I am not a modeller, but I can't skip out on a 30min bevel tutorial... It's crazy how so many people add in the proximity loops by hand and you show how to do it quick and non destructively. Amazing
Hey Josh, I might be wrong, but it seems you made a mistake on edge angles when incrementally increasing the number of bevel segments on a 90 degrees edge. The sequence is not not 45 > 22.5 > 11.25 > 5.62, but rather 45 > 30 > 22.5 > 18.
No, you're correct. The angles would be 90degrees/(#ofSegments+1). He used 90degrees/(2^#ofSegments). It doesn't cut in half each time. Also, something that confused me about Blender is the fact that they measure angles across edges by comparing normals so faces that make flat curves have numbers closer to zero degrees rather than 180 degrees like a flat surface would.
I really like this series of knowledge about chamfering. I read English and translated it and learned it bit by bit. How did you get this plug-in in the end? Friendly greetings from Chinese designers
@12:37 hen you changed the mitre type to arc, you should have turned that quad in teh bottom left to a tri so blender will properly split the arced corner into a correct quad loop once the modiier is applied. It'll fix the strangeness of the subd below that cut.
Being a noob, the problem I often encountered when using destructive bevels is having to change a lot of geometry when you're far along in the modeling. I have a hard time not using stacking bevels and it does get confusing at times. I guess it comes with experience how to work with bevels. With Mesh Machin3, I gather working destructively would make it easier to deal with a lot of unforeseen geometry issues. Thanks Josh 😎, you gave me a lot to consider and work at. Maybe some teaching on Mesh Machine usage in future videos to workout issues would be a humble request/suggestion. I have lots to learn but thanks to BB you're making it a lot easier and fun to do so. 👍 Merry Christmas BB and y'all!
Great info. I used to physically bevel everything when I first started doing 3D. Now I only use physical beveling for large radius bevels. Then, for the most non-destructive approach which also tends to yield the least buggy / artefact-y results for me, I use the bevel shader (of course, if I use cycles) to highlight edges, it works like a charm.
You didn't cover bevels that on extruded meshes. How do I do a bevel so that it creates a sort of weld bevel between a cylinder (extruded) and a main base?
Nice but starting with "everything you need to know" and then including "I don't know what this does" or "I don't know why you'd ever use this" kind of detracts from teh message. :-)
Don't waste your time with these guys. They give you terrible advice to sell their addons. If you do pay for their stuff they spam you with emails multiple times a day. If you unsubscribe from their emails they will delete your paid account.
I'll be honest this isn't a good video for beginners. I'm a complete beginner, and immediately you lost me. Why would you use some addon (I knew it was an addon only after I googled "hardrops") and not vanilla Blender when the beginner will be using vanilla especially considering that the addon you are using isn't free... You then move way too fast and use 3D lingo that no real beginner is going to be familiar with. This is btw an issue I seem to see in most tutorial videos, they'll say things like "bake it into the mesh"... What does that mean in normal words though... What does that do practically, don't just say it and move on.
@@StrongmanLi-pz7sl for many things, yes. Blender has a lot of work around for $$ that help, but still dealing with mesh restrictions for complex things are a breeze in plasticity. I exclusively use it for 3d printing things I need. And is very good software for templating and prototyping or just being creative.
I am not a modeller, but I can't skip out on a 30min bevel tutorial... It's crazy how so many people add in the proximity loops by hand and you show how to do it quick and non destructively. Amazing
One of the best channels for Blender, your way of explaining is so good. Thanks for sharing knowledge
Thank you, Josh! It was an excellent tutorial.
That’s a great Christmas present
Hey Josh, I might be wrong, but it seems you made a mistake on edge angles when incrementally increasing the number of bevel segments on a 90 degrees edge. The sequence is not not 45 > 22.5 > 11.25 > 5.62, but rather 45 > 30 > 22.5 > 18.
I only want belevs on things 180 degrees or more.
No, you're correct. The angles would be 90degrees/(#ofSegments+1). He used 90degrees/(2^#ofSegments). It doesn't cut in half each time.
Also, something that confused me about Blender is the fact that they measure angles across edges by comparing normals so faces that make flat curves have numbers closer to zero degrees rather than 180 degrees like a flat surface would.
thank for this video These methods make modeling much easier
Thank you Josh!
I really like this series of knowledge about chamfering. I read English and translated it and learned it bit by bit. How did you get this plug-in in the end? Friendly greetings from Chinese designers
@12:37 hen you changed the mitre type to arc, you should have turned that quad in teh bottom left to a tri so blender will properly split the arced corner into a correct quad loop once the modiier is applied. It'll fix the strangeness of the subd below that cut.
I am taking your notes down, and will do a test for this later today, thanks.
Being a noob, the problem I often encountered when using destructive bevels is having to change a lot of geometry when you're far along in the modeling. I have a hard time not using stacking bevels and it does get confusing at times. I guess it comes with experience how to work with bevels. With Mesh Machin3, I gather working destructively would make it easier to deal with a lot of unforeseen geometry issues.
Thanks Josh 😎, you gave me a lot to consider and work at. Maybe some teaching on Mesh Machine usage in future videos to workout issues would be a humble request/suggestion. I have lots to learn but thanks to BB you're making it a lot easier and fun to do so. 👍
Merry Christmas BB and y'all!
Great info. I used to physically bevel everything when I first started doing 3D. Now I only use physical beveling for large radius bevels. Then, for the most non-destructive approach which also tends to yield the least buggy / artefact-y results for me, I use the bevel shader (of course, if I use cycles) to highlight edges, it works like a charm.
7:20 you dont even need to make a new file for every progress you make, just copy your object and put it into a backup collection
Great Vid Thank you
Which version use in blender?
Is the viewport menu you use for the wireframe from hardops?
You didn't cover bevels that on extruded meshes.
How do I do a bevel so that it creates a sort of weld bevel between a cylinder (extruded) and a main base?
hahahhahahhahahhaha. We love you Josh
12:25
23:15
solid production Josh. mastercraft is action. BZ!
Nice but starting with "everything you need to know" and then including "I don't know what this does" or "I don't know why you'd ever use this" kind of detracts from teh message. :-)
You are on a need to know basis. You don't need to know what that does!
I've found adding a bit of dust layer on edges looks good, if you want dust on your model. ;)
Don't waste your time with these guys. They give you terrible advice to sell their addons. If you do pay for their stuff they spam you with emails multiple times a day. If you unsubscribe from their emails they will delete your paid account.
Life is too short to use Vanilla Blender, got me dying xD
The amount of jealousy and envy in your comments is pretty astounding.
Am i the only one who came from the email ?
Noo, i'm here for the e-mail too
Nope 👍😉
Nope
Newslettering done right :)
No 😂
I'll be honest this isn't a good video for beginners. I'm a complete beginner, and immediately you lost me. Why would you use some addon (I knew it was an addon only after I googled "hardrops") and not vanilla Blender when the beginner will be using vanilla especially considering that the addon you are using isn't free...
You then move way too fast and use 3D lingo that no real beginner is going to be familiar with. This is btw an issue I seem to see in most tutorial videos, they'll say things like "bake it into the mesh"... What does that mean in normal words though... What does that do practically, don't just say it and move on.
Meh, do it in Plasticity in 5% of the time and export it to Blender ;)
Really? Does it save that much of time?
@@StrongmanLi-pz7sl for many things, yes. Blender has a lot of work around for $$ that help, but still dealing with mesh restrictions for complex things are a breeze in plasticity. I exclusively use it for 3d printing things I need. And is very good software for templating and prototyping or just being creative.
So... a master class, but with an addon that's paid. Great. As a begginer, I can't follow you up.
nice video except for the fact that i feel you are repeating yourself a lot just using different sentences to over extend, wich is annoying : /
ahh paid ad ons... not helpful guide