15:31 It took me a while of contemplating and using a lot of Steve to understand why qcf 2 was launch punishable (Balance wise) On paper it looks like a very underpowered risky low which is why I used to avoid using it but after using it a bunch I realize that there are 5 things that make it launch punishable: 1) It high crushes 2) It does decent damage 3) It has good range (The most important) 4) Its unreactable 5) Steve is not supposed to have a low like this The range is most important because from the distance this hits, Steve doesn't have an unreactable low. So the opponent is not looking for lows at that distance so it is probably the easiest low to hit. Kinda like Feng's db3 without the tracking or the counter hit damage cuz its Steve. Even pkb d2/fc df2 is harder to hit because the opponent can see that you are in full crouch or peekaboo so they are actively thinking about it
Your videos are good, very informative and clear. I think you have a good vibe and a good pedagogy. I really hope you continue to deliver Steve content!
bro i can never do qcf1, for some reason the input window is a lot more tight and requires more precision than other fighting games. i have no problem doing motion inputs in SF or DBFZ
THE NOOOOCCCHHH!!! LFG! 🔥
15:31 It took me a while of contemplating and using a lot of Steve to understand why qcf 2 was launch punishable (Balance wise)
On paper it looks like a very underpowered risky low which is why I used to avoid using it but after using it a bunch I realize that there are 5 things that make it launch punishable:
1) It high crushes
2) It does decent damage
3) It has good range (The most important)
4) Its unreactable
5) Steve is not supposed to have a low like this
The range is most important because from the distance this hits, Steve doesn't have an unreactable low. So the opponent is not looking for lows at that distance so it is probably the easiest low to hit. Kinda like Feng's db3 without the tracking or the counter hit damage cuz its Steve. Even pkb d2/fc df2 is harder to hit because the opponent can see that you are in full crouch or peekaboo so they are actively thinking about it
it also goes into pkb
This guide is gonna help me get out of Blue ranks. Ty goat
Yes indeed , Greatly done for the steve gang ...W vid
Your videos are good, very informative and clear. I think you have a good vibe and a good pedagogy.
I really hope you continue to deliver Steve content!
Amazing Vid gang lets goooooo🔥🔥🔥
part1 ?!!?? Teasing us with all that knowledge incoming
let me tell you, this us gonna be aaaa lootttt 😉
time to study up
Czr dropped a vid and we just got buffs great day to be a Steve main!
We getting out of red ranks with this one
really appreciate this brev, legend
This guide is a godsend
Steve mains eating good this patch! 😎
Sway Nation Baby.... Guv Gang stand up
les go brother. time for some content creation
I have a hard time doing the rocket punch on the pad but i can do it consistently with the analog stick 🤦🏽♂️
start off slow untill youre comfortable with it, then speed up the input over time
thankyou youtube algorithm
🔥🔥🔥🔥🔥
Been wantin to see content from u🐐🐐
i kinda wish you had the attack data on but outside of that this was a fire guide. nice work
noted, thank you 🤝
Marvin Extensions
🐐
Great vid 🔥🔥🔥🔥
Steve gang in here
I could not find this video until I typed in the name verbatim
Krajcik Prairie
Nice Outfit 🔥
streets needed this thx
Will you make a video on the updates?
i think i might bc these are big changes
You forgot one last low move steve has. His DB3 toe stomp
Schaefer Extension
bro i can never do qcf1, for some reason the input window is a lot more tight and requires more precision than other fighting games. i have no problem doing motion inputs in SF or DBFZ
Up back 2 is great but i have so much trouble applying it in matches. Is it for poking or after pressure?
Raynor Freeway
Do you like 21 at all? I like it having better reach than 121 and better frames when you cancel into flk or pkb.
its not called "rocket punch" its called "rocket launcher"
Thanks for the gems dawg
Howard Brooks
Senger Glens
Jones Crossing
what would u say is steve best keepout tools for rushdown beside b1. flk2 and rocket punch?
Evalyn Causeway
ty a lot ur a god
Thanks guv!
5102 Rice Fall
Elnora Motorway
Schuster Road
Lue Forge
362 Kameron Flats
LETS GO C Z R
W
Enola Park
Mercedes Park
2070 Candace Garden
Sanford Canyon
Retta Dam
Elsa Plaza
Rogahn Rapids
lets gooooooooo
Braulio Crest
Jed Course
Earnestine Points
Kuhn Grove
yo can u release a video for the new patch?
Jacky Mount
Schultz Mews
Keely Lakes
Laurence Spurs
maybe im doing something wrong but when i duck in or sway back i still get hit or grabbed?
Every time you duck in, always duck cancel by holding db~b. Always use backsway only for a hard read
Jast Drive
Aubrey Inlet
Zemlak Inlet
Steve guide letsss goooo!!!
Also is down 1 good? i use alot and have fair bit of success although not sure how it goes in higher level of play
Thalia Neck
594 Boyer Bypass
17049 Sonya Hill
18847 Ernser Pines
b1 ain't -1 with flicker its a lie from the game its bugged af its -12 in real i think
Ya it’s bugged u got to cancel it into crouch to make it safe
@@georgies405i know still the display is lying