighter who was the princess of a great kingdom of humans. In the first session then the DM laid out the map of his world and told me that the drows in his world were extremely discriminated against and my home was on a tiny island on the other side of the world, which resulted in my PC being outcasted from the party for "roleplaying reasons" and most NPC will outright refuse to talk to me no matter how high I rolled the dice, so basically I was never given "roleplaying XP", then the combat problem began, the monk player would trash everything the DM throw at us what resulted in him getting all the XP from combat as well. To compensate for this, the DM introduced a story ark where we would go to the fighter's kingdom and she would get a lot of followers ad cool gear from her Daddy the king. Me on the other hand? I wasn't even allowed inside the city and practically missed out on the entire ark story. What makes me start to realize that maybe the DM didn't like my PC (yeah I should have noticed sooner) was when on several occasions I tried to acquire some poison so I could finally start to be actually useful for a change. The DM told me that all kinds of poison in this world were extremely illegal and hard to come by, soooo there goes my PCs idea. Some more time went by and I was at least 3 lvls behind everyone at the table and with no gear, besides the one, I started with, meanwhile all the other players, especially the fighter princes were coated in cool magic items and gear (The DM had a rule that after every big encounter, we would find among the loot something made specifically for one of the players, but a year of campaign had passed and I never found even the weakest items for my PC). I started to get frustrated after several attempts to buy some gear or a feat that would make my PC actually useful and the DM telling me "that item is very expensive in my world and you just don't have the gold" or "no that feat would make your PC broken" (apparently by "BROKEN" he meant actually useful in combat). So one day frustrated as hell with this I decided to talk to the GM in private about how I was feeling excluded and frustrated. He told me that it was my fault for playing a race that was hated in his world and picking a class so complicated (why he never told me this before the campaign started, I have no idea). So instead of leaving the table right then and there, my stupid stubborn self started trying to improve my character and my roleplay because at the time another friend in the group, told me that maybe it was my fault for not playing better. Of course, that didn't work and my character was being bullied even more and more the time went by ( the DM even started to charge me a ridiculous amount of gold to get shurikens because "it was a foreign weapon and had to be custom made). At this point, I was fighting with the DM almost all the time about my PC and he would just turn deaf ears, so in desperation and frustration because I just refused to let my first character die, I went to a forum asking for help with my PC, when I told my story everyone on the thread started bashing my DM, and told me that I should leave the table, But did I listened to this wise people?? NOOO I kept playing for 3 more months getting angrier and more frustrated, to the point that my friendship of 10 years with the DM was already far gone. So all ended when the DM found my post on the forum and saw how everyone was insulting him telling me that he was a horrible DM that clearly showed favoritism to the other players, so he snapped and quick me out of the group. Insults came back and forth because at this point our fights were beyond the game, so we end up never talking again. Anyway, there was a lot more than happened in terms of unfairness in this campaign in the course of the 2 years it lasted, but it's just too much to write here. Sorry for the grammar and other mistakes, english is not my first language.
Spelling and grammar aside you did a pretty decent job otherwise. English is not an easy language to learn and it's my native language. Keep practicing though and you'll get it.
My former DM asked me to play a warlock of the fiend. Combat with orcs in a tunnel I was at the back. All the orcs decided to target me despite multiple players in front of me. Was stupid enough not to realize he just hated me. Won’t be surprised if after my departure he decided to hate another player.
I failed 1 wisdom saving throw after just some random occurrance, not even any big moment. Just one night I went to sleep suddenly my soul was OWNED by a demon. I had to do his bidding or 'be punished' such as gaining up to 5 levels of exhaustion randomly. On top of this, my characters whole motivation was suddenly inconsequential because with the demon, "his worries were no more". My entire character, personality, everything, down the drain off of a single random failed wisdom saving throw. I loved that character with all of my heart too...
My wife and I have both been playing D&D over 40 years each. We listened to this video after dinner and both of us were just looking at each other going "yup", and "Do you remember when?" We both loved this video. Thanks for posting it.
my question is "did the player ask the dm for info?". I totally agree the DM dropped the ball but you can as a player find this kind of stuff out yourself
@@Rybosome141 I'm guessing the player didn't want to be spoiled or metagame and therefore avoided information like people do with movies they are excited for
Players who play a lot of settings and/or adventure modules tend not to like asking that in character creation because they might find out they've already played a thing. But if the setting has special rules about certain classes then the DM should make the players aware of it in character creation. Immediately killing an old man wizard, a very high mortality rate class in Dark Sun, because they had done something they hadn't isn't a very good way of handling it imo.
DM gave me a magic longbow. I was playing a ranger with years of experience living in the wild. He refused to let me restring to bow, insisting I needed complicated machines to do it. Tried explaining the difference between longbows and compound bows. No dice.
The party and I made it to the final encounter of the campaign. We fought the BBEG, a fiendish super being and won. In exchange for sparing them, we were each offered a wish. The other players proceeded to claim legendary heirloom weapons, etc. Since we didn't have a healer, I asked for a bottomless health potion. When our desires started manifesting, I got a flask with a red liquid inside. Upon testing, it healed 1HP, per day.
Could have been funny if the other players got cursed items/trick weapons as well, but it sounds like the DM wanted to play a joke on you specifically.
Sounds like a funny way to end the campaign i would understand being mad if the game kept going but fictional items dont do anything. Especially when you arent even playing the game anymore.
Tbf, that sounds like it might’ve been a bit broken if you could’ve gotten what you wanted, sucks that you were the only one that didn’t really get what you wanted though.
Getting hit by a stunning spell, followed by MULTIPLE fireballs, on a wooden ship at sea. I was a merfolk, in that character's first ever session, and didn't even get a chance to swim.
Quite a while back, I was playing in a group for D&D 3.5. I had decided to try playing that twin race from the dragon magazine, think they were called Dvati. The DM didn't appear to have any problem with this until the first combat we got into. Very first thing he did was have the bad guy cast finger of death on one twin, killing him instantly. The ranger in the party was lawful good, and paid for a resurrection. Next session, very first combat we get into, completely different bad guy, casts finger of death on the other twin and once again instantly kills him. Handed over my character sheets, packed up and told everyone to have fun and left after that. Another previous thing that happened in that same group is I was playing a scout, and skirmishing at the edge of the battle. Everyone was complaining that I never helped them in melee, including the DM, and I kept telling them I'm a scout, I skirmish, but they never let up, so I finally said "fine, I'll show you what happens when a scout goes into melee", stepped into melee, DM has some flying skulls fire off enough magic missiles to knock me about -40hp in a single turn. Probably should have seen the signs at that point. Just remembered another thing that same DM did when I missed a game, he NPC'd my character, had him steal the entire party's loot (as a chaotic good rogue), which led to the party killing him and feeding him to a troll.
That encounter with Dagon frustrates me. You've got a character in your party that is custom tooled to handle that exact situation and, instead of giving them the opportunity to have the spotlight, the DM just kicks dirt in their face. They coulda have at least ruled that, due to the interruption, the area would need to be reconsecrated with say the blood of a faithful servant. The party gets a small advantage as one of the priests performs self-sacrifice and the fight goes on as it was meant to.
I was playing a 4e campaign (I know, Im sorry), where I was playing a Chaotic Evil war cleric of Gorum. I wanted to go with chaotic neutral, but my DM said that no, the party was evil, I need to be evil. My brother, who he was friends with moreso than I, was allowed to also be my brother, and was allowed to be chaotic neutral. I tended to avoid senseless slaughter, since I personally find it distasteful, and avoided the idiotic chaotic stupid evil shit my party mates tended to get into. I figured that as a war cleric, I was drawn to battle, which I did engage in whenever a legitimate battle was happening. They were very, very rare, because it was one players life goal to derail the campaign whenever he got bored or felt like he wasnt getting enough attention, or just didnt want someone else getting what they wanted. So after only three sessions where two actual battles had broken out, and several chaotic stupid evil episodes had happened, I was met in my sleep by Gorum. Gorum didnt like that I wasnt taking part in the senseless slaughter, murdering innocents and helping my party members kill people to make into zombies. Nevermind that it wasnt war or battle, I just wasnt being violent enough. So I was stripped of my greatsword, Gorum's favored weapon, and given a great-maul that sent me into an uncontrolled frenzy whenever I held it with two hands. Which, in order to use it, I was forced to do. That character ended up getting killed because, after being told that I needed to be more violent, I was more violent, but to a NPC that the DM didnt want me to be violent to. That NPC riddled me full of an amount of explosive kunai that broke every possible rule of attack rounds, and he rolled a d20, didnt explain the result, then pronounced me dead.
Most unfair thing that happened in a campaign to me: it was a bit of a Homebrew setting and he was a bit new to dming so we didn't really hold it against him. Anyways we got kidnapped thrown on a boat and had to fight a ocean God at level 3 (we started there) but after 1 death in the fight then the god got bored and left. He is a better gm now and its fun
It was 4e and I was playing a Psion. My DM, for some reason, hated Psionic characters (even though they're very well balanced and not that complicated in 4e). By the 3rd session he made a bullshit encounter we had absolutely no chance of winning (every enemy was double our level and outnumbered us at least 3 to 1). They captured us, and when my character came to he attempted to use his abilities to free himself (psionics require no verbal or somatic components, so a psion can use powers while bound) but they didn't work. After a quick prison break (that didn't have a trace of the overpowered bastards who captured us in the first place) I discovered the people who captured us had robbed me of my powers, leaving me a worthless level 4 or 5 with shitty hit-dice, no class, and no skills, and nobody else had lost anything, not even equipment. I never went to the 4th session, and from what I hear half the rest of the table did the same.
I was playing an oath of Redemption Paladin for a fun one shot my normal DM was running. I wanted to be as true of a pacifist as I could so I pretty much focused my whole character on dodging and intercepting attacks, and healing my allies. When we actually got to the combat though, he literally said an enemy "crushed me into the ground" with an attack, saying I got submerged in the sand we were fighting on and dies instantly (rather than taking suffocation damage, rolling a save or anything). It was pretty clear he just hated the character I made because it didn't just kill stuff... maybe he thought I was playing his favorite class wrong lmao
There was once I was playing Pathfinder with a GM who I noticed very early on was not a good GM. He had a support character who was helping out the party, but also outshining all the players. I was playing a Rogue, and at one point while going up some stairs, I noticed a trap, so I rolled to disarm it and rolled something like a 19 plus my high bonus. The GM said that I failed and it blew up in my face dealing tons of damage. Later on up the same stairs, I noticed another trap just like the first, but before I or anyone else had an opportunity to figure out how to get around the trap, the GM had his cleric character just disarm it. He gave a reason for how his character figured out how to bypass the trap, but the fact that I could roll almost perfectly with something my character was good and fail, and then his support character who had no points in that ability at all just,... figure out how to disarm it randomly, really made me wonder why I was playing in the group. In another session(of the 4 or 5 we had before calling it quits) my Rogue was trying to scale a watchtower to secretly take out a guard so we could pass by without being noticed using a rope that was used by the guard to climb to the top. The GM told me, 'Because of the nature of what you are trying to do, you will be rolling a fresh stealth roll every FOOT of rope you climb, the guard will be rolling a fresh Perception Roll for every foot as well, and you will not be able to use your stealth bonus, just the number on the dice.' Sooo, that meant that for the every foot of rope I was climbing, there was a 50 percent chance of being seen by the guard, all the way up the tower. I was fairly lucky to succeed at the first 3 feet of climbing, but as I reached 4 feet what I knew was going to happen happened, and the guard spotted me. Just then, the GM said that his cleric cast hold person on the guard so he couldn't move and I could finish climbing up and finish him off. So my Rogue's abilities were stripped from him as he is about to do WHAT ROGUES DO BEST!!!, and the GM made his character be the hero instead. I stopped playing with that group very soon after that.
The young kid... I could have seen something along the lines of "You hear a voice, seemingly from the walls of the dungeon itself. "Honestly, do you MIND? It took a lot of work to make this, to arrange each device and door... Would you like it if I paid visit to your home and told just where to push to make it collapse?"
I had a game about 2 years ago when a DM unfairly took me out of the "finale!" In our last session, we had our opportunity to battle the Magus / Arcane BBEG. He essentially was targeting the greatest warriors in this campaign and killing them. Our group had a few disputes, small things but everything went over pretty well. Sadly, this last battle was over for me in an instant.... we were a group of 4 composed of a Ranger, Bard, Druid and myself playing the Paladin. At this point we were level 10 and my Oath was Vengeance. My backstory revolved around being in a guild of demon hunters and everything associated to crusading against evil. A good tip when choosing the Guild background is you can become proficient in any tool you'd like. I was an alchemist that made potions and poisons. This was my first time ever playing D&D 5e, so I wasn't trying to maximize my character I just wanted to be a front line fighter and all-around support. Oath of Vengeance had the coolest Channel Divinity which allows me to get advantage against 1 creature while attacking for a whole minute. So, to cover all my bases, I could technically deal over a 100 damage in a single swing if I applied a strong poison and hit the enemy with a magical Divine Smite. Indeed I had some ridiculous numbers but I would pay large sums to craft my strongest poison, roughly 200 gold for 3-hits of poison around 2d8 per hit. Or 55 gold to make a one dosage of poison dealing 2d8 damage. With advantage and stacked damage sources, a critical hit could be insane. Another thing that our DM disliked was my "Aura of Protection," which at this level, gave myself and anyone 10 feet next to me a +5 to any saving roll! A very cool support mechanic. My charisma was 20. It would be annoying to fight against, but it is a good build for a party. I feel the DM didn't want to deal with me because of this saving throw bonus.... At the boss fight, the Magus duplicated himself into 3 beings. I declared the one on the right as my enemy through Compelled Duel! "You're mine, foul fiend!" I role played. I could have my solo 1v1 while the others in my party dealt with the other 2 mage images.. Well, the Mage used Power Word: Kill on the first round. No saves, no way to avoid it.. just an instant death for my Paladin because he had between 85-95 health.. it frustrates me more when I learn he used a 9th level spell on me but everyone else got to continue and have their fun :( a counterspell may have been possible if the bard thought of it but I didn't have the experience. This is the one BM (bad manner) spell which has some controversy on when it can be used... and I died immediately. Feel free to share this or condense it.. love hearing other stories but this topic specifically is one that I could relate to. Happy Gaming!
The way I see it, what was unfair is how the BBGE apparently knew you were the perfect target for his Power Word: Kill? Unless he had observed your group thoroughly, he shouldn't know that you were suceptible to that spell and also a significant threat to him.
Honestly, I think that is a situation where it is acceptable to call out the DM and/or leave immediately. Explicitly ruins your fun and makes you watch everyone else enjoy themselves while you sit there bored. Died because of bad rolls or doing stupid stuff? yeah, it happens and sucks. Died because the DM decided to take you out with a 9th level at level 10? Not okay. Total bs.
"i.e." doesn't mean "for example" - it means "that is". It's an abbreviation for "id est" which is Latin for "it/that is". E.g. is "for example" as it's an abbreviation for "exempli gratia" (Latin for "for example/for the sake of example"). Since someone says that i.e. stands for "in essence" and e.g. for "example given" here's a bit more info on that: "Example given" may be abbreviated to e.g. due to being literally the same as Latin exempli gratia. However same can't be said abt i.e. - while it's still technically a possible abbreviation for "in essence", it's not the actual meaning of the abbreviation. Wikitionary on both abbreviations en.m.wiktionary.org/wiki/i.e.#English en.m.wiktionary.org/wiki/e.g.
Oh hey I didn't know that! I thought i.e. stood for "in example" and e.g. stood for "example given". I've been mistakenly using them interchangeably. Welp, you learn something new every day. Thanks for sharing
One time I almost killed the final boss halfway into the campaign and the DM wasn't happy, so he had a random wizard fully heal it, teleport it away, and cast a level 5 fireball targeting only me. I died instantly and he said "you shouldn't have tried to fight it". Note that we were level 4.
The good way is to have them have a way to come back. Maybe they had a Clone? Then that enemy now has a favored enemy in the group. Sure, you have their ire... But also can predict them a bit better. Had a DM do this for a more minor boss. They had this whole mechanic of being on a stage, the ground to them is difficult terrain, and they used control spells to keep us away, this whole thing... That I used my Boots of Springing and Striding to jump over, and proceeded to kill the boss by critting 2 turns in a row as a Booming Blade rouge. Enemy was actually a Lich so now they're return every few days after regenerating, and specifically had it out for my rouge, giving us a timer to track down and destroy the phylactery, never knowing when she would appear to make another attempt on us.
The only thing i would say is “unfair” that a dm did to me was also my fault. I played a hot pink tiefling wizard and my dm said alright you have -5 to stealth. It was funny for me and everyone else and it made interactions with npc’s more fun
My first ever Dnd game could well have been my last one. I joined a local group with some friends, only one of them had previously played and she used her lvl 3 Cleric for the game. The rest of us got random premade charackters, wich was fine. I got a lvl 1 Fighter with heavy armor and a two hand weapon. We all wake up in the second floor of a tavern, strange noises come from outside the door. So we investigate and get jumped by two werwolves. So far so good, we manage to beat them and I even get to decapitate one of them, dnd seems fun. We go downstairs and hear horse-noises outside, everyone decides to hide, but I get disadvantage because of my heavy armor so I fail. As two Zentaurs burst through the door I raise my hands to deescalate and show that im no threat, however the Zentaurs sweep with their spears decapitating me instantly, as Im obviously a threat to them. No save no damage rolled, no nothing, just instant death. My friends come out of hiding and talk to the Zentaurs without problems. Our lvl 3 Cleric patches me up somehow and we continue outside into the fog. As we approach the town square we hear wings in the sky, so we try to hide, well exept me who still has disadvantage because of the heavy armor. So a giant dragon lands right next to us and breaths fire, killing us all instantly, again no saves no damage, excet for the lvl 3 Cleric who barely stays alive. She starts sweet talking and somehow manages to convince the dragon to fly us somewhere else, while she revives us. I never played with that group afterwards. At first I just thought thats how dnd works and its just not for me, but luckily I gave it another try and now it's my favourite hobby and I dm a lot myself. Looking back I just think the dm wanted to proof something to the new players, but now as a dm I really think that thats the wrong approach to bring people into the hobby.
This happened during my 2nd campaign in 5e. I was taking a break from magic using and decided to go be a Champion style white Dragonborn fighter (yes, generic but a good break from magic) who was fixated on hunting the biggest game possible. Our DM for the night has us end up at the home of a couple who were, basically, making and selling the D&D equivalent of recreational marijuana. Granted, I should have figured it from the getgo, but there wasn't any indication that it was causing a sort of aroma that would make violence a less desirable choice. However, when the party discovers that the couple were a pair of magic users who were trying to use the substance to make us into slaves, I role played my dragonborn into being pissed as he believed only the strong should be dominant, with no exceptions. Thus, he goes to attack one of them, and while nobody at all had to during the fight, I was told that the smoke from producing the substance made all my attacks be rolled at disadvantage. Predictably, I couldn't land a single hit, making my fighter worthless for that entire fight. And again, nobody else (not even the rogue) had to make their rolls with disadvantage. My best guess is that it was something to do with either WIS or INT scores since my dragonborn had a WIS of 9 and an INT of 12, but I felt something along the line wasn't fairly implemented for that encounter. I've long gotten over it, but I'll admit I was SALTY at that moment.
The most unfair thing a DM did to me was go "alright, you guys are walking, and you're having a good time, and then boom, Kevin disappears. Kevin, you suddenly notice you're in this strange extraplanar dimension, and you're surrounded by close to 200 high flame elementals, roll initiative." (high flame elementals are a custom made monster we have, it's basically a regular flame elemental but literally every stat and dice is doubled) now, the reason why he did this was completely justified. We were playing a campaign where the DM specifically challenged us to make as broken characters as we could. At that point, we were level 12, and we were fighting threats that would give a level 15-16 party a challenge, THAT'S how broken our characters were.The difference between these other op characters and mine, was that I was a rogue monk multiclass. 7 rogue, 5 monk. The way I had build my character + the bonuses from my magic items, I did around 56 damage a round with a +12 to hit, then I cast stunning strike, then I used my +16 stealth and hid as a bonus action, granting all attacks against me disadvantage because they couldn't see me, and If I could react to the hit, I could use my reaction to halve the damage. By the way, this was with a 23 AC, and I also had my rogue evasion. To put it into perspective, the other characters in our party were a Drubarian with around 700 hp, an undying Warlock who the only way to kill him was to take his entire health bar of 125 out in a single turn, then do another 90 damage in the same round while he's down. Otherwise, he comes back to life at the end of the round. He can do this 3 times a long rest. The final member of our party was a paladin/celestial warlock multiclass who healed us for 4d6 + 8 every round, granted us guidance on all our rolls if we had this heal over time on us, and granted us resistance to most ailments while buffing all our scores by +2. (yes there was some homebrew involved in all this) but despite all the super broken shit we had, my rogue Kevin was the only truly unkillable character in our party. Absolutely nothing could hit him, and even if he did somehow get hit, he just halved the damage. All the while he's taking away your ability to react, forcing you to roll saving throws with disadvantage, and obviously stunning strike is broken as all hell. So yeah, that's the story of how my campaign breaking character got railroaded into dying because he was a campaign breaking character that broke the campaign meant to break campaign breaking characters. (for those who don't know, when you hit a flame elemental, you're forced to take damage. So there was no dodging, none of that. This was quite literally the only way to kill my character, because he'd end up killing himself through the damage by the time he killed all of them.)
A level 20 bear barbarian can't get past around 325 hp even if you double it accounting it for resistance. Sounds like homebrew if 700 hp is being thrown around.
I was playing Fallout RP and questing for a FREE design schematic to use in-game. This server had server currency you could use to buy and sell faction content. While questing for a FREE design schematic I was billed 30,000 in server currency for pipes. When I said that this was unfair the DM said, "You can afford it." I was forced to pay to continue the quest.
OK, so I've got one. Our gaming group had written a game system for publication (probably 20 years ago, now.). I had written a good portion of the combat system - this will be important. One evening, we were play testing in preparation for a convention, and the GM for the evening was running a scenario where we were all knights. During a social encounter, one of the NPCs insulted one of the female PCs, so the player (also female) decided to slap the NPC. The GM had her roll to hit, and she rolled a crit. He had her roll damage, which ended up being enough to kill the NPC. This was not how I'd written those rules, and wasn't useful in the play testing. I spoke up, letting him know that this wasn't the way it worked. After a bit of arguing, the GM walked it back, and we moved on. However, it wasn't to be forgotten... A while later, we get into a battle - charging in with lances, armor glittering, yadda yadda. All of a sudden, (with no roll to hit or for damage) the GM looks at me and says "You take 147 points of damage to your chest." That was enough damage to blow a hole through my breastplate, my chest and my backplate, with about 75 points to spare. The best part was the glares he got from everyone else in the room, though. It eventually got walked back also, and to this day, we still remind him of this incident when he starts to get his "killer GM" vibe on.
My September is going well so far. We run out of school support for students which is a little hectic, but working. You guys do excellent work, and I'm glad I found this channel.
The most unfair thing a DM has done to me was the whole first campaing I ever played. In summary: My first character was a Female Cleric of the Domains of Travel and Luck (Pathfinder 1e) and the DM argued tha I could not recharge my spells after a long rest anywhere that was not a temple or similar. There where anti-magic fields everywhere. Most monster had a "special cuality" to sense auras or, i kid you not, smell magic and magic items. I and the paladin had to constantly make Will Saves to "control our natural urges" every f*cking time we met an NPC the DM considered hot, they didn't need to talk to us or anything, if the NPC was hot he could f*ck you whenever he/she wanted if you failed to save (the dice where good to me in all of those rolls, but the amount of times the paladin was in "unconfortable situations" due to this rolls where more than I feel capable of remenbering). The DM didn't know the rules of Combat and he made them up on the fly (always favoring the DMPCs of course), for example, he didn't know how to calculate apropiate CR, so we faced againt a PIT FIEND at level 7 (we runned a lot in that campaing). The Barbarian became an unreasonable bestial killing machine that didn't recognice friend from foe each time he entered a Rage, he almost killed us the first time he did and only entered Rage 2 other times in the whole campaing. The Rogue didn't ever use his sneak attack, not because he didn't remember to, but because the conditions where never right. At one point he introduced a group of NPCs named Sam Battlehammer (Bruenor Battlehammer), Half the Halfling (Regis), Gary Stue... I mean Drizz Dourden (Drizzt Do'Urden), Scarlet (Catty Brie) and Ragnar (Wulfgar) and made it abundantly clear that the Campaing was about them, not us. There is a lot more, but you get the point. As first time players it took us more than what should have to realize what was hapening, and me and my friends are currently in the proces of removing this person from our lives, on the other hand, I am preparing Curse of Strahd and we will have our first session the 31st of October this year, I hope it goes Ok, we all deserve a better experience with roll play.
I hate hearing/reading stories about DMs who focuses the ENTIRE campaign about their lv.20 DMPC where the party is like half that level or way lower which makes it not fun for the players and DMs who don't know the rules or know so little pull bullshit reasons or forces player characters to do things that is not intended by the player who made the character in the first place like this DM that you have seem to be forcing his fantasies to your cleric and your friends paladin into "will saving" or fuck the next hot person you see like its some hentai game to him, and anti magic zones being everywhere is just saying you can't use your characters abilities beside beating them with a sword till it dies which makes your cleric a crappy fighter and not being able to regain spells after a long rest besides from being in a temple makes it worse, your cleric is just a shitty fighter at that point which is boring (fighters are not boring but your DM is) and that Pit Fiend does show that the DM clearly does not know what he is doing. to basically summarize all this about your DM is that he: -Forced your cleric to be a shitty fighter by majorly restricting on how you regain spells and not being able to cast said spells due to those anti-magic fields -Forcing player to make "will saves" to not fuck the NPCs -Throwing balance completely out the window making combat one sided unfairly -Focusing the campaign on DMPCs making PCs unimportant -Being a terrible DM in the first place I like playing Arcane Casters and in the case of the world your DM has put you can the other PC just makes me want to just up and leave and make my own campaign at that point, I don't know how to run it but at least I will have some help to make it a fun experience both for me and the PCs
@@zerovsgaming6729 Yes, it was pretty much as you said. We just had a talk with this person yesterday evening to say to him that the way he was treating us, both in and out of game, wasn't healty and that we didn't want that negativity in our lives. And he just exploded. He said he couldn't believe we could betray him in that way and he proceeded to insult us and to say that everything was our fault. Me and my 2 best friends just got up and left at that point. This experience nearly made me and one of those friends stop roleplaying entirely, I really want to do better in the campaing I'm about to run, I just know this can be an amazing hobby and that we can enjoy it. Any advice whould be welcomed. And thank you for responding Zero VS Gaming.
@@xrubicon I think what OP is referring to here is saves to control your own character from wanting to fuck someone. In every story I hear this being a thing it usually has the PCs controlling themselves from directly "having their way" with (raping) the supposedly hot NPC. It's super fucked up.
That DM sounds like a horrible, toxic, maybe even mentally-ill person that will only drag you down. For what it's worth it, I'm glad you're removing him from your life entirely, not just in D&D. I sincerely hope your campaign goes well. I know it's easier said than done, but try not to let previous experiences get in the way. The most important thing IMO is good communication between players and the DM, and that everyone have fun playing. The DM tells the story, the players push it forward, and both build it together into something that is only mean to be fun, even if not perfect.
@@boianko Nope, it was pretty much the other way arround. It worked like this: 1. Pretty NPC enters room. 2. PC must make a Will save. 3.1. Success. PC is unimpressed and he/she may continue acting like a normal person. 3.2. Failure. PC falls head over heals for NPC and he/she won't be able to deny anything to them, not even if the Player is totaly grossed out by the NPC.
Recently I got kicked from a campaign, because my friends called the dm out on treating me like shit. My character had met a magic crow, who wanted to eat one of my characters soul carrots(long story short, got them from a lich, not knowing at the time that they had souls in them). So, I thought ‘hey! Perhaps this is the dm trying to set up a plot hook, I’ll bite. And give the bird a bite of the carrot. Without even a warning, or previous discussion, my oath breaks. He forces my character to completely change his appearance, and makes me choose between a: becoming a warlock, or b: loose all my levels, become a fighter, and permanently loose 2 points in strength. My friends, and even this player who had been really toxic to me in the past, called the gm out, and I was the one who got kicked for ‘being a problematic player’ According to my one friend who stayed, he also killed my character via randon kraken dragging him into the sea. I specifically asked for him to NOT kill off my character, just to have him go off on his own.
Ir he could of just changed the puzzels on the fly. Ive done that.... had a player google a monster .... suddenly that monster developed super powers!!!
"Why did you not make it apparent that I had options other than the minotaur chieftain?" "You didn't ask" Well, at least he didn't say "you didn't make a check to see," but it's still utterly player hostile and the complete opposite of asking "Are you sure?"
Honest this is like the one story in the video I’d want more information about before I passed judgement. All the other stories are about blatant rule breaking/abuse of power while that one seems to hinges upon a failure to communicate, and that can be a more open ended issue.
Honestly im going to side with the dm on that one it felt like the player got overly butthurt about something he jumped straight into with out asking about. But that's my take.
Yeah, the more I think about it the more it seems not that unfair. I suppose the charge here would be not providing enough context that fighting the chieftain would be suicide compounded by the fact the character had been railroaded into a potentially life threatening situation. Still it seems pretty apparent the DM was not intending for the player to fight the chieftain, so I don't think there was any kind ill will going on here. Also the player/character was certainly aware their current predicament was a life or death situation, and to me, if they knew that, it begs the question: Why didn't they ask? Ultimately it is the DM's job to 'paint the picture', but that doesn't mean the player has a passive role in fleshing the world out as well. Asking questions and for clarification is sort of an important part of D&D, and it seems like a lot of assumptions were being made on both sides of this story.
I think the worst part was DM going “no you can figure it out” for the fight instead of letting player roll a new character when they saw they were about to get their shit kicked in
I tried to play a monk, DM placed a magical artifact on my character while it was unconscious and forced any future levels I've gained into sorcerer until the artifact was gone problem was: the artifact grew exponentially stronger with my character and became basically impossible to remove at sorcerer level 7
He didn't even force you to respec into something like Rogue, Ranger, Druid (classes that are similar to Monk in terms of needing dexterity and wisdom), but a Sorceror that uses Charisma?!
OK so first game I ever played in back in the dark days of 2nd Edition AD&D in the year of Dale Reckoning 1997. The DM decided that since his girlfriend didn't like me on a particular day that all enemies targeted me and that our only copy of the PHB didn't need to reach my end of the table and that if I didn't act immediately after my turn came up then I'd lost my turn in initiative. This was only made worse since he decided that my dice didn't count since "oh those dice are loaded", which they weren't, and he'd had his hands on the only other set of dice at the table. When by some miracle, I survived a combat encounter he decided I wouldn't get experience since I was fighting using a bow and not in melee combat. All the while his DMPC was stuck like flies on shit to his girlfriends character, who never got targeted, let alone hit by anyone in spite of her being a mage in melee combat. For those not in the know, that meant she couldn't wear armor if she wanted to have use of magic so AC 10 and looking very soft and tempting as a target under any other circumstances. Either way, soon my character was killed, stripped of his equipment by the girlfriend and her appendage aka the DM. I was told the character was unable to be resurrected and that I'd have to make a new character. Fine by me, I kinda wanted to use another character for a while anyway so I started rolling using his dice in front of him. Not exaggerating, I rolled a 16, three 17s and two 18s, one of which I ended up putting into strength and as a fighter had to roll on the extra strength table as a result. I think I got a 91 or something like that. Either way, in spite of using his dice and doing all of this directly in front of him with two other people watching he decided the character wasn't able to be used since it was too powerful. Needless to say, I got the message pretty loud and clear. Fast forward two months and I'm running a very popular campaign and he hasn't gotten a single session in that time. Life is good.
(My original attempt to post this comment story failed, thanks to Comcast going "Oh, did you want to be online right now?" at the moment I clicked the Comment button.) Here's one of mine from games long ago... It was the early 1990s and I'm a player in an AD&D 2E Forgotten Realms Maztica campaign (Maztica was the setting's Mesoamerican supplement). Half of the players have created characters from Faerûn, and the other half (myself amongst them) created characters from Maztica. I've built a Priest- [Percentile roll, high. "Where are you high rolls when it's a treasure table!?"] -ess of the goddess Kiltzi, Giver of Health, Growth, Nourishment, and Love. Since this is second edition AD&D the "may spontaneously cast a prepared spell as a healing spell" rule wasn't part of the game yet. (It's also the edition that saw a lot of name changes, such as priest for cleric, because it hit stores shelves towards the end of that dread curse of the 80's: "D&D is evil!".) I've designed this particular character primarily as a healer with heavy pacifistic leanings, who was joined by a jaguar knight and an eagle knight from Maztica. The Faerûnian folks who would become the other half of the party were (if I recall correctly after all this time) a priest whose deity I forget, a fighter, and a rogue. Smart readers here-and we're gamers, nobody in a hobby involving this much math and such (Traveller, anyone?) is a dummy-will note the lack of a wizard in the party described. Our DM sure did, and he was displeased, insisting that an adventuring party had to include a wizard. We disagreed. Now while it is generally true that the four basic monster food groups of cleric, fighter, thief, and wizard make a good solid core for an adventuring party, playing without one of those can be done. With the party assembled, we proceed through a number of adventures, with both the Faerûnians and Mazticans levelling up without any problems, though our DM had started suggesting that someone in the party start multiclassing or dual classing to wizard. We resisted. We're a 5th level party now, and we're all of the opinion that we've been doing rather well without a wizard. Here it's important I emphasize that the priest from Faerûn-who has been nearly a planetary hemisphere away from home this whole time-hasn't had any trouble training for each new experience level. At this point in the campaign, the Maztican natives accompany the characters from Faerûn back across the sea and continue our adventures on their home continent. Things are going well, until it's time to train for our next experience level. Suddenly the DM declares that my priestess of Kiltzi can't train new class levels of priest while in Faerûn. Yes, just my priestess, not the jaguar knight or the eagle knight. Naturally I was...strongly disinclined to go along with something so arbitrary and extremely difficult, as it would require that I dual class my character. Dual-classing was restricted to human characters. Demi-human characters such as elves, half-elves, dwarves, gnomes, and halfling could multiclass, which was much easier than dual classing. While multiclassing worked much as it has in D&D 3E and later editions, dual-classing was more involved. To dual-class, one had to begin adventuring as a 1st-level character of the new class, albeit with more hit points than a true 1st level character. Use of that character's first class was not allowed. Use of ANY ability from the character's first class which was not also an ability of the second class meant forfeiture of ALL XP earned in that game session. Since my choices at the time were limited to refuse-and-not-get-to-play, or agree-and-play, I got stuck having to dual class to Priest 5/Wizard 1. Our adventures continued. The DM was happy, as he'd gotten a wizard into the party. The players-myself in particular-less so. Remember, o' resplendent reader how I described my character concept as a "healer with heavy pacifistic leanings"? I liked that concept. I played that concept, and even after being forced to level my character in a way I did not want, I continued to play that concept, doing my best to avoid burn-&-blast magic whenever possible. I was even given a perfect opening for some player's malicious compliance by way of the fireball spell. After casting fireball once, my devout follower of Kiltzi, goddess of love, both romantic and lustful, fertility, and health absolutely and utterly refused to learn or cast any other spells that were designed to do harm to other creatures. The campaign didn't last much longer after that.
6:46. To DM's playing in a anti-magic setting, you can also still allow some magic. They probably aren't going to meet anybody in the wild, so I would suggest spending a decent amount of your campaign there, so spell casters aren't totally obsolete, in case someone has there heart set on playing one
Happened to a buddy of mine but the dm had an adult black dragon burst out of a house and attack them...at level 2....in the first session. He died in the first round.
Said i couldnt cast spells while concentrating on a spell, kinda ruined the campaign for me. Everyone else including the barbaian could do cool melee stuff, like hitting everyone in a row, but i couldn't cast produce flame while I'm concentrating on conjure animals, or any other spell for that matter. I tried to multiclass rogue but she turned me down, stuck as a full spellcaster with half my spells
the exact rule in 5e is that you can't cast a concentration spell while currently in the middle of a concentration spell. He might not have had a solid grasp on which spells are and are not concentration or he might not have appreciated the subtlety of the rule
For me, it was when I entered a temple and was insta killed. There were no context clues to indicate that it was a bad idea. I just walked in and a guy showed up and froze me. I got no saves or anything. I was expected to have used info from his other games, which I hadn't played.
Seems like the fair way to deal with the Consecrate character would simply be to have one of the cultists cast Desecrate. But let the Consecrate spell have some effect short of stopping the summoning altogether, like the summoned guys are temporarily stunned or something.
I have been watching since the beginning, I am upset to say I haven't been here for a bit due to school, but I still love the effort and care that goes into these videos
The most unfair thing in one particular game of mine was in my first ever game of D&D in fact. All the players were all relatively high level (Apart from my cleric because XP was dealt on a kill, not a general encounter so I was around level 3-5 while the other players were all over 13 - but that's another story entirely). My Cleric was given a drink after a successful mission by a GMPC, I made it a point early on to say that she didn't really drink alcohol and didn't like to drink alcohol but she trusted the GMPC so took a single small sip to test the waters, at which point the GM burst into giggles and told me to roll a con save, which I failed and it 'faded to black' for her. The next in game morning she awoke to find herself in the middle of a 10+ PC and GMPC orgy. (Another note was that because I was uncomfortable with my characters being sexualised, she was effectively a teen nun who would have nothing to do with sex, turning red and leaving the room at even the mere potential of an innuendo which was clear early on in the game) Turns out not only was it an incredibly strong drink but it was also drugged with some weird aphrodisiac that there was no possible way she could have passed because of her low level. I was very uncomfortable the entire time as the GM and players laughed at my reaction to this, even when I was saying "No I don't want this, it was just a sip, her morals wouldn't allow for this to happen, I don't consent to this happening" on multiple occasions throughout the actual in game explanations and details. They even rolled on a d20 to see how many kids she would end up pregnant with (it was twins that she was forced to carry throughout the game until I retired her, though the DM then took control and she became an NPC still traveling with the party). I wasn't allowed to retcon this and the players and DM all found it hilarious, despite there being a mix of guys and gals in the game, I'd like to say I left the game but they were also my entire friendship group at school so I ended up making a new character and staying with them all until we all graduated. TL;DR My nun cleric got dr*gged and gang r*ped against my will and ended up pregnant with twins.
@@ifairynavi Yeah it wasn't the most fun, luckily I now know how just to straight up leave a game, though I usually win the horror category amongst friends when this kind of stuff comes up
One of the best videos in a while. First of all, the ending was priceless. And second, these examples helped me realise that even though I've done mistakes as a GM, it could be much worse.
The most unfair thing a dm did to me was kill off my char cause he felt like doing so. My character at the time was a bugbear ranger at lvl 3. And in this dm's world, magic and creatures which aren't human, dwarf, hobbit or elf was kinda like shunned and hunted. Which i felt was fair but I wanted to try and battle this racism, i knew i was gonna face some difficulties but I was prepared. My introduktion was me getting released after years in prison. As my character loves nature he decided that he would sleep in the forest just outside the town. Which my character considered safe enough cause it was JUST outside the town, and we already knew there was a ranger group keeping the forests and lands safe. Anyway my character was a little damaged after fighting against some kind of cultist or whatever. When he sat up camp in this forest he got woken up by 4 gricks that just smelled my blood all the way from the underdark i guess. And right away we entered combat and I was killed. After i was killed i was forcefully resurrected in a half elf body. But thats not the end of bullshittery this dm pulled. But thats for another time.
The following happened to my brother but it cost us a friendship with the DM and we stopped playing D&D. Back in '86 or '87, we were playing AD&D pretty regularly at the DM's house. There was several other friends/relatives of his along with my brother and I. I played a Ranger and a Magic User, I loved it! My brother played a Paladin, which had to be Lawful Good in 1st Ed. One of the DM's friends was an Assassin. My brother played the Paladin pretty much by the book as far as the way he interacted with evil aligned characters but was never an ass to other players. As a Paladin, he was quite successful and became pretty powerful. He had great stats and even managed to roll to have psionics. There started to become a lot of jealousy between those other players of my brother. So they hatched a plan to get rid of him. The Assassin character killed the Paladin but one of us had some way of resurrecting him. Unfortunately, the DM said that he was "tainted" by dying and could not be a Paladin any longer. We both felt pretty betrayed by the DM for what happened. Needless to say, he never played D&D again. Myself, I have played with my son after he became a D&D nut when he found all of my old books although he got into 5th Edition and that's what his campaigns are.
I let my friend run a one shot so I could take a break from DMing for a week. I am hard on all my players and put their characters to the test. They all know this and enjoy it. However, in his one shot Pirate Adventure, he decided that I needed to die, so he threw a young kraken at us at LVL 5. We did well in the battle, but in the final moments, he decided to have it only attack me. 8 Tentacle Grapples in my direction, with a DC 16 Dex save. I had no bonus in Dex, but still managed to avoid 6 of them. The party killed five of them, but instead of attacking the rest of the party, he had these tentacles attack me again. Twice Each! So I overall made Fourteen DC 16 Dex Saves, and managed to save on all but two (I had bless active, as well as having the Lucky Feat). Nobody else was attacked in this moment, just me. He hasn’t DMed for us since.
I was a lvl 3 hexblade and got challenged to a duel. I had the invocation armor of shadows on me, so my AC was pretty good for my lvl (don't remember the exact number), and on top of that I casted on myself blink. When the DM tried to hit me he rolled 2d20 and said "it hits" I was choke, because blink causes disadvantage and he didn't even said whats was the attack. When I asked him he simply said "I rolled 2 nat 20" I know that's totally possible, but this particular DM was well known for fudging rolls behind the screen.
I had a DM who made alot of homebrew rules to keep his players in check, which was fine since we were min maxed out and it was neccesary. He was atleast consistent in following his own rules and wouldn't bend or break any of them in a major way for the sake of fairness, atleast until one incident. So we had decided before that you can't interrupt spells in any way except with an ability that states otherwise. He had been VERY clear on this rule since none of us wanted to be essentially stun locked if someone got in our face and he didn't want us completely negating all casters till the end of time. This worked great until I was having a narrative battle with him as part of my character story. For extra context, she had no self esteem and I was working with him to have this fight be a push for her to get some courage and start to grow. Everything was going great and she was winning quite handily, I had made sure to plan ahead for everything and it was all going according to plan when it happened. Dm: "He cast Witch Bolt at you." Me: "Counterspell" DM: "The guy you're protecting pushes you out of the way and takes the hit for you" Me: "Takes what hit?" "I used Counterspell?" DM: "It didn't work because you got pushed." Me "So we can interrupt any spell now by shoving a caster?" DM: "No." Me: "But it's a reaction spell, that's the fastest type of spell." "It's basically a melee attack in terms of speed and you've let us Counterspell in way more ridiculous scenarios so why did it not work here." DM: "I said so." Me: "Fuck this, I'm out." Story over.
I had a DM who gave my Sorcerer a cursed dagger that would suck his blood literally before the campaign started... I quit before the campaign started...
Petru Leon the problem with that dm was everything magical that he gives us had a curse or a bad side effect. Like a girdle of giant strength that gives you the appetite of a giant.
Most unfair thing my old DM did to me was constant rubbish every single session, but it starts at session 0 where we get a little prologue for our characters, mine was this: "you're on a hunting trip with a guy from the town, what do you do?" I say I guess I'll draw my bow and sneak around looking for something to hunt "roll perception" *rolls a 2+6* "a boar charges out of the bushes and attacks you with its goring attack" dealing 4d8+2 damage to my level 1 character with 8HP and he dies instantly in session 0. I quit the game after like the 4th session of nonsense, like how if he decided he had too many dice to roll for creatures (because he would often put us 3 level 2 adventurers with no healer or spellcasters against 10-30 enemies) he'd just decide he's not gonna bother to roll anymore and just say they all hit successfully, with the excuse "since I'm not rolling now it balances out cause I also can't crit like this" then calling us all idiots saying he's run the same encounters "for like 5 other groups and no one even got hurt, you're seriously the first ones to have any problems here".
I kinda did it to myself, but I was naked crazy elf. I was playing 3.5e for the first time, and chose sorceror (in that version it is tankier, more combat-capable yet less magical wizard) and when I asked what equipment I get, DM says "whatever it says you do in the 3.5e PHB." I asked if he was aure, because the book never once specified that I was in posession of commoner's clothes, even though it did for other classes, so my backstory ended up with my elf insane and wandering the mountains naked, stumbling into the town guards, who won't let him in naked.
I've told this story a few times but it still annoys me to this day. I was playing Curse of Strad as a Dwarven oath of protection Paladin of Helm, which apparently playing a pally in strad is a big no no for some reason, and we had just arrived in a church to take care of a dead body that needed to be buried. After a while we made it to the basement and got attacked by a vampire spawn. I rolled a Nat 1 and the DM said I dropped my war hammer, which due to or DM being new to 5e, was way over priced from what I learned. Now I wanted my hammer back, and all of us wanted that vampire spawn dead while getting our stuff back. When I confronted the priest with this I failed my persuasion check and got booted from the place. Being fed up with this frenzied old coot I said that I wanted to slap some sense into him. My DM however interpreted this as me attacking him and cast sacred flame on me. Now at the time I didn't know this but sacred flame does radiant damage *NOT* fire damage but that's not the unfair part. The Unfair part came from when the DM said all my items that were flammable were destroyed despite the fact that little to no spells could do that leaving most of my gear either destroyed or ruined and in need of repair. I Was Livid, this bs even happened to our Gold Drgaonborn fighter after the party decided to deal with the spawn anyway with the spawn killing the frenzied priest. Later I asked if we at least got our stuff back and she said no despite the fact it would have taken no time at all to do so. It also didn't help that my character felt targeted alot of the time. Like how a werebear we were helping was slaughtering werewolves left and right and yet when I suggested him killing the one that we were interrogating seeing as how he was *PINNING THEM DOWN* he got angry at me and claimed something akin to "Why should I dirty my hands for you."
please include this in a video. we were about done with the campaign ( as in it was almost complete) and I was running my third character on it cause the DM decided I dont deserve happiness and killed me multiple times. This time I was running a 7 foot tall goliath barbarian, basically making me a tank. another member of the party told my character to open a casket since I was the only one with the strength to do it, then when I did, I was supposed to take 123 necrotic damage. leaving me at 16 HP, in the casket was a few items, one being a potion of supreme healing. I said "I drink the potion of supreme healing, and regain 83 health points. The DM decided that the potion was actually a POISON potion.... Yeah i am now making my fourth character for said campaign.
So I had stepped out of the DM chair because I wanted to play. The guy who took over is older than me (important later). I will admit that I was trying to aggresivly help. I did not do it intentionally. So the thing is in a random dragon fight i was knocked unconscious by the dragon. I was brought back. I went on the attack. So i delt a ton of damage really quick. So next round right before my turn the DM asked the rogue who was after me in iniative if he really wanted to kill it and said me and him had to ROLL INITIATIVE AGAIN and if i didnt want to do that I had to do a combo attack and the rogue spoke up first making the plan. the DM went with it giving HIM the kill and he got a special power for it. It had 2 hp left and i was nearly guaranteed a hit. I called him out a couple days after and he got pissed and so far has been mad about it for almost a week. Keep in mind he is like 18.
Age/experience don't mean a thing. I'm 31, started playing last year (5e), my DM's a few years older with 20+ years of experience. Within a few months, had an argument over if the Celestial warlock was real/official and they said - "Prove it." Well, I got Xanathar's from the library - page 54 - proved it. Kind of shocked him, as he did the Thousand Yard Stare afterwards, and looked at me in shock - he got his own copy soon after. To be fair, Dude only had the Core Trio at the time. These days, I got all the player-related books, with all the races/subraces/classes/subclasses. We've been having a lot of fun.
Ironic, I found a DM that wanted to us to play, and said he planned this for an entire year, he said that we could only use things like dwarves and humans, and then told us a lot of races were extinct or part of the evil empire, not many choices so he told us that we could be some of those characters that are part of the empire and were supposedly off limits if we played them right, it was a theocracy, so I rolled up a criminal/spy background Paladin that was raised in a church based orphanage, with a rebellion leader, considering many races were being massacred through cultic genocide, I rolled up a tiefling, and my friend rolled up a dragonborn, both part of the evil cultic empire, and so we fought off an attack after nearly being killed by the resistance army that I have put into my backstory that I have made an entire coding system using playing cards and have been working with for over 4 years, and the Dragonborn sorcerer who rolled up a secretive clan that was against the empire, fighting from the shadows. We lost the barbarian on the ground, after he fell out of the sky, so we stole a dragon, snuck into the barracks, and were met with beings that could understand all of the languages we’d used for secret conversations, including elves, who were said to be extinct, and were then part of the empire, gnomes that were also extinct, but were then still alive, apparently a lock that couldn’t be picked because bull reasons and needed a key the same material as the bars, and when the sorcerer got caught because they said their clan, and we got a dragon that might rat us out because it’s their mount, and the sorcerer was given no chance to escape because they couldn’t melt the bars with an 18 just because they didn’t know the material, couldn’t pick the lock, got no keys, and couldn’t rally the imprisoned slaves that would have died anyways, and was told no way to escape, where he was killed and thrown into a pit... And I think that fact fits here quite well, considering we were nearly killed by firing squad by the rebellion we were actively affiliating with and working for
The second story reminds me of a campaign I'm in right now, curse of straud (probably spelt wrong sry) and I'm playing a dhampir. I'm playing a half vampire in a game where the main villain is a vampire, got alot of questions from the party on my past lol
In a DnD game I played a couple of days ago I was playing a home brew red panda race. One of the other characters a Leonin was a mercenary. My character walks into a tavern and sees the Leonin hold a wanted post with my face on it. I sneak to the restroom and used disguise self and changed into a dwarf ( my character was 3 ft tall ) I come out of the restroom and a NPC says that I was just a bear I rolled persuasion and convinced him he was wrong. The Leonin came over and I rolled deception and got a nat 20 to tell him that the guy he was looking for went out back. The Leonin and I continue to talk and I rolled performance to keep up the act that I was a dwarf nat 20 ! Then I put on another act to cry and tell him my wife left me another nat 20 ! Needless to say the party was shitting themselves.
Damn much love Dave makes noises and y'all. Y'all inspired me to learn to play dnd. I just finished my first campaign met some really awesome people in and out of game. Thank you
My DM in my current campaign cast 2 level 5 fireballs on my squishy 30 something HP sorcerer in 2 turns, both times counterspelling my attempted counterspells. We were running secret death saves and my character died. I think he had got bored of me doing the same thing to his encounters. I was pissed for a while but my new character is a fun kobold rogue/barbarian multiclass so I got over it pretty quick.
Kidnapped me and turned me into a clone of the bbeg with a split personality. Beginning of combat I roll a d100. Too low and I take a point of metamorphosis into the bbeg and attack anything until I regain control
Dm let a friend join the game at the highest current party lvl, which was lvl 10 at the time, when until then everyone else who joined or needed to make a new character had to join at the lowest party lvl. Guys character was Psion and the DM let him let him do pretty much whatever he wanted, even going so far as to bring a couple new characters into the game after asking for help from his god. These characters, one of which being my second of the campaign, got brought in with death sentences... long story... they didn’t even make it past that session before being killed because of said death sentence. So my next character I asked if I could make a soul knife and got berated by the DM about how he isn’t running a psionic campaign so I can’t play that. When it was brought up to him the guys character WAS a psionic character he shrugged and said, “well fine, I’m not allowing any other psionic characters then.” We didn’t play that game anymore after that.
I have to confess. I gave my party the phelactery of a lich (dark cristal bal) wich nuked on destruction. It was a handgranadeversion of the table of cataclysmic effects with some overhauls, and the lich was a evil mage who failed the creationritual in such a manner that his soul got bound to the cataclysm.
I've been lucky that most of my dms have been hella cool people. But I did have one who HATED edgelord rogues. He killed one of our members in the first tavern because he was a dark elf chaotic evil assassin. Then made him be a paladin goat for 6 sessions. It wasn't a bad character but making your player use a character sheet you made is just uncool asf. Yeah I decided to throw my char off a bridge to win a fight against a mid boss and declined to stay because he had a sheet ready for me to. It's one thing to vet your players character sheets (Always do this). It's something else to force your (I'm so cool ) characters on your players. It's just a bad look.
Having temporsry backup characters ready incase someone dies to quickly get things rolling again is not a bad idea. But they should be open to you declining and instead immediately rolling up a new character yourself while the others keep playing. If that is what you want to do.
@@Cerebrosum I DM a lot myself. I usually have an npc or two with the party. That way the party member can use them in the event of a down (or a death). So that session can continue without interruption if there's no easy way to introduce a new pc; in the woods of face murdering. But I make sure my players ALWAYS have a backup character rolled and ready so I can bring in their backup character asap. Nobody wants to be forced to play someone ELSES adventure. This DM literally refused to let him roll another character. Because he wanted his creation used.
if the edgelord rogue was unreasonably edgy, that's just a natural reaction. Such characters, played to extreme, ruin everyone's good time. The tavern wasn't the best place for it though unless all players were subject to danger maybe the most interesting, at least initially, rogue I've ever had for a player was a half-orc rogue in Pathfinder. He didn't want to be a thief, he wanted to be an actor. Unfortunately he fulfilled that character arc rather quickly and rapidly became boring after that
I was a new player and was still learning all the rules. one day before the session I was looking for online resources to help make a plan for a big battle not knowing that it was a dm tool. Insteade of explaining this too me my dm got mad and said I could no longer cast magic.
my dm had us get jumped by about 20 velociraptors on a group of 5 lv3 pc's he had under estimated how deadly velociraptors are 3 of us died and one of us was downed by the end of it
This is the first time I've ever subscribed to a channel after watching a single video. Your outro message was truly touching and genuine and I hope you see great success! I'm going to take you up on your offer, I'm dealing with a mysterious illness that has taken my ability to work, I'm stuck at home on medical leave and I'm feeling very lost. I hope everyone is doing well, if anyone is starting into D&D for the first time, god speed adventurer a realm needs your help!
I have a long one: My DM is my stepdad and has told me stories about his character who kinda broke the system and became better than gods in the prime material, got his whole Plane of Existence (3.5) So his character sent us, to another plane to get items for him, and that was the campaign. Like all items that break a campaign, that's what he wanted to have so that they couldn't cause chaos. Well aparently everyone knew that I as a player wanted access to his omega vaults full of even better things: I was going to pick up where High Lord Evan (that was his character's name) left off, and bring order to the multiverse of course this was an end goal I was hoping to build up to as my character got these items not a starting point. Welp everyone knew it, and didn't let me hold onto the items, (NPCs and PCs alike) and also I got solo RP sessions with a big bad (blood bound brother to the Evan character) who was supposed to be locked in one of the Omega Vaults. His goal was simple: get me to accept the same type of deal Evan had made thousands of years ago, and take a more forward approach, or at least break him fully out to bring evil. (I in character didn't know the evil part, but he looked like frankenstein's monster out of demon parts so I didn't trust him. Slowly it became only the team I was with, and not wanting to let them down on their mission that kept the character going. And the DM made points to separate me from that. I'm not sure if it was for me to have character development or to show how intricate RP really could be and not just 'I roll to knock on the door' and gets a twenty and announces he punches it with all his strength (18 strenght... he punches it down) Yes, this was their first campaign as well. Most of my stories actually comes from this campaign and I might share the whole thing some time, who knows.
6:54 This is unbelievably correct imo. It's not fun to make a character you're proud of, and then never be able to use them the way you intended. I once tried to make a druid of spores, and my DM immediately told me it was a bad idea. I was allowed to, and I could, but I most likely wouldn't have been able to use my circle abilities throughout the campaign. So I changed it to circle of the stars- which not only gave me better ideas, but also saved me from feeling useless in the party without being able to use any of my abilities.
Im so happy that I started playing dnd with my irl friends man. We never run into problems , we all are open minded about changing things around and we all just wanna have fun. Lucky me
I’m just getting into D&D and was almost turned off from it in my first game. My friend boasted himself as an incredibly talented DM and encouraged the rest of the group to play. First dungeon, first battle, first enemy’s turn. The goblin nearest me hits me once and the DM says I’m dead. Not unconscious. Not rolling death saves. Nope. Not even allowed to make a new character for the session because, as he put it, “I don’t know how we’d put your character in”. Great DMing, bro.
did the goblin do over double your maximum hitpoints or something?
it doesn't seem likely considering.
haha man that’s some bullshit
If tomb of horrors was a DM
@@waynecarrjr.1187 Tomb of Horrors? ToA isn’t that bad.
@@LeMayJoseph oop, yeah you're right, I meant tomb of horrors lol
“A paladin is always forgiving!”
One of the 3 standard Paladin oaths, in the Player’s Handbook, is literally called the “Oath of Vengence”. Like alright alien cat man, whatever you say.
The way I see it the Paladin is probably the most unforgiving class of all, or rather the most prone to being unforgiving. He serves justice above all else, and forgiveness without proper punishment is simply not just in any way or form.
@@CidGuerreiro1234 Exactly, that's why there's a whole subclass dedicated to doing your job wrong lol
90% of you think playing paladin means you murder everyone for any slight act of negative moral base. 🤣😅
@@van.deaux.1694 No, but it also doesn't mean forgiving some guy who was not only caught in the act but also endangering his teammates.
@@CidGuerreiro1234 noobs shouldn't play paladins
"Rocks fall, everyone dies."
Is this TWA quote?
I’m guessing this was the introduction to the first session?
"I understood that reference!"
Everyone falls, rocks die
Or if you're the first DM in this video:
"Rocks fall, everyone but Msizi dies."
A DM got us into fighting an overleveled werewolf.
DM unfairly targeted my feeble wizard because I got along well with the girl that played with us that he was into.
To give you an idea, a 5 was all he needed to basically overshot my wizard.
RNGesus must've took pity upon me, because for the next 5 or 6 turns, HE. COULD. NOT. TOUCH. ME.
Best of all, DM being so hellbent on killing my wizard allowed everyone else to backstab the werewolf, dealing massive damage and some sweet XP after the battle.
Fuck that dm man.
@@TalenkauenTV DM wished that girl would
Haha, God looked upon you and said "He shall not die"
Is your character Polish? Polish people are best in fu%$#% up situations like this (take battle of Westerplatte or spain vs Poland football match) But that was really unfair, DM should balance it and not just: UGH, HE ATTACKS YOU BECAUSE UGH... PLOT!
So as a DM with a significant other in my campaign, I have seen so many DND games get ruined by DM’s being excessively aggressive to other players And overly generous to their GF’s to know that you just don’t do that. In my homebrew campaign “The Fallen Order” it’s all my close friends and my GF. They get along fairly well and I made it clear to everyone that I would treat everyone fairly and if it felt like I was doing something unfair to them that they should tell me (PS, I appreciate all the friends I have so I don’t want to make them mad at me. Not unless I’m the campaign I specifically designed it that way to drive them forward with their fresh resolve). So while it is possible to run a game with a GF and friends, I generally don’t advocate it because it can cause some strife. The DM in this guys story should of been smart and known that dnd is a “Social game” too not just combat.
Most unfair thing a DM ever did to me was more of a chain of events:
Made it so weapon effects that trigger on 20s (vicious, sharpness and vorpal) would instead trigger on crits, gave me a vorpal sword (I was a champion fighter) and then made every single enemy immune to crits.
I got tired of it so I threw the sword away and took up a flametongue, so every single enemy was suddenly immune to fire damage.
So I picked up a boss and threw it out of a window, killing it instantly since my weapon did almost nothing to it. After that he told me the others in the group didn't want me around anymore and kicked me out.
I then learned (from the players who all contacted me to ask why I wasn't coming anymore, apparently the DM told them I didn't like the group despite the fact I was friends with all the players from outside dnd) that he retconned the fight so the boss threw my character out the window and killed him.
I dont want to assume that this is 100% the reason, but ease off the min-maxing a little bit.
It kinda sounds like your DM just wanted the fights to be interesting and got tired of "that one untouchable PC" one-shotting every single thing in sight
@@johnrivers69 I ended most fights under half hp, struggled to deal significant damage compared to the casters and any time I was given a new weapon every monster in the game became immune to it. Don't really see how I was op or untouchable mate, but ok.
@@Antykill_ Was @John Rivers the DM?
@@TheCrazyTalkKid no idea what his name was anymore mate, this was years ago and I played very few sessions.
@@Antykill_ it was john rivers. I know it was.
The GM killed off my character at the beginning of the session on purpose because he didn't like the way I played him. He also gave me no warning and had no extra sheets so I just had to sit there awkwardly while everyone else had fun. I can confirm it was on purpose because he told me why he did it.
Should have left the session, did they make it seem like they wanted you to stay and listen?
I got killed with no rolls because the DM used his demigod to pull 3 characters into a pocket dimension. And one had to choose which of the two of us to kill. The person choosing was the other guys girlfriend. Took 3 sessions to get a new character introduced
Man, I wouldn't play with him anymore, that's just lazy way to deal with a character (aside from being a shitty move)
Something quite similar happened...
How were you playing your character?
I was playing a wizard who was meant to be a lawyer so when one of the party arrested and I volunteered to be his lawyer I got arrested too. Even though I had no part in the murder. Yeah I refuse to play with that dm anymore
Was this a fantasy setting? "Hi yeah I would just like to associate myself with this criminal and declare him innocent", yeah that would get locked up fairly quickly my guy
@@Rybosome141 "hi, my character is a lawyer" "Yeah sure but there is no legal system so fuck you" "thank you mr DM I will now play my character with foreknowledge that a lawyer as in modern day is basically non-existent in this world" - A conversation that never happened
Looking at the other comments, if the DM didn't think lawyers was a thing, letting you know this miiiight have been worth mentioning.
Also lawyers not being a thing in fantasy?
People tend to think there was no law in medieval times, this is simply false.
"Justice" was severely weighted towards nobles and wealthy, but even they could be tried in court..... or in front of the king/a council of nobles.
And i mean, most crimes were handled by a judge. Perhaps not how we see them nowdays, or the same name. But like hell the king has time to rule who is guilty when a farmer gets his potaties stolen.
I think the lawyer character should have gotten a chance to defend the guy. Probably it would have been unfair and the judge ruling in favor of people of higher standing, but straight up arresting someone wanting to defend someone in trial?
Yeah it would be a very corrupt place that did that, something that your law-knowing character should have been informed was the case if it was so.
@@Rybosome141 In my high fantasy setting lawyers exits. IN FACT lawyers have been a thing in fantasy settings for YEARS. Your DM or you are just stupid if thats how you operate.
My worst experience was a DM pretty much getting upset with me for making a character that fit a specific theme. I was a shadow magic sorcerer, and I basically built my character to deal necrotic damage and psychic damage and that's pretty much it. I didnt think many other damage types would make sense flavor-wise, and I wanted to make a themed, specialized character. A few sessions after we reach level 4, we're hunting down two cultist brothers who cursed our Druid. We end up in a fight with one of the brothers, and some giant snakes... and I learn after a few rounds of combat that every single enemy in this fight is immune to both necrotic and psychic damage. Then, the other brother teleports into the fray... he's a cross between a rogue and a paladin, dealing upwards of 30 damage per hit (reminder, we were all level 4 with no tank in the party) and for some reason, he's also immune to necrotic and psychic damage. So I'm completely useless in this fight... and yet, every enemy only attacked me until I was dead. I dealt zero damage for the encounter, yet somehow I was perceived as the biggest threat and my sorcerer was killed.
Next character i made in that campaign was a barbarian, and every single enemy we fought from then on was immune to damage from unenhanced weapons. Oh, and the kingdom we were in had a strict governmental control over enchanting, so I couldn't get a magic weapon. That, paired with some very racist and xenophobic themes in this guy's homebrew world, was enough to get me to quit the group.
Honestly your only mistake was giving that asshat a second chance. A DM deliberately making a character useless and going out of his way to kill them doesn't deserve players.
@@CidGuerreiro1234 seriously. If you want to make a world where everything goes your way and everyone sucks up to you, write a fucking book. These types of DM’s should be put on a list, and not allowed into anything. Ever.
Xenophobia really put you of the deep end huh
Ik I’m super duper late but did this guy at least have the decency to portray the racism and xenophobia as bad? Normally I hear “racist and xenophobic themes” I assume it’s at least trying to portray those themes as a negative aspect of society but the way you’re describing this guy I don’t even wanna give him that benefit of the doubt.
@@xanthemothcat Yeah no, long story short he basically had Tiefling culture in his world heavily inspired by middle eastern culture... and made it that any Tiefling who followed their religion was straight-up evil. No wiggle room, if you were faithful to the Tiefling god you were a terrorist. It was a really bad look from a DM who's a 40-something white guy.
The most unfair thing a DM did was when we were playing a one shot he'd made up. We were a group of six or so level 1's, with a human fighter (my character), a genasi monk, an undead bard, and honestly I don't remember what else the others played, it's been like two years. The only prompt we'd been given by the dm was we just got back from a dungeon where we got our asses kicked and were at a tavern. That was it. So we spent the next four hours screwing around the town, resulting in some drinking, dead rats, a tavern Patron being beheaded in his own bed, and the undead bard biting and turning several people into zombies. At this point the dm asked why we hadn't gone back to the dungeon. We asked why should we go back of we'd been beaten so badly. He said we were supposed to get supplies and go back to the dungeon, that was the point. But we were level 1 with no money, so how were we supposed to buy anything?! And he had never given us any incentive to go back! He said he was done and had us all roll a constitution saving throw. We all did and only one person passed the DC 19 con save, a DC he got by rolling a d20. So the dm said we all went back to the dungeon and died, and the one who passed survived and fled the now entirely zombified village.
Tl;dr dm didn't give us a clear goal, we screw around, then he kills us with a bs con check.
Wow the DM implied you were dumb for not going back to the dungeon, then made it end with everyone dying because they went back to the dungeon.
You could use a skull that thickheaded to hammer in a nail o_o
A married couple that were friends of my (at the time) wife's family realized that the family had began trying to get some D&D together and excitedly pulled us in to her first run as a DM in her own Valdemar homebrew based on 3.5. The husband was a long time player and DM, and said he helped her get everything in order and even how to handle the rules. All seemed fine, and I was even allowed to roll a race/class from savage species that I wanted a better campaign to try. (some horror stories concerning previous attempts to lay it). They looked it over and approved my griffin, but because they were different in Valdemar, a few minor tweaks were made. (I got a language, lost the negative to intelligence and only got +1 on every other strength boost). there was some concern about the strength of a low level griffin with a low level party, but only myself, my wife, and my father in-law (our usual forever DM when I was up there) had any concerns. we found out why when we arrived for the first session. Her husband rolled out his home brewed 'Hawkbrother' class, using no less than five systems to create this level one archer class that could easily have destroyed my HP monster in a single turn, as well as surviving my attack if I had went first in a PVP scenario. But that was not the problem the Dm caused. Father in-law played a sort of modified sorcerer that used mental powers rather than magic since it was Valdemar, there was no magic use, only mind powers. Session 1, we meet in the forest and have a chat as we were all individually sent to investigate possible magic use in the forest. party meets at the investigation site and has the meet and greet, then gets right into the investigation. DM's hubby was getting annoyed that I was finding more clues than he was able to find, thanks to the griffin's spot bonuses. We really paid no mind to it as we were seriously not under any delusion that he would not sweep up any combat single handedly and gloat about it when we found something that required us to fight. We stumbled upon a woman near a small path off the main road who flagged us down and told us that her brother was taken by some strange robed figures into this strange cave down the path. Hey1 Plot hook, we're heroes so we take the quest to find said brother, besides, robed figures sound like magic using suspects. We entered this cave that I was barely able to fit into, until it opened up to a large-ish chamber with a pit that had this really rickety rotting wooden bridge over it. The humans had no trouble crossing the bridge, but there was no doubt that my big feathered butt was going to crush that aging bridge like a house of cards. I asked how far the jump was, "10 feet". We all thought nothing of that, trivial for a griffin of feline and avian body and attributes, especially with their size. "Roll for your jump check, need a 17". Father in-law scowled and looked as though a foul scent had wafted his way as the DC was set, and I did protest, citing my character's size and very nature. After some debate, with two people as DM's hubby was adamant that the check should even be higher because Olympic athletes set records at 13 feet. Again there was emphasis that this was not a human character. Finally the DC was lowered, to 15. I relented at that, as I had a big racial bonus to leaps and solid dex as a griffin (forgive me if I do not recall the precise numbers, this was around 15 or so years ago and I don't even have a clue where all my books have gone during countless moves). I rolled low, but with racial it came to fourteen, and as started to announce, "with my dex bonus-" DM stares at me and says, "You don't get a dex bonus on that, you have a racial, getting both wouldn't be fair." Father in-law, trying to resist rules lawyering, looks as though he might give birth to a second head at this point, and my wife was even giving her a pinched expression. All the while hubby was all but ruining his pants with glee. I could see I was not getting anywhere with this railroad so i ate it and looked to actions I could take to save my character. But the Dm described what happened with missing the roll by 1. "You land dead in the middle of the bridge and it instantly crumbles all around you as you fall into this deep dark pit with seemingly no bottom." At this point, Father in-law has had enough and pipes up, "If he missed by 1 he isn't in the middle of the bridge, he would be right near the ledge. If you want to run a game, do it right." To this day I'm not sure what hold he had over them, but when he spoke there was never any argument, in D&D or otherwise. Dm relented and placed my griffin at the edge of the crumbling bridge. I asked if there was a possibility of a dex save to push off the bridge or to grab the ledge. She denied the save. I then just said, "Fine, I push myself to safety with a flap of my wings." Dm looks stunned for a moment then says, "The passage is too narrow to use your wings" I shrugged and scooped up my D20, "Fine, I'll roll a strength check to see if I can pin myself in place by spreading my wings against the walls." She seemed to be in a mild panic as I had a solution, but she used those wonderful DM powers, "the walls as just in that sweet spot where they are too narrow to flap, but just wide enough that you can't find a good purchase to wedge yourself." Father in-law slammed his hand down and announced he was burning a spell slot to use some homebrew telekinetic spell she had given him to grab and tug the griffin onto the ledge. Again a DC was set, this time much more reasonable at a 12. Father in-law rolls a 17. Me, my wife, and father in-law breathed a sigh of relief and hubby looked rather upset that the whole ordeal was over.. or so we thought. Giving one last parting shot to my character, the DM declares that while the tug did pull my character to be able to grab the ledge safely, it ripped all the feathers in a large circle form his chest with the exception of the leather harness that held his badge where it left an X of feathers intact in the middle of the circle of bald and slightly bleeding skin. The whole ordeal took so long that it was what ended our session. I sent her a message over MSN (Did I mention how long ago this was?) and explained that i would not be returning for a second session. My character could not reasonably finish the mission and would have to return home, RP wise, he lost a significant portion of his feathers and would be unable to regulate his body temperature, both RP and Mechanic wise, it negated his natural armor, since griffins can't use equipment, his AC was effectively, dex bonus. The character just couldn't function like that. To which she blamed me for ruining her campaign as it needed four players and that I was being unreasonable as that shouldn't stop my character from functioning. I pointed out that I was not going to be in the game either way as she had already tried to kill my character, so removing myself wasn't ruining her campaign, it was just ruining their fun of getting to humiliate my character further.
TL/DR; insecure hubby and wife team tried to kill my character in humiliating fashion.
anyone else read all of that
@@NickNameofNickNames I read it, it was a really interesting story!
Man, thats so dumb. I definitely understand why you aren't friends anymore, that's just so stupid. They tried desperately to kill your character to make themselves feel better, and then whined when you left the game.
TL;DR for the parent comment:
Former friends of OP made a bogus campaign where they humiliated and killed the characters(or tried to) to make them feel better about themselves.
don't u use your strength to jump? if you have 10 STR you should be making the jump perfectly fine no questions asked
That sucks, now have you heard of this cool invention called the Enter key? Sometimes it looks like it says return, it’s a neat invention, I recommend trying it out.
My first DM purposefully killed my human fighter, then had the medallion he'd given the party at the beginning of the campaign disappear, then my body got burned by the horde of orcs we were hiding from. He did this because I knew some of the rules better than he did. This was a high schooler DM who was a running a game for an after school program, and I was in the 7th grade. I didn't join the follow up game the next year
Not school-related, and not as bad, but I had something of a similar experience with the main DM of my group when I first started. They'd been playing D&D and other RPGs for 20+ years, and we play D&D 5e - thing is, he only had access to the Core Rule Books. Me, I'd talk about races and subclasses that were in other books - issue is, I didn't have the books. He'd ask "Is it Official?" (He has a rule against homebrew and third-party based races and subclasses) and I'd have to admit that I lacked Proof (book or PDF).
One day, had an argument over if the Celestial Warlock was Official, and basically, he said "Prove it.", bring up out relative experience - his 20 years to my then 2 months. Well, I went to the library, and turned out that the place had a book for me - Xanathar's - page 54, Celestial Warlock. Next session, found that someone *also* had Xanathar's - got the DM to read Page 54 onward. This guy, who is a former Marine by the way, ended up doing the Thousand Yard Stare upon reading it. When he looked at me, there was a mix of shock, awe, and respect, and perhaps some amusement. It was as if Tiamat had popped in, and I'd convinced her to go Vegan. He got his own book soon after. Since then, non-Core races and subclasses have popped into the games, and I have since gotten all the player-related books up to Theros.
that's messed up. i'm a high schooler that plays with other high schoolers and some adults, you'd think people would know better than to pull that bs when they're that old. screwed up thing to do to a first-timer.
@@seabirdflutter its okay, in the long run I've gotten back because now instead of fighters I make wizards. Yeah, most everything can kill me in 1 hit, but once we got level 15, the barbarians d12 great axe doesnt hold a candle to a 15d6 fireball
@@vlendrilsilverstar8934 DM: Wait, how much damage did you say again?
Wizard: 180 fire damage, to each of those 5 Mummy Lord things, due to failing the save throw, and 90 to the 3 that passed it, as they be Vulnerable to Fire Damage. (Looks at rest of Party) Should make things easier for the rest of you.
Paladin: That it will. There's only three left, and they are almost dead!
Cleric: Much better.
Rogue: Could someone Bless my Rapier or something?.
Cleric: Sure.
Sorcerer: I'll throw on an Enlarge as well.
Rogue: This will be fun!
@@vlendrilsilverstar8934 i feel that. i main casters too, once we get going not much can slow us down. 3d10 fire damage at 3rd level (my current character is a warlock) will fuck up anyone. i'm one level away from 3rd level fireball (chef's kiss) i'll try a wizard at some point
One of my past GMs never liked my characters - my first one, in a campaign of Hawkmoon, was killed with a sneak attack (no roll, just had the head bit off) by a FIVE HUNDRED TONS giant lizard. Of course, my next character was a soldier, with the best armor money could buy - guess what? He was impaled through a leg by a crossbow bolt shot THROUGH THE FLOOR of the balcony above. Yep, you read it right - that bolt went through SIX INCHES of wood to pierce me in the leg. I asked the GM if he was using a railgun - nope, standard crossbow. Oh, and my character ended up falling behind - ended up with his head on the tip of a pike. Third character, a merchant. Chainmail jerkin, bag of coin tied around his neck. Went to pay, found out that my bag had been stolen. One of the other players admitted to pickpocketing me (OOC, of course). I asked how did he do that - I mean, it was in the middle of the day, under a (jingly) chainmail, and in the middle of a crowd. Oh, and he did NOT have the pickpocket skill. I asked the GM WHY THE FUCK he allowed that. He said, and I quote "I knew it would be fun to see you get mad about that, so I allowed it."
That group didn't last much longer - he pulled this kind of crap with everyone, I was just his favorite target.
That's complete bullshit, sorry bro. Good thing that DM's campaign stopped, he sounds like a complete jackass
Why did you guys tolerate it as long as you did?
@@ntfoperative9432 No idea. Probably because when he wasn't being an ass he was a decent GM. Or maybe because we didn't find anyone else.
This when 5e first came out and me and my friends were just getting into it. Me and my friend made our characters be high elf twins, playing lawful Neutral Paladins. Were were starting at level 2 and we were going to battle some easy to fight goblins to get us into the system of 5e. I rolled really low for initiative and every single enemy was only trying to attack me and my friend. The goblins didnt mind that they were getting destroyed by a barbarian and fighter too, they ONLY targeted us. So at the end of the fight me and my friend are bloody and weak while no one else even got hit in the fight. Later that night we got into another fight with a few more goblins and they didn't kill me and my friend. Instead they beat our characters till they were unconcious, and then literally cut off both of our hands and then left. Me and my friend were just sitting there so confused and had no clue of what to even do anymore.
Wtf
I don’t think your DM liked you
reminds me of the time my dm had my quarterstaff cut into quarters because mages aren't supposed to use weapons
My only reaction to obvious stuff like this is to just leave, easier then dealing with a prejudiced DM
@@KyleSage35 Or.... Go high speed character with distant spell and quiet spell.
Use spells that just appear to mess with every NPC/property/ players who are concentrating etc.... E.g. create bonfire.
If short range, you can do 5 at lvl 4 before trading any spell slots for sorcerer points.
If long range, you can do 5, but trade your 2 lvl 3 spell slots.
Slate your character as a pyromaniac and dress them as a rogue archer.
This way, if descriptions are only physical, you don't look magical.
That consecrate spell story makes me appreciate how awesome my DM is. If we do something that basically allows us to skip the encounter, he just looks at us, sighs, and says he should have thought it through.
Eg. Big King-of-the-hill type tournament meant to be a big battle. We had to be at a certain point uncontested for a certain period of time. Druid chills at the objective as an ant. No one notices. We win.
I've luckily only had one DM and he's never been unfair
Edit: since this needs to be said. The DM is not me or in my group of friends but since we're still pretty young we are going to a DM that works with children
Guess that makes you quite the lucky duck.
Share?
Same. Well, except for the one time when our dm was in Florida, and one of our party members took over for the day.
Sadly my Dungeon Master rarely lets me get off damn what is a sex dungeon for then!?
Guess your the DM then?
I've had a few over the years, but the most memorable one involved someone who would show up occasionally at our games and liked to be an ass. No one really liked him, and somehow he managed to get us to let him DM a AD&D 2e session in dragon lance. During the session I acquired a magical pendent that was some kind of plot macguffin. DM: "So are you going to put it on?" Me: "Hell no! I don't know what it is and it might be cursed. I'm going to wrap it in silk and stuff it in the bottom of my backpack until I get a chance to identify it," That evening I go into town to do some shopping and I leave my backpack and most of my gear in the inn. As I'm walking down the street I'm told someone in a hooded cloak walks up to me, grabs the pendent and rips it off of me so hard it deals 2 points of damage (I'm a male wizard with 4 HP). I'm told I'm not allowed to do anything or try to stop him, and then I remind him I'm not wearing the pendent and it's back at the inn. He gets pissy says it happens anyway and that's that. After the guy has walked off and I'm allowed to do stuff again he implies I should try to go get the pendent back because it's important. At this point I have no F's left to give, so I just look at him and say "If he want's it so badly he bends time and space to take it, he can keep it. I'm going back to the inn to sleep and tomorrow I'm going on to the next town. So that night the DM had a drunk guy try to rape me while I was sleeping. The next day a kender steals a bunch of my stuff (again with no chance to stop him), then tracks me through the wilderness and tries to murder me.
Thankfully after that session no one was willing to let him run one again. He still brings it up every few years about how great he did and how much fun we all had, and we need to pick it up again and finish it... Yeah, he's one of those people who ignores what you say and turns it into good things in his memory.
Good lord, I am so sorry you had to experience that.
Like... The other comments I've seen is one thing, but this DM had a character try to RAPE your character? That's beyond ridiculous. I mean, if you guys discussed lines and veils beforehand and were okay with that subject, then fair play to you, but even then, that seems very excessive.
Yeah, I agree with Kody Williams. That was a horrific thing for the DM to do if you guys hadn't discussed lines beforehand, and even if you had it was a real a*hole move.
@@Apathygrrl Yeah. He's a real "special" type of person, and no we never discussed anything about lines. Never even thought of it as something to do (I'd been playing for 8 or 9 years and never had anything that would have been near any kind of line come up yet).
He's just a petulant brat when things don't go his way and he likes to try to hurt other people's feelings for amusement or to vent. As an example he once got a speeding ticket for going 10 over. He spent over an hour ranting about how corrupt cops were and so on. Then found out the cousin of one of the other people there was a cop so he spent the rest of the night telling that person he hopped his cousin would get shot on duty and die painfully.
I played an online game once with a friend, a couple of randoms, and then the DM--and the DM's best friend. You can already see the direction this is heading, unfortunately, and you're absolutely correct.
So, first and foremost I was a pretty solid veteran at the time, and I had previously DM'd myself, so I wasn't playing some edgy loner Rogue murderhobo. I was playing a largely neutral Rogue with a buried heart of gold, who stole to benefit his remote family whom he sent money too, and I was careful in all of my interactions not to do anything that would draw attention to the party or affect the other players. I played the role of a thief, particularly when no other players were around, and had already cleared my story arc leading to redemption and legitimacy with the DM.
Cue problems. My first major act of theft was to sneakily rob a potion store vendor after the other players had left, waiting for the shopkeeper to turn away before taking a bunch of gold, rolling pretty high on my stealth check for it, at the level. Shopkeeper caught me anyway, of course, so I played it off as me being a simple street thief waiting on the big, tough adventurers to leave. Success again. Talk the shopkeeper down, return the gold, leave and catch up to the party on the way out of town. And I noticed the DM and his butt monkey whispering to each other, so of course I start to worry.
I should mention here that most of the party wanted to go elsewhere and start on a plot thread, but we were railroaded into following what the DM called the main story.
Naturally, the player in question was a Lawful Good seeming paragon, part of this main story, a real protagonist type despite being a rough around the edges anti-hero, and it was later revealed he had worked with the Dungeon Master on the campaign. We set up camp, and the DM let us do our tasks and then verified we were all headed to sleep while Player Enemy #1 kept first watch. And then, after more whispering, our "Good Guy" protagonist poisoned me in my sleep, let me drift into unconsciousness, and beat me half to death with his bare hands while I'm down. This was 3.5e, so I went down to the negatives.
The DM then "ruled graciously" that I could survive despite me failing a ludicrously high check for both the sleeping poison and the beatdown, and the players revived me in a state where I couldn't move or act. The LG then proceeded to reveal that he somehow knew about my attempted theft from the store, and warned me that I would be punished if I ever did anything like that again.
Needless to say, I wanted to just leave but my friend let me stay, and after some discussions in side chat we all agreed to sabotage the main story until the DM and player left, or until the game stabilized and became a normal, playable campaign and not a huge waste of the time of everyone else. Ten guesses which it was.
Man I would of been fucking kicking up a storm if they did that to me like I know it's a game but I don't care no way would I not be screaming my head of
Sounds super obnoxious of him, unless you were close friends with the guy you and your friend should have just ditched the campaign, sabotaging the campaign was probably not as fun as playing with a normal DM that cared more about playing the game than playing favourites.
I dunno, your first act in a campaign is to rob a potion store blind?
It clear that the other players can't communicate their frustrations, but I can understand why they wouldn't be happy you risked relations with the very first shop they encountered.
@@connorjohnson8590 ok so he robbed a shop big deal it fit with his characters narrative he acted accordingly to how his character would of acted without affecting anyone else and made sure the situation didn't matter to his party he did nothing wrong the paladin guy was just one of those people who played a stereotypical paladin and decided murdering his party member when he had no knowledge of the theft was a good idea
@@spare389 Well, we don't know all the details.
But yeah, what i'm saying is, regardess if it's in character, robbing the first shop isn't a good idea.
I've been DM for a while, and i've talked with many OTHER DMs, and almost all of them put alot of effort into the first shop.
That's mostly to ensure that it's got a good balance of items that are both relevant to the party at the low level they are, has interesting stuff they could potentially get into the future, and nothing gamebreaking on sale that potentially devalues future maguffins, espeially if they try to steal them.
Along the way, it's inevitable that they pour alot of detail into the shop. At least that's how it went for myself and the 3 other dm's i've talked too.
So what i'm saying is, I can understand that both the DM and at least one other player was pissed that they were willing to ruin relations with this first shop for fulfilling a rather cliche character motive.
Sure, it's in character. But is it really worth ruining for the DM and the other players on the FIRST SESSION?
Not a smart move.
I'm not defending the other bs the paladin and the DM do later, but I AM saying that making a move like that 'because it's what my character would do' is arguably just as selfish.
I joined an ex at his weekly game once. ONCE. There were four players plus the DM in the regular party, and they were well aware that I would be there; Ex and I were informed that we were meeting early to run a one shot and just have fun, and they would run their regular campaign after. I was super excited until the game actually began. The DM gave us our prefab character sheets. My Ex immediately objected because his prefab was his actual level 7 character from the regular campaign. My character was basically a level 1, scantily clad, walking sex toy of a Rogue (I will always remember seeing "Randy-almost addicted to sex, really" written as a defining character trait) named Nevaeh. I also had access to spells and abilities no level 1 should. The other three and the DM tried to railroad me into an early death because "girls don't know how to play D&D right" and they wanted to play a "real game". DM then announced that loot/XP/all the things from this game would carry over to their actual campaign.
This group had a ton of 'house rules'. One of the house rules let me basically do whatever the hell I wanted outside of battles, I just had to write it down. Please note that I did NOT have to tell the DM what I was doing. I Sleight of Hand and Pick Pocketed the everloving fuck out of them as we explored the town (taking what possessions the DM had included from the real campaign), sold my new treasures, and used to gold to put a bounty on them. The thing is that I wasn't actually trying to hide what I was doing, I would even ask the character I was stealing from to roll perception! They ignored it ("I notice Nevaeh but ignore her", "Whatever, call it a two, I don't care"). I died in our first encounter, smiled, handed the DM my sheet of notes, and went for coffee. Their shrieking was GLORIOUS. My ex thought it was hysterical; he knew that I knew how to play. I was at his game that week because he's joined mine earlier in the week. My mom has been a DM since before I was born. I was born in 1980. The campaign lasted longer than our relationship, but we remained friends and he told me about every time their party had to get away from the bounty hunters and what not. I will say this, he may have been a sexist ass but that DM kept his word.
That tiny 'Yay' when he read the guy was playing Pathfinder, that was just adorable.
oh, you reminded me of this silly cartoon scene:
ua-cam.com/video/aLIXGVOuYzM/v-deo.html
Many moons ago, I had a DM who was kinda a walking talking stereotype. Overweight, cheese-scented, and no female interaction outside of his mother. Quite possibly the most sexist person I've ever known and his setting reflected as much. For context, I'm female. I usually play female characters. I was expected to just accept this. It meant that I couldn't interact (Meaningfully) with any npcs, he (Through npcs) would often make derogatory/suggestive comments toward my character (Including physical traits that I had that my character did not.) I was even expected to deffer to the other PCs, as they were all male.
We were two sessions into the second campaign I tried with him, and he made it clear that though this was a different world for everyone else, it wouldn't be for me. Well ok. I have a solution for this. Combat came up and I basically threw myself to the wolves. New character was already rolled up. So be it. My character died and I handed him my new sheet. A male half-elf ranger. Problem solved, right?
Nope, not at all. We got to the next town and it turns out that the townspeople "just don't like him for some reason. He seems... weird to them. Like he's not what he's pretending to be."
I collected my things and left. Left my own basement, mind you. Done. Bright side, the character I rolled up ended up being one of my favorites to play (With other people, obviously.) and I'm using him as a baby sitter DMPC to guide my 9 year olds into playing DnD over the past couple weeks. So... Weird thanks I guess.
Oh damn im sorry you had to experience "that guy" as a dm. Some idiots treat dnd like their own power fantasy, and its good you up and left. Im glad to hear you still enjoy dnd though and have found other people to play with ^^
Wait - a DMPC who has to babysit 9 year olds? Are we talking about The Pacifier here?
"And thats what you should do, no bullying, no toxicity, just SUPERCELL" lol
The most unfair thing that a DM ever did to me is I was playing a Scion campaign which is Heroes and gods and the DM knows that I love riddles and I know a lot of riddles so I was told explicitly not to Guess the Riddle so I start sitting around doing stuff and then I get scolded for not trying to Solve the Riddle and when I Solve the Riddle the DM thinks I'm cheating
Bruh
Sigh…
sounds like a narcissist
Bro WTF??? That literally doesn't even make any sense. He tells you not to do a thing, scolds you for not doing the thing, then says you're cheating when you do the thing.
@@Destructaconn it's called hipocresy and contradiction
TL;DR: Dm says hes okay with flirty character, isn't and kills character with random assassin. Roll up new character and destroy his game.
Had spoken to my DM about making a fairly flirtatious cleric which he said he was all for. Told him i didn't expect any romance with the character but would be okay if he decided to add something in. Campaign goes on for a few sessions fine, character has only hit on the sister of the blacksmith who works at the desk and the waitress at their local tavern. DM never expressed any problems with me doing this. About our 5th session in he introduces a new female NPC, he knew what what Valafor liked at that point and made it a point to make her as appealing to him as the DM possibly could.
Valafor throws on the charm and to my surprise she flirted back (was literally the first time it'd happened). Was thinking the DM was giving Valafor a bit of a break. The two of them ended up getting a few drinks and she invited him to her room at the tavern. He agreed and faded to black. "What was Valafors perception again" turns out she was an assassin sent to kill him (I was the only one targeted too). Character got stabbed in his sleep with a dagger that had paralysis poison on it. Didn't even let me roll con and just had her stab me to death in bed.
The DM later told me he didn't like how much my character flirted with all the female characters (was literally two and we didn't even see them that often) and rather than talk to me about it just decided to off him. Was pretty pissed so i ended up rolling a runeknight goiliath and two rounding every boss monster he threw against us.
@@BLUEBOYISLEDGE first of all flirty characters are fine as long as you're playing them with the group that he's okay with that. Second of all the DM is not justified in basically lying to his player and then killing his character off
@@BLUEBOYISLEDGE you are objectively wrong
@@BLUEBOYISLEDGE you would make a terrible DM
@@BLUEBOYISLEDGE the fact that you think doing that to a player would be okay
@@BLUEBOYISLEDGE you can't just kill off a player's character randomly without even talkin to the player
The most unfair thing that happened was this and ended with 10 years of friendship with the DM down the drain. It happened many years ago but I'm still kinda pissed about it. It was my first D&D game ever and I was pretty much a total noob. My best friend at the time was the DM, He wanted to run a homebrew campaign based on the 3.5 rule set with another 3 friends (monk, fighter, wizard, cleric, and me, the totally not an edgelord drow ninja). I told him what I wanted to play and that I wanted to specialize in poisoning. The DM told me everything was fine with my character and so, on the day of the session cero came. That's when the problems began. One of the PCs was a homebrew bear lycanthrope monk (I don't remember why but he started at LVL 5 when the rest of us started at LVL 3) and the girlfriend of the monk was a fighter who was the princess of a great kingdom of humans. In the first session then the DM laid out the map of his world and told me that the drows in his world were extremely discriminated against and my home was on a tiny island on the other side of the world, which resulted in my PC being outcasted from the party for "roleplaying reasons" and most NPC will outright refuse to talk to me no matter how high I rolled the dice, so basically I was never given "roleplaying XP", then the combat problem began, the monk player would trash everything the DM throw at us what resulted in him getting all the XP from combat as well. To compensate for this, the DM introduced a story ark where we would go to the fighter's kingdom and she would get a lot of followers ad cool gear from her Daddy the king. Me on the other hand? I wasn't even allowed inside the city and practically missed out on the entire ark story. What makes me start to realize that maybe the DM didn't like my PC (yeah I should have noticed sooner) was when on several occasions I tried to acquire some poison so I could finally start to be actually useful for a change. The DM told me that all kinds of poison in this world were extremely illegal and hard to come by, soooo there goes my PCs idea. Some more time went by and I was at least 3 lvls behind everyone at the table and with no gear, besides the one, I started with, meanwhile all the other players, especially the fighter princes were coated in cool magic items and gear (The DM had a rule that after every big encounter, we would find among the loot something made specifically for one of the players, but a year of campaign had passed and I never found even the weakest items for my PC). I started to get frustrated after several attempts to buy some gear or a feat that would make my PC actually useful and the DM telling me "that item is very expensive in my world and you just don't have the gold" or "no that feat would make your PC broken" (apparently by "BROKEN" he meant actually useful in combat). So one day frustrated as hell with this I decided to talk to the GM in private about how I was feeling excluded and frustrated. He told me that it was my fault for playing a race that was hated in his world and picking a class so complicated (why he never told me this before the campaign started, I have no idea). So instead of leaving the table right then and there, my stupid stubborn self started trying to improve my character and my roleplay because at the time another friend in the group, told me that maybe it was my fault for not playing better. Of course, that didn't work and my character was being bullied even more and more the time went by ( the DM even started to charge me a ridiculous amount of gold to get shurikens because "it was a foreign weapon and had to be custom made). At this point, I was fighting with the DM almost all the time about my PC and he would just turn deaf ears, so in desperation and frustration because I just refused to let my first character die, I went to a forum asking for help with my PC, when I told my story everyone on the thread started bashing my DM, and told me that I should leave the table, But did I listened to this wise people?? NOOO I kept playing for 3 more months getting angrier and more frustrated, to the point that my friendship of 10 years with the DM was already far gone. So all ended when the DM found my post on the forum and saw how everyone was insulting him telling me that he was a horrible DM that clearly showed favoritism to the other players, so he snapped and quick me out of the group. Insults came back and forth because at this point our fights were beyond the game, so we end up never talking again. Anyway, there was a lot more than happened in terms of unfairness in this campaign in the course of the 2 years it lasted, but it's just too much to write here.
Sorry for the grammar and other mistakes, english is not my first language.
Spelling and grammar aside you did a pretty decent job otherwise. English is not an easy language to learn and it's my native language. Keep practicing though and you'll get it.
My former DM asked me to play a warlock of the fiend. Combat with orcs in a tunnel I was at the back. All the orcs decided to target me despite multiple players in front of me. Was stupid enough not to realize he just hated me. Won’t be surprised if after my departure he decided to hate another player.
Been there dude. *elbow bump for solidarity*
ah, so the old battle saying of "target spellcasters first" only applies to players and when the dm uses it its because he hates you?
@@Rybosome141 there were 3spellcasters and 4 martial classes
I failed 1 wisdom saving throw after just some random occurrance, not even any big moment. Just one night I went to sleep suddenly my soul was OWNED by a demon. I had to do his bidding or 'be punished' such as gaining up to 5 levels of exhaustion randomly. On top of this, my characters whole motivation was suddenly inconsequential because with the demon, "his worries were no more". My entire character, personality, everything, down the drain off of a single random failed wisdom saving throw. I loved that character with all of my heart too...
My wife and I have both been playing D&D over 40 years each. We listened to this video after dinner and both of us were just looking at each other going "yup", and "Do you remember when?" We both loved this video. Thanks for posting it.
"DM let me play a wizard in Dark Sun."
Me: visible and audible cringe
my question is "did the player ask the dm for info?". I totally agree the DM dropped the ball but you can as a player find this kind of stuff out yourself
@@Rybosome141 I'm guessing the player didn't want to be spoiled or metagame and therefore avoided information like people do with movies they are excited for
Players who play a lot of settings and/or adventure modules tend not to like asking that in character creation because they might find out they've already played a thing. But if the setting has special rules about certain classes then the DM should make the players aware of it in character creation. Immediately killing an old man wizard, a very high mortality rate class in Dark Sun, because they had done something they hadn't isn't a very good way of handling it imo.
DM gave me a magic longbow. I was playing a ranger with years of experience living in the wild. He refused to let me restring to bow, insisting I needed complicated machines to do it. Tried explaining the difference between longbows and compound bows. No dice.
*facepalm* As someone who has actually used a longbow IRL and knows how to string the damn thing, I'm just WTFing over here.
The only “complicated machine” you need to restring a longbow is the human arm
The party and I made it to the final encounter of the campaign. We fought the BBEG, a fiendish super being and won. In exchange for sparing them, we were each offered a wish. The other players proceeded to claim legendary heirloom weapons, etc. Since we didn't have a healer, I asked for a bottomless health potion. When our desires started manifesting, I got a flask with a red liquid inside. Upon testing, it healed 1HP, per day.
Could have been funny if the other players got cursed items/trick weapons as well, but it sounds like the DM wanted to play a joke on you specifically.
Sounds like a funny way to end the campaign i would understand being mad if the game kept going but fictional items dont do anything. Especially when you arent even playing the game anymore.
@@DogMason that was only the end of that story arc. Our characters and the game did continue
Tbf, that sounds like it might’ve been a bit broken if you could’ve gotten what you wanted, sucks that you were the only one that didn’t really get what you wanted though.
Getting hit by a stunning spell, followed by MULTIPLE fireballs, on a wooden ship at sea. I was a merfolk, in that character's first ever session, and didn't even get a chance to swim.
Quite a while back, I was playing in a group for D&D 3.5. I had decided to try playing that twin race from the dragon magazine, think they were called Dvati. The DM didn't appear to have any problem with this until the first combat we got into. Very first thing he did was have the bad guy cast finger of death on one twin, killing him instantly. The ranger in the party was lawful good, and paid for a resurrection. Next session, very first combat we get into, completely different bad guy, casts finger of death on the other twin and once again instantly kills him. Handed over my character sheets, packed up and told everyone to have fun and left after that. Another previous thing that happened in that same group is I was playing a scout, and skirmishing at the edge of the battle. Everyone was complaining that I never helped them in melee, including the DM, and I kept telling them I'm a scout, I skirmish, but they never let up, so I finally said "fine, I'll show you what happens when a scout goes into melee", stepped into melee, DM has some flying skulls fire off enough magic missiles to knock me about -40hp in a single turn. Probably should have seen the signs at that point. Just remembered another thing that same DM did when I missed a game, he NPC'd my character, had him steal the entire party's loot (as a chaotic good rogue), which led to the party killing him and feeding him to a troll.
Biased shit DM
That encounter with Dagon frustrates me. You've got a character in your party that is custom tooled to handle that exact situation and, instead of giving them the opportunity to have the spotlight, the DM just kicks dirt in their face. They coulda have at least ruled that, due to the interruption, the area would need to be reconsecrated with say the blood of a faithful servant. The party gets a small advantage as one of the priests performs self-sacrifice and the fight goes on as it was meant to.
I was playing a 4e campaign (I know, Im sorry), where I was playing a Chaotic Evil war cleric of Gorum. I wanted to go with chaotic neutral, but my DM said that no, the party was evil, I need to be evil. My brother, who he was friends with moreso than I, was allowed to also be my brother, and was allowed to be chaotic neutral. I tended to avoid senseless slaughter, since I personally find it distasteful, and avoided the idiotic chaotic stupid evil shit my party mates tended to get into. I figured that as a war cleric, I was drawn to battle, which I did engage in whenever a legitimate battle was happening. They were very, very rare, because it was one players life goal to derail the campaign whenever he got bored or felt like he wasnt getting enough attention, or just didnt want someone else getting what they wanted. So after only three sessions where two actual battles had broken out, and several chaotic stupid evil episodes had happened, I was met in my sleep by Gorum. Gorum didnt like that I wasnt taking part in the senseless slaughter, murdering innocents and helping my party members kill people to make into zombies. Nevermind that it wasnt war or battle, I just wasnt being violent enough. So I was stripped of my greatsword, Gorum's favored weapon, and given a great-maul that sent me into an uncontrolled frenzy whenever I held it with two hands. Which, in order to use it, I was forced to do. That character ended up getting killed because, after being told that I needed to be more violent, I was more violent, but to a NPC that the DM didnt want me to be violent to. That NPC riddled me full of an amount of explosive kunai that broke every possible rule of attack rounds, and he rolled a d20, didnt explain the result, then pronounced me dead.
Sounds like a crap DM
I love how everyone always feels the need to apologise for playing 4e, like it’s a cardinal sin. XD
Most unfair thing that happened in a campaign to me: it was a bit of a Homebrew setting and he was a bit new to dming so we didn't really hold it against him.
Anyways we got kidnapped thrown on a boat and had to fight a ocean God at level 3 (we started there) but after 1 death in the fight then the god got bored and left. He is a better gm now and its fun
It was 4e and I was playing a Psion. My DM, for some reason, hated Psionic characters (even though they're very well balanced and not that complicated in 4e). By the 3rd session he made a bullshit encounter we had absolutely no chance of winning (every enemy was double our level and outnumbered us at least 3 to 1). They captured us, and when my character came to he attempted to use his abilities to free himself (psionics require no verbal or somatic components, so a psion can use powers while bound) but they didn't work. After a quick prison break (that didn't have a trace of the overpowered bastards who captured us in the first place) I discovered the people who captured us had robbed me of my powers, leaving me a worthless level 4 or 5 with shitty hit-dice, no class, and no skills, and nobody else had lost anything, not even equipment.
I never went to the 4th session, and from what I hear half the rest of the table did the same.
I was playing an oath of Redemption Paladin for a fun one shot my normal DM was running. I wanted to be as true of a pacifist as I could so I pretty much focused my whole character on dodging and intercepting attacks, and healing my allies. When we actually got to the combat though, he literally said an enemy "crushed me into the ground" with an attack, saying I got submerged in the sand we were fighting on and dies instantly (rather than taking suffocation damage, rolling a save or anything). It was pretty clear he just hated the character I made because it didn't just kill stuff... maybe he thought I was playing his favorite class wrong lmao
"A paladin is always forgiving!"
Then... he wouldn't need a sword.
There was once I was playing Pathfinder with a GM who I noticed very early on was not a good GM. He had a support character who was helping out the party, but also outshining all the players. I was playing a Rogue, and at one point while going up some stairs, I noticed a trap, so I rolled to disarm it and rolled something like a 19 plus my high bonus. The GM said that I failed and it blew up in my face dealing tons of damage. Later on up the same stairs, I noticed another trap just like the first, but before I or anyone else had an opportunity to figure out how to get around the trap, the GM had his cleric character just disarm it. He gave a reason for how his character figured out how to bypass the trap, but the fact that I could roll almost perfectly with something my character was good and fail, and then his support character who had no points in that ability at all just,... figure out how to disarm it randomly, really made me wonder why I was playing in the group. In another session(of the 4 or 5 we had before calling it quits) my Rogue was trying to scale a watchtower to secretly take out a guard so we could pass by without being noticed using a rope that was used by the guard to climb to the top. The GM told me, 'Because of the nature of what you are trying to do, you will be rolling a fresh stealth roll every FOOT of rope you climb, the guard will be rolling a fresh Perception Roll for every foot as well, and you will not be able to use your stealth bonus, just the number on the dice.' Sooo, that meant that for the every foot of rope I was climbing, there was a 50 percent chance of being seen by the guard, all the way up the tower. I was fairly lucky to succeed at the first 3 feet of climbing, but as I reached 4 feet what I knew was going to happen happened, and the guard spotted me. Just then, the GM said that his cleric cast hold person on the guard so he couldn't move and I could finish climbing up and finish him off. So my Rogue's abilities were stripped from him as he is about to do WHAT ROGUES DO BEST!!!, and the GM made his character be the hero instead. I stopped playing with that group very soon after that.
The young kid... I could have seen something along the lines of "You hear a voice, seemingly from the walls of the dungeon itself. "Honestly, do you MIND? It took a lot of work to make this, to arrange each device and door... Would you like it if I paid visit to your home and told just where to push to make it collapse?"
i uhh sorry wall
😆😂🤣xD
I had a game about 2 years ago when a DM unfairly took me out of the "finale!" In our last session, we had our opportunity to battle the Magus / Arcane BBEG. He essentially was targeting the greatest warriors in this campaign and killing them. Our group had a few disputes, small things but everything went over pretty well. Sadly, this last battle was over for me in an instant.... we were a group of 4 composed of a Ranger, Bard, Druid and myself playing the Paladin. At this point we were level 10 and my Oath was Vengeance. My backstory revolved around being in a guild of demon hunters and everything associated to crusading against evil. A good tip when choosing the Guild background is you can become proficient in any tool you'd like. I was an alchemist that made potions and poisons. This was my first time ever playing D&D 5e, so I wasn't trying to maximize my character I just wanted to be a front line fighter and all-around support. Oath of Vengeance had the coolest Channel Divinity which allows me to get advantage against 1 creature while attacking for a whole minute. So, to cover all my bases, I could technically deal over a 100 damage in a single swing if I applied a strong poison and hit the enemy with a magical Divine Smite. Indeed I had some ridiculous numbers but I would pay large sums to craft my strongest poison, roughly 200 gold for 3-hits of poison around 2d8 per hit. Or 55 gold to make a one dosage of poison dealing 2d8 damage. With advantage and stacked damage sources, a critical hit could be insane. Another thing that our DM disliked was my "Aura of Protection," which at this level, gave myself and anyone 10 feet next to me a +5 to any saving roll! A very cool support mechanic. My charisma was 20. It would be annoying to fight against, but it is a good build for a party. I feel the DM didn't want to deal with me because of this saving throw bonus.... At the boss fight, the Magus duplicated himself into 3 beings. I declared the one on the right as my enemy through Compelled Duel! "You're mine, foul fiend!" I role played. I could have my solo 1v1 while the others in my party dealt with the other 2 mage images.. Well, the Mage used Power Word: Kill on the first round. No saves, no way to avoid it.. just an instant death for my Paladin because he had between 85-95 health.. it frustrates me more when I learn he used a 9th level spell on me but everyone else got to continue and have their fun :( a counterspell may have been possible if the bard thought of it but I didn't have the experience. This is the one BM (bad manner) spell which has some controversy on when it can be used... and I died immediately. Feel free to share this or condense it.. love hearing other stories but this topic specifically is one that I could relate to. Happy Gaming!
The way I see it, what was unfair is how the BBGE apparently knew you were the perfect target for his Power Word: Kill? Unless he had observed your group thoroughly, he shouldn't know that you were suceptible to that spell and also a significant threat to him.
Honestly, I think that is a situation where it is acceptable to call out the DM and/or leave immediately. Explicitly ruins your fun and makes you watch everyone else enjoy themselves while you sit there bored. Died because of bad rolls or doing stupid stuff? yeah, it happens and sucks. Died because the DM decided to take you out with a 9th level at level 10? Not okay. Total bs.
"i.e." doesn't mean "for example" - it means "that is". It's an abbreviation for "id est" which is Latin for "it/that is".
E.g. is "for example" as it's an abbreviation for "exempli gratia" (Latin for "for example/for the sake of example").
Since someone says that i.e. stands for "in essence" and e.g. for "example given" here's a bit more info on that:
"Example given" may be abbreviated to e.g. due to being literally the same as Latin exempli gratia.
However same can't be said abt i.e. - while it's still technically a possible abbreviation for "in essence", it's not the actual meaning of the abbreviation.
Wikitionary on both abbreviations
en.m.wiktionary.org/wiki/i.e.#English en.m.wiktionary.org/wiki/e.g.
Good point
Oh hey I didn't know that! I thought i.e. stood for "in example" and e.g. stood for "example given". I've been mistakenly using them interchangeably. Welp, you learn something new every day. Thanks for sharing
Thanks! I've always wondered the difference.
huh, I have always ready ie as 'in essence'
I always thought ie. = in essence and eg. = example given. That's neat.
DM got it in his head that, "If the target of your spell doesn't believe in magic then it doesn't affect them."
Ah,yes,power or belief also known as *WAAAGH!!!!*
Ooppppssss! I messed up the time! Only 22 hours early
Well at least it's not late!
There are no mistakes
Discord link?
One time I almost killed the final boss halfway into the campaign and the DM wasn't happy, so he had a random wizard fully heal it, teleport it away, and cast a level 5 fireball targeting only me. I died instantly and he said "you shouldn't have tried to fight it". Note that we were level 4.
I'd never play with that asshat again.
The good way is to have them have a way to come back. Maybe they had a Clone?
Then that enemy now has a favored enemy in the group. Sure, you have their ire... But also can predict them a bit better.
Had a DM do this for a more minor boss. They had this whole mechanic of being on a stage, the ground to them is difficult terrain, and they used control spells to keep us away, this whole thing... That I used my Boots of Springing and Striding to jump over, and proceeded to kill the boss by critting 2 turns in a row as a Booming Blade rouge.
Enemy was actually a Lich so now they're return every few days after regenerating, and specifically had it out for my rouge, giving us a timer to track down and destroy the phylactery, never knowing when she would appear to make another attempt on us.
The only thing i would say is “unfair” that a dm did to me was also my fault. I played a hot pink tiefling wizard and my dm said alright you have -5 to stealth. It was funny for me and everyone else and it made interactions with npc’s more fun
Seems fair to me
That's pretty funny
I would give you a bonus to +5 Persuasion ma to compensate, but that is funny
My first ever Dnd game could well have been my last one. I joined a local group with some friends, only one of them had previously played and she used her lvl 3 Cleric for the game. The rest of us got random premade charackters, wich was fine. I got a lvl 1 Fighter with heavy armor and a two hand weapon. We all wake up in the second floor of a tavern, strange noises come from outside the door. So we investigate and get jumped by two werwolves. So far so good, we manage to beat them and I even get to decapitate one of them, dnd seems fun. We go downstairs and hear horse-noises outside, everyone decides to hide, but I get disadvantage because of my heavy armor so I fail. As two Zentaurs burst through the door I raise my hands to deescalate and show that im no threat, however the Zentaurs sweep with their spears decapitating me instantly, as Im obviously a threat to them. No save no damage rolled, no nothing, just instant death. My friends come out of hiding and talk to the Zentaurs without problems. Our lvl 3 Cleric patches me up somehow and we continue outside into the fog. As we approach the town square we hear wings in the sky, so we try to hide, well exept me who still has disadvantage because of the heavy armor. So a giant dragon lands right next to us and breaths fire, killing us all instantly, again no saves no damage, excet for the lvl 3 Cleric who barely stays alive. She starts sweet talking and somehow manages to convince the dragon to fly us somewhere else, while she revives us. I never played with that group afterwards. At first I just thought thats how dnd works and its just not for me, but luckily I gave it another try and now it's my favourite hobby and I dm a lot myself. Looking back I just think the dm wanted to proof something to the new players, but now as a dm I really think that thats the wrong approach to bring people into the hobby.
This happened during my 2nd campaign in 5e. I was taking a break from magic using and decided to go be a Champion style white Dragonborn fighter (yes, generic but a good break from magic) who was fixated on hunting the biggest game possible.
Our DM for the night has us end up at the home of a couple who were, basically, making and selling the D&D equivalent of recreational marijuana. Granted, I should have figured it from the getgo, but there wasn't any indication that it was causing a sort of aroma that would make violence a less desirable choice. However, when the party discovers that the couple were a pair of magic users who were trying to use the substance to make us into slaves, I role played my dragonborn into being pissed as he believed only the strong should be dominant, with no exceptions. Thus, he goes to attack one of them, and while nobody at all had to during the fight, I was told that the smoke from producing the substance made all my attacks be rolled at disadvantage. Predictably, I couldn't land a single hit, making my fighter worthless for that entire fight. And again, nobody else (not even the rogue) had to make their rolls with disadvantage.
My best guess is that it was something to do with either WIS or INT scores since my dragonborn had a WIS of 9 and an INT of 12, but I felt something along the line wasn't fairly implemented for that encounter.
I've long gotten over it, but I'll admit I was SALTY at that moment.
The most unfair thing a DM did to me was go "alright, you guys are walking, and you're having a good time, and then boom, Kevin disappears. Kevin, you suddenly notice you're in this strange extraplanar dimension, and you're surrounded by close to 200 high flame elementals, roll initiative." (high flame elementals are a custom made monster we have, it's basically a regular flame elemental but literally every stat and dice is doubled) now, the reason why he did this was completely justified. We were playing a campaign where the DM specifically challenged us to make as broken characters as we could. At that point, we were level 12, and we were fighting threats that would give a level 15-16 party a challenge, THAT'S how broken our characters were.The difference between these other op characters and mine, was that I was a rogue monk multiclass. 7 rogue, 5 monk. The way I had build my character + the bonuses from my magic items, I did around 56 damage a round with a +12 to hit, then I cast stunning strike, then I used my +16 stealth and hid as a bonus action, granting all attacks against me disadvantage because they couldn't see me, and If I could react to the hit, I could use my reaction to halve the damage. By the way, this was with a 23 AC, and I also had my rogue evasion. To put it into perspective, the other characters in our party were a Drubarian with around 700 hp, an undying Warlock who the only way to kill him was to take his entire health bar of 125 out in a single turn, then do another 90 damage in the same round while he's down. Otherwise, he comes back to life at the end of the round. He can do this 3 times a long rest. The final member of our party was a paladin/celestial warlock multiclass who healed us for 4d6 + 8 every round, granted us guidance on all our rolls if we had this heal over time on us, and granted us resistance to most ailments while buffing all our scores by +2. (yes there was some homebrew involved in all this) but despite all the super broken shit we had, my rogue Kevin was the only truly unkillable character in our party. Absolutely nothing could hit him, and even if he did somehow get hit, he just halved the damage. All the while he's taking away your ability to react, forcing you to roll saving throws with disadvantage, and obviously stunning strike is broken as all hell. So yeah, that's the story of how my campaign breaking character got railroaded into dying because he was a campaign breaking character that broke the campaign meant to break campaign breaking characters. (for those who don't know, when you hit a flame elemental, you're forced to take damage. So there was no dodging, none of that. This was quite literally the only way to kill my character, because he'd end up killing himself through the damage by the time he killed all of them.)
A level 20 bear barbarian can't get past around 325 hp even if you double it accounting it for resistance. Sounds like homebrew if 700 hp is being thrown around.
@@GrimHeaperThe "(yes there was some homebrew involved in all this)"
I was playing Fallout RP and questing for a FREE design schematic to use in-game. This server had server currency you could use to buy and sell faction content. While questing for a FREE design schematic I was billed 30,000 in server currency for pipes. When I said that this was unfair the DM said, "You can afford it." I was forced to pay to continue the quest.
OK, so I've got one.
Our gaming group had written a game system for publication (probably 20 years ago, now.). I had written a good portion of the combat system - this will be important.
One evening, we were play testing in preparation for a convention, and the GM for the evening was running a scenario where we were all knights. During a social encounter, one of the NPCs insulted one of the female PCs, so the player (also female) decided to slap the NPC. The GM had her roll to hit, and she rolled a crit. He had her roll damage, which ended up being enough to kill the NPC. This was not how I'd written those rules, and wasn't useful in the play testing. I spoke up, letting him know that this wasn't the way it worked.
After a bit of arguing, the GM walked it back, and we moved on. However, it wasn't to be forgotten...
A while later, we get into a battle - charging in with lances, armor glittering, yadda yadda. All of a sudden, (with no roll to hit or for damage) the GM looks at me and says "You take 147 points of damage to your chest." That was enough damage to blow a hole through my breastplate, my chest and my backplate, with about 75 points to spare. The best part was the glares he got from everyone else in the room, though. It eventually got walked back also, and to this day, we still remind him of this incident when he starts to get his "killer GM" vibe on.
My September is going well so far. We run out of school support for students which is a little hectic, but working.
You guys do excellent work, and I'm glad I found this channel.
The most unfair thing a DM has done to me was the whole first campaing I ever played.
In summary:
My first character was a Female Cleric of the Domains of Travel and Luck (Pathfinder 1e) and the DM argued tha I could not recharge my spells after a long rest anywhere that was not a temple or similar.
There where anti-magic fields everywhere.
Most monster had a "special cuality" to sense auras or, i kid you not, smell magic and magic items.
I and the paladin had to constantly make Will Saves to "control our natural urges" every f*cking time we met an NPC the DM considered hot, they didn't need to talk to us or anything, if the NPC was hot he could f*ck you whenever he/she wanted if you failed to save (the dice where good to me in all of those rolls, but the amount of times the paladin was in "unconfortable situations" due to this rolls where more than I feel capable of remenbering).
The DM didn't know the rules of Combat and he made them up on the fly (always favoring the DMPCs of course), for example, he didn't know how to calculate apropiate CR, so we faced againt a PIT FIEND at level 7 (we runned a lot in that campaing).
The Barbarian became an unreasonable bestial killing machine that didn't recognice friend from foe each time he entered a Rage, he almost killed us the first time he did and only entered Rage 2 other times in the whole campaing.
The Rogue didn't ever use his sneak attack, not because he didn't remember to, but because the conditions where never right.
At one point he introduced a group of NPCs named Sam Battlehammer (Bruenor Battlehammer), Half the Halfling (Regis), Gary Stue... I mean Drizz Dourden (Drizzt Do'Urden), Scarlet (Catty Brie) and Ragnar (Wulfgar) and made it abundantly clear that the Campaing was about them, not us.
There is a lot more, but you get the point.
As first time players it took us more than what should have to realize what was hapening, and me and my friends are currently in the proces of removing this person from our lives, on the other hand, I am preparing Curse of Strahd and we will have our first session the 31st of October this year, I hope it goes Ok, we all deserve a better experience with roll play.
I hate hearing/reading stories about DMs who focuses the ENTIRE campaign about their lv.20 DMPC where the party is like half that level or way lower which makes it not fun for the players and DMs who don't know the rules or know so little pull bullshit reasons or forces player characters to do things that is not intended by the player who made the character in the first place like this DM that you have seem to be forcing his fantasies to your cleric and your friends paladin into "will saving" or fuck the next hot person you see like its some hentai game to him, and anti magic zones being everywhere is just saying you can't use your characters abilities beside beating them with a sword till it dies which makes your cleric a crappy fighter and not being able to regain spells after a long rest besides from being in a temple makes it worse, your cleric is just a shitty fighter at that point which is boring (fighters are not boring but your DM is) and that Pit Fiend does show that the DM clearly does not know what he is doing.
to basically summarize all this about your DM is that he:
-Forced your cleric to be a shitty fighter by majorly restricting on how you regain spells and not being able to cast said spells due to those anti-magic fields
-Forcing player to make "will saves" to not fuck the NPCs
-Throwing balance completely out the window making combat one sided unfairly
-Focusing the campaign on DMPCs making PCs unimportant
-Being a terrible DM in the first place
I like playing Arcane Casters and in the case of the world your DM has put you can the other PC just makes me want to just up and leave and make my own campaign at that point, I don't know how to run it but at least I will have some help to make it a fun experience both for me and the PCs
@@zerovsgaming6729 Yes, it was pretty much as you said. We just had a talk with this person yesterday evening to say to him that the way he was treating us, both in and out of game, wasn't healty and that we didn't want that negativity in our lives.
And he just exploded. He said he couldn't believe we could betray him in that way and he proceeded to insult us and to say that everything was our fault.
Me and my 2 best friends just got up and left at that point.
This experience nearly made me and one of those friends stop roleplaying entirely, I really want to do better in the campaing I'm about to run, I just know this can be an amazing hobby and that we can enjoy it.
Any advice whould be welcomed.
And thank you for responding Zero VS Gaming.
@@xrubicon I think what OP is referring to here is saves to control your own character from wanting to fuck someone. In every story I hear this being a thing it usually has the PCs controlling themselves from directly "having their way" with (raping) the supposedly hot NPC. It's super fucked up.
That DM sounds like a horrible, toxic, maybe even mentally-ill person that will only drag you down. For what it's worth it, I'm glad you're removing him from your life entirely, not just in D&D.
I sincerely hope your campaign goes well. I know it's easier said than done, but try not to let previous experiences get in the way. The most important thing IMO is good communication between players and the DM, and that everyone have fun playing. The DM tells the story, the players push it forward, and both build it together into something that is only mean to be fun, even if not perfect.
@@boianko Nope, it was pretty much the other way arround. It worked like this:
1. Pretty NPC enters room.
2. PC must make a Will save.
3.1. Success. PC is unimpressed and he/she may continue acting like a normal person.
3.2. Failure. PC falls head over heals for NPC and he/she won't be able to deny anything to them, not even if the Player is totaly grossed out by the NPC.
Recently I got kicked from a campaign, because my friends called the dm out on treating me like shit. My character had met a magic crow, who wanted to eat one of my characters soul carrots(long story short, got them from a lich, not knowing at the time that they had souls in them). So, I thought ‘hey! Perhaps this is the dm trying to set up a plot hook, I’ll bite. And give the bird a bite of the carrot.
Without even a warning, or previous discussion, my oath breaks. He forces my character to completely change his appearance, and makes me choose between a: becoming a warlock, or b: loose all my levels, become a fighter, and permanently loose 2 points in strength. My friends, and even this player who had been really toxic to me in the past, called the gm out, and I was the one who got kicked for ‘being a problematic player’
According to my one friend who stayed, he also killed my character via randon kraken dragging him into the sea. I specifically asked for him to NOT kill off my character, just to have him go off on his own.
I know nothing about how to play d&d, but I'm here to hear about hilarious stories that I can imagine in my head. Might need to learn to play
Go for it dude, just remember it's a team game and randoms will be randoms.
In the last story the DM had to TPK to kill the kid to shut him up without saying it
Ir he could of just changed the puzzels on the fly. Ive done that.... had a player google a monster .... suddenly that monster developed super powers!!!
@@MrBizteck Ya he could change the puzzle on the whim but we really don't know what he was thinking when the kid spoil the puzzles for the whole group
"Why did you not make it apparent that I had options other than the minotaur chieftain?"
"You didn't ask"
Well, at least he didn't say "you didn't make a check to see," but it's still utterly player hostile and the complete opposite of asking "Are you sure?"
Honest this is like the one story in the video I’d want more information about before I passed judgement. All the other stories are about blatant rule breaking/abuse of power while that one seems to hinges upon a failure to communicate, and that can be a more open ended issue.
Honestly im going to side with the dm on that one it felt like the player got overly butthurt about something he jumped straight into with out asking about. But that's my take.
I'm not sure that DM was in the wrong.
He didn't "make" his player fight the chief, he let him.
Yeah, the more I think about it the more it seems not that unfair. I suppose the charge here would be not providing enough context that fighting the chieftain would be suicide compounded by the fact the character had been railroaded into a potentially life threatening situation. Still it seems pretty apparent the DM was not intending for the player to fight the chieftain, so I don't think there was any kind ill will going on here. Also the player/character was certainly aware their current predicament was a life or death situation, and to me, if they knew that, it begs the question: Why didn't they ask? Ultimately it is the DM's job to 'paint the picture', but that doesn't mean the player has a passive role in fleshing the world out as well. Asking questions and for clarification is sort of an important part of D&D, and it seems like a lot of assumptions were being made on both sides of this story.
I think the worst part was DM going “no you can figure it out” for the fight instead of letting player roll a new character when they saw they were about to get their shit kicked in
I tried to play a monk, DM placed a magical artifact on my character while it was unconscious and forced any future levels I've gained into sorcerer until the artifact was gone
problem was: the artifact grew exponentially stronger with my character and became basically impossible to remove at sorcerer level 7
He didn't even force you to respec into something like Rogue, Ranger, Druid (classes that are similar to Monk in terms of needing dexterity and wisdom), but a Sorceror that uses Charisma?!
OK so first game I ever played in back in the dark days of 2nd Edition AD&D in the year of Dale Reckoning 1997. The DM decided that since his girlfriend didn't like me on a particular day that all enemies targeted me and that our only copy of the PHB didn't need to reach my end of the table and that if I didn't act immediately after my turn came up then I'd lost my turn in initiative. This was only made worse since he decided that my dice didn't count since "oh those dice are loaded", which they weren't, and he'd had his hands on the only other set of dice at the table.
When by some miracle, I survived a combat encounter he decided I wouldn't get experience since I was fighting using a bow and not in melee combat.
All the while his DMPC was stuck like flies on shit to his girlfriends character, who never got targeted, let alone hit by anyone in spite of her being a mage in melee combat. For those not in the know, that meant she couldn't wear armor if she wanted to have use of magic so AC 10 and looking very soft and tempting as a target under any other circumstances.
Either way, soon my character was killed, stripped of his equipment by the girlfriend and her appendage aka the DM. I was told the character was unable to be resurrected and that I'd have to make a new character. Fine by me, I kinda wanted to use another character for a while anyway so I started rolling using his dice in front of him. Not exaggerating, I rolled a 16, three 17s and two 18s, one of which I ended up putting into strength and as a fighter had to roll on the extra strength table as a result. I think I got a 91 or something like that. Either way, in spite of using his dice and doing all of this directly in front of him with two other people watching he decided the character wasn't able to be used since it was too powerful.
Needless to say, I got the message pretty loud and clear. Fast forward two months and I'm running a very popular campaign and he hasn't gotten a single session in that time.
Life is good.
Glad to hear a petty DM got karma
(My original attempt to post this comment story failed, thanks to Comcast going "Oh, did you want to be online right now?" at the moment I clicked the Comment button.)
Here's one of mine from games long ago...
It was the early 1990s and I'm a player in an AD&D 2E Forgotten Realms Maztica campaign (Maztica was the setting's Mesoamerican supplement). Half of the players have created characters from Faerûn, and the other half (myself amongst them) created characters from Maztica. I've built a Priest- [Percentile roll, high. "Where are you high rolls when it's a treasure table!?"] -ess of the goddess Kiltzi, Giver of Health, Growth, Nourishment, and Love.
Since this is second edition AD&D the "may spontaneously cast a prepared spell as a healing spell" rule wasn't part of the game yet. (It's also the edition that saw a lot of name changes, such as priest for cleric, because it hit stores shelves towards the end of that dread curse of the 80's: "D&D is evil!".) I've designed this particular character primarily as a healer with heavy pacifistic leanings, who was joined by a jaguar knight and an eagle knight from Maztica. The Faerûnian folks who would become the other half of the party were (if I recall correctly after all this time) a priest whose deity I forget, a fighter, and a rogue.
Smart readers here-and we're gamers, nobody in a hobby involving this much math and such (Traveller, anyone?) is a dummy-will note the lack of a wizard in the party described. Our DM sure did, and he was displeased, insisting that an adventuring party had to include a wizard. We disagreed. Now while it is generally true that the four basic monster food groups of cleric, fighter, thief, and wizard make a good solid core for an adventuring party, playing without one of those can be done.
With the party assembled, we proceed through a number of adventures, with both the Faerûnians and Mazticans levelling up without any problems, though our DM had started suggesting that someone in the party start multiclassing or dual classing to wizard. We resisted. We're a 5th level party now, and we're all of the opinion that we've been doing rather well without a wizard. Here it's important I emphasize that the priest from Faerûn-who has been nearly a planetary hemisphere away from home this whole time-hasn't had any trouble training for each new experience level.
At this point in the campaign, the Maztican natives accompany the characters from Faerûn back across the sea and continue our adventures on their home continent. Things are going well, until it's time to train for our next experience level. Suddenly the DM declares that my priestess of Kiltzi can't train new class levels of priest while in Faerûn. Yes, just my priestess, not the jaguar knight or the eagle knight.
Naturally I was...strongly disinclined to go along with something so arbitrary and extremely difficult, as it would require that I dual class my character. Dual-classing was restricted to human characters. Demi-human characters such as elves, half-elves, dwarves, gnomes, and halfling could multiclass, which was much easier than dual classing.
While multiclassing worked much as it has in D&D 3E and later editions, dual-classing was more involved. To dual-class, one had to begin adventuring as a 1st-level character of the new class, albeit with more hit points than a true 1st level character. Use of that character's first class was not allowed. Use of ANY ability from the character's first class which was not also an ability of the second class meant forfeiture of ALL XP earned in that game session.
Since my choices at the time were limited to refuse-and-not-get-to-play, or agree-and-play, I got stuck having to dual class to Priest 5/Wizard 1.
Our adventures continued. The DM was happy, as he'd gotten a wizard into the party. The players-myself in particular-less so.
Remember, o' resplendent reader how I described my character concept as a "healer with heavy pacifistic leanings"? I liked that concept. I played that concept, and even after being forced to level my character in a way I did not want, I continued to play that concept, doing my best to avoid burn-&-blast magic whenever possible. I was even given a perfect opening for some player's malicious compliance by way of the fireball spell.
After casting fireball once, my devout follower of Kiltzi, goddess of love, both romantic and lustful, fertility, and health absolutely and utterly refused to learn or cast any other spells that were designed to do harm to other creatures.
The campaign didn't last much longer after that.
6:46. To DM's playing in a anti-magic setting, you can also still allow some magic. They probably aren't going to meet anybody in the wild, so I would suggest spending a decent amount of your campaign there, so spell casters aren't totally obsolete, in case someone has there heart set on playing one
Happened to a buddy of mine but the dm had an adult black dragon burst out of a house and attack them...at level 2....in the first session. He died in the first round.
Said i couldnt cast spells while concentrating on a spell, kinda ruined the campaign for me. Everyone else including the barbaian could do cool melee stuff, like hitting everyone in a row, but i couldn't cast produce flame while I'm concentrating on conjure animals, or any other spell for that matter. I tried to multiclass rogue but she turned me down, stuck as a full spellcaster with half my spells
Note: She's a player in my campaign now, it was her first try at GMing and we have both grown because of it.
Oof, concentration is tough enough for druids as it is. To have THAT rule on top of it...
Glad you're both having fun now, though. ^u^
the exact rule in 5e is that you can't cast a concentration spell while currently in the middle of a concentration spell. He might not have had a solid grasp on which spells are and are not concentration or he might not have appreciated the subtlety of the rule
4:51 this is the first time I've seen one of these post where the author was smart enough to just leave
For me, it was when I entered a temple and was insta killed. There were no context clues to indicate that it was a bad idea. I just walked in and a guy showed up and froze me. I got no saves or anything. I was expected to have used info from his other games, which I hadn't played.
The most unfair thing my dm did: said i couldnt use uncanny dodge because i didnt use a full action to get a reaction
Seems like the fair way to deal with the Consecrate character would simply be to have one of the cultists cast Desecrate. But let the Consecrate spell have some effect short of stopping the summoning altogether, like the summoned guys are temporarily stunned or something.
I have been watching since the beginning, I am upset to say I haven't been here for a bit due to school, but I still love the effort and care that goes into these videos
The most unfair thing in one particular game of mine was in my first ever game of D&D in fact. All the players were all relatively high level (Apart from my cleric because XP was dealt on a kill, not a general encounter so I was around level 3-5 while the other players were all over 13 - but that's another story entirely).
My Cleric was given a drink after a successful mission by a GMPC, I made it a point early on to say that she didn't really drink alcohol and didn't like to drink alcohol but she trusted the GMPC so took a single small sip to test the waters, at which point the GM burst into giggles and told me to roll a con save, which I failed and it 'faded to black' for her.
The next in game morning she awoke to find herself in the middle of a 10+ PC and GMPC orgy. (Another note was that because I was uncomfortable with my characters being sexualised, she was effectively a teen nun who would have nothing to do with sex, turning red and leaving the room at even the mere potential of an innuendo which was clear early on in the game) Turns out not only was it an incredibly strong drink but it was also drugged with some weird aphrodisiac that there was no possible way she could have passed because of her low level.
I was very uncomfortable the entire time as the GM and players laughed at my reaction to this, even when I was saying "No I don't want this, it was just a sip, her morals wouldn't allow for this to happen, I don't consent to this happening" on multiple occasions throughout the actual in game explanations and details. They even rolled on a d20 to see how many kids she would end up pregnant with (it was twins that she was forced to carry throughout the game until I retired her, though the DM then took control and she became an NPC still traveling with the party). I wasn't allowed to retcon this and the players and DM all found it hilarious, despite there being a mix of guys and gals in the game, I'd like to say I left the game but they were also my entire friendship group at school so I ended up making a new character and staying with them all until we all graduated.
TL;DR My nun cleric got dr*gged and gang r*ped against my will and ended up pregnant with twins.
That's really really fucked up, jesus christ...
@@ifairynavi Yeah it wasn't the most fun, luckily I now know how just to straight up leave a game, though I usually win the horror category amongst friends when this kind of stuff comes up
One of the best videos in a while. First of all, the ending was priceless. And second, these examples helped me realise that even though I've done mistakes as a GM, it could be much worse.
The most unfair thing a dm did to me was kill off my char cause he felt like doing so. My character at the time was a bugbear ranger at lvl 3. And in this dm's world, magic and creatures which aren't human, dwarf, hobbit or elf was kinda like shunned and hunted. Which i felt was fair but I wanted to try and battle this racism, i knew i was gonna face some difficulties but I was prepared.
My introduktion was me getting released after years in prison. As my character loves nature he decided that he would sleep in the forest just outside the town. Which my character considered safe enough cause it was JUST outside the town, and we already knew there was a ranger group keeping the forests and lands safe. Anyway my character was a little damaged after fighting against some kind of cultist or whatever.
When he sat up camp in this forest he got woken up by 4 gricks that just smelled my blood all the way from the underdark i guess. And right away we entered combat and I was killed. After i was killed i was forcefully resurrected in a half elf body.
But thats not the end of bullshittery this dm pulled. But thats for another time.
The following happened to my brother but it cost us a friendship with the DM and we stopped playing D&D.
Back in '86 or '87, we were playing AD&D pretty regularly at the DM's house. There was several other friends/relatives of his along with my brother and I. I played a Ranger and a Magic User, I loved it! My brother played a Paladin, which had to be Lawful Good in 1st Ed. One of the DM's friends was an Assassin. My brother played the Paladin pretty much by the book as far as the way he interacted with evil aligned characters but was never an ass to other players. As a Paladin, he was quite successful and became pretty powerful. He had great stats and even managed to roll to have psionics. There started to become a lot of jealousy between those other players of my brother. So they hatched a plan to get rid of him. The Assassin character killed the Paladin but one of us had some way of resurrecting him. Unfortunately, the DM said that he was "tainted" by dying and could not be a Paladin any longer.
We both felt pretty betrayed by the DM for what happened. Needless to say, he never played D&D again. Myself, I have played with my son after he became a D&D nut when he found all of my old books although he got into 5th Edition and that's what his campaigns are.
I let my friend run a one shot so I could take a break from DMing for a week. I am hard on all my players and put their characters to the test. They all know this and enjoy it.
However, in his one shot Pirate Adventure, he decided that I needed to die, so he threw a young kraken at us at LVL 5. We did well in the battle, but in the final moments, he decided to have it only attack me. 8 Tentacle Grapples in my direction, with a DC 16 Dex save. I had no bonus in Dex, but still managed to avoid 6 of them.
The party killed five of them, but instead of attacking the rest of the party, he had these tentacles attack me again. Twice Each! So I overall made Fourteen DC 16 Dex Saves, and managed to save on all but two (I had bless active, as well as having the Lucky Feat). Nobody else was attacked in this moment, just me.
He hasn’t DMed for us since.
I was a lvl 3 hexblade and got challenged to a duel.
I had the invocation armor of shadows on me, so my AC was pretty good for my lvl (don't remember the exact number), and on top of that I casted on myself blink. When the DM tried to hit me he rolled 2d20 and said "it hits" I was choke, because blink causes disadvantage and he didn't even said whats was the attack. When I asked him he simply said "I rolled 2 nat 20"
I know that's totally possible, but this particular DM was well known for fudging rolls behind the screen.
I had a DM who made alot of homebrew rules to keep his players in check, which was fine since we were min maxed out and it was neccesary. He was atleast consistent in following his own rules and wouldn't bend or break any of them in a major way for the sake of fairness, atleast until one incident. So we had decided before that you can't interrupt spells in any way except with an ability that states otherwise. He had been VERY clear on this rule since none of us wanted to be essentially stun locked if someone got in our face and he didn't want us completely negating all casters till the end of time. This worked great until I was having a narrative battle with him as part of my character story. For extra context, she had no self esteem and I was working with him to have this fight be a push for her to get some courage and start to grow. Everything was going great and she was winning quite handily, I had made sure to plan ahead for everything and it was all going according to plan when it happened.
Dm: "He cast Witch Bolt at you."
Me: "Counterspell"
DM: "The guy you're protecting pushes you out of the way and takes the hit for you"
Me: "Takes what hit?" "I used Counterspell?"
DM: "It didn't work because you got pushed."
Me "So we can interrupt any spell now by shoving a caster?"
DM: "No."
Me: "But it's a reaction spell, that's the fastest type of spell." "It's basically a melee attack in terms of speed and you've let us Counterspell in way more ridiculous scenarios so why did it not work here."
DM: "I said so."
Me: "Fuck this, I'm out."
Story over.
I had a DM who gave my Sorcerer a cursed dagger that would suck his blood literally before the campaign started... I quit before the campaign started...
A troll with bracers of fire resistance that were invisible.
That actually sounds fun to figure out
Petru Leon the problem with that dm was everything magical that he gives us had a curse or a bad side effect. Like a girdle of giant strength that gives you the appetite of a giant.
Most unfair thing my old DM did to me was constant rubbish every single session, but it starts at session 0 where we get a little prologue for our characters, mine was this: "you're on a hunting trip with a guy from the town, what do you do?" I say I guess I'll draw my bow and sneak around looking for something to hunt "roll perception" *rolls a 2+6* "a boar charges out of the bushes and attacks you with its goring attack" dealing 4d8+2 damage to my level 1 character with 8HP and he dies instantly in session 0.
I quit the game after like the 4th session of nonsense, like how if he decided he had too many dice to roll for creatures (because he would often put us 3 level 2 adventurers with no healer or spellcasters against 10-30 enemies) he'd just decide he's not gonna bother to roll anymore and just say they all hit successfully, with the excuse "since I'm not rolling now it balances out cause I also can't crit like this" then calling us all idiots saying he's run the same encounters "for like 5 other groups and no one even got hurt, you're seriously the first ones to have any problems here".
Last time I was this early, first edition was just coming out.
I kinda did it to myself, but I was naked crazy elf.
I was playing 3.5e for the first time, and chose sorceror (in that version it is tankier, more combat-capable yet less magical wizard) and when I asked what equipment I get, DM says "whatever it says you do in the 3.5e PHB." I asked if he was aure, because the book never once specified that I was in posession of commoner's clothes, even though it did for other classes, so my backstory ended up with my elf insane and wandering the mountains naked, stumbling into the town guards, who won't let him in naked.
I've told this story a few times but it still annoys me to this day. I was playing Curse of Strad as a Dwarven oath of protection Paladin of Helm, which apparently playing a pally in strad is a big no no for some reason, and we had just arrived in a church to take care of a dead body that needed to be buried. After a while we made it to the basement and got attacked by a vampire spawn. I rolled a Nat 1 and the DM said I dropped my war hammer, which due to or DM being new to 5e, was way over priced from what I learned. Now I wanted my hammer back, and all of us wanted that vampire spawn dead while getting our stuff back. When I confronted the priest with this I failed my persuasion check and got booted from the place. Being fed up with this frenzied old coot I said that I wanted to slap some sense into him. My DM however interpreted this as me attacking him and cast sacred flame on me. Now at the time I didn't know this but sacred flame does radiant damage *NOT* fire damage but that's not the unfair part. The Unfair part came from when the DM said all my items that were flammable were destroyed despite the fact that little to no spells could do that leaving most of my gear either destroyed or ruined and in need of repair. I Was Livid, this bs even happened to our Gold Drgaonborn fighter after the party decided to deal with the spawn anyway with the spawn killing the frenzied priest. Later I asked if we at least got our stuff back and she said no despite the fact it would have taken no time at all to do so. It also didn't help that my character felt targeted alot of the time. Like how a werebear we were helping was slaughtering werewolves left and right and yet when I suggested him killing the one that we were interrogating seeing as how he was *PINNING THEM DOWN* he got angry at me and claimed something akin to "Why should I dirty my hands for you."
please include this in a video. we were about done with the campaign ( as in it was almost complete) and I was running my third character on it cause the DM decided I dont deserve happiness and killed me multiple times. This time I was running a 7 foot tall goliath barbarian, basically making me a tank. another member of the party told my character to open a casket since I was the only one with the strength to do it, then when I did, I was supposed to take 123 necrotic damage. leaving me at 16 HP, in the casket was a few items, one being a potion of supreme healing. I said "I drink the potion of supreme healing, and regain 83 health points. The DM decided that the potion was actually a POISON potion.... Yeah i am now making my fourth character for said campaign.
So I had stepped out of the DM chair because I wanted to play. The guy who took over is older than me (important later). I will admit that I was trying to aggresivly help. I did not do it intentionally. So the thing is in a random dragon fight i was knocked unconscious by the dragon. I was brought back. I went on the attack. So i delt a ton of damage really quick. So next round right before my turn the DM asked the rogue who was after me in iniative if he really wanted to kill it and said me and him had to ROLL INITIATIVE AGAIN and if i didnt want to do that I had to do a combo attack and the rogue spoke up first making the plan. the DM went with it giving HIM the kill and he got a special power for it. It had 2 hp left and i was nearly guaranteed a hit. I called him out a couple days after and he got pissed and so far has been mad about it for almost a week. Keep in mind he is like 18.
Age/experience don't mean a thing. I'm 31, started playing last year (5e), my DM's a few years older with 20+ years of experience. Within a few months, had an argument over if the Celestial warlock was real/official and they said - "Prove it." Well, I got Xanathar's from the library - page 54 - proved it. Kind of shocked him, as he did the Thousand Yard Stare afterwards, and looked at me in shock - he got his own copy soon after.
To be fair, Dude only had the Core Trio at the time. These days, I got all the player-related books, with all the races/subraces/classes/subclasses. We've been having a lot of fun.
Ironic, I found a DM that wanted to us to play, and said he planned this for an entire year, he said that we could only use things like dwarves and humans, and then told us a lot of races were extinct or part of the evil empire, not many choices
so he told us that we could be some of those characters that are part of the empire and were supposedly off limits if we played them right, it was a theocracy, so I rolled up a criminal/spy background Paladin that was raised in a church based orphanage, with a rebellion leader, considering many races were being massacred through cultic genocide, I rolled up a tiefling, and my friend rolled up a dragonborn, both part of the evil cultic empire,
and so we fought off an attack after nearly being killed by the resistance army that I have put into my backstory that I have made an entire coding
system using playing cards and have been working with for over 4 years, and the Dragonborn sorcerer who rolled up a secretive clan that was against the empire, fighting from the shadows. We lost the barbarian on the ground, after he fell out of the sky, so we stole a dragon, snuck into the barracks, and were met with beings that could understand all of the languages we’d used for secret conversations, including elves, who were said to be extinct, and were then part of the empire, gnomes that were also extinct, but were then still alive, apparently a lock that couldn’t be picked because bull reasons and needed a key the same material as the bars, and when the sorcerer got caught because they said their clan, and we got a dragon that might rat us out because it’s their mount, and the sorcerer was given no chance to escape because they couldn’t melt the bars with an 18 just because they didn’t know the material, couldn’t pick the lock, got no keys, and couldn’t rally the imprisoned slaves that would have died anyways, and was told no way to escape, where he was killed and thrown into a pit...
And I think that fact fits here quite well, considering we were nearly killed by firing squad by the rebellion we were actively affiliating with and working for
The second story reminds me of a campaign I'm in right now, curse of straud (probably spelt wrong sry) and I'm playing a dhampir. I'm playing a half vampire in a game where the main villain is a vampire, got alot of questions from the party on my past lol
The most unfair thing a DM ever did was to encourage the other players to steal from, harass, and kill off my character.
In a DnD game I played a couple of days ago I was playing a home brew red panda race. One of the other characters a Leonin was a mercenary. My character walks into a tavern and sees the Leonin hold a wanted post with my face on it. I sneak to the restroom and used disguise self and changed into a dwarf ( my character was 3 ft tall ) I come out of the restroom and a NPC says that I was just a bear I rolled persuasion and convinced him he was wrong. The Leonin came over and I rolled deception and got a nat 20 to tell him that the guy he was looking for went out back. The Leonin and I continue to talk and I rolled performance to keep up the act that I was a dwarf nat 20 ! Then I put on another act to cry and tell him my wife left me another nat 20 ! Needless to say the party was shitting themselves.
Damn much love Dave makes noises and y'all. Y'all inspired me to learn to play dnd. I just finished my first campaign met some really awesome people in and out of game. Thank you
My DM in my current campaign cast 2 level 5 fireballs on my squishy 30 something HP sorcerer in 2 turns, both times counterspelling my attempted counterspells. We were running secret death saves and my character died.
I think he had got bored of me doing the same thing to his encounters. I was pissed for a while but my new character is a fun kobold rogue/barbarian multiclass so I got over it pretty quick.
Kidnapped me and turned me into a clone of the bbeg with a split personality. Beginning of combat I roll a d100. Too low and I take a point of metamorphosis into the bbeg and attack anything until I regain control
Dm let a friend join the game at the highest current party lvl, which was lvl 10 at the time, when until then everyone else who joined or needed to make a new character had to join at the lowest party lvl. Guys character was Psion and the DM let him let him do pretty much whatever he wanted, even going so far as to bring a couple new characters into the game after asking for help from his god. These characters, one of which being my second of the campaign, got brought in with death sentences... long story... they didn’t even make it past that session before being killed because of said death sentence. So my next character I asked if I could make a soul knife and got berated by the DM about how he isn’t running a psionic campaign so I can’t play that. When it was brought up to him the guys character WAS a psionic character he shrugged and said, “well fine, I’m not allowing any other psionic characters then.” We didn’t play that game anymore after that.
I have to confess. I gave my party the phelactery of a lich (dark cristal bal) wich nuked on destruction.
It was a handgranadeversion of the table of cataclysmic effects with some overhauls, and the lich was a evil mage who failed the creationritual in such a manner that his soul got bound to the cataclysm.
I've been lucky that most of my dms have been hella cool people.
But I did have one who HATED edgelord rogues. He killed one of our members in the first tavern because he was a dark elf chaotic evil assassin. Then made him be a paladin goat for 6 sessions.
It wasn't a bad character but making your player use a character sheet you made is just uncool asf.
Yeah I decided to throw my char off a bridge to win a fight against a mid boss and declined to stay because he had a sheet ready for me to.
It's one thing to vet your players character sheets (Always do this).
It's something else to force your (I'm so cool ) characters on your players. It's just a bad look.
Having temporsry backup characters ready incase someone dies to quickly get things rolling again is not a bad idea.
But they should be open to you declining and instead immediately rolling up a new character yourself while the others keep playing. If that is what you want to do.
@@Cerebrosum I DM a lot myself. I usually have an npc or two with the party. That way the party member can use them in the event of a down (or a death).
So that session can continue without interruption if there's no easy way to introduce a new pc; in the woods of face murdering.
But I make sure my players ALWAYS have a backup character rolled and ready so I can bring in their backup character asap. Nobody wants to be forced to play someone ELSES adventure.
This DM literally refused to let him roll another character. Because he wanted his creation used.
if the edgelord rogue was unreasonably edgy, that's just a natural reaction. Such characters, played to extreme, ruin everyone's good time. The tavern wasn't the best place for it though unless all players were subject to danger
maybe the most interesting, at least initially, rogue I've ever had for a player was a half-orc rogue in Pathfinder. He didn't want to be a thief, he wanted to be an actor. Unfortunately he fulfilled that character arc rather quickly and rapidly became boring after that
@@hogfry That one sucks yeah
I was a new player and was still learning all the rules. one day before the session I was looking for online resources to help make a plan for a big battle not knowing that it was a dm tool. Insteade of explaining this too me my dm got mad and said I could no longer cast magic.
my dm had us get jumped by about 20 velociraptors on a group of 5 lv3 pc's he had under estimated how deadly velociraptors are 3 of us died and one of us was downed by the end of it
This is the first time I've ever subscribed to a channel after watching a single video. Your outro message was truly touching and genuine and I hope you see great success!
I'm going to take you up on your offer, I'm dealing with a mysterious illness that has taken my ability to work, I'm stuck at home on medical leave and I'm feeling very lost. I hope everyone is doing well, if anyone is starting into D&D for the first time, god speed adventurer a realm needs your help!
I have a long one: My DM is my stepdad and has told me stories about his character who kinda broke the system and became better than gods in the prime material, got his whole Plane of Existence (3.5)
So his character sent us, to another plane to get items for him, and that was the campaign. Like all items that break a campaign, that's what he wanted to have so that they couldn't cause chaos. Well aparently everyone knew that I as a player wanted access to his omega vaults full of even better things: I was going to pick up where High Lord Evan (that was his character's name) left off, and bring order to the multiverse of course this was an end goal I was hoping to build up to as my character got these items not a starting point. Welp everyone knew it, and didn't let me hold onto the items, (NPCs and PCs alike) and also I got solo RP sessions with a big bad (blood bound brother to the Evan character) who was supposed to be locked in one of the Omega Vaults. His goal was simple: get me to accept the same type of deal Evan had made thousands of years ago, and take a more forward approach, or at least break him fully out to bring evil. (I in character didn't know the evil part, but he looked like frankenstein's monster out of demon parts so I didn't trust him. Slowly it became only the team I was with, and not wanting to let them down on their mission that kept the character going. And the DM made points to separate me from that. I'm not sure if it was for me to have character development or to show how intricate RP really could be and not just 'I roll to knock on the door' and gets a twenty and announces he punches it with all his strength (18 strenght... he punches it down) Yes, this was their first campaign as well.
Most of my stories actually comes from this campaign and I might share the whole thing some time, who knows.
6:54 This is unbelievably correct imo.
It's not fun to make a character you're proud of, and then never be able to use them the way you intended. I once tried to make a druid of spores, and my DM immediately told me it was a bad idea. I was allowed to, and I could, but I most likely wouldn't have been able to use my circle abilities throughout the campaign. So I changed it to circle of the stars- which not only gave me better ideas, but also saved me from feeling useless in the party without being able to use any of my abilities.
My DM banned reactions; I was a fighter. My character was severely depowered.
Im so happy that I started playing dnd with my irl friends man. We never run into problems , we all are open minded about changing things around and we all just wanna have fun. Lucky me