@SirDucksLancelot I really know your content and respect all achievements... trust me... you are not anonymous for me... But in this challenge difficulty level is pretty clear and personally i do not like that... I saw same sort of things in civ 5, when people were creating so called challenges conditions, which gave them possibility to win within few turns... I do not buy it... SORRY. Personally I value much more win in extremely tough conditions in 300 turns, than win in 1 turn in artificially created environment.
@@sebastianz3911 Thanks! Yeah that’s understandable, especially in games where people are striving for a victory condition, but this game I’m not really trying to win at all, just trying to create a certain extreme situation. So I kinda think of difficulty as irrelevant. The only way it would make this harder is getting certain great people and wonders (although I still think it would be possible to get the ones I needed even on Deity, just more annoying). But no worries if that’s not your thing!
@@SirDucksLancelot climate change increasing by 2 degrees threatens crops around the world so I wonder how a negative 38 degree drop would change things
@@CortoMalteaserso without the greenhouse effect we would drop from an average of 15oC to -18oC. at this point life just can’t exist. actually it’s not at that point it’s like several points before that. somehow they managed to achieve a _negative_ greenhouse effect. like they removed so much carbon it made the earth actively give out energy
@@CortoMalteaser if you want a real answer, it would be absolutely devastating. crops (generally) like warmer weather, so -38 degrees would massively reduce how much land is usable for crops year-round, or at all.
I have so much respect for you when you make these videos. I can't even imagine how long it took to not only get the 8000 production city but to edit all that footage and turn it into an amazing video. Incredible!
Seriously dude, the methodology and planning that went into this is mind-boggling. I am just good enough at this game to understand how badass this is. I feel like Salieri in the film Amadeus. Get it bro. This is legendary
Haha thanks Dwarfs! Yeah this was quite a long project with lots of starts and incompletions and frustrating little issues (like the missing commercial hubs) over the last 18 months or so. Originally it was going to be with the original Victoria but then the new one came out. And I had help from Platypus and Gumball! Thanks so much for your support! 🎉
The reason why the AI has no diplo favor late game is because you keep running co2 recapture projects, which causes their co2 production to be higher than yours which gives them carbon emission penalties. the funny part is it'll still hit them even if they have 0 co2 production because you're in the negatives.
Man after watching this I'm speechless. What an amazing strategy, however strategy alone couldn't have done this. It takes effort and execution and you managed to pull it off flawlessly. I could only imagine the level of planning that went in to this. Amazing work man.
This was absolutely insane! Gosh, amazing job with setting this up and getting it done! I love seeing people stretch the game to its theoretical limits, and I'm excited to see more from you in the future!
My my, nearly quadruple the last time you did it. This should get the 'revive' you're looking for. Though civ is slowing nowadays on here for obvious reasons. The work you put in is crazy in this, hope you're well!
You got coal burnt because of railroads. And the AI had 0 diplo favor because of your carbon recapture spam led to negative total carbon emissions. Which caused the AI to take penalty.
35:26 How surprised the residents were when they found out that their entire city was built on uranium and they were now being driven into the mines to extract uranium
This is crazy. Loved watching this video and one of my favorite civ videos. Funny to imagine a civ dev having his mind blown over the rocket science level of this video +the watching you overcome the lag shows the detication of this guy lol
42:30 The AI has ZERO FAVOR points because you were running carbon recapture as crazy. That made the CO2 levels go negative (less then when the game started) and then anyone polluting loses a lot of diplo points.
For fun, try making a mod that changes the production cost of a naval unit to that production (or adds a new one with that cost, whichever you prefer) and test if you can one turn it.
Your carbon emissions were from railroad placement. Then when you started cooling the earth and the Canada's had done emissions it ate away at their diplo
@@molarmauler Glad you’re enjoying! Keep in mind, this is a completely edited map so none of my past Victoria games have been very steamy compared to this one either 😂
Dang my highest prod in one city was with Germany (the vanilla one) with something like 1,5 - 1,6 K production (had corporation, faith that give prod, special monument from the society , heroes to creat goods to boost my city and got the golden age that boost my overall production, have city state but dunno wich one and how many I had), rookie number compare to this one even mine was completely by luck from the map generation and some planification.
Good idea, yes me, Gumball, and Platypus discussed that when we were planning the challenge… Australia or Scotland probably have the best overall production potential (not limiting just to cities with IZs in range like here). It would probably involve settling the entire map (for much higher trade route capacity) with island cities 3 tiles apart and doing internal trade routes to every city, then doing a liberation at the end. Someone also mentioned having 24 versions of Mexico City on the map so that factories and power plants have almost unlimited range (seems kinda cheesy but cool lol). I’m not sure I have the patience/desire for a setup like that but that would probably be the way to truly maximize production.
No cheats = meticulously crafted map with exactly the wonders and tiles I need in exact layout with specific city states in specific spots and carefully selected enemies to make all this possible = this could happen in a random civ game!
The entire challenge is the planned layout, city states, etc. That’s the whole point. There are no cheats as in using firetuner to type in a huge production number. If you like random maps, watch the other 99% of my content (that gets only a tiny fraction of the views). I find it funny when new commenters come in and make a comment like this on the popular 1% of my videos while ignoring exactly the videos they claim they want to see lol.
The only nitpicky thing I could see was you missed so many extra envoys at the game start by using Charismatic Leader at the start of the game. You met over a dozen city states in the first 100 turns - Charismatic Leader gave you about 1 envoy during that time and you could have gotten over a dozen free extra envoys then. I picked this tip up from Ursa Ryan. (Edit for tip credit) Also you were burning carbon by placing railroads, they burn 2 coal per tile. An update (can't remember which) a long time ago made all coal consumed contribute to climate change.
Thanks for the comment! There are a couple issues with that. The charismatic leader card can only be run after tier 1 government (so around t50-55), while I met 16 city states much earlier. If I delayed meeting, for example, the 8 red city states by an extra 20-30 turns, then that’s 160-240 missed production toward settlers which would be a massive loss for a tiny benefit only felt much later on. That’s why it’s important to think of Civ mathematically rather than just based on isolated mechanics. And yes, you’re right about the coal!
I didn’t know work ethic was different on pc. On console it’s +1% production for each citizen following that religion in a city, I feel like the console one would probably have been of more use
Yeah the 1% is how work ethic used to be originally, and yes I think that would be better and completely change the strategy. We would probably want a max population city which would make amenities a struggle. Thanks for the comment!
fyi you can put in like 24 copies of mexico city so every single industrial zone on the map will boost ur capital. you have to configure it with the player setup in the worldbuilder but there are no mods required. I tried it but I gave up after I settled like 200+ cities and the turns started taking like 20 minutes each
Wow that’s an interesting idea! Might have to try this with Australia or Scotland, fill the map with cities, get to 500+ trade routes, and do the war things that give them 100% boost to production! I think that’s the ultimate max, basically just limited by map size!
you can get infinite production with a little cheese. theres a "bug" where if you have a large enough continuous forest of either woods or rainforest once a forest fire starts it never ends, reigniting tiles that just extinguished. you can easily get infinite yields if you just pick marathon speed and click next turn afk. I have even seen it happen in base game randomly generated maps before if you play on a huge map
@@SirDucksLancelot even on disaster 0 with a large enough contiguous forest its 0 rng because eventually one will start and it self propagates from there until you stop it by builder chopping all the woods. definitely makes a less interesting video though, its a shame that you can get higher production with that cheese than a in depth layout like this
This is insane, I get like a 200+ production city and think I’m the king of the civ game. How would the +100% production work if you played Australia??? I’m so curious if it’d be less because whatever you have you could double it by being declared on
42:29 The reason for the AI all having 0 diplo favor was probably because you brought your CO2 emissions to below zero, which gives all other players a MASSIVE diplomacy penalty due to their emissions being so much higher than the lowest player, which is you
42:34 Since you ran a lot of carbon recapture projects, you probably went negative for your lifetime carbon emissions. As soon as that happens and any AI adds even 1 unit of carbon they get a diplomatic favor penalty
About the traders not showing some of the cities, could that just have been because they had no way to change from water to land (so ko harbor/coastal city)?
I had all the techs like shipbuilding and cartography, the main city had a harbor, and I had a few trade routes to similarly distant cities so I think it must have been something else. Maybe my trading posts hadn’t been established at those particular angles or something, or maybe it was a glitch.
Interesting, sometimes I have to add/remove features on certain tiles before I can place resources on them. Maybe try toggling features. Otherwise not sure.
Yes 6 uranium fully surround the industrial zone. Strategics are invisible if they’re under districts/wonders. I explained a bit more in the overview at the end
I know Owls of Minerva was a big part of this strategy, but have you considered Vampire Castles? I can't imagine it wouldn't be useful for the Duckopolis production yields.
Thanks for the comment! 4 vampire castles surrounded by 6 mines (probably 12 production each) would be 288 production, but we would lose 63 trade routes giving an average of 8.7 production each, so 548 production lost. It just wouldn’t recoup all the lost production from the trade routes, but sounds fun!
@@SirDucksLancelot no i love watching the journey. You are the best civ player i have ever seen. I remember watching your og video and thinking this is the most anyone will ever get than you casually more than triple it
Thanks! Yes because the Casa wonder and Colonial Taxes policy card give extra production but they only give it to cities settled on a different continent than the capital
Theoretically iif you would have continued building settlers there produccion cost would have incriesed a LOT and eventually itt would be like 10k produccion or dare I say it... 18k...
the AI had 0 diplo favor because of global warming, you had contributed so much to a green environment that even 1 CO2 per turn on their part decimated their diplo favor
@@SirDucksLancelot Lots of people cant appreciate the amount of planning, dedication, creativity and hard work that goes into something loke this. Its not about beating the AIs at settler difficulty with a rigged start, its about making the most efficient godly city possible. Rigging the start is part of the difficulty involved in executing something like this
If you consider that cheating then I’m a PROUD cheater! 🙌😂 If you want to see me maximize regular maps, then watch the other 99% of my content… What I mean by no cheating is no use of firetuner or anything similar… The map was the hardest part of the challenge and involved the combined efforts of myself and two of the best singleplayer/speedrun Civ players in the world (Platypus and Gumball), no exaggeration… failing to appreciate that says more about one’s own knowledge than anything else
LETS GOOOOOOOO I had thought about doing this but I was like let's watch Sir Ducks do it and geeeesh you destroyed it
Hey thanks Boes! Haha I definitely had help with this one! 😂 Hope you’re doing well and good to hear from you!
Settler difficulty... I am impressed...
@@sebastianz3911 Thanks! Lol check out my regular content for deity or higher (with Late Game AI mod)
@SirDucksLancelot I really know your content and respect all achievements... trust me... you are not anonymous for me... But in this challenge difficulty level is pretty clear and personally i do not like that... I saw same sort of things in civ 5, when people were creating so called challenges conditions, which gave them possibility to win within few turns... I do not buy it... SORRY. Personally I value much more win in extremely tough conditions in 300 turns, than win in 1 turn in artificially created environment.
@@sebastianz3911 Thanks! Yeah that’s understandable, especially in games where people are striving for a victory condition, but this game I’m not really trying to win at all, just trying to create a certain extreme situation. So I kinda think of difficulty as irrelevant. The only way it would make this harder is getting certain great people and wonders (although I still think it would be possible to get the ones I needed even on Deity, just more annoying). But no worries if that’s not your thing!
This video is a year old but I have to say I could not stop laughing at the reveal that the carbon capture reduced the world temperature by 38 DEGREES
@@CortoMalteaser yeah that was crazy! 😂
@@SirDucksLancelot climate change increasing by 2 degrees threatens crops around the world so I wonder how a negative 38 degree drop would change things
@@CortoMalteaser it makes crops grow 19x larger than usual
@@CortoMalteaserso without the greenhouse effect we would drop from an average of 15oC to -18oC. at this point life just can’t exist. actually it’s not at that point it’s like several points before that.
somehow they managed to achieve a _negative_ greenhouse effect. like they removed so much carbon it made the earth actively give out energy
@@CortoMalteaser if you want a real answer, it would be absolutely devastating. crops (generally) like warmer weather, so -38 degrees would massively reduce how much land is usable for crops year-round, or at all.
I have so much respect for you when you make these videos. I can't even imagine how long it took to not only get the 8000 production city but to edit all that footage and turn it into an amazing video. Incredible!
Thank you skettlez! :D It did take quite a while lol! I appreciate the support!
Seriously dude, the methodology and planning that went into this is mind-boggling. I am just good enough at this game to understand how badass this is. I feel like Salieri in the film Amadeus. Get it bro. This is legendary
Haha thanks Dwarfs! Yeah this was quite a long project with lots of starts and incompletions and frustrating little issues (like the missing commercial hubs) over the last 18 months or so. Originally it was going to be with the original Victoria but then the new one came out. And I had help from Platypus and Gumball! Thanks so much for your support! 🎉
The reason why the AI has no diplo favor late game is because you keep running co2 recapture projects, which causes their co2 production to be higher than yours which gives them carbon emission penalties. the funny part is it'll still hit them even if they have 0 co2 production because you're in the negatives.
That’s so funny! Wow so even if they’re zero! 😂
34:30 those penguins really increase production. Thank you, penguins.
44:45 "wow i didnt know that card existed"
Bro i didnt know any of the dark age cards after medieval era at 2k hour played
Haha yeah I only found out about robber barons after researching for this 😂
Man after watching this I'm speechless. What an amazing strategy, however strategy alone couldn't have done this. It takes effort and execution and you managed to pull it off flawlessly. I could only imagine the level of planning that went in to this. Amazing work man.
Thanks Brandon! Yeah it definitely took a lot of patience and effort! Glad you enjoyed the game! 🙌
I love how the penguins were an integral part of this run.
This was absolutely insane! Gosh, amazing job with setting this up and getting it done!
I love seeing people stretch the game to its theoretical limits, and I'm excited to see more from you in the future!
Thank you thorite! Looking forward to getting back to more challenges! Appreciate the support! 🎉
My my, nearly quadruple the last time you did it. This should get the 'revive' you're looking for. Though civ is slowing nowadays on here for obvious reasons. The work you put in is crazy in this, hope you're well!
Thanks Brenz! Yeah I can’t believe it was so much more than before! I’m doing well, hope you are too!
You got coal burnt because of railroads. And the AI had 0 diplo favor because of your carbon recapture spam led to negative total carbon emissions. Which caused the AI to take penalty.
Oh wow, thanks! Didn’t know it worked like that! That’s hilarious about the negative emissions 😂
that's so insane poor ai lol 😭
It's here! Can't wait to watch it!
Thanks Brandon! Hope you enjoy! :D
35:26 How surprised the residents were when they found out that their entire city was built on uranium and they were now being driven into the mines to extract uranium
The poor residents!
Steamboat vicky is insane, my first game with her I made a 300 prod city on ACCIDENT. Launched moon landing in like 3 turns with great scientist bonud
Awesome! Yeah she’s super strong in the late game!
me procrastinating by building the most productive city possible so i can tell people im actually being extremely productive atm
Awesome video! I can't even imagine the hours of planning, let alone the tedium of the play through but what a result!
Thank you!
This is crazy. Loved watching this video and one of my favorite civ videos. Funny to imagine a civ dev having his mind blown over the rocket science level of this video
+the watching you overcome the lag shows the detication of this guy lol
Thanks Asher! I appreciate that a lot! Glad you enjoyed! :D
Wow!!! You spent a bunch of time creating this. Good job. It was a pleasure to watch.
Thank you! Glad you enjoyed it!
There's a mod that automatically repeats city projects, would have probably saved you a lot of time.
Thank you! Yes Gumball just mentioned this mod to me too! Wish I had known 😂
Ducks, I swear, you're a madman. So cool
Thanks Dwarfs! I appreciate it! :D
Well done, man! And thanks for the explainer section at the end.
Thanks! Glad you enjoyed!
This is incredible. The amount of time you must of spent on this.
Thanks! Yeah this did take a lot of time! 😂
I'm subscribed but it took 3 weeks for this amazing vid to show up in my feed, stunning as always Ducks!
Hey Hitchhikers! Thank you for your comment and for that info, that’s too bad! I guess the algorithm has blacklisted me lol
i rewatched your production challenge literally yesterday!
Wow awesome! That’s hilarious! 😂
A long-awaited sequel!
Thanks Links! Yes long awaited indeed! 😂
I gape in awe at the madness and the brilliance!
Haha thanks Daemon!
thats pretty crazy, didnt expect the numbers to be this high...
Thanks! yeah I was surprised myself lol
42:30 The AI has ZERO FAVOR points because you were running carbon recapture as crazy. That made the CO2 levels go negative (less then when the game started) and then anyone polluting loses a lot of diplo points.
Very true!
This is absolutely awesome!! Wow!!🤯🎉
For fun, try making a mod that changes the production cost of a naval unit to that production (or adds a new one with that cost, whichever you prefer) and test if you can one turn it.
Good idea! I wish I knew how to mod but there are a couple people in my discord who might know how to do this! :D
Your carbon emissions were from railroad placement. Then when you started cooling the earth and the Canada's had done emissions it ate away at their diplo
Thanks! Yeah some others were explaining that! So funny how that works with the cooling 😂
Bro I knew this guy was serious when he had a map to plan out his game
@@Ghostriddr15 haha thanks! 😂
its that one person in the group just takes all the sht in the game and just wins in no time
finally a civilization content creator without a lisp
Nothing wrong with a charming lisp 😂
Love you ducks glad you are back!
Thanks Zkirk! 🙌
I’ll have to watch this later but I’m very excited!!
Thanks molar! Hope you enjoy!
I am enjoying. I have a very pedestrian Victoria game going on presently. It looks not very steamy in comparison. 😅
@@molarmauler Glad you’re enjoying! Keep in mind, this is a completely edited map so none of my past Victoria games have been very steamy compared to this one either 😂
@@SirDucksLancelot
By the way, your coal burning was from the railroad coal you use when you drop a track
@@molarmauler Thank you, good catch! 👍
railroads are the ones burning coal 39:25
Thank you! Good to know!
Dang my highest prod in one city was with Germany (the vanilla one) with something like 1,5 - 1,6 K production (had corporation, faith that give prod, special monument from the society , heroes to creat goods to boost my city and got the golden age that boost my overall production, have city state but dunno wich one and how many I had), rookie number compare to this one even mine was completely by luck from the map generation and some planification.
Wow that’s a lot for a random map! Nice job!
And now you can one turn settlers, because that's the most important thing
Yes! Although after about 70% through a game, settlers don’t usually have much value
Actually now I’m wondering. How many settlers would you be able to make before the cost scaling finally increases above the city’s production? 🤔
What if you do this challenge with John Curtin? He gets a 100% boost to production when liberating a city, or getting war declared on you.
Good idea, yes me, Gumball, and Platypus discussed that when we were planning the challenge… Australia or Scotland probably have the best overall production potential (not limiting just to cities with IZs in range like here). It would probably involve settling the entire map (for much higher trade route capacity) with island cities 3 tiles apart and doing internal trade routes to every city, then doing a liberation at the end. Someone also mentioned having 24 versions of Mexico City on the map so that factories and power plants have almost unlimited range (seems kinda cheesy but cool lol). I’m not sure I have the patience/desire for a setup like that but that would probably be the way to truly maximize production.
I have been waiting for this video since victoria was revealed
Haha thanks! Glad I was able to deliver it 😂
39:17 when placing down railroad it counts as coal being burned
Thank you! Yes that’s why!
No cheats = meticulously crafted map with exactly the wonders and tiles I need in exact layout with specific city states in specific spots and carefully selected enemies to make all this possible = this could happen in a random civ game!
The entire challenge is the planned layout, city states, etc. That’s the whole point. There are no cheats as in using firetuner to type in a huge production number. If you like random maps, watch the other 99% of my content (that gets only a tiny fraction of the views). I find it funny when new commenters come in and make a comment like this on the popular 1% of my videos while ignoring exactly the videos they claim they want to see lol.
The only nitpicky thing I could see was you missed so many extra envoys at the game start by using Charismatic Leader at the start of the game. You met over a dozen city states in the first 100 turns - Charismatic Leader gave you about 1 envoy during that time and you could have gotten over a dozen free extra envoys then. I picked this tip up from Ursa Ryan. (Edit for tip credit)
Also you were burning carbon by placing railroads, they burn 2 coal per tile. An update (can't remember which) a long time ago made all coal consumed contribute to climate change.
Thanks for the comment! There are a couple issues with that. The charismatic leader card can only be run after tier 1 government (so around t50-55), while I met 16 city states much earlier. If I delayed meeting, for example, the 8 red city states by an extra 20-30 turns, then that’s 160-240 missed production toward settlers which would be a massive loss for a tiny benefit only felt much later on. That’s why it’s important to think of Civ mathematically rather than just based on isolated mechanics.
And yes, you’re right about the coal!
btw the reason for your burnt coal is the railroads :P at 39:24
Yes thank you! 🙌
@@SirDucksLancelot no, thank you for that great video! :)
replicating Humankind in civ6 the long way around
I didn’t know work ethic was different on pc. On console it’s +1% production for each citizen following that religion in a city, I feel like the console one would probably have been of more use
Yeah the 1% is how work ethic used to be originally, and yes I think that would be better and completely change the strategy. We would probably want a max population city which would make amenities a struggle. Thanks for the comment!
fyi you can put in like 24 copies of mexico city so every single industrial zone on the map will boost ur capital. you have to configure it with the player setup in the worldbuilder but there are no mods required. I tried it but I gave up after I settled like 200+ cities and the turns started taking like 20 minutes each
Wow that’s an interesting idea! Might have to try this with Australia or Scotland, fill the map with cities, get to 500+ trade routes, and do the war things that give them 100% boost to production! I think that’s the ultimate max, basically just limited by map size!
I wonder whether 100% production buff from civ like Scotland or Australia would be better.
Yeah definitely, and with multiple Mexico Cities so the whole map can be settled with factories/power plants in range. Someday maybe I’ll try it!
you can get infinite production with a little cheese. theres a "bug" where if you have a large enough continuous forest of either woods or rainforest once a forest fire starts it never ends, reigniting tiles that just extinguished. you can easily get infinite yields if you just pick marathon speed and click next turn afk. I have even seen it happen in base game randomly generated maps before if you play on a huge map
True, I wanted to exclude forest fires as much as possible here though, so I played on disaster level 0
@@SirDucksLancelot even on disaster 0 with a large enough contiguous forest its 0 rng because eventually one will start and it self propagates from there until you stop it by builder chopping all the woods. definitely makes a less interesting video though, its a shame that you can get higher production with that cheese than a in depth layout like this
@ true, it’s too bad! I think I even had some unintentional fires in this one as well.
in an alternate timeline las vegas is an english city
40:10 260000 gold for great engineer ☠️
Yeah it’s crazy how expensive they get 😂
This is insane, I get like a 200+ production city and think I’m the king of the civ game. How would the +100% production work if you played Australia??? I’m so curious if it’d be less because whatever you have you could double it by being declared on
I dont understand how he gets his cities so close to eachother
@@jacobbnlkke8917 cities can be closer if they’re on different land masses… not sure why, just the way the game is programmed I guess
yeah! Definitely better than Netflix! let's see how you go about this 🍿
Thanks Jakob! Hope you enjoy! 🙌
@@SirDucksLancelot it's always great stuff you make! So wholesome!
Damn, I thought I was good.
Haha thanks, this is basically just lots of planning and patience 😂
Insanity. And I like it.
@@gustavinus thanks for watching!
Would using Australia for the +100% Buff to production after liberating a city or being declared upon be much better than the 30% from England?
Yes and that’s the next challenge!
Factory. Must. Grow.
42:29 The reason for the AI all having 0 diplo favor was probably because you brought your CO2 emissions to below zero, which gives all other players a MASSIVE diplomacy penalty due to their emissions being so much higher than the lowest player, which is you
Thank you, yes that’s it
Placing railroads burns coal. That is why it shows you burning coal in the world climate. 39:22
Thank you! Yes some others mentioned that too!
42:34 Since you ran a lot of carbon recapture projects, you probably went negative for your lifetime carbon emissions. As soon as that happens and any AI adds even 1 unit of carbon they get a diplomatic favor penalty
Thank you, yeah that’s probably why! People even mentioned if they’re zero emissions they’ll lose favor 😂
@@SirDucksLancelot Great video btw, I would never have the patience to pull something like this off
@@TheRisingOx Thanks! Glad you enjoyed it!
Very Nice video, could you also do a Challenge where you make a traderoute with the higest possible gold?
Thanks! Yeah I could do one like that, I think trade route multipliers are limited to double based on Civ wiki page. But still would be interesting!
About the traders not showing some of the cities, could that just have been because they had no way to change from water to land (so ko harbor/coastal city)?
I had all the techs like shipbuilding and cartography, the main city had a harbor, and I had a few trade routes to similarly distant cities so I think it must have been something else. Maybe my trading posts hadn’t been established at those particular angles or something, or maybe it was a glitch.
I’ve toyed with world builder before, I can never manage to get resources adjacent to Torres. How did you manage it?
Interesting, sometimes I have to add/remove features on certain tiles before I can place resources on them. Maybe try toggling features. Otherwise not sure.
how do you turn on the number of increases in policy? My version of civ 6 does not show it.
That’s two mods: 1) Better Report Screen (UI) and 2) Extended Policy Cards
@@SirDucksLancelot Thank You!
I finally found the comment button on the new cellphone update. Anywyas, lil ducky, for the first time, i must say. YOU MASSCIV
Wow thank you MASSCIV Fael! I feel MASSCIV now! 🎉🙌😂
Do the citizens give you more production if they are happy? If they have more amenities?
Up to 20% boost for +5 amenities which I had here
IF possible, have strtegic resources surround the industrial zones.
Yes 6 uranium fully surround the industrial zone. Strategics are invisible if they’re under districts/wonders. I explained a bit more in the overview at the end
I know Owls of Minerva was a big part of this strategy, but have you considered Vampire Castles? I can't imagine it wouldn't be useful for the Duckopolis production yields.
Thanks for the comment! 4 vampire castles surrounded by 6 mines (probably 12 production each) would be 288 production, but we would lose 63 trade routes giving an average of 8.7 production each, so 548 production lost. It just wouldn’t recoup all the lost production from the trade routes, but sounds fun!
@@SirDucksLancelot Ack yeah I figured the obscene trade routes had something to do with it...
Cool vid tho! Subbed :)
@@gametrashstuff2312 Awesome, thanks for the sub! And welcome! 🎉
Vicky's face in the thumbnail ... damn
Pure shock! 😮
What a Gamer
Thanks Hunter!
Most expensive settler challenge win!
Haha the settlers were definitely getting expensive 😂
algorithm moment
What setfings in the game u use?
You can see most of the settings in the first couple minutes of the video. It’s a custom map also. And only UI mods (no gameplay changing mods).
Holy shit man thats insane. I love your videos just wish they were shorter for my no attention span brain
Thank you! Sorry if it’s a bit long! Skip to the end if you just want to see the final product lol
@@SirDucksLancelot no i love watching the journey. You are the best civ player i have ever seen. I remember watching your og video and thinking this is the most anyone will ever get than you casually more than triple it
is this standard speed? otherwise ur first dockyard wasn't discounted
Yes this is standard speed… most games I’ve been playing online speed but did standard for this one
Is there a reason you don't set it up to have your capital be your main city? Impressive stuff tho
Thanks! Yes because the Casa wonder and Colonial Taxes policy card give extra production but they only give it to cities settled on a different continent than the capital
@@SirDucksLancelot right, figures
Theoretically iif you would have continued building settlers there produccion cost would have incriesed a LOT and eventually itt would be like 10k produccion or dare I say it... 18k...
True! But I wouldn’t have as many modifiers so not sure if the city would get to 18K. Maybe close though!
Cooling the planet by 38 degrees? Where is the permanent icesheet all the way to the equator? Why is there still vegetation?
Good question! 😂
@@SirDucksLancelot At least a Mars Colony would be actually handy in that case...
25:07 editing mistake :/ you cut off leonardo davinchi
Yeah sorry that part was a little messy
@@SirDucksLancelot what were you gonna say? I'm quite interested
the AI had 0 diplo favor because of global warming, you had contributed so much to a green environment that even 1 CO2 per turn on their part decimated their diplo favor
Wow interesting! That’s hilarious 😂
coal is from railroads btw
Thank you! Yes that was it!
Now do it with the ginger of Germany
When 8000 faith per turn city? but, the true question is
When arab?
Massciv Wannes! 🙌 Or maybe the question is, when more Wannes YT content? 😮
For the algorithm
What was the final number of produccion? Like you promised you would end up calculating it😅
Yeah I did, did you watch all the way to the end?
OH sorry 😅😅 I see now, I was at like minute 50 lol.
For the algorithm!
Yay!! Thanks Gumball! Massciv! 🙌
no cheats just setting up the map exactly as i need it
lmfao
@@ennyyyable that’s what people like! You don’t like that? Watch my less popular content!
@@SirDucksLancelot Lots of people cant appreciate the amount of planning, dedication, creativity and hard work that goes into something loke this. Its not about beating the AIs at settler difficulty with a rigged start, its about making the most efficient godly city possible. Rigging the start is part of the difficulty involved in executing something like this
@@krishpandey854 thank you, exactly!
hey why'd you nuke quebec city!?!?! xD
Just to be bad lol… I should’ve nuked my production city at the end instead 😂
@@SirDucksLancelot haha definitely!
no gameplay mods (secret society)
I don’t consider that a mod since it’s built into the game, and most others don’t either. I consider mods like BBG, BBS, MPH etc.
I CAN'T BEAT EMPEROR
Check out my tutorial series! ua-cam.com/play/PLAb01e_1dszfXeVXomf4__IdhKnYy05cG.html&si=T59yw_i1i1IZessK
then ai wins diplo victory
I think I won a culture victory long before diplo victory was possible
i know it was a joke that ai wins diplo right before you are done it has happened to me before@@SirDucksLancelot
@@excancerpoik That would be funny! That happened to me a lot with the AI winning religious victories when I’m going for domination 😂
What was the point of this? Something that is not at all useful in an actual civ game
What is an “actual” Civ game? Is there any real point to any Civ game?
@@SirDucksLancelot To win?
@@giorgitskhadaia2562 Then watch the other 99% of my content… The content that gets a tiny fraction of the views lol
"no cheats" on a completely and utterly fake cheated map.
If you consider that cheating then I’m a PROUD cheater! 🙌😂 If you want to see me maximize regular maps, then watch the other 99% of my content… What I mean by no cheating is no use of firetuner or anything similar… The map was the hardest part of the challenge and involved the combined efforts of myself and two of the best singleplayer/speedrun Civ players in the world (Platypus and Gumball), no exaggeration… failing to appreciate that says more about one’s own knowledge than anything else
wow! how did you get such a nice spawn !!?? but this is very fun to watch and credit to the lads that helped plan it out
MASSCIV TOILET! 🚽 Thanks! Spawn was all luck! 😂 Yes big thanks to MassCivs Platypus & Gumball for helping plan it! 🎉