Meanwhile, some sort of eldritch abomination that exists on the edges between our physical and digital reality is slowly gathering strength every time somebody triggers a glitch like that.
"I went into the PokemonCenter to Heal my Team. I heared the so Iconic Sound, but whatever was healed, it weren't my Pokemon." CreepyPasta in Two Sentences? :B
"Whatever it was healing, it wasn't our Pokémon" Well obviously it's futilely trying to put a bandaid over the gaping code wound that is your inventory at that point :V
Hmm, maybe the reason why Lg- makes the game lag is because it's name consists of two letters in the word "lag". Coincidence? lol ...anyways, great informative video! It's so cool to see how glitch items and other processes work in Gen 1 to just manipulate everything. It also peaks my curiosity too.
14:54 "What are you looking at? I'm actually Pidgey, not Pikachu with a Pidgey mask! You're Pikachu in a trainer disguise; how dare you!" Seriously though, I think its the back of Pikachu, but it looks like a Pikachu with a bird head... O_O
I've played with most of these glitch items before and it was very interesting to see the explanations for why these items do what they do! (One minor note, the audio recorded from the games contained a very high-pitched consistent whine and made it painful to listen to.)
What address is 0x7D modifying when it "heals your Pokemon"? Anything interesting/useful? Also it looks like -Lg makes Pikachu stay, which causes memory corruption IIRC.
I really like how you mod the games with no extra tools...it's something worth of a prize. What's the music used in the 0:45 mark? I think I heard it before.
That last one reminds me of something I saw when MissingnoXpert was showing off glitch items in Blue, and a chunk of them had that weird menu-icons-in-overworld effect with some glitchy collision and map data. Can you explain that one or is it the same principle?
Only certain items are "supposed" to open the pokemon menu. Ones that aren't on this list will half-open it, and closing it will leave it half-open. While it is in this state, moving around will not change the way you are facing.
Does "do absolutely nothing until the user presses A" count? There are such 8F setups used for cartswaps and other black magic involving multiple cartridges.
Great video as always! Quick question though. Why does 9F (In pokémon yellow though) crash the game if used in battle? Also i'm really confused about why simple actions crash the game at 11:52 (After using glitch item 0x6A (Aka -g) several times)
Weatherwizard 222 Since the stack pointer is in the area where palettes are stored, refreshing the palette by opening a menu would alter the instructions of the stack since it is reading from there and therefore crash the game.
9F - I didn't look carefully but it triggers the overworld loop in a way that makes the game crash. Maybe push-pops are not balanced, some funciton is called in the wrong bank, or whatever, 0x6a - The stack pointer points to some variables that change regularly. The stack tells the game where to return to from a function, so if whatever the stack pointer is pointing to gets corrupted, the game will end up returning to elsewhere, leading to a game crash.
If item 0×78 executes the code that transitions the player from a water to a ground tile, what would happen if it was used while the player was surfing (aka in a water tile) ?
Yet another reason not to use VBA! On real hardware or good emulators, *fm* only erases some of the VRAM data. On VBA, though, it completely erases the screen! Looks like this is yet another nail in VBA's well-deserved coffin. Also, I have something to ask, Crystal_: does the Mew glitch have any different results on 3DS? I'm just asking because I tried using it with my VC Blue, and it ended up erasing my save file with a glitch trainer.
That glitch trainer would've crashed the game in the gb too, but the VC is a lot more prone to erasing saves due to not halting on invalid opcodes. Other than that, everything works the same.
_Whatever it was healing, it wasn't our Pokemon._
spooky
Take that line and make it into a creepypasta, lol!
Meanwhile, some sort of eldritch abomination that exists on the edges between our physical and digital reality is slowly gathering strength every time somebody triggers a glitch like that.
"I went into the PokemonCenter to Heal my Team. I heared the so Iconic Sound, but whatever was healed, it weren't my Pokemon."
CreepyPasta in Two Sentences? :B
"Whatever it was healing, it wasn't our Pokémon"
Well obviously it's futilely trying to put a bandaid over the gaping code wound that is your inventory at that point :V
13:15 I always knew Red was secretly four letters in a trenchcoat.
Hmm, maybe the reason why Lg- makes the game lag is because it's name consists of two letters in the word "lag". Coincidence? lol ...anyways, great informative video! It's so cool to see how glitch items and other processes work in Gen 1 to just manipulate everything. It also peaks my curiosity too.
you mean its
14:54 "What are you looking at? I'm actually Pidgey, not Pikachu with a Pidgey mask! You're Pikachu in a trainer disguise; how dare you!" Seriously though, I think its the back of Pikachu, but it looks like a Pikachu with a bird head... O_O
That "Ke" symbol during a text box pretty much means you're stuck there for a while.
xD
HEAVEH_IS_DED
No, it means that an invalid sound with soundID 0 was played.
Sssh, don't ruin the joke, little child.
HEAVEH_IS_DED
I for some reason take everything seriouslu.
Ass Ass Mc Asserson he seems smarter then your dumbass for a little kid
I've played with most of these glitch items before and it was very interesting to see the explanations for why these items do what they do! (One minor note, the audio recorded from the games contained a very high-pitched consistent whine and made it painful to listen to.)
I just found this channel and I'm in love already! you're like ZZAZZ but less annotations and better music
Gen II OST > Gen I
Can two legends not coexist?
Can 9F in Yellow be used for Pikachu off-screen corruptions?
What address is 0x7D modifying when it "heals your Pokemon"? Anything interesting/useful?
Also it looks like -Lg makes Pikachu stay, which causes memory corruption IIRC.
I really like how you mod the games with no extra tools...it's something worth of a prize.
What's the music used in the 0:45 mark? I think I heard it before.
It's the GSC game corner theme.
It's the same music TheZZAZZGlitch uses in his videos
It's the Pokemon glitch videos official anthem
7:12
electric soldier porygon intensifies
That last one reminds me of something I saw when MissingnoXpert was showing off glitch items in Blue, and a chunk of them had that weird menu-icons-in-overworld effect with some glitchy collision and map data. Can you explain that one or is it the same principle?
Only certain items are "supposed" to open the pokemon menu. Ones that aren't on this list will half-open it, and closing it will leave it half-open. While it is in this state, moving around will not change the way you are facing.
That "m" item at hex 0x69 is very interesting. Seems "m" is for mushrooms...
Can you create a memory-resident operating system that continues to run and function after you remove the cartridge?
Eugene Wang its impossible
maybe
Does "do absolutely nothing until the user presses A" count? There are such 8F setups used for cartswaps and other black magic involving multiple cartridges.
9:00 yooo U.N. Owen cover kinda lit tho
how do u get those glitched objects?
Omg, I was messing around with Super Glitch the other day, and I saw that exact same text that was displayed when you used ;MP
what is the music at 0:00
So why the player sprite not erased when you use fm? Is it constantly being updated?
Not constantly, but sprites are refreshed when you close the start menu.
What is that music, please give me the link, it’s catchy!
Great video as always!
Quick question though. Why does 9F (In pokémon yellow though) crash the game if used in battle? Also i'm really confused about why simple actions crash the game at 11:52 (After using glitch item 0x6A (Aka -g) several times)
Weatherwizard 222 Since the stack pointer is in the area where palettes are stored, refreshing the palette by opening a menu would alter the instructions of the stack since it is reading from there and therefore crash the game.
9F - I didn't look carefully but it triggers the overworld loop in a way that makes the game crash. Maybe push-pops are not balanced, some funciton is called in the wrong bank, or whatever,
0x6a - The stack pointer points to some variables that change regularly. The stack tells the game where to return to from a function, so if whatever the stack pointer is pointing to gets corrupted, the game will end up returning to elsewhere, leading to a game crash.
Interesting... Thanks!
If item 0×78 executes the code that transitions the player from a water to a ground tile, what would happen if it was used while the player was surfing (aka in a water tile) ?
what if we call the function to ride the bike while in battle?
Regarding 8F in Yellow, why did the Poké Center tiles load for the Poké Mart when not used in a Poké Mart?
Sgv_Sth The poke mart and poke center share the same tilemap.
I have a question for you is there any way to remotely open a Pokemon red blue or yellow box
Yet another reason not to use VBA! On real hardware or good emulators, *fm* only erases some of the VRAM data. On VBA, though, it completely erases the screen! Looks like this is yet another nail in VBA's well-deserved coffin.
Also, I have something to ask, Crystal_: does the Mew glitch have any different results on 3DS? I'm just asking because I tried using it with my VC Blue, and it ended up erasing my save file with a glitch trainer.
That glitch trainer would've crashed the game in the gb too, but the VC is a lot more prone to erasing saves due to not halting on invalid opcodes. Other than that, everything works the same.
As for fm and VBA, it's because VBA doesn't give a crap about VRAM accesses when they're not permitted.
11:33 The game is screaming in agony at this point, which's understandable.
6:45 Guess you could say the game took the L
I wonder what was healed
Is it possible to influence the registers these functions get called with?
Nah, the state is taken from when you use the item (for example the bank number is 3, and hl contains the item pointer)
Well, this sounds and looks familiar. (Pokemon Yellow's B2F)
does anything funky happen if you use 9f to save in a battle?
LOST FOSSIL
I think it just puts you in your location before battle.
0x69 makes the kid transform.
Umplayable at 11:56
7:04
Stoners, you're welcome.
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The Waffle House has found its new host