Thank you for this. One thing I have been wondering is: would there be a similar mapping system as in 3dsmax? So I have an object, I bring it to UE via datasmith. Then I see the mapping scale is somehow wrong and rotated 90degreees wrong. Could I make a 1m*1m*1m mapping coordinates box in UE, it would map the texture as 1m*1m*1m size and I could rotate it 90degrees if needed? - of course I can do this in 3dsmax and then just re-import to UE. And/or if I want to scale the mapping even smaller, then I could just scale the box in UE..?
Thank You! 😀
thx
Like this. Thanks.
very useful bro !
Thank you for this. One thing I have been wondering is: would there be a similar mapping system as in 3dsmax? So I have an object, I bring it to UE via datasmith. Then I see the mapping scale is somehow wrong and rotated 90degreees wrong. Could I make a 1m*1m*1m mapping coordinates box in UE, it would map the texture as 1m*1m*1m size and I could rotate it 90degrees if needed? - of course I can do this in 3dsmax and then just re-import to UE. And/or if I want to scale the mapping even smaller, then I could just scale the box in UE..?