There's an important piece of information missing: The game was distributed also in Spain and many cabinets were located around the country. During the dictatorship, due to the protectionism, Sega created in 1968 an independent company in Spain called Segasa (Sega Sociedad Anónima, or Anonymous Society) to distribute cabinets but not only for arcade videogames but also slot machines. This company ran until 2006 and distributed many of the arcade cabinets in the 80s and 90s, including other companies' titles, like Capcom, SNK or Namco. Due to the agreement with the parent company many videogames rare around the world could be seen here in Spain including this one. I live in a 400k inhabitants city (300k in the 90s) and we had this game in the original cabinet in an arcade for 1 month, later moved to a regular 2-players cabinet with joysticks in which (I think) it didn't work at all. I can comfirm it was the japanese version.
@referral madness It's even funnier: In late 60s early 70s they released their own line of pinball tables. One of their selling point were the emphasis they made in their sounds and chimes so they called them "Sonic", referring to the sounds. Yes, 20 years before the mascot was created. You can read more here: segaretro.org/Segasa
Thank you very much for this information! I just came back from a vacation in Spain and I was really disappointed that I could not find an Arcade in Fuerteventura. Arcades were never a thing in Germany (well I know of ONE in my city but that's all). So I always played A LOT OF Arcades when I was on vacation in Spain as a child and I was always like "MAN I LOVE that they have arcades in Spain, what a great country". It seems like Arcades are vanishing in Spain and in some places they don't even exist anymore? I guess the 90s was the peak of that and nobody buys any new machines anymore also because there aren't many new machines? I remember playing Metal Slug, Street Fighter, House of the Dead and that game where you hit crocodiles with a hammer. Good times. Thank you, Spain. Nice country and nice people.
@@mattwo7 As the gambling law in Spain states, in one side of the machine you have to display a license with full details of the company, cabinet, serial number... There it was always presented as "Segasa", it was something very noticeable for kids and teens as Sega was present as a console seller since late 80s and seen a Fatal Fury or Street Fighter machine with the name "Segasa" (remember the las "sa" is equivalent to "ltd." so could be interepreted as simply "Sega ltd.") was a bit shocking. "Video Sonic" (as the article says) was the name of their arcade video game cabinets, but rarely could see them branded as such as its logo was just displayed in de marquee, which was commonly replaced with one of the distributor, arcade place or videogame. You could see "Sonic" branded piball and slot machines, which had no video display, there comes the different name.
@@maxkopfraumpoops I think I'm going to disappoint you a bit here but, the story is a bit darker. First of all, before telling this story a big disclaimer: I don't believe Segasa (or any other arcade machine manufacturer) is in any way, shape or form responsible of anything in this story, just happened to be the provider of the machines. One of the main reasons for the great amount of arcades in Spain during the 90s was the money laundring from the drug trafficking and contraband. As they were popular business and there were no invoices, they were perfect for this matter: they could declare huge income while in reality it was way lower with no traces. Same happened with VHS renting places. I live in the northwest, which is not the typical Spain portrayed around: green, rocky, rainy, and with brave seas (much like Ireland, for no reason we're celtic ascending too). Because of this particular geography, much of the drug traffic from South America enters to Europe through this zone, as boats are easily undetected. Money laundring became so popular using arcades here, that Segasa even opened a distribution center in this region to meet the demand. I believe that Canary Islands were in a similar situation, but was something common all around the country.
If any of you live in The Chicagoland area near Brookfield, you can play this game at The Galloping Ghost arcade. The trackball is weird at first but eventually you adapt to the controls.
Before I start the video, I have to say just how much I appreciate these Region Locked videos. I've learned so much about so many games that I don't think I would've found out about otherwise. It's been a real inspiration to me personally, and I feel as if I've grown a lot more in the cultural aspect of gaming because of such. Hats off to you gentlemen for making my day every upload.
@@princebanana2758 Thank you, I recently got to play through them because of a friend! Fantastic lot of games, I almost wish I could forget them so that I could experience them for the first time again, haha. 3 in particular came to me during some hard times, and helped me cope in a way.
in the game's files there are actually sprites for english text and dr robotnik instead of eggman, its unknown why they didn't release it in america but the sprites aren't complete so it was probably a time constraint thing.
I’m surprised we don’t have a remake on mobile considering the touch screen could work as a substitute for the track ball. Hell maybe tapping a button repeatedly while using the analog stick to aim Sonic could work for potential console releases.
@@itsthatchrono I can't see any real reason why they couldn't just change it to use analogue sticks for movement. I know it would have felt different to using a trackball but it would have been better than not being able to play it at all.
@@tempestfennac9687 Trackball gives you complete free range of motion at any time at varying speeds without any restrictions. That's ideal for a hectic game where you need to shift momentum (Speed-up, Slow-down, go another direction etc.) often to avoid hazards and collect rings. It's not impossible to play on analog, but after a while it can get frustrating having your character going in the wrong directions or going too fast/slow cause of analog positioning.
A better question is why they never made a PC port at any point. Laptops were dominated by trackballs in the mid to late 90's. And their replacement is the trackpad, which has very similar behaviour in many ways. Plus the standard input is the mouse, which while not identical in behaviour to a trackball does at least have a fair few similar qualities. (and you can still buy trackballs to this day; and given they are drop-in substitutes for a mouse, you could support both with probably only minor tweaks to how the data is interpreted.) The PC could easily have had a port, and gamepad limitations would not have factored into it. (since gamepads are optional on PC, not the standard input)
God, could you imagine if the international release had actually gone through proper? Considering who the actors were for both Sonic SatAM and the eventual AoStH pilot, we could have had Jim Cummings shouting at us in arcades everywhere.
That's true! There was footage of that one SatAM game prototype for the Genesis floating around but that unfortunately never took off. That would have been an interesting game.
Thumbs up for using clips of SatAM and keeping some tiny droplet of its existence still in people's mind now that Archie finally ended and it's becoming a memory. Favorite show growing up. I always wanted to play this and I imagine demand is higher now than ever with Mighty and Ray both not only being playable in arguably the best Sonic game ever but as two of the best characters IN it, but I still dunno how they could make that control scheme work. Makes me think of the OG Marble Madness and how brutal that was on an NES cross control pad!
I have reason to believe that the real reason for the Sonic series being so negatively criticized like that isn't because of the "quality" of certain titles, but rather because of Sonic being an anthropomorphic animal character instead of a human like Mario, which is a real shame because I actually find those types of characters to be a lot more appealing (not counting the crappy ones like Bubsy and/or Awesome Possum), and there aren't any other anthropomorphic animal characters like Sonic in modern video games nowadays. :(
"The Stoic Arcade Machine" *"The Tall Structure That Intimidated The Young And The Penniless."* I felt like I was watching an anime when he said that lol! 😂😂😂
I'm glad I was born in the 90s and still got to experience a bit of the arcade era. Even though home consoles are more convenient, the arcades were just a trully unique experience, especially when it was crowded and everyone was cheering you up or the new kid got really close to beat the highest score. Good times.
More Fun Facts about this game! -There was an actual Eggman boss that was going to be implemented. Eggman would have thrown bombs around using his Eggmobile. A robotic - like hand would have thrown the bomb. -There are also more sprites for the intended western release of the game. Robotnik would have had a running animation for making his get away as he makes the tower explode. There would have also been sprites with Robotnik riding away in his Eggmobile, falling into the ocean, vice versa. - Believe it or not, there is actually a prototype for SegaSonic The Hedgehog. Look it up on UA-cam, you’ll find it. In the prototype, Mighty & Ray aren’t playable, but when going to the “How to Play” screen, you can hear both of their voice clips at the same time. - Only two zones aren’t playable: Wild Water Way, and Eggman Tower. The order of the zones is different, and the level design is different. Go on to Google and look up SegaSonic the Hedgehog Spriters Resource and you will find the information. I am not making any of this up.
@@nobodyinparticular9640 Either that or the folks at Sega thinking about porting Segasonic are a bit too perfectionist on the matter, given that a control stick is a much looser approximation of a trackball than of a joystick.
This was one of my fav arcade games as a kid! I only played it a couple of times before the cabinet vanished :( but using the trackball was such a quirky thing, I loved it.
One thing about Mighty's appearance in the comics, he also had a sizable role in the Sonic the Comic line of comic books made by Fleetway Editions in the UK as a member of Chaotix. I still my collection of those comics so I can get a scan of him if needed. The Fleetway comics are pretty interesting in their own right, using a mixture of various of elements from various Sonic games and other shows of the time, as well as its own spin on things. For example the setting and tone is similar to the SatAM show, with Dr Robotnik in power and Sonic and friends acting as a resistance force against his rule. Dr Robotnik himself has an appearance that's a mix of his SatAm appearance and The Adventures of Sonic. Snively was originally going to return as Dr Robotnik's assistant but Fleetway couldn't get the rights so the character Grimer was created to fill that roles. It also has the only version of Amy I like where she wears more practical clothing, is more heroic and duel wields crossbow pistols. The comics also have the distinction (to my knowledge) of being the only Sonic media to depict Sonic's origin story as stated in the SEGA Sonic Bible, the document SEGA has that specifies what Sonic's canon is (assuming the Sonic Movie doesn't take a stab at it, I haven't seen that movie yet). The comics had a number of very cool story arcs: some based on the games like Sonic Adventure 1 and an arc where Sonic managed to temporarily defeat and overthrow Dr Robotnik's rule after Dr Robotnik nearly destroyed the planet siphoning its life energy into himself to become a god-like being. Super Sonic is handled differently as its a separate evil entity created by Sonic after using the chaos emeralds for something I can't remember. I remember there being a small story about a badnik during the brief time Robotnik was overthrown. The badnik was cared because the citizens were making use of their freedom from Robotnik's rule to destroy his remaining badniks. The badnik is found by young boy who befriends the badnik. While playing together, some adults find them. The kid is scared by the adult's threatening attitude and climbs into a storage compartment in the badnik's mouth for safety. This causes the adults to think the badnik has tricked the child and wants to steal the child away. The child realises this and helps the badnik escape the adults. It's a nice sympathetic story. Overall its just a unique adaption of the source material that's worth a read if you can find copies of it. It sadly stopped being printed ages ago...
Thanks for mentioning Sonic the Comic. The sonic stories in it were amazing. I preferred it to the SatAM show as it felt like it took place in the game world and the story lines adapting sonic cd, 3 and S&K were great fun. When they spun off with their own ideas particularly with the Metal Sonic (which started with the Chaotix storyline), Super sonic and then the Robotnik overthrow storyline in issue 100 made it essential reading for me (I had no access to marvel comics as I lived in a small town in Ireland). Also the other stories based of sega games in the earlier issues. Ecco, Eternal Champions, Shinobi, Marko's Magic Football, the comic genius of Decap Attack and of course Streets of Rage which only had two or 3 stories printed. The first story was wrtten by Mark Millar who has written Wanted, Kick-Ass, Kingsman, and loads of Marvel stuff which has been used in the MCU. Very fond memories.
I've played this game a few times at my visits to Galloping Ghost Arcade with my friends and it's surely a blast. It can get a bit tiring playing with the trackball over sometime and you really need to make sure if you're playing with your friends that you guys got great teamwork. I say that because the final countdown portion of the game is very tight and if you don't finish the level the 10 seconds, it's an automatic game over and if you want to replay that part, you'll have play through the entire game again. Either way, still a great experience playing this game and would highly recommend playing it with some friends
I’d love to open a gaming café one day, and have a SegaSonic arcade machine be one of the playable games within! When I did a business course at college near the end of the 2000s, I had to come up with a business idea and show what I learned earlier in the course. I used a screenshot of this game in the work I did, showcasing my idea for a hybrid internet café/games arcade! One of the ideas I thought up for the business is that you’d need to buy arcade tokens not just to play the arcade machines but also for song choices on the jukebox!
2:23 Wow, that's some great pixel art on those icicles! This was not the only isometic Sonic game; there is one for the Game Gear: Sonic Labyrinth or something like that.
I've been to the Galloping Ghost in Brookfield (not Chicago, but close to it). Made sure to play Sega Sonic, and I think I got to level 3 or so before I gave up. Still a lot of fun!
Sega opened up a SegaWorld arcade arena in Bournemouth back in the day - it heavily featured SNK and SEGA arcade titles that were big at the time. I recall Fatal Fury 2, Daytona, Sega Rally, World Heroes 2, Virtua Fighter and SegaSonic the Hedgehog all being present as multiple duplicates across the site. As shown on this video, it was all in Japanese, was a 3 player game with 3 trackballs and 3 jump buttons strewn across the area, and was housed in an Astro City / Blast City style SEGA cabinet. The trackball and speed at which the game ran when pelting the trackball to avoid chasing obstacles / mechanics really made this one a hungry machine for coins!
Max one of those arcade games I remember reading about in gaming magazines back in the day (remember gaming magazines?). Glad to know someone besides myself and the developers of Sonic Mania remember it.
This is a game I really wish would see a proper re-release. Great looking visuals, introduces Mighty and Ray, and overall just looks like some great arcade fun
The fact that Mighty and Ray were originally planned to be on a team with Metal Sonic in Heroes seems to imply that Metal wasn't originally going to be the antagonist and was originally planned to have a more heroic role. Which was something we wouldn't see Metal doing until Sonic Rivals 2.
So cool to see Arcade Odyssey getting a shout out. If anyone has the misfortune to end up down in Miami, Arcade Odyssey is an amazing and ever expanding arcade everyone should go to.
I love this game! I try many times to play it on mame, bit with no success :( as a huge sonic entusiast, this make me MAD! great video as always DYKG, Region Locked is everyday getting better!
There's also a piece of information lacking. Although he has indeed fallen from grace, he is making a slow grind back up with Mania, the Sonic Boom TV series, and the 2020 film recovering from the console wars that in the long run did more harm than good.
I'm one of the few people who's been lucky enough to experience (and beat) this game on a genuine physical cabinet, and it is SO much fun. It's definitely one of my favorite games in the series. I really hope it gets ported to consoles someday.
The only time I played this (apart from in MAME) was in 1994 (or possibly 1996, I forget) in Hamley's toy shop while on a rare visit to London. This was back when the basement floor of Hamley's toy shop was an arcade and cafe. It was a fun game that I was disappointed to never see again until emulation.
Oof this is touching my heart strings mate. Trocadero Arcade has long shutdown which is where Sega World was at. I really enjoyed playing this game back in the day and as the years went on I would play alot of arcade fighting games, attending tournaments to. Sucks alot of arcade areas have been shut down.
6:31 On the topic of unused Sonic Heroes teams, along with Team Sonic and Team Chaotix, there were going to be four more teams. They would've been: The aforementioned Metal Sonic, Mighty, and Ray (Mighty and Ray wouldn't be villainous despite Metal's role in the game) Amy, Cream and Rogue (Rogue would be the team's Power type) Big, Chaos, and E-102 Gamma (No info on how Gamma would be resurrected) Fang the Sniper, Bean the Dynamite, and Bark the Polar Bear (Team Hooligan for the Win!) Shadow doesn't appear because he was considered dead early in development, but was added in later on due to his popularity. The teams were then lessened to the four we see in the final game as 18 characters was considered "too much".
One thing to note if any of y'all happen to be in Miami and you want to play the game at Arcade Odyssey: They only have the game on a standard arcade cabinet normally used for fighting games and it only has two track balls, so no three player co-op.
I’ve played this at Galloping Ghost and it’s pretty fun. I was never able to escape the countdown at the end of the game though. It’s a really small window of time that you’re just barely able to make.
We had this board at the Heart of Gaming in London. (Now Croydon) in 2015. We rigged 3 hacky sack cabs together so everyone could have their own screen; despite it being free play. No one ever finished it. We would take this rare set up to events like hyper japan too. It’s incredibly hard on your hands too! I also recreated the artwork for the bezels but sadly the board no longer works.
I remember seeing a machine in Chicago but couldn’t remember where but when the Galloping Ghost was mentioned I remembered. It’s still there to this day.
There were also 2 other Sonic arcade games that only had a release in Japan: WakuWaku Sonic Patrol Car (1991) and SegaSonic Popcorn Shop (1993). Apparently, at some point in development, SegaSonic Popcorn Shop was going to have releases in the US, but, as it turns out, it never did. Also, there's SegaSonic Cosmo Fighter, not sure what year that came out, but that one got a release in Australia 4 years later as part of Sega World Sydney (or whatever it's called).
I’m loving all this Sonic Love on DYKG leading up to the release of the Movie, I’ll be watching the movie tomorrow, think of it as a Valentines Day gift to myself, also Happy Early Valentines Day to everyone at DYKG. I’d also love to see Harley Quinn: Birds of Prey.
"The tall structure that intimidated the young and the penniless..." Why would that be a problem? Arcade machines usually took quarters. ...I'll see myself out.
2:29 Is that that what Sonic 3D Blast looks like on Europe? There’s something humorous about that 3-D render of Sonic that’s trying to be all intense, and then you have the whimsical subtitle of “Flickies Island.”
In response to that "Fallen from grace" line... Personally, I've never thought Sonic fell at all. Sure, some of the Sonic games in recent years have been...not great. They're still entertaining and fun to an extent. I mean, I enjoyed playing through Sonic Forces. I didn't care about the story, but it was still kinda fun just running through levels...which is what Sonic has always been about. Sonic 06 is one of the few I'd really consider bad all around, and even that is still kinda entertaining, and fun during specific sections. It's not the worst game ever. And then there's the Adventure games, or Heroes, where some people think they're great, and others think they suck. I don't think Sonic fell from grace. I just think the series has it's ups and downs, just like any other series. Mario had some bad games too, throughout the years.
TXF Mario’s had bad games, sure. But those are spinoffs. Every mainline Mario game is of consistently high quality. Meanwhile, Sonic’s main-series games are all over the map in terms of quality. It’s been 25 years and they still can’t figure out how to make a consistent stream of high quality games, it’s nuts.
@@Nattegoya To be fair, at least they aren't just complete a copy of each other. I think it's better than just getting a rehash Sonic game every year, which seems to be what alot AAA games tend to be. However I agree with Mario games do a better job at being diverse while still keeping their quality.
I'd say Sonic is poorly managed, especially since Yuji Naka left (even more so in the 2010s). Like Sonic 06 had so much potential, but was squandered due to mismanagement and developmental problems. So did they address the problems that led to Sonic 06 being bad? Well...they decided to listen to the folks that used Sonic 06 as an argument piece, trump card against the Adventure games (as well as folks that use the Sonic series as a punchbag). Instead of just addressing their management problems, to the point where I might say the 2010s are actually worse than the mid-2000s. So now we just get games that try to appeal to people who aren't even interested in Sonic (and probably hate the games), and try to hook fans with an interesting concept that never reaches it's potential due to aforementioned mismanagement and now a lack of direction (making the games feel like they're held back).
Mario don't really have that much of a bad game, Yes hotel Mario is a thing, and the more recent Mario party game sucks, But the mainline series has been consistently, I mean, Consistently mediocre (Like Jesus Christ Nintendo, There is still so much potential in 2D platformers), But it's can be argued that Mario's more consistent but mediocre line up is worse than Sonic's, At least some of the Really bad Sonic game is kinda hilarious
@TXF People just like to pick on Sonic games. He's like the kid that had the one embarrassing moment in elementary school, and when he gets to high school his peers still won't let him live that one thing down despite all his other accomplishments.
I was fortunate enough to play this at the Galloping Ghost a couple years back. It's a blast to play and very difficult, which added some good replay-ability. I greatly enjoyed my time with it!
@referral madness Sega actually helped rehabilitate the reputation of arcades, moving them from seedy and poorly-lit places to clean, family-friendly venues. Those arcades that persist today do so because they follow Sega's model - although, as you correctly state, at Sega's great cost.
I live in Chicago and Galloping Ghost has been my favorite arcade for years. They have the 3-player version of this game. I will always choose to go out of my way to go to this arcade rather than visit any in the City just because that's how much better it is than all the rest.
My friends dad is a game cabinet collector and sometime around 2005 to 06 he took a trip to Japan and while there he visited a vintage Japanese arcade cabinet auction where this was. He snagged it for around 890 USD and it was shipped to him around a month later. I’ve played it a couple times and I enjoy it for it introducing Ray and mighty but it is insanely hard and straight up bs sometimes.
I only knew of Mighty and Ray from the comics, as Mighty was part of the Chaotix and Ray would be introduced later. I thought Mighty was in the Knuckles Chaotix game (I never played it) but I thought Ray was an original character. Nice to know they actually used a forgotten game character and made him a good character.
I actually played this game at the Galloping Ghost Arcade with my cousin about a year ago. Most of the game was in Japanese except for the Character Select screen and the 'Free Play' text at the bottom of the screen. I didn't get a chance to play very much of it since It when we was a bout to leave. Pretty dope experience playing it.
Someone made a recreation of this a long time ago. It didn't use trackball controls but required an analog joystick for movement. It was fun, sure. I don't recall where I played it, but it was Flash so...
"SEGA Sonic the Hedgehog's Characters" *"The Games Story Involves Sonic Alongside Two Characters Who Were Introduced To The Sonic Franchise Within This Title, Ray The Flying Squirrel And Mighty The Armadillo."* Wow, so that's where these two characters come from! 😀
The PCB of SegaSonic is one of the most coveted items I want for my Sonic collection; I also want to build a custom arcade cabinet just for that PCB. Going off of that, I REALLY hope that Arcade1Up releases a cabinet that has both SegaSonic and STF (maybe even the prototype of SegaSonic Bros or even one of the kiddie ride games as a bonus) next year to celebrate Sonic’s 30th anniversary!
*"The Reason That Such A Highly Praised Game Never Saw Any From Of Re-Release Comes Down To One Very Simple Issue, Controls."* ...I am disappointed that this is the reason why the game didn't get released anywhere, but Japan...😔
In any other game that once used a trackball, the analog stick in fact does suffice. The issue is really that they don't have an "arcade" emulator for it, nor any way to go back and patch english into it for english markets. So unless someone is sitting on the source code out there, it'll probably only ever be seen in arcades or pirate sources.
I hope this game gets rereleased on Switch since the console has a touch screen when in handheld or portable form, whichever u prefer to call it, and tons of games utilize the system's touch screen such as The world ends with you: final remix using the touch screen for overworld movement along with attacking and moving around during battle because it's a JRPG after all, but this game is just being used as an example of how a modern hd remaster of this game could work if Sega were to ever consider releasing this game on the Switch eshop like how they've done with some of their other titles under the Sega Ages brand. If u don't like touch controls, I'd imagine a way to toggle between standard button/control stick controls and touch screen controls would be found in the game's settings menu once and *IF* it were to be resurrected and see the light of day in the form of an HD remaserting on Switch and possibly other consoles in the future
This was very interesting; was at Arcade Odyssey in Miami last month and I remember looking at this game and thinking how weird it looked for a Sonic game. I will definitely check it out next time I go.
I played SegaSonic at Galloping Ghost last year. This game is seriously tons of fun. Wish we had easier access to it because I really would like to play it again.
I knew it was going to be this game as I just learned about it in January. Also, Yusuke is pronounced more like "Yousss Kay", not "You sue kay". You did a pretty good job with all of the other names though. 👏
@@bronco24 He did a much better job than most people I've heard on UA-cam. I try not to be a d*** about it anymore and try to be more helpful. It usually gets a better reaction. I have to remind myself how bad I was at it once, lol.
I really hope they make Sonic Mania 2. And make all original stages. I think they have a great understanding of what makes Sonic work, and it was the new stages that was most interesting in Sonic Mania. I want the franchise to embrace it's 2D roots, while also moving forward and not only nostalgia.
Honestly with how evolved the technology has gotten over the years. I think now it is possible to emulate this once Japanese arcade exclusive to home consoles. I've seen games with unusual controllers get emulated to compilations before. Examples include Beast Busters by SNK which is raygun arcade shooter similar to its decedents like House of the Dead or the Jurassic Park arcade games and they manage to add it to SNK 40th Anniversary Collection. While the controls might take some time getting use to, it's still playable and enjoyable. So I'm pretty sure Sega Sonic the Hedgehog is now possible to get released for the Nintendo Eshop, Playstation Network, Xbox live Arcade, and Steam.
There's an important piece of information missing: The game was distributed also in Spain and many cabinets were located around the country.
During the dictatorship, due to the protectionism, Sega created in 1968 an independent company in Spain called Segasa (Sega Sociedad Anónima, or Anonymous Society) to distribute cabinets but not only for arcade videogames but also slot machines. This company ran until 2006 and distributed many of the arcade cabinets in the 80s and 90s, including other companies' titles, like Capcom, SNK or Namco. Due to the agreement with the parent company many videogames rare around the world could be seen here in Spain including this one.
I live in a 400k inhabitants city (300k in the 90s) and we had this game in the original cabinet in an arcade for 1 month, later moved to a regular 2-players cabinet with joysticks in which (I think) it didn't work at all. I can comfirm it was the japanese version.
@referral madness It's even funnier: In late 60s early 70s they released their own line of pinball tables. One of their selling point were the emphasis they made in their sounds and chimes so they called them "Sonic", referring to the sounds. Yes, 20 years before the mascot was created. You can read more here: segaretro.org/Segasa
@@dsmania The article says they called _themselves_ "Sonic" and the machines "Video Sonic"
Thank you very much for this information! I just came back from a vacation in Spain and I was really disappointed that I could not find an Arcade in Fuerteventura. Arcades were never a thing in Germany (well I know of ONE in my city but that's all). So I always played A LOT OF Arcades when I was on vacation in Spain as a child and I was always like "MAN I LOVE that they have arcades in Spain, what a great country". It seems like Arcades are vanishing in Spain and in some places they don't even exist anymore? I guess the 90s was the peak of that and nobody buys any new machines anymore also because there aren't many new machines? I remember playing Metal Slug, Street Fighter, House of the Dead and that game where you hit crocodiles with a hammer. Good times. Thank you, Spain. Nice country and nice people.
@@mattwo7 As the gambling law in Spain states, in one side of the machine you have to display a license with full details of the company, cabinet, serial number... There it was always presented as "Segasa", it was something very noticeable for kids and teens as Sega was present as a console seller since late 80s and seen a Fatal Fury or Street Fighter machine with the name "Segasa" (remember the las "sa" is equivalent to "ltd." so could be interepreted as simply "Sega ltd.") was a bit shocking.
"Video Sonic" (as the article says) was the name of their arcade video game cabinets, but rarely could see them branded as such as its logo was just displayed in de marquee, which was commonly replaced with one of the distributor, arcade place or videogame. You could see "Sonic" branded piball and slot machines, which had no video display, there comes the different name.
@@maxkopfraumpoops I think I'm going to disappoint you a bit here but, the story is a bit darker. First of all, before telling this story a big disclaimer: I don't believe Segasa (or any other arcade machine manufacturer) is in any way, shape or form responsible of anything in this story, just happened to be the provider of the machines.
One of the main reasons for the great amount of arcades in Spain during the 90s was the money laundring from the drug trafficking and contraband. As they were popular business and there were no invoices, they were perfect for this matter: they could declare huge income while in reality it was way lower with no traces. Same happened with VHS renting places.
I live in the northwest, which is not the typical Spain portrayed around: green, rocky, rainy, and with brave seas (much like Ireland, for no reason we're celtic ascending too). Because of this particular geography, much of the drug traffic from South America enters to Europe through this zone, as boats are easily undetected. Money laundring became so popular using arcades here, that Segasa even opened a distribution center in this region to meet the demand. I believe that Canary Islands were in a similar situation, but was something common all around the country.
If any of you live in The Chicagoland area near Brookfield, you can play this game at The Galloping Ghost arcade. The trackball is weird at first but eventually you adapt to the controls.
I played this a couple years ago when I went to Chicago. They also have Sonic the Fighters there.
Having played it there, I oddly had no idea it was a Japan-only release.
@@Boonehams It wasn't.
Yeah I’ve been there once and played SegaSonic there
Wow I live about 30 mins away now I wanna check this out
I loved how the first time you showed sonic in this video it was the awful Pakistani McDonald’s commercial sonic
Cream pop-flower catch!
Sega Game Slime
SONEK SKETBORD
KNUEKELS BAYSEBAYL
Rouge and emy tennis
Before I start the video, I have to say just how much I appreciate these Region Locked videos. I've learned so much about so many games that I don't think I would've found out about otherwise. It's been a real inspiration to me personally, and I feel as if I've grown a lot more in the cultural aspect of gaming because of such. Hats off to you gentlemen for making my day every upload.
lol k
Pollyanna, huh? Have you played Mother by any chance?
@@rwv0115 Mother is my favorite franchise of all time. Love your username btw 👌🏼
I love their video on Terranigma and Live A Live obscure SNES RPGs that are really good.
@@princebanana2758 Thank you, I recently got to play through them because of a friend! Fantastic lot of games, I almost wish I could forget them so that I could experience them for the first time again, haha. 3 in particular came to me during some hard times, and helped me cope in a way.
Is there a rule on UA-cam that every Sonic video must start the same: "Sonic was this....... but recently his games........"
Yes
Yes. It's the rule of accurately explaining Sonic's history.
No, it's just an irritating trend the gaming media has been using since Sonic Heroes came out.
@10:15 that's where I played SegaSonic. At Galloping Ghost. Every arcade gamer needs to go to that place.
This game actually looks good it should be released in English for a HD remake
It looks ideal for a mobile port. It's an endless runner easily controlled by swipe and tap.
Agreed. A clean port could really bring out the charm of the sprites
But it would require a new controller to be made for it, for all consoles and pc. Cos you can't play it without a trackball
@@duffman18 I think it would work OK on a touchscreen
in the game's files there are actually sprites for english text and dr robotnik instead of eggman, its unknown why they didn't release it in america but the sprites aren't complete so it was probably a time constraint thing.
The animation and style in Sega Sonic are still so smooth and show so much personality.
I’m surprised we don’t have a remake on mobile considering the touch screen could work as a substitute for the track ball. Hell maybe tapping a button repeatedly while using the analog stick to aim Sonic could work for potential console releases.
I was thinking the same thing. This would easily port to mobile.
@@itsthatchrono I can't see any real reason why they couldn't just change it to use analogue sticks for movement. I know it would have felt different to using a trackball but it would have been better than not being able to play it at all.
@@tempestfennac9687 Trackball gives you complete free range of motion at any time at varying speeds without any restrictions. That's ideal for a hectic game where you need to shift momentum (Speed-up, Slow-down, go another direction etc.) often to avoid hazards and collect rings. It's not impossible to play on analog, but after a while it can get frustrating having your character going in the wrong directions or going too fast/slow cause of analog positioning.
@@max-d8105 I see thanks. I was thinking that would be easier due to needing to move it less.
A better question is why they never made a PC port at any point.
Laptops were dominated by trackballs in the mid to late 90's.
And their replacement is the trackpad, which has very similar behaviour in many ways.
Plus the standard input is the mouse, which while not identical in behaviour to a trackball does at least have a fair few similar qualities.
(and you can still buy trackballs to this day; and given they are drop-in substitutes for a mouse, you could support both with probably only minor tweaks to how the data is interpreted.)
The PC could easily have had a port, and gamepad limitations would not have factored into it. (since gamepads are optional on PC, not the standard input)
2:24
“ice-ometric”
*giggles in pun*
*BOOOOOOOOOO*
@@RF-Ataraxia meh. Yeah. Boo to him...
A kingdom of ICE-solation...
Wocka wocka wocka!
*Video starts with happy meal sonic*
Me: I sure hope that wasn’t localized, put it away!
Who else saw gameplay of SegaSonic the Hedgehog before this video? That's gotta be the hardest Sonic game out there.
It definitely seems like it, there's too much happening at once.
i played it years ago on mame think i set my mouse as the track ball it worked out ok its a very hard game
Can confirm, you’re gonna die a lot if you play it
Gotta milk quarters!
I Actually Played It!!
Yusuke also voiced Dex, Gutsman.EXE's operator, in the Mega Man.EXE anime. Talk about a DBZ, Mega Man, and Sega Sonic connection.
Yeah. It's all connected.
Sonic 3D Blast should've been done with Segasonic in mind.
Yeah, 3D Blast probably would’ve turned out better if the gameplay took influence from SegaSonic.
God, could you imagine if the international release had actually gone through proper? Considering who the actors were for both Sonic SatAM and the eventual AoStH pilot, we could have had Jim Cummings shouting at us in arcades everywhere.
And we'd have had Jaleel White squealing around too, it would've been phenomenal.
That's true! There was footage of that one SatAM game prototype for the Genesis floating around but that unfortunately never took off. That would have been an interesting game.
5:52 Nice to see some Dynamite Headdy in this!
*Obligatory Sonic's fall from grace line in every Sonic related video*
Thumbs up for using clips of SatAM and keeping some tiny droplet of its existence still in people's mind now that Archie finally ended and it's becoming a memory. Favorite show growing up.
I always wanted to play this and I imagine demand is higher now than ever with Mighty and Ray both not only being playable in arguably the best Sonic game ever but as two of the best characters IN it, but I still dunno how they could make that control scheme work. Makes me think of the OG Marble Madness and how brutal that was on an NES cross control pad!
Not even 20 seconds into the video and it's already "They ain't what they used to be" remarks.
"Fallen From Grace" lmao Yeah really unbias aren't they
@@MistaBrandoVA They're not wrong dude.
I have reason to believe that the real reason for the Sonic series being so negatively criticized like that isn't because of the "quality" of certain titles, but rather because of Sonic being an anthropomorphic animal character instead of a human like Mario, which is a real shame because I actually find those types of characters to be a lot more appealing (not counting the crappy ones like Bubsy and/or Awesome Possum), and there aren't any other anthropomorphic animal characters like Sonic in modern video games nowadays. :(
@@sonicmario64 Hate to break it to you dude but I didn't hate Sonic 06 because he was a hedgehog, I hated it because it was a bad game.
Matthew Tyrer Just because Sonic 06 has tons of bugs and story line can get a bit weird doesn't mean its a bad game.
We had this Game in the UK in the 90's, I played this when i was child alot!
One Sonic game that never got localized, and you're so broken up about it?
* Laughs in Puyo Puyo *
If we don't get the 30th anniversary game localized, I'll cry
@@RadiantBlazeVA Better get the tissues ready.
@Torcularis I already have them on standby
* Laughs in Mother 3 and Fire Emblem: The Binding Blade *
@Springday Autumnmoon We really need 20th to get localized, still one of the best games in the series.
"The Stoic Arcade Machine"
*"The Tall Structure That Intimidated The Young And The Penniless."*
I felt like I was watching an anime when he said that lol! 😂😂😂
Now that I think about it, I don't think early Sonic games ever used more than 1 button.
"Sonic Spinball" technically has 3 button controls, but you can play the game exclusively with the button that moves both flippers.
The graphics and animations look so nice!
I'm glad I was born in the 90s and still got to experience a bit of the arcade era. Even though home consoles are more convenient, the arcades were just a trully unique experience, especially when it was crowded and everyone was cheering you up or the new kid got really close to beat the highest score. Good times.
More Fun Facts about this game!
-There was an actual Eggman boss that was going to be implemented. Eggman would have thrown bombs around using his Eggmobile. A robotic - like hand would have thrown the bomb.
-There are also more sprites for the intended western release of the game. Robotnik would have had a running animation for making his get away as he makes the tower explode. There would have also been sprites with Robotnik riding away in his Eggmobile, falling into the ocean, vice versa.
- Believe it or not, there is actually a prototype for SegaSonic The Hedgehog. Look it up on UA-cam, you’ll find it. In the prototype, Mighty & Ray aren’t playable, but when going to the “How to Play” screen, you can hear both of their voice clips at the same time.
- Only two zones aren’t playable: Wild Water Way, and Eggman Tower. The order of the zones is different, and the level design is different.
Go on to Google and look up SegaSonic the Hedgehog Spriters Resource and you will find the information.
I am not making any of this up.
11:37 *laughs in MAME*
Yepp, the game is easily configurable to a controller, their excuse is full of bs
@@nobodyinparticular9640 Either that or the folks at Sega thinking about porting Segasonic are a bit too perfectionist on the matter, given that a control stick is a much looser approximation of a trackball than of a joystick.
@VinchVolt Yes, it's obvious that this is the reason.
This needs to hit the Sega Ages line for the Switch; with imroved controls that work for home and motion control options.
This was one of my fav arcade games as a kid! I only played it a couple of times before the cabinet vanished :( but using the trackball was such a quirky thing, I loved it.
One thing about Mighty's appearance in the comics, he also had a sizable role in the Sonic the Comic line of comic books made by Fleetway Editions in the UK as a member of Chaotix. I still my collection of those comics so I can get a scan of him if needed.
The Fleetway comics are pretty interesting in their own right, using a mixture of various of elements from various Sonic games and other shows of the time, as well as its own spin on things. For example the setting and tone is similar to the SatAM show, with Dr Robotnik in power and Sonic and friends acting as a resistance force against his rule. Dr Robotnik himself has an appearance that's a mix of his SatAm appearance and The Adventures of Sonic. Snively was originally going to return as Dr Robotnik's assistant but Fleetway couldn't get the rights so the character Grimer was created to fill that roles. It also has the only version of Amy I like where she wears more practical clothing, is more heroic and duel wields crossbow pistols. The comics also have the distinction (to my knowledge) of being the only Sonic media to depict Sonic's origin story as stated in the SEGA Sonic Bible, the document SEGA has that specifies what Sonic's canon is (assuming the Sonic Movie doesn't take a stab at it, I haven't seen that movie yet).
The comics had a number of very cool story arcs: some based on the games like Sonic Adventure 1 and an arc where Sonic managed to temporarily defeat and overthrow Dr Robotnik's rule after Dr Robotnik nearly destroyed the planet siphoning its life energy into himself to become a god-like being. Super Sonic is handled differently as its a separate evil entity created by Sonic after using the chaos emeralds for something I can't remember. I remember there being a small story about a badnik during the brief time Robotnik was overthrown. The badnik was cared because the citizens were making use of their freedom from Robotnik's rule to destroy his remaining badniks. The badnik is found by young boy who befriends the badnik. While playing together, some adults find them. The kid is scared by the adult's threatening attitude and climbs into a storage compartment in the badnik's mouth for safety. This causes the adults to think the badnik has tricked the child and wants to steal the child away. The child realises this and helps the badnik escape the adults. It's a nice sympathetic story.
Overall its just a unique adaption of the source material that's worth a read if you can find copies of it. It sadly stopped being printed ages ago...
Thanks for mentioning Sonic the Comic. The sonic stories in it were amazing. I preferred it to the SatAM show as it felt like it took place in the game world and the story lines adapting sonic cd, 3 and S&K were great fun. When they spun off with their own ideas particularly with the Metal Sonic (which started with the Chaotix storyline), Super sonic and then the Robotnik overthrow storyline in issue 100 made it essential reading for me (I had no access to marvel comics as I lived in a small town in Ireland). Also the other stories based of sega games in the earlier issues. Ecco, Eternal Champions, Shinobi, Marko's Magic Football, the comic genius of Decap Attack and of course Streets of Rage which only had two or 3 stories printed. The first story was wrtten by Mark Millar who has written Wanted, Kick-Ass, Kingsman, and loads of Marvel stuff which has been used in the MCU. Very fond memories.
I've played this game a few times at my visits to Galloping Ghost Arcade with my friends and it's surely a blast. It can get a bit tiring playing with the trackball over sometime and you really need to make sure if you're playing with your friends that you guys got great teamwork. I say that because the final countdown portion of the game is very tight and if you don't finish the level the 10 seconds, it's an automatic game over and if you want to replay that part, you'll have play through the entire game again.
Either way, still a great experience playing this game and would highly recommend playing it with some friends
I’d love to open a gaming café one day, and have a SegaSonic arcade machine be one of the playable games within! When I did a business course at college near the end of the 2000s, I had to come up with a business idea and show what I learned earlier in the course. I used a screenshot of this game in the work I did, showcasing my idea for a hybrid internet café/games arcade! One of the ideas I thought up for the business is that you’d need to buy arcade tokens not just to play the arcade machines but also for song choices on the jukebox!
Now you're thinking like a Jew!
2:23 Wow, that's some great pixel art on those icicles! This was not the only isometic Sonic game; there is one for the Game Gear: Sonic Labyrinth or something like that.
Getting region locked is worse than getting cocc blocked
I've been to the Galloping Ghost in Brookfield (not Chicago, but close to it). Made sure to play Sega Sonic, and I think I got to level 3 or so before I gave up. Still a lot of fun!
Sega opened up a SegaWorld arcade arena in Bournemouth back in the day - it heavily featured SNK and SEGA arcade titles that were big at the time. I recall Fatal Fury 2, Daytona, Sega Rally, World Heroes 2, Virtua Fighter and SegaSonic the Hedgehog all being present as multiple duplicates across the site. As shown on this video, it was all in Japanese, was a 3 player game with 3 trackballs and 3 jump buttons strewn across the area, and was housed in an Astro City / Blast City style SEGA cabinet.
The trackball and speed at which the game ran when pelting the trackball to avoid chasing obstacles / mechanics really made this one a hungry machine for coins!
He’s gonna talk about segasonic isn’t he?
CALLED IT, by soundtrack and the line, “stoic arcade machines”
Yea because the thumbnail totally didnt show the name...
Max one of those arcade games I remember reading about in gaming magazines back in the day (remember gaming magazines?).
Glad to know someone besides myself and the developers of Sonic Mania remember it.
The moment I saw the gameplay, I recognized it right away! I saw this game at SegaCity in California!
This is a game I really wish would see a proper re-release. Great looking visuals, introduces Mighty and Ray, and overall just looks like some great arcade fun
Just in time for the Sonic movie 👌
The fact that Mighty and Ray were originally planned to be on a team with Metal Sonic in Heroes seems to imply that Metal wasn't originally going to be the antagonist and was originally planned to have a more heroic role. Which was something we wouldn't see Metal doing until Sonic Rivals 2.
So cool to see Arcade Odyssey getting a shout out. If anyone has the misfortune to end up down in Miami, Arcade Odyssey is an amazing and ever expanding arcade everyone should go to.
holy crap. you guys actually mentioned galloping ghosts!. im right by that arcade. love going to it. didn't think it would be in a video.
I love this game!
I try many times to play it on mame, bit with no success :(
as a huge sonic entusiast, this make me MAD!
great video as always DYKG, Region Locked is everyday getting better!
There's also a piece of information lacking. Although he has indeed fallen from grace, he is making a slow grind back up with Mania, the Sonic Boom TV series, and the 2020 film recovering from the console wars that in the long run did more harm than good.
I live 40 mins from galloping ghost, the machine is in excellent condition and the game is free to play after entry.
I'm one of the few people who's been lucky enough to experience (and beat) this game on a genuine physical cabinet, and it is SO much fun. It's definitely one of my favorite games in the series. I really hope it gets ported to consoles someday.
The only time I played this (apart from in MAME) was in 1994 (or possibly 1996, I forget) in Hamley's toy shop while on a rare visit to London. This was back when the basement floor of Hamley's toy shop was an arcade and cafe. It was a fun game that I was disappointed to never see again until emulation.
9:50 SatAM Robotnik in rage and anguish over never getting an official Sonic game appearance.
I had the luck of playing this game as a kid, thanks for clearing up why it never got ported.
Oof this is touching my heart strings mate.
Trocadero Arcade has long shutdown which is where Sega World was at.
I really enjoyed playing this game back in the day and as the years went on I would play alot of arcade fighting games, attending tournaments to.
Sucks alot of arcade areas have been shut down.
Great video. Nice work, Dazz. Thanks.
6:31 On the topic of unused Sonic Heroes teams, along with Team Sonic and Team Chaotix, there were going to be four more teams. They would've been:
The aforementioned Metal Sonic, Mighty, and Ray (Mighty and Ray wouldn't be villainous despite Metal's role in the game)
Amy, Cream and Rogue (Rogue would be the team's Power type)
Big, Chaos, and E-102 Gamma (No info on how Gamma would be resurrected)
Fang the Sniper, Bean the Dynamite, and Bark the Polar Bear (Team Hooligan for the Win!)
Shadow doesn't appear because he was considered dead early in development, but was added in later on due to his popularity. The teams were then lessened to the four we see in the final game as 18 characters was considered "too much".
One thing to note if any of y'all happen to be in Miami and you want to play the game at Arcade Odyssey: They only have the game on a standard arcade cabinet normally used for fighting games and it only has two track balls, so no three player co-op.
Always loved how smooth this game looks
I’ve played this at Galloping Ghost and it’s pretty fun. I was never able to escape the countdown at the end of the game though. It’s a really small window of time that you’re just barely able to make.
We had this board at the Heart of Gaming in London. (Now Croydon) in 2015. We rigged 3 hacky sack cabs together so everyone could have their own screen; despite it being free play. No one ever finished it. We would take this rare set up to events like hyper japan too. It’s incredibly hard on your hands too! I also recreated the artwork for the bezels but sadly the board no longer works.
WOW when you mentioned sega world in trocadero, that brang back old memories. literally 20+ years ago I was there.
I remember seeing a machine in Chicago but couldn’t remember where but when the Galloping Ghost was mentioned I remembered. It’s still there to this day.
There were also 2 other Sonic arcade games that only had a release in Japan: WakuWaku Sonic Patrol Car (1991) and SegaSonic Popcorn Shop (1993). Apparently, at some point in development, SegaSonic Popcorn Shop was going to have releases in the US, but, as it turns out, it never did.
Also, there's SegaSonic Cosmo Fighter, not sure what year that came out, but that one got a release in Australia 4 years later as part of Sega World Sydney (or whatever it's called).
I really like the sprite work & animation style
Where’s our “Sonic the Fighters 2”??
Sonic Battle
Jk
Yo I never thought DYKG would ever mention Arcade Odyssey! One of the only good, noteworthy Florida arcades
The sprites and the animations are really good looking!
I’m loving all this Sonic Love on DYKG leading up to the release of the Movie, I’ll be watching the movie tomorrow, think of it as a Valentines Day gift to myself, also Happy Early Valentines Day to everyone at DYKG. I’d also love to see Harley Quinn: Birds of Prey.
"The tall structure that intimidated the young and the penniless..."
Why would that be a problem? Arcade machines usually took quarters.
...I'll see myself out.
2:29
Is that that what Sonic 3D Blast looks like on Europe? There’s something humorous about that 3-D render of Sonic that’s trying to be all intense, and then you have the whimsical subtitle of “Flickies Island.”
yeah that's the European Mega Drive and Sega Saturn box art cover
In response to that "Fallen from grace" line...
Personally, I've never thought Sonic fell at all. Sure, some of the Sonic games in recent years have been...not great. They're still entertaining and fun to an extent. I mean, I enjoyed playing through Sonic Forces. I didn't care about the story, but it was still kinda fun just running through levels...which is what Sonic has always been about.
Sonic 06 is one of the few I'd really consider bad all around, and even that is still kinda entertaining, and fun during specific sections. It's not the worst game ever.
And then there's the Adventure games, or Heroes, where some people think they're great, and others think they suck.
I don't think Sonic fell from grace. I just think the series has it's ups and downs, just like any other series. Mario had some bad games too, throughout the years.
TXF Mario’s had bad games, sure. But those are spinoffs. Every mainline Mario game is of consistently high quality. Meanwhile, Sonic’s main-series games are all over the map in terms of quality. It’s been 25 years and they still can’t figure out how to make a consistent stream of high quality games, it’s nuts.
@@Nattegoya To be fair, at least they aren't just complete a copy of each other. I think it's better than just getting a rehash Sonic game every year, which seems to be what alot AAA games tend to be. However I agree with Mario games do a better job at being diverse while still keeping their quality.
I'd say Sonic is poorly managed, especially since Yuji Naka left (even more so in the 2010s).
Like Sonic 06 had so much potential, but was squandered due to mismanagement and developmental problems.
So did they address the problems that led to Sonic 06 being bad?
Well...they decided to listen to the folks that used Sonic 06 as an argument piece, trump card against the Adventure games (as well as folks that use the Sonic series as a punchbag).
Instead of just addressing their management problems, to the point where I might say the 2010s are actually worse than the mid-2000s.
So now we just get games that try to appeal to people who aren't even interested in Sonic (and probably hate the games), and try to hook fans with an interesting concept that never reaches it's potential due to aforementioned mismanagement and now a lack of direction (making the games feel like they're held back).
Mario don't really have that much of a bad game, Yes hotel Mario is a thing, and the more recent Mario party game sucks, But the mainline series has been consistently, I mean, Consistently mediocre (Like Jesus Christ Nintendo, There is still so much potential in 2D platformers), But it's can be argued that Mario's more consistent but mediocre line up is worse than Sonic's, At least some of the Really bad Sonic game is kinda hilarious
@TXF People just like to pick on Sonic games. He's like the kid that had the one embarrassing moment in elementary school, and when he gets to high school his peers still won't let him live that one thing down despite all his other accomplishments.
I was fortunate enough to play this at the Galloping Ghost a couple years back. It's a blast to play and very difficult, which added some good replay-ability. I greatly enjoyed my time with it!
I live walking distance from GGA. I'll have to go and appreciate this one next time I'm in. Good shout out
I played this in the national videogame arcade a few years back it's a pretty fun game and one I'd not heard of before my visit
Holy moly 10:15 I live in Miami! Time to check out this arcade Odyssey for this limited game!
I was lucky enough to play this at Sega World inside the London Trocadero. Good times.
Thats where I played it i think must have been like summer of 97, 12 year old me was so excited going up the big escalator lol
@Matthew Bester, same here! That place was awesome! Having a lot of arcade games on free play was brilliant.
@referral madness Sega actually helped rehabilitate the reputation of arcades, moving them from seedy and poorly-lit places to clean, family-friendly venues. Those arcades that persist today do so because they follow Sega's model - although, as you correctly state, at Sega's great cost.
ok boomer
I live in Chicago and Galloping Ghost has been my favorite arcade for years. They have the 3-player version of this game. I will always choose to go out of my way to go to this arcade rather than visit any in the City just because that's how much better it is than all the rest.
My friends dad is a game cabinet collector and sometime around 2005 to 06 he took a trip to Japan and while there he visited a vintage Japanese arcade cabinet auction where this was. He snagged it for around 890 USD and it was shipped to him around a month later. I’ve played it a couple times and I enjoy it for it introducing Ray and mighty but it is insanely hard and straight up bs sometimes.
This is my favorite Sonic video game....the animation, action, humor.
I only knew of Mighty and Ray from the comics, as Mighty was part of the Chaotix and Ray would be introduced later. I thought Mighty was in the Knuckles Chaotix game (I never played it) but I thought Ray was an original character. Nice to know they actually used a forgotten game character and made him a good character.
I actually played this game at the Galloping Ghost Arcade with my cousin about a year ago. Most of the game was in Japanese except for the Character Select screen and the 'Free Play' text at the bottom of the screen. I didn't get a chance to play very much of it since It when we was a bout to leave. Pretty dope experience playing it.
Someone made a recreation of this a long time ago. It didn't use trackball controls but required an analog joystick for movement. It was fun, sure. I don't recall where I played it, but it was Flash so...
This game also holds the distinction of being the first Sonic game on a 32-bit platform, the Sega System 32 arcade board.
It's at arcade odyssey!?!? I gotta check next time im there wow. Wasn't expecting that name drop in this video
"SEGA Sonic the Hedgehog's Characters"
*"The Games Story Involves Sonic Alongside Two Characters Who Were Introduced To The Sonic Franchise Within This Title, Ray The Flying Squirrel And Mighty The Armadillo."*
Wow, so that's where these two characters come from! 😀
The PCB of SegaSonic is one of the most coveted items I want for my Sonic collection; I also want to build a custom arcade cabinet just for that PCB.
Going off of that, I REALLY hope that Arcade1Up releases a cabinet that has both SegaSonic and STF (maybe even the prototype of SegaSonic Bros or even one of the kiddie ride games as a bonus) next year to celebrate Sonic’s 30th anniversary!
*"The Reason That Such A Highly Praised Game Never Saw Any From Of Re-Release Comes Down To One Very Simple Issue, Controls."*
...I am disappointed that this is the reason why the game didn't get released anywhere, but Japan...😔
In any other game that once used a trackball, the analog stick in fact does suffice. The issue is really that they don't have an "arcade" emulator for it, nor any way to go back and patch english into it for english markets. So unless someone is sitting on the source code out there, it'll probably only ever be seen in arcades or pirate sources.
The track ball, the innovation that killed the game's chance at having home ports.
Know of this only from Thrown Controllers, this looked really difficult.
I hope this game gets rereleased on Switch since the console has a touch screen when in handheld or portable form, whichever u prefer to call it, and tons of games utilize the system's touch screen such as The world ends with you: final remix using the touch screen for overworld movement along with attacking and moving around during battle because it's a JRPG after all, but this game is just being used as an example of how a modern hd remaster of this game could work if Sega were to ever consider releasing this game on the Switch eshop like how they've done with some of their other titles under the Sega Ages brand. If u don't like touch controls, I'd imagine a way to toggle between standard button/control stick controls and touch screen controls would be found in the game's settings menu once and *IF* it were to be resurrected and see the light of day in the form of an HD remaserting on Switch and possibly other consoles in the future
This was very interesting; was at Arcade Odyssey in Miami last month and I remember looking at this game and thinking how weird it looked for a Sonic game. I will definitely check it out next time I go.
Got Girl-Chan in Paradise flashbacks after that "Yoosookay" haha
It's just weird that the game is animated so well and smoothly
Isometric 3D seems the most efficient way to maintain the sonic style gameplay in “3D”
I played SegaSonic at Galloping Ghost last year. This game is seriously tons of fun. Wish we had easier access to it because I really would like to play it again.
I knew it was going to be this game as I just learned about it in January.
Also, Yusuke is pronounced more like "Yousss Kay", not "You sue kay". You did a pretty good job with all of the other names though. 👏
I cringed when I heard that, but the only person who can seem to pronounce Japanese names on this channel is Remix
@@bronco24 He did a much better job than most people I've heard on UA-cam. I try not to be a d*** about it anymore and try to be more helpful. It usually gets a better reaction. I have to remind myself how bad I was at it once, lol.
An arcade in Columbus, OH, USA used to have this title in the mid-90s.
This could be on systems now, especially ones with touch screens or touch mechanics.
They could sell a track ball add on. Or you could use a track ball mouse.
They could have done it years ago with analogue sticks.
@@Xegethra
An analogue stick would have made the game too easy.
@@Katzelle3 Not if it the settings were far too sensitive.
I really hope they make Sonic Mania 2. And make all original stages. I think they have a great understanding of what makes Sonic work, and it was the new stages that was most interesting in Sonic Mania. I want the franchise to embrace it's 2D roots, while also moving forward and not only nostalgia.
I've played this at the Chicago area arcade galloping ghost. It's a great hidden gem for sonic fans to go and check out!
Honestly with how evolved the technology has gotten over the years. I think now it is possible to emulate this once Japanese arcade exclusive to home consoles. I've seen games with unusual controllers get emulated to compilations before. Examples include Beast Busters by SNK which is raygun arcade shooter similar to its decedents like House of the Dead or the Jurassic Park arcade games and they manage to add it to SNK 40th Anniversary Collection. While the controls might take some time getting use to, it's still playable and enjoyable. So I'm pretty sure Sega Sonic the Hedgehog is now possible to get released for the Nintendo Eshop, Playstation Network, Xbox live Arcade, and Steam.
We still have a Sega arcade in our town. It's quite small but it's pretty cool