Here is a real world success story. Client gave me a Logic mix. I broke it out to stems. Loaded in Cubase and “mastered” each track as opposed to a master bus. Turned on Cubase ATMOS and put the tracks in space. Automation allows movement of the tracks, and track groups all around the room. Used headphones. Rendering to Binaural. Used AWS media converter to make an iPhone audition. Gave back to the client. It blew his socks off. I got his deal, and his album, and his future albums, and all his friends. iTunes distributed with spatial support (which is just ATMOS). It is a game changer. Reach out if you need a partner on this.
I recently completed the audio engineering course at HOFA College in Germany and I want to focuse my activities to binaural audio plays. As Cubase 12 user your tutorials are very very helpful for me, thank you. Warm greetings to Philly where I lived for 1 year in 2016. A wonderful city.
@@michaelgwagner Thank you for this video and answer. I found another video which confirms this idea ua-cam.com/video/r_dzbhKMKww/v-deo.html. There is one more thing. Ofcourse if we listen binaural rendering of od atmos we experience atmos sound as if our head was on this center wich I mentioned?
hey michael! quick question: I work with master bus processing a lot. where should my plugins that I use in that go to? the athmos group track? or does it need to be individually on every track?
Thanks Michael. I have Apollo X4. If I connect "focusrite 18i20" by ADAT Cable, it will be x12 Input and x12 output. Is this setup OK for Dolby atmos? Please advise.
Excellent Video. I just have a question about the export. When people ask for an ATMOS mix, do you just send them the wav file you've exported? It feels weird not to be able to check it somehow. Also, I saw another video that said you have to make sure the integrated loudness is at -18. Again, seems easy, but I don't want the mix to be too quiet.
How did you combine the ATMOS rendered file with all the cool meta and merge it into a video file for UA-cam. I'm seeing a lot of youtube videos out there now with ATMOS features that translate nicely with headphones. Is there a special video editor you are using for combining video and atmos audio track?
You would have to convert that to either 5.1 or 1st order Ambisonics. The easiest way probably is to simply use an Atmos QC deliverable. That, in principle, is just an 5.1 downmix with additional metadata. UA-cam would drop that metadata but you would still get some of the immersive experience.
How will this exported file sound on a non dolby atmos device, will it still have all the sounds coming out or not play at all. will there be miss- interpretation of sounds? Thanks
Just want to know if it requires a proper dolby atoms setup for creating such Mixes or only with headphones it is possible and can it be possible with movies with many more tracks…………
You can work with headphones alone but it is not advisable. At the minimum you should have some form or headtracking solution that allows you to monitor in full 3d. Ideally, you would have a fill Atmos setup at 7.1.4.
Hey Michael, I've been searching the internet for this topic for quite a while now, but still don't have an answer.... Do you have an idea if and how to put the pHRTF from Dolby into the Nuendo renderer or Cubase renderer? With the Dolby Atmos production kit this is no problem... Have you already made experiences with that?
HI Michael, great video. Am following you since a couple of months. Question: At time stamp 21:09, you state that the Dolby Atmos Export from Cubase can be played on any Dolby-Atmos-capable consumer device. Is this new in Cubase? To my knowledge (Nuendo), the ADM-Export has to be post-processed with the Dolby Atmos Production Suite or other Dolby tools. Result is an MP4-file (DD+ with Dolby Atmos).
It does not have to be post processed but it usually is so that it downgrades gracefully in case the player cannot play the masterfile. If you play the masterfile in bmf wav formar with a regular player it ignores the objects and thus plays incorrectly. The mp4 is just a rendered 5.1 version with additional metadata that allows an atmos capable player to reconstruct the objects. That way any player/device can play it.
Hi Michael, great video, thanks. I think Cubase 12 is the program that meet all the requirements for my Dolby Atmos production. Except that I do not think I can load a Music Clip (1 video file and many audio tracks) in Cubase! Is there a workaround this problem? I think Logic does, but I am a windows user! I can eventually use Cubase+Davince. Any help is welcome. Thanks again
It should be able to load video clips and you should be able to extract the audio into a seperate track. If it has issues with the multichannel audio, just use DaVinci to render out the audio seperately and import it into Cubase that way.
Good day Michael :-) Hop you are well today :-) I have used they above tutorial to setup my Atmos mix today now my studio is complete but i am having one maker problem Its all going to stereo instead of my 7.1.4 speakers... Everything is showing correct in they Rendered going to multiple outputs but not multiple speakers... Do i need to route things differently in they control room ? I am showing 7.1.4 output setup in control room but even thou multiple outputs are going to multiple monitors only still getting stereo... I have used the standard cubase render setup wizard and i get everything going to all monitor but not when i use your setup ? I really like the way your setup things but i must be missing something in the routing options or part of the setup :-(
If the setup assistant works for you, you might want to just check out what it does differently. The should tell you what studio settings you are missing.
Great video tutorial. Quick question. Where and how would one apply the mastering chain? Would it be to the bed and each of the objects separately or what?
There is no mastering chain in Atmos. This is one of the consequences of an object based approach. Yes, you therefore need to do everything per object.
@@michaelgwagner one company cannot force the obsolescence of a whole industry of pro audio STEREO hardware signal processing. High end analog mastering cannot disappear
Well, you can have analog gear in your Atmos workflow, that does not need to change. And entire industries can of course be upset by technological innovations, regardless where they originate from. Happens constantly.
@@machineagevoodoo2106 It's not obsolescence. It is a shift. I'm already seeing "value add" offerings beginning to surface around ATMOS. It can be slow, or fast. Look how quickly we all dumped CD players for example.
@@hifidavid you assume it's just something very positive as in a technological advancement - it isn't, it's a marketing thing and imho the only real benefit of this is in audiovisual/film. Spatial audio for music isn't something that definitely is better for the listener since music isn't a 100% active and immersive experience for them in the first place. I am a bonafide music nerd and i definitely don't even want the mix to change depending on where im standing. It's not new, its not technically impressive, it's annoying. And for music professionals, its also a hassle mixing something that 99% of consumers will not hear on their equipment
Dear Michael, gone thro your video and was extremely thrilled the way it is made. I am a hobbyist and not a pro. So can you break up this as step one... step two ... and so on It will save me jumping from video to actual software and back again and again?
The one thing I don't understand in Dolby Atmos is panning. In Ambisonics our head is like in the center of spherical soundfield. There are sounds at ear level around us, above head and even below head like in real life. In Atmos there are no sound below head/ear level. When we pan for example mono source in Atmos 3D space we are limited to the room. Is the XY axis origin in centre of the room in Multipanner our listening spot? If so where is the ear level? Is the ear level on the floor of this room (or floor level is level of surround speakers). Can it be imagine like half of the sphere the dome where our head is in center on the floor? So when we pan mono source and there is elevation it is already above our ear level? And when sound object is positioned at the floor level for example at left side in rear it is on ear level? To be more precise left bottom corner can corespond to front left speaker? I think the floor in Multipanner is not physical floor of the real room. Physical floor is below our ear level below our head. I mean the floor in multipanner is the ear level - the zero level Am I right?
Very helpful thanks. Just to be clear and get the most out of Cubase 12 features. With Output connections, is it best to have outputs 'not connected' and set up a monitor in Control Room? I'm trying to mix purely using headphones in the renderer Binaural mode. In that case, what type of Monitor Channel should I create in the Control Room? 7.1.4? 3rd Order Ambisonics? Normal Stereo Out? And finally... Following your video here, is the 'Atmos Bus' now considered my 'Mix Bus / Final Output Bus'? Thanks in advance, new to this
You would need a 7.1.4 output if you put the renderer into the control room. If you set it up the way I did, I would just use a stereo output in your case. Since I don’t put the renderer into the control room I need a regular track that holds the renderer. This sort of becomes equivalent to an output bus. If your setup is consistent in the sense that you are always working in Atmos I would suggest to put everything into the control room. The reason I do it the way I do it is only because I constantly change and switch around the studio settings. Changes in the control room are persistent accross projects and I cannot tell you how often I was chasing some strange issue only to find out that I forgot that I have a plugin in the control room. That’s primarily why I no longer put stuff into the control room.
@@michaelgwagner Very helpful, thank you for the quick response Michael. I'm in the process of creating an Atmos template to mix / master stereo files for Apple Music Atmos playlists. I wanted to be sure I was hearing everything correctly through my headphones using the 'Binaural' option in the renderer and wasn't sure what 3rd order ambisonics was and if I needed it. So I should be good to go with just selecting Binaural listening mode and my main output being 7.1.4? Excellent videos, most helpful!
Excellent vid. Thank you. One Q please. Are you still monitoring your stereo out? Will the atmos export go through any mix bus chains on that channel and if so, is there real time export for hardware? Thx!
In this setup I am using the stereo out but you can just put it on an 7.1.4 output bus if you have the hardware. I’ll address that question in the next video which should drop tomorrow. Atmos export does not go through any mix bus chains.
hello michael ,thank you for the video, I have a question , as I understood you sent 8 tracks in atmos bed and from those tracks you chose 3 of them for add objects, what doesnt it mean? why you didnt choose all tracks ? I didnt understand that, the objects tracks are going to be heard differnlty from the others,? however thank you very much
Object tracks are rendered in the endpoint device. Depending on the Dolby Atmos system used for play back they will result in a much better spatial experience.
@@michaelgwagner Is there any specific reason why those elements were added as objects and not all the other elements in the mix? Or was it just to explain what objects are and how they are routed?. Thank you for that fantastic tutorial, it helped a lot in undestanding how Atmos mixing/routing works.
Thanks Michael. It's great to see a Cubase specific video for Dolby Atmos mixing. I think it's a good idea to set up Cubase manually (in order to explain what's going on), but you might have mentioned that there is an excellent Set-up Assistant that does it all for you. I do have one question for you though, that I haven't seen explained anywhere. It's common to use a renderer channel configuration of 7.1.4 and a bed configuration of 7.1.2. Doesn't this mean that the top channels (7.1.x) gets folded down, ruining the front/back positioning of there? If you could take the time to explain why the Bed configuration doesn't match the Renderer Channel configuration, in a video, it would be greatly appreciated. Maybe I'm thick, but I can't get this equation to pan out. As said, I haven't seen this explained anywhere.
That’s a peculiarity of Dolby Atmos. The standard for bed channels is 7.1.2 for reasons only Dolby knows. The 7.1.4 channel configuration for the entire Atmos setup is the maximum Cubase allows. Davinci Resolve goes up to 9.1.6 and the Dolby Atmos Mastering Suite supports even higher channel counts, which you will find, for example, in movie theaters.
@@michaelgwagner Thanks for your reply. However, that still doesn't explain how the front/back position info of the top channels can survive when the they are reduced from x.x.4 to x.x.2
@@michaelgwagner If we produce 7.1.4 dolby atmos mix with 7.1.2 bed which is max that cubase allows We can then listen on any speaker setup. The external atmos render can smartly render for example even 9.1.6 ( from 7.1.4) for cinema setup. The experience I will not be as good as listen to originaly produced 9.1.6 (or higher) mix. True?
I have one idea. How renderer handles this situation.:We have 7.1.4 atmos with 7.1.2 bed and we want to listen on 5.1 sourround setup.? What happens with top channels? I mean the sounds above head there will be somehow present on 5.1 mix? The same questions is about 7.1.2 bed. And am I think right? In principle Binaural rendering of atmos 7.1.4 or higher atmos will give is similar experience as we listen to the mix on 7.1.4 or higher setup. True? Thank you Michael.
Hello Sir, Great Video, Thank you for all the tutorials...Please make a video on complete Dolby Atmos Mixing for Cinema with Dialogues, SFX, Music, and Exporting as 5.1, 6 Different Channels from Cubase. Thank you...
Really nice video. Thank you for that. What's the downside in using a 7.1.2 bed vs using objects? Will you lose speakers (2 width and 2 height) when you play back at a 9.1.4 system for example when using a 7.1.2 bed? Would it not be better to use objects to be fully compatible with larger playback setups?
Objects are always localized and if you put a reverb on an object it will be localized as well. You might not want to have it that way. So, sometimes having a bed that takes care of ambient sound is useful. You could also build a bed out of objects and there is an increaseing number of producers who apparently do it that way, but internally, beds are treated as objects anyway so there isn’t really any difference. Dolby Atmos treats the bed as if it would be a set of 10 objects located at the speaker positions.
Nice video! I've got a question: How can I create a video with fireplace (lenght some hours, found somewhere else) with its sounds on the L/C/R channels and some atmosferic natural sounds all along all speakers including surround and atmos (like thunders, rain, wind, ..., of course I get thoes sounds somewhere else)? I do use Cubase, btw.
Depends if you are talking about a “regular video” or if you are talking cinematic VR. If it is a regular video you would simply add a video track to your session and then design the soundscape so that it matches what you see in the video. If you are talking cinematic VR you would need a special set of tools to fo that. One way, for example, would be the 3d Pan Suite from Audio Ease. But that is Pro Tools only afaik. Nuendo should be able to do that natively, I think. You are probably out of luck with Cubase on that one.
Does the "control room" need to be activated?...Because I had no audio while it was off. I had to turn it on to hear audio after activating the atmos renderer
If you work without the control room you need to connect the output to the audio device in Cubase. If you are usually using the control room, just keep using it. I work without the control room because I switch studio setups a lot.
Cool video! If I do the normal stereo Mix... and then, over it, add the Dolby Atmos.... What would happen to the normal stereo Mix when played on systems that are only stereo? (it seems to me that it´s all in one Wav File, correct?) And automatically, when played on Dolby Atmos capable systems, then automatically it will shift to now play the Dolby Atmos mix?? Can I distribute this Dolby Atmos file to Streamers (spotify, UA-cam Music, Apple music....)?
Yes, you can distribute Atmos mixes to streaming services. Usually, the distribution service will ask you to supply a stereo mix in addition to the Atmos mix. I’m not entirely sure what encoders streaming services use, but usually it is one that would allow a graceful downmix to stereo. Given that they ask for a seperate stereo mix, I am assuming that they use that one instead though.
The one I’m going to talk about next week. ;) Between Cubase and Logic I have no preference. I like the Cubase workflow better but nothing beats Logic’s head tracking capabilities.
Hello. Thanks you for the tutorial. I wonder. What kind of hardware do is needed to playback this from Cubase. Does it work with 5 active monitors or does it need a receiver with a dolby atmosphere decoder and passive speakers in a classic home cinema setup?
You need an audio interface that has enough outputs for your speakers. Usually people do 7.1.4 or 9.1.6 systems. You can do something with 5 speakers but I would probably at least add a sub so that you can build a 5.1.
@@michaelgwagner Ok. I interpret that as there is no need to get a AV receiver that have Dolby Atmos decoding in it. Right? Looking at it from the other perspective. Is there an easy way to record and playback a Atmos file made in Cubase on a Consumer AV system?
Not with Cubase. You need to convert It to a DD+ JOC encoded mp4 and you currently can only do that either with the external renderer or through AWS Mediaconvert.
@@michaelgwagner Ok, is the external renderer something that comes with Cubase? This is the first time I have heard of it. You have not done any videos about rendering out and playing on some consumer device btw?
Cubase can’t work with the external renderer directly (Nuendo can) but you could use it in standalone mode. The external renderer is part of the Dolby Atmos Production Suite. It’s only available for Macs and can be purchased through Avid.
Nice video sir..I have some guidelines like how to pan the objects in 3d space using cubase 12 whether it need Dolby atoms panner or integrated any alternative is there ....dolby atoms panneer supported in avid,nuendo in mac only ....For Windows how to pan objects in 3d space...plz add along with this tutorial or new tutorial exlLain automation,panning of beds,objects with examlLes for Dolby atoms workflow in cubase12 in win os
What you can hear with headphones is limited to the fact the it is downmixed to two output channels. Even with binaural rendering you won’t be able to make out positions well unless you are using some form of headtracking. You need Dolby Access to hear Atmos on Windows provided that the playback software supports it. If you are talking about the final mix in my video than Dolby Access won’t do anything since UA-cam does not support Atmos content.
@@michaelgwagner So I updated to Cubase 12 Pro and I set up one of my mixes for atmos. I can hear a difference in the headphones when I position things, but do I also need Dolby Access? Does Dolby Access work with Cubase? I do have Waves NX for head tracking. Is Waves NX compatible with Atmos? I would love an Atmos room, but my neighbors would not. Trying to get the most out of the headphones as I can. Thanks again for the great walk-through and your help. Greatly appreciated.
You don’t need Dolby Access when you work with Atmos in Cubase. And you can make Waves NX work but it is not that straightforward. I have a video about that somewhere. ;)
Quick question. How do i convert to spotify and apple muisc format from the Broadcast wave format? You mentioned tools in your video but couldn't find a link in the description to convert. What softwares do I use sir. Thank you
I have not yet done that myself yet but you will most likely need a master file in .atmos file bundle format. You can create that with the Atmos Conversion Tool which you can download from the Dolby Developer site. Just google “Dolby Atmos Conversion Tool”. In case the service needs an mp4 with DD+JOC encoding, the easiest way to get that is with the external Dolby Atmos Renderer.
Thanks! Man, your's is the only channel that goes over this stuff. Did you see the 3D audio features in Fairlight with Resolve 18? Will you be going over those?
Thanks! I have not yet upgraded to 18 since this is my main production environment. Atmos was already available in version 17 though. I did a couple of videos already, will very likely do more in the future.
You can’t simply play back the wav file. if you do that you will only hear the first few channels, which are part of the bed. If you want to hear the full Atmos you need something that can play atmos files.
Hi Michael. I have a question please! When we bounce dolby atmos stereo wave file are we going to hear the difference on regular speakers or is the atmos experience possible only on headphones?
@@michaelgwagner I meant when you bounce wave file like you showed in the exporting video. 2.0 and then bounce to wave. Doesn't the file retain dolby atmos information ?
@@michaelgwagner Sory I don't want to bother you anymore and thanks for answering. I have a last question. I saw on youtube couple of songs from famous singers that claim to be dolby atmos songs. How on earth are they uploading the wave file on youtube. How do you for example mix, master , export and upoload to youtube in dolby atmos? Sory I am a novice
Not a problem. I don’t think youtube can handle Atmos yet, so that is more of a marketing statement. Atmos capable streaming services generally use a special codec (Dolby Digital + with Joint Object Coding) for Atmos content. But Cubase cannot encode that. You need special software to do that.
@@michaelgwagner For some reason when i converted the whole project to dolby, the sound was completely muted even when seeing signal in the meters... maybe i am doing something wrong, is it forced that the sample rate is at 48Khz and the buffer size at 512? since my original project is made at 44.1 and 1024 buffer
Good evening, is there a method please to separate general listening "stereo out" and listening to the media bay? in other words I want to route the sound of the media bay separately in another audio track? I heard that it is feasible from the "control room" but it seems very complicated for a beginner A video explaining the procedure would be great
I was excited when I discovered this video. I've followed the instructions to set up the Atmos bus and bed group tracks, but when I hit play the audio shows in the bed track meters, but the bus track meters show no audio, I don't hear anything. Any suggestions? I'm totally new to this, have only done stereo previously. Thanks!
@@michaelgwagner I did bed tracks, but not object. Was following your video, before you did the object tracks you were able to hear the bed tracks. I set the bed tracks in the authoring window, it looks exactly like your does in the video, Render For Dolby Atmos, Source = Atmos Bed, Object Bus (1:(Bed, 7.1.2), No Group, Object ID 1-10). The Atmos Bed bus meters show the audio playing, looks great, but the Atmos Bus meters show nothing. I only have two channel monitoring setup on this PC (stereo outs).
Difficult to debug from a distance. Make sure the settings in the ADM authoring window are correct. You need to specify the renderer in the pulldown on top and add a bed to the ADM setup.
@@michaelgwagner Got it! For some reason the Atmos Bed was pointing to an instrument bus, so if I selected "No Bus" it was still connecting to the instrument bus.
Hello when i want to put the dolby atmos renderer (Group Track) the window will be black with a RED EXCLAIM. I cannot work with this ? Thank you for your help.
Awesome vid! When I use the renderer I am not able to control all of my panner’s in Dolby atmos. Some are available but some are not. How do I fix this? Thank you!
Route all object tracks into the bed or atmos bus. The renderer only sees tracks that have the multipanner on it and that only shows up if the object is routet into a surround track.
Hey guys the features Dolby Atmos in cubase 12 pro I won't to know we mix first the music then we render to Dolby Atmos or first we render to Dolby Atmos then After we mix the music?
I have a one more doubt in cubase 12 Dolby atoms render not opening,it shows some tips ,512 buffer size,48khz but in project as Dolby atoms needs ...What will be issue sir
it seems that when I export it doesn't sound as loud and it doesn't sound binaural like when I have the daw open. I'd say it's about 6db louder in the daw. anyone know why?
Hi Michael, as the placement in beds and objects was basically identical in your example you could have theoretically put everything in the beds. The question is then does the automation of channel placement movement only apply to objects? Otherwise couldn’t you just do everything in the bed (other than object size?)
The automation from the tracks that are routed to the bed is sort of baked into the bed and therefore lost on export. The automation of the objects is preserved in the masterfile. Beds are primarily relevant for movies where you have a clear purpose for ambient sounds. In music production you might just omit the bed and work with objects only.
I'm very sorry i tried watching your video but I have a hard time understanding what you saying especially when you are talking fast maybe slowing down a little. Thanks for your work anyway
@@michaelgwagner Hey Thanks for the reply. English is note my native language so I used the speed option and slow it down to .75 so I can enjoy your Video. Thanks again and Have a Nice Day :)
Here is a real world success story. Client gave me a Logic mix. I broke it out to stems. Loaded in Cubase and “mastered” each track as opposed to a master bus. Turned on Cubase ATMOS and put the tracks in space. Automation allows movement of the tracks, and track groups all around the room. Used headphones. Rendering to Binaural. Used AWS media converter to make an iPhone audition. Gave back to the client. It blew his socks off. I got his deal, and his album, and his future albums, and all his friends. iTunes distributed with spatial support (which is just ATMOS). It is a game changer. Reach out if you need a partner on this.
nice story! Can I ask how did you render it to binaural? Also, would that mean that you can print a 5.1 mix as well? thank you!!
I recently completed the audio engineering course at HOFA College in Germany and I want to focuse my activities to binaural audio plays. As Cubase 12 user your tutorials are very very helpful for me, thank you. Warm greetings to Philly where I lived for 1 year in 2016. A wonderful city.
Thanks! Happy to hear that the videos are helpful!
@@michaelgwagner Thank you for this video and answer. I found another video which confirms this idea ua-cam.com/video/r_dzbhKMKww/v-deo.html. There is one more thing. Ofcourse if we listen binaural rendering of od atmos we experience atmos sound as if our head was on this center wich I mentioned?
Yes
Great review - perfect refresh for me. You came to mind once I saw the Nuendo 12 release videos this week.
Thanks!
Hi Michael. What sound card do you recommend to get the best result from Dolby Atmos? (With how many input/output Channel?)
Ideally the Audient Oria with a 16 channel speaker setup.
hey michael!
quick question: I work with master bus processing a lot.
where should my plugins that I use in that go to?
the athmos group track? or does it need to be individually on every track?
There is no master bus processing in Atmos. This is one of the main differences in workflow. You need to do everything in mixing.
Thanks Michael. I have Apollo X4. If I connect "focusrite 18i20" by ADAT Cable, it will be x12 Input and x12 output. Is this setup OK for Dolby atmos? Please advise.
For a 7.1.4 system, yes.
Excellent Video. I just have a question about the export. When people ask for an ATMOS mix, do you just send them the wav file you've exported? It feels weird not to be able to check it somehow. Also, I saw another video that said you have to make sure the integrated loudness is at -18. Again, seems easy, but I don't want the mix to be too quiet.
Thanks Michael ! This Video is very straight forward and helpful ! 👍🏼👏🏻
You’re very welcome!
brilliantly helpful video - thank you. I wonder how to make the metering visible on tracks routed to the object bus?
You can change the global metering option to pre-panner. You should be able to access that by right clicking on a meter.
@@michaelgwagner great - thank you
How did you combine the ATMOS rendered file with all the cool meta and merge it into a video file for UA-cam. I'm seeing a lot of youtube videos out there now with ATMOS features that translate nicely with headphones. Is there a special video editor you are using for combining video and atmos audio track?
You would have to convert that to either 5.1 or 1st order Ambisonics. The easiest way probably is to simply use an Atmos QC deliverable. That, in principle, is just an 5.1 downmix with additional metadata. UA-cam would drop that metadata but you would still get some of the immersive experience.
How will this exported file sound on a non dolby atmos device, will it still have all the sounds coming out or not play at all. will there be miss- interpretation of sounds?
Thanks
It will gracefully downgrade, so nothing is lost. The experience will not be the same though, obviously.
Just want to know if it requires a proper dolby atoms setup for creating such Mixes or only with headphones it is possible and can it be possible with movies with many more tracks…………
You can work with headphones alone but it is not advisable. At the minimum you should have some form or headtracking solution that allows you to monitor in full 3d. Ideally, you would have a fill Atmos setup at 7.1.4.
Hey Michael,
I've been searching the internet for this topic for quite a while now, but still don't have an answer....
Do you have an idea if and how to put the pHRTF from Dolby into the Nuendo renderer or Cubase renderer?
With the Dolby Atmos production kit this is no problem... Have you already made experiences with that?
This is currently not possible. You need the production suite to do this afaik.
Thank you so much for your content .its very helpful for beginners like me 🙂
That was very helpful, thank you !
You’re very welcome! 😊
HI Michael, great video. Am following you since a couple of months. Question: At time stamp 21:09, you state that the Dolby Atmos Export from Cubase can be played on any Dolby-Atmos-capable consumer device. Is this new in Cubase? To my knowledge (Nuendo), the ADM-Export has to be post-processed with the Dolby Atmos Production Suite or other Dolby tools. Result is an MP4-file (DD+ with Dolby Atmos).
It does not have to be post processed but it usually is so that it downgrades gracefully in case the player cannot play the masterfile. If you play the masterfile in bmf wav formar with a regular player it ignores the objects and thus plays incorrectly. The mp4 is just a rendered 5.1 version with additional metadata that allows an atmos capable player to reconstruct the objects. That way any player/device can play it.
Hi Michael, great video, thanks. I think Cubase 12 is the program that meet all the requirements for my Dolby Atmos production. Except that I do not think I can load a Music Clip (1 video file and many audio tracks) in Cubase! Is there a workaround this problem? I think Logic does, but I am a windows user! I can eventually use Cubase+Davince. Any help is welcome. Thanks again
It should be able to load video clips and you should be able to extract the audio into a seperate track. If it has issues with the multichannel audio, just use DaVinci to render out the audio seperately and import it into Cubase that way.
You will need to use AWS Mediaconvert not only for the mp4 conversion but also for marrying video and audio.
@@michaelgwagner Thank you
very good description
make a video with more explanation about the difference between bed and object channels ! thanx a lot
Good day Michael :-) Hop you are well today :-) I have used they above tutorial to setup my Atmos mix today now my studio is complete but i am having one maker problem Its all going to stereo instead of my 7.1.4 speakers... Everything is showing correct in they Rendered going to multiple outputs but not multiple speakers... Do i need to route things differently in they control room ? I am showing 7.1.4 output setup in control room but even thou multiple outputs are going to multiple monitors only still getting stereo... I have used the standard cubase render setup wizard and i get everything going to all monitor but not when i use your setup ? I really like the way your setup things but i must be missing something in the routing options or part of the setup :-(
If you use the control room, you need to setup a 7.1.4 output bus in the control room. Otherwise it will mix it down to stereo.
@@michaelgwagner I did this but still can't get it to output the mix ?
If the setup assistant works for you, you might want to just check out what it does differently. The should tell you what studio settings you are missing.
@@michaelgwagner Thanks Michael Yes works that way lol I will figure it out lol 35 years in the music industry and every day is a school day 🙂
Great video tutorial. Quick question. Where and how would one apply the mastering chain? Would it be to the bed and each of the objects separately or what?
There is no mastering chain in Atmos. This is one of the consequences of an object based approach. Yes, you therefore need to do everything per object.
@@michaelgwagner one company cannot force the obsolescence of a whole industry of pro audio STEREO hardware signal processing. High end analog mastering cannot disappear
Well, you can have analog gear in your Atmos workflow, that does not need to change. And entire industries can of course be upset by technological innovations, regardless where they originate from. Happens constantly.
@@machineagevoodoo2106 It's not obsolescence. It is a shift. I'm already seeing "value add" offerings beginning to surface around ATMOS. It can be slow, or fast. Look how quickly we all dumped CD players for example.
@@hifidavid you assume it's just something very positive as in a technological advancement - it isn't, it's a marketing thing and imho the only real benefit of this is in audiovisual/film. Spatial audio for music isn't something that definitely is better for the listener since music isn't a 100% active and immersive experience for them in the first place. I am a bonafide music nerd and i definitely don't even want the mix to change depending on where im standing. It's not new, its not technically impressive, it's annoying. And for music professionals, its also a hassle mixing something that 99% of consumers will not hear on their equipment
This is very nice explanation great.
Thanks!
Dear Michael, gone thro your video and was extremely thrilled the way it is made. I am a hobbyist and not a pro. So can you break up this as step one... step two ... and so on
It will save me jumping from video to actual software and back again and again?
Thanks! Glad it is helpful!
The one thing I don't understand in Dolby Atmos is panning. In Ambisonics our head is like in the center of spherical soundfield. There are sounds at ear level around us, above head and even below head like in real life. In Atmos there are no sound below head/ear level. When we pan for example mono source in Atmos 3D space we are limited to the room. Is the XY axis origin in centre of the room in Multipanner our listening spot? If so where is the ear level? Is the ear level on the floor of this room (or floor level is level of surround speakers). Can it be imagine like half of the sphere the dome where our head is in center on the floor? So when we pan mono source and there is elevation it is already above our ear level? And when sound object is positioned at the floor level for example at left side in rear it is on ear level? To be more precise left bottom corner can corespond to front left speaker? I think the floor in Multipanner is not physical floor of the real room. Physical floor is below our ear level below our head. I mean the floor in multipanner is the ear level - the zero level Am I right?
Correct. Atmos cannot pan below ear level.
Very helpful thanks. Just to be clear and get the most out of Cubase 12 features. With Output connections, is it best to have outputs 'not connected' and set up a monitor in Control Room? I'm trying to mix purely using headphones in the renderer Binaural mode. In that case, what type of Monitor Channel should I create in the Control Room? 7.1.4? 3rd Order Ambisonics? Normal Stereo Out?
And finally...
Following your video here, is the 'Atmos Bus' now considered my 'Mix Bus / Final Output Bus'?
Thanks in advance, new to this
You would need a 7.1.4 output if you put the renderer into the control room. If you set it up the way I did, I would just use a stereo output in your case. Since I don’t put the renderer into the control room I need a regular track that holds the renderer. This sort of becomes equivalent to an output bus. If your setup is consistent in the sense that you are always working in Atmos I would suggest to put everything into the control room. The reason I do it the way I do it is only because I constantly change and switch around the studio settings. Changes in the control room are persistent accross projects and I cannot tell you how often I was chasing some strange issue only to find out that I forgot that I have a plugin in the control room. That’s primarily why I no longer put stuff into the control room.
@@michaelgwagner Very helpful, thank you for the quick response Michael. I'm in the process of creating an Atmos template to mix / master stereo files for Apple Music Atmos playlists. I wanted to be sure I was hearing everything correctly through my headphones using the 'Binaural' option in the renderer and wasn't sure what 3rd order ambisonics was and if I needed it. So I should be good to go with just selecting Binaural listening mode and my main output being 7.1.4? Excellent videos, most helpful!
Yes, that would work. Thanks!
Excellent vid. Thank you. One Q please. Are you still monitoring your stereo out? Will the atmos export go through any mix bus chains on that channel and if so, is there real time export for hardware? Thx!
In this setup I am using the stereo out but you can just put it on an 7.1.4 output bus if you have the hardware. I’ll address that question in the next video which should drop tomorrow. Atmos export does not go through any mix bus chains.
hello michael ,thank you for the video, I have a question , as I understood you sent 8 tracks in atmos bed and from those tracks you chose 3 of them for add objects, what doesnt it mean? why you didnt choose all tracks ? I didnt understand that, the objects tracks are going to be heard differnlty from the others,? however thank you very much
Object tracks are rendered in the endpoint device. Depending on the Dolby Atmos system used for play back they will result in a much better spatial experience.
@@michaelgwagner Is there any specific reason why those elements were added as objects and not all the other elements in the mix? Or was it just to explain what objects are and how they are routed?. Thank you for that fantastic tutorial, it helped a lot in undestanding how Atmos mixing/routing works.
Whatever you use as objects is completely up to you. There are no rules in the traditional sense.
Thanks Michael. It's great to see a Cubase specific video for Dolby Atmos mixing. I think it's a good idea to set up Cubase manually (in order to explain what's going on), but you might have mentioned that there is an excellent Set-up Assistant that does it all for you.
I do have one question for you though, that I haven't seen explained anywhere. It's common to use a renderer channel configuration of 7.1.4 and a bed configuration of 7.1.2. Doesn't this mean that the top channels (7.1.x) gets folded down, ruining the front/back positioning of there?
If you could take the time to explain why the Bed configuration doesn't match the Renderer Channel configuration, in a video, it would be greatly appreciated. Maybe I'm thick, but I can't get this equation to pan out. As said, I haven't seen this explained anywhere.
That’s a peculiarity of Dolby Atmos. The standard for bed channels is 7.1.2 for reasons only Dolby knows. The 7.1.4 channel configuration for the entire Atmos setup is the maximum Cubase allows. Davinci Resolve goes up to 9.1.6 and the Dolby Atmos Mastering Suite supports even higher channel counts, which you will find, for example, in movie theaters.
@@michaelgwagner Thanks for your reply. However, that still doesn't explain how the front/back position info of the top channels can survive when the they are reduced from x.x.4 to x.x.2
They are not reduced. The beds are 7.1.2 to begin with and then embedded in a higher channel count.
@@michaelgwagner If we produce 7.1.4 dolby atmos mix with 7.1.2 bed which is max that cubase allows
We can then listen on any speaker setup. The external atmos render can smartly render for example even 9.1.6 ( from 7.1.4) for cinema setup. The experience I will not be as good as listen to originaly produced 9.1.6 (or higher) mix. True?
I have one idea. How renderer handles this situation.:We have 7.1.4 atmos with 7.1.2 bed and we want to listen on 5.1 sourround setup.? What happens with top channels? I mean the sounds above head there will be somehow present on 5.1 mix? The same questions is about 7.1.2 bed. And am I think right? In principle Binaural rendering of atmos 7.1.4 or higher atmos will give is similar experience as we listen to the mix on 7.1.4 or higher setup. True? Thank you Michael.
Hi . What sound card do you recommend to get the best result from Dolby Atmos? (With how many input/output Channel?
Ideally the Audient Oria with a 16 channel speaker setup.
Thanks .But It's an expensive soundcard.any other cheaper option?@@michaelgwagner
Hello Sir, Great Video, Thank you for all the tutorials...Please make a video on complete Dolby Atmos Mixing for Cinema with Dialogues, SFX, Music, and Exporting as 5.1, 6 Different Channels from Cubase. Thank you...
That is an interesting but somewhat difficult to answer request. I’ll likely address it in the next video.
@@michaelgwagner thank you sir ☺ if not possible in one video please make it a series 🙏
Witing
Yes make series
Really nice video. Thank you for that. What's the downside in using a 7.1.2 bed vs using objects? Will you lose speakers (2 width and 2 height) when you play back at a 9.1.4 system for example when using a 7.1.2 bed? Would it not be better to use objects to be fully compatible with larger playback setups?
Objects are always localized and if you put a reverb on an object it will be localized as well. You might not want to have it that way. So, sometimes having a bed that takes care of ambient sound is useful. You could also build a bed out of objects and there is an increaseing number of producers who apparently do it that way, but internally, beds are treated as objects anyway so there isn’t really any difference. Dolby Atmos treats the bed as if it would be a set of 10 objects located at the speaker positions.
I'm a little confused by this : ua-cam.com/video/EWL4HBi_Uz0/v-deo.html
'Beds are not upscalable. '
Nice video! I've got a question: How can I create a video with fireplace (lenght some hours, found somewhere else) with its sounds on the L/C/R channels and some atmosferic natural sounds all along all speakers including surround and atmos (like thunders, rain, wind, ..., of course I get thoes sounds somewhere else)? I do use Cubase, btw.
Depends if you are talking about a “regular video” or if you are talking cinematic VR. If it is a regular video you would simply add a video track to your session and then design the soundscape so that it matches what you see in the video. If you are talking cinematic VR you would need a special set of tools to fo that. One way, for example, would be the 3d Pan Suite from Audio Ease. But that is Pro Tools only afaik. Nuendo should be able to do that natively, I think. You are probably out of luck with Cubase on that one.
Thanks, great video! I could follow up easily all steps and got it 👍
Thanks!
Does the "control room" need to be activated?...Because I had no audio while it was off. I had to turn it on to hear audio after activating the atmos renderer
If you work without the control room you need to connect the output to the audio device in Cubase. If you are usually using the control room, just keep using it. I work without the control room because I switch studio setups a lot.
And what if i export with the normal File -> Export Wav ...will i still have the surround mix in the wav file?
Cool video!
If I do the normal stereo Mix... and then, over it, add the Dolby Atmos.... What would happen to the normal stereo Mix when played on systems that are only stereo? (it seems to me that it´s all in one Wav File, correct?)
And automatically, when played on Dolby Atmos capable systems, then automatically it will shift to now play the Dolby Atmos mix??
Can I distribute this Dolby Atmos file to Streamers (spotify, UA-cam Music, Apple music....)?
Yes, you can distribute Atmos mixes to streaming services. Usually, the distribution service will ask you to supply a stereo mix in addition to the Atmos mix. I’m not entirely sure what encoders streaming services use, but usually it is one that would allow a graceful downmix to stereo. Given that they ask for a seperate stereo mix, I am assuming that they use that one instead though.
Which Dolby Atmos workflow do you prefer, Cubase or Logic?
The one I’m going to talk about next week. ;) Between Cubase and Logic I have no preference. I like the Cubase workflow better but nothing beats Logic’s head tracking capabilities.
Hello. Thanks you for the tutorial. I wonder. What kind of hardware do is needed to playback this from Cubase. Does it work with 5 active monitors or does it need a receiver with a dolby atmosphere decoder and passive speakers in a classic home cinema setup?
You need an audio interface that has enough outputs for your speakers. Usually people do 7.1.4 or 9.1.6 systems. You can do something with 5 speakers but I would probably at least add a sub so that you can build a 5.1.
@@michaelgwagner Ok. I interpret that as there is no need to get a AV receiver that have Dolby Atmos decoding in it. Right?
Looking at it from the other perspective. Is there an easy way to record and playback a Atmos file made in Cubase on a Consumer AV system?
Not with Cubase. You need to convert It to a DD+ JOC encoded mp4 and you currently can only do that either with the external renderer or through AWS Mediaconvert.
@@michaelgwagner Ok, is the external renderer something that comes with Cubase? This is the first time I have heard of it. You have not done any videos about rendering out and playing on some consumer device btw?
Cubase can’t work with the external renderer directly (Nuendo can) but you could use it in standalone mode. The external renderer is part of the Dolby Atmos Production Suite. It’s only available for Macs and can be purchased through Avid.
Nice video sir..I have some guidelines like how to pan the objects in 3d space using cubase 12 whether it need Dolby atoms panner or integrated any alternative is there ....dolby atoms panneer supported in avid,nuendo in mac only ....For Windows how to pan objects in 3d space...plz add along with this tutorial or new tutorial exlLain automation,panning of beds,objects with examlLes for Dolby atoms workflow in cubase12 in win os
The Atmos rendere is natively integrated into Cubase. You don’t need to use the Atmos music panner. Just use the standard panner in Cubase.
Great video. Can you hear the positions in the headphones? Do you need Dolby Access in order to hear your final mix in the headphones?
What you can hear with headphones is limited to the fact the it is downmixed to two output channels. Even with binaural rendering you won’t be able to make out positions well unless you are using some form of headtracking. You need Dolby Access to hear Atmos on Windows provided that the playback software supports it. If you are talking about the final mix in my video than Dolby Access won’t do anything since UA-cam does not support Atmos content.
@@michaelgwagner So I updated to Cubase 12 Pro and I set up one of my mixes for atmos. I can hear a difference in the headphones when I position things, but do I also need Dolby Access? Does Dolby Access work with Cubase? I do have Waves NX for head tracking. Is Waves NX compatible with Atmos? I would love an Atmos room, but my neighbors would not. Trying to get the most out of the headphones as I can. Thanks again for the great walk-through and your help. Greatly appreciated.
You don’t need Dolby Access when you work with Atmos in Cubase. And you can make Waves NX work but it is not that straightforward. I have a video about that somewhere. ;)
@@michaelgwagner Oh great. Thank you
@@michaelgwagner UA-cam support Dolby Atmos 5.1
Quick question. How do i convert to spotify and apple muisc format from the Broadcast wave format? You mentioned tools in your video but couldn't find a link in the description to convert. What softwares do I use sir. Thank you
I have not yet done that myself yet but you will most likely need a master file in .atmos file bundle format. You can create that with the Atmos Conversion Tool which you can download from the Dolby Developer site. Just google “Dolby Atmos Conversion Tool”. In case the service needs an mp4 with DD+JOC encoding, the easiest way to get that is with the external Dolby Atmos Renderer.
Great video. Very interesting to experiment with this. I just subscribed.
Thanks! Man, your's is the only channel that goes over this stuff.
Did you see the 3D audio features in Fairlight with Resolve 18? Will you be going over those?
Thanks! I have not yet upgraded to 18 since this is my main production environment. Atmos was already available in version 17 though. I did a couple of videos already, will very likely do more in the future.
hi Teacher, can you help me how can I read audio atmos in audio system AC 3 thank you and very good video
hello and thank you .... any way to export your work in binaural wav or MP3 ?
Sure, you can just bounce the renderer output.
Hi Michael, when I export only my bed channels are coming through the final file any clue why ?
Are you doing the ADM export? And are you seeing all object audio in the renderer?
@@michaelgwagner yes i am! But when i export just the beds are in the final file
How do you check that?
@@michaelgwagner when i playback the wave file
You can’t simply play back the wav file. if you do that you will only hear the first few channels, which are part of the bed. If you want to hear the full Atmos you need something that can play atmos files.
Hi Michael. I have a question please! When we bounce dolby atmos stereo wave file are we going to hear the difference on regular speakers or is the atmos experience possible only on headphones?
It just downmixes to stereo. No difference to “regular” stereo.
@@michaelgwagner I meant when you bounce wave file like you showed in the exporting video. 2.0 and then bounce to wave. Doesn't the file retain dolby atmos information ?
No, it does not. The only way to render the wav with all Atmos info is through the ADM export. Everything else is just a channel based downmix.
@@michaelgwagner Sory I don't want to bother you anymore and thanks for answering. I have a last question. I saw on youtube couple of songs from famous singers that claim to be dolby atmos songs. How on earth are they uploading the wave file on youtube. How do you for example mix, master , export and upoload to youtube in dolby atmos? Sory I am a novice
Not a problem. I don’t think youtube can handle Atmos yet, so that is more of a marketing statement. Atmos capable streaming services generally use a special codec (Dolby Digital + with Joint Object Coding) for Atmos content. But Cubase cannot encode that. You need special software to do that.
Great Sir
Thanks!
this method work also with instrument tracks or only audio tracks?
Any track, doesn’t make a difference.
@@michaelgwagner For some reason when i converted the whole project to dolby, the sound was completely muted even when seeing signal in the meters... maybe i am doing something wrong, is it forced that the sample rate is at 48Khz and the buffer size at 512? since my original project is made at 44.1 and 1024 buffer
The project sample rate has to be 48khz although that should not make a difference.
Excelent video! One question! How can I route only one send of a group channel to lfe channel only in the bed?
Interesting question. I might pick that up in a future video.
Good evening, is there a method please to separate general listening "stereo out" and listening to the media bay? in other words I want to route the sound of the media bay separately in another audio track? I heard that it is feasible from the "control room" but it seems very complicated for a beginner A video explaining the procedure would be great
Yes, you can do that through the control room. Thanks for the suggestion.
I was excited when I discovered this video. I've followed the instructions to set up the Atmos bus and bed group tracks, but when I hit play the audio shows in the bed track meters, but the bus track meters show no audio, I don't hear anything. Any suggestions? I'm totally new to this, have only done stereo previously. Thanks!
Did you specify bed and object tracks in the ADM authoring window?
@@michaelgwagner I did bed tracks, but not object. Was following your video, before you did the object tracks you were able to hear the bed tracks. I set the bed tracks in the authoring window, it looks exactly like your does in the video, Render For Dolby Atmos, Source = Atmos Bed, Object Bus (1:(Bed, 7.1.2), No Group, Object ID 1-10). The Atmos Bed bus meters show the audio playing, looks great, but the Atmos Bus meters show nothing. I only have two channel monitoring setup on this PC (stereo outs).
Difficult to debug from a distance. Make sure the settings in the ADM authoring window are correct. You need to specify the renderer in the pulldown on top and add a bed to the ADM setup.
@@michaelgwagner Got it! For some reason the Atmos Bed was pointing to an instrument bus, so if I selected "No Bus" it was still connecting to the instrument bus.
👍
So, Cubase 12 support Dolby ATMOS on windows for what I see... correct?, or, Is there any limitation?
Correct. There are a couple of minor limitations. No QC deliverables, no monitoring above 7.1.4, etc.
@@michaelgwagner well, as soon as I can get the ADM file for streaming it should be ok.. Thanks for the info...
Hello
when i want to put the dolby atmos renderer (Group Track) the window will be black with a RED EXCLAIM. I cannot work with this ? Thank you for your help.
You need to set sampling rate and buffer size to thr values it tells you. It is very particular that these are set correctly.
@@michaelgwagner thank you very much ! Now it works 👋
thanks bro 👊
ps.: ois beste ausm 3.
Haha, took me a while to decipher the Viennese.
Its posible to export a binaural renderer only?
In the latest version yes.
Thank you sir
You’re welcome!
Awesome vid! When I use the renderer I am not able to control all of my panner’s in Dolby atmos. Some are available but some are not. How do I fix this? Thank you!
Route all object tracks into the bed or atmos bus. The renderer only sees tracks that have the multipanner on it and that only shows up if the object is routet into a surround track.
@@michaelgwagner thank you! Am I also having issues because I already have group tracks for each bus?
Hey guys the features Dolby Atmos in cubase 12 pro I won't to know we mix first the music then we render to Dolby Atmos or first we render to Dolby Atmos then After we mix the music?
The Atmos renderer is thr very last thing in the process.
do i need download the plug in first ? because i dont have it on my cubase pro 12
No download needed. It’s included in Cubase Pro 12.
I have a one more doubt in cubase 12 Dolby atoms render not opening,it shows some tips ,512 buffer size,48khz but in project as Dolby atoms needs ...What will be issue sir
The Atmos renderer requires a specific buffer size and sampling rate. Just set you Cubase project to match those.
After setting of 512 buffer size ,48 kHz it is not open ,just red triangle error msg only shows
In the bed input I don't see the Atmos Bed group track. And no sound...
Did you add the bed in the ADM Project setup?
Excellent - Steinberg should be paying you
Haha, thanks!
Any idea why my audio stops working as soon as I open the Dolby renderer?
Did you adjust the settings in the ADM authoring panel?
@@michaelgwagner no, what should I adjust it to?
You need to select the internal renderer and then select all tracks that are routed as objects or beds. It’s in the video.
@@michaelgwagner Ok thanks.. I’ll give that a try
@@michaelgwagner ok that worked.. my issue was that I kept selecting “external Dolby renderer” because I though that was the only option.
it seems that when I export it doesn't sound as loud and it doesn't sound binaural like when I have the daw open. I'd say it's about 6db louder in the daw. anyone know why?
Hi, what am I doing wrong. My songs are rendering at 779 mb, is this normal?. Thanks in advance
You mean in terms of file size? How many objects do you have?
@@michaelgwagner thanks for your reply. I have 4 objects. One is panning all throughout the field.
@@michaelgwagner Hi I have 8 objects. I used them for surround.
I’m honestly not entirely sure if that is normal. There is a lot of info that goes into the ADM file though.
@@michaelgwagner Thank you. I will look at your video again and figure out what I did wrong.
Hi Michael, as the placement in beds and objects was basically identical in your example you could have theoretically put everything in the beds.
The question is then does the automation of channel placement movement only apply to objects? Otherwise couldn’t you just do everything in the bed (other than object size?)
The automation from the tracks that are routed to the bed is sort of baked into the bed and therefore lost on export. The automation of the objects is preserved in the masterfile. Beds are primarily relevant for movies where you have a clear purpose for ambient sounds. In music production you might just omit the bed and work with objects only.
good hinglish
😂
для обычного контента на ютуб не нужно dolby atmos. Stage 2, panorama 7 vst вам в помощь
UA-cam can reproduce 1st order Ambisonics but is otherwise stereo only, that is true. Reducing everything to UA-cam is somewhat limiting though.
we need windows way
Bist 'n Ösi? 🤔 Dein Akzent klingt als wärst an Ösi!
I'm very sorry i tried watching your video but I have a hard time understanding what you saying especially when you are talking fast maybe slowing down a little. Thanks for your work anyway
Hey, thanks for the feedback. Much appreciated!
@@michaelgwagner Hey Thanks for the reply. English is note my native language so I used the speed option and slow it down to .75 so I can enjoy your Video. Thanks again and Have a Nice Day :)
EXCELLENT!