How to Create a Photorealistic Interior in Blender - Japandi Design
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- Опубліковано 9 лип 2024
- In this rendering tutorial for Blender, I'll show you how I created this photorealistic interior scene.
You can download the complete scene here:
/ coral_lab
Timestamps:
00:00 Intro
00:27 Modeling
01:18 Adding an HDRI
01:48 Exposure Trick
02:40 Floor Shader
05:13 Tweaking the HDRI
05:38 Adding the Objects for the first view
08:04 Working on the second view
08:57 Shader creation
11:54 Outro
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coralvisual
FOR COMMISSIONS:
www.coralvisual.com
love your work
Thank you, I appreciate it!
Thankyou for sharing sir
Please make detail video for texturing with respect to dimensions
I will make sure to explain that further in a upcoming video. Thanks!
Subscribed!! Incredible work 👏 Newbie question - using Blender, can you create to scale like in CAD?
Thank you for subscribing! Regarding your question, yes, you can work with precise scaling in Blender just like in AutoCAD.
wow I'm currently learning archvis and 15 years xp is impressive. Do you have a page where you can review my renders based on your tutorials?
Hi, thanks for watching my tutorials! I'm currently offering a subscription on Patreon where you can send your renderings for a brief review. I plan to extend this to proper one-on-one online meetings in the near future, so stay tuned! Thank you.
Hello! I want to ask something strange to hear. Why people do architecture in 3D? And what is your ultimate goal of archviz?
That's a fair question! I would say the main reason is that it allows us to see how the project will look before investing large amounts of money and time. Floor plans and elevations are not enough to truly visualize the project. Architects, interior designers, and constructors want to check their projects, and real estate agents need images to convince property buyers and investors. At least this has been my experience after working 15 years in the architecture visualization industry. Thank you!
Do you have a favourite source of objects and textures?
Yes, I do!
For furniture: 3dsky.org and 3dwarehouse.sketchup.com
For textures: quixel.com, polyhaven.com, and ambientcg.com
@@coral_labthank you. I'd love to see more step by step tutorials for this kind of thing 👍
@@coral_lab hi, thank you for sharing your knowledge. I love your minimal approach so much. Regarding these sites for downloading the models...I see there are no Blender native files there ready for Cycles render, but I see you import some models with all the textures set up. Do you replug the textures manually or?...whats your technique?
@@ajicamlad Hi, I'm glad to hear you enjoyed the video, thank you! Regarding your question: I forgot to clarify that I always rework the textures of the furniture I download (I don't usually use the provided textures, but instead use other textures from the sites I also mentioned). In the video, you can see me importing them with textures because they were already created by me for other projects inside Blender. Not only that, but most of the time the models come in 3ds Max format, so you will need to open them in 3ds Max (I'm a long-time user) and export them as fbx. Many times, you will also need to re-mesh, both automatically and manually. Despite this, those sites are great due to the quantity and good quality design of the available furniture. If you are familiar with design houses, you can also sign up on their websites and download their 3D models. Usually, I know the brand or model names of the furniture I want to use for my interiors, so I can specifically search for them. Thanks!