hey man i love the content and i was sorta struggling with making the projectile hit enemys i was researching a ton and im like really new and idk what to do so i was wondering if you could show me how to fix or it make a video about it this whole project is super good and i love everything you did for it. no matter if you dont want to ill be subbed and learning from u
We'll have to see I've been pretty burned out lately and my neighbor is out of town for the weekend, she was so kind as to leave her dog alone which apparently is so upset about it that it hasn't stopped barking, I got about 3 hours of sleep last night because of it and calling the landlord and the cops hasn't helped. The walls of these Apartments are paper thin so you can basically hear people pressing buttons on a keyboard through the walls, so the dog is really loud.
When I'm aiming how can I make it so that I have to hold the right mouse button to aim instead of having to click it to aim and then click again to un aim?
Just search for the Aim event in the blueprint and remove the toggle switch, have the bool set to true when it's triggered and have it set to false when it's complete.
@@aurel2884 Oh yeah sorry I'm going to have to redo that this weekend. I started to do it and then realized I had to fix some things. I'll redo it this weekend and try to go over what might go wrong....I'll tell you now though that Synty Characters are basically the Worst Case Scenario for using in Games....I honestly highly Do-Not-Recommend using them as-is. The guy who rigged them did an absolutely horrific job at it.
@@aurel2884 If you want to use Synty Characters in your game I would recommend re-rigging them completely because the guy that made those didn't know what he was doing.
Good call out on the plugin issue. I saw that myself, waiting until 5.5 to see what we officially get.
Let’s gooooooooo!
Looks great! Will you add first person view?
Yeah I may work on that now that everything is stable.
hey man i love the content and i was sorta struggling with making the projectile hit enemys i was researching a ton and im like really new and idk what to do so i was wondering if you could show me how to fix or it make a video about it this whole project is super good and i love everything you did for it. no matter if you dont want to ill be subbed and learning from u
We'll have to see I've been pretty burned out lately and my neighbor is out of town for the weekend, she was so kind as to leave her dog alone which apparently is so upset about it that it hasn't stopped barking, I got about 3 hours of sleep last night because of it and calling the landlord and the cops hasn't helped. The walls of these Apartments are paper thin so you can basically hear people pressing buttons on a keyboard through the walls, so the dog is really loud.
@unrealdevop aww that sucks I hope the dog is quite ...eventually hopefully haha
@@ByImpel Yeah well after the first 24 hours of barking non-stop it has quieted down quite a bit.
@@unrealdevop thats good i cant imagine talking for 24hrs would be dead voice by then haha
@@ByImpel Yeah for sure
When I'm aiming how can I make it so that I have to hold the right mouse button to aim instead of having to click it to aim and then click again to un aim?
Just search for the Aim event in the blueprint and remove the toggle switch, have the bool set to true when it's triggered and have it set to false when it's complete.
When do you think Unreal Engine 5.5 will be released?🤔
Idk by the end of the year most likely.
Can you explain how to add a custom character ? not a metahuman, but a character mesh like a Synty ? (low poly)
Yeah I may do some videos on that soon. Perhaps I'll do it over this weekend.
@@unrealdevop did you have news for this ?
@@aurel2884 Oh yeah sorry I'm going to have to redo that this weekend. I started to do it and then realized I had to fix some things. I'll redo it this weekend and try to go over what might go wrong....I'll tell you now though that Synty Characters are basically the Worst Case Scenario for using in Games....I honestly highly Do-Not-Recommend using them as-is. The guy who rigged them did an absolutely horrific job at it.
@@aurel2884 If you want to use Synty Characters in your game I would recommend re-rigging them completely because the guy that made those didn't know what he was doing.