I've been using Cinema for a long time. It's accounts for a good part of my income. But occasionally I get pulled away on other types of jobs (2D After Effects) for a long stretch, and when that happens, I absolutely love watching your tutorials to help me get back on track and as confidence builders. Your tutorials are amazing!!! Plus, I love how you often include the UV phase of the process. Please keep up the great work and thank you, thank you, thank you!!!
I like modeling in C4d. Yes it can be hard and difficult sometimes and take a lot of time to solve some topology problems. But if you understand how it works you will have a deep knowledge to use it in other apps.
Just to comment on the first part of the video, its super important to know how to model complex shapes like this in cinema/blender because very often I will get a file from a client which they created in solidworks etc and it will have a lot of very sharp edges which cant then have bevels applied to them so I have to recreate the part and your videos have helped massively with this so thank you.
Great tutorial! I love it when you try to keep things simple, but one thing I really want to see in future tutorials, when it comes to UV unwrapping, most of the time you just do stuff without fully explaining them. For example, when you select stuff to unwrap, seems or whatever it's called, can you maybe try to explain what are you looking for and why select these seems or what are you looking for. other than that I really enjoy your tutorials and I learn a lot from them! keep up the great work!
Thank you very much for your comment; I really appreciate it! I would like to explain everything, but doing this in every tutorial would be both exhausting and incredibly long to make. That is why I try to classify every tutorial; for example, this is an advanced one (it is in the advanced tutorial playlist), so I skipped some basic or fundamental explanations. For beginners, I have a beginner-friendly tutorial playlist in which I try to explain every move I make, just like you said.
Even though I use blender but your tutorial is absolutely great especially because it include uv mapping part also. Little thing I was thinking that on two side curved surfaces it becomes very difficult to adjust the vertices because it ruins the curvature so I think for such hard surface software like plasticity do a better job, also when we step forward on applying subdivision, we filled with the fear of losing flexibility in shape in case we have to do any changes in primary curvature. I know we can make a backup but we have to adjust forward history. However along with blender I also used 3DS Max which solve this issue by using edit poly modifier to have total control over any level of sub division but Blender and cinema 4D lack such functionality. Even UV mapping is also added as modifier in 3DS Max. Retopology is also work as modifier which gives you total flexibility on your history. Please comment your view on this topic.
Yes, you are absolutely right about the edit poly modifier; C4D needs a deformer like it. Right now, you have to make objects editable to proceed, which destroys the flexibility, so my biggest wish for the upcoming versions is to have a similar deformer or system.
You can right click on one of the axis right after you select the polygons, in this new menu, you will find orientation ans position of the axis, these options will solve your problem.
Mert bey merhaba. Kullanıcı arayüzündeki sembol ve menüler çok küçük. 4k TV' de izlememe rağmen yazi ve rakamlar okunmuyor. Sembol ve yazıları büyütmeniz mümkün mü?
Merhabalar Hakan bey, maalesef çoğu izleyici monitörde izlediği için pek böyle bir istek yok o yüzden çözünürlüğü değiştirmem mümkün değilde ama öneri için teşekkrüler.
Hello, how about it, it's me again, how can you put the reference image just as you put it, is it directly from cinema or is there an external application that does it. excellent tutorial
The man I learnt from. How amazing is he. Fly like a butterfly after learning from Polygon Pen ua-cam.com/video/7Mf_UXY7tZU/v-deo.html Remember all, its about the techniques to reach the end result! And he is absolutely superb in that!
I've been using Cinema for a long time. It's accounts for a good part of my income. But occasionally I get pulled away on other types of jobs (2D After Effects) for a long stretch, and when that happens, I absolutely love watching your tutorials to help me get back on track and as confidence builders. Your tutorials are amazing!!! Plus, I love how you often include the UV phase of the process. Please keep up the great work and thank you, thank you, thank you!!!
Thank you very much, it is cool to hear these, appreciated!
Man, you are the best teacher, love from Mexico to Türkiye. İyi günler!
I like modeling in C4d. Yes it can be hard and difficult sometimes and take a lot of time to solve some topology problems. But if you understand how it works you will have a deep knowledge to use it in other apps.
cool tutor, the uv unwrapping part is very usefull
Just to comment on the first part of the video, its super important to know how to model complex shapes like this in cinema/blender because very often I will get a file from a client which they created in solidworks etc and it will have a lot of very sharp edges which cant then have bevels applied to them so I have to recreate the part and your videos have helped massively with this so thank you.
Thank for the comment; you are right!
I use blender but start watching your all video because of topology ...good job...keep it up... amazing tutorial.🎉
Glad to hear that and thank you!
Great tutorial!
I love it when you try to keep things simple, but one thing I really want to see in future tutorials, when it comes to UV unwrapping, most of the time you just do stuff without fully explaining them.
For example, when you select stuff to unwrap, seems or whatever it's called, can you maybe try to explain what are you looking for and why select these seems or what are you looking for.
other than that I really enjoy your tutorials and I learn a lot from them! keep up the great work!
Thank you very much for your comment; I really appreciate it! I would like to explain everything, but doing this in every tutorial would be both exhausting and incredibly long to make. That is why I try to classify every tutorial; for example, this is an advanced one (it is in the advanced tutorial playlist), so I skipped some basic or fundamental explanations. For beginners, I have a beginner-friendly tutorial playlist in which I try to explain every move I make, just like you said.
These tips are amazing! Thank you for the clear and helpful walkthrough keep up the amazing content! :)
Thank you very much, much appreciated!
best modeling content on youtube! thanks you man
Thank you!!!!
Outstanding Lesson!!! Thanks a LOT!!!
Thanks
Glad to see your new tutorial!Thank you!
I would really like to get into Blender as well!
Excellent opening statement!
Thank you, I get asked a lot about that.
Great 🌹
Hi! Your lessons were very useful for me. Can you tell me about your job? Where do you work?
muy buen tutorial, Como siempre gracias
Even though I use blender but your tutorial is absolutely great especially because it include uv mapping part also.
Little thing I was thinking that on two side curved surfaces it becomes very difficult to adjust the vertices because it ruins the curvature so I think for such hard surface software like plasticity do a better job, also when we step forward on applying subdivision, we filled with the fear of losing flexibility in shape in case we have to do any changes in primary curvature. I know we can make a backup but we have to adjust forward history. However along with blender I also used 3DS Max which solve this issue by using edit poly modifier to have total control over any level of sub division but Blender and cinema 4D lack such functionality. Even UV mapping is also added as modifier in 3DS Max. Retopology is also work as modifier which gives you total flexibility on your history.
Please comment your view on this topic.
Yes, you are absolutely right about the edit poly modifier; C4D needs a deformer like it. Right now, you have to make objects editable to proceed, which destroys the flexibility, so my biggest wish for the upcoming versions is to have a similar deformer or system.
Thanks 🙏
I Polygonpen! Do you know how could I scale a selection of polígonos based in their individual origins? I can't do that. Thank you very much
You can right click on one of the axis right after you select the polygons, in this new menu, you will find orientation ans position of the axis, these options will solve your problem.
Very cool, my friend. Is there a way for beginners to make a uv map?
Yes, you can use automatic UV tools like packed one.
Mert bey merhaba.
Kullanıcı arayüzündeki sembol ve menüler çok küçük.
4k TV' de izlememe rağmen yazi ve rakamlar okunmuyor.
Sembol ve yazıları büyütmeniz mümkün mü?
Merhabalar Hakan bey, maalesef çoğu izleyici monitörde izlediği için pek böyle bir istek yok o yüzden çözünürlüğü değiştirmem mümkün değilde ama öneri için teşekkrüler.
Hello, how about it, it's me again, how can you put the reference image just as you put it, is it directly from cinema or is there an external application that does it. excellent tutorial
Hey, this program called ''PureRef''
@@polygonpen thank you very much, grateful
hey polygonpen, where did you study ? :)
thanks
You are amazing brother ❤
Thank you bro!
Great 👍, texture and rendering is missing bro other wise it was whole pack
Yeah, exactly but I needed to stop there but it has great tips about Subd, roundings and auto UV tools.
The man I learnt from. How amazing is he. Fly like a butterfly after learning from Polygon Pen ua-cam.com/video/7Mf_UXY7tZU/v-deo.html
Remember all, its about the techniques to reach the end result! And he is absolutely superb in that!
Thank you, much appreciated :)
❤❤❤
you are best
Thank you!
💖💖💖