@@iamsin6808 "with some of the highest execution in the game. Which is important when evaluating fairness." lol lmao even. compare this to something like paint the fence this is night and day easier and thats a considered a BNB in cvs2 these combos are only really hard if you are like 2 out of ten on execution skill level. sf4 just frames were harder than this. i went from haveing never played ed to being able to do this combo 80% of the time with just 10 minutes in training mode. it took me days to get evil ryu 1 frame link bnbs in sf4 down. in the grand scheme of things these ed level 2 combos are like 5 out of ten tops in terms of difficulty
@@iamsin6808 no seriously any combo that used select button blinking which was just normal and expected 15 years ago is way harder than these. if sf6 is your first fighting game then fair enough they probably seem insane. but if you were around before the sfv tekken 7 3 to 5 frame buffer window era this is literally just an easy to moderate combo
@@TannerLindberg I’m saying in the void of sf6 there’s not another chacracter with as many/any manually timed combos. I know in all of fighting games there’s probably harder stuff but in a game as execution easy as sf 6, it is a more difficult combo. If you think this is broke they you’ll have to justify Ken getting full corner carry off one touch without a super or rashid lvl 2 being an exceptional pressure and combo tool that allows for 3 plus mixes with little to no execution I just think it’s silly to even talk about removing these Ed combos because they’re “cheap” it’s hardly the most cheap thing in the game and amongst the “cheap” category there are far more easy tools that require no thought that offer more utility for less resources.
@@yoruzeruel5009 lol tbf though he was also able to do this in sfv (and in my opinion I think it looks more entertaining in that game) only problem was that it was both character specific and like 10 times harder to do. Do like that they made it a lot more accessible in this game though
@@PurpMaJic Plan on covering every character, when the guile vid is coming I got no clue cause I got a bunch of other requests to do but trust I'ma get around to it
After labbing the 6390 damage combo for about 3 days, I think I've gotten it. When I talk about "bars," I'm talking about the frame advantage bar at the bottom. The key to doing the combo is knowing how long to wait to press a button so when I say "bars," I'll be referring to neutral inputs (when the bars are black). If you have more than I say, then you're doing it too slow, less and your inputs are too fast. I tried to make my inputs as clean and precise as possible so I can be accurate when talking about how long you wanna wait to press buttons and such. 1. Do OD blitz and then use lvl 2. You want to wait about 7 bars before Fierce Blitz hits. That'll get you the delayed lvl 2 tech. 2. You want the lvl 2 to hit twice before your first PsyUp connects. That's about 8 bars. 3. You want your 2nd PsyUp to hit after about 3 bars. This is very important because if you do it too fast or too slow, they'll hit twice. The key is if they hit twice low on the orb, you're too slow. High on the orb, you're too fast. 4. I didn't dash here because it doesn't let me time the F.HP accurately. All this means is you'll need to dash before the super. Instead, here, I walked for 12 bars and then did F.HP. This part is also hard. 5. You want to do this PsyUp immediately after the F.HP hits. Buffer the input so it comes out asap. 6. Buffer dash, so it comes out immediately after the PsyUp and then do lvl 1. If you're at the corner by this time, it'll hit. If you're not by the corner, then I recommend just kill rushing or throwing a projectile since you can't get much else at this point. Hope this helps! 👍
And if you're still having trouble, tell me what problem you're having at which part and I should be able to tell you how to fix it. After about 3 days of doing this, chances are I've done the same thing you're doing. 🤣
Making my day with more ED content! Would you say this is the definitive level 2 combos for ED? Would you still say your previous lvl 2 combos for ED are still worth learning or no?
@@orca1770 i dont know what combos exactly you talking about but if you are too close to the corner you can do the default lvl 2 combo (HDP - ForwardHP - HDP OR delayed KR into Hblitz). if you saw a better combo go for it!
@@orca1770 only thing that's stopping me from saying yes is the fact these combos require very specific spacing and are also a lot more harder than the other ones. On top of that there's also the fact that at certain distances even if you land a hit, you'll be far enough where ex blitz won't connect in time while ex flicker will. Overall as usual it depends on the spacing, meter situation, and what you feel comfortable being able to land, I'll probably make a vid sometime in the future with all the Ed combos you should learn with lvl2
@@618Smokey lol I feel that, like his stuff with lvl2 is cool and all but I do feel like a lot of his other stuff just don't get utilized like that or at all which sucks since he got some pretty cool confirms without lvl2
You want to hold down while you are recovering from the level 2. Once Ed begins to duck go straight into Heavy Blitz. The ducking motion is your reference, so try the different ranges he ducks to get the right one
I like the "i dont like this corner maybe we go to the other one" 😂
6K with corner to corner and a safe jump is just insane.
This character is cheep
@@Limit5482with some of the highest execution in the game. Which is important when evaluating fairness.
@@iamsin6808 "with some of the highest execution in the game. Which is important when evaluating fairness." lol lmao even. compare this to something like paint the fence this is night and day easier and thats a considered a BNB in cvs2 these combos are only really hard if you are like 2 out of ten on execution skill level. sf4 just frames were harder than this. i went from haveing never played ed to being able to do this combo 80% of the time with just 10 minutes in training mode. it took me days to get evil ryu 1 frame link bnbs in sf4 down. in the grand scheme of things these ed level 2 combos are like 5 out of ten tops in terms of difficulty
@@iamsin6808 no seriously any combo that used select button blinking which was just normal and expected 15 years ago is way harder than these. if sf6 is your first fighting game then fair enough they probably seem insane. but if you were around before the sfv tekken 7 3 to 5 frame buffer window era this is literally just an easy to moderate combo
@@TannerLindberg I’m saying in the void of sf6 there’s not another chacracter with as many/any manually timed combos. I know in all of fighting games there’s probably harder stuff but in a game as execution easy as sf 6, it is a more difficult combo. If you think this is broke they you’ll have to justify Ken getting full corner carry off one touch without a super or rashid lvl 2 being an exceptional pressure and combo tool that allows for 3 plus mixes with little to no execution I just think it’s silly to even talk about removing these Ed combos because they’re “cheap” it’s hardly the most cheap thing in the game and amongst the “cheap” category there are far more easy tools that require no thought that offer more utility for less resources.
How Ed came from how he was in SFV to THIS needs to be studied
@@yoruzeruel5009 lol tbf though he was also able to do this in sfv (and in my opinion I think it looks more entertaining in that game) only problem was that it was both character specific and like 10 times harder to do. Do like that they made it a lot more accessible in this game though
Been sharing your videos with all my friends and brother. Please keep em up
@@PurpMaJic aye preciate it, that helps a lot
@@Killerex100if u ever feel like doing full optimal for Guile that would be sick
@@PurpMaJic Plan on covering every character, when the guile vid is coming I got no clue cause I got a bunch of other requests to do but trust I'ma get around to it
@@Killerex100 ok thank you. I just started playing him over akuma and it would help me immensely
1:58 i love how this combo almost uses every move in the book; so stylish
BRO IM LEARNING ALL OF THESE. Absolutely insane.
Nothing but respect for you Killer 👍🙏
0:38, any tips how to land this one? The first special doesnt put my opponent into the same position when i try to do it.
it's really tricky, I still can't do it on purpose, but I thing is you have to delay and do a micro walk (backward) I guess
You have to delay the move by 7-8 frames. You can make it easier by doing when you see ed begin to crouch. Watch nightmareeffects vid on it
@@failer4126I was going to say that
After labbing the 6390 damage combo for about 3 days, I think I've gotten it. When I talk about "bars," I'm talking about the frame advantage bar at the bottom. The key to doing the combo is knowing how long to wait to press a button so when I say "bars," I'll be referring to neutral inputs (when the bars are black). If you have more than I say, then you're doing it too slow, less and your inputs are too fast. I tried to make my inputs as clean and precise as possible so I can be accurate when talking about how long you wanna wait to press buttons and such.
1. Do OD blitz and then use lvl 2. You want to wait about 7 bars before Fierce Blitz hits. That'll get you the delayed lvl 2 tech.
2. You want the lvl 2 to hit twice before your first PsyUp connects. That's about 8 bars.
3. You want your 2nd PsyUp to hit after about 3 bars. This is very important because if you do it too fast or too slow, they'll hit twice. The key is if they hit twice low on the orb, you're too slow. High on the orb, you're too fast.
4. I didn't dash here because it doesn't let me time the F.HP accurately. All this means is you'll need to dash before the super. Instead, here, I walked for 12 bars and then did F.HP. This part is also hard.
5. You want to do this PsyUp immediately after the F.HP hits. Buffer the input so it comes out asap.
6. Buffer dash, so it comes out immediately after the PsyUp and then do lvl 1. If you're at the corner by this time, it'll hit. If you're not by the corner, then I recommend just kill rushing or throwing a projectile since you can't get much else at this point.
Hope this helps! 👍
And if you're still having trouble, tell me what problem you're having at which part and I should be able to tell you how to fix it. After about 3 days of doing this, chances are I've done the same thing you're doing. 🤣
Ok, let's see what o have to my Main🙂🍿.
You have my respect, man, do this videos not should be easy to make👊👍.
Cody's bgm is so good
Making my day with more ED content! Would you say this is the definitive level 2 combos for ED? Would you still say your previous lvl 2 combos for ED are still worth learning or no?
The other combos were extremely situational, learn these and you are set, you just have to land OD Blitz in these combos and they are pretty optimal.
@@couds1330 you don't think it's good to know the previous combos though because of depending if you're too close too the corner?
@@orca1770 i dont know what combos exactly you talking about but if you are too close to the corner you can do the default lvl 2 combo (HDP - ForwardHP - HDP OR delayed KR into Hblitz).
if you saw a better combo go for it!
@@couds1330 ok sounds good thanks!
@@orca1770 only thing that's stopping me from saying yes is the fact these combos require very specific spacing and are also a lot more harder than the other ones. On top of that there's also the fact that at certain distances even if you land a hit, you'll be far enough where ex blitz won't connect in time while ex flicker will. Overall as usual it depends on the spacing, meter situation, and what you feel comfortable being able to land, I'll probably make a vid sometime in the future with all the Ed combos you should learn with lvl2
New dream
A tutorial on the new one with the 6HP after the two HP dp’s would be greatly appreciated. I can’t seem to get the one bounce
wanted to say im having trouble with the same thing and would love some info on it!
Pretty sure it's a delay cancel on the EX Blitz so that you only get one bounce instead of two on the first rebound
Well I found my main Ed time to learn
Only bad thing about this is his dope ass level 3 is rarely seen cause level 2 is all Ed needs 😂
@@618Smokey lol I feel that, like his stuff with lvl2 is cool and all but I do feel like a lot of his other stuff just don't get utilized like that or at all which sucks since he got some pretty cool confirms without lvl2
What do you do to get that medium blitz of I can’t do it when I try
🤩👏🏼👏🏼👏🏼👏🏼
How do you time the quarter circle heavy after the od launcher after you level 2 it’s hard getting the bounce
7-8 frame delay exactly on the heavy blitz
You want to hold down while you are recovering from the level 2. Once Ed begins to duck go straight into Heavy Blitz. The ducking motion is your reference, so try the different ranges he ducks to get the right one
first combo no longer possible?
It us
ur mine
Maybe they should nerf the drive gauge build a bit.
All that and he's still mid tier