Anomaly: Comprehensive Guide WITH Spoilers

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  • Опубліковано 20 тра 2024
  • In this guide I will share with you everything I know about the Anomaly DLC.
    00:00 Intro
    03:27 The Monolith
    06:54 Anomaly Monsters
    12:02 Containment
    19:25 Anomaly Research
    25:29 Monster Research Stats Infographic
    26:10 Ghouls
    30:10 Pit Gate
    33:22 Flesh Heart
    36:46 Unnatural Dark
    39:31 Revenant
    41:56 Metal Horror
    45:26 Nociosphere
    48:08 Obelisks
    56:42 Unnatural Corpse
    58:49 Golden Cube
    1:00:21 Monolith Endgame
    1:07:09 Spells and other Assorted Infographics
    Infographics: imgur.com/gallery/JAjiM4K
  • Ігри

КОМЕНТАРІ • 83

  • @ivyscripting7240
    @ivyscripting7240 Місяць тому +21

    It’s insane how comprehensive this is despite the DLC only being out for a day. Amazing work, thank you.

  • @dond2377
    @dond2377 Місяць тому +27

    Had to say, this is exactly what Ive been looking for, a breakdown of what is actually in the DLC. This video really shows how much they leave out in announcements, I get some of it, but when determining if a DLC is worth it, they really left out too much. Thanks for the video and awesome work!

    • @RetroCube
      @RetroCube Місяць тому

      So do you think the DLC is worth it for the price or nah? I saw your comment on the other video so I’m curious

    • @dond2377
      @dond2377 Місяць тому +1

      @@RetroCube for me yes, I typically play with rim of madness and various Cthulhu mods so seeing that this effectively adds many of those features is nice. However, Knowing that not everyone not even 10% of this dlc would apply to most playthrough makes me Even more easy of Ludeon, and Knowing how much Biotech added, the comment they made about this being the biggest dlc to date seems very misleading.

  • @michelblaauwgeers1474
    @michelblaauwgeers1474 Місяць тому +8

    This is a really great guide!!! Way better than those idiotic Noobert tutorials which aren’t even tutorials

    • @doukanakkaya
      @doukanakkaya Місяць тому +2

      Was thinking the same...💀

    • @benjamincooper358
      @benjamincooper358 День тому

      Okay, I’ll admit, this is my first Smurph video. I know next to nothing about them. But do you think they’re proud? Do you think they enjoy the fact that they have a community, even just a small one in their comments, made from hate? A group that can only raise them up by tearing others down? Do you think that makes them happy?

  • @BastieDerSpasti
    @BastieDerSpasti Місяць тому +2

    In regards to the metal horrors. Interrogation can trigger two situations. The metal horror pops out with his buddies like the surgery does, or you find out it is in the pawn, but it does not know that you know. Infection via meals can even occur after you take care of the original horror. Stockpiling tons of meals might trigger new infections. Duplicates of pawns will come infected with metal horrors if the original is infected. You can duplicate suspicious spawns and kill their duplicate to check if they are infected. And when the monolith cracks and drowns you in hostile duplicates, you could end up with a swarm of metal horrors in your base as well. Been there.

  • @brandontk83
    @brandontk83 Місяць тому +1

    Very good research and I love the infographics. It's nice to have all this information so soon after release.

  • @DSlyde
    @DSlyde Місяць тому +4

    This was amazing. Idk if its the best way to cover it from a view optimisation point of view, but just wow. Excellent work as always.

  • @ecmatua7876
    @ecmatua7876 Місяць тому +8

    Another thing to note with Ghouls is that if you also have Biotech the genetic traits also add to its combat abilities, for example if they have the deathless archite gene they will go into regeneration comas I haven’t experimented too much further than that.

    • @snakedick4753
      @snakedick4753 16 годин тому

      Neanderthals are a good choice because they are common and have the toughness gene

  • @verbomalo9821
    @verbomalo9821 Місяць тому

    I keep revisiting this video as I get further into Anomaly. Awesome job.

  • @rwbgill
    @rwbgill Місяць тому

    Amazing work so quickly after the release of the DLC. thanks

  • @azrobbins01
    @azrobbins01 Місяць тому +3

    If you study an entity when their containment level is below their minimum requirement, you only get 50% of the base value of knowledge from them.
    Example:
    If you have an entity with a base knowledge value of 2, and it has a minimum containment strength requirement of 50, and you study it in an enclosure below 50 strength, you only get 1/2 the base value, or 1 knowledge gain when you study them, instead of 2. If you kept them in an enclosure of 50 strength, you would get the full base value of 2. If you kept them in an enclosure at double the minimum requirement, you get 110% of the base value of knowledge from them.
    Example:
    If you keep the same entity with a base knowledge value of 2, that has a minimum containment strength requirement of 50, and you study it in an enclosure of 250 strength (5x the minimum), you get 150% of the base value, or 3 knowledge when you study them.
    This only applies at the moment that you study them. So, you could theoretically keep them all out in the open with broken legs, and then just before you study them, move them into a high security enclosure, then study them to get bonus amount, and then bring in the next one, and just keep swapping them out.

  • @oxxysaurus
    @oxxysaurus Місяць тому

    Another great video, nice work.

  • @muspul7727
    @muspul7727 Місяць тому

    Thank you, Professor

  • @Asking-for-a-friend
    @Asking-for-a-friend Місяць тому +2

    Thank you. Im sure this was alot of work.

  • @Wintermist-SWE
    @Wintermist-SWE Місяць тому +2

    Now this is a guide :D

  • @inybisinsulate
    @inybisinsulate 25 днів тому +1

    36:46 is not just any kind of darkness, it's advanced darkness. Count the hours a mod renames it.

  • @Rarapacco
    @Rarapacco Місяць тому

    awesome video, thanks a lot!

  • @kOfTheQ
    @kOfTheQ Місяць тому

    The floor etchings don't tell you entirely useless things. The names do correspond to the corpses, and if any are still alive...
    Well, a few of those etchings tell you of metal horror infections.

  • @m4rcyonstation93
    @m4rcyonstation93 8 днів тому

    Crumbling mind can be cured with resurrection serum/death refusal too. Kill pawn > extract skull (ideo) or delete head in some way > death refusal or resurrect.

  • @kongkim
    @kongkim Місяць тому

    Really good video :)

  • @bleezySG
    @bleezySG Місяць тому

    Thanks Smurph!

  • @scubandym1941
    @scubandym1941 Місяць тому

    Great video the cube is pleased

  • @eeejah
    @eeejah Місяць тому

    THE STREAM WAS BOMB!!!

  • @MagicalMaster
    @MagicalMaster Місяць тому +6

    Hey, what about the people with the weird abilities? They show up, offer to join and have a weird power, I have one with no eyes but can see and she has a healing ability. I saw someone playing with a 'mad scientist' and they could transform steal into other metals. They all have unknown backgrounds.

    • @knukls928
      @knukls928 Місяць тому +2

      Do a examination surgery immediately, they usually have some kind of anomaly health condition (my first one had crumbling mind). Accepting unknowns is an easy way to get metalhorrors, so its best to find those out fast. Other than their conditions and abilities, they are normal colonists. Also do this for clones so you can deal with any side effects early.

    • @snakedick4753
      @snakedick4753 16 годин тому

      I got a guy with 17 in every skill and a trait called “perfect memory” which makes his skill never deteriorate

  • @TomeTomeTomeTome
    @TomeTomeTomeTome Місяць тому

    So for the fleshmass heart, heres some tips since i cant find any literally anywhere.
    It only spreads so far out, this is important because i was under the impression it spread for a certain amount of time and that cutting it off early would help long term. But the heart wins in attrition. Instead back up, let the inital mobs come after you and murder them safely, then deadlife em to give you numbers, after the first nerve and let it spread while you recover. When the second nerve pops out get to work, and same for the third. it can feel overwhelming and downright brutal. But dead life mortar shells as support is god tier, also i cheesed the final nerve, i sent a revenant spine group to rush the injection lol.
    As for the put, mine were generating wrong, likely due to a mod, if you end up in a pit with nothing in it just walls. That means its probablly bugged. I ended up using dev mode to delete it, since it just kept spawning waves, and after like the 5th one i really just felt like i was being cheated.

  • @bradleyjenkins2271
    @bradleyjenkins2271 Місяць тому +1

    If anyone complained about the previous DLC prices per content
    I can safely say, this is more than worth the 30$

  • @themachine03
    @themachine03 Місяць тому

    I was wondering if you could do a quick video on some of the new encounters too, like for example the leathery stranger or a genious scientist

  • @thanquolrattenherz9665
    @thanquolrattenherz9665 27 днів тому

    for the metal horrors i would advice to disable your cooks since they can poison the food they make to create new horrors and can cause even secondary infestations after you just cleared and survived the first one.

  • @xenoxaos1
    @xenoxaos1 Місяць тому

    While Adam was playing
    . It brought back the living things when returning... So would it be good to remove skulls from bodies?

  • @Dayz3O6
    @Dayz3O6 Місяць тому

    I really like this DLC and the atmosphere it brings, ppl say it is less contents when that is not true at all.

  • @carlwilliams7333
    @carlwilliams7333 24 дні тому

    That moment when I'm so ethical I didn't even consider war crimes on the Anomalies. Taking their legs is so much easier than making a secure fortress.

  • @stepdadmagic8258
    @stepdadmagic8258 Місяць тому

    Does anyone know if (during the pit event) there is another wave of flesh beasts that appear after the event starts?

  • @mhrfire
    @mhrfire Місяць тому +1

    Best holding monster facility is inside mountain . 200 + strength

  • @paxmet1195
    @paxmet1195 Місяць тому +2

    Are you using a mod for dev console commands you have in the left top corner?

    • @karew4405
      @karew4405 Місяць тому +3

      That’s the dev palette, it’s available in vanilla by pinning dev commands from the big menu

  • @Wezryx
    @Wezryx 18 днів тому

    Hail the golden cube. 59:31

  • @Just_Another_Gravemind
    @Just_Another_Gravemind Місяць тому

    I did the Anomaly Research start... I can control my ghoul like normal, but he does not appear at the top. I've noticed a few other bugs, like he only faces side-ways. Nothing that has impacted gameplay, but it is weird

  • @user-zn5kw1yk8u
    @user-zn5kw1yk8u Місяць тому

    Nociosphere and ghouls are literally GIGACHADS

  • @mateuszslawinski1990
    @mateuszslawinski1990 Місяць тому

    Regarding Nociosphere: you don't need enemies, it can target wildlife as well.

    • @MortalSmurph
      @MortalSmurph  Місяць тому +1

      If you target wildlife there is a high chance it teleports to you and murders all your people.

    • @mateuszslawinski1990
      @mateuszslawinski1990 Місяць тому

      @@MortalSmurph In my case it focused on blasting games for 90 seconds and then left. Couple days later, came back as default.

  • @jeremygarner4986
    @jeremygarner4986 Місяць тому

    Do only the duplicates get the side effects or the original or both? Ty

  • @valen1429
    @valen1429 25 днів тому

    Wait a minute i the attack where the enemy emerged from the water is not just the entity that can do it
    Those damn mechanoid also capable to do it and i almost got a heart attack seeing 3 centurions and a few scythers just spawn from the river in the middle of my base lol
    Way to counter water based colonh i guess

  • @WhatTheFuckIsAHandle
    @WhatTheFuckIsAHandle Місяць тому +1

    Most excellent. I don't mind spoilers as I want to know EXACTLY what I'm getting with my purchase. Again great work!

  • @redhood1060
    @redhood1060 Місяць тому

    Genuinely thanks for your hard work.
    I’m the sort of person who likes knowing everything about a game. These have been super helpful.

  • @brandonchan3648
    @brandonchan3648 Місяць тому

    holy how tanky is the revenant? I feel like I cant kill it fast enough before it wipes my colony

    • @haihuynh8772
      @haihuynh8772 16 днів тому

      It takes a quarter damage I think.

  • @shadowmeister5432
    @shadowmeister5432 Місяць тому

    Studied that dam cube for an in game year and did not get the option to destroy it. Was hell.

  • @Tactical789
    @Tactical789 Місяць тому

    Wait so 4 of my colonists have cure obsessed, am I just supposed to wait until I get a notification that I can destroy it?

    • @haihuynh8772
      @haihuynh8772 16 днів тому

      You can aneasthetize them, then drop pod the cube onto another tile.

  • @CommanderStormrune
    @CommanderStormrune Місяць тому +1

    Warning for anyone who's got the Warped Obelisk! There is (at the time of this message) a bug with the return obelisk, in that it won't return your colonists! Ready dev mode to spawn them food until the bug is fixed if they're stuck in the labyrinth.
    Currently, if you're playing modded using Vanilla Expanded Psycasts, the Skipmaster tree has the Skip Door psycast, which allows the user to open semi-permanent gateways (they last until destroyed) you can use to teleport. If you have established skipgates, then you can escape the labyrinth that way until the bug is fixed.

    • @261
      @261 Місяць тому

      from what i have seen obelisk bugs are often mod/worldgen related. inability to leave usually has to do with a mountain in the way. rocketman broke labyrinth generation entirely for me, removing fixed a lot of Anomaly issues.

  • @Pony19031996
    @Pony19031996 21 день тому

    fleshmass heart is buggy mess, for example i just can' make that action like there 36:21 after analyzing all three sample, pain in ass, even

  • @benjamincooper358
    @benjamincooper358 День тому

    27:25
    :(

  • @raullopez7755
    @raullopez7755 Місяць тому

    How can I have more shards? To have a ghoul army😂

    • @m4rcyonstation93
      @m4rcyonstation93 7 днів тому

      Farming flesh pit, gives you 3 shards every time you go through it. Go for distress signals, that usually gives at least one. Most advanced entities drop a shard, but flesh pit imo is by far most consistent and best way to get shards. Draw shamblers can work too but much rarer

  • @deathdealer646
    @deathdealer646 Місяць тому

    Enjoyed the video i appreciate the info... But man did you drive me nuts mispronouncing metal horrors, half the time you said metal harrs.

  • @lalalalalalalalalala-js5xl
    @lalalalalalalalalala-js5xl Місяць тому +2

    Nice vid but im still waiting for biotech and 1.4 on console

    • @AbandonedHub2
      @AbandonedHub2 Місяць тому

      Oh.. I also brought that version, I think they stopped updating it since there was like no news from them for awhile

  • @mrpilkington9710
    @mrpilkington9710 Місяць тому +2

    These dont seem very fun...previous DLC had other things you could do if you aren't a fan of parts of the DLC

    • @bsmith9890
      @bsmith9890 Місяць тому +4

      It actually does add a few things even if you don't activate the monolith. Strange joiners will still spawn to some degree. The security door research plus a few other researches that don't require entity containment.
      I get where you're coming from. But at the same time, you could also say that about the ideology dlc.

    • @m4rcyonstation93
      @m4rcyonstation93 7 днів тому

      Ideology didnt have anything to interact with other than the ideo system either (its just a lot more encompassing), Royalty didnt have much outside of empire (tribal psycasting stuff, mech clusters, and some random events), and Biotech is an absolute bottle of lightning and I really dont think we should hold every dlc to that standard lol
      Anomaly now has the ambient horror mode, letting you basically have all the anomaly threats as normal events, instead of being tied to the monolith, which imo is the perfect addition to this dlc and really helps its case

    • @FirstLast-pt7bm
      @FirstLast-pt7bm День тому

      ​@@bsmith9890ideology is game changing bruh what are you talking about.

  • @lewiskelly14
    @lewiskelly14 Місяць тому

    You are very repetitive

  • @sirhc8927
    @sirhc8927 Місяць тому +3

    Thank you. I’m so happy you’re not a pronoun groomer like the rest of the Rimworld discord crowd

    • @skyezo
      @skyezo Місяць тому +4

      ?

    • @sirhc8927
      @sirhc8927 Місяць тому

      @@skyezo there’s a lot of troons in the Rimworld community.

    • @thekrampuselbananoquevivee9947
      @thekrampuselbananoquevivee9947 Місяць тому +4

      Is that really a thing?

    • @ThatOliveMrT
      @ThatOliveMrT Місяць тому +7

      Homie has not touched grass in a long time it seems

    • @sirhc8927
      @sirhc8927 Місяць тому

      @@ThatOliveMrTimagine saying homie as a white trash pronoun communist. Also saying touch grass in UA-cam comments is just wiiiild.