Weapon and Clothing selection in Rimworld [1.5]

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  • Опубліковано 21 лис 2024

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  • @jan3381
    @jan3381 7 місяців тому +78

    meanwhile i am trying to figure out which of my 300 modded weapons are viable and which are not...😂

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +33

      Yes, you can do these exact same steps in the guide with modded weapons. There's a Dev mode tool for that.
      Options. Dev Mode. 5th button at the top "Open Debug Logging Menu" or go to the "Output" tab. Search for "Weapons Ranged". This is the source of many of the numbers in the spreadsheets, wiki, and calculator. It WILL include most modded weapons. You can export that table with the Copy CSV in the bottom right then import into a spreadsheet. You can sort by columns right there. Like sort by short, med or long range. Those are 12-25-40 range.
      Use the math shown in the guide on whatever modded weapons show up on that table.

    • @jan3381
      @jan3381 7 місяців тому +7

      @@MortalSmurph damn, i am 4000 hours into RW without knowing this... thx mate

    • @pt9263
      @pt9263 7 місяців тому +5

      Most mod weapons are nuts

    • @sdfPZXC
      @sdfPZXC 7 місяців тому

      @@MortalSmurphthis is great , i never known he also use fist while using knife

    • @NorroTaku
      @NorroTaku 6 місяців тому +1

      Ironically Tere is a mid for that 😂😂
      Its called weaponStats

  • @ichifish
    @ichifish 7 місяців тому +36

    I dunno, Smurph. You said you're not a math teacher, but I think I learned some math...

  • @foremanhaste5464
    @foremanhaste5464 7 місяців тому +10

    I am about 90% sure on the following, so I welcome a deep dive from you if you can confirm or correct. DPS doesn't necessarily matter. I am sure some people just started foaming at the mouth, but here is why. In Rimworld HUMAN pawns die or down in a fight primarily from 5 reasons: They take a total of 120 damage which causes instant death, movement is reduced to

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +5

      Yes, sadly "Time to Kill rather than DPS" didn't make it into the guide. It was getting too long. There's a list of topics I wasn't able to include.
      Thank you for explaining the topic very well!

    • @foremanhaste5464
      @foremanhaste5464 7 місяців тому +1

      @@MortalSmurph The part I haven't worked out is if you destroy 2 fingers and then destroy the hand they are on, have you done 8+8+20 damage or only 20 damage for pain purposes?

    • @Steven-hq3go
      @Steven-hq3go 7 місяців тому +1

      I remember learning that machine pistol is the best gun for downing without killing enemies die to the low damage per bullet. Good info, it should be stated the chance of hitting fingers or toes with a charge lance is very low compared to torso or limb.

    • @foremanhaste5464
      @foremanhaste5464 7 місяців тому

      @Steven-hq3go yes, all fingers and toes combined are something like 4.04% (need to double check) but weapons that lean on high per bullet damage are giving something up is my point.

  • @Zunip182
    @Zunip182 2 місяці тому +6

    Jesus Christ, this is the best rimworld video on youtube. thank you so much. why in the hell did i have to go through the rabbit hole to find this. i think i logged 2 hrs of video research, and non of it said anything. You rock

  • @Liberatios
    @Liberatios 7 місяців тому +8

    Incredible video. UA-cam is at last recommending videos I like

  • @Tamizushi
    @Tamizushi 7 місяців тому +15

    I think you're forgetting rule 6: quality matters a lot.
    Obviously higher quality weapons are better overall, but it's more than this. Very often, higher quality weapons can beat other specialized weapons where they would normally shine.
    In practice, this actually makes cheaper weapons much better than more expensive weapons. That's because the quality of a weapon is semi-random, which a chance of each quality based on the crafter's skill. If a weapon is cheap, then you can build multiple copies of it until you get higher quality. A level 20 production specialist has about 9.5% chance to produce a legendary weapon, which means you get a legendary anything at 10.5 times its normal cost on average.
    With that in mind, it becomes quite feasible to produce legendary assault rifles for everyone in your colony. This will cost 42 components and 790 steel on average, which is of course not cheap, but it's generally worth it. A legendary heavy SMG will wreck pretty much anything.
    This is even more relevant to flak vests. A legendary flak vest provides similar protection to a masterwork cataphract armor at a fraction of the price. At 10.5 components, 631 steel and 315 cloth each, it's well worth the protection. Plus, a decent trader can easily trade the lower quality flak vests at a high enough price to buy back all raw material.

    • @throwawaychannel4807
      @throwawaychannel4807 5 місяців тому +1

      Yeah but production specialist+word of inspiration if you got empire just guarantees legendary almost.

    • @Tamizushi
      @Tamizushi 5 місяців тому

      @@throwawaychannel4807
      Yes and no. Word of inspiration can give you any of 8 different inspiration. Production specialists + word of inspiration only about guarantees legendary if the inspiration gotten is the Inspired creativity. There are ways to disable most inspiration types but even in the best of cases you will only have 1/2 chance to get Inspired creativity in a slowpoke, brawler (or incapable of violence) crafter with less than 3 levels in animal, medical and social. In this case, you will also have 1/2 chance to get work frenzy which will stop any other inspiration from happening for 8 days. Work frenzy is still useful mind you, espetially in combination with what I said.
      There is a way to farm Inspired Creativity specifically though. You need a Tortured artist crafter. It tends to be more micromanagey than bruteforcing it with a normal level 20 production specialist.

  • @planetfall5056
    @planetfall5056 7 місяців тому +14

    8:22 Woah I had no idea they got rid of the forced miss radius. I always thought it was dumb/too gamified. I might actually use miniguns now. Great video.
    Also, the graph showing how the crossover point between long range and short range damage doesn't move at all with skill level was really surprising. You explained all of this stuff really well.

  • @alangreene5776
    @alangreene5776 7 місяців тому +3

    For a long video, thought it would be really messy and hard to learn, but its really nicely chopped into parts. Very nice video

  • @pendantblade6361
    @pendantblade6361 7 місяців тому +3

    Now this is a chonker of a video! I just wished that the charge lance and LMG were more viable.

  • @krlllx
    @krlllx 28 днів тому

    This is my first video I have seen from you and you are great to listen to. You just have a natural good UA-camr commentary and analysis style.

  • @Aulsalt
    @Aulsalt 3 місяці тому +1

    Heavy SMG got a nice glow up in 1.5.

  • @taurineganz832
    @taurineganz832 7 місяців тому +1

    I'm here entirely for the numbers! Thank you!

  • @yanairpiani8466
    @yanairpiani8466 7 місяців тому +3

    very useful information thx you! going to start another playthrough with my new knowledge.. thx!

  • @DSlyde
    @DSlyde 7 місяців тому +3

    27:00 that someone else would also be Harakoni 😂
    But also there are graphs for each weapon on his big page of pages too.

  • @cleverm5516
    @cleverm5516 5 місяців тому

    one of the best informative game mechanics video i have seen for any game

  • @kerrymoore1961
    @kerrymoore1961 7 місяців тому +1

    Thanks, Smurph! Very worthwhile video.

  • @Squishium
    @Squishium 2 місяці тому +1

    It should be mentioned that long range rifles are better for levelling colonists shooting skill, especially at extremely low shooting levels and against incompetent/passive targets. A low fire rate and high XP per shot fired (regardless of it landing or not) prolong the survival of the target, increasing potential XP gained. Especially at low skill levels where a vast number of shots will end up missing, furthermore increasing the duration of battles and hunts.

  • @felipe1876
    @felipe1876 7 місяців тому +4

    Really nice vid, dude. This way you gonna wash out my noobidity

  • @kailback1093
    @kailback1093 7 місяців тому +1

    I'm glad I found this channel today

  • @Randomorph
    @Randomorph 5 місяців тому +4

    An update regarding the melee section:
    Bioferrite Longswords currently outperform non-persona weapons of any type due to the melee verb system never choosing the handle attack at better qualities.

    • @ForeverZer0
      @ForeverZer0 2 місяці тому

      Yeah, they are definitely OP, I expect a nerf in the next release, but am going to take advantage until then. As masterwork/legendary persona monoswords are extremely rare to come by outside of making them your relics, crafting a bioferrite longsword is way more viable, and can even be done in the early game, and don't even add much wealth.

  • @theoheinrich529
    @theoheinrich529 7 місяців тому +1

    such a good compilation of combat information

  • @Mokou-x9v
    @Mokou-x9v 6 місяців тому +1

    Honestly have been liking the visage mask over the sim helm and flak helm. cus it protects all of the face and it is really cheap to make at the tailoring bench. I usually make them out of uranium or plasteel for decent defence and dura and its still pretty cheap.
    Lets me have lots of steel and components for other things later for other things.

  • @rwbgill
    @rwbgill 7 місяців тому +1

    Thanks for another great guide, MortalSmurph!

  • @sdfPZXC
    @sdfPZXC 7 місяців тому

    This is so good, consider both how hard to get and weapon quality sharpe/blunt, paw skill etc. that explain why i happen to find shotgun/smg were more successful in early game compared to to bolt action rifle / sniper 😅

    • @dustinb1070
      @dustinb1070 5 місяців тому

      Chain shot guns are my go to well into mid game.

  • @Water-rg7gp
    @Water-rg7gp 7 місяців тому +2

    ive just been using my enemies weapons because yeah

  • @hinturi4293
    @hinturi4293 Місяць тому

    thank you so much for this video, helped me a bunch.

  • @oojikarasuma1
    @oojikarasuma1 7 місяців тому +1

    This is very high quality

  • @TheAndrew1987
    @TheAndrew1987 7 місяців тому +13

    i beg you people to use dark mode on the wikis and stuff, my eyes hurt

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +4

      Sadly, Dark mode doesn't perfectly work with the wiki and doesn't perfectly work with Google Docs and sheets :( There's extensions but they aren't quite perfect.

    • @MrBudPuphin
      @MrBudPuphin 7 місяців тому +2

      Skill issue.

    • @Steven-hq3go
      @Steven-hq3go 7 місяців тому +1

      Your screen is set too bright. I personally with my screens have no problems with white.

  • @WildFunkyFresh
    @WildFunkyFresh 4 місяці тому

    Thanks for all the hard work, the video was very informative.

  • @MadArtillery
    @MadArtillery 3 місяці тому

    Very good and informative video, I do very much like the warhammer though, enemy can't hurt you if they die in the first hit! I would have liked going into Plasteel and Uranium Plate though as they are a very low tech way to maximize coverage for a single crafting inspiration for a designated tank. I suppose that is more niche use though.

  • @ravell2854
    @ravell2854 7 місяців тому +2

    Gotta love the fact that most smurph pawns are on blue coats

  • @faktoner
    @faktoner 7 місяців тому +1

    maaan, your videos is really good

  • @rocus80m
    @rocus80m 3 місяці тому

    Fantastic video

  • @sfesta2603
    @sfesta2603 6 місяців тому

    Thanks for the amazing video

  • @pedrobrazon6610
    @pedrobrazon6610 6 місяців тому

    Thanks for the awesome info. I've been playing Rimworld and its DLC for a long time now but never really cared for strats, min maxing or anything like that but since Anomaly came out i've been watching videos such as this that go deep into the mechanics of the game and its still amazing how deep this game can get.
    Still not a fan of killboxes though

    • @wolfen210959
      @wolfen210959 5 місяців тому +1

      A killbox is just a tool, you don't have to use it, but I'd rather have one and not need it, than need one and not have it. The only time you'll learn if you need one, it's too late to build it. lol

  • @camilrodriguezc
    @camilrodriguezc Місяць тому +1

    You are tripping if you think a melee colonist can handle late game combat with that outfit

  • @rusjun5
    @rusjun5 2 місяці тому

    Great work

  • @Self-replicating_whatnot
    @Self-replicating_whatnot 3 місяці тому

    "Lol just use charge rifles for everything" is the extent of my gear selection.

  • @killerlock666
    @killerlock666 7 місяців тому +2

    The sniper became powerful to me when a siege was carrying 20+ of those and I didn't stand a chance

    • @DSlyde
      @DSlyde 7 місяців тому +2

      May I suggest:
      Waiting around a corner
      Shield belted melee
      Low shield packs
      Skip
      Jump packs
      Long jump leg
      Mortars
      Or failing all that, decent armor

    • @myster1ousdemon
      @myster1ousdemon 7 місяців тому +1

      @@DSlyde shield belts destroy snipers because of their low dps yea

    • @Steven-hq3go
      @Steven-hq3go 7 місяців тому

      Smoke launchers until you get in range could also work

    • @wolfen210959
      @wolfen210959 5 місяців тому

      @@Steven-hq3go Sadly, smoke launchers won't help you against scythers, I hate those things.

  • @qd5683
    @qd5683 4 місяці тому

    I liked this.

  • @junkdogray420
    @junkdogray420 4 місяці тому

    Having a pawn with cataract armor, stone glands and a minigun is op.

  • @PijanTheDrunk
    @PijanTheDrunk 7 місяців тому +2

    I'm confused. Why wasn't there a jade club in the melee section of your graphic?

  • @hideshisface1886
    @hideshisface1886 Місяць тому

    First off, thank you for stating plainly that the minigun has no forced miss chance.
    This has not been the case since last BETA, and yet I hear this myth about the miss chance repeated over and over and over again.
    I generally agree with the clothing choices - Devilstrand pants, shirt and duster, flak vest. Flak vest is frankly overpowered with how good protection it offers, especially considering how cheap it is.
    Helmet - you should pick the heaviest ones you have available. Simple and Flak helmets leave the face open - so your colonists are still vulnerable to headshots.
    Also, this setup leaves arms and legs vulnerable, so have the prosthetics and bionics ready.
    As for the weapon selection - if you are in a killbox, range is inconsequential and you should always feel free to go with the most devastating options. Chain shotguns are king in small spaces. SMG works as a good training weapon.
    If you are fighting in the open, consider cover and range. Range 30-31 is the threshold for some of the most dangerous weapons out there - tribal greatbows, charge lances, miniguns, assault rifles.
    Charge lance is especially dangerous here, because it is a common mechanoid weapon with good penetration and potential to one-shot pawns.
    If you have other weapons, enemies with those guns will force you out of cover. That is why I personally believe you should always have a couple of charge lances, assault rifles, miniguns and sniper rifles mixed in in your group - something to suppress and deal with long-range combatants.
    Proper enemy snipers are rare, and mechanoid pikemen are a victim of their own range and fixed shooting skill of 8 - they hardly ever hit anything.

  • @thomasandriessen1046
    @thomasandriessen1046 2 місяці тому

    Kind of curious how grenades fit into this. Also having a long range fighter with your otherwise short range fighters can be usefull for killing priority targets like enemy's with doomsday rocket launchers

  • @wolfen210959
    @wolfen210959 5 місяців тому

    I was under the impression, due to extensive testing by others, that slash weapons only hit one body part, whereas blunt attacks by warhammers and zeushammers hit multiple body parts. Has there been a recent patch that changed this?
    The problem with using chain shotguns, and it is a problem, is that the enemies have to be so close, that a miss, or fail to kill, can be fatal for your pawns, due to the enemies being so close that you inevitably get tied up in melee, which is not where you want to be against scythers. Against lightly armoured opponents, any hit is likely going to result in them being downed, but armoured opponents are a different proposition. Chain Shotguns are a viable option for early game, but once the first armoured opponents start showing up, you need something with more range.

  • @benjaminkuhn2878
    @benjaminkuhn2878 7 місяців тому +2

    Could you expand on the best material for clothing part?

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +1

      Generally, what one cares about most is Sharp Armor. Sharp armor is bullets and that's generally what is the thing hitting you most.
      rimworldwiki.com/wiki/Materials
      Sort by sharp armor.
      Make dusters out of the highest one on this list you can obtain. You may need to care about things like temperature protection on extreme biomes but the highest sharp armor materials generally also give fantastic temperature protections.
      Even if you use the worst material, cloth, it's not too big of a deal. The Flak Vest provides huge amounts of protection.

    • @benjaminkuhn2878
      @benjaminkuhn2878 7 місяців тому +1

      @@MortalSmurph Thank you very much.

  • @CarsonRH
    @CarsonRH 7 місяців тому +4

    How does this change with anomaly?

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +3

      It doesn't. The Hellcat rifle is a weaker AR but with flame. The Incinerator deals damage in a different way.
      Unless you really really want those flame attacks, which are aoe and hard to quantify, it's just the same chart.

  • @ahyc63
    @ahyc63 6 місяців тому

    good work

  • @DraconiusDragora
    @DraconiusDragora 7 місяців тому +2

    Here is my pro-tip.
    Don't Focus on just ONE weapon, have a mix of all. So you cover all distances.
    Pure example;
    Trigger Happy vs Careful Shooter.
    The way Accuracy works, both excel at their own points.
    Those with Snipers should have Careful Shooter, and be in the Backlines, they should never be the middle or frontline.
    Those with Trigger Happy, should have a quick Range Cooldown, and quick Aim time weapon, like that of an Assault Rifle. However that -5 to accuracy is a heavy ouch.
    (Shooting Accuracy x Weapon Accuracy x Cover effectiveness x Weather Condition) At 20 Skill level, a Careful Shooter, will have over 99% Accuracy (99.438% Which doesn't sound like a huge deal but it is).
    The highest Shooting Accuracy without mods, is 62, but this require the Archotech eyes, drug use, and Shooting Specialist.
    This will net you a 99.9% Accuracy, and if we then shoot at a range of 40 we use this calculus:
    0.999^40xWeapon Accuracy (Lets say 100% with a Legendary Bolt Action Rifle) 1x1(0 cover)x1(Clear weather) = Hit Chance %
    This is 96.08 (Rounded up) chance to hit.
    While Trigger Happy which has a -5, would only be at 52. 40 Shooting Accuracy is 99.8% and 60 is 99.9% (Doesn't go higher than 60), so we can do a generalized mathematical X = 0.005, making the 52 = 99.860%.
    This gives us this calculation for the same weapon, range, weather and cover:
    0.9986^40x1x1x1 = 94.6% (Rounded up).
    Which doesn't sound like much, but, it is quite a big difference, this is why it is better to use a weapon like an Assault Rifle or Minigun, which has a lot of shots, with mehish accuracy, since the volume of bullets makes up for the lack in accuracy.
    While a Sniper or Bolt Action Rifle, require the Accuracy over the speed of firing.
    However, I will say, if you have modded content and have semi-quick Long Range Rifles the Trigger Happy Trait can outgo the Careful Shooter, but always remember: Your Army, should not be Super Specialized, they should be like a Swizz Army Knife, with all ranges of engagement.

  • @yunusmile
    @yunusmile 7 місяців тому

    directly on the point, subscribed immediately. f. them intros

  • @best_protagonist
    @best_protagonist 7 місяців тому +1

    hey man, what about heavy bandolier ? its very good if you're kiting the enemy

    • @add6246
      @add6246 7 місяців тому +1

      It's good if the pawn is good enough at staying away from danger (Bionic Legs, Jogger, Jump packs, etc.) but otherwise youll always want Protective Dusters/good Power armor over a bandolier
      It's a good addition for situations where there is no danger at all like hunting unaggressive animals or mech clusters with nothing but turrets but you don't need much preparation for stuff like that anyways

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +2

      The video just got too long. I had already skimmed over a bunch of topics. I never covered topics like the bandolier and these others:
      Specialty weapons like Grenades and Launchers
      Utility Slot
      Armor Pen and Penetration
      Body Size
      Body Part Targeting
      Time to Kill rather than DPS
      Stopping Power
      Trigger Happy and Careful Shooter
      Bandolier, Gunlink and others
      Perfectly demonstrating tactics with clips of each weapon.

    • @DSlyde
      @DSlyde 7 місяців тому +3

      ​@@MortalSmurphso when does part 2 come out? 😂

  • @LeinGamer
    @LeinGamer 7 місяців тому +1

    Can we have base building vid?

    • @MortalSmurph
      @MortalSmurph  7 місяців тому

      It's on the list. Sadly the list of guides to make is about 100 long and usually I just end up streaming Rimworld rather than making guides.
      The short of base building is sadly "put everything in 1 room". But I hope to add lots of cool nuances and details.

  • @ricardomokveld839
    @ricardomokveld839 7 місяців тому +1

    Did you get that graphic 0:44 from AdamVsEverything or did he also get it from somewhere else.

    • @MortalSmurph
      @MortalSmurph  7 місяців тому +3

      I made both. I have made several of AvE's guides.
      Adam's version of this guide? ua-cam.com/video/zhke-zvGDRk/v-deo.html

    • @ricardomokveld839
      @ricardomokveld839 7 місяців тому +1

      @@MortalSmurph Ah that's very cool!

  • @pt9263
    @pt9263 7 місяців тому +1

    What is your opinion on the autopistol?

    • @MortalSmurph
      @MortalSmurph  7 місяців тому

      Same concept but significant step down from Heavy SMG: solid at short range. Rapidly falls off every step you take further away. It's actually just a tiny bit below an Assault Rifle in ranges like 1-8 but it falls off hard and the AR not so much.

    • @pt9263
      @pt9263 7 місяців тому

      @@MortalSmurph Thanks. I’ve been under the impression for a while now that it’s an underrated weapon and really not that bad.

    • @pt9263
      @pt9263 6 місяців тому

      @@MortalSmurph actually I fucking hate the autopistol it’s so ass

  • @No-vq1iv
    @No-vq1iv 7 місяців тому +2

    So the minigun is actually good now?

    • @ravell2854
      @ravell2854 7 місяців тому

      it was always good

    • @No-vq1iv
      @No-vq1iv 7 місяців тому

      @@ravell2854 Good at missing every shot maybe.

    • @myster1ousdemon
      @myster1ousdemon 7 місяців тому

      @@No-vq1iv they turn to laser beams with good stuff like eyes, shooting specs, high quality etc..
      it looks funny xd

  • @TheTSense
    @TheTSense 7 місяців тому +1

    Devilstrand Duster > Power Armor

    • @remliqa
      @remliqa 6 місяців тому

      Why not Thrumbofur Duster? If you have psychic shock lance you can easily down a pair Thrumbo without taking any damage.

  • @Zunip182
    @Zunip182 2 місяці тому

    i want math

  • @lewiskelly14
    @lewiskelly14 7 місяців тому

    Video needs zoom

  • @rickysmyth
    @rickysmyth Місяць тому

    Assault rifles only scratch the paintwork of centipedes. You need HEAT weapons to take them out. Their armour is an inch thick so to be realistic you need HEAT like what is used in real life against armor

  • @cultistofdarkness1661
    @cultistofdarkness1661 7 місяців тому

    Exactly the reason why CE is just the superior combat system

  • @Self-replicating_whatnot
    @Self-replicating_whatnot 3 місяці тому

    "Lol just use charge rifles for everything" is the extent of my gear selection.