I Created A Godot 4 Udemy Course
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- Опубліковано 3 бер 2023
- ➡️ Get the course! www.udemy.com/course/create-a...
The course, Create a Complete 2D Survivors Style Game in Godot 4, will teach you everything you need to know about making a 2D arena survival roguelike in Godot 4 from scratch.
🕹️ Wishlist Gunforged on Steam! store.steampowered.com/app/22...
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📖 Learn Godot with my Udemy course: www.udemy.com/course/create-a...
🎮 Pick up one of my games:
store.steampowered.com/search...
store.steampowered.com/app/13...
firebelley.itch.io/sword-slinger
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➡️ Itch.io: firebelley.itch.io/
#godot #gamedev - Наука та технологія
I recently bought your course and I have to say, it's changed the way I dev in Godot. I like how you completely isolate every scene to function on its own. Really helped me with avoiding dependency errors.
Loved your Godot 3 course. I would love if you made a similar style course, but using C# as the scripting language. I understand we C# Godot devs are a niche so maybe not worth your time so I understand if its not something thats possible 🙏
Bought it already! It's the first time I am doing a game development related course, after I've seen your composition video I knew you're the guy who can teach great things! You now have a new 🇧🇷 fan!
Perfect I was hoping you'd come out with a new course with this update. Your godot 3 courses were amazing and your detail to helping has always been amazing thank you!
Currently in this course. Finished the first setup phase. Starting the polish phase tomorrow. Can't wait! Worth the price of entry. Great instructor! Probably one of the best
I got your Godot 3 course a few weeks ago and while going through it I thought, "Man I'd really love to make a Vampire Survivors type game". This video just made my day! Definitely gonna pick this one up once I finish learning more about the fundamentals of platformers. Keep up the killer work and I wish you all the best on Gunforged.
I'm eagerly awaiting your C# for Godot course. I was really impressed when I saw your streaming.
I purchased this course and being able to see the workflow from beginning to end really helped me fight the fragmented learning from watching tutorials piecemeal. I have been successful in finally starting my dream projects that I struggled with in Unity.
I'm going through this right now and thoroughly enjoying it. It's a refresher course for me but I'm happy with the level of detail.
I've been working through the course as a refresher and to help transition to 4.0
Very happy with how you structure your projects. Definitely a game changer. I've been wanting to learn more about making scalable games and this course seems to be doing the trick.
Your course kicks ass and I would highly recommend it to anyone starting out with Godot 4. Really appreciate your focus on writing good scalable code, as opposed to just achieving some quick functionality for a demo project.
I really loved this course, I learned many things, for example how to keep the game at the same speed on multiple devices, use themes in godot, create transitions between scenes, a meta-progression system among others, the truth is I'm waiting for Firebelley Games to release another course or redo the 2D platform course for godot 4, I wouldn't hesitate to buy it honestly.
I bought your course, and it is so awesome. I learn so many tricks from you. I hope you upload more tutorials.
I'm looking forward to seeing a tutorial for a small RPG game where you craft and place items and loot.
Or just small tutorials where you build an inventory system.
I have really enjoyed the course so far, would love to see a C# course for Godot in the future.
It would be great. I couldn't wait and I'm doing this course and at the same time translating the gdscript code to C#. It takes me a while longer to progress, but the result is good and it's not very difficult.
Why C#? Does it make the gameplay a lot better? Am I missing out on something?
@@gtrquest It is more of a preference for the language vs GDScript. C# is statically typed, although you can type GDScript better with Godot 4 it is not as good as C# in that respect. Personally, I prefer statically typed languages because you get compilation errors when you have type mismatches and it is easier to tell when a method is receiving the wrong type of parameter, etc. It won't really have a huge impact on gameplay although in some cases using C# would probably be preferable if your code requires some computationally heavy operations. C# is typically faster than GDScript, although improvements in Godot 4 have greatly improved GDScripts speed and if you assign types to your code rather than letting the language decide the types that improves your code execution significantly. Unless you are coming from Unity, want to have a future in Game Development/Development in general, or already have C# knowledge then it is probably preferable to stick with GDScript as it is easier to learn and use.
Thank you.
That’d be awesome
Oh, that looks really good and seems to cover multiple topics I am interested in! I'll need to buy that course sooner or later.
I've wish listed the course. am doing a few others rn but once i've done them i will be picking this up!
Man I just discovered your channel and it's amazing. I'll buy it ✨
just bought and wow.. you are such a great teacher, explain everything with maestry, and in addition to it, teaches good pratices
Thanks!
I’m a huge advocate for composition design in Godot, I’m not new at all, but I’m definitely gonna cop this!
Wow, nice. Going to get it now. Thanks!!
Got both courses, but I hope to see more tutorials for RTS genre game :)
Just bought the course - absolutely love it. Would you ever consider showing how to do something like Gunforged in gdscript? I’m mainly interested to see how you created customizable resource based weapons. I’ve done similar stuff before with melee weapons but never projectile weapons. I’d buy a top down shooter gdscript course for twice as much as you’re charging for this one!
Thanks for the quality content, keep up the great work!
Thanks! It's hard to say if I'll get around to doing the course, but perhaps I will do an architecture overview of Gunforged for those curious :)
Going through the course, first day 18 videos seen. :)
just bought the course, really really good so far. the only tutorials ive found that are easy to understand AND updated for the new godot features that just dropped
A C# version would be chef's kiss! (this is already pretty great, tho!)
This was a great course, thanks for putting it out there!e!
I just bought it! Now I get to work, I want to draw the characters for the first. :D
Is this course recommended to some one starting with godot? got two weeks experience and know how to move around the engine as well as read most of the code although im not yet autonomous to write it on my own besides simple things (still mess up syntax a lot)
If i dont buy it now id probably buy it later on since i love how you tackle issues in programing and how well you seem to structure nodes and code
Did this course, very well put together thank you. I'm curious do you have plans to do a godot course using c#?
Eventually I will, but unfortunately not in the near future. Gunforged is the priority right now!
I bought your course, it's great, I hope you have time to come up with another RPG course, a survival build course,If you are willing to make such a class, I will be the first to buy it
I would love to see the course on LinkedIn Learning! :)
Will you create a course with C# instead of gdscript for Godot?
Is it also available in C# or is it GDScript only? I prefer using C# and there aren't a lot of tutorials for it out there, especially in GD 4. I also really like the way you use composition and would like to see more about it.
Awesome stuff! What are your thoughts on types of games for beginners to learn from. I feel like your platformer and this survivors clone are great for beginners. Any other genres? I've been thinking of making a plants vs zombies clone tutorial for people to learn from seems pretty simple overall
In addition to platformers and survivors style games, I think puzzle games are a great option as well. Puzzle games might actually be the simplest, because there are generally only a few rules for a puzzle and there's not a whole lot of real-time events like collisions happening.
Nice, I bought it!
I would have love top have this exact course but with C# as the scripting language.
Great!
purchased it now. I wish it was written in C# thanks though
I bought yr course today
AMAZING
I have the course. It's excellent.
I feel so late to find this! Will this work for any version after 4.0, such as 4.2? Also, is it fine for complete beginners as I would not mind gifting it to a friend who is looking to start?
Yep, any version of Godot 4 will be fine for the course! I do not recommend the course for complete beginners. I recommend that students should have at least some programming knowledge before hand.
@@FirebelleyGames Thanks for the reply! Where would you send someone to learn GDScript for a good foundation before doing this course if I can ask?
I’ve heard of GDQuest but their courses are for Godot3 I believe. Finding it harder to find sources as opposed to Unitys plethora of learning material for new starters.
great!
Hi - do you have any discount vouchers for your course. Thanks
Awesome 👍 but when GunForged dev log is coming ???. It was soo going well.
I am continuing gunforged work now!
@@FirebelleyGames awesome 👍 really glad to hear thie.
$15 is cheap enough that I bit the bullet and bought it, first bit of actual dough I've put towards learning game dev
This comment is unrelated to the video but can you make a video or give a list of your vs code extensions you use with godot and c#?
I bought it 😁
Bought the course. Instructions unclear, ended up making a masterpiece instead.
wishlist your Gunforged game!
I just bought it
Is this course with gdscript or c#? I wanna learn gdscript
It's GDScript!
Good video
waiting for C#
Can a Brazilian get a discount? ;)
Now that Godot 4 supports Vulkan it is sad to see so many still stuck in 2D
I would love to see a course with some real example, not the simplest possible one. How to create metroidvania, roguelike, etc. Something using light effects and other more advanced stuff in 2d, not the most noncreative, simple genre out there.
It's desapointing that you chose gdscript instead of c# for your course....
cmon another paid course, no one thinks abt the poor students
Send me an email admin@firebelley.com
@@FirebelleyGames why?
OMG, I thought this course was in C#, but unfortunately it's GD Script, what a pity
buying the course rn
First