LAMS Turrets? From the Depths
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- Опубліковано 4 жов 2024
- How do you even compare and contrast this properly? 🤔
LAMS Tutorial: • LAMS Tutorial - From t...
Self-Contained Laser Turrets: • These Lasers Are Terri...
CIWS Controller Basics: • CIWS Controller Basics...
Giant Boat Build (With Lasers): • Big Battleship, Full B...
Superstructure Pack One (Not Two): steamcommunity...
Channel Membership: / @borderwise12
BorderWise Twitch: / borderwise
BorderWise Twitter: / borderwiseweta
BorderWise Patreon: / borderwise
Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
The 126ers - Palmetto Moon
The 126ers - The Day Is Close
The 126ers - Traveller
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Planes
At 9:30 You did not "steal" that superstructure. I made it publicly available for people to use for things like this. And the fact that one of my favorite streamers used it totally made my day
Glad to hear it made your day! And thank you for making that superstructure pack, I will definitely keep using it. 😁
For context, since last LAMs video this was something I proposed as being more effective than spinner LAMs so I wanna properly explain what I meant:
I mean using pre-existing turrets, since lasers only need to point to the turret axis block to interact with LAMs and laser systems on a turret, you can fit LAMs nodes in very tight and slim spaces, like for example on your main guns, your secondary guns etc, it bypasses the need of creating a dedicated turret by using existing ones, of course those turrets are generally way bigger targets since they need to be big enough to house the original weaponry, so that would be their main downside (also a lot more explosive in a lot of cases).
Also regarding the need for less LAMs nodes since the turret spins to the target, yes and no.
Yes if you are in a 1v1 situation.
No if you are fighting against a group, nodes on all sides are still needed if you have enemies on all sides, even if they are turreted.
So it's absolutely fine for example on 1v1 tournaments, not so much in campaigns or fleet tournaments.
well said mate
Ah, I guess I took you too literally. Whoops. XD
Sticking them on the main turrets is something I have literally never done, but it could be interesting to try that.
@@BorderWise12 No problem, I should have elaborated to begin with, personally never used it myself, or LAMs at all since I am not a laser guy but it should basically amount to what I said, less expenses in turrets and space but way more susceptible to being shot off, especially if it's on a turret carrying more volatile weapon systems, and the downside is not that bad actually thinking about it, after all, if you lost all your guns you lost the battle, so there is not much point in struggling further, well in 1v1s anyway.
The main advantage LAMS ball turrets can have is the use of SRCs, as those can be used for extremely high burst damage at shorter ranges. If they're tuned to only operate at 150-200m the damage multiplier grows significantly, and that can make small burst LAMS setups on small ships much more viable.
They're still not a perfect solution if you don't have deck space, and as such are mostly focused on missile ships, but they also give you the CIWS setup options that allow you to pick and choose your shots much more effectively
Though, this could be useful to add onto dedicated detection turrets, generally I'd setup two LAMs loops on anything 400k+. then if part of the loop is shot, the loop continues to function, if the loop feed from the LAMs or the LAMs for that loop is taken out, at least there is a second LAMs loop. a loop is just an circle in the freeboard that is fed from a couple places from within the citadel.
I've begun setting my targeting turrets ups for Lams integration. Really helps with survivability when you have multiple of these AI targeting turrets, each set to a different mainframe.
I think EMP can't propagate into subconstructs, so by placing LAMS on turrets they become insulated.
Also sometimes LAMS nodes on the "inactive" side will waste charge on projectiles that have overshoot.
It used to be like that...
And then EMP got patched, so whoops. 😅
You can get more bang for you buck regarding shields on turrets I'd imagine. Keeps some of your larger CIWS pointed at whatever hurts the most?
Good point. I keep forgetting that shield projectors even exist. 😅
How do you dare have fun!
This is a game afterall! ;-)
Despite this being something I do, it’s probably just better to have the munition warners on the turrets and the lams elsewhere or have a combination of stationary and turret lams
I just put a few LAMS nodes evenly over the surface and a few on the already extant turrets when I build normal ships, but with anything really big I like two-axis turrets with a decorative short range laser and a LAMs node above it. It helps that if I use lasers at all, they are stupidly overpowered, so I never have to worry about enough coverage :D
Bardcore Beatles Norwegian Wood in the background making this build super cruisy....
A lam on turret block can be advantageous by always facing the enemy
A lam on turret block can be disadvantageous by always facing ONE enemy.
Personally I still think having more nodes is better then having them spin around. There's no delay of waiting for it to rotate into position and even if it gets destroyed on one side you still have the other side defended. On top of taking up less space in a larger variety of locations. However I have considered the idea of putting nodes on APS CWIS turrets.
The big issue is having the munition warners spinning around like that. Unless they changed it, those loose effectiveness the faster they spin. Having them trying to track missiles like that is going to make it harder for them to find missiles in the first place. On the flip side of that, I've considered having them on a spin block that always points north. Then they would almost always be close to 100%.
Loved the video @Borderwise! Can't wait for the next video man! Can't wait for more of the "Ashes of the Empire" Campaign man! I'm not too big on LAMS as I am with Practical Shells and Weapons like those of the Second World War! Which Reminds me, Don't forget to check out the World War Two Designs that I listed on the Comments section of the First Stream/Vod of the "Ashes" Campaign man, as well as any supplemental information about the Guns and other Ordinance for them too!
I hear the Tyr screaming in joy
Just a heads up here, but you probably want to use a 3m turret base and turrets with nothing but the laser lensing components in it to maximise the rotation speed you can get from them. That way you don't get DDOSed quite so easily and pipe in the actual power from a fixed laser brick with more significant amounts of armour.
I think this kind of setup would can be supplemented by having simple weapons with them. Though that's just for taking out missiles and CRAM shells. But that's me talking, still need to learn a lot in FtD.
Hey Borderwise, any tips for making a fuel/steam engine because I can't seem to make an efficient engine for bigger crafts.
Yeesh, I really need to make some more tutorials for both those things, don't I? 😅
I'll mention two of the most straightforward tricks for efficient fuel and steam engines:
For efficient fuel engines, try and thread exhaust through as many turbochargers as possible. It's complicated spaghetti, but it pays off.
For steam engines, it helps to recycle the steam. See the little arrows on the steam pistons? Channel steam through them and into other pistons and you'll get more use out of your steam. 👍
@@BorderWise12 ok thank you so much I really Appreciate the tips
wait didnt you make a vid on the same thing a few months ago?
Not quite. I do refer to it here, but that was self-contained offensive laser turrets, not LAMS.
HOW DO I MAKE MY LAMS WORK. THEY HAVE MUNITION WARNERS, BUT THEY NEVER FIRE.
- Are they connected to the laser system, via connectors or transceivers?
- Do you have sufficent engine power, materials and/or fuel storage to run them?
@BorderWise12 I did have them connected, and I had enough engine power, idk what I did, buy they work now.
having seperate, selfcontained lams is not a bad idea. my battleship had 6 independent lams, 8 engines, 6 ammo-magazines,12 independent missile launchers, 4 mainguns and i think...16? secondary guns... and 3 AIs. not only was that thing nearly unkillable, it also just kept dealing damage, it was down to around 60% and still killed a greatshark...thing...damnit, whats it called, you know the scary big sharkship.(from a few years ago)
anyways, in battle as in aeronautics, redundancy is king.
Splitting your systems is bad because it reduces your ability to direct your entire defense budget to specific areas, whereas a single LAMS can direct the entire laser's burst damage to any area in particular, which means extremely dense attacks can be stopped. Everything else is good, redundancy is definitely something to shoot for, but splitting LAMS seriously weakens their efficiency.
So do you have sepperated citadels as well?
@@CreeperDude-cm1wv everything is in multiples, the whole point was that this thing could be below 60% at the start of a fight and still win it. not just hard to kill, but hard to disable. designs with 1 of everything get disabled very quickly once they start taking real damage.
@@tomduke1297
Hmm, I'll have to try that sometime, a multi citadel scheme
@@CreeperDude-cm1wv i certainly had fun building it and playing around with it.
Any chance of a melee ultra short range missile defense system using the PAC as a laser flyswatter? 😁
PACs can't damage missiles... so no, unfortunately.
Yeah... still not happy that they just hardcoded certain weapons to not be able to to do it, simply because they didn't like people using them that way.
@@Daemonworks I guess they didn't have to write any code to not make certain weapons work against projectiles.
I think it also might be annoying to see your 1000000 damage PAC beam end up sending an 63mm shell into oblivion.
People would complain about that too.
By the way, does anyone here know if melee laser cutters work as an CIVIS?
I have not seen a Jedi style LAMS.
@@Daemonworks PACs are pin point accurate at close range and can output considerable amount of damage in little time, so I can see why they excluded PACs from being able to do it, also way easier to tweak, so you could easily end up with something that may not be more efficient but easier to deploy than LAMS or Anti-Missile Lasers in a fraction of the space.
you had the perfect chance to make sooty lams turrets, and you didnt.
I'm saving Sooty's precious mug for a REALLY good LAMS turret. 😛
me likee
69th like
What about a cwis lams turret with interceptors shields and decoys on it?
That is the next 'logical' step, yes! 😆