31X FULL TECH ARCLIGHTS... "Is this even GOOD?!" 😆 - Mechabellum Gameplay
Вставка
- Опубліковано 5 вер 2024
- SUBSCRIBE NOW! www.youtube.co...
MY MMO CHANNEL! / cobrak
Remember to LIKE the video if you liked it and tell me why in a happy little comment! :)
mechabellum,mechabellum review,mechabellum gameplay,mechabellum guide,mechabellum tips,mechabellum beginner guide,mechabellum cobrak,mechabellum high rank,mechabellum build,mechabellum best builds,mechabellum strategy,mechabellum unit guide,mechabellum unit counters,mechabellum spam strategy,mechabellum build guide,mechabellum best units,mechabellum arclight build,mechabellum arclight spam,mechabellum arclight strategy,mechabellum carry arclight,
MARCH OF THE ARCLIGHTS (Feels good to be back after a sick break!) Share your own craziest games in the Discord and we might check it out :)
MECHA DISCORD - discord.gg/5UFmpdckzm
SUB HERE for more - ua-cam.com/users/CobGames
@17:50 It looks like percentage increases are additive not multiplicative. The arclights have the +damage tech and elite marksman already, so on a lvl 5 arclight it's +200% from the damage tech, +100% from elite marksman for a total of 400% damage before the item. Adding 75% more to get to 475% doesnt look nearly as impressive as a percentage increase, even though it's the same flat number increase to damage as you would see with no techs on the unit.
Health on the other hand isnt increased by any of the techs, so it actually is a +75% increase, which looks much more impressive.
Damn right on man. Clean breakdown
really glad someone did the math
12:30 improved stormcaller decreases range.
Shields on the Phoenixes would have fixed it quite a bit sooner I think. Double the shots from the Arclights to take down the phoenixes would have been a big differences.
Also more levels on the buildings to prevent/reduce the debuff.
But yeah, backseat gaming = best gaming
deployment spec finally at round 10 sucks for an arc light build
Phoenix + Vulcan is THE counter to carry arcs tbh.
Personally prefer crawlers as chaff if I already have anti air capability, they have more models and are better chaff without any uppgrades.
The Arc player also needed a couple of chaff units behind the arcs to arrive after the arcs killed the mustangs that the phoenixes would then get stuck shooting.
Really dont remember when I would have lost with carry arcs if I got it that far, but I usually only go that heavy into them if arc experience comes up.
Wish u checked level dmg and range on phx. This game was so dumb on so many levels. 3x mustangs clearing chaff. Phenixes immediatelly locking on arcs. If arc guy built late arriving chaff he would easily win. But mass stormies would wipe all arcs in few second. When you have mass stormies, war factory do nothing. ER storms would be best card for our iphonman.
just my personal opinion , but since abuse of it, arc are OP, especially if you commit
Oh wow. Both players had the Intensive Training skill and both didn't take the skill specialist.
who uses the most varied units?
Arc spam is utterly broken. You can't spam 31 other units and not leave yourself open to a hard counter. These things counter everything except extended range stormcallers? Which are so easily countered by warfactory, mustangs, or missle interceptors.