Honestly, the one thing that I love the most about the various Blender tutorials is less the end result, and more the specific tidbits I can gleam from each and every Blender artist, the small tricks that one person uses that another doesn't. For example, I didn't know about the way to automate the rotation via #frame/[num], first time I see it used by anybody else before That will prove useful.
These tutorials are what I love. Short, to the point, awesome, and USEFUL. Keep it up. I expect your channel might hit 10k by the end of the year if you keep up this pace.
I noticed mine didn't have the same nice falloff, something not mentioned I believe is that you have View Transform changed to Filmic under the Color Management in Eevee's settings, is that correct?
Thanks this helped me. Additionally, for anyone else learning, it seems he has bloom checked in the same Eevee settings tab, and in the World tab, background is set to black. and the floor and axes are unchecked in the overlay settings on the top right next to the viewport shading modes.
Sup man , I'm so grateful for ur tutorial , but I have a problem . I created a shield , but I can’t normally export it in Unreal Engine 5 . Could u pls help ?
dumb question but how would i go about adding like a distortion? like say i want whatever is inside to get a slight rippling effect as if the sheald was twisting the light around them.
for the layer weight node plug the "facing" in to the "exponent" of power node, it will take tinkering to get it right, wish i could send you the setup i made for it .
you probly figured it out by now but eeh , you have to click the thing that says bloom, it is in the "render tab" aka the one that looks like a little like 📺
PROBLEMS (I'm using 2.82) 1:My emission doesn't make that "FOG" like arora effect like yours 2: My noise node doesn't have roughness 3: it doesn't rotate and I recieved an error when attempting to use the #FRAME/12 script cmd something about permanently enable script execution' wasted tut for me 0;[
i'm pretty much a blender noob but when i tried to follow this tutorial the emission only shows on the inside of the sphere and not on the world around it... any idea what i'm doing wrong? thanks for the great content bbbn!
From what I can tell this tutorial won't work for people using Cycles as there's no way to get the nice bloom-like glow around the object like in eevee. sad :( Though this does give me a good idea for a different effect...
man this is too hard to understand, can you please say like what u pressed like im 1 hour in and 1 and a half minutes have passed on your vid 😭 I also dont know how to "switch" on that sphere. Like that it is black on the inside that doesnt show??
Honestly, the one thing that I love the most about the various Blender tutorials is less the end result, and more the specific tidbits I can gleam from each and every Blender artist, the small tricks that one person uses that another doesn't. For example, I didn't know about the way to automate the rotation via #frame/[num], first time I see it used by anybody else before That will prove useful.
You could also do #sin(frame/[num]), and cos, and tan, etc.. it's really coolio
These tutorials are what I love. Short, to the point, awesome, and USEFUL. Keep it up. I expect your channel might hit 10k by the end of the year if you keep up this pace.
Totally agree
here from curtis and I'm glad I subscribed, I can already feel I'm going to learn alot of tips and tricks.
Great tutorial, works on 4.3!
mine is not glowing
Go to render property then press ok to the bloom. It will be ready
It won’t glow in Cycles. You need to render it and open it in the compositor, then add a Glare mode with Fog.
Turn on Bloom in the render tab
the best and quickest way to make a cool animation in blender! Layerweight - my favorite one. Thank you Bbbn192
This is what i need the whole time
I know im kinda late to comment but How do i remove this kinda particle light I cant do the same effect as this
This was a very lovely tutorial. I really appericate you teaching us this. keep up the good work.
Is it possible to have the shader react to other objects WITHOUT going into Edit Mode?!
Dude you are a genius, freaking awesome.
hey is it possibel to make an aura around a character using geometry nodes? like the aura is perfectly around the mesh
I noticed mine didn't have the same nice falloff, something not mentioned I believe is that you have View Transform changed to Filmic under the Color Management in Eevee's settings, is that correct?
Thanks this helped me. Additionally, for anyone else learning, it seems he has bloom checked in the same Eevee settings tab, and in the World tab, background is set to black. and the floor and axes are unchecked in the overlay settings on the top right next to the viewport shading modes.
3:15 the other half isnt going invisible its fully bright
Awesome, i am definitely going to use this effect in an animation shot! Thank you
Fantastic Breakdown! Have used your fire/smoke shader before, very creative designs.
how do you bake this into a texture? For me, only the bottom line shows up
Thank you for your beautiful effect. Thank you so much.
Sup man , I'm so grateful for ur tutorial , but I have a problem . I created a shield , but I can’t normally export it in Unreal Engine 5 . Could u pls help ?
Can It be done with a sword, to simulate a 3d flaming sword, fire from all angles, i did the fire sword tutorial, but that was 2d
Great video and gj!
how can i export the shield to unity and make it to move in unity?
how do i export this to unity?
Thank you - this is great!
dumb question but how would i go about adding like a distortion? like say i want whatever is inside to get a slight rippling effect as if the sheald was twisting the light around them.
0:56 what did you did there? double click?
Bro Exactly I hate when ppl make tutorial and dont even tell what they are doing.....LIKE BRUH SORRY IDK THESE THINGS BUT TELL ME!!!!!
Its ctrl+shif+L click . But there are more stuff he used with more shortcut keys So idk. Its really confusing....
😲Wow! This is amazing! I love this guy!
could I theoretically run a scale+pixelate to make these low poly for a ps1 style?
How do i make this effect on a square?
Ground gradient still glitches out the final result like what was seen in the final result. How would one go about troubleshooting this section?
Rad tutorial! Thank you 💙
Room!..... Shumbles!
This is the only reason why I'm making this
how do i do this with plane? when i copy the material to plane, it only show when in certain degree and the middle not transparent like sphere.
for the layer weight node plug the "facing" in to the "exponent" of power node, it will take tinkering to get it right, wish i could send you the setup i made for it .
You are amazing guy dude ☕️🎬💜❤️
very nice brother
Awesome tutorial
why mine doesnt have glow?
you probly figured it out by now but eeh , you have to click the thing that says bloom, it is in the "render tab" aka the one that looks like a little like 📺
me try do the same but it dont work
Great tutorial!
how to get it to ue5.3
Please make can you make a tutorial on how to make a design like the one on the cover of your UA-cam channel?
why my transparent bsdf doesnt work in EEVEE
really helpful!
awesome dude!
Do I need to update my blender mine does not look like this
it might be becuse he used a one from a year ago. few changes between when this was uploaded and now.
not working after like 10th time replaying your method, i gust got half sphere that has no input on ground
Thank you big fella 😊
Beautiful
PROBLEMS (I'm using 2.82)
1:My emission doesn't make that "FOG" like arora effect like yours
2: My noise node doesn't have roughness
3: it doesn't rotate and I recieved an error when attempting to use the #FRAME/12 script cmd
something about permanently enable script execution'
wasted tut for me 0;[
I heard you could make the magical shield with geometry nodes I just don't know how it's pulled off.
unity 사용 가능?
its so good.
Amazing
Wow Wow Wow that's soooooo cooooooool
nice and wonderful
amazing!
Nice, simple and you got a new subscriber!!!
Excellent!
How to export this model in fbx.
I have problem while exporting
I lose shader while exporting
Please reply
i'm pretty much a blender noob but when i tried to follow this tutorial the emission only shows on the inside of the sphere and not on the world around it... any idea what i'm doing wrong? thanks for the great content bbbn!
so i just turned on Bloom on the render properties tab on the right and that did the trick for anyone with the same problem :)
@@q8a5 Lol hahahahahahahahha
Ward of dawn 😎
now put this in a real life!
Potential for Op-op fruit😮
From what I can tell this tutorial won't work for people using Cycles as there's no way to get the nice bloom-like glow around the object like in eevee. sad :( Though this does give me a good idea for a different effect...
Thanks for saving me time. Ran into a wall and thought I was doing something wrong.
01:30 Man wth did u press with Left click......Its all really confusing man....IM not liking it.....
Where did you learn all these effects, its amazing!
Using Blender 4. Glitching, yup, 3:25, looking like your viewport, nope.
and u export how :|
Oh.
It’s good to make jellyfish
INJECTION SHOT
ROOM
man this is too hard to understand, can you please say like what u pressed like im 1 hour in and 1 and a half minutes have passed on your vid 😭 I also dont know how to "switch" on that sphere. Like that it is black on the inside that doesnt show??
amazing!