Thank you for creating this excellent content! It is invaluable to those of us just starting out and learning how to navigate such a deep subject. Your attention to detail is very appreciated! Please do not take this as a negative comment. As a noob, I would have liked the full walk through of measuring the old part and inputting the parameters into fusion 360. Why? because I know absolutely nothing, but would really like to learn by watching the examples of others. Cheers, and thank you again for putting this out there.
Your comment got me thinking, and I ended up making a full tutorial on taking measurements and designing a part with user parameters! Hope this helps :) ua-cam.com/video/MbJJxMlViC4/v-deo.html
@@MorleyKert I can't thank you enough. It's hard to convey to you my gratitude for putting in the time and effort to showing everyone how to do this. Learning how to replace or replicate parts is one of the main features in my opinion for learning how to effectively use a 3D printer. THANK YOU.
Calibrate may not have existed when this video was done? It's three years old. But definitely don't use the method in this video, use calibrate as demonstrated in ua-cam.com/video/HVEaYfdsgXc/v-deo.htmlsi=yMWMkULAtQA5fYJE&t=195
it was very cool to see your workflow. Seeing such a functional use for this program really highlights how powerful the tools available to us have become. Also, you can save a few steps by using the calibrate tool within your canvas. You just click on two points and type in the know measurement and your canvas automatically scales.
Thanks for this video. On my current (January 2023) version I can "Calibrate" my imported sketch. After inserting the canvas, right click on the image and select "calibrate". Select two known points on the image and enter the known distance between them. Hey Presto! Job done.
Super helpful! I am a total beginner, but I appreciated very much how you explained and walked us through bridging real-world objects with 3D objects in Fusion. Very well presented!
Why do you do your scaling factor math rather than just right clicking on your component and selecting calibrate? I'm curious to know if there's a reason for it
I guess that the calibration function is much easier + faster , but for accuracy the manual would be best , tho you dont usualy need THAT much accuracy for simple projects.
Oh man you are taking the looong way to scale your canvas. Just right click the canvas in the tree and select 'Calibrate'. Then click your ruler 0" and ruler 4", this gives you an entry box to tell Fusion this is 4". Boom done.
Man, this is so much easier. I am going to try and use this to make some custom brackets for those stupid ass rock lights the kids are putting in their wheel wells. This should be interesting
Thank you so much for how to do this. I just watched it last week and this week needed to use this technique to fix a broken plastic part from a closable kitchen trash can. I would never have realized that could be done without seeing your video.
Everyone in a while I forget how to do and come back. This has to be like the 5th time hah. Great video thanks so much Skip to 3:05 to get to the part where you need Thank you so much for this video!!
I think an easier way of doing this would be to take a measurement of one dimension of your object on each axis and drawing a sketch line of that length on the desired plane. After drawing the line, you can insert the photo and scale the image to align the measured dimension with the line you drew. Then, you can simply outline the rest of the object using sketch elements.
Fantastic. I am new to fusion but did something very similar in C4D to draw 3D objects from photos many years ago. Lots of stuff to learn and this is very helpful
love the idea of having a rule in the shot. something i will include in future shots BUT am I missing something? why go to all the trouble of scaking factors if you can just calibrate the canvas?
Could you do a video where you insert the bottom veiw as well? I have a part that I want to model that has a very different bottom view from the top view.
I think a great future project would be to model a phone mount that can attach to a metal frame and allow the phone to look directly down at an object. That way, you could get perfect top view photos without perspective distortion.
If you imported the picture and go to canvases in the component list left side an select on the image .then you right click and under the edit Canvas option you have the Calibrate option. You don't need to calculate the scale choose to point and it will you give a measurement and if for example you have 10 mm on the scale and type 10 mm in the box and you are don.
You can click on "canvas" on the left side of your window and your image you inserted will be below in a drop down. Right click on your image and hit "calibrate". Do the exact same thing where you put one mark at the 1 and another at the 4 and your entire image will be calibrated. You can skip everything else you did. You did it the long and unnecessary way.
you made this way harder than it needs to be. If you go to the canvas image, right click and click "calibrate" select zero and 4" then calibrate that to 4". Done, no math or anything.
Thank you for creating this excellent content! It is invaluable to those of us just starting out and learning how to navigate such a deep subject. Your attention to detail is very appreciated!
Please do not take this as a negative comment. As a noob, I would have liked the full walk through of measuring the old part and inputting the parameters into fusion 360. Why? because I know absolutely nothing, but would really like to learn by watching the examples of others.
Cheers, and thank you again for putting this out there.
Thank you for the feedback! That’s really good to know; perhaps I’ll make a tutorial on measuring a part and inputting user parameters
Your comment got me thinking, and I ended up making a full tutorial on taking measurements and designing a part with user parameters! Hope this helps :) ua-cam.com/video/MbJJxMlViC4/v-deo.html
@@MorleyKert I can't thank you enough. It's hard to convey to you my gratitude for putting in the time and effort to showing everyone how to do this. Learning how to replace or replicate parts is one of the main features in my opinion for learning how to effectively use a 3D printer. THANK YOU.
❤️❤️
Do you have a write up?
Easier just to use calibrate to get the scale of the photo right. Thanks for the video. Definitely learnt a thing or two.
Calibrate may not have existed when this video was done? It's three years old. But definitely don't use the method in this video, use calibrate as demonstrated in ua-cam.com/video/HVEaYfdsgXc/v-deo.htmlsi=yMWMkULAtQA5fYJE&t=195
Calibrate existed 7 yrs ago. Good video to understand HOW calibrate works though
it was very cool to see your workflow. Seeing such a functional use for this program really highlights how powerful the tools available to us have become. Also, you can save a few steps by using the calibrate tool within your canvas. You just click on two points and type in the know measurement and your canvas automatically scales.
Thanks, Jacob! I'll definitely try the calibrate tool next time, and I'll pin this comment so other people can know about it.
was just about to mention the calibrate tool too ;)
Thanks for this video.
On my current (January 2023) version I can "Calibrate" my imported sketch.
After inserting the canvas, right click on the image and select "calibrate".
Select two known points on the image and enter the known distance between them.
Hey Presto!
Job done.
Super helpful! I am a total beginner, but I appreciated very much how you explained and walked us through bridging real-world objects with 3D objects in Fusion. Very well presented!
Why do you do your scaling factor math rather than just right clicking on your component and selecting calibrate? I'm curious to know if there's a reason for it
I guess that the calibration function is much easier + faster , but for accuracy the manual would be best , tho you dont usualy need THAT much accuracy for simple projects.
I was wondering the same thing?!?!
Oh man you are taking the looong way to scale your canvas. Just right click the canvas in the tree and select 'Calibrate'. Then click your ruler 0" and ruler 4", this gives you an entry box to tell Fusion this is 4". Boom done.
Man, this is so much easier. I am going to try and use this to make some custom brackets for those stupid ass rock lights the kids are putting in their wheel wells. This should be interesting
Why didn't you use Calibrate to adjust canvas size/scale?
Thank you so much for how to do this. I just watched it last week and this week needed to use this technique to fix a broken plastic part from a closable kitchen trash can. I would never have realized that could be done without seeing your video.
That’s awesome, I’m so glad it was helpful! 😁❤️
Everyone in a while I forget how to do and come back. This has to be like the 5th time hah. Great video thanks so much
Skip to 3:05 to get to the part where you need
Thank you so much for this video!!
Best video on this subject ive seen so far!
Thank you!
This is the perfect walkthrough I needed-thank you!
The calibrate tool is your friend
you can calculate directly in fusion. No need for a calculator.
I think an easier way of doing this would be to take a measurement of one dimension of your object on each axis and drawing a sketch line of that length on the desired plane. After drawing the line, you can insert the photo and scale the image to align the measured dimension with the line you drew. Then, you can simply outline the rest of the object using sketch elements.
Fantastic. I am new to fusion but did something very similar in C4D to draw 3D objects from photos many years ago. Lots of stuff to learn and this is very helpful
Great to see a real world example.
Great video, thank you.
Thanks for watching!
good tutorial! thanks
love the idea of having a rule in the shot. something i will include in future shots BUT am I missing something? why go to all the trouble of scaking factors if you can just calibrate the canvas?
I would take the pictures with a small framing square. That way you have an _x_ and a _y_ axis and can correct for distortion.
That’s a good idea! Could also do it on a cutting mat
Can you not just use calibrate?
You can! I did not know about that tool until after I made this video.
Very useful !
Thank you very much
Could you do a video where you insert the bottom veiw as well? I have a part that I want to model that has a very different bottom view from the top view.
This is great, I've never used a canvas fusion is such a crazy app
The true depth of features is wild!
I think a great future project would be to model a phone mount that can attach to a metal frame and allow the phone to look directly down at an object. That way, you could get perfect top view photos without perspective distortion.
that´s great content, ´n I would love if you was show up the rest of this process at be done ready to print it. BTW thanks alot. cheers.
Thanks for watching!
If you imported the picture and go to canvases in the component list left side an select on the image .then you right click and under the edit Canvas option you have the Calibrate option. You don't need to calculate the scale choose to point and it will you give a measurement and if for example you have 10 mm on the scale and type 10 mm in the box and you are don.
Great video.
You can click on "canvas" on the left side of your window and your image you inserted will be below in a drop down. Right click on your image and hit "calibrate". Do the exact same thing where you put one mark at the 1 and another at the 4 and your entire image will be calibrated. You can skip everything else you did. You did it the long and unnecessary way.
right click on the canvas and calibrate saves you some time instead of setting a scaling factor ;)
Oh but no teachings about the tracing ? Thank you ! Nice video !
you made this way harder than it needs to be. If you go to the canvas image, right click and click "calibrate" select zero and 4" then calibrate that to 4". Done, no math or anything.
those are printed in the wrong orientation considering the applied load
Hello sir can you help me with one thing?
soooo hel[ful
its funny because im here trying to learn how to design a part for a toilet aswell
Turn on max compatibility on your phone and you won’t have to do all that