@@NekoSmash lol welcome to SF6 damage scaling, but fr though, the reason why his damage isn't scaling all that much is due to most of his combos avoiding using drive rush which tends to be where scaling kicks in a decent amount, which as of now it's been a common trend for dlc characters (and some base roster characters) to avoid using that in their optimal combos which is how you end up with high damage like this
Love the vid, quick q. in a match, how do you time your jump to hit the MP > MP target combo? These gold mf are jumping all around me and i cant quite get the air to air. the 2HK is pretty good for when they’re already coming down but it trades too often.
Nice combos mate, thank you!
I fk with this character
Lol same
It's over, we are not allowed to play SF6
Is his damage not scaling correctly? Love Mr. B but something feels off…damage seems very high.
And Tnx for the combos!
@@NekoSmash lol welcome to SF6 damage scaling, but fr though, the reason why his damage isn't scaling all that much is due to most of his combos avoiding using drive rush which tends to be where scaling kicks in a decent amount, which as of now it's been a common trend for dlc characters (and some base roster characters) to avoid using that in their optimal combos which is how you end up with high damage like this
wow, great!
Love the vid, quick q. in a match, how do you time your jump to hit the MP > MP target combo? These gold mf are jumping all around me and i cant quite get the air to air. the 2HK is pretty good for when they’re already coming down but it trades too often.