A Masterclass in BEVELS (Blender Tutorial)

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 44

  • @pitched7401
    @pitched7401 10 місяців тому +5

    I am not a modeller, but I can't skip out on a 30min bevel tutorial... It's crazy how so many people add in the proximity loops by hand and you show how to do it quick and non destructively. Amazing

  • @keeplearningg
    @keeplearningg 10 місяців тому +4

    One of the best channels for Blender, your way of explaining is so good. Thanks for sharing knowledge

  • @LaszloSas75
    @LaszloSas75 Місяць тому

    Thank you, Josh! It was an excellent tutorial.

  • @jannis8000
    @jannis8000 10 місяців тому +3

    That’s a great Christmas present

  • @Andy_Shust
    @Andy_Shust 10 місяців тому +4

    Hey Josh, I might be wrong, but it seems you made a mistake on edge angles when incrementally increasing the number of bevel segments on a 90 degrees edge. The sequence is not not 45 > 22.5 > 11.25 > 5.62, but rather 45 > 30 > 22.5 > 18.

    • @SlyNine
      @SlyNine 8 місяців тому

      I only want belevs on things 180 degrees or more.

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 5 місяців тому +1

      No, you're correct. The angles would be 90degrees/(#ofSegments+1). He used 90degrees/(2^#ofSegments). It doesn't cut in half each time.
      Also, something that confused me about Blender is the fact that they measure angles across edges by comparing normals so faces that make flat curves have numbers closer to zero degrees rather than 180 degrees like a flat surface would.

  • @najhonbanjon
    @najhonbanjon 10 місяців тому

    thank for this video These methods make modeling much easier

  • @Sweden2023
    @Sweden2023 10 місяців тому

    Thank you Josh!

  • @uizoo-eb6we
    @uizoo-eb6we 8 місяців тому

    I really like this series of knowledge about chamfering. I read English and translated it and learned it bit by bit. How did you get this plug-in in the end? Friendly greetings from Chinese designers

  • @count23all
    @count23all 10 місяців тому +1

    @12:37 hen you changed the mitre type to arc, you should have turned that quad in teh bottom left to a tri so blender will properly split the arced corner into a correct quad loop once the modiier is applied. It'll fix the strangeness of the subd below that cut.

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl 8 місяців тому

      I am taking your notes down, and will do a test for this later today, thanks.

  • @tuberbrad
    @tuberbrad 10 місяців тому

    Being a noob, the problem I often encountered when using destructive bevels is having to change a lot of geometry when you're far along in the modeling. I have a hard time not using stacking bevels and it does get confusing at times. I guess it comes with experience how to work with bevels. With Mesh Machin3, I gather working destructively would make it easier to deal with a lot of unforeseen geometry issues.
    Thanks Josh 😎, you gave me a lot to consider and work at. Maybe some teaching on Mesh Machine usage in future videos to workout issues would be a humble request/suggestion. I have lots to learn but thanks to BB you're making it a lot easier and fun to do so. 👍
    Merry Christmas BB and y'all!

  • @alexvith
    @alexvith 10 місяців тому +1

    Great info. I used to physically bevel everything when I first started doing 3D. Now I only use physical beveling for large radius bevels. Then, for the most non-destructive approach which also tends to yield the least buggy / artefact-y results for me, I use the bevel shader (of course, if I use cycles) to highlight edges, it works like a charm.

  • @Adrian-ne6mt
    @Adrian-ne6mt 10 місяців тому +2

    7:20 you dont even need to make a new file for every progress you make, just copy your object and put it into a backup collection

  • @daso8686
    @daso8686 6 місяців тому

    Great Vid Thank you

  • @PixelAm-j3u
    @PixelAm-j3u 10 місяців тому

    Which version use in blender?

  • @monnos9876
    @monnos9876 10 місяців тому

    Is the viewport menu you use for the wireframe from hardops?

  • @pixel-ink
    @pixel-ink Місяць тому

    You didn't cover bevels that on extruded meshes.
    How do I do a bevel so that it creates a sort of weld bevel between a cylinder (extruded) and a main base?

  • @Alienwell
    @Alienwell 2 місяці тому

    hahahhahahhahahhaha. We love you Josh

  • @andreas3127
    @andreas3127 9 місяців тому

    12:25
    23:15

  • @kenw8875
    @kenw8875 10 місяців тому

    solid production Josh. mastercraft is action. BZ!

  • @darrennew8211
    @darrennew8211 10 місяців тому +2

    Nice but starting with "everything you need to know" and then including "I don't know what this does" or "I don't know why you'd ever use this" kind of detracts from teh message. :-)

    • @SlyNine
      @SlyNine 8 місяців тому

      You are on a need to know basis. You don't need to know what that does!

  • @aliakbarzade230
    @aliakbarzade230 10 місяців тому

    I've found adding a bit of dust layer on edges looks good, if you want dust on your model. ;)

  • @robertdover5185
    @robertdover5185 9 місяців тому +1

    Don't waste your time with these guys. They give you terrible advice to sell their addons. If you do pay for their stuff they spam you with emails multiple times a day. If you unsubscribe from their emails they will delete your paid account.

  • @swat008
    @swat008 10 місяців тому +1

    Life is too short to use Vanilla Blender, got me dying xD

  • @therealrebelsquadron
    @therealrebelsquadron 8 місяців тому

    The amount of jealousy and envy in your comments is pretty astounding.

  • @darkshei1756
    @darkshei1756 10 місяців тому +12

    Am i the only one who came from the email ?

  • @itotallycare
    @itotallycare 4 місяці тому +1

    I'll be honest this isn't a good video for beginners. I'm a complete beginner, and immediately you lost me. Why would you use some addon (I knew it was an addon only after I googled "hardrops") and not vanilla Blender when the beginner will be using vanilla especially considering that the addon you are using isn't free...
    You then move way too fast and use 3D lingo that no real beginner is going to be familiar with. This is btw an issue I seem to see in most tutorial videos, they'll say things like "bake it into the mesh"... What does that mean in normal words though... What does that do practically, don't just say it and move on.

  • @citizenclown
    @citizenclown 10 місяців тому

    Meh, do it in Plasticity in 5% of the time and export it to Blender ;)

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl 8 місяців тому

      Really? Does it save that much of time?

    • @citizenclown
      @citizenclown 8 місяців тому

      @@StrongmanLi-pz7sl for many things, yes. Blender has a lot of work around for $$ that help, but still dealing with mesh restrictions for complex things are a breeze in plasticity. I exclusively use it for 3d printing things I need. And is very good software for templating and prototyping or just being creative.

  • @rossimitosis
    @rossimitosis 5 місяців тому

    So... a master class, but with an addon that's paid. Great. As a begginer, I can't follow you up.

  • @mathieu499
    @mathieu499 10 місяців тому

    nice video except for the fact that i feel you are repeating yourself a lot just using different sentences to over extend, wich is annoying : /

  • @truthspeaker7878
    @truthspeaker7878 7 місяців тому

    ahh paid ad ons... not helpful guide