Years ago I had made a recreation of Greg's zero glitch by preventing the character's state from changing to the "autopilot" mode that it goes to when a race completes. Still don't know if a cartridge tilt might have caused it or something like that but it was the closest recreation we had found. ua-cam.com/video/6h5IYTNy1x0/v-deo.html Also the thing where the timer continues to run after the race ends for a bit can also happen on a "normal" Royal Raceway run: ua-cam.com/video/ToDoKk_mE58/v-deo.html
@@Xhalonick It sure sounds like it. I never got really amazing things for tilted cartridges, but on SNES my Cybernator cartridge would sometimes make all of the text blocked out. As if it were highlitghted with a marker the same color as the font so you couldn't read anything. Usually it wouldn't allow progress beyond the intro. For Legend of Zelda: A Link to the Past it would permanently erase my save files. I lost separate 7 playthroughs and even with blowing/cleaning the cartridge out, I couldn't never get my save files back. I'm fairly certain there was damage to the cartridge, but nothing visible. It eventually stopped doing it, but I was terrified anytime I took the cartridge out of the console.
so because that state wasn't entered, i bet the code didn't stop the timer from running, and therefore when the race ended the timer had never overridden the initialized value of 0 that is in lap 3 in the menu display, and also gets saved for the records (and the check to see if the game should display the "new lap record" textbox isn't strict enough and sees this time as nothing being a record yet, but the check to save a new record sees it as 0 and doesn't save the record).
In that video, the one were you changed the hex value from D8 to C0, makes me think of a cosmic ray bit flip it is such a minimal change to disable the autopilot mode from that video. I'm no expert in computer architecture (or N64s for that matter) but from the looks of it: D8 = 1101 1000 (which I assume is for autopilot) to C0 = 1100 0000 It looks like the 4th and 5th bit were cleared. This can be easily done with a AND operation. Maybe the bit that was flipped had to do with the ALU control logic and cleared those bits, or maybe the reverse happened and from C0 to D8, when activating the autopilot after the race is over, It failed to set those bits again from messing with the ALU control logic. From such a small change like that I feel like this is the case. Anybody correct me if I really do have a fundamental misunderstanding. Anyways this is just my theory. I would take it with a grain of salt as I'm not an expert or anything.
My guess, when lakitu placed Tenko back on the track, a third and an instant fourth lap got recorded due to lakitu bugging out (which also never “ended”, causing the timer in the results screen to keep moving). But the game has no where to store a 4th lap, so it wrote the value for it into the 3rd lap spot, but the lap timer interprets 0’00’00 as infinity, or “NaN” (not a number), so each new lap is seen as a record.
would like to know more technical details about N64 cartridge memory/battery. seems like the simplest explanation is that the location to which the flap is written is corrupted, which still allows for new laps to be seen as a record without being recorded as such. but I don't know how that explains the results screen timer.
I was thinking "infinity" also, when in-game completing a lap. But for the game to remember and recognize it as a best lap time, the game must include zero as the starting point of quantifiable times.
@@mr.cook5 It might not be corrupted. The lap might be registered as 00'00'00, which renders it unable to record a faster lap over it, but the comparison method in the racemight not work with a 00'00'00 value, since it has to account to the dashed lines and show a faster time. It was never made to register a time of flat 00's so that might be what is happening.
This is what I was thinking as well, a lot of older games, especially cartridge based ones tend to lack proper fail-safes for situations the devs don't foresee happening in order to save space. I could easily see the game being coded to stop the clock when it has a lap count of exactly three, leaving it to never stop if it's on a lap "4". Similarly it would make sense if the game considers "00'00'00" and "--'--'--" as the same thing coding wise, causing the game to always assume there is no best lap record if the best lap is "00'00'00".
This is legit like a TV show you’d find at 3:45am after the teleshopping ends. Up late in bed, TV on quiet not to wake anyone the only light comes from the screen.
Funny enough I just came from watching a few minutes of "off-air" noise which would play late at night--this seems like the type of show that would pop up first at 4-5am after the network came back online
I've tried to watch this video 4 times now before bed and every time I've fallen asleep. Forget those apps that help you relax, fireside stories is all I need.
This definitely brings back memories of numerous failed attempts to figure out what Greg did back in the day. I hope someone eventually figures out how to recreate it. BTW, my original term in 1997 for what Lakitu does in Royal Raceway was the "transport glitch." It can also be done in Frappe and DKJP, though few people make use of it in those tracks due to superior alternative shortcuts. Theoretically it may be possible in Bowser Castle too, but I’m unaware of anyone who has done so.
@@GamerFolklore The conjecture from decades ago was that any track which contains a gap in the normal course, interrupted by water (or lava due to similar physics) could have the transport glitch triggered when Lakitu tries to bring you back on course to where the gap is. This confuses him into defaulting to particular behavior which often leads to a teleport happening, typically to the lap line. This conjecture is derived from successes in Frappe, Royal, and DKJP. I had also discovered methods long ago to shroom into penguins and into horizontal Thwomps to get a backward boost, even through walls. I never succeeded in combining these tricks into something useful for Bowser Castle, but I suspect someday someone will, perhaps aided by other unknown glitch(es).
Our grandparents (well, maybe mine, i think I'm a bit older than many people here at 30): classy stories of getting letters from their brothers and spouses from ww2 and vietnam Us to our grandkids when we're young: we'll have pics of ourselves naked from the internet and talk about the struggle of dealing with trolls We are going to be the worst old people.
I am so, so glad you've made another one of these! The fireside chats are my favourite videos of yours. You have the most calming voice, and you're an excellent storyteller. I love the cozy atmosphere of the cabin too. Thank you so much!
I miss this about old games. The game was the game. Now, with patches, speed-running would be so segmented. I got a1:23? What version? O, 1.11, I got a 1.24 in 1.14 which is harder.The internet has been amazing overall but still has taken a lot away from us.
Honestly...... This is exactly what we needed as a positive mental boost. 2020 has been shite so far but these videos help in more ways than one can list. Thanks again dude
Countless others say the same thing about your channel. But I think anyone who grew up with N64 understands why it's so therapeutic to listen about Goldeneye, Mario Kart 64 etc. Simpler times & those games mean so much to us. Nobody outside of that era can understand it and thats fine.
I came to your videos from some of the clips of you ranting/raging and thought they were hilariously accurate and relatable in some cases. But I have stayed because I genuinely like your content.
Hey Goose, thanks for making these again. I'm in a really bad place right now and your videos make me forget about it all for a little bit. I especially love the fireside videos as they're just so relaxing. Thanks again and keep on being awesome!
When I was a kid I was playing F-Zero on the SNES, doing time trials of White Land I, but I ended up placing a record for White Land II when the race ended. It was a record that I could never beat, of course, so it just stayed there as a mystery glitch forever.
Thinking about where to draw the line and how you said that "is it fun" basically being a factor got me thinking about a category of TAS runs that I appreciate watching: the ones that sacrifice a bit of immediate speed for fun factor. I definitely think setting more categories might not be a bad idea, allowing for these instant completion glitches to be recorded but definitely be segregated from the main categories. I, for example, appreciate watching something like Super Monkey Ball beaten as quickly as possible, utilizing moving exactly at the right time to take advantage of the stage boosting the ball where it needs to go. I still like watching runs that play the game "as it was meant to be played", where they don't use either glitches or weird skipping methods and instead play the game as it was intended to be played without the skips and feel those runs sometimes show a greater skill set.
Memory bitflip corrupting the value to a negative or something and it displays as zero in game. It could be either hardware or a software error. Google memory bit flip, it's a thing that happens all the time every day.. Reasons can be as simple are overheating ram or due to cosmic rays interfering. Yes cosmic rays, google it + bit flip. Strong solar storms have been reported for 1998, for example one so strong it took out the Sattelite Galaxy 4 and caused the great pager blackout in the USA in 1998.
I think it's more likely that it isn't a memory corruption, but rather it just never recorded a time for that lap because the glitch resulted in the code to copy the current time into the list of lap times getting skipped. While the list code knows to skip times that aren't set yet, the code for the lap record storage would assume that would never be necessary. So it would save that unwritten lap time as your record.
This is why I love goldeneye speedrunning so much because of the whole second aspect. You can have 50 people sharing a WR with you. You can have a run that you know in your mind was a single boost away from a new world record but had a slow warp but not until you nail that perfect run where you get everything right and rise up over those 50 people. Then all of those people are now motivated to play whatever level you set. I have an old 0:53 second wr on my goldeneye cartridge when I bought it and dam does it piss me off I can't beat it (pun intended).
Such a treat just to sit back and enjoy this, really helped my day along. Its hard to know where to draw the line where it comes to this, when opinions blurs with fact. Awesome vid Ryan :)
i always feel a bit sad when a new revolutionary trick comes along and makes all the years worth of hard work and optimisation become obsolete. oot the most affected recently, where one is effectively entering gameshark codes from within the game itself to change the games physics etc. where previously the uninitiated casual viewer might exclaim when seeing a speedrun, with skips and glitches, that the runner is "cheating" and theres was always a fair argument to the contrary, now we have link literally flying around wherever he wants... no its the children who are wrong. thats why there are different categories i suppose. just a shame most of the cool stuff zfg can do wont be seen again.
yea it feels like a shame, but i'm glad that in these sort of events people still intend to do the "less optimal" runs and make one category 2 or maybe even more for the people who still want to do the older strats and to people who just want to beat it as fast as possible.
I dont think "wont be seen again" is really valid. Obviously those runs will always be up, but he'll also likely return to non-srm categories some day, the same way he delves into things like child% sometimes. Theres also runners who are still running those other categories
I disagree, while the times get beaten the knowledge gained from implementing lesser tricks and optimizations often paves the way to the crazy new tricks either by providing a deeper understanding of how games work or by having parts of the trick that can be adapted to a different area, obviously skill earned is transferable too. I see the older runs as necessary to the ultimate goal and the new tips and tricks that come out are the only thing keeping the spirit and the knowledge forged from 100000 resets alive.
you just have to look at sm64 to know that this isn't true. Even though we have 0star, it's by far not the most popular category. If you want to see the game beaten as fast as possible you watch 0 star, if you want to see the peak of human movement consistency you watch 120 star, if you want somewhere in between there are categories for that too. It doesn't ruin the game, in fact it makes the run better, different players can use the play-style they prefer, and viewers have more choice. Just because there's ace and credits warp in oot doesn't mean they become the only valid categories to run
Fireside chats are one of the favourite videos I look forward to especially in winter. Looking forward to many more interesting stories and philosophical conversations ♥️🔥
The fire side stories are my favourite! Goose have you seen the ancient records in the British mag, "N64 Magazine"? They encouraged readers to send in speed run times of many different games, including Goldeneye. You can find issues on archive dot org. It's fascinating how many short cuts were published by that magazine.
@@GamerFolklore Thanks for the reply! I saw the video, it was a great watch but the magazine I'm referring to has a different but similar name, N64 Magazine. It later became NGC magazine. By the way, I'm working on translations of Japanese only N64 game manuals, in the hope that a bigger part of the library will be playable without making full on translation patches. Im currently playing through the library in release order, writing guides as I go. I hope some of the games will be picked up by the speed running community. You can find 21 of my translations over on Gamefaqs. Thanks for all the great content over the years!
@@parksyist I'm talking about the one called "N64 Magazine". Goose's video was based on "64 Magazine". I don't remember if NOM ever did leader boards. Although it had nice pictures it barely reviewed games.
You've talked about other one-of glitches that could never be reproduced and most of those are generally considered to be hard-ware glitches, so either a defect in the cart or maybe dirt or bad connection on the pins or something like that.. im sure this is similar
So, if the time is still saved to his cartridge, he should definitely look into dumping his save ram. Those batteries don't last forever and it would be a massive shame if this one off anomaly were to get lost to time forever. There are methods to doing this. This will also give the added benefit of allowing everyone in the community to load this into their flash carts and emulators to check out this strange occurrence themselves. It should really be looked into...
I think that, even if a theoretical best time were achieved by a human, there's still going to be challengers who will try to tie it. People who love the game, love speedrunning, love to prove themselves. No matter how many people will cry that it's devalued because there's so many people that have done it, there will be more to come along that will do it, even if it's just to say that they have done it. Even if the category is deemed dead by regular speedrunners of the game it won't stop people with the drive to say that they did it themselves. After all, there's no guarantee that there will be an end to new people trying any category until there's literally no way to play the game that would let you submit valid times to said category.
Yep, there will always be people to tie records. It seems as some of these big games record times get closer and closer to the theoretical peak they are ripe to move into a season based format.
Let's get Goose to a 100k guys! I would help but I am already subbed! Anyway Congrats in advanced Goose, you truly deserve it! Keep up the good content my friend!
I don't know what would cause a zero second lap, but I can explain some things. What Lakitu is doing is trying to set you back on the last track polygon you were driving on. For some reason, he's become convinced that this is over the water. He warps you there and tries to lower you to the track, only to realize there is no track under you. You can see he actually moves around slightly, looking for a place to set you down, before a failsafe kicks in and warps you to the finish line. I don't know what makes him try to put you in the water, but the "hold you for a couple seconds then warp to the finish" behavior is what happens when he fails to put you down safely. There's some glitch in Frappe Snowland where you can see it as well, because he tries to place you on the bridge but starts too low. Having all records show up as 00:00:00 Mario indicates that the game failed to read the save data. That just happens occasionally with N64 games and is usually fixed by turning off and on again. The --:--:-- records are actually recorded as 100:00:00; the game just displays anything over 99:59:99 as blank. It's also not possible to have a negative record. Why it does the "new best lap" chime every time when the record is zero, it's probably just a bug. The code that does that chime probably treats 00:00:00 as blank. The code that actually saves the record doesn't, so even though the chime plays, it doesn't save a new record. Nothing to do with the records in the save data - these are only updated at the end of the race (when the screen freezes briefly).
Oh wow I have had this glitch before on Koopa Island, it was at my universities game room on their N64, I was perplexed as to why the lap run was 0:00 I figured it was just some glitch from cartridge tilting or a memory corruption, I wish I still had the image
Some bit failed to flip when the race ended so the timer kept rolling. The timer not stopping stops the best lap time comparison from being run. While that function isn't run, a function for rewriting the best lap into the storage of the game is called. This causes the game to write a bunch of zeroes into the storage because the part of memory copied was zeroed. When you run a track for the first time any time is a record. The best laps zeroes are loaded and the in race logic interprets it has a "no record" value so all laps get that lighting effect. However once the race is over the game does all the record processing. It sees that yoshi is attached to that record rather meaning that isnt the first time on this course default valueno racer so rather than copy a new record from one of the three laps, it compares against the zero time which is also faster so the zero yoshi time always stays
Never stop making these fireside one on one history stories, they're something unique Goose ; like two of old friends sitting for the evening in by the fire with a glass of scotch and warm recollections
I thought i found every glitch in this one game i play but recently discovered crazy new spots & its so exhilarating to discover new things that took many hours to find, that slow progression like you said.. so satisfying
Love the fireside videos. The vibe and the rarity of them. Glad you had some meat on the bone for this one. Personal opinion is I’m not a fan of speed runs that require pregame set up of files or previous plays. You should be able to start a fresh file and perform the run. If you’re manipulating the code with a setup prior to “starting” the run I think in a way you’re lying about when the run started.
as far as the 0 second speedrun hypothetical, i feel like this already is something we've experienced with the any% of some games, the answer is that the category loses popularity and other longer categories gain correspondingly often. Generally speaking, categories will always be the great equalizer between optimization and entertainment!
also, just tilt the cartridge, right before it writes the track time to storage on the cartridge. This might revert the time variable back to it's starting point of " 00 '00 "00 ", since it cannot find the current track's time value due to disconnect. I don't know if the current track's times are stored in volatile memory before the final save as you exit the track or not, but that's a good place to start.
I remember when this glitched time actually was listed as world record in the shortcut category, but in it's own "sub-category" or something. This meant that for a period of time there were two different world records for Royal Raceway SC Flap, this time and the regular SC time.
I don't think speedrunning will end like that because most official lists for WR times won't include these 00:00:00 glitch times. Odds are they won't accept it because the run isn't actually a 00:00:00 run, but merely a visual displaying the mentioned time.
It would happen if the point where time is stopped and saved is a slightly different point from where the track is considered completed. He probably somehow managed to miss the trigger for timestop which would explain rolling time, and this simultaneously means the variable responsible for time spent on the track never got updated from 0. Consequently, there's likely a check of "if old time is > 0" on checking for "new lap record" which is what produces it each time. My guess would be that glitching lakitu placed him after the timestop trigger but before race complete trigger which normally never happens
Is that what caused me to lose my Turok Rage War progress many times all those years ago? Dunno if the cart had a battery, though I also had the memory expansion thing that never seemed to help either. Lost my star fox data too I think.
I love your video aesthetic. Do you do these videos in one take? If so props to you. Idk if you are reading off a script or not, it's kinda hard to tell with the distance from the camera but if you aren't it obviously shows your knowledge with the speedrunning community.
That's a really cool observation you make it the back half there, that's some of the Joy from the speedrunning doesn't come from the timer, it comes from actually playing the game in a more skillful way and these examples of speedruns that kind of are divorced from the actual gameplay, such as the Ocarina of Time and other warp categories deprive you of actually playing the game, rather than just playing the speedrun
This should have been your Halloween video, dude. Way too spooky. 😳 I think the fundamental problem you discuss in the latter half of the video is that different people are actually playing different games. Ocarina of Time without major glitches is an extremely different game than with them. This is partially solved by creating different categories, but it's incomplete because, like you said, what if I _like_ these old shortcuts? There's no space for measuring who's the best at a given trick if that trick is considered obsolete. (This happens with TASes too. TASVideos has a memorial section for amazing videos that were obsoleted by boring ones.) It also makes me think about the Goldeneye runners who ultimately quit the game after it was discovered that staring at the floor really did lead to better times. Creating a "no lag reduction" category is impossible for a lot of reasons, but the result is that there isn't any place for people who feel that looking at the floor is a different, much less fun game. (GDQ has thankfully rendered them extinct but we've all seen the "Play the game right!!" people who hate speedrunning altogether, which is an extreme version of the same feeling. They resented the idea that a different way of playing a game was "better" than their own experience.) Which version of a game you want to play is a personal choice that's irrational in nature. You just like this mode better and nobody can say you're wrong for it! The problem is that we boil all these different experiences down to a single number, which isn't irrational at all. It's a simple result that eliminates all of the stories and experiences that created them. At the risk of being overdramatic, it cuts out everything that makes speedrunning a human endeavor. It creates enormous social pressure to only play complicated games in a very small number of ways. And that sucks. But speedrunning wouldn't exist without it. It's necessary. In the end, I think this is a cursed problem. It can't be solved. It will always create the disappointing feeling that certain ways of playing are invalid. This is outweighed by the joy of seeing the possibilities of new experiences in both creating runs and watching them. That's why we keep doing it. But it's worth remembering the tiny little bits of darkness and having empathy for the people who feel it.
Years ago I had made a recreation of Greg's zero glitch by preventing the character's state from changing to the "autopilot" mode that it goes to when a race completes. Still don't know if a cartridge tilt might have caused it or something like that but it was the closest recreation we had found. ua-cam.com/video/6h5IYTNy1x0/v-deo.html
Also the thing where the timer continues to run after the race ends for a bit can also happen on a "normal" Royal Raceway run: ua-cam.com/video/ToDoKk_mE58/v-deo.html
I feel like a ton of insane things can happen with cartridge tilt/offset, very interesting.
@@Xhalonick It sure sounds like it.
I never got really amazing things for tilted cartridges, but on SNES my Cybernator cartridge would sometimes make all of the text blocked out. As if it were highlitghted with a marker the same color as the font so you couldn't read anything. Usually it wouldn't allow progress beyond the intro. For Legend of Zelda: A Link to the Past it would permanently erase my save files. I lost separate 7 playthroughs and even with blowing/cleaning the cartridge out, I couldn't never get my save files back. I'm fairly certain there was damage to the cartridge, but nothing visible. It eventually stopped doing it, but I was terrified anytime I took the cartridge out of the console.
so because that state wasn't entered, i bet the code didn't stop the timer from running, and therefore when the race ended the timer had never overridden the initialized value of 0 that is in lap 3 in the menu display, and also gets saved for the records (and the check to see if the game should display the "new lap record" textbox isn't strict enough and sees this time as nothing being a record yet, but the check to save a new record sees it as 0 and doesn't save the record).
In that video, the one were you changed the hex value from D8 to C0, makes me think of a cosmic ray bit flip it is such a minimal change to disable the autopilot mode from that video. I'm no expert in computer architecture (or N64s for that matter) but from the looks of it:
D8 = 1101 1000 (which I assume is for autopilot)
to
C0 = 1100 0000
It looks like the 4th and 5th bit were cleared. This can be easily done with a AND operation. Maybe the bit that was flipped had to do with the ALU control logic and cleared those bits, or maybe the reverse happened and from C0 to D8, when activating the autopilot after the race is over, It failed to set those bits again from messing with the ALU control logic. From such a small change like that I feel like this is the case. Anybody correct me if I really do have a fundamental misunderstanding. Anyways this is just my theory. I would take it with a grain of salt as I'm not an expert or anything.
@@busystudying7463 wtf is a cosmic ray bit flip? Sounds like some woo woo to me.
My guess, when lakitu placed Tenko back on the track, a third and an instant fourth lap got recorded due to lakitu bugging out (which also never “ended”, causing the timer in the results screen to keep moving). But the game has no where to store a 4th lap, so it wrote the value for it into the 3rd lap spot, but the lap timer interprets 0’00’00 as infinity, or “NaN” (not a number), so each new lap is seen as a record.
would like to know more technical details about N64 cartridge memory/battery. seems like the simplest explanation is that the location to which the flap is written is corrupted, which still allows for new laps to be seen as a record without being recorded as such. but I don't know how that explains the results screen timer.
I was thinking "infinity" also, when in-game completing a lap. But for the game to remember and recognize it as a best lap time, the game must include zero as the starting point of quantifiable times.
Love this, feels like the actual thing
@@mr.cook5 It might not be corrupted. The lap might be registered as 00'00'00, which renders it unable to record a faster lap over it, but the comparison method in the racemight not work with a 00'00'00 value, since it has to account to the dashed lines and show a faster time. It was never made to register a time of flat 00's so that might be what is happening.
This is what I was thinking as well, a lot of older games, especially cartridge based ones tend to lack proper fail-safes for situations the devs don't foresee happening in order to save space. I could easily see the game being coded to stop the clock when it has a lap count of exactly three, leaving it to never stop if it's on a lap "4". Similarly it would make sense if the game considers "00'00'00" and "--'--'--" as the same thing coding wise, causing the game to always assume there is no best lap record if the best lap is "00'00'00".
This is legit like a TV show you’d find at 3:45am after the teleshopping ends. Up late in bed, TV on quiet not to wake anyone the only light comes from the screen.
Teleshopping?! Do people still do that? lol, just messing with ya
Fun fact: I'm watching it at 3:07 am
Funny enough I just came from watching a few minutes of "off-air" noise which would play late at night--this seems like the type of show that would pop up first at 4-5am after the network came back online
Lmfao
I've tried to watch this video 4 times now before bed and every time I've fallen asleep. Forget those apps that help you relax, fireside stories is all I need.
Man I love these videos, you could talk about literally anything, I'd watch
No I agree I feel like you're telling me a sweet bedtime story
That’s the idea ;)
He makes sounding like a pretentious douchebag so soothing lol
I binged your fireside chats while getting over a breakup because theyre so peaceful. So happy to see more.
@Benjamin Sims oh this was at the beginning-ish of 2019
How many times you getting dumped ??
Head up my dude. All will be well. You're loved
Talking to girls is cringe.
@@Supakills101 :c
Every time he says "My friends.."
I always finish it with
"It just keeps happening"
What video is that from where he says that lmao
@@BasedSakurai2024 He says it in quite a few videos.so much so my brain auto completes it. first impressions. imirite?
This definitely brings back memories of numerous failed attempts to figure out what Greg did back in the day. I hope someone eventually figures out how to recreate it.
BTW, my original term in 1997 for what Lakitu does in Royal Raceway was the "transport glitch." It can also be done in Frappe and DKJP, though few people make use of it in those tracks due to superior alternative shortcuts. Theoretically it may be possible in Bowser Castle too, but I’m unaware of anyone who has done so.
@@GamerFolklore The conjecture from decades ago was that any track which contains a gap in the normal course, interrupted by water (or lava due to similar physics) could have the transport glitch triggered when Lakitu tries to bring you back on course to where the gap is. This confuses him into defaulting to particular behavior which often leads to a teleport happening, typically to the lap line. This conjecture is derived from successes in Frappe, Royal, and DKJP.
I had also discovered methods long ago to shroom into penguins and into horizontal Thwomps to get a backward boost, even through walls. I never succeeded in combining these tricks into something useful for Bowser Castle, but I suspect someday someone will, perhaps aided by other unknown glitch(es).
Its so wierd...this used to be grandpas telling stories of the oldin days. Now its stories of video games haha. How times have changed.
These are more interesting
@@fatesDeath Elements of the past and future, combining to make something not quite as goos a either.
EELS...... EELS...... EELS....
Our grandparents (well, maybe mine, i think I'm a bit older than many people here at 30): classy stories of getting letters from their brothers and spouses from ww2 and vietnam
Us to our grandkids when we're young: we'll have pics of ourselves naked from the internet and talk about the struggle of dealing with trolls
We are going to be the worst old people.
@Jumpcut Jimmy I did not expect to get my mind blown with such significance in the comments section of a video-game story.
Thank you.
@@AkTeamTV Jimmy just broke it down. Good stuff
I love the cozy feel of these!
@Sam Willett Thanks man, that was a fun one!
Seeing MDB on a rwhitegoose thread
A surprise, to be sure, but a welcome one
I am so, so glad you've made another one of these! The fireside chats are my favourite videos of yours. You have the most calming voice, and you're an excellent storyteller. I love the cozy atmosphere of the cabin too. Thank you so much!
I miss this about old games. The game was the game. Now, with patches, speed-running would be so segmented. I got a1:23? What version? O, 1.11, I got a 1.24 in 1.14 which is harder.The internet has been amazing overall but still has taken a lot away from us.
Honestly...... This is exactly what we needed as a positive mental boost. 2020 has been shite so far but these videos help in more ways than one can list. Thanks again dude
Countless others say the same thing about your channel.
But I think anyone who grew up with N64 understands why it's so therapeutic to listen about Goldeneye, Mario Kart 64 etc.
Simpler times & those games mean so much to us.
Nobody outside of that era can understand it and thats fine.
Thank you for this. Been waiting a long time my friend
I came to your videos from some of the clips of you ranting/raging and thought they were hilariously accurate and relatable in some cases. But I have stayed because I genuinely like your content.
Hey Goose, thanks for making these again. I'm in a really bad place right now and your videos make me forget about it all for a little bit. I especially love the fireside videos as they're just so relaxing. Thanks again and keep on being awesome!
Kjeld what's going on man
Hey, i don't know you from Adam, but i sincerely hope things got better by now.
If we ever get to "heat death" then we'll just have to see who can do more records in a row or in X amount of time
The look of Carson Daly, the voice of an angel.
When I was a kid I was playing F-Zero on the SNES, doing time trials of White Land I, but I ended up placing a record for White Land II when the race ended. It was a record that I could never beat, of course, so it just stayed there as a mystery glitch forever.
Thinking about where to draw the line and how you said that "is it fun" basically being a factor got me thinking about a category of TAS runs that I appreciate watching: the ones that sacrifice a bit of immediate speed for fun factor. I definitely think setting more categories might not be a bad idea, allowing for these instant completion glitches to be recorded but definitely be segregated from the main categories. I, for example, appreciate watching something like Super Monkey Ball beaten as quickly as possible, utilizing moving exactly at the right time to take advantage of the stage boosting the ball where it needs to go. I still like watching runs that play the game "as it was meant to be played", where they don't use either glitches or weird skipping methods and instead play the game as it was intended to be played without the skips and feel those runs sometimes show a greater skill set.
I cant believe they didnt just call it the Backitu. Since its backwards.
Not bad.
You are a great storyteller. I didn't think I would be enthralled by this whole video but here I am
Whenever I see you and your videos I just cant stop myself from smiling all the time. You are just an awesome person!
Memory bitflip corrupting the value to a negative or something and it displays as zero in game. It could be either hardware or a software error. Google memory bit flip, it's a thing that happens all the time every day.. Reasons can be as simple are overheating ram or due to cosmic rays interfering. Yes cosmic rays, google it + bit flip.
Strong solar storms have been reported for 1998, for example one so strong it took out the Sattelite Galaxy 4 and caused the great pager blackout in the USA in 1998.
I think it's more likely that it isn't a memory corruption, but rather it just never recorded a time for that lap because the glitch resulted in the code to copy the current time into the list of lap times getting skipped. While the list code knows to skip times that aren't set yet, the code for the lap record storage would assume that would never be necessary. So it would save that unwritten lap time as your record.
this is probably one of my favorite series on all of youtube. im so hyped thanks for doing what youre doing, heart
This is why I love goldeneye speedrunning so much because of the whole second aspect. You can have 50 people sharing a WR with you. You can have a run that you know in your mind was a single boost away from a new world record but had a slow warp but not until you nail that perfect run where you get everything right and rise up over those 50 people. Then all of those people are now motivated to play whatever level you set. I have an old 0:53 second wr on my goldeneye cartridge when I bought it and dam does it piss me off I can't beat it (pun intended).
Always love these videos. Thanks, goose.
Just leaving a comment to say I love the style of these videos, both hilarious and heart warming, please keep it up!
Such a treat just to sit back and enjoy this, really helped my day along. Its hard to know where to draw the line where it comes to this, when opinions blurs with fact. Awesome vid Ryan :)
Awesome! Another fireside chat video. Thank you goose these keep me going at work. Keep up the good work man
You got that Butler Cabin vibe going, and I'm lovin it.
Finally these are my favorite goose vids and i say this before ive even watched it ,such agood storyteller
He ís he good storyteller!
i always feel a bit sad when a new revolutionary trick comes along and makes all the years worth of hard work and optimisation become obsolete. oot the most affected recently, where one is effectively entering gameshark codes from within the game itself to change the games physics etc.
where previously the uninitiated casual viewer might exclaim when seeing a speedrun, with skips and glitches, that the runner is "cheating" and theres was always a fair argument to the contrary, now we have link literally flying around wherever he wants... no its the children who are wrong.
thats why there are different categories i suppose.
just a shame most of the cool stuff zfg can do wont be seen again.
yea it feels like a shame, but i'm glad that in these sort of events people still intend to do the "less optimal" runs and make one category 2 or maybe even more for the people who still want to do the older strats and to people who just want to beat it as fast as possible.
I dont think "wont be seen again" is really valid. Obviously those runs will always be up, but he'll also likely return to non-srm categories some day, the same way he delves into things like child% sometimes. Theres also runners who are still running those other categories
I disagree, while the times get beaten the knowledge gained from implementing lesser tricks and optimizations often paves the way to the crazy new tricks either by providing a deeper understanding of how games work or by having parts of the trick that can be adapted to a different area, obviously skill earned is transferable too. I see the older runs as necessary to the ultimate goal and the new tips and tricks that come out are the only thing keeping the spirit and the knowledge forged from 100000 resets alive.
this is a really fucking bad take its not as though any% is always even the main category for a game
you just have to look at sm64 to know that this isn't true. Even though we have 0star, it's by far not the most popular category. If you want to see the game beaten as fast as possible you watch 0 star, if you want to see the peak of human movement consistency you watch 120 star, if you want somewhere in between there are categories for that too. It doesn't ruin the game, in fact it makes the run better, different players can use the play-style they prefer, and viewers have more choice. Just because there's ace and credits warp in oot doesn't mean they become the only valid categories to run
Honestly these are the types of videos i could fall asleep to, its so relaxing
Fireside chats are one of the favourite videos I look forward to especially in winter. Looking forward to many more interesting stories and philosophical conversations ♥️🔥
your views might me declining but the love only increases
The fire side stories are my favourite! Goose have you seen the ancient records in the British mag, "N64 Magazine"? They encouraged readers to send in speed run times of many different games, including Goldeneye. You can find issues on archive dot org. It's fascinating how many short cuts were published by that magazine.
@@GamerFolklore Thanks for the reply! I saw the video, it was a great watch but the magazine I'm referring to has a different but similar name, N64 Magazine. It later became NGC magazine. By the way, I'm working on translations of Japanese only N64 game manuals, in the hope that a bigger part of the library will be playable without making full on translation patches. Im currently playing through the library in release order, writing guides as I go. I hope some of the games will be picked up by the speed running community. You can find 21 of my translations over on Gamefaqs. Thanks for all the great content over the years!
I had a huge collection of those. Regrettably I threw them a few years back :(
Nintendo Official Magazine I collected (NOM)
@@parksyist I'm talking about the one called "N64 Magazine". Goose's video was based on "64 Magazine". I don't remember if NOM ever did leader boards. Although it had nice pictures it barely reviewed games.
I don't speedrun but I'm a 90s kid and this is soothing-nostalgia. Any fireside with Zelda, Goldeneye, or MarioKart and I'm down!
Hey Goose. Love all your vids man. Youre the official speedrun archivist imo
Feels cozy. Needed this. Thanks goose!
Finally another fireside video, love these! I checked the playlist last night and saw a "private video" this must be it!
You're so close to 100k subs, Goose. Congrats!
You've talked about other one-of glitches that could never be reproduced and most of those are generally considered to be hard-ware glitches, so either a defect in the cart or maybe dirt or bad connection on the pins or something like that.. im sure this is similar
So, if the time is still saved to his cartridge, he should definitely look into dumping his save ram. Those batteries don't last forever and it would be a massive shame if this one off anomaly were to get lost to time forever. There are methods to doing this. This will also give the added benefit of allowing everyone in the community to load this into their flash carts and emulators to check out this strange occurrence themselves. It should really be looked into...
Great video goose, hope you do more of these
Really good video man!! Keep up all the work, been watching for a few years now.
Almost 100k subs!! Congrats man :D
I think that, even if a theoretical best time were achieved by a human, there's still going to be challengers who will try to tie it. People who love the game, love speedrunning, love to prove themselves. No matter how many people will cry that it's devalued because there's so many people that have done it, there will be more to come along that will do it, even if it's just to say that they have done it. Even if the category is deemed dead by regular speedrunners of the game it won't stop people with the drive to say that they did it themselves. After all, there's no guarantee that there will be an end to new people trying any category until there's literally no way to play the game that would let you submit valid times to said category.
Yep, there will always be people to tie records. It seems as some of these big games record times get closer and closer to the theoretical peak they are ripe to move into a season based format.
One of these days they're gonna tear down that cabin to build a Tim Hortons
Let's get Goose to a 100k guys! I would help but I am already subbed! Anyway Congrats in advanced Goose, you truly deserve it! Keep up the good content my friend!
I don't know what would cause a zero second lap, but I can explain some things.
What Lakitu is doing is trying to set you back on the last track polygon you were driving on. For some reason, he's become convinced that this is over the water. He warps you there and tries to lower you to the track, only to realize there is no track under you. You can see he actually moves around slightly, looking for a place to set you down, before a failsafe kicks in and warps you to the finish line.
I don't know what makes him try to put you in the water, but the "hold you for a couple seconds then warp to the finish" behavior is what happens when he fails to put you down safely. There's some glitch in Frappe Snowland where you can see it as well, because he tries to place you on the bridge but starts too low.
Having all records show up as 00:00:00 Mario indicates that the game failed to read the save data. That just happens occasionally with N64 games and is usually fixed by turning off and on again. The --:--:-- records are actually recorded as 100:00:00; the game just displays anything over 99:59:99 as blank. It's also not possible to have a negative record.
Why it does the "new best lap" chime every time when the record is zero, it's probably just a bug. The code that does that chime probably treats 00:00:00 as blank. The code that actually saves the record doesn't, so even though the chime plays, it doesn't save a new record. Nothing to do with the records in the save data - these are only updated at the end of the race (when the screen freezes briefly).
Oh wow I have had this glitch before on Koopa Island, it was at my universities game room on their N64, I was perplexed as to why the lap run was 0:00 I figured it was just some glitch from cartridge tilting or a memory corruption, I wish I still had the image
But only that one lap was 0:00
I almost want to go back to my school, find the cartridge and take a picture of it
I love your cold, quaint and cosy house. You should do a video of life on the coast of Labrador sometime. 😀
This is amazing. So much relaxation. Love it!
Like the video format and style. Thank You
Some bit failed to flip when the race ended so the timer kept rolling. The timer not stopping stops the best lap time comparison from being run. While that function isn't run, a function for rewriting the best lap into the storage of the game is called. This causes the game to write a bunch of zeroes into the storage because the part of memory copied was zeroed. When you run a track for the first time any time is a record. The best laps zeroes are loaded and the in race logic interprets it has a "no record" value so all laps get that lighting effect. However once the race is over the game does all the record processing. It sees that yoshi is attached to that record rather meaning that isnt the first time on this course default valueno racer so rather than copy a new record from one of the three laps, it compares against the zero time which is also faster so the zero yoshi time always stays
Never stop making these fireside one on one history stories, they're something unique Goose ; like two of old friends sitting for the evening in by the fire with a glass of scotch and warm recollections
I was wondering if you were going to ever do any more fireside stories I like these keep these coming.
Glad to see these back
I thought i found every glitch in this one game i play but recently discovered crazy new spots & its so exhilarating to discover new things that took many hours to find, that slow progression like you said.. so satisfying
Love the fireside videos. The vibe and the rarity of them. Glad you had some meat on the bone for this one.
Personal opinion is I’m not a fan of speed runs that require pregame set up of files or previous plays. You should be able to start a fresh file and perform the run. If you’re manipulating the code with a setup prior to “starting” the run I think in a way you’re lying about when the run started.
as far as the 0 second speedrun hypothetical, i feel like this already is something we've experienced with the any% of some games, the answer is that the category loses popularity and other longer categories gain correspondingly often.
Generally speaking, categories will always be the great equalizer between optimization and entertainment!
"where u draw the line" this is a question for humanity on every area
we have all kinds of problems because we dunno where to draw the line
Goose, that intro was totally the bomb
-A fellow Canadian
almost 100k congrats
Omg I thought this was a dream in the morning but another fire side chat ! Hope your double double from timmies is perfect like the video !
I've been ready for these all year.
also, just tilt the cartridge, right before it writes the track time to storage on the cartridge. This might revert the time variable back to it's starting point of " 00 '00 "00 ", since it cannot find the current track's time value due to disconnect. I don't know if the current track's times are stored in volatile memory before the final save as you exit the track or not, but that's a good place to start.
Yay, another fireside story! Makes me wish I had time to spend at my cottage these days, with its similar fireplace, and similar wood-paneling lol.
I remember when this glitched time actually was listed as world record in the shortcut category, but in it's own "sub-category" or something. This meant that for a period of time there were two different world records for Royal Raceway SC Flap, this time and the regular SC time.
Love how comfy this series is.
So happy to see another one of these!
Great to watch :D wanna know what you had from Tim’s though👀
@@GamerFolklore Definitely will try this next time at Tim’s! Again, your content amazes me all the time and keep up the great work
I don't think speedrunning will end like that because most official lists for WR times won't include these 00:00:00 glitch times. Odds are they won't accept it because the run isn't actually a 00:00:00 run, but merely a visual displaying the mentioned time.
Love this fireside concept!
another fine video, mr. goose! you never fail to impress!
A fireside story! It's about time!!! I had watched a few back recently.
It would happen if the point where time is stopped and saved is a slightly different point from where the track is considered completed. He probably somehow managed to miss the trigger for timestop which would explain rolling time, and this simultaneously means the variable responsible for time spent on the track never got updated from 0. Consequently, there's likely a check of "if old time is > 0" on checking for "new lap record" which is what produces it each time.
My guess would be that glitching lakitu placed him after the timestop trigger but before race complete trigger which normally never happens
Makes the most sense.
Saving this for this evening. Always the best, Goose
the fireplace to brick to cup drink-warmer combo is insane
Love these videos, very relaxing and yet mind blowing at the same time lol
Nice cozy video to go along with the PS5 release day. Also, 100k subs coming soon, congrats!
Is that what caused me to lose my Turok Rage War progress many times all those years ago? Dunno if the cart had a battery, though I also had the memory expansion thing that never seemed to help either. Lost my star fox data too I think.
I love your video aesthetic. Do you do these videos in one take? If so props to you. Idk if you are reading off a script or not, it's kinda hard to tell with the distance from the camera but if you aren't it obviously shows your knowledge with the speedrunning community.
i dont have a clue about what youre talking about, but im glad i found your channel c:
The gamma ray that hit the console's memory and flipped the bit also completed its run in 0 seconds because photons don't experience time.
Goose, please make more fireside story videos, these are awesome!
That's a really cool observation you make it the back half there, that's some of the Joy from the speedrunning doesn't come from the timer, it comes from actually playing the game in a more skillful way and these examples of speedruns that kind of are divorced from the actual gameplay, such as the Ocarina of Time and other warp categories deprive you of actually playing the game, rather than just playing the speedrun
This should have been your Halloween video, dude. Way too spooky. 😳
I think the fundamental problem you discuss in the latter half of the video is that different people are actually playing different games. Ocarina of Time without major glitches is an extremely different game than with them. This is partially solved by creating different categories, but it's incomplete because, like you said, what if I _like_ these old shortcuts? There's no space for measuring who's the best at a given trick if that trick is considered obsolete. (This happens with TASes too. TASVideos has a memorial section for amazing videos that were obsoleted by boring ones.)
It also makes me think about the Goldeneye runners who ultimately quit the game after it was discovered that staring at the floor really did lead to better times. Creating a "no lag reduction" category is impossible for a lot of reasons, but the result is that there isn't any place for people who feel that looking at the floor is a different, much less fun game. (GDQ has thankfully rendered them extinct but we've all seen the "Play the game right!!" people who hate speedrunning altogether, which is an extreme version of the same feeling. They resented the idea that a different way of playing a game was "better" than their own experience.)
Which version of a game you want to play is a personal choice that's irrational in nature. You just like this mode better and nobody can say you're wrong for it! The problem is that we boil all these different experiences down to a single number, which isn't irrational at all. It's a simple result that eliminates all of the stories and experiences that created them. At the risk of being overdramatic, it cuts out everything that makes speedrunning a human endeavor. It creates enormous social pressure to only play complicated games in a very small number of ways. And that sucks. But speedrunning wouldn't exist without it. It's necessary.
In the end, I think this is a cursed problem. It can't be solved. It will always create the disappointing feeling that certain ways of playing are invalid. This is outweighed by the joy of seeing the possibilities of new experiences in both creating runs and watching them. That's why we keep doing it. But it's worth remembering the tiny little bits of darkness and having empathy for the people who feel it.
Awesome video as Always :D
well this just made my night so much better :)
I was starting to worry we wouldn’t ever get another fireside chat, so glad to see one
*edit spelling*
This video is incredible. Do these every week
I think I can speak for the entire community when saying another fireside video has been long awaited. Good stuff Goose!
Is that a Quadrafire wood stove? Lol, love the videos.
"Philosophical questions about speed running."
Didn't know that speed running started getting this deep. Pretty cool.
great video. great story!
Thank you so much for another cabin video, Goose!
i love these so much fireside stories are cozy
I'm gonna listen to this while working - what a nice video, it's like ASMR almost.