Unreal 5.4 UV Objects Directly In Engine

Поділитися
Вставка

КОМЕНТАРІ • 5

  • @anixcool
    @anixcool 3 місяці тому

    Thank You! 😀

  • @Nursultan-r2d2
    @Nursultan-r2d2 3 місяці тому

    thx

  • @SunFlower391991
    @SunFlower391991 2 місяці тому

    Like this. Thanks.

  • @TellTale-tp9yi
    @TellTale-tp9yi 3 місяці тому

    very useful bro !

  • @niiranen
    @niiranen 3 місяці тому

    Thank you for this. One thing I have been wondering is: would there be a similar mapping system as in 3dsmax? So I have an object, I bring it to UE via datasmith. Then I see the mapping scale is somehow wrong and rotated 90degreees wrong. Could I make a 1m*1m*1m mapping coordinates box in UE, it would map the texture as 1m*1m*1m size and I could rotate it 90degrees if needed? - of course I can do this in 3dsmax and then just re-import to UE. And/or if I want to scale the mapping even smaller, then I could just scale the box in UE..?