Substance Designer - Mountain Path Tutorial Part 6: Plant Layering

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  • Опубліковано 8 вер 2024
  • Welcome to my first tutorial, this is part 6 with subsequent parts to follow.
    If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn
    If you would like to see more artwork by myself you can find it over here:-
    www.artstation...
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    Music: Inspire by Wavecont
    Video Link: • Wavecont - Inspire (Co...
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КОМЕНТАРІ • 6

  • @MercStrider
    @MercStrider 2 роки тому

    Hey Nathan, really appreciate the tutorial. I know its tough with video series; the further you go in a series the less views the videos get, but I appreciate it!

  • @SokolMehmeti
    @SokolMehmeti 3 роки тому +1

    I noticed that Shape Splatter has no anti aliasing. Everything put in Pattern 1 gives me a very pixelated shape.

    • @NathanMackenzie3D
      @NathanMackenzie3D  3 роки тому +1

      yes sometimes it doesnt give you the best results in terms of ant aliasing, its all about getting the right settings with this node, I have been told they wont be adding anti aliasing to this node either due to the way it works. I think though the benifits to this node outweigh the downsides, if it doesnt work for you then you can go the tile sampler route.

  • @lokeshreddy1608
    @lokeshreddy1608 4 роки тому +1

    Hello this is really amazing but I need one small help, could you please look at the foliage lighting issue with UE. I cant seem to get it work properly.
    imgur.com/a/tJCoSvw
    I'm working with a completely dynamic dawn scene in UE 4.25 and I can't seem to get the foliage right. I read somewhere that Unreal Engine doesn't handle Subsurface well but I don't know if that's the issue here as I've seen a lot of people getting their foliage to look nice. The foliage was modelled inside of 3ds Max and the textures are from Megascans (atlases cut out from a plane).
    Any help would be really appreciated,
    Thanks in advance!

    • @NathanMackenzie3D
      @NathanMackenzie3D  4 роки тому +2

      hey so without seeing your shader Im not sure i can help. I think subsurface is fine in UE4
      here is a link to some grass I have done
      drive.google.com/file/d/1mahSFkoSgehMy2cGOVrVEJ777w3NXn3d/view?usp=sharing
      here is an image showing the shader
      drive.google.com/file/d/12KjNc53_TIsUr59IQZ7UfC_4rZqmr0ks/view?usp=sharing
      and here is the uasset for the material
      drive.google.com/file/d/1u93WaaSEcIYaU0sUht1OdSjKQrjyt0Hq/view?usp=sharing
      see if its any help to tinker about with

    • @lokeshreddy1608
      @lokeshreddy1608 4 роки тому

      @@NathanMackenzie3D Thanks for the reply. The grass looks fine for me in normal daylight but the issue shows up when I'm trying to work on a Dawn/Dusk scene and also here's my shader.
      imgur.com/a/d2mKKu2